Packet: ReloadMessage

* Add ReloadMessage packet

* Add ReloadMessage test

* Add ReloadMessage handler stub
This commit is contained in:
tfarley 2016-07-23 21:58:38 -07:00 committed by pschord
parent 47bef6e83b
commit 60e7a76de5
4 changed files with 50 additions and 1 deletions

View file

@ -334,7 +334,7 @@ object GamePacketOpcode extends Enumeration {
case HitHint => noDecoder(opcode)
case DamageMessage => noDecoder(opcode)
case DestroyMessage => noDecoder(opcode)
case ReloadMessage => noDecoder(opcode)
case ReloadMessage => game.ReloadMessage.decode
case MountVehicleMsg => noDecoder(opcode)
case DismountVehicleMsg => noDecoder(opcode)
case UseItemMessage => noDecoder(opcode)

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@ -0,0 +1,23 @@
// Copyright (c) 2016 PSForever.net to present
package net.psforever.packet.game
import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
import scodec.Codec
import scodec.codecs._
final case class ReloadMessage(item_guid : PlanetSideGUID,
ammo_clip : Long,
unk1 : Int)
extends PlanetSideGamePacket {
type Packet = ReloadMessage
def opcode = GamePacketOpcode.ReloadMessage
def encode = ReloadMessage.encode(this)
}
object ReloadMessage extends Marshallable[ReloadMessage] {
implicit val codec : Codec[ReloadMessage] = (
("item_guid" | PlanetSideGUID.codec) ::
("ammo_clip" | uint32L) ::
("unk1" | int32L)
).as[ReloadMessage]
}