Merge branch 'battle-experience'

This commit is contained in:
FateJH 2017-01-10 23:39:35 -05:00
commit 5552a22d26
3 changed files with 73 additions and 1 deletions

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@ -532,7 +532,7 @@ object GamePacketOpcode extends Enumeration {
case 0xb1 => game.VoiceHostKill.decode
case 0xb2 => game.VoiceHostInfo.decode
case 0xb3 => noDecoder(BattleplanMessage)
case 0xb4 => noDecoder(BattleExperienceMessage)
case 0xb4 => game.BattleExperienceMessage.decode
case 0xb5 => noDecoder(TargetingImplantRequest)
case 0xb6 => game.ZonePopulationUpdateMessage.decode
case 0xb7 => noDecoder(DisconnectMessage)

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@ -0,0 +1,50 @@
// Copyright (c) 2016 PSForever.net to present
package net.psforever.packet.game
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
import scodec.Codec
import scodec.codecs._
/**
* Inform the client how many battle experience points (BEP) the player currently has earned.<br>
* <br>
* The amount of `experience` earned is an accumulating value.
* Whenever the server sends this packet, the value of this field is equal to the player's current total BEP.
* Each packet updates to a higher BEP score and the client occasionally reports of the difference as an event message.
* "You have been awarded `x` battle experience points."
* Milestone notifications that occur due to BEP gain, e.g., rank progression, will trigger naturally as the client is updated.<br>
* <br>
* It is possible to award more battle experience than is necessary to progress one's character to the highest battle rank.
* (This must be accomplished in a single event packet.)
* Only the most significant notifications will be displayed in that case.
* If the BEP has been modified, there will be an extra three bits to indicate which message to display.<br>
* <br>
* Messages:<br>
* 0 - Normal<br>
* 1 - Normal (repeat?)<br>
* 2 - Support bonus ("due to support activity")<br>
* 4 - Rabbit bonus ("+25% rabbit Bonus")<br>
* (Support message has priority over Rabbit message.)<br>
* <br>
* Exploration:<br>
* `msg = 1` probably does not do the same thing as `mod = 0`.
* @param player_guid the player
* @param experience the current total experience
* @param msg modifies the awarded experience message
*/
final case class BattleExperienceMessage(player_guid : PlanetSideGUID,
experience : Long,
msg : Int)
extends PlanetSideGamePacket {
type Packet = BattleExperienceMessage
def opcode = GamePacketOpcode.BattleExperienceMessage
def encode = BattleExperienceMessage.encode(this)
}
object BattleExperienceMessage extends Marshallable[BattleExperienceMessage] {
implicit val codec : Codec[BattleExperienceMessage] = (
("player_guid" | PlanetSideGUID.codec) ::
("experience" | uint32L) ::
("msg" | uintL(3))
).as[BattleExperienceMessage]
}