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SquadAction and SquadResponse were worked into SquadServiceMessage and SquadServiceResponse, respectively, so that traits could be sealed; the continuous join request prompt has been exorcised from squad operations; switching to auto-approve for squads will now resolve all pending join requests; enumerated shared cases in SDAM
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9 changed files with 91 additions and 120 deletions
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@ -539,7 +539,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
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SwapSquadUIElements(squad, from_index, to_index)
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case SquadResponse.UpdateMembers(squad, positions) =>
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import services.teamwork.SquadAction.{Update => SAUpdate}
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val pairedEntries = positions.collect {
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case entry if squadUI.contains(entry.char_id) =>
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(entry, squadUI(entry.char_id))
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@ -3220,6 +3219,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
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val clientVersion = s"Client Version: $majorVersion.$minorVersion.$revision, $buildDate"
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log.info(s"New world login to $server with Token:$token. $clientVersion")
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//TODO begin temp player character auto-loading; remove later
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//this is all just temporary character creation used in the dev branch, making explicit values that allow for testing
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//the unique character identifier number for this testing character is based on the original test character,
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//whose identifier number was 41605314
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//all head features, faction, and sex also match that test character
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import net.psforever.objects.GlobalDefinitions._
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import net.psforever.types.CertificationType._
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val faction = PlanetSideEmpire.VS
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