Reorganized vehicle spawning process and wrote tests for process.

This commit is contained in:
FateJH 2018-04-15 22:37:35 -04:00
parent c87273c351
commit 5d5c609a2f
11 changed files with 709 additions and 237 deletions

View file

@ -2,16 +2,17 @@
package objects
import akka.actor.{ActorRef, ActorSystem, Props}
import akka.testkit.TestProbe
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.serverobject.pad.{VehicleSpawnControl, VehicleSpawnPad}
import net.psforever.objects.serverobject.structures.{Building, StructureType}
import net.psforever.objects.vehicles.VehicleControl
import net.psforever.objects.zones.Zone
import net.psforever.objects.serverobject.structures.StructureType
import net.psforever.objects.{Avatar, GlobalDefinitions, Player, Vehicle}
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.{CharacterGender, PlanetSideEmpire, Vector3}
import net.psforever.types.{PlanetSideEmpire, Vector3}
import org.specs2.mutable.Specification
import scala.concurrent.duration.Duration
import scala.concurrent.duration._
class VehicleSpawnPadTest extends Specification {
"VehicleSpawnPadDefinition" should {
@ -25,6 +26,14 @@ class VehicleSpawnPadTest extends Specification {
val obj = VehicleSpawnPad(GlobalDefinitions.spawn_pad)
obj.Actor mustEqual ActorRef.noSender
obj.Definition mustEqual GlobalDefinitions.spawn_pad
obj.Railed mustEqual true
}
"un-railed" in {
val obj = VehicleSpawnPad(GlobalDefinitions.spawn_pad)
obj.Railed mustEqual true
obj.Railed = false
obj.Railed mustEqual false
}
}
}
@ -39,78 +48,465 @@ class VehicleSpawnControl1Test extends ActorTest() {
}
}
class VehicleSpawnControl2Test extends ActorTest() {
class VehicleSpawnControl2aTest extends ActorTest() {
// This long runs for a long time.
"VehicleSpawnControl" should {
"spawn a vehicle" in {
val (player, pad) = VehicleSpawnPadControl.SetUpAgents(PlanetSideEmpire.TR)
player.Spawn
val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
vehicle.GUID = PlanetSideGUID(1)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle")
"complete on a vehicle order (block a second one until the first is done and the spawn pad is cleared)" in {
val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
//we can recycle the vehicle and the player for each order
val probe1 = new TestProbe(system, "first-order")
val probe2 = new TestProbe(system, "second-order")
val probe3 = new TestProbe(system, "zone-events")
zone.VehicleEvents = probe3.ref
pad.Actor ! VehicleSpawnPad.VehicleOrder(player, vehicle)
val reply = receiveOne(Duration.create(10000, "ms"))
assert(reply == VehicleSpawnPad.ConcealPlayer) //explicit: isInstanceOf does not work
pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe1.ref) //first order
pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe2.ref) //second order
val reply2 = receiveOne(Duration.create(10000, "ms"))
assert(reply2.isInstanceOf[VehicleSpawnPad.LoadVehicle])
assert(reply2.asInstanceOf[VehicleSpawnPad.LoadVehicle].vehicle == vehicle)
// assert(reply2.asInstanceOf[VehicleSpawnPad.LoadVehicle].pad == pad)
//
// player.VehicleOwned = Some(vehicle.GUID)
// val reply3 = receiveOne(Duration.create(10000, "ms"))
// assert(reply3.isInstanceOf[VehicleSpawnPad.PlayerSeatedInVehicle])
// assert(reply3.asInstanceOf[VehicleSpawnPad.PlayerSeatedInVehicle].vehicle == vehicle)
//
// val reply4 = receiveOne(Duration.create(10000, "ms"))
// assert(reply4.isInstanceOf[VehicleSpawnPad.SpawnPadBlockedWarning])
// assert(reply4.asInstanceOf[VehicleSpawnPad.SpawnPadBlockedWarning].vehicle == vehicle)
// assert(reply4.asInstanceOf[VehicleSpawnPad.SpawnPadBlockedWarning].warning_count > 0)
//
// vehicle.Position = Vector3(11f, 0f, 0f) //greater than 10m
// val reply5 = receiveOne(Duration.create(10000, "ms"))
// assert(reply5.isInstanceOf[VehicleSpawnPad.SpawnPadUnblocked])
// assert(reply5.asInstanceOf[VehicleSpawnPad.SpawnPadUnblocked].vehicle_guid == vehicle.GUID)
val probe2Msg1 = probe2.receiveOne(100 milliseconds)
assert(probe2Msg1.isInstanceOf[VehicleSpawnPad.PeriodicReminder])
assert(probe2Msg1.asInstanceOf[VehicleSpawnPad.PeriodicReminder].reason == VehicleSpawnPad.Reminders.Queue)
assert(probe2Msg1.asInstanceOf[VehicleSpawnPad.PeriodicReminder].data.contains("2"))
val probe3Msg1 = probe3.receiveOne(3 seconds)
assert(probe3Msg1.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
val probe3Msg2 = probe3.receiveOne(3 seconds)
assert(probe3Msg2.isInstanceOf[VehicleSpawnPad.LoadVehicle])
val probe3Msg3 = probe3.receiveOne(200 milliseconds)
assert(probe3Msg3.isInstanceOf[VehicleSpawnPad.AttachToRails])
val probe1Msg1 = probe1.receiveOne(200 milliseconds)
assert(probe1Msg1.isInstanceOf[VehicleSpawnPad.StartPlayerSeatedInVehicle])
val probe1Msg2 = probe1.receiveOne(200 milliseconds)
assert(probe1Msg2.isInstanceOf[Mountable.MountMessages])
val probe1Msg2Contents = probe1Msg2.asInstanceOf[Mountable.MountMessages]
assert(probe1Msg2Contents.response.isInstanceOf[Mountable.CanMount])
val probe1Msg3 = probe1.receiveOne(3 seconds)
assert(probe1Msg3.isInstanceOf[VehicleSpawnPad.PlayerSeatedInVehicle])
val probe3Msg4 = probe3.receiveOne(200 milliseconds)
assert(probe3Msg4.isInstanceOf[VehicleSpawnPad.DetachFromRails])
val probe1Msg4 = probe1.receiveOne(1 seconds)
assert(probe1Msg4.isInstanceOf[VehicleSpawnPad.ServerVehicleOverrideStart])
val probe1Msg5 = probe1.receiveOne(4 seconds)
assert(probe1Msg5.isInstanceOf[VehicleSpawnPad.ServerVehicleOverrideEnd])
val probe1Msg6 = probe1.receiveOne(10 seconds)
assert(probe1Msg6.isInstanceOf[VehicleSpawnPad.PeriodicReminder])
assert(probe1Msg6.asInstanceOf[VehicleSpawnPad.PeriodicReminder].reason == VehicleSpawnPad.Reminders.Blocked)
val probe2Msg2 = probe2.receiveOne(100 milliseconds)
assert(probe2Msg2.isInstanceOf[VehicleSpawnPad.PeriodicReminder])
assert(probe2Msg2.asInstanceOf[VehicleSpawnPad.PeriodicReminder].reason == VehicleSpawnPad.Reminders.Blocked)
//if we move the vehicle more than 10m away from the pad, we should receive a ResetSpawnPad, and a second ConcealPlayer message
//that means that the first order has cleared and the spawn pad is now working on the second order successfully
vehicle.Position = Vector3(0,0,11)
player.VehicleSeated = None //since shared between orders, is necessary
val probe3Msg5 = probe3.receiveOne(4 seconds)
assert(probe3Msg5.isInstanceOf[VehicleSpawnPad.ResetSpawnPad])
val probe3Msg6 = probe3.receiveOne(4 seconds)
assert(probe3Msg6.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
}
}
}
class VehicleSpawnControl2bTest extends ActorTest() {
// This long runs for a long time.
"VehicleSpawnControl" should {
"complete on a vehicle order (railless)" in {
val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
//we can recycle the vehicle and the player for each order
val probe1 = new TestProbe(system, "first-order")
val probe2 = new TestProbe(system, "second-order")
val probe3 = new TestProbe(system, "zone-events")
zone.VehicleEvents = probe3.ref
pad.Railed = false
pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe1.ref) //first order
pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe2.ref) //second order
val probe2Msg1 = probe2.receiveOne(100 milliseconds)
assert(probe2Msg1.isInstanceOf[VehicleSpawnPad.PeriodicReminder])
assert(probe2Msg1.asInstanceOf[VehicleSpawnPad.PeriodicReminder].reason == VehicleSpawnPad.Reminders.Queue)
assert(probe2Msg1.asInstanceOf[VehicleSpawnPad.PeriodicReminder].data.contains("2"))
val probe3Msg1 = probe3.receiveOne(3 seconds)
assert(probe3Msg1.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
val probe3Msg2 = probe3.receiveOne(3 seconds)
assert(probe3Msg2.isInstanceOf[VehicleSpawnPad.LoadVehicle])
val probe1Msg1 = probe1.receiveOne(200 milliseconds)
assert(probe1Msg1.isInstanceOf[VehicleSpawnPad.StartPlayerSeatedInVehicle])
val probe1Msg2 = probe1.receiveOne(200 milliseconds)
assert(probe1Msg2.isInstanceOf[Mountable.MountMessages])
val probe1Msg2Contents = probe1Msg2.asInstanceOf[Mountable.MountMessages]
assert(probe1Msg2Contents.response.isInstanceOf[Mountable.CanMount])
val probe1Msg3 = probe1.receiveOne(3 seconds)
assert(probe1Msg3.isInstanceOf[VehicleSpawnPad.PlayerSeatedInVehicle])
val probe3Msg4 = probe3.receiveOne(200 milliseconds)
assert(probe3Msg4.isInstanceOf[VehicleSpawnPad.DetachFromRails])
val probe1Msg4 = probe1.receiveOne(1 seconds)
assert(probe1Msg4.isInstanceOf[VehicleSpawnPad.ServerVehicleOverrideStart])
val probe1Msg5 = probe1.receiveOne(4 seconds)
assert(probe1Msg5.isInstanceOf[VehicleSpawnPad.ServerVehicleOverrideEnd])
val probe1Msg6 = probe1.receiveOne(10 seconds)
assert(probe1Msg6.isInstanceOf[VehicleSpawnPad.PeriodicReminder])
assert(probe1Msg6.asInstanceOf[VehicleSpawnPad.PeriodicReminder].reason == VehicleSpawnPad.Reminders.Blocked)
val probe2Msg2 = probe2.receiveOne(100 milliseconds)
assert(probe2Msg2.isInstanceOf[VehicleSpawnPad.PeriodicReminder])
assert(probe2Msg2.asInstanceOf[VehicleSpawnPad.PeriodicReminder].reason == VehicleSpawnPad.Reminders.Blocked)
//if we move the vehicle more than 10m away from the pad, we should receive a second ConcealPlayer message
//that means that the first order has cleared and the spawn pad is now working on the second order successfully
vehicle.Position = Vector3(0,0,11)
player.VehicleSeated = None //since shared between orders, is necessary
val probe3Msg6 = probe3.receiveOne(4 seconds)
assert(probe3Msg6.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
}
}
}
class VehicleSpawnControl3Test extends ActorTest() {
"VehicleSpawnControl" should {
"not spawn a vehicle if player is dead" in {
val (player, pad) = VehicleSpawnPadControl.SetUpAgents(PlanetSideEmpire.TR)
val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
vehicle.GUID = PlanetSideGUID(1)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle")
"player is on wrong continent before vehicle can partially load; vehicle is cleaned up" in {
val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
val probe1 = new TestProbe(system, "first-order")
val probe3 = new TestProbe(system, "zone-events")
zone.VehicleEvents = probe3.ref
player.Continent = "problem" //problem
pad.Actor ! VehicleSpawnPad.VehicleOrder(player, vehicle)
val reply = receiveOne(Duration.create(5000, "ms"))
assert(reply == null)
assert(vehicle.HasGUID)
pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe1.ref)
val probe3Msg1 = probe3.receiveOne(3 seconds)
assert(probe3Msg1.isInstanceOf[VehicleSpawnPad.RevealPlayer])
probe3.expectNoMsg(5 seconds)
assert(!vehicle.HasGUID) //vehicle has been unregistered
}
}
}
class VehicleSpawnControl4Test extends ActorTest() {
"VehicleSpawnControl" should {
"not spawn a vehicle if vehicle Actor is missing" in {
val (player, pad) = VehicleSpawnPadControl.SetUpAgents(PlanetSideEmpire.TR)
player.Spawn
val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
vehicle.GUID = PlanetSideGUID(1)
"the player is on wrong continent when the vehicle tries to load; vehicle is cleaned up" in {
val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
val probe1 = new TestProbe(system, "first-order")
val probe3 = new TestProbe(system, "zone-events")
zone.VehicleEvents = probe3.ref
pad.Actor ! VehicleSpawnPad.VehicleOrder(player, vehicle)
val reply = receiveOne(Duration.create(5000, "ms"))
assert(reply == null)
pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe1.ref)
val probe3Msg1 = probe3.receiveOne(3 seconds)
assert(probe3Msg1.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
player.Continent = "problem" //problem
assert(vehicle.HasGUID)
val probe3Msg2 = probe3.receiveOne(3 seconds)
assert(probe3Msg2.isInstanceOf[VehicleSpawnPad.RevealPlayer])
probe3.expectNoMsg(5 seconds)
assert(!vehicle.HasGUID) //vehicle has been unregistered
}
}
}
object VehicleSpawnPadControl {
def SetUpAgents(faction : PlanetSideEmpire.Value)(implicit system : ActorSystem) : (Player, VehicleSpawnPad) = {
val pad = VehicleSpawnPad(GlobalDefinitions.spawn_pad)
pad.Actor = system.actorOf(Props(classOf[VehicleSpawnControl], pad), "test-pad")
pad.Owner = new Building(0, Zone.Nowhere, StructureType.Building)
pad.Owner.Faction = faction
(Player(Avatar("test", faction, CharacterGender.Male, 0, 0)), pad)
class VehicleSpawnControl5aTest extends ActorTest() {
"VehicleSpawnControl" should {
"the vehicle is destroyed before being fully loaded; the vehicle is cleaned up" in {
val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
//we can recycle the vehicle and the player for each order
val probe1 = new TestProbe(system, "first-order")
val probe3 = new TestProbe(system, "zone-events")
zone.VehicleEvents = probe3.ref
pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe1.ref)
val probe3Msg1 = probe3.receiveOne(3 seconds)
assert(probe3Msg1.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
val probe3Msg2 = probe3.receiveOne(3 seconds)
assert(probe3Msg2.isInstanceOf[VehicleSpawnPad.LoadVehicle])
vehicle.Health = 0 //problem
val probe3Msg3 = probe3.receiveOne(3 seconds)
assert(probe3Msg3.isInstanceOf[VehicleSpawnPad.DisposeVehicle])
val probe3Msg4 = probe3.receiveOne(100 milliseconds)
assert(probe3Msg4.isInstanceOf[VehicleSpawnPad.RevealPlayer])
//note: the vehicle will not be unregistered by this logic alone
//since LoadVehicle should introduce it into the game world properly, it has to be handled properly
}
}
}
class VehicleSpawnControl5bTest extends ActorTest() {
"VehicleSpawnControl" should {
"player dies right after vehicle partially loads; the vehicle spawns and blocks the pad" in {
val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
//we can recycle the vehicle and the player for each order
val probe1 = new TestProbe(system, "first-order")
val probe3 = new TestProbe(system, "zone-events")
zone.VehicleEvents = probe3.ref
pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe1.ref)
val probe3Msg1 = probe3.receiveOne(3 seconds)
assert(probe3Msg1.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
val probe3Msg2 = probe3.receiveOne(3 seconds)
assert(probe3Msg2.isInstanceOf[VehicleSpawnPad.LoadVehicle])
player.Die //problem
val probe3Msg3 = probe3.receiveOne(3 seconds)
assert(probe3Msg3.isInstanceOf[VehicleSpawnPad.AttachToRails])
val probe3Msg4 = probe3.receiveOne(3 seconds)
assert(probe3Msg4.isInstanceOf[VehicleSpawnPad.DetachFromRails])
val probe1Msg = probe1.receiveOne(10 seconds)
assert(probe1Msg.isInstanceOf[VehicleSpawnPad.PeriodicReminder])
assert(probe1Msg.asInstanceOf[VehicleSpawnPad.PeriodicReminder].reason == VehicleSpawnPad.Reminders.Blocked)
}
}
}
class VehicleSpawnControl6aTest extends ActorTest() {
"VehicleSpawnControl" should {
"the vehicle is destroyed while the player is sitting down; the vehicle is cleaned up" in {
val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
//we can recycle the vehicle and the player for each order
val probe1 = new TestProbe(system, "first-order")
val probe3 = new TestProbe(system, "zone-events")
zone.VehicleEvents = probe3.ref
pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe1.ref)
val probe3Msg1 = probe3.receiveOne(3 seconds)
assert(probe3Msg1.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
val probe3Msg2 = probe3.receiveOne(3 seconds)
assert(probe3Msg2.isInstanceOf[VehicleSpawnPad.LoadVehicle])
val probe3Msg3 = probe3.receiveOne(3 seconds)
assert(probe3Msg3.isInstanceOf[VehicleSpawnPad.AttachToRails])
val probe1Msg1 = probe1.receiveOne(200 milliseconds)
assert(probe1Msg1.isInstanceOf[VehicleSpawnPad.StartPlayerSeatedInVehicle])
vehicle.Health = 0 //problem
val probe3Msg5 = probe3.receiveOne(4 seconds)
assert(probe3Msg5.isInstanceOf[VehicleSpawnPad.ResetSpawnPad])
val probe3Msg6 = probe3.receiveOne(100 milliseconds)
assert(probe3Msg6.isInstanceOf[VehicleSpawnPad.DisposeVehicle])
val probe3Msg7 = probe3.receiveOne(100 milliseconds)
assert(probe3Msg7.isInstanceOf[VehicleSpawnPad.RevealPlayer])
//note: the vehicle will not be unregistered by this logic alone
//since LoadVehicle should introduce it into the game world properly, it has to be handled properly
}
}
}
//TODO test was poor; attempting to check the "if(vehicle.Health ..." cases in VehicleSpawnControlSeatDriver
//class VehicleSpawnControl6bTest extends ActorTest() {
// "VehicleSpawnControl" should {
// "player on wrong continent; the vehicle is then destroyed after being partially spawned, but is cleaned up" in {
// val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
// //we can recycle the vehicle and the player for each order
// val probe1 = new TestProbe(system, "first-order")
// val probe3 = new TestProbe(system, "zone-events")
// zone.VehicleEvents = probe3.ref
//
// pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe1.ref)
//
// val probe3Msg1 = probe3.receiveOne(3 seconds)
// assert(probe3Msg1.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
//
// val probe3Msg2 = probe3.receiveOne(3 seconds)
// assert(probe3Msg2.isInstanceOf[VehicleSpawnPad.LoadVehicle])
//
// val probe3Msg3 = probe3.receiveOne(3 seconds)
// assert(probe3Msg3.isInstanceOf[VehicleSpawnPad.AttachToRails])
//
// val probe1Msg1 = probe1.receiveOne(200 milliseconds)
// assert(probe1Msg1.isInstanceOf[VehicleSpawnPad.StartPlayerSeatedInVehicle])
// player.Continent = "problem" //problem 1
//
// vehicle.Health = 0 //problem 2
// val probe3Msg3b = probe3.receiveOne(3 seconds)
// assert(probe3Msg3b.isInstanceOf[VehicleSpawnPad.DetachFromRails])
//
// val probe3Msg4 = probe3.receiveOne(3 seconds)
// assert(probe3Msg4.isInstanceOf[VehicleSpawnPad.ResetSpawnPad])
// val probe3Msg5 = probe3.receiveOne(1 seconds)
// assert(probe3Msg5.isInstanceOf[VehicleSpawnPad.DisposeVehicle])
// val probe3Msg6 = probe3.receiveOne(1 seconds)
// assert(probe3Msg6.isInstanceOf[VehicleSpawnPad.RevealPlayer])
// //note: the vehicle will not be unregistered by this logic alone
// //since LoadVehicle should introduce it into the game world properly, it has to be handled properly
// }
// }
//}
class VehicleSpawnControl6cTest extends ActorTest() {
"VehicleSpawnControl" should {
"the player can not sit in vehicle; vehicle spawns and blocks the pad" in {
val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
//we can recycle the vehicle and the player for each order
val probe1 = new TestProbe(system, "first-order")
val probe3 = new TestProbe(system, "zone-events")
zone.VehicleEvents = probe3.ref
pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe1.ref)
val probe3Msg1 = probe3.receiveOne(3 seconds)
assert(probe3Msg1.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
val probe3Msg2 = probe3.receiveOne(3 seconds)
assert(probe3Msg2.isInstanceOf[VehicleSpawnPad.LoadVehicle])
val probe3Msg3 = probe3.receiveOne(3 seconds)
assert(probe3Msg3.isInstanceOf[VehicleSpawnPad.AttachToRails])
val probe1Msg1 = probe1.receiveOne(200 milliseconds)
assert(probe1Msg1.isInstanceOf[VehicleSpawnPad.StartPlayerSeatedInVehicle])
player.Continent = "problem" //problem 1
probe1.receiveOne(200 milliseconds) //Mountable.MountMessage
val probe3Msg4 = probe3.receiveOne(3 seconds)
assert(probe3Msg4.isInstanceOf[VehicleSpawnPad.DetachFromRails])
val probe3Msg5 = probe3.receiveOne(3 seconds)
assert(probe3Msg5.isInstanceOf[VehicleSpawnPad.ResetSpawnPad])
val probe1Msg2 = probe1.receiveOne(10 seconds)
assert(probe1Msg2.isInstanceOf[VehicleSpawnPad.PeriodicReminder])
assert(probe1Msg2.asInstanceOf[VehicleSpawnPad.PeriodicReminder].reason == VehicleSpawnPad.Reminders.Blocked)
}
}
}
class VehicleSpawnControl7aTest extends ActorTest() {
"VehicleSpawnControl" should {
"the vehicle is destroyed while attached to the rails; it is cleaned up" in {
val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
//we can recycle the vehicle and the player for each order
val probe1 = new TestProbe(system, "first-order")
val probe3 = new TestProbe(system, "zone-events")
zone.VehicleEvents = probe3.ref
pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe1.ref)
val probe3Msg1 = probe3.receiveOne(3 seconds)
assert(probe3Msg1.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
val probe3Msg2 = probe3.receiveOne(3 seconds)
assert(probe3Msg2.isInstanceOf[VehicleSpawnPad.LoadVehicle])
val probe3Msg3 = probe3.receiveOne(3 seconds)
assert(probe3Msg3.isInstanceOf[VehicleSpawnPad.AttachToRails])
val probe1Msg1 = probe1.receiveOne(200 milliseconds)
assert(probe1Msg1.isInstanceOf[VehicleSpawnPad.StartPlayerSeatedInVehicle])
val probe1Msg2 = probe1.receiveOne(200 milliseconds)
assert(probe1Msg2.isInstanceOf[Mountable.MountMessages])
val probe1Msg2Contents = probe1Msg2.asInstanceOf[Mountable.MountMessages]
assert(probe1Msg2Contents.response.isInstanceOf[Mountable.CanMount])
val probe1Msg3 = probe1.receiveOne(3 seconds)
assert(probe1Msg3.isInstanceOf[VehicleSpawnPad.PlayerSeatedInVehicle])
vehicle.Health = 0 //problem
val probe3Msg4 = probe3.receiveOne(200 milliseconds)
assert(probe3Msg4.isInstanceOf[VehicleSpawnPad.DetachFromRails])
val probe3Msg5 = probe3.receiveOne(200 milliseconds)
assert(probe3Msg5.isInstanceOf[VehicleSpawnPad.ResetSpawnPad])
probe1.receiveOne(200 milliseconds) //Mountable.MountMessage
val probe1Msg4 = probe1.receiveOne(10 seconds)
assert(probe1Msg4.isInstanceOf[VehicleSpawnPad.PeriodicReminder])
assert(probe1Msg4.asInstanceOf[VehicleSpawnPad.PeriodicReminder].reason == VehicleSpawnPad.Reminders.Blocked)
}
}
}
class VehicleSpawnControl7bTest extends ActorTest() {
"VehicleSpawnControl" should {
"player dies after getting in driver seat; the vehicle blocks the pad" in {
val (vehicle, player, pad, zone) = VehicleSpawnPadControlTest.SetUpAgents(PlanetSideEmpire.TR)
//we can recycle the vehicle and the player for each order
val probe1 = new TestProbe(system, "first-order")
val probe3 = new TestProbe(system, "zone-events")
zone.VehicleEvents = probe3.ref
pad.Actor.tell(VehicleSpawnPad.VehicleOrder(player, vehicle), probe1.ref)
val probe3Msg1 = probe3.receiveOne(3 seconds)
assert(probe3Msg1.isInstanceOf[VehicleSpawnPad.ConcealPlayer])
val probe3Msg2 = probe3.receiveOne(3 seconds)
assert(probe3Msg2.isInstanceOf[VehicleSpawnPad.LoadVehicle])
val probe3Msg3 = probe3.receiveOne(3 seconds)
assert(probe3Msg3.isInstanceOf[VehicleSpawnPad.AttachToRails])
val probe1Msg1 = probe1.receiveOne(200 milliseconds)
assert(probe1Msg1.isInstanceOf[VehicleSpawnPad.StartPlayerSeatedInVehicle])
val probe1Msg2 = probe1.receiveOne(200 milliseconds)
assert(probe1Msg2.isInstanceOf[Mountable.MountMessages])
val probe1Msg2Contents = probe1Msg2.asInstanceOf[Mountable.MountMessages]
assert(probe1Msg2Contents.response.isInstanceOf[Mountable.CanMount])
val probe1Msg3 = probe1.receiveOne(3 seconds)
assert(probe1Msg3.isInstanceOf[VehicleSpawnPad.PlayerSeatedInVehicle])
player.Die //problem
val probe3Msg4 = probe3.receiveOne(3 seconds)
assert(probe3Msg4.isInstanceOf[VehicleSpawnPad.DetachFromRails])
val probe3Msg5 = probe3.receiveOne(100 milliseconds)
assert(probe3Msg5.isInstanceOf[VehicleSpawnPad.ResetSpawnPad])
val probe1Msg4 = probe1.receiveOne(10 seconds)
assert(probe1Msg4.isInstanceOf[VehicleSpawnPad.PeriodicReminder])
assert(probe1Msg4.asInstanceOf[VehicleSpawnPad.PeriodicReminder].reason == VehicleSpawnPad.Reminders.Blocked)
}
}
}
object VehicleSpawnPadControlTest {
import net.psforever.objects.zones.ZoneMap
private val map = new ZoneMap("test-map")
def SetUpAgents(faction : PlanetSideEmpire.Value)(implicit system : ActorSystem) : (Vehicle, Player, VehicleSpawnPad, Zone) = {
import net.psforever.objects.guid.NumberPoolHub
import net.psforever.objects.guid.source.LimitedNumberSource
import net.psforever.objects.serverobject.structures.Building
import net.psforever.objects.vehicles.VehicleControl
import net.psforever.objects.zones.ZoneActor
import net.psforever.objects.Tool
import net.psforever.types.CharacterGender
val zone = new Zone("test-zone", map, 0)
val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
val weapon = vehicle.WeaponControlledFromSeat(1).get.asInstanceOf[Tool]
val guid : NumberPoolHub = new NumberPoolHub(LimitedNumberSource(3))
guid.AddPool("test-pool", (0 to 2).toList)
guid.register(vehicle, "test-pool")
guid.register(weapon, "test-pool")
guid.register(weapon.AmmoSlot.Box, "test-pool")
zone.GUID(guid)
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), s"test-zone-${System.nanoTime()}")
zone.Actor ! Zone.Init()
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), s"vehicle-control-${System.nanoTime()}")
val pad = VehicleSpawnPad(GlobalDefinitions.spawn_pad)
pad.Actor = system.actorOf(Props(classOf[VehicleSpawnControl], pad), s"test-pad-${System.nanoTime()}")
pad.Owner = new Building(0, zone, StructureType.Building)
pad.Owner.Faction = faction
val player = Player(Avatar("test", faction, CharacterGender.Male, 0, 0))
player.GUID = PlanetSideGUID(10)
player.Continent = zone.Id
player.Spawn
//note: pad and vehicle are both at Vector3(0,0,0) so they count as blocking
(vehicle, player, pad, zone)
}
}