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Packet: ReloadMessage
* Add ReloadMessage packet * Add ReloadMessage test * Add ReloadMessage handler stub
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4 changed files with 50 additions and 1 deletions
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@ -334,7 +334,7 @@ object GamePacketOpcode extends Enumeration {
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case HitHint => noDecoder(opcode)
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case HitHint => noDecoder(opcode)
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case DamageMessage => noDecoder(opcode)
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case DamageMessage => noDecoder(opcode)
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case DestroyMessage => noDecoder(opcode)
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case DestroyMessage => noDecoder(opcode)
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case ReloadMessage => noDecoder(opcode)
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case ReloadMessage => game.ReloadMessage.decode
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case MountVehicleMsg => noDecoder(opcode)
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case MountVehicleMsg => noDecoder(opcode)
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case DismountVehicleMsg => noDecoder(opcode)
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case DismountVehicleMsg => noDecoder(opcode)
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case UseItemMessage => noDecoder(opcode)
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case UseItemMessage => noDecoder(opcode)
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@ -0,0 +1,23 @@
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// Copyright (c) 2016 PSForever.net to present
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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import scodec.Codec
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import scodec.codecs._
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final case class ReloadMessage(item_guid : PlanetSideGUID,
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ammo_clip : Long,
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unk1 : Int)
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extends PlanetSideGamePacket {
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type Packet = ReloadMessage
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def opcode = GamePacketOpcode.ReloadMessage
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def encode = ReloadMessage.encode(this)
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}
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object ReloadMessage extends Marshallable[ReloadMessage] {
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implicit val codec : Codec[ReloadMessage] = (
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("item_guid" | PlanetSideGUID.codec) ::
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("ammo_clip" | uint32L) ::
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("unk1" | int32L)
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).as[ReloadMessage]
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}
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@ -305,5 +305,27 @@ class GamePacketTest extends Specification {
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pkt mustEqual string
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pkt mustEqual string
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}
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}
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}
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}
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"ReloadMessage" should {
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val string = hex"0D 4C00 7B000000 FFFFFFFF"
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"decode" in {
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PacketCoding.DecodePacket(string).require match {
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case ReloadMessage(item_guid, ammo_clip, unk1) =>
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item_guid mustEqual PlanetSideGUID(76)
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ammo_clip mustEqual 123
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unk1 mustEqual -1
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case default =>
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ko
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}
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}
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"encode" in {
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val msg = ReloadMessage(PlanetSideGUID(76), 123, -1)
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual string
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}
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}
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}
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}
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}
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}
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@ -170,6 +170,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case msg @ DropItemMessage(item_guid) =>
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case msg @ DropItemMessage(item_guid) =>
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log.info("DropItem: " + msg)
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log.info("DropItem: " + msg)
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case msg @ ReloadMessage(item_guid, ammo_clip, unk1) =>
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log.info("Reload: " + msg)
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sendResponse(PacketCoding.CreateGamePacket(0, ReloadMessage(item_guid, 123, unk1)))
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case default => log.debug(s"Unhandled GamePacket ${pkt}")
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case default => log.debug(s"Unhandled GamePacket ${pkt}")
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}
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}
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