From 6445883ccfdff8cc2a99a4ead6517336ba22ae37 Mon Sep 17 00:00:00 2001 From: Mazo Date: Thu, 22 Nov 2018 01:01:44 +0000 Subject: [PATCH] Add 1.5 to Z axis when spawning at respawn tubes to prevent clipping with new spawn tube positions from ubr files (#239) --- pslogin/src/main/scala/WorldSessionActor.scala | 1 + 1 file changed, 1 insertion(+) diff --git a/pslogin/src/main/scala/WorldSessionActor.scala b/pslogin/src/main/scala/WorldSessionActor.scala index 6387105c..cb7a7c3c 100644 --- a/pslogin/src/main/scala/WorldSessionActor.scala +++ b/pslogin/src/main/scala/WorldSessionActor.scala @@ -493,6 +493,7 @@ class WorldSessionActor extends Actor with MDCContextAware { spawn_tube.Owner match { case building : Building => log.info(s"Zone.Lattice.SpawnPoint: spawn point on $zone_id in building ${building.Id} selected") + pos = pos + (Vector3(0, 0, 1.5f)) case vehicle : Vehicle => // vehicleService ! VehicleServiceMessage.Decon(RemoverActor.ClearSpecific(List(vehicle), continent)) // vehicleService ! VehicleServiceMessage.Decon(RemoverActor.AddTask(vehicle, continent, vehicle.Definition.DeconstructionTime))