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Operational vehicle terminals:
Vehicles can now be pulled from assigned and initialized terminals. The vehicle's chosen spawn pad controls (or paces) all aspects of the spawning process. Support Actors ensure that a fully-realized Vehicle will be unloaded and unregistered if left alone, either right after spawning on the pad or after an extended period of time. The latter half of the procedure used for spawning vehicles is a temporary workaround until future analysis and functionality of the server vehicle override packet is incorporated. Weapons: Weapons will now construct their own default magazines thanks to a switch from Ammo.Value to AmmoBoxDefinition in the ToolDefinition. GenericObjectActionMessage : The only thing this packet does, at the moment, is obscure the player when he is being promoted into the owner of a vehicle.
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68
common/src/test/scala/Vector3Test.scala
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68
common/src/test/scala/Vector3Test.scala
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// Copyright (c) 2017 PSForever
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import org.specs2.mutable._
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import net.psforever.types.Vector3
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class Vector3Test extends Specification {
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val vec = Vector3(1.3f, -2.6f, 3.9f)
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"Vector3" should {
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"construct" in {
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vec.x mustEqual 1.3f
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vec.y mustEqual -2.6f
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vec.z mustEqual 3.9f
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}
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"calculate magnitude (like a vector) 1" in {
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val obj = Vector3(2.0f, 0.0f, 0.0f)
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Vector3.Magnitude(obj) mustEqual 2.0f
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}
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"calculate magnitude (like a vector) 2" in {
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val obj = Vector3(3.0f, 4.0f, 0.0f)
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Vector3.Magnitude(obj) mustEqual 5.0f
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}
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"calculate magnitude (like a vector) 3" in {
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Vector3.Magnitude(vec) mustEqual 4.864155f
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}
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"calculate square magnitude (like a vector)" in {
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Vector3.MagnitudeSquared(vec) mustEqual 23.66f
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}
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"calculate distance 1" in {
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val obj1 = Vector3(0.0f, 0.0f, 0.0f)
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val obj2 = Vector3(2.0f, 0.0f, 0.0f)
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Vector3.Distance(obj1, obj2) mustEqual 2.0f
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}
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"calculate distance 2" in {
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val obj1 = Vector3(0.0f, 0.0f, 0.0f)
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val obj2 = Vector3(2.0f, 0.0f, 0.0f)
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Vector3.Distance(obj1, obj2) mustEqual Vector3.Magnitude(obj2)
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}
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"calculate distance 3" in {
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val obj1 = Vector3(3.0f, 4.0f, 5.0f)
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val obj2 = Vector3(3.0f, 4.0f, 5.0f)
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Vector3.Distance(obj1, obj2) mustEqual 0f
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}
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"addition" in {
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val obj1 = Vector3(3.0f, 4.0f, 5.0f)
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val obj2 = Vector3(3.0f, 4.0f, 5.0f)
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obj1 + obj2 mustEqual Vector3(6f, 8f, 10f)
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}
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"subtraction" in {
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val obj1 = Vector3(3.0f, 4.0f, 5.0f)
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val obj2 = Vector3(3.0f, 4.0f, 5.0f)
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obj1 - obj2 mustEqual Vector3(0f, 0f, 0f)
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}
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"scalar" in {
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vec * 3f mustEqual Vector3(3.8999999f, -7.7999997f, 11.700001f)
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}
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}
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}
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