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Auto-Repair Tuning (#652)
* difficulty modifiers for repair rate and drain in config * changed autorepair request-repair pattern to wait until a repair is fulfilled before issuing the next request; moved integration tests for efficiency * auto-repair accounts for delay between request-reply when schduling next request; base ntu drain is halved; auto-repair mending values adjusted based on wiki times * moving config call into auto-repair mixin * deleting the old integration testing code * obligatory test fixes * more of the same * correcting exceptions with calculating subsequent auto-repair time and transfer messaging behavior with WarpGate objects; transfer animation and transfer delivery now have slightly different timing; wrote bunch of tests that don't work in the standard manner, but do pass
This commit is contained in:
parent
6836c80c9f
commit
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15 changed files with 749 additions and 258 deletions
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// Copyright (c) 2020 PSForever
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package objects
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import akka.actor.Props
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import akka.testkit.TestProbe
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import base.FreedContextActorTest
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import net.psforever.actors.zone.BuildingActor
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import net.psforever.objects.avatar.Avatar
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import net.psforever.objects.ballistics.{Projectile, SourceEntry}
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import net.psforever.objects.guid.NumberPoolHub
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import net.psforever.objects.guid.source.MaxNumberSource
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import net.psforever.objects.serverobject.resourcesilo.{ResourceSilo, ResourceSiloControl}
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import net.psforever.objects.serverobject.structures.{AutoRepairStats, Building, StructureType}
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import net.psforever.objects.serverobject.terminals.{OrderTerminalDefinition, Terminal, TerminalControl}
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import net.psforever.objects.vital.Vitality
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import net.psforever.objects.vital.base.DamageResolution
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import net.psforever.objects.vital.damage.DamageProfile
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import net.psforever.objects.vital.interaction.DamageInteraction
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import net.psforever.objects.vital.projectile.ProjectileReason
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import net.psforever.objects.zones.{Zone, ZoneMap}
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import net.psforever.objects.{GlobalDefinitions, Player, Tool}
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import net.psforever.services.galaxy.GalaxyService
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import net.psforever.services.{InterstellarClusterService, ServiceManager}
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import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire, Vector3}
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import scala.concurrent.duration._
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class AutoRepairFacilityIntegrationTest extends FreedContextActorTest {
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import akka.actor.typed.scaladsl.adapter._
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system.spawn(InterstellarClusterService(Nil), InterstellarClusterService.InterstellarClusterServiceKey.id)
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ServiceManager.boot(system) ! ServiceManager.Register(Props[GalaxyService](), "galaxy")
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expectNoMessage(1000 milliseconds)
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val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
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val avatarProbe = new TestProbe(system)
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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override def AvatarEvents = avatarProbe.ref
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}
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val building = Building.Structure(StructureType.Facility)(name = "integ-fac-test-building", guid = 6, map_id = 0, zone, context)
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building.Invalidate()
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val weapon = new Tool(GlobalDefinitions.suppressor)
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val terminal = new Terminal(AutoRepairIntegrationTest.terminal_definition)
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val silo = new ResourceSilo()
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guid.register(player, number = 1)
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guid.register(weapon, number = 2)
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guid.register(weapon.AmmoSlot.Box, number = 3)
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guid.register(terminal, number = 4)
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guid.register(silo, number = 5)
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guid.register(building, number = 6)
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building.Amenities = silo
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building.Amenities = terminal
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terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
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silo.NtuCapacitor = 1000
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silo.Actor = system.actorOf(Props(classOf[ResourceSiloControl], silo), "test-silo")
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silo.Actor ! "startup"
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val wep_fmode = weapon.FireMode
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val wep_prof = wep_fmode.Add
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val proj = weapon.Projectile
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val proj_prof = proj.asInstanceOf[DamageProfile]
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val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
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val resolved = DamageInteraction(
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SourceEntry(terminal),
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ProjectileReason(
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DamageResolution.Hit,
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projectile,
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terminal.DamageModel
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),
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.calculate()
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"AutoRepair" should {
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"should activate on damage and trade NTU from the facility's resource silo for repairs" in {
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assert(silo.NtuCapacitor == silo.MaxNtuCapacitor)
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assert(terminal.Health == terminal.MaxHealth)
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terminal.Actor ! Vitality.Damage(applyDamageTo)
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avatarProbe.receiveOne(max = 1000 milliseconds) //health update event
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assert(terminal.Health < terminal.MaxHealth)
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var i = 0 //safety counter
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while(terminal.Health < terminal.MaxHealth && i < 100) {
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i += 1
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avatarProbe.receiveOne(max = 1000 milliseconds) //health update event
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}
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assert(silo.NtuCapacitor < silo.MaxNtuCapacitor)
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assert(terminal.Health == terminal.MaxHealth)
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}
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}
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}
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class AutoRepairTowerIntegrationTest extends FreedContextActorTest {
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import akka.actor.typed.scaladsl.adapter._
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system.spawn(InterstellarClusterService(Nil), InterstellarClusterService.InterstellarClusterServiceKey.id)
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ServiceManager.boot(system) ! ServiceManager.Register(Props[GalaxyService](), "galaxy")
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expectNoMessage(1000 milliseconds)
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val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
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val avatarProbe = new TestProbe(system)
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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override def AvatarEvents = avatarProbe.ref
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}
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val building = Building.Structure(StructureType.Tower)(name = "integ-twr-test-building", guid = 6, map_id = 0, zone, context)
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building.Invalidate()
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val weapon = new Tool(GlobalDefinitions.suppressor)
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val terminal = new Terminal(AutoRepairIntegrationTest.terminal_definition)
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terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
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guid.register(player, number = 1)
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guid.register(weapon, number = 2)
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guid.register(weapon.AmmoSlot.Box, number = 3)
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guid.register(terminal, number = 4)
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guid.register(building, number = 6)
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building.Amenities = terminal
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building.Actor ! BuildingActor.SuppliedWithNtu() //artificial
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building.Actor ! BuildingActor.PowerOn() //artificial
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val wep_fmode = weapon.FireMode
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val wep_prof = wep_fmode.Add
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val proj = weapon.Projectile
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val proj_prof = proj.asInstanceOf[DamageProfile]
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val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
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val resolved = DamageInteraction(
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SourceEntry(terminal),
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ProjectileReason(
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DamageResolution.Hit,
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projectile,
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terminal.DamageModel
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),
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.calculate()
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"AutoRepair" should {
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"should activate on damage and trade NTU from the tower for repairs" in {
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assert(terminal.Health == terminal.MaxHealth)
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terminal.Actor ! Vitality.Damage(applyDamageTo)
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avatarProbe.receiveOne(max = 200 milliseconds) //health update event
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assert(terminal.Health < terminal.MaxHealth)
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var i = 0 //safety counter
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while(terminal.Health < terminal.MaxHealth && i < 100) {
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i += 1
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avatarProbe.receiveOne(max = 1000 milliseconds) //health update event
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}
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assert(terminal.Health == terminal.MaxHealth)
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}
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}
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}
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object AutoRepairIntegrationTest {
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val terminal_definition = new OrderTerminalDefinition(objId = 612) {
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Name = "order_terminal"
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MaxHealth = 500
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Damageable = true
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Repairable = true
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autoRepair = AutoRepairStats(200, 500, 500, 1)
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RepairIfDestroyed = true
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}
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}
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// Copyright (c) 2020 PSForever
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package objects
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import akka.actor.Props
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import akka.testkit.TestProbe
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import base.FreedContextActorTest
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import net.psforever.actors.commands.NtuCommand
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import net.psforever.actors.zone.BuildingActor
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import net.psforever.objects.avatar.Avatar
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import net.psforever.objects.ballistics.{Projectile, SourceEntry}
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import net.psforever.objects.guid.NumberPoolHub
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import net.psforever.objects.guid.source.MaxNumberSource
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import net.psforever.objects.serverobject.structures.{AutoRepairStats, Building, StructureType}
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import net.psforever.objects.serverobject.terminals.{OrderTerminalDefinition, Terminal, TerminalControl}
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import net.psforever.objects.vital.Vitality
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import net.psforever.objects.vital.base.DamageResolution
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import net.psforever.objects.vital.damage.DamageProfile
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import net.psforever.objects.vital.interaction.DamageInteraction
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import net.psforever.objects.vital.projectile.ProjectileReason
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import net.psforever.objects.zones.{Zone, ZoneMap}
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import net.psforever.objects.{GlobalDefinitions, Player, Tool}
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import net.psforever.services.ServiceManager
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import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire, Vector3}
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import scala.concurrent.duration._
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class AutoRepairRequestNtuTest extends FreedContextActorTest {
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ServiceManager.boot
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val weapon = new Tool(GlobalDefinitions.suppressor)
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val terminal = new Terminal(AutoRepairTest.terminal_definition)
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val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = new TestProbe(system)
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zone.AvatarEvents = avatarProbe.ref
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guid.register(player, number = 1)
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guid.register(weapon, number = 2)
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guid.register(weapon.AmmoSlot.Box, number = 3)
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guid.register(terminal, number = 4)
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val building = Building("test-building", 1, 1, zone, StructureType.Facility)
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building.Invalidate()
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guid.register(building, number = 6)
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val buildingProbe = new TestProbe(system)
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building.Actor = buildingProbe.ref
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building.Zone = zone
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terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
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terminal.Owner = building
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val wep_fmode = weapon.FireMode
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val wep_prof = wep_fmode.Add
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val proj = weapon.Projectile
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val proj_prof = proj.asInstanceOf[DamageProfile]
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val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
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val resolved = DamageInteraction(
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DamageResolution.Hit,
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SourceEntry(terminal),
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ProjectileReason(
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DamageResolution.Hit,
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projectile,
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terminal.DamageModel
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),
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.calculate()
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"AutoRepair" should {
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"asks owning building for NTU after damage" in {
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assert(terminal.Health == terminal.MaxHealth)
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terminal.Actor ! Vitality.Damage(applyDamageTo)
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avatarProbe.receiveOne(max = 200 milliseconds) //health update event
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assert(terminal.Health < terminal.MaxHealth)
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val buildingMsg = buildingProbe.receiveOne(max = 600 milliseconds)
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assert(buildingMsg match {
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case BuildingActor.Ntu(NtuCommand.Request(drain, _)) =>
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drain == terminal.Definition.autoRepair.get.drain
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case _ =>
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false
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})
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}
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}
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}
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class AutoRepairRequestNtuRepeatTest extends FreedContextActorTest {
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ServiceManager.boot
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val weapon = new Tool(GlobalDefinitions.suppressor)
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val terminal = new Terminal(AutoRepairTest.terminal_definition)
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val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = new TestProbe(system)
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zone.AvatarEvents = avatarProbe.ref
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guid.register(player, number = 1)
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guid.register(weapon, number = 2)
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guid.register(weapon.AmmoSlot.Box, number = 3)
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guid.register(terminal, number = 4)
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val building = Building("test-building", 1, 1, zone, StructureType.Facility)
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building.Invalidate()
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guid.register(building, number = 6)
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val buildingProbe = new TestProbe(system)
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building.Actor = buildingProbe.ref
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building.Zone = zone
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terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
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terminal.Owner = building
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val wep_fmode = weapon.FireMode
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val wep_prof = wep_fmode.Add
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val proj = weapon.Projectile
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val proj_prof = proj.asInstanceOf[DamageProfile]
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val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
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val resolved = DamageInteraction(
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DamageResolution.Hit,
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SourceEntry(terminal),
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ProjectileReason(
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DamageResolution.Hit,
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projectile,
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terminal.DamageModel
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),
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.calculate()
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"AutoRepair" should {
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"repeatedly asks owning building for NTU after damage" in {
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assert(terminal.Health == terminal.MaxHealth)
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terminal.Actor ! Vitality.Damage(applyDamageTo)
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avatarProbe.receiveOne(max = 200 milliseconds) //health update event
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assert(terminal.Health < terminal.MaxHealth)
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(0 to 3).foreach { _ =>
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val buildingMsg = buildingProbe.receiveOne(max = 1000 milliseconds)
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assert(buildingMsg match {
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case BuildingActor.Ntu(NtuCommand.Request(drain, _)) =>
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drain == terminal.Definition.autoRepair.get.drain
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case _ =>
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false
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})
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}
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}
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}
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}
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class AutoRepairNoRequestNtuTest extends FreedContextActorTest {
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ServiceManager.boot
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val weapon = new Tool(GlobalDefinitions.suppressor)
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val terminal = new Terminal(AutoRepairTest.terminal_definition)
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val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = new TestProbe(system)
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zone.AvatarEvents = avatarProbe.ref
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guid.register(player, number = 1)
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guid.register(weapon, number = 2)
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guid.register(weapon.AmmoSlot.Box, number = 3)
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guid.register(terminal, number = 4)
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val building = Building("test-building", 1, 1, zone, StructureType.Facility)
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building.Invalidate()
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guid.register(building, number = 6)
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val buildingProbe = new TestProbe(system)
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building.Actor = buildingProbe.ref
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building.Zone = zone
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terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
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terminal.Owner = building
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val wep_fmode = weapon.FireMode
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val wep_prof = wep_fmode.Add
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val proj = weapon.Projectile
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val proj_prof = proj.asInstanceOf[DamageProfile]
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val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
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val resolved = DamageInteraction(
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DamageResolution.Hit,
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SourceEntry(terminal),
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ProjectileReason(
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DamageResolution.Hit,
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projectile,
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terminal.DamageModel
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),
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.calculate()
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"AutoRepair" should {
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"not ask for NTU after damage if it expects no NTU" in {
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assert(terminal.Health == terminal.MaxHealth)
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terminal.Actor ! BuildingActor.NtuDepleted()
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terminal.Actor ! Vitality.Damage(applyDamageTo)
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avatarProbe.receiveOne(max = 200 milliseconds) //health update event
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assert(terminal.Health < terminal.MaxHealth)
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buildingProbe.expectNoMessage(max = 2000 milliseconds)
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}
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}
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}
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class AutoRepairRestoreRequestNtuTest extends FreedContextActorTest {
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ServiceManager.boot
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val weapon = new Tool(GlobalDefinitions.suppressor)
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val terminal = new Terminal(AutoRepairTest.terminal_definition)
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val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = new TestProbe(system)
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zone.AvatarEvents = avatarProbe.ref
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guid.register(player, number = 1)
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guid.register(weapon, number = 2)
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guid.register(weapon.AmmoSlot.Box, number = 3)
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guid.register(terminal, number = 4)
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val building = Building("test-building", 1, 1, zone, StructureType.Facility)
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building.Invalidate()
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guid.register(building, number = 6)
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val buildingProbe = new TestProbe(system)
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building.Actor = buildingProbe.ref
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building.Zone = zone
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terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
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terminal.Owner = building
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val wep_fmode = weapon.FireMode
|
||||
val wep_prof = wep_fmode.Add
|
||||
val proj = weapon.Projectile
|
||||
val proj_prof = proj.asInstanceOf[DamageProfile]
|
||||
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
|
||||
val resolved = DamageInteraction(
|
||||
DamageResolution.Hit,
|
||||
SourceEntry(terminal),
|
||||
ProjectileReason(
|
||||
DamageResolution.Hit,
|
||||
projectile,
|
||||
terminal.DamageModel
|
||||
),
|
||||
Vector3(1, 0, 0)
|
||||
)
|
||||
val applyDamageTo = resolved.calculate()
|
||||
|
||||
"AutoRepair" should {
|
||||
"ask for NTU after damage if its expectation of NTU is restored" in {
|
||||
assert(terminal.Health == terminal.MaxHealth)
|
||||
terminal.Actor ! BuildingActor.NtuDepleted()
|
||||
terminal.Actor ! Vitality.Damage(applyDamageTo)
|
||||
|
||||
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
|
||||
assert(terminal.Health < terminal.MaxHealth)
|
||||
buildingProbe.expectNoMessage(max = 2000 milliseconds)
|
||||
|
||||
terminal.Actor ! BuildingActor.SuppliedWithNtu()
|
||||
val buildingMsg = buildingProbe.receiveOne(max = 600 milliseconds)
|
||||
assert(buildingMsg match {
|
||||
case BuildingActor.Ntu(NtuCommand.Request(drain, _)) =>
|
||||
drain == terminal.Definition.autoRepair.get.drain
|
||||
case _ =>
|
||||
false
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class AutoRepairRepairWithNtuTest extends FreedContextActorTest {
|
||||
ServiceManager.boot
|
||||
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
|
||||
player.Spawn()
|
||||
val weapon = new Tool(GlobalDefinitions.suppressor)
|
||||
val terminal = new Terminal(AutoRepairTest.terminal_definition)
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
GUID(guid)
|
||||
}
|
||||
val avatarProbe = new TestProbe(system)
|
||||
zone.AvatarEvents = avatarProbe.ref
|
||||
|
||||
guid.register(player, number = 1)
|
||||
guid.register(weapon, number = 2)
|
||||
guid.register(weapon.AmmoSlot.Box, number = 3)
|
||||
guid.register(terminal, number = 4)
|
||||
|
||||
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
|
||||
building.Invalidate()
|
||||
guid.register(building, number = 6)
|
||||
val buildingProbe = new TestProbe(system)
|
||||
building.Actor = buildingProbe.ref
|
||||
building.Zone = zone
|
||||
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
|
||||
terminal.Owner = building
|
||||
|
||||
val wep_fmode = weapon.FireMode
|
||||
val wep_prof = wep_fmode.Add
|
||||
val proj = weapon.Projectile
|
||||
val proj_prof = proj.asInstanceOf[DamageProfile]
|
||||
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
|
||||
val resolved = DamageInteraction(
|
||||
DamageResolution.Hit,
|
||||
SourceEntry(terminal),
|
||||
ProjectileReason(
|
||||
DamageResolution.Hit,
|
||||
projectile,
|
||||
terminal.DamageModel
|
||||
),
|
||||
Vector3(1, 0, 0)
|
||||
)
|
||||
val applyDamageTo = resolved.calculate()
|
||||
|
||||
"AutoRepair" should {
|
||||
"repair some of the damage when it receives NTU" in {
|
||||
assert(terminal.Health == terminal.MaxHealth)
|
||||
terminal.Actor ! BuildingActor.NtuDepleted() //don't worry about requests
|
||||
terminal.Actor ! Vitality.Damage(applyDamageTo)
|
||||
|
||||
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
|
||||
assert(terminal.Health < terminal.MaxHealth)
|
||||
val reducedHealth = terminal.Health
|
||||
buildingProbe.expectNoMessage(max = 2000 milliseconds)
|
||||
terminal.Actor ! NtuCommand.Grant(null, 1)
|
||||
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
|
||||
assert(terminal.Health > reducedHealth)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class AutoRepairRepairWithNtuUntilDoneTest extends FreedContextActorTest {
|
||||
ServiceManager.boot
|
||||
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
|
||||
player.Spawn()
|
||||
val weapon = new Tool(GlobalDefinitions.suppressor)
|
||||
val terminal = new Terminal(AutoRepairTest.terminal_definition)
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
GUID(guid)
|
||||
}
|
||||
val avatarProbe = new TestProbe(system)
|
||||
zone.AvatarEvents = avatarProbe.ref
|
||||
|
||||
guid.register(player, number = 1)
|
||||
guid.register(weapon, number = 2)
|
||||
guid.register(weapon.AmmoSlot.Box, number = 3)
|
||||
guid.register(terminal, number = 4)
|
||||
|
||||
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
|
||||
building.Invalidate()
|
||||
guid.register(building, number = 6)
|
||||
val buildingProbe = new TestProbe(system)
|
||||
building.Actor = buildingProbe.ref
|
||||
building.Zone = zone
|
||||
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
|
||||
terminal.Owner = building
|
||||
|
||||
val wep_fmode = weapon.FireMode
|
||||
val wep_prof = wep_fmode.Add
|
||||
val proj = weapon.Projectile
|
||||
val proj_prof = proj.asInstanceOf[DamageProfile]
|
||||
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
|
||||
val resolved = DamageInteraction(
|
||||
DamageResolution.Hit,
|
||||
SourceEntry(terminal),
|
||||
ProjectileReason(
|
||||
DamageResolution.Hit,
|
||||
projectile,
|
||||
terminal.DamageModel
|
||||
),
|
||||
Vector3(1, 0, 0)
|
||||
)
|
||||
val applyDamageTo = resolved.calculate()
|
||||
|
||||
"AutoRepair" should {
|
||||
"ask for NTU after damage and repair some of the damage when it receives NTU, until fully-repaired" in {
|
||||
assert(terminal.Health == terminal.MaxHealth)
|
||||
terminal.Actor ! Vitality.Damage(applyDamageTo)
|
||||
|
||||
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
|
||||
assert(terminal.Health < terminal.MaxHealth)
|
||||
var i = 0
|
||||
while(terminal.Health < terminal.MaxHealth && i < 100) {
|
||||
i += 1 //safety counter
|
||||
val buildingMsg = buildingProbe.receiveOne(max = 1000 milliseconds)
|
||||
buildingMsg match {
|
||||
case BuildingActor.Ntu(NtuCommand.Request(_, _)) =>
|
||||
terminal.Actor ! NtuCommand.Grant(null, 1)
|
||||
case _ => ;
|
||||
}
|
||||
}
|
||||
assert(terminal.Health == terminal.MaxHealth)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
object AutoRepairTest {
|
||||
val terminal_definition = new OrderTerminalDefinition(objId = 612) {
|
||||
Name = "order_terminal"
|
||||
MaxHealth = 500
|
||||
Damageable = true
|
||||
Repairable = true
|
||||
autoRepair = AutoRepairStats(1, 500, 500, 1)
|
||||
RepairIfDestroyed = true
|
||||
}
|
||||
}
|
||||
|
|
@ -276,9 +276,9 @@ class ResourceSiloControlUpdate1Test extends ActorTest {
|
|||
val reply1 = zoneEvents.receiveOne(500 milliseconds)
|
||||
val reply2 = buildingEvents.receiveOne(500 milliseconds)
|
||||
assert(obj.NtuCapacitor == 305)
|
||||
assert(obj.CapacitorDisplay == 4)
|
||||
assert(obj.CapacitorDisplay == 3)
|
||||
assert(reply1 match {
|
||||
case AvatarServiceMessage("nowhere", AvatarAction.PlanetsideAttribute(PlanetSideGUID(1), 45, 4)) => true
|
||||
case AvatarServiceMessage("nowhere", AvatarAction.PlanetsideAttribute(PlanetSideGUID(1), 45, 3)) => true
|
||||
case _ => false
|
||||
})
|
||||
assert(reply2.isInstanceOf[BuildingActor.MapUpdate])
|
||||
|
|
@ -321,7 +321,7 @@ class ResourceSiloControlUpdate2Test extends ActorTest {
|
|||
val reply1 = zoneEvents.receiveOne(1000 milliseconds)
|
||||
val reply2 = buildingEvents.receiveOne(1000 milliseconds)
|
||||
assert(obj.NtuCapacitor == 205)
|
||||
assert(obj.CapacitorDisplay == 3)
|
||||
assert(obj.CapacitorDisplay == 2)
|
||||
assert(reply1.isInstanceOf[AvatarServiceMessage])
|
||||
assert(reply1.asInstanceOf[AvatarServiceMessage].forChannel == "nowhere")
|
||||
assert(reply1.asInstanceOf[AvatarServiceMessage].actionMessage.isInstanceOf[AvatarAction.PlanetsideAttribute])
|
||||
|
|
@ -344,7 +344,7 @@ class ResourceSiloControlUpdate2Test extends ActorTest {
|
|||
.asInstanceOf[AvatarServiceMessage]
|
||||
.actionMessage
|
||||
.asInstanceOf[AvatarAction.PlanetsideAttribute]
|
||||
.attribute_value == 3
|
||||
.attribute_value == 2
|
||||
)
|
||||
|
||||
assert(reply2.isInstanceOf[BuildingActor.MapUpdate])
|
||||
|
|
@ -400,18 +400,16 @@ class ResourceSiloControlNoUpdateTest extends ActorTest {
|
|||
obj.NtuCapacitor = 250
|
||||
obj.LowNtuWarningOn = false
|
||||
assert(obj.NtuCapacitor == 250)
|
||||
assert(obj.CapacitorDisplay == 3)
|
||||
assert(obj.CapacitorDisplay == 2)
|
||||
assert(!obj.LowNtuWarningOn)
|
||||
obj.Actor ! ResourceSilo.UpdateChargeLevel(50)
|
||||
obj.Actor ! ResourceSilo.UpdateChargeLevel(49)
|
||||
|
||||
expectNoMessage(500 milliseconds)
|
||||
zoneEvents.expectNoMessage(500 milliseconds)
|
||||
buildingEvents.expectNoMessage(500 milliseconds)
|
||||
assert(
|
||||
obj.NtuCapacitor == 299 || obj.NtuCapacitor == 300
|
||||
) // Just in case the capacitor level drops while waiting for the message check 299 & 300
|
||||
assert(obj.CapacitorDisplay == 3)
|
||||
assert(obj.CapacitorDisplay == 2)
|
||||
assert(obj.NtuCapacitor < 300)
|
||||
assert(!obj.LowNtuWarningOn)
|
||||
buildingEvents.expectNoMessage(500 milliseconds)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue