Test Fixes (#344)

* building guid fixes for zone tests; spawn pad control allocates messaging targets more carefully; additional check for building registration in ZoneActor

* the nature of the amenity/zone interaction changed
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Fate-JH 2020-02-14 21:11:40 -05:00 committed by GitHub
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commit 610f0b092f
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8 changed files with 77 additions and 71 deletions

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@ -2074,7 +2074,7 @@ class WorldSessionActor extends Actor
case Mountable.CanMount(obj : FacilityTurret, seat_num) =>
if(!obj.isUpgrading) {
if(obj.Definition == vanu_sentry_turret) {
if(obj.Definition == GlobalDefinitions.vanu_sentry_turret) {
obj.Zone.LocalEvents ! LocalServiceMessage(obj.Zone.Id, LocalAction.SetEmpire(obj.GUID, player.Faction))
}
sendResponse(PlanetsideAttributeMessage(obj.GUID, 0, obj.Health))