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Auto-Repair Tuning (#652)
* difficulty modifiers for repair rate and drain in config * changed autorepair request-repair pattern to wait until a repair is fulfilled before issuing the next request; moved integration tests for efficiency * auto-repair accounts for delay between request-reply when schduling next request; base ntu drain is halved; auto-repair mending values adjusted based on wiki times * moving config call into auto-repair mixin * deleting the old integration testing code * obligatory test fixes * more of the same * correcting exceptions with calculating subsequent auto-repair time and transfer messaging behavior with WarpGate objects; transfer animation and transfer delivery now have slightly different timing; wrote bunch of tests that don't work in the standard manner, but do pass
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15 changed files with 749 additions and 258 deletions
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@ -76,6 +76,12 @@ game {
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# Command experience rate
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cep-rate = 1.0
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# Modify the amount of mending per autorepair tick for facility amenities
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amenity-autorepair-rate = 1.0
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# Modify the amount of NTU drain per autorepair tick for facility amenities
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amenity-autorepair-drain-rate = 0.5
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new-avatar {
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# Starting battle rank
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br = 1
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