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added a refactored squad joining entrypoint; initial work and test on SquadWaypointEvent packet; initial work on SquadWaypointRequest packet; squad waypoints up to #5 (squad experience) should be working
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commit
60d65e22d3
8 changed files with 343 additions and 147 deletions
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@ -516,15 +516,32 @@ class WorldSessionActor extends Actor with MDCContextAware {
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log.info(s"SquadCards: ${squadUI.map { case(id, card) => s"[${card.index}:${card.name}/$id]" }.mkString}")
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case SquadResponse.PromoteMember(squad, char_id, from_index, to_index) =>
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//promotion will swap visual cards, but we must fix the backend
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//promotion will swap cards visually, but we must fix the backend
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val id = 11
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sendResponse(SquadMemberEvent.Promote(id, char_id))
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SwapSquadUIElements(squad, from_index, to_index)
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log.info(s"SquadCards: ${squadUI.map { case(id, card) => s"[${card.index}:${card.name}/$id]" }.mkString}")
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case SquadResponse.SquadSearchResults() =>
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//I don't actually know how to return search results
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sendResponse(SquadDefinitionActionMessage(PlanetSideGUID(0), 0, SquadAction.NoSquadSearchResults()))
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case SquadResponse.InitWaypoints(char_id, waypoints) =>
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val id = 11
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StartBundlingPackets()
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waypoints.foreach { case (waypoint_type, info, unk) =>
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sendResponse(SquadWaypointEvent.Add(id, char_id, waypoint_type, WaypointEvent(info.zone_number, info.pos, unk)))
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}
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StopBundlingPackets()
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case SquadResponse.WaypointEvent(WaypointEventAction.Add, char_id, waypoint_type, _, Some(info), unk) =>
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val id = 11
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sendResponse(SquadWaypointEvent.Add(id, char_id, waypoint_type, WaypointEvent(info.zone_number, info.pos, unk)))
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case SquadResponse.WaypointEvent(WaypointEventAction.Remove, char_id, waypoint_type, _, _, _) =>
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val id = 11
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sendResponse(SquadWaypointEvent.Remove(id, char_id, waypoint_type))
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case _ => ;
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}
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@ -4960,12 +4977,16 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case msg @ SquadDefinitionActionMessage(u1, u2, action) =>
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log.info(s"SquadDefinitionAction: $msg")
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squadService ! SquadServiceMessage(player, SquadServiceAction.Definition(player, continent, u1, u2, action))
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squadService ! SquadServiceMessage(player, SquadServiceAction.Definition(continent, u1, u2, action))
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case msg @ SquadMembershipRequest(request_type, unk2, unk3, player_name, unk5) =>
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log.info(s"$msg")
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squadService ! SquadServiceMessage(player, SquadServiceAction.Membership(request_type, unk2, unk3, player_name, unk5))
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case msg @ SquadWaypointRequest(request, _, wtype, unk, info) =>
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log.info(s"Waypoint Request: $msg")
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squadService ! SquadServiceMessage(player, SquadServiceAction.Waypoint(request, wtype, unk, info))
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case msg @ GenericCollisionMsg(u1, p, t, php, thp, pv, tv, ppos, tpos, u2, u3, u4) =>
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log.info("Ouch! " + msg)
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