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initial work on DisconnectMessage; it's pretty straightforward, I think
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2a4cda557e
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3 changed files with 59 additions and 1 deletions
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@ -535,7 +535,7 @@ object GamePacketOpcode extends Enumeration {
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case 0xb4 => game.BattleExperienceMessage.decode
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case 0xb5 => noDecoder(TargetingImplantRequest)
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case 0xb6 => game.ZonePopulationUpdateMessage.decode
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case 0xb7 => noDecoder(DisconnectMessage)
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case 0xb7 => game.DisconnectMessage.decode
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// 0xb8
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case 0xb8 => noDecoder(ExperienceAddedMessage)
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case 0xb9 => game.OrbitalStrikeWaypointMessage.decode
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@ -0,0 +1,36 @@
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// Copyright (c) 2016 PSForever.net to present
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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import scodec.Codec
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import scodec.codecs._
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/**
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* Dispatched to the client to force a disconnect.<br>
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* <br>
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* The client's render will fade and be centered with a system textbox with the given message.
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* Using the button on the textbox will drop the current world session and return the player to the world select screen.
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* Being disconnected like this has no client-based consequences on its own.<br>
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* <br>
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* Exploration:<br>
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* When do the other two messages appear, if at all?
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* @param msg the displayed message
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* @param unk2 na
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* @param unk3 na
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*/
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final case class DisconnectMessage(msg : String,
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unk2 : String = "",
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unk3 : String = "")
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extends PlanetSideGamePacket {
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type Packet = DisconnectMessage
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def opcode = GamePacketOpcode.DisconnectMessage
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def encode = DisconnectMessage.encode(this)
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}
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object DisconnectMessage extends Marshallable[DisconnectMessage] {
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implicit val codec : Codec[DisconnectMessage] = (
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("msg" | PacketHelpers.encodedString) ::
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("unk2" | PacketHelpers.encodedString) ::
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("unk3" | PacketHelpers.encodedString)
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).as[DisconnectMessage]
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}
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