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https://github.com/2revoemag/PSF-BotServer.git
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Code Style Improvements 2 (#1050)
* changes to the session actor handler classes * further changes to session actor handler classes * extending the range of voice emote penetration * rollback of changes to SessionGalaxyHandlers to preserve passenger zoning behavior
This commit is contained in:
parent
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@ -5,13 +5,6 @@ import akka.actor.typed.{ActorRef, Behavior, PostStop, SupervisorStrategy}
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import akka.actor.typed.receptionist.Receptionist
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import akka.actor.typed.scaladsl.{ActorContext, Behaviors, StashBuffer}
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import akka.actor.typed.scaladsl.adapter._
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import net.psforever.objects.avatar.{Shortcut => AvatarShortcut}
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import net.psforever.objects.definition.ImplantDefinition
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import net.psforever.packet.game.{CreateShortcutMessage, Shortcut}
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import net.psforever.packet.game.objectcreate.DrawnSlot
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import net.psforever.types.ChatMessageType.{CMT_GMOPEN, UNK_227}
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import net.psforever.types.{ExperienceType, ImplantType}
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import scala.collection.mutable
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import scala.concurrent.ExecutionContextExecutor
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import scala.concurrent.duration._
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@ -19,18 +12,20 @@ import scala.concurrent.duration._
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import net.psforever.actors.zone.BuildingActor
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import net.psforever.login.WorldSession
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import net.psforever.objects.{Default, Player, Session}
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import net.psforever.objects.avatar.{BattleRank, Certification, CommandRank}
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import net.psforever.objects.avatar.{BattleRank, Certification, CommandRank, Shortcut => AvatarShortcut}
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import net.psforever.objects.definition.ImplantDefinition
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import net.psforever.objects.serverobject.pad.{VehicleSpawnControl, VehicleSpawnPad}
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import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
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import net.psforever.objects.serverobject.structures.{Amenity, Building}
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import net.psforever.objects.serverobject.turret.{FacilityTurret, TurretUpgrade, WeaponTurrets}
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import net.psforever.objects.zones.Zoning
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import net.psforever.packet.game.{ChatMsg, DeadState, RequestDestroyMessage, ZonePopulationUpdateMessage}
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import net.psforever.packet.game.objectcreate.DrawnSlot
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import net.psforever.packet.game.{ChatMsg, CreateShortcutMessage, DeadState, RequestDestroyMessage, Shortcut, ZonePopulationUpdateMessage}
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import net.psforever.services.{CavernRotationService, InterstellarClusterService}
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import net.psforever.services.chat.ChatService
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import net.psforever.services.chat.ChatService.ChatChannel
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import net.psforever.types.ChatMessageType.UNK_229
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import net.psforever.types.{ChatMessageType, Cosmetic, PlanetSideEmpire, PlanetSideGUID, Vector3}
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import net.psforever.types.ChatMessageType.{CMT_GMOPEN, UNK_227, UNK_229}
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import net.psforever.types.{ChatMessageType, Cosmetic, ExperienceType, ImplantType, PlanetSideEmpire, PlanetSideGUID, Vector3}
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import net.psforever.util.{Config, PointOfInterest}
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import net.psforever.zones.Zones
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@ -998,9 +993,8 @@ class ChatActor(
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sessionActor ! SessionActor.SendResponse(message)
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case CMT_VOICE =>
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if (
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session.zone == fromSession.zone &&
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Vector3.DistanceSquared(session.player.Position, fromSession.player.Position) < 625 ||
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message.contents.startsWith("SH") // tactical squad voice macro
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(session.zone == fromSession.zone || message.contents.startsWith("SH")) && /*tactical squad voice macro*/
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Vector3.DistanceSquared(session.player.Position, fromSession.player.Position) < 1600
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) {
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val name = fromSession.avatar.name
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if (!session.avatar.people.ignored.exists { f => f.name.equals(name) } ||
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@ -283,8 +283,8 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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sessionFuncs.vehicles.handleCanNotChangeDeployment(obj, state, reason)
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/* rare messages */
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case ProximityUnit.StopAction(term, target) =>
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sessionFuncs.terminals.LocalStopUsingProximityUnit(term, target)
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case ProximityUnit.StopAction(term, _) =>
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sessionFuncs.terminals.LocalStopUsingProximityUnit(term)
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case SessionActor.Suicide() =>
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sessionFuncs.suicide(sessionFuncs.player)
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@ -3,6 +3,8 @@ package net.psforever.actors.session.support
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import akka.actor.typed.scaladsl.adapter._
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import akka.actor.{ActorContext, typed}
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import net.psforever.services.Service
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import scala.concurrent.ExecutionContext.Implicits.global
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import scala.concurrent.duration._
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//
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@ -29,172 +31,349 @@ class SessionAvatarHandlers(
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chatActor: typed.ActorRef[ChatActor.Command],
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implicit val context: ActorContext
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) extends CommonSessionInterfacingFunctionality {
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private[support] var lastSeenStreamMessage: Array[Long] = Array.fill[Long](65535)(elem=0L)
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//TODO player characters only exist within a certain range of GUIDs for a given zone; this is overkill
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private[support] var lastSeenStreamMessage: Array[SessionAvatarHandlers.LastUpstream] = {
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SessionAvatarHandlers.blankUpstreamMessages(65535)
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}
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private[this] val hidingPlayerRandomizer = new scala.util.Random
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/**
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* na
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*
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* @param toChannel na
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* @param guid na
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* @param reply na
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*/
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def handle(toChannel: String, guid: PlanetSideGUID, reply: AvatarResponse.Response): Unit = {
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val tplayer_guid =
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if (player != null && player.HasGUID) player.GUID
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else PlanetSideGUID(0)
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val resolvedPlayerGuid = if (player != null && player.HasGUID) {
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player.GUID
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} else {
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Service.defaultPlayerGUID
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}
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val isNotSameTarget = resolvedPlayerGuid != guid
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val isSameTarget = !isNotSameTarget
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reply match {
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/* special messages */
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case AvatarResponse.TeardownConnection() =>
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log.trace(s"ending ${player.Name}'s old session by event system request (relog)")
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context.stop(context.self)
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case AvatarResponse.SendResponse(msg) =>
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sendResponse(msg)
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case AvatarResponse.SendResponseTargeted(target_guid, msg) =>
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if (tplayer_guid == target_guid) {
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sendResponse(msg)
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/* really common messages (very frequently, every life) */
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case pstate @ AvatarResponse.PlayerState(
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pos,
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vel,
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yaw,
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pitch,
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yawUpper,
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_,
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isCrouching,
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isJumping,
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jumpThrust,
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isCloaking,
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spectating,
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_
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) if isNotSameTarget =>
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val now = System.currentTimeMillis()
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val (location, time, distanceSq): (Vector3, Long, Float) = if (spectating) {
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val r2 = 2 + hidingPlayerRandomizer.nextInt(4000).toFloat
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(Vector3(r2, r2, 1f), 0L, 0f)
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} else {
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val before = lastSeenStreamMessage(guid.guid).time
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val dist = Vector3.DistanceSquared(player.Position, pos)
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(pos, now - before, dist)
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}
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case AvatarResponse.Revive(target_guid) =>
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if (tplayer_guid == target_guid) {
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log.info(s"No time for rest, ${player.Name}. Back on your feet!")
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sessionData.zoning.spawn.reviveTimer.cancel()
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sessionData.zoning.spawn.deadState = DeadState.Alive
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player.Revive
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val health = player.Health
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sendResponse(PlanetsideAttributeMessage(target_guid, 0, health))
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sendResponse(AvatarDeadStateMessage(DeadState.Alive, 0, 0, player.Position, player.Faction, unk5=true))
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continent.AvatarEvents ! AvatarServiceMessage(
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continent.id,
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AvatarAction.PlanetsideAttributeToAll(target_guid, 0, health)
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)
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}
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case AvatarResponse.ArmorChanged(suit, subtype) =>
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if (tplayer_guid != guid) {
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sendResponse(ArmorChangedMessage(guid, suit, subtype))
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}
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case AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, previous_guid, ammo_id, ammo_guid, ammo_data) =>
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if (tplayer_guid != guid) {
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sendResponse(ObjectDetachMessage(weapon_guid, previous_guid, Vector3.Zero, 0))
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if (distanceSq < 302500 || time > 5000) { // Render distance seems to be approx 525m. Reduce update rate at ~550m to be safe
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sendResponse(
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ObjectCreateMessage(
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ammo_id,
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ammo_guid,
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ObjectCreateMessageParent(weapon_guid, weapon_slot),
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ammo_data
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PlayerStateMessage(
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guid,
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location,
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vel,
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yaw,
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pitch,
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yawUpper,
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timestamp = 0,
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isCrouching,
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isJumping,
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jumpThrust,
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isCloaking
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)
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)
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sendResponse(ChangeAmmoMessage(weapon_guid, 1))
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lastSeenStreamMessage(guid.guid) = SessionAvatarHandlers.LastUpstream(Some(pstate), now)
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}
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case AvatarResponse.ChangeFireMode(item_guid, mode) =>
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if (tplayer_guid != guid) {
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sendResponse(ChangeFireModeMessage(item_guid, mode))
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case AvatarResponse.ObjectHeld(slot, _)
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if isSameTarget && player.VisibleSlots.contains(slot) =>
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sendResponse(ObjectHeldMessage(guid, slot, unk1=true))
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//Stop using proximity terminals if player unholsters a weapon
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continent.GUID(sessionData.terminals.usingMedicalTerminal).collect {
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case term: Terminal with ProximityUnit => sessionData.terminals.StopUsingProximityUnit(term)
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}
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case AvatarResponse.ChangeFireState_Start(weapon_guid) =>
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if (tplayer_guid != guid) {
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sendResponse(ChangeFireStateMessage_Start(weapon_guid))
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}
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case AvatarResponse.ObjectHeld(slot, _)
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if isSameTarget && slot > -1 =>
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sendResponse(ObjectHeldMessage(guid, slot, unk1=true))
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case AvatarResponse.ChangeFireState_Stop(weapon_guid) =>
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if (tplayer_guid != guid) {
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sendResponse(ChangeFireStateMessage_Stop(weapon_guid))
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}
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case AvatarResponse.ObjectHeld(_, _)
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if isSameTarget => ()
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case AvatarResponse.ConcealPlayer() =>
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sendResponse(GenericObjectActionMessage(guid, 9))
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case AvatarResponse.ObjectHeld(_, previousSlot) =>
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sendResponse(ObjectHeldMessage(guid, previousSlot, unk1=false))
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case AvatarResponse.EnvironmentalDamage(_, _, _) =>
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case AvatarResponse.ChangeFireState_Start(weaponGuid) if isNotSameTarget =>
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sendResponse(ChangeFireStateMessage_Start(weaponGuid))
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case AvatarResponse.ChangeFireState_Stop(weaponGuid) if isNotSameTarget =>
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sendResponse(ChangeFireStateMessage_Stop(weaponGuid))
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case AvatarResponse.LoadPlayer(pkt) if isNotSameTarget =>
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sendResponse(pkt)
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case AvatarResponse.EquipmentInHand(pkt) if isNotSameTarget =>
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sendResponse(pkt)
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case AvatarResponse.PlanetsideAttribute(attributeType, attributeValue) if isNotSameTarget =>
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sendResponse(PlanetsideAttributeMessage(guid, attributeType, attributeValue))
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case AvatarResponse.PlanetsideAttributeToAll(attributeType, attributeValue) =>
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sendResponse(PlanetsideAttributeMessage(guid, attributeType, attributeValue))
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case AvatarResponse.PlanetsideAttributeSelf(attributeType, attributeValue) if isSameTarget =>
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sendResponse(PlanetsideAttributeMessage(guid, attributeType, attributeValue))
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case AvatarResponse.GenericObjectAction(objectGuid, actionCode) if isNotSameTarget =>
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sendResponse(GenericObjectActionMessage(objectGuid, actionCode))
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case AvatarResponse.HitHint(sourceGuid) if player.isAlive =>
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sendResponse(HitHint(sourceGuid, guid))
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sessionData.zoning.CancelZoningProcessWithDescriptiveReason("cancel_dmg")
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//TODO damage marker?
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case AvatarResponse.DestroyDisplay(killer, victim, method, unk)
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if killer.CharId == avatar.id && killer.Faction != victim.Faction =>
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// TODO Temporary thing that should go somewhere else and use proper xp values
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sendResponse(sessionData.destroyDisplayMessage(killer, victim, method, unk))
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avatarActor ! AvatarActor.AwardBep((1000 * Config.app.game.bepRate).toLong, ExperienceType.Normal)
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avatarActor ! AvatarActor.AwardCep((100 * Config.app.game.cepRate).toLong)
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case AvatarResponse.Destroy(victim, killer, weapon, pos) =>
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// guid = victim // killer = killer ;)
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// guid = victim // killer = killer
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sendResponse(DestroyMessage(victim, killer, weapon, pos))
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case AvatarResponse.DestroyDisplay(killer, victim, method, unk) =>
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sendResponse(sessionData.destroyDisplayMessage(killer, victim, method, unk))
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// TODO Temporary thing that should go somewhere else and use proper xp values
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if (killer.CharId == avatar.id && killer.Faction != victim.Faction) {
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avatarActor ! AvatarActor.AwardBep((1000 * Config.app.game.bepRate).toLong, ExperienceType.Normal)
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avatarActor ! AvatarActor.AwardCep((100 * Config.app.game.cepRate).toLong)
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case AvatarResponse.TerminalOrderResult(terminalGuid, action, result)
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if result && (action == TransactionType.Buy || action == TransactionType.Loadout) =>
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sendResponse(ItemTransactionResultMessage(terminalGuid, action, result))
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sessionData.terminals.lastTerminalOrderFulfillment = true
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AvatarActor.savePlayerData(player)
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sessionData.renewCharSavedTimer(
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Config.app.game.savedMsg.interruptedByAction.fixed,
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Config.app.game.savedMsg.interruptedByAction.variable
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)
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case AvatarResponse.TerminalOrderResult(terminalGuid, action, result) =>
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sendResponse(ItemTransactionResultMessage(terminalGuid, action, result))
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sessionData.terminals.lastTerminalOrderFulfillment = true
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case AvatarResponse.ChangeExosuit(
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target,
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armor,
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exosuit,
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subtype,
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_,
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maxhand,
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oldHolsters,
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holsters,
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oldInventory,
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inventory,
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drop,
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delete
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) if resolvedPlayerGuid == target =>
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sendResponse(ArmorChangedMessage(target, exosuit, subtype))
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sendResponse(PlanetsideAttributeMessage(target, attribute_type=4, armor))
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//happening to this player
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//cleanup
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sendResponse(ObjectHeldMessage(target, Player.HandsDownSlot, unk1=false))
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(oldHolsters ++ oldInventory ++ delete).foreach {
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case (_, dguid) => sendResponse(ObjectDeleteMessage(dguid, unk1=0))
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}
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//functionally delete
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delete.foreach { case (obj, _) => TaskWorkflow.execute(GUIDTask.unregisterEquipment(continent.GUID, obj)) }
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//redraw
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if (maxhand) {
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TaskWorkflow.execute(HoldNewEquipmentUp(player)(
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Tool(GlobalDefinitions.MAXArms(subtype, player.Faction)),
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0
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))
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}
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//draw free hand
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player.FreeHand.Equipment.foreach { obj =>
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val definition = obj.Definition
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sendResponse(
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ObjectCreateDetailedMessage(
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definition.ObjectId,
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obj.GUID,
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ObjectCreateMessageParent(target, Player.FreeHandSlot),
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definition.Packet.DetailedConstructorData(obj).get
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)
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)
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}
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//draw holsters and inventory
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(holsters ++ inventory).foreach {
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case InventoryItem(obj, index) =>
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val definition = obj.Definition
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sendResponse(
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ObjectCreateDetailedMessage(
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definition.ObjectId,
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obj.GUID,
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ObjectCreateMessageParent(target, index),
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definition.Packet.DetailedConstructorData(obj).get
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)
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)
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}
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DropLeftovers(player)(drop)
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case AvatarResponse.ChangeExosuit(target, armor, exosuit, subtype, slot, _, oldHolsters, holsters, _, _, _, delete) =>
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sendResponse(ArmorChangedMessage(target, exosuit, subtype))
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sendResponse(PlanetsideAttributeMessage(target, attribute_type=4, armor))
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//happening to some other player
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sendResponse(ObjectHeldMessage(target, slot, unk1 = false))
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//cleanup
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(oldHolsters ++ delete).foreach { case (_, guid) => sendResponse(ObjectDeleteMessage(guid, unk1=0)) }
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//draw holsters
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holsters.foreach {
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case InventoryItem(obj, index) =>
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val definition = obj.Definition
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sendResponse(
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ObjectCreateMessage(
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definition.ObjectId,
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obj.GUID,
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ObjectCreateMessageParent(target, index),
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definition.Packet.ConstructorData(obj).get
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)
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)
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}
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case AvatarResponse.DropItem(pkt) =>
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if (tplayer_guid != guid) {
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sendResponse(pkt)
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case AvatarResponse.ChangeLoadout(
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target,
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armor,
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exosuit,
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subtype,
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_,
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maxhand,
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oldHolsters,
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holsters,
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oldInventory,
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inventory,
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drops
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) if resolvedPlayerGuid == target =>
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sendResponse(ArmorChangedMessage(target, exosuit, subtype))
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sendResponse(PlanetsideAttributeMessage(target, attribute_type = 4, armor))
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//happening to this player
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sendResponse(ObjectHeldMessage(target, Player.HandsDownSlot, unk1=true))
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//cleanup
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(oldHolsters ++ oldInventory).foreach {
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case (obj, objGuid) =>
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sendResponse(ObjectDeleteMessage(objGuid, unk1=0))
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TaskWorkflow.execute(GUIDTask.unregisterEquipment(continent.GUID, obj))
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}
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case AvatarResponse.EquipmentInHand(pkt) =>
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if (tplayer_guid != guid) {
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sendResponse(pkt)
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//redraw
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if (maxhand) {
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TaskWorkflow.execute(HoldNewEquipmentUp(player)(
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Tool(GlobalDefinitions.MAXArms(subtype, player.Faction)),
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slot = 0
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))
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}
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sessionData.applyPurchaseTimersBeforePackingLoadout(player, player, holsters ++ inventory)
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DropLeftovers(player)(drops)
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case AvatarResponse.GenericObjectAction(object_guid, action_code) =>
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if (tplayer_guid != guid) {
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sendResponse(GenericObjectActionMessage(object_guid, action_code))
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}
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case AvatarResponse.ChangeLoadout(target, armor, exosuit, subtype, slot, _, oldHolsters, _, _, _, _) =>
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//redraw handled by callbacks
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sendResponse(ArmorChangedMessage(target, exosuit, subtype))
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sendResponse(PlanetsideAttributeMessage(target, attribute_type=4, armor))
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//happening to some other player
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sendResponse(ObjectHeldMessage(target, slot, unk1=false))
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//cleanup
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||||
oldHolsters.foreach { case (_, guid) => sendResponse(ObjectDeleteMessage(guid, unk1=0)) }
|
||||
|
||||
case AvatarResponse.HitHint(source_guid) =>
|
||||
if (player.isAlive) {
|
||||
sendResponse(HitHint(source_guid, guid))
|
||||
sessionData.zoning.CancelZoningProcessWithDescriptiveReason("cancel_dmg")
|
||||
}
|
||||
case AvatarResponse.UseKit(kguid, kObjId) =>
|
||||
sendResponse(
|
||||
UseItemMessage(
|
||||
resolvedPlayerGuid,
|
||||
kguid,
|
||||
resolvedPlayerGuid,
|
||||
unk2 = 4294967295L,
|
||||
unk3 = false,
|
||||
unk4 = Vector3.Zero,
|
||||
unk5 = Vector3.Zero,
|
||||
unk6 = 126,
|
||||
unk7 = 0, //sequence time?
|
||||
unk8 = 137,
|
||||
kObjId
|
||||
)
|
||||
)
|
||||
sendResponse(ObjectDeleteMessage(kguid, unk1=0))
|
||||
|
||||
case AvatarResponse.DropSpecialItem() =>
|
||||
sessionData.dropSpecialSlotItem()
|
||||
case AvatarResponse.KitNotUsed(_, "") =>
|
||||
sessionData.kitToBeUsed = None
|
||||
|
||||
case AvatarResponse.KitNotUsed(_, msg) =>
|
||||
sessionData.kitToBeUsed = None
|
||||
sendResponse(ChatMsg(ChatMessageType.UNK_225, msg))
|
||||
|
||||
case AvatarResponse.SendResponse(msg) =>
|
||||
sendResponse(msg)
|
||||
|
||||
case AvatarResponse.SendResponseTargeted(targetGuid, msg) if resolvedPlayerGuid == targetGuid =>
|
||||
sendResponse(msg)
|
||||
|
||||
/* common messages (maybe once every respawn) */
|
||||
case AvatarResponse.Reload(itemGuid) if isNotSameTarget =>
|
||||
sendResponse(ReloadMessage(itemGuid, ammo_clip=1, unk1=0))
|
||||
|
||||
case AvatarResponse.Killed(mount) =>
|
||||
val cause = (player.LastDamage match {
|
||||
case Some(reason) => (Some(reason), reason.adversarial)
|
||||
case None => (None, None)
|
||||
}) match {
|
||||
case (_, Some(adversarial)) => adversarial.attacker.Name
|
||||
case (Some(reason), None) => s"a ${reason.interaction.cause.getClass.getSimpleName}"
|
||||
case _ => s"an unfortunate circumstance (probably ${player.Sex.pronounObject} own fault)"
|
||||
}
|
||||
log.info(s"${player.Name} has died, killed by $cause")
|
||||
val respawnTimer = 300.seconds
|
||||
//drop free hand item
|
||||
player.FreeHand.Equipment match {
|
||||
case Some(item) =>
|
||||
DropEquipmentFromInventory(player)(item)
|
||||
case None => ;
|
||||
}
|
||||
sessionData.dropSpecialSlotItem()
|
||||
sessionData.toggleMaxSpecialState(enable = false)
|
||||
if (player.LastDamage match {
|
||||
case Some(damage) => damage.interaction.cause match {
|
||||
case cause: ExplodingEntityReason => cause.entity.isInstanceOf[VehicleSpawnPad]
|
||||
case _ => false
|
||||
//log and chat messages
|
||||
val cause = player.LastDamage.flatMap { damage =>
|
||||
damage.interaction.cause match {
|
||||
case cause: ExplodingEntityReason if cause.entity.isInstanceOf[VehicleSpawnPad] =>
|
||||
//also, @SVCP_Killed_TooCloseToPadOnCreate^n~ or "... within n meters of pad ..."
|
||||
sendResponse(ChatMsg(ChatMessageType.UNK_227, "@SVCP_Killed_OnPadOnCreate"))
|
||||
case _ => ()
|
||||
}
|
||||
case None => false
|
||||
}) {
|
||||
//also, @SVCP_Killed_TooCloseToPadOnCreate^n~ or "... within n meters of pad ..."
|
||||
sendResponse(ChatMsg(ChatMessageType.UNK_227, wideContents=false, "", "@SVCP_Killed_OnPadOnCreate", None))
|
||||
}
|
||||
sessionData.keepAliveFunc = sessionData.zoning.NormalKeepAlive
|
||||
sessionData.zoning.zoningStatus = Zoning.Status.None
|
||||
sessionData.zoning.spawn.deadState = DeadState.Dead
|
||||
continent.GUID(mount) match {
|
||||
case Some(obj: Vehicle) =>
|
||||
sessionData.vehicles.ConditionalDriverVehicleControl(obj)
|
||||
sessionData.vehicles.serverVehicleControlVelocity = None
|
||||
sessionData.unaccessContainer(obj)
|
||||
case _ => ;
|
||||
}
|
||||
sessionData.playerActionsToCancel()
|
||||
sessionData.terminals.CancelAllProximityUnits()
|
||||
sessionData.zoning.CancelZoningProcessWithDescriptiveReason("cancel")
|
||||
damage match {
|
||||
case damage if damage.adversarial.nonEmpty => Some(damage.adversarial.get.attacker.Name)
|
||||
case damage => Some(s"a ${damage.interaction.cause.getClass.getSimpleName}")
|
||||
}
|
||||
}.getOrElse { s"an unfortunate circumstance (probably ${player.Sex.pronounObject} own fault)" }
|
||||
log.info(s"${player.Name} has died, killed by $cause")
|
||||
if (sessionData.shooting.shotsWhileDead > 0) {
|
||||
log.warn(
|
||||
s"KillPlayer/SHOTS_WHILE_DEAD: client of ${avatar.name} fired ${sessionData.shooting.shotsWhileDead} rounds while character was dead on server"
|
||||
s"SHOTS_WHILE_DEAD: client of ${avatar.name} fired ${sessionData.shooting.shotsWhileDead} rounds while character was dead on server"
|
||||
)
|
||||
sessionData.shooting.shotsWhileDead = 0
|
||||
}
|
||||
sessionData.zoning.CancelZoningProcessWithDescriptiveReason(msg = "cancel")
|
||||
sessionData.renewCharSavedTimer(fixedLen = 1800L, varLen = 0L)
|
||||
|
||||
//player state changes
|
||||
player.FreeHand.Equipment.foreach { item =>
|
||||
DropEquipmentFromInventory(player)(item)
|
||||
}
|
||||
sessionData.dropSpecialSlotItem()
|
||||
sessionData.toggleMaxSpecialState(enable = false)
|
||||
sessionData.keepAliveFunc = sessionData.zoning.NormalKeepAlive
|
||||
sessionData.zoning.zoningStatus = Zoning.Status.None
|
||||
sessionData.zoning.spawn.deadState = DeadState.Dead
|
||||
continent.GUID(mount).collect { case obj: Vehicle =>
|
||||
sessionData.vehicles.ConditionalDriverVehicleControl(obj)
|
||||
sessionData.vehicles.serverVehicleControlVelocity = None
|
||||
sessionData.unaccessContainer(obj)
|
||||
}
|
||||
sessionData.playerActionsToCancel()
|
||||
sessionData.terminals.CancelAllProximityUnits()
|
||||
AvatarActor.savePlayerLocation(player)
|
||||
|
||||
//respawn
|
||||
val respawnTimer = 300.seconds
|
||||
sessionData.zoning.spawn.reviveTimer.cancel()
|
||||
if (player.death_by == 0) {
|
||||
sessionData.zoning.spawn.reviveTimer = context.system.scheduler.scheduleOnce(respawnTimer) {
|
||||
|
|
@ -208,340 +387,122 @@ class SessionAvatarHandlers(
|
|||
} else {
|
||||
sessionData.zoning.spawn.HandleReleaseAvatar(player, continent)
|
||||
}
|
||||
AvatarActor.savePlayerLocation(player)
|
||||
sessionData.renewCharSavedTimer(fixedLen = 1800L, varLen = 0L)
|
||||
|
||||
case AvatarResponse.LoadPlayer(pkt) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(pkt)
|
||||
}
|
||||
case AvatarResponse.Release(tplayer) if isNotSameTarget =>
|
||||
sessionData.zoning.spawn.DepictPlayerAsCorpse(tplayer)
|
||||
|
||||
case AvatarResponse.LoadProjectile(pkt) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(pkt)
|
||||
}
|
||||
case AvatarResponse.Revive(revivalTargetGuid) if resolvedPlayerGuid == revivalTargetGuid =>
|
||||
log.info(s"No time for rest, ${player.Name}. Back on your feet!")
|
||||
sessionData.zoning.spawn.reviveTimer.cancel()
|
||||
sessionData.zoning.spawn.deadState = DeadState.Alive
|
||||
player.Revive
|
||||
val health = player.Health
|
||||
sendResponse(PlanetsideAttributeMessage(revivalTargetGuid, attribute_type=0, health))
|
||||
sendResponse(AvatarDeadStateMessage(DeadState.Alive, timer_max=0, timer=0, player.Position, player.Faction, unk5=true))
|
||||
continent.AvatarEvents ! AvatarServiceMessage(
|
||||
continent.id,
|
||||
AvatarAction.PlanetsideAttributeToAll(revivalTargetGuid, attribute_type=0, health)
|
||||
)
|
||||
|
||||
case AvatarResponse.ObjectDelete(item_guid, unk) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(ObjectDeleteMessage(item_guid, unk))
|
||||
}
|
||||
/* uncommon messages (utility, or once in a while) */
|
||||
case AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, previous_guid, ammo_id, ammo_guid, ammo_data)
|
||||
if isNotSameTarget =>
|
||||
sendResponse(ObjectDetachMessage(weapon_guid, previous_guid, Vector3.Zero, 0))
|
||||
sendResponse(
|
||||
ObjectCreateMessage(
|
||||
ammo_id,
|
||||
ammo_guid,
|
||||
ObjectCreateMessageParent(weapon_guid, weapon_slot),
|
||||
ammo_data
|
||||
)
|
||||
)
|
||||
sendResponse(ChangeAmmoMessage(weapon_guid, 1))
|
||||
|
||||
case AvatarResponse.ObjectHeld(slot, previousSlot) =>
|
||||
if (tplayer_guid == guid) {
|
||||
if (slot > -1) {
|
||||
sendResponse(ObjectHeldMessage(guid, slot, unk1 = true))
|
||||
//Stop using proximity terminals if player unholsters a weapon
|
||||
if (player.VisibleSlots.contains(slot)) {
|
||||
continent.GUID(sessionData.terminals.usingMedicalTerminal) match {
|
||||
case Some(term: Terminal with ProximityUnit) =>
|
||||
sessionData.terminals.StopUsingProximityUnit(term)
|
||||
case _ => ;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
sendResponse(ObjectHeldMessage(guid, previousSlot, unk1 = false))
|
||||
}
|
||||
case AvatarResponse.ChangeFireMode(itemGuid, mode) if isNotSameTarget =>
|
||||
sendResponse(ChangeFireModeMessage(itemGuid, mode))
|
||||
|
||||
case AvatarResponse.ConcealPlayer() =>
|
||||
sendResponse(GenericObjectActionMessage(guid, code=9))
|
||||
|
||||
case AvatarResponse.EnvironmentalDamage(_, _, _) =>
|
||||
//TODO damage marker?
|
||||
sessionData.zoning.CancelZoningProcessWithDescriptiveReason("cancel_dmg")
|
||||
|
||||
case AvatarResponse.DropItem(pkt) if isNotSameTarget =>
|
||||
sendResponse(pkt)
|
||||
|
||||
case AvatarResponse.ObjectDelete(itemGuid, unk) if isNotSameTarget =>
|
||||
sendResponse(ObjectDeleteMessage(itemGuid, unk))
|
||||
|
||||
/* rare messages */
|
||||
case AvatarResponse.SetEmpire(objectGuid, faction) if isNotSameTarget =>
|
||||
sendResponse(SetEmpireMessage(objectGuid, faction))
|
||||
|
||||
case AvatarResponse.DropSpecialItem() =>
|
||||
sessionData.dropSpecialSlotItem()
|
||||
|
||||
case AvatarResponse.OxygenState(player, vehicle) =>
|
||||
sendResponse(
|
||||
OxygenStateMessage(
|
||||
DrowningTarget(player.guid, player.progress, player.state),
|
||||
vehicle match {
|
||||
case Some(vinfo) => Some(DrowningTarget(vinfo.guid, vinfo.progress, vinfo.state))
|
||||
case None => None
|
||||
}
|
||||
)
|
||||
)
|
||||
sendResponse(OxygenStateMessage(
|
||||
DrowningTarget(player.guid, player.progress, player.state),
|
||||
vehicle.flatMap { vinfo => Some(DrowningTarget(vinfo.guid, vinfo.progress, vinfo.state)) }
|
||||
))
|
||||
|
||||
case AvatarResponse.PlanetsideAttribute(attribute_type, attribute_value) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(PlanetsideAttributeMessage(guid, attribute_type, attribute_value))
|
||||
}
|
||||
case AvatarResponse.LoadProjectile(pkt) if isNotSameTarget =>
|
||||
sendResponse(pkt)
|
||||
|
||||
case AvatarResponse.PlanetsideAttributeToAll(attribute_type, attribute_value) =>
|
||||
sendResponse(PlanetsideAttributeMessage(guid, attribute_type, attribute_value))
|
||||
case AvatarResponse.ProjectileState(projectileGuid, shotPos, shotVel, shotOrient, seq, end, targetGuid) if isNotSameTarget =>
|
||||
sendResponse(ProjectileStateMessage(projectileGuid, shotPos, shotVel, shotOrient, seq, end, targetGuid))
|
||||
|
||||
case AvatarResponse.PlanetsideAttributeSelf(attribute_type, attribute_value) =>
|
||||
if (tplayer_guid == guid) {
|
||||
sendResponse(PlanetsideAttributeMessage(guid, attribute_type, attribute_value))
|
||||
}
|
||||
|
||||
case AvatarResponse.PlayerState(
|
||||
pos,
|
||||
vel,
|
||||
yaw,
|
||||
pitch,
|
||||
yaw_upper,
|
||||
_,
|
||||
is_crouching,
|
||||
is_jumping,
|
||||
jump_thrust,
|
||||
is_cloaking,
|
||||
spectating,
|
||||
_
|
||||
) =>
|
||||
if (tplayer_guid != guid) {
|
||||
val now = System.currentTimeMillis()
|
||||
val (location, time, distanceSq): (Vector3, Long, Float) = if (spectating) {
|
||||
val r = new scala.util.Random
|
||||
val r1 = 2 + r.nextInt(30).toFloat
|
||||
val r2 = 2 + r.nextInt(4000).toFloat
|
||||
(Vector3(r2, r2, r1), 0L, 0f)
|
||||
} else {
|
||||
val before = lastSeenStreamMessage(guid.guid)
|
||||
val dist = Vector3.DistanceSquared(player.Position, pos)
|
||||
(pos, now - before, dist)
|
||||
}
|
||||
if (distanceSq < 302500 || time > 5000) { // Render distance seems to be approx 525m. Reduce update rate at ~550m to be safe
|
||||
sendResponse(
|
||||
PlayerStateMessage(
|
||||
guid,
|
||||
location,
|
||||
vel,
|
||||
yaw,
|
||||
pitch,
|
||||
yaw_upper,
|
||||
timestamp = 0,
|
||||
is_crouching,
|
||||
is_jumping,
|
||||
jump_thrust,
|
||||
is_cloaking
|
||||
)
|
||||
)
|
||||
lastSeenStreamMessage(guid.guid) = now
|
||||
}
|
||||
}
|
||||
|
||||
case AvatarResponse.ProjectileExplodes(projectile_guid, projectile) =>
|
||||
case AvatarResponse.ProjectileExplodes(projectileGuid, projectile) =>
|
||||
sendResponse(
|
||||
ProjectileStateMessage(
|
||||
projectile_guid,
|
||||
projectileGuid,
|
||||
projectile.Position,
|
||||
Vector3.Zero,
|
||||
shot_vel = Vector3.Zero,
|
||||
projectile.Orientation,
|
||||
0,
|
||||
sequence_num=0,
|
||||
end=true,
|
||||
PlanetSideGUID(0)
|
||||
hit_target_guid=PlanetSideGUID(0)
|
||||
)
|
||||
)
|
||||
sendResponse(ObjectDeleteMessage(projectile_guid, 2))
|
||||
sendResponse(ObjectDeleteMessage(projectileGuid, unk1=2))
|
||||
|
||||
case AvatarResponse.ProjectileAutoLockAwareness(mode) =>
|
||||
sendResponse(GenericActionMessage(mode))
|
||||
|
||||
case AvatarResponse.ProjectileState(projectile_guid, shot_pos, shot_vel, shot_orient, seq, end, target_guid) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(ProjectileStateMessage(projectile_guid, shot_pos, shot_vel, shot_orient, seq, end, target_guid))
|
||||
}
|
||||
case AvatarResponse.PutDownFDU(target) if isNotSameTarget =>
|
||||
sendResponse(GenericObjectActionMessage(target, code=53))
|
||||
|
||||
case AvatarResponse.PutDownFDU(target) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(GenericObjectActionMessage(target, 53))
|
||||
}
|
||||
|
||||
case AvatarResponse.Release(tplayer) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sessionData.zoning.spawn.DepictPlayerAsCorpse(tplayer)
|
||||
}
|
||||
|
||||
case AvatarResponse.Reload(item_guid) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(ReloadMessage(item_guid, 1, 0))
|
||||
}
|
||||
|
||||
case AvatarResponse.SetEmpire(object_guid, faction) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(SetEmpireMessage(object_guid, faction))
|
||||
}
|
||||
|
||||
case AvatarResponse.StowEquipment(target, slot, item) =>
|
||||
if (tplayer_guid != guid) {
|
||||
val definition = item.Definition
|
||||
sendResponse(
|
||||
ObjectCreateDetailedMessage(
|
||||
definition.ObjectId,
|
||||
item.GUID,
|
||||
ObjectCreateMessageParent(target, slot),
|
||||
definition.Packet.DetailedConstructorData(item).get
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
case AvatarResponse.WeaponDryFire(weapon_guid) =>
|
||||
if (tplayer_guid != guid) {
|
||||
continent.GUID(weapon_guid) match {
|
||||
case Some(tool: Tool) =>
|
||||
// check that the magazine is still empty before sending WeaponDryFireMessage
|
||||
// if it has been reloaded since then, other clients not see it firing
|
||||
if (tool.Magazine == 0) {
|
||||
sendResponse(WeaponDryFireMessage(weapon_guid))
|
||||
}
|
||||
case Some(_) =>
|
||||
sendResponse(WeaponDryFireMessage(weapon_guid))
|
||||
case None => ;
|
||||
}
|
||||
}
|
||||
|
||||
case AvatarResponse.TerminalOrderResult(terminal_guid, action, result) =>
|
||||
sendResponse(ItemTransactionResultMessage(terminal_guid, action, result))
|
||||
sessionData.terminals.lastTerminalOrderFulfillment = true
|
||||
if (result &&
|
||||
(action == TransactionType.Buy || action == TransactionType.Loadout)) {
|
||||
AvatarActor.savePlayerData(player)
|
||||
sessionData.renewCharSavedTimer(
|
||||
Config.app.game.savedMsg.interruptedByAction.fixed,
|
||||
Config.app.game.savedMsg.interruptedByAction.variable
|
||||
)
|
||||
}
|
||||
|
||||
case AvatarResponse.ChangeExosuit(
|
||||
target,
|
||||
armor,
|
||||
exosuit,
|
||||
subtype,
|
||||
slot,
|
||||
maxhand,
|
||||
old_holsters,
|
||||
holsters,
|
||||
old_inventory,
|
||||
inventory,
|
||||
drop,
|
||||
delete
|
||||
) =>
|
||||
sendResponse(ArmorChangedMessage(target, exosuit, subtype))
|
||||
sendResponse(PlanetsideAttributeMessage(target, 4, armor))
|
||||
if (tplayer_guid == target) {
|
||||
//happening to this player
|
||||
//cleanup
|
||||
sendResponse(ObjectHeldMessage(target, Player.HandsDownSlot, unk1=false))
|
||||
(old_holsters ++ old_inventory ++ delete).foreach {
|
||||
case (_, dguid) => sendResponse(ObjectDeleteMessage(dguid, 0))
|
||||
}
|
||||
//functionally delete
|
||||
delete.foreach { case (obj, _) => TaskWorkflow.execute(GUIDTask.unregisterEquipment(continent.GUID, obj)) }
|
||||
//redraw
|
||||
if (maxhand) {
|
||||
TaskWorkflow.execute(HoldNewEquipmentUp(player)(
|
||||
Tool(GlobalDefinitions.MAXArms(subtype, player.Faction)),
|
||||
0
|
||||
))
|
||||
}
|
||||
//draw free hand
|
||||
player.FreeHand.Equipment match {
|
||||
case Some(obj) =>
|
||||
val definition = obj.Definition
|
||||
sendResponse(
|
||||
ObjectCreateDetailedMessage(
|
||||
definition.ObjectId,
|
||||
obj.GUID,
|
||||
ObjectCreateMessageParent(target, Player.FreeHandSlot),
|
||||
definition.Packet.DetailedConstructorData(obj).get
|
||||
)
|
||||
)
|
||||
case None => ;
|
||||
}
|
||||
//draw holsters and inventory
|
||||
(holsters ++ inventory).foreach {
|
||||
case InventoryItem(obj, index) =>
|
||||
val definition = obj.Definition
|
||||
sendResponse(
|
||||
ObjectCreateDetailedMessage(
|
||||
definition.ObjectId,
|
||||
obj.GUID,
|
||||
ObjectCreateMessageParent(target, index),
|
||||
definition.Packet.DetailedConstructorData(obj).get
|
||||
)
|
||||
)
|
||||
}
|
||||
DropLeftovers(player)(drop)
|
||||
} else {
|
||||
//happening to some other player
|
||||
sendResponse(ObjectHeldMessage(target, slot, unk1=false))
|
||||
//cleanup
|
||||
(old_holsters ++ delete).foreach { case (_, guid) => sendResponse(ObjectDeleteMessage(guid, 0)) }
|
||||
//draw holsters
|
||||
holsters.foreach {
|
||||
case InventoryItem(obj, index) =>
|
||||
val definition = obj.Definition
|
||||
sendResponse(
|
||||
ObjectCreateMessage(
|
||||
definition.ObjectId,
|
||||
obj.GUID,
|
||||
ObjectCreateMessageParent(target, index),
|
||||
definition.Packet.ConstructorData(obj).get
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
case AvatarResponse.ChangeLoadout(
|
||||
target,
|
||||
armor,
|
||||
exosuit,
|
||||
subtype,
|
||||
slot,
|
||||
maxhand,
|
||||
old_holsters,
|
||||
holsters,
|
||||
old_inventory,
|
||||
inventory,
|
||||
drops
|
||||
) =>
|
||||
sendResponse(ArmorChangedMessage(target, exosuit, subtype))
|
||||
sendResponse(PlanetsideAttributeMessage(target, 4, armor))
|
||||
if (tplayer_guid == target) {
|
||||
//happening to this player
|
||||
sendResponse(ObjectHeldMessage(target, Player.HandsDownSlot, unk1=true))
|
||||
//cleanup
|
||||
(old_holsters ++ old_inventory).foreach {
|
||||
case (obj, objGuid) =>
|
||||
sendResponse(ObjectDeleteMessage(objGuid, 0))
|
||||
TaskWorkflow.execute(GUIDTask.unregisterEquipment(continent.GUID, obj))
|
||||
}
|
||||
//redraw
|
||||
if (maxhand) {
|
||||
TaskWorkflow.execute(HoldNewEquipmentUp(player)(
|
||||
Tool(GlobalDefinitions.MAXArms(subtype, player.Faction)),
|
||||
slot = 0
|
||||
))
|
||||
}
|
||||
sessionData.applyPurchaseTimersBeforePackingLoadout(player, player, holsters ++ inventory)
|
||||
DropLeftovers(player)(drops)
|
||||
} else {
|
||||
//happening to some other player
|
||||
sendResponse(ObjectHeldMessage(target, slot, unk1=false))
|
||||
//cleanup
|
||||
old_holsters.foreach { case (_, guid) => sendResponse(ObjectDeleteMessage(guid, 0)) }
|
||||
//redraw handled by callback
|
||||
}
|
||||
|
||||
case AvatarResponse.UseKit(kguid, kObjId) =>
|
||||
case AvatarResponse.StowEquipment(target, slot, item) if isNotSameTarget =>
|
||||
val definition = item.Definition
|
||||
sendResponse(
|
||||
UseItemMessage(
|
||||
tplayer_guid,
|
||||
kguid,
|
||||
tplayer_guid,
|
||||
4294967295L,
|
||||
unk3=false,
|
||||
Vector3.Zero,
|
||||
Vector3.Zero,
|
||||
126,
|
||||
0, //sequence time?
|
||||
137,
|
||||
kObjId
|
||||
ObjectCreateDetailedMessage(
|
||||
definition.ObjectId,
|
||||
item.GUID,
|
||||
ObjectCreateMessageParent(target, slot),
|
||||
definition.Packet.DetailedConstructorData(item).get
|
||||
)
|
||||
)
|
||||
sendResponse(ObjectDeleteMessage(kguid, 0))
|
||||
|
||||
case AvatarResponse.KitNotUsed(_, "") =>
|
||||
sessionData.kitToBeUsed = None
|
||||
case AvatarResponse.WeaponDryFire(weaponGuid) if isNotSameTarget =>
|
||||
continent.GUID(weaponGuid).collect {
|
||||
case tool: Tool if tool.Magazine == 0 =>
|
||||
// check that the magazine is still empty before sending WeaponDryFireMessage
|
||||
// if it has been reloaded since then, other clients not see it firing
|
||||
sendResponse(WeaponDryFireMessage(weaponGuid))
|
||||
case _ =>
|
||||
sendResponse(WeaponDryFireMessage(weaponGuid))
|
||||
}
|
||||
|
||||
case AvatarResponse.KitNotUsed(_, msg) =>
|
||||
sessionData.kitToBeUsed = None
|
||||
sendResponse(ChatMsg(ChatMessageType.UNK_225, wideContents=false, "", msg, None))
|
||||
|
||||
case _ => ;
|
||||
case _ => ()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
object SessionAvatarHandlers {
|
||||
private[support] case class LastUpstream(msg: Option[AvatarResponse.PlayerState], time: Long)
|
||||
|
||||
private[support] def blankUpstreamMessages(n: Int): Array[LastUpstream] = {
|
||||
Array.fill[SessionAvatarHandlers.LastUpstream](n)(elem = LastUpstream(None, 0L))
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -257,10 +257,7 @@ class SessionData(
|
|||
}
|
||||
case None => ()
|
||||
}
|
||||
val wepInHand: Boolean = player.Slot(player.DrawnSlot).Equipment match {
|
||||
case Some(item) => item.Definition == GlobalDefinitions.bolt_driver
|
||||
case _ => false
|
||||
}
|
||||
val eagleEye: Boolean = canSeeReallyFar
|
||||
continent.AvatarEvents ! AvatarServiceMessage(
|
||||
continent.id,
|
||||
AvatarAction.PlayerState(
|
||||
|
|
@ -276,7 +273,7 @@ class SessionData(
|
|||
jumpThrust,
|
||||
isCloaking,
|
||||
player.spectator,
|
||||
wepInHand
|
||||
eagleEye
|
||||
)
|
||||
)
|
||||
squad.updateSquad()
|
||||
|
|
@ -2910,6 +2907,23 @@ class SessionData(
|
|||
heightLast = zHeight
|
||||
}
|
||||
|
||||
def canSeeReallyFar: Boolean = {
|
||||
findEquipment().exists {
|
||||
case weapon: Tool
|
||||
if weapon.Size == EquipmentSize.Rifle &&
|
||||
(weapon.Projectile ne GlobalDefinitions.no_projectile) &&
|
||||
player.Crouching &&
|
||||
player.avatar
|
||||
.implants
|
||||
.exists { p =>
|
||||
p.collect { implant => implant.definition.implantType == ImplantType.RangeMagnifier && implant.initialized }.nonEmpty
|
||||
} =>
|
||||
true
|
||||
case item =>
|
||||
item.Definition == GlobalDefinitions.bolt_driver || item.Definition == GlobalDefinitions.heavy_sniper
|
||||
}
|
||||
}
|
||||
|
||||
def displayCharSavedMsgThenRenewTimer(fixedLen: Long, varLen: Long): Unit = {
|
||||
charSaved()
|
||||
renewCharSavedTimer(fixedLen, varLen)
|
||||
|
|
|
|||
|
|
@ -113,3 +113,111 @@ class SessionGalaxyHandlers(
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*package net.psforever.actors.session.support
|
||||
|
||||
import akka.actor.{ActorContext, ActorRef, typed}
|
||||
import scala.concurrent.duration._
|
||||
//
|
||||
import net.psforever.actors.session.AvatarActor
|
||||
import net.psforever.objects.Vehicle
|
||||
import net.psforever.packet.game.{AvatarDeadStateMessage, BroadcastWarpgateUpdateMessage, DeadState, HotSpotInfo => PacketHotSpotInfo, HotSpotUpdateMessage, ZoneInfoMessage, ZonePopulationUpdateMessage}
|
||||
import net.psforever.services.Service
|
||||
import net.psforever.services.galaxy.GalaxyResponse
|
||||
import net.psforever.types.{MemberAction, PlanetSideEmpire}
|
||||
|
||||
class SessionGalaxyHandlers(
|
||||
val sessionData: SessionData,
|
||||
avatarActor: typed.ActorRef[AvatarActor.Command],
|
||||
galaxyService: ActorRef,
|
||||
implicit val context: ActorContext
|
||||
) extends CommonSessionInterfacingFunctionality {
|
||||
def handle(reply: GalaxyResponse.Response): Unit = {
|
||||
reply match {
|
||||
case GalaxyResponse.HotSpotUpdate(zoneIndex, priority, hotSpotInfo) =>
|
||||
sendResponse(
|
||||
HotSpotUpdateMessage(
|
||||
zoneIndex,
|
||||
priority,
|
||||
hotSpotInfo.map { spot => PacketHotSpotInfo(spot.DisplayLocation.x, spot.DisplayLocation.y, 40) }
|
||||
)
|
||||
)
|
||||
|
||||
case GalaxyResponse.MapUpdate(msg) =>
|
||||
sendResponse(msg)
|
||||
|
||||
case GalaxyResponse.UpdateBroadcastPrivileges(zoneId, gateMapId, fromFactions, toFactions) =>
|
||||
val faction = player.Faction
|
||||
val from = fromFactions.contains(faction)
|
||||
val to = toFactions.contains(faction)
|
||||
if (from && !to) {
|
||||
sendResponse(BroadcastWarpgateUpdateMessage(zoneId, gateMapId, PlanetSideEmpire.NEUTRAL))
|
||||
} else if (!from && to) {
|
||||
sendResponse(BroadcastWarpgateUpdateMessage(zoneId, gateMapId, faction))
|
||||
}
|
||||
|
||||
case GalaxyResponse.FlagMapUpdate(msg) =>
|
||||
sendResponse(msg)
|
||||
|
||||
case GalaxyResponse.TransferPassenger(tempChannel, vehicle, _, manifest) =>
|
||||
val playerName = player.Name
|
||||
log.debug(s"TransferPassenger: $playerName received the summons to transfer to ${vehicle.Zone.id} ...")
|
||||
manifest.passengers
|
||||
.find { _.name.equals(playerName) }
|
||||
.collect {
|
||||
case entry if vehicle.Seats(entry.mount).occupant.isEmpty =>
|
||||
player.VehicleSeated = None
|
||||
vehicle.Seats(entry.mount).mount(player)
|
||||
player.VehicleSeated = vehicle.GUID
|
||||
Some(vehicle)
|
||||
case entry if vehicle.Seats(entry.mount).occupant.contains(player) =>
|
||||
Some(vehicle)
|
||||
case entry =>
|
||||
log.warn(
|
||||
s"TransferPassenger: $playerName tried to mount seat ${entry.mount} during summoning, but it was already occupied, and ${player.Sex.pronounSubject} was rebuked"
|
||||
)
|
||||
None
|
||||
}.orElse {
|
||||
manifest.cargo.find { _.name.equals(playerName) }.flatMap { entry =>
|
||||
vehicle.CargoHolds(entry.mount).occupant.collect {
|
||||
case cargo if cargo.Seats(0).occupants.exists(_.Name.equals(playerName)) => cargo
|
||||
}
|
||||
}
|
||||
} match {
|
||||
case Some(v: Vehicle) =>
|
||||
galaxyService ! Service.Leave(Some(tempChannel)) //temporary vehicle-specific channel (see above)
|
||||
sessionData.zoning.spawn.deadState = DeadState.Release
|
||||
sendResponse(AvatarDeadStateMessage(DeadState.Release, 0, 0, player.Position, player.Faction, unk5=true))
|
||||
sessionData.zoning.interstellarFerry = Some(v) //on the other continent and registered to that continent's GUID system
|
||||
sessionData.zoning.spawn.LoadZonePhysicalSpawnPoint(v.Continent, v.Position, v.Orientation, 1 seconds, None)
|
||||
case _ =>
|
||||
sessionData.zoning.interstellarFerry match {
|
||||
case None =>
|
||||
galaxyService ! Service.Leave(Some(tempChannel)) //no longer being transferred between zones
|
||||
sessionData.zoning.interstellarFerryTopLevelGUID = None
|
||||
case Some(_) => ;
|
||||
//wait patiently
|
||||
}
|
||||
}
|
||||
|
||||
case GalaxyResponse.LockedZoneUpdate(zone, time) =>
|
||||
sendResponse(ZoneInfoMessage(zone.Number, empire_status=false, lock_time=time))
|
||||
|
||||
case GalaxyResponse.UnlockedZoneUpdate(zone) =>
|
||||
sendResponse(ZoneInfoMessage(zone.Number, empire_status=true, lock_time=0L))
|
||||
val popBO = 0
|
||||
val popTR = zone.Players.count(_.faction == PlanetSideEmpire.TR)
|
||||
val popNC = zone.Players.count(_.faction == PlanetSideEmpire.NC)
|
||||
val popVS = zone.Players.count(_.faction == PlanetSideEmpire.VS)
|
||||
sendResponse(ZonePopulationUpdateMessage(zone.Number, 414, 138, popTR, 138, popNC, 138, popVS, 138, popBO))
|
||||
|
||||
case GalaxyResponse.LogStatusChange(name) if avatar.people.friend.exists { _.name.equals(name) } =>
|
||||
avatarActor ! AvatarActor.MemberListRequest(MemberAction.UpdateFriend, name)
|
||||
|
||||
case GalaxyResponse.SendResponse(msg) =>
|
||||
sendResponse(msg)
|
||||
|
||||
case _ => ()
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ import net.psforever.objects.vehicles.MountableWeapons
|
|||
import net.psforever.objects._
|
||||
import net.psforever.packet.game.PlanetsideAttributeEnum.PlanetsideAttributeEnum
|
||||
import net.psforever.packet.game._
|
||||
import net.psforever.services.Service
|
||||
import net.psforever.services.local.LocalResponse
|
||||
import net.psforever.types.{ChatMessageType, PlanetSideGUID, Vector3}
|
||||
|
||||
|
|
@ -21,99 +22,108 @@ class SessionLocalHandlers(
|
|||
* @param reply na
|
||||
*/
|
||||
def handle(toChannel: String, guid: PlanetSideGUID, reply: LocalResponse.Response): Unit = {
|
||||
val tplayer_guid = if (player.HasGUID) { player.GUID }
|
||||
else { PlanetSideGUID(0) }
|
||||
val resolvedPlayerGuid = if (player.HasGUID) {
|
||||
player.GUID
|
||||
} else {
|
||||
Service.defaultPlayerGUID
|
||||
}
|
||||
val isNotSameTarget = resolvedPlayerGuid != guid
|
||||
reply match {
|
||||
case LocalResponse.DeployableMapIcon(behavior, deployInfo) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(DeployableObjectsInfoMessage(behavior, deployInfo))
|
||||
}
|
||||
case LocalResponse.DeployableMapIcon(behavior, deployInfo) if isNotSameTarget =>
|
||||
sendResponse(DeployableObjectsInfoMessage(behavior, deployInfo))
|
||||
|
||||
case LocalResponse.DeployableUIFor(item) =>
|
||||
sessionData.updateDeployableUIElements(avatar.deployables.UpdateUIElement(item))
|
||||
|
||||
case LocalResponse.Detonate(dguid, _: BoomerDeployable) =>
|
||||
sendResponse(TriggerEffectMessage(dguid, "detonate_boomer"))
|
||||
sendResponse(PlanetsideAttributeMessage(dguid, 29, 1))
|
||||
sendResponse(ObjectDeleteMessage(dguid, 0))
|
||||
sendResponse(PlanetsideAttributeMessage(dguid, attribute_type=29, attribute_value=1))
|
||||
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
|
||||
|
||||
case LocalResponse.Detonate(dguid, _: ExplosiveDeployable) =>
|
||||
sendResponse(GenericObjectActionMessage(dguid, 19))
|
||||
sendResponse(PlanetsideAttributeMessage(dguid, 29, 1))
|
||||
sendResponse(ObjectDeleteMessage(dguid, 0))
|
||||
sendResponse(GenericObjectActionMessage(dguid, code=19))
|
||||
sendResponse(PlanetsideAttributeMessage(dguid, attribute_type=29, attribute_value=1))
|
||||
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
|
||||
|
||||
case LocalResponse.Detonate(_, obj) =>
|
||||
log.warn(s"LocalResponse.Detonate: ${obj.Definition.Name} not configured to explode correctly")
|
||||
|
||||
case LocalResponse.DoorOpens(door_guid) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(GenericObjectStateMsg(door_guid, 16))
|
||||
}
|
||||
case LocalResponse.DoorOpens(doorGuid) if isNotSameTarget =>
|
||||
sendResponse(GenericObjectStateMsg(doorGuid, state=16))
|
||||
|
||||
case LocalResponse.DoorCloses(door_guid) => //door closes for everyone
|
||||
sendResponse(GenericObjectStateMsg(door_guid, 17))
|
||||
case LocalResponse.DoorCloses(doorGuid) => //door closes for everyone
|
||||
sendResponse(GenericObjectStateMsg(doorGuid, state=17))
|
||||
|
||||
case LocalResponse.EliminateDeployable(obj: TurretDeployable, dguid, _, _) if obj.Destroyed =>
|
||||
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
|
||||
|
||||
case LocalResponse.EliminateDeployable(obj: TurretDeployable, dguid, pos, _) =>
|
||||
if (obj.Destroyed) {
|
||||
sendResponse(ObjectDeleteMessage(dguid, 0))
|
||||
} else {
|
||||
obj.Destroyed = true
|
||||
DeconstructDeployable(
|
||||
obj,
|
||||
dguid,
|
||||
pos,
|
||||
obj.Orientation,
|
||||
if (obj.MountPoints.isEmpty) 2 else 1
|
||||
)
|
||||
}
|
||||
obj.Destroyed = true
|
||||
DeconstructDeployable(
|
||||
obj,
|
||||
dguid,
|
||||
pos,
|
||||
obj.Orientation,
|
||||
deletionType= if (obj.MountPoints.isEmpty) { 2 } else { 1 }
|
||||
)
|
||||
|
||||
case LocalResponse.EliminateDeployable(obj: ExplosiveDeployable, dguid, _, _)
|
||||
if obj.Destroyed || obj.Jammed || obj.Health == 0 =>
|
||||
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
|
||||
|
||||
case LocalResponse.EliminateDeployable(obj: ExplosiveDeployable, dguid, pos, effect) =>
|
||||
if (obj.Destroyed || obj.Jammed || obj.Health == 0) {
|
||||
sendResponse(ObjectDeleteMessage(dguid, 0))
|
||||
} else {
|
||||
obj.Destroyed = true
|
||||
DeconstructDeployable(obj, dguid, pos, obj.Orientation, effect)
|
||||
}
|
||||
obj.Destroyed = true
|
||||
DeconstructDeployable(obj, dguid, pos, obj.Orientation, effect)
|
||||
|
||||
case LocalResponse.EliminateDeployable(obj: TelepadDeployable, dguid, _, _) if obj.Active && obj.Destroyed =>
|
||||
//if active, deactivate
|
||||
obj.Active = false
|
||||
sendResponse(GenericObjectActionMessage(dguid, code=29))
|
||||
sendResponse(GenericObjectActionMessage(dguid, code=30))
|
||||
//standard deployable elimination behavior
|
||||
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
|
||||
|
||||
case LocalResponse.EliminateDeployable(obj: TelepadDeployable, dguid, pos, _) if obj.Active =>
|
||||
//if active, deactivate
|
||||
obj.Active = false
|
||||
sendResponse(GenericObjectActionMessage(dguid, code=29))
|
||||
sendResponse(GenericObjectActionMessage(dguid, code=30))
|
||||
//standard deployable elimination behavior
|
||||
obj.Destroyed = true
|
||||
DeconstructDeployable(obj, dguid, pos, obj.Orientation, deletionType=2)
|
||||
|
||||
case LocalResponse.EliminateDeployable(obj: TelepadDeployable, dguid, _, _) if obj.Destroyed =>
|
||||
//standard deployable elimination behavior
|
||||
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
|
||||
|
||||
case LocalResponse.EliminateDeployable(obj: TelepadDeployable, dguid, pos, _) =>
|
||||
//if active, deactivate
|
||||
if (obj.Active) {
|
||||
obj.Active = false
|
||||
sendResponse(GenericObjectActionMessage(dguid, 29))
|
||||
sendResponse(GenericObjectActionMessage(dguid, 30))
|
||||
}
|
||||
//standard deployable elimination behavior
|
||||
if (obj.Destroyed) {
|
||||
sendResponse(ObjectDeleteMessage(dguid, 0))
|
||||
} else {
|
||||
obj.Destroyed = true
|
||||
DeconstructDeployable(obj, dguid, pos, obj.Orientation, deletionType = 2)
|
||||
}
|
||||
obj.Destroyed = true
|
||||
DeconstructDeployable(obj, dguid, pos, obj.Orientation, deletionType=2)
|
||||
|
||||
case LocalResponse.EliminateDeployable(obj, dguid, _, _) if obj.Destroyed =>
|
||||
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
|
||||
|
||||
case LocalResponse.EliminateDeployable(obj, dguid, pos, effect) =>
|
||||
if (obj.Destroyed) {
|
||||
sendResponse(ObjectDeleteMessage(dguid, 0))
|
||||
} else {
|
||||
obj.Destroyed = true
|
||||
DeconstructDeployable(obj, dguid, pos, obj.Orientation, effect)
|
||||
}
|
||||
obj.Destroyed = true
|
||||
DeconstructDeployable(obj, dguid, pos, obj.Orientation, effect)
|
||||
|
||||
case LocalResponse.SendHackMessageHackCleared(target_guid, unk1, unk2) =>
|
||||
sendResponse(HackMessage(0, target_guid, guid, 0, unk1, HackState.HackCleared, unk2))
|
||||
case LocalResponse.SendHackMessageHackCleared(targetGuid, unk1, unk2) =>
|
||||
sendResponse(HackMessage(unk1=0, targetGuid, guid, progress=0, unk1, HackState.HackCleared, unk2))
|
||||
|
||||
case LocalResponse.HackObject(target_guid, unk1, unk2) =>
|
||||
HackObject(target_guid, unk1, unk2)
|
||||
case LocalResponse.HackObject(targetGuid, unk1, unk2) =>
|
||||
HackObject(targetGuid, unk1, unk2)
|
||||
|
||||
case LocalResponse.SendPlanetsideAttributeMessage(target_guid, attribute_number, attribute_value) =>
|
||||
SendPlanetsideAttributeMessage(target_guid, attribute_number, attribute_value)
|
||||
case LocalResponse.PlanetsideAttribute(targetGuid, attributeType, attributeValue) =>
|
||||
SendPlanetsideAttributeMessage(targetGuid, attributeType, attributeValue)
|
||||
|
||||
case LocalResponse.SendGenericObjectActionMessage(target_guid, action_number) =>
|
||||
sendResponse(GenericObjectActionMessage(target_guid, action_number))
|
||||
case LocalResponse.GenericObjectAction(targetGuid, actionNumber) =>
|
||||
sendResponse(GenericObjectActionMessage(targetGuid, actionNumber))
|
||||
|
||||
case LocalResponse.SendGenericActionMessage(action_number) =>
|
||||
sendResponse(GenericActionMessage(action_number))
|
||||
case LocalResponse.GenericActionMessage(actionNumber) =>
|
||||
sendResponse(GenericActionMessage(actionNumber))
|
||||
|
||||
case LocalResponse.SendChatMsg(msg) =>
|
||||
case LocalResponse.ChatMessage(msg) =>
|
||||
sendResponse(msg)
|
||||
|
||||
case LocalResponse.SendPacket(packet) =>
|
||||
|
|
@ -121,49 +131,43 @@ class SessionLocalHandlers(
|
|||
|
||||
case LocalResponse.LluSpawned(llu) =>
|
||||
// Create LLU on client
|
||||
sendResponse(
|
||||
ObjectCreateMessage(
|
||||
llu.Definition.ObjectId,
|
||||
llu.GUID,
|
||||
llu.Definition.Packet.ConstructorData(llu).get
|
||||
)
|
||||
)
|
||||
sendResponse(TriggerSoundMessage(TriggeredSound.LLUMaterialize, llu.Position, unk = 20, 0.8000001f))
|
||||
sendResponse(ObjectCreateMessage(
|
||||
llu.Definition.ObjectId,
|
||||
llu.GUID,
|
||||
llu.Definition.Packet.ConstructorData(llu).get
|
||||
))
|
||||
sendResponse(TriggerSoundMessage(TriggeredSound.LLUMaterialize, llu.Position, unk=20, volume=0.8000001f))
|
||||
|
||||
case LocalResponse.LluDespawned(lluGuid, position) =>
|
||||
sendResponse(TriggerSoundMessage(TriggeredSound.LLUDeconstruct, position, unk = 20, 0.8000001f))
|
||||
sendResponse(ObjectDeleteMessage(lluGuid, 0))
|
||||
sendResponse(TriggerSoundMessage(TriggeredSound.LLUDeconstruct, position, unk=20, volume=0.8000001f))
|
||||
sendResponse(ObjectDeleteMessage(lluGuid, unk1=0))
|
||||
// If the player was holding the LLU, remove it from their tracked special item slot
|
||||
sessionData.specialItemSlotGuid match {
|
||||
case Some(guid) if guid == lluGuid =>
|
||||
sessionData.specialItemSlotGuid = None
|
||||
player.Carrying = None
|
||||
case _ => ()
|
||||
sessionData.specialItemSlotGuid.collect { case guid if guid == lluGuid =>
|
||||
sessionData.specialItemSlotGuid = None
|
||||
player.Carrying = None
|
||||
}
|
||||
|
||||
case LocalResponse.ObjectDelete(object_guid, unk) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(ObjectDeleteMessage(object_guid, unk))
|
||||
}
|
||||
case LocalResponse.ObjectDelete(objectGuid, unk) if isNotSameTarget =>
|
||||
sendResponse(ObjectDeleteMessage(objectGuid, unk))
|
||||
|
||||
case LocalResponse.ProximityTerminalEffect(object_guid, true) =>
|
||||
sendResponse(ProximityTerminalUseMessage(PlanetSideGUID(0), object_guid, unk=true))
|
||||
sendResponse(ProximityTerminalUseMessage(Service.defaultPlayerGUID, object_guid, unk=true))
|
||||
|
||||
case LocalResponse.ProximityTerminalEffect(object_guid, false) =>
|
||||
sendResponse(ProximityTerminalUseMessage(PlanetSideGUID(0), object_guid, unk=false))
|
||||
sessionData.terminals.ForgetAllProximityTerminals(object_guid)
|
||||
case LocalResponse.ProximityTerminalEffect(objectGuid, false) =>
|
||||
sendResponse(ProximityTerminalUseMessage(Service.defaultPlayerGUID, objectGuid, unk=false))
|
||||
sessionData.terminals.ForgetAllProximityTerminals(objectGuid)
|
||||
|
||||
case LocalResponse.RouterTelepadMessage(msg) =>
|
||||
sendResponse(ChatMsg(ChatMessageType.UNK_229, wideContents=false, "", msg, None))
|
||||
sendResponse(ChatMsg(ChatMessageType.UNK_229, wideContents=false, recipient="", msg, note=None))
|
||||
|
||||
case LocalResponse.RouterTelepadTransport(passenger_guid, src_guid, dest_guid) =>
|
||||
sessionData.useRouterTelepadEffect(passenger_guid, src_guid, dest_guid)
|
||||
case LocalResponse.RouterTelepadTransport(passengerGuid, srcGuid, destGuid) =>
|
||||
sessionData.useRouterTelepadEffect(passengerGuid, srcGuid, destGuid)
|
||||
|
||||
case LocalResponse.SendResponse(msg) =>
|
||||
sendResponse(msg)
|
||||
|
||||
case LocalResponse.SetEmpire(object_guid, empire) =>
|
||||
sendResponse(SetEmpireMessage(object_guid, empire))
|
||||
case LocalResponse.SetEmpire(objectGuid, empire) =>
|
||||
sendResponse(SetEmpireMessage(objectGuid, empire))
|
||||
|
||||
case LocalResponse.ShuttleEvent(ev) =>
|
||||
val msg = OrbitalShuttleTimeMsg(
|
||||
|
|
@ -172,7 +176,7 @@ class SessionLocalHandlers(
|
|||
ev.t1,
|
||||
ev.t2,
|
||||
ev.t3,
|
||||
ev.pairs.map { case ((a, b), c) => PadAndShuttlePair(a, b, c) }
|
||||
pairs=ev.pairs.map { case ((a, b), c) => PadAndShuttlePair(a, b, c) }
|
||||
)
|
||||
sendResponse(msg)
|
||||
|
||||
|
|
@ -183,42 +187,32 @@ class SessionLocalHandlers(
|
|||
sendResponse(ObjectDetachMessage(pguid, sguid, pos, orient))
|
||||
|
||||
case LocalResponse.ShuttleState(sguid, pos, orient, state) =>
|
||||
sendResponse(VehicleStateMessage(sguid, 0, pos, orient, None, Some(state), 0, 0, 15, is_decelerating=false, is_cloaked=false))
|
||||
sendResponse(VehicleStateMessage(sguid, unk1=0, pos, orient, vel=None, Some(state), unk3=0, unk4=0, wheel_direction=15, is_decelerating=false, is_cloaked=false))
|
||||
|
||||
case LocalResponse.ToggleTeleportSystem(router, system_plan) =>
|
||||
sessionData.toggleTeleportSystem(router, system_plan)
|
||||
case LocalResponse.ToggleTeleportSystem(router, systemPlan) =>
|
||||
sessionData.toggleTeleportSystem(router, systemPlan)
|
||||
|
||||
case LocalResponse.TriggerEffect(target_guid, effect, effectInfo, triggerLocation) =>
|
||||
sendResponse(TriggerEffectMessage(target_guid, effect, effectInfo, triggerLocation))
|
||||
case LocalResponse.TriggerEffect(targetGuid, effect, effectInfo, triggerLocation) =>
|
||||
sendResponse(TriggerEffectMessage(targetGuid, effect, effectInfo, triggerLocation))
|
||||
|
||||
case LocalResponse.TriggerSound(sound, pos, unk, volume) =>
|
||||
sendResponse(TriggerSoundMessage(sound, pos, unk, volume))
|
||||
|
||||
case LocalResponse.UpdateForceDomeStatus(building_guid, activated) =>
|
||||
if (activated) {
|
||||
sendResponse(GenericObjectActionMessage(building_guid, 11))
|
||||
} else {
|
||||
sendResponse(GenericObjectActionMessage(building_guid, 12))
|
||||
}
|
||||
case LocalResponse.UpdateForceDomeStatus(buildingGuid, true) =>
|
||||
sendResponse(GenericObjectActionMessage(buildingGuid, 11))
|
||||
|
||||
case LocalResponse.RechargeVehicleWeapon(vehicle_guid, weapon_guid) =>
|
||||
if (tplayer_guid == guid) {
|
||||
continent.GUID(vehicle_guid) match {
|
||||
case Some(vehicle: MountableWeapons) =>
|
||||
vehicle.PassengerInSeat(player) match {
|
||||
case Some(seat_num: Int) =>
|
||||
vehicle.WeaponControlledFromSeat(seat_num) foreach {
|
||||
case weapon: Tool if weapon.GUID == weapon_guid =>
|
||||
sendResponse(InventoryStateMessage(weapon.AmmoSlot.Box.GUID, weapon.GUID, weapon.Magazine))
|
||||
case _ => ;
|
||||
}
|
||||
case _ => ;
|
||||
}
|
||||
case _ => ;
|
||||
case LocalResponse.UpdateForceDomeStatus(buildingGuid, false) =>
|
||||
sendResponse(GenericObjectActionMessage(buildingGuid, 12))
|
||||
|
||||
case LocalResponse.RechargeVehicleWeapon(vehicleGuid, weaponGuid) if resolvedPlayerGuid == guid =>
|
||||
continent.GUID(vehicleGuid)
|
||||
.collect { case vehicle: MountableWeapons => (vehicle, vehicle.PassengerInSeat(player)) }
|
||||
.collect { case (vehicle, Some(seat_num)) => vehicle.WeaponControlledFromSeat(seat_num) }
|
||||
.collect { case weapon: Tool if weapon.GUID == weaponGuid =>
|
||||
sendResponse(InventoryStateMessage(weapon.AmmoSlot.Box.GUID, weapon.GUID, weapon.Magazine))
|
||||
}
|
||||
}
|
||||
|
||||
case _ => ;
|
||||
case _ => ()
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -244,25 +238,25 @@ class SessionLocalHandlers(
|
|||
|
||||
/**
|
||||
* na
|
||||
* @param target_guid na
|
||||
* @param targetGuid na
|
||||
* @param unk1 na
|
||||
* @param unk2 na
|
||||
*/
|
||||
def HackObject(target_guid: PlanetSideGUID, unk1: Long, unk2: Long): Unit = {
|
||||
sendResponse(HackMessage(0, target_guid, PlanetSideGUID(0), 100, unk1, HackState.Hacked, unk2))
|
||||
def HackObject(targetGuid: PlanetSideGUID, unk1: Long, unk2: Long): Unit = {
|
||||
sendResponse(HackMessage(unk1=0, targetGuid, player_guid=Service.defaultPlayerGUID, progress=100, unk1, HackState.Hacked, unk2))
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a PlanetsideAttributeMessage packet to the client
|
||||
* @param target_guid The target of the attribute
|
||||
* @param attribute_number The attribute number
|
||||
* @param attribute_value The attribute value
|
||||
* @param targetGuid The target of the attribute
|
||||
* @param attributeType The attribute number
|
||||
* @param attributeValue The attribute value
|
||||
*/
|
||||
def SendPlanetsideAttributeMessage(
|
||||
target_guid: PlanetSideGUID,
|
||||
attribute_number: PlanetsideAttributeEnum,
|
||||
attribute_value: Long
|
||||
targetGuid: PlanetSideGUID,
|
||||
attributeType: PlanetsideAttributeEnum,
|
||||
attributeValue: Long
|
||||
): Unit = {
|
||||
sendResponse(PlanetsideAttributeMessage(target_guid, attribute_number, attribute_value))
|
||||
sendResponse(PlanetsideAttributeMessage(targetGuid, attributeType, attributeValue))
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -31,176 +31,241 @@ class SessionMountHandlers(
|
|||
*/
|
||||
def handle(tplayer: Player, reply: Mountable.Exchange): Unit = {
|
||||
reply match {
|
||||
case Mountable.CanMount(obj: ImplantTerminalMech, seat_number, _) =>
|
||||
case Mountable.CanMount(obj: ImplantTerminalMech, seatNumber, _) =>
|
||||
sessionData.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
|
||||
log.info(s"${player.Name} mounts an implant terminal")
|
||||
sessionData.terminals.CancelAllProximityUnits()
|
||||
MountingAction(tplayer, obj, seat_number)
|
||||
MountingAction(tplayer, obj, seatNumber)
|
||||
sessionData.keepAliveFunc = sessionData.keepAlivePersistence
|
||||
|
||||
case Mountable.CanMount(obj: Vehicle, seat_number, _) if obj.Definition == GlobalDefinitions.orbital_shuttle =>
|
||||
case Mountable.CanMount(obj: Vehicle, seatNumber, _)
|
||||
if obj.Definition == GlobalDefinitions.orbital_shuttle =>
|
||||
sessionData.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
|
||||
log.info(s"${player.Name} mounts the orbital shuttle")
|
||||
sessionData.terminals.CancelAllProximityUnits()
|
||||
MountingAction(tplayer, obj, seat_number)
|
||||
MountingAction(tplayer, obj, seatNumber)
|
||||
sessionData.keepAliveFunc = sessionData.keepAlivePersistence
|
||||
|
||||
case Mountable.CanMount(obj: Vehicle, seat_number, _) =>
|
||||
case Mountable.CanMount(obj: Vehicle, seatNumber, _)
|
||||
if obj.Definition == GlobalDefinitions.ant =>
|
||||
sessionData.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
|
||||
log.info(s"${player.Name} mounts the ${obj.Definition.Name} in ${
|
||||
obj.SeatPermissionGroup(seat_number) match {
|
||||
case Some(AccessPermissionGroup.Driver) => "the driver seat"
|
||||
case Some(seatType) => s"a $seatType seat (#$seat_number)"
|
||||
case None => "a seat"
|
||||
}
|
||||
}")
|
||||
log.info(s"${player.Name} mounts the driver seat of the ${obj.Definition.Name}")
|
||||
val obj_guid: PlanetSideGUID = obj.GUID
|
||||
sessionData.terminals.CancelAllProximityUnits()
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, 0, obj.Health))
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=0, obj.Health))
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, obj.Definition.shieldUiAttribute, obj.Shields))
|
||||
if (obj.Definition == GlobalDefinitions.ant) {
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, 45, obj.NtuCapacitorScaled))
|
||||
}
|
||||
if (obj.Definition.MaxCapacitor > 0) {
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, 113, obj.Capacitor))
|
||||
}
|
||||
if (seat_number == 0) {
|
||||
if (obj.Definition == GlobalDefinitions.quadstealth) {
|
||||
//wraith cloak state matches the cloak state of the driver
|
||||
//phantasm doesn't uncloak if the driver is uncloaked and no other vehicle cloaks
|
||||
obj.Cloaked = tplayer.Cloaked
|
||||
}
|
||||
sendResponse(GenericObjectActionMessage(obj_guid, 11))
|
||||
} else if (obj.WeaponControlledFromSeat(seat_number).isEmpty) {
|
||||
sessionData.keepAliveFunc = sessionData.keepAlivePersistence
|
||||
}
|
||||
sessionData.accessContainer(obj)
|
||||
sessionData.updateWeaponAtSeatPosition(obj, seat_number)
|
||||
MountingAction(tplayer, obj, seat_number)
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=45, obj.NtuCapacitorScaled))
|
||||
sendResponse(GenericObjectActionMessage(obj_guid, code=11))
|
||||
MountingAction(tplayer, obj, seatNumber)
|
||||
|
||||
case Mountable.CanMount(obj: FacilityTurret, seat_number, _) =>
|
||||
case Mountable.CanMount(obj: Vehicle, seatNumber, _)
|
||||
if obj.Definition == GlobalDefinitions.quadstealth =>
|
||||
sessionData.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
|
||||
if (!obj.isUpgrading) {
|
||||
log.info(s"${player.Name} mounts the ${obj.Definition.Name}")
|
||||
if (obj.Definition == GlobalDefinitions.vanu_sentry_turret) {
|
||||
obj.Zone.LocalEvents ! LocalServiceMessage(obj.Zone.id, LocalAction.SetEmpire(obj.GUID, player.Faction))
|
||||
}
|
||||
sendResponse(PlanetsideAttributeMessage(obj.GUID, 0, obj.Health))
|
||||
sessionData.updateWeaponAtSeatPosition(obj, seat_number)
|
||||
MountingAction(tplayer, obj, seat_number)
|
||||
} else {
|
||||
log.warn(
|
||||
s"MountVehicleMsg: ${tplayer.Name} wants to mount turret ${obj.GUID.guid}, but needs to wait until it finishes updating"
|
||||
)
|
||||
}
|
||||
log.info(s"${player.Name} mounts the driver seat of the ${obj.Definition.Name}")
|
||||
val obj_guid: PlanetSideGUID = obj.GUID
|
||||
sessionData.terminals.CancelAllProximityUnits()
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=0, obj.Health))
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, obj.Definition.shieldUiAttribute, obj.Shields))
|
||||
//exclusive to the wraith, cloak state matches the cloak state of the driver
|
||||
//phantasm doesn't uncloak if the driver is uncloaked and no other vehicle cloaks
|
||||
obj.Cloaked = tplayer.Cloaked
|
||||
sendResponse(GenericObjectActionMessage(obj_guid, code=11))
|
||||
sessionData.accessContainer(obj)
|
||||
MountingAction(tplayer, obj, seatNumber)
|
||||
|
||||
case Mountable.CanMount(obj: PlanetSideGameObject with WeaponTurret, seat_number, _) =>
|
||||
case Mountable.CanMount(obj: Vehicle, seatNumber, _)
|
||||
if seatNumber == 0 && obj.Definition.MaxCapacitor > 0 =>
|
||||
sessionData.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
|
||||
log.info(s"${player.Name} mounts the driver seat of the ${obj.Definition.Name}")
|
||||
val obj_guid: PlanetSideGUID = obj.GUID
|
||||
sessionData.terminals.CancelAllProximityUnits()
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=0, obj.Health))
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, obj.Definition.shieldUiAttribute, obj.Shields))
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=113, obj.Capacitor))
|
||||
sendResponse(GenericObjectActionMessage(obj_guid, code=11))
|
||||
sessionData.accessContainer(obj)
|
||||
sessionData.updateWeaponAtSeatPosition(obj, seatNumber)
|
||||
MountingAction(tplayer, obj, seatNumber)
|
||||
|
||||
case Mountable.CanMount(obj: Vehicle, seatNumber, _)
|
||||
if seatNumber == 0 =>
|
||||
sessionData.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
|
||||
log.info(s"${player.Name} mounts the driver seat of the ${obj.Definition.Name}")
|
||||
val obj_guid: PlanetSideGUID = obj.GUID
|
||||
sessionData.terminals.CancelAllProximityUnits()
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=0, obj.Health))
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, obj.Definition.shieldUiAttribute, obj.Shields))
|
||||
sendResponse(GenericObjectActionMessage(obj_guid, code=11))
|
||||
sessionData.accessContainer(obj)
|
||||
sessionData.updateWeaponAtSeatPosition(obj, seatNumber)
|
||||
MountingAction(tplayer, obj, seatNumber)
|
||||
|
||||
case Mountable.CanMount(obj: Vehicle, seatNumber, _)
|
||||
if obj.Definition.MaxCapacitor > 0 =>
|
||||
sessionData.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
|
||||
log.info(s"${player.Name} mounts ${
|
||||
obj.SeatPermissionGroup(seatNumber) match {
|
||||
case Some(seatType) => s"a $seatType seat (#$seatNumber)"
|
||||
case None => "a seat"
|
||||
}
|
||||
} of the ${obj.Definition.Name}")
|
||||
val obj_guid: PlanetSideGUID = obj.GUID
|
||||
sessionData.terminals.CancelAllProximityUnits()
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=0, obj.Health))
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, obj.Definition.shieldUiAttribute, obj.Shields))
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=113, obj.Capacitor))
|
||||
sessionData.accessContainer(obj)
|
||||
sessionData.updateWeaponAtSeatPosition(obj, seatNumber)
|
||||
sessionData.keepAliveFunc = sessionData.keepAlivePersistence
|
||||
MountingAction(tplayer, obj, seatNumber)
|
||||
|
||||
case Mountable.CanMount(obj: Vehicle, seatNumber, _) =>
|
||||
sessionData.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
|
||||
log.info(s"${player.Name} mounts the ${
|
||||
obj.SeatPermissionGroup(seatNumber) match {
|
||||
case Some(seatType) => s"a $seatType seat (#$seatNumber)"
|
||||
case None => "a seat"
|
||||
}
|
||||
} of the ${obj.Definition.Name}")
|
||||
val obj_guid: PlanetSideGUID = obj.GUID
|
||||
sessionData.terminals.CancelAllProximityUnits()
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=0, obj.Health))
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, obj.Definition.shieldUiAttribute, obj.Shields))
|
||||
sessionData.accessContainer(obj)
|
||||
sessionData.updateWeaponAtSeatPosition(obj, seatNumber)
|
||||
sessionData.keepAliveFunc = sessionData.keepAlivePersistence
|
||||
MountingAction(tplayer, obj, seatNumber)
|
||||
|
||||
case Mountable.CanMount(obj: FacilityTurret, seatNumber, _)
|
||||
if obj.Definition == GlobalDefinitions.vanu_sentry_turret =>
|
||||
sessionData.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
|
||||
log.info(s"${player.Name} mounts the ${obj.Definition.Name}")
|
||||
obj.Zone.LocalEvents ! LocalServiceMessage(obj.Zone.id, LocalAction.SetEmpire(obj.GUID, player.Faction))
|
||||
sendResponse(PlanetsideAttributeMessage(obj.GUID, attribute_type=0, obj.Health))
|
||||
sessionData.updateWeaponAtSeatPosition(obj, seatNumber)
|
||||
MountingAction(tplayer, obj, seatNumber)
|
||||
|
||||
case Mountable.CanMount(obj: FacilityTurret, seatNumber, _)
|
||||
if !obj.isUpgrading =>
|
||||
sessionData.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
|
||||
log.info(s"${player.Name} mounts the ${obj.Definition.Name}")
|
||||
sendResponse(PlanetsideAttributeMessage(obj.GUID, attribute_type=0, obj.Health))
|
||||
sessionData.updateWeaponAtSeatPosition(obj, seatNumber)
|
||||
MountingAction(tplayer, obj, seatNumber)
|
||||
|
||||
case Mountable.CanMount(obj: FacilityTurret, _, _) =>
|
||||
sessionData.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
|
||||
log.warn(
|
||||
s"MountVehicleMsg: ${tplayer.Name} wants to mount turret ${obj.GUID.guid}, but needs to wait until it finishes updating"
|
||||
)
|
||||
|
||||
case Mountable.CanMount(obj: PlanetSideGameObject with WeaponTurret, seatNumber, _) =>
|
||||
sessionData.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
|
||||
log.info(s"${player.Name} mounts the ${obj.Definition.asInstanceOf[BasicDefinition].Name}")
|
||||
sendResponse(PlanetsideAttributeMessage(obj.GUID, 0, obj.Health))
|
||||
sessionData.updateWeaponAtSeatPosition(obj, seat_number)
|
||||
MountingAction(tplayer, obj, seat_number)
|
||||
sendResponse(PlanetsideAttributeMessage(obj.GUID, attribute_type=0, obj.Health))
|
||||
sessionData.updateWeaponAtSeatPosition(obj, seatNumber)
|
||||
MountingAction(tplayer, obj, seatNumber)
|
||||
|
||||
case Mountable.CanMount(obj: Mountable, _, _) =>
|
||||
log.warn(s"MountVehicleMsg: $obj is some mountable object and nothing will happen for ${player.Name}")
|
||||
|
||||
case Mountable.CanDismount(obj: ImplantTerminalMech, seat_num, _) =>
|
||||
case Mountable.CanDismount(obj: ImplantTerminalMech, seatNum, _) =>
|
||||
log.info(s"${tplayer.Name} dismounts the implant terminal")
|
||||
DismountAction(tplayer, obj, seat_num)
|
||||
DismountAction(tplayer, obj, seatNum)
|
||||
|
||||
case Mountable.CanDismount(obj: Vehicle, seat_num, mount_point)
|
||||
if obj.Definition == GlobalDefinitions.orbital_shuttle =>
|
||||
case Mountable.CanDismount(obj: Vehicle, _, mountPoint)
|
||||
if obj.Definition == GlobalDefinitions.orbital_shuttle && obj.MountedIn.nonEmpty =>
|
||||
//dismount to hart lobby
|
||||
val pguid = player.GUID
|
||||
if (obj.MountedIn.nonEmpty) {
|
||||
//dismount to hart lobby
|
||||
log.info(s"${tplayer.Name} dismounts the orbital shuttle into the lobby")
|
||||
val sguid = obj.GUID
|
||||
val (pos, zang) = Vehicles.dismountShuttle(obj, mount_point)
|
||||
tplayer.Position = pos
|
||||
sendResponse(DelayedPathMountMsg(pguid, sguid, 60, u2=true))
|
||||
continent.LocalEvents ! LocalServiceMessage(
|
||||
continent.id,
|
||||
LocalAction.SendResponse(ObjectDetachMessage(sguid, pguid, pos, 0, 0, zang))
|
||||
)
|
||||
} else {
|
||||
log.info(s"${player.Name} is prepped for dropping")
|
||||
//get ready for orbital drop
|
||||
DismountAction(tplayer, obj, seat_num)
|
||||
continent.actor ! ZoneActor.RemoveFromBlockMap(player) //character doesn't need it
|
||||
//DismountAction(...) uses vehicle service, so use that service to coordinate the remainder of the messages
|
||||
continent.VehicleEvents ! VehicleServiceMessage(
|
||||
player.Name,
|
||||
VehicleAction.SendResponse(Service.defaultPlayerGUID, PlayerStasisMessage(pguid)) //the stasis message
|
||||
)
|
||||
//when the player dismounts, they will be positioned where the shuttle was when it disappeared in the sky
|
||||
//the player will fall to the ground and is perfectly vulnerable in this state
|
||||
//additionally, our player must exist in the current zone
|
||||
//having no in-game avatar target will throw us out of the map screen when deploying and cause softlock
|
||||
continent.VehicleEvents ! VehicleServiceMessage(
|
||||
player.Name,
|
||||
VehicleAction.SendResponse(
|
||||
Service.defaultPlayerGUID,
|
||||
PlayerStateShiftMessage(ShiftState(0, obj.Position, obj.Orientation.z, None)) //cower in the shuttle bay
|
||||
)
|
||||
)
|
||||
continent.VehicleEvents ! VehicleServiceMessage(
|
||||
continent.id,
|
||||
VehicleAction.SendResponse(pguid, GenericObjectActionMessage(pguid, 9)) //conceal the player
|
||||
)
|
||||
}
|
||||
log.info(s"${tplayer.Name} dismounts the orbital shuttle into the lobby")
|
||||
val sguid = obj.GUID
|
||||
val (pos, zang) = Vehicles.dismountShuttle(obj, mountPoint)
|
||||
tplayer.Position = pos
|
||||
sendResponse(DelayedPathMountMsg(pguid, sguid, u1=60, u2=true))
|
||||
continent.LocalEvents ! LocalServiceMessage(
|
||||
continent.id,
|
||||
LocalAction.SendResponse(ObjectDetachMessage(sguid, pguid, pos, roll=0, pitch=0, zang))
|
||||
)
|
||||
sessionData.keepAliveFunc = sessionData.zoning.NormalKeepAlive
|
||||
|
||||
case Mountable.CanDismount(obj: Vehicle, seat_num, _) if obj.Definition == GlobalDefinitions.droppod =>
|
||||
case Mountable.CanDismount(obj: Vehicle, seatNum, _)
|
||||
if obj.Definition == GlobalDefinitions.orbital_shuttle =>
|
||||
//get ready for orbital drop
|
||||
val pguid = player.GUID
|
||||
val events = continent.VehicleEvents
|
||||
log.info(s"${player.Name} is prepped for dropping")
|
||||
DismountAction(tplayer, obj, seatNum)
|
||||
continent.actor ! ZoneActor.RemoveFromBlockMap(player) //character doesn't need it
|
||||
//DismountAction(...) uses vehicle service, so use that service to coordinate the remainder of the messages
|
||||
events ! VehicleServiceMessage(
|
||||
player.Name,
|
||||
VehicleAction.SendResponse(Service.defaultPlayerGUID, PlayerStasisMessage(pguid)) //the stasis message
|
||||
)
|
||||
//when the player dismounts, they will be positioned where the shuttle was when it disappeared in the sky
|
||||
//the player will fall to the ground and is perfectly vulnerable in this state
|
||||
//additionally, our player must exist in the current zone
|
||||
//having no in-game avatar target will throw us out of the map screen when deploying and cause softlock
|
||||
events ! VehicleServiceMessage(
|
||||
player.Name,
|
||||
VehicleAction.SendResponse(
|
||||
Service.defaultPlayerGUID,
|
||||
PlayerStateShiftMessage(ShiftState(unk=0, obj.Position, obj.Orientation.z, vel=None)) //cower in the shuttle bay
|
||||
)
|
||||
)
|
||||
events ! VehicleServiceMessage(
|
||||
continent.id,
|
||||
VehicleAction.SendResponse(pguid, GenericObjectActionMessage(pguid, code=9)) //conceal the player
|
||||
)
|
||||
sessionData.keepAliveFunc = sessionData.zoning.NormalKeepAlive
|
||||
|
||||
case Mountable.CanDismount(obj: Vehicle, seatNum, _)
|
||||
if obj.Definition == GlobalDefinitions.droppod =>
|
||||
log.info(s"${tplayer.Name} has landed on ${continent.id}")
|
||||
sessionData.unaccessContainer(obj)
|
||||
DismountAction(tplayer, obj, seat_num)
|
||||
DismountAction(tplayer, obj, seatNum)
|
||||
obj.Actor ! Vehicle.Deconstruct()
|
||||
|
||||
case Mountable.CanDismount(obj: Vehicle, seat_num, _) =>
|
||||
val player_guid: PlanetSideGUID = tplayer.GUID
|
||||
if (player_guid == player.GUID) {
|
||||
//disembarking self
|
||||
log.info(s"${player.Name} dismounts the ${obj.Definition.Name}'s ${
|
||||
obj.SeatPermissionGroup(seat_num) match {
|
||||
case Some(AccessPermissionGroup.Driver) => "driver seat"
|
||||
case Some(seatType) => s"$seatType seat (#$seat_num)"
|
||||
case None => "seat"
|
||||
}
|
||||
}")
|
||||
sessionData.vehicles.ConditionalDriverVehicleControl(obj)
|
||||
sessionData.unaccessContainer(obj)
|
||||
DismountAction(tplayer, obj, seat_num)
|
||||
} else {
|
||||
continent.VehicleEvents ! VehicleServiceMessage(
|
||||
continent.id,
|
||||
VehicleAction.KickPassenger(player_guid, seat_num, unk2=true, obj.GUID)
|
||||
)
|
||||
}
|
||||
case Mountable.CanDismount(obj: Vehicle, seatNum, _)
|
||||
if tplayer.GUID == player.GUID =>
|
||||
//disembarking self
|
||||
log.info(s"${player.Name} dismounts the ${obj.Definition.Name}'s ${
|
||||
obj.SeatPermissionGroup(seatNum) match {
|
||||
case Some(AccessPermissionGroup.Driver) => "driver seat"
|
||||
case Some(seatType) => s"$seatType seat (#$seatNum)"
|
||||
case None => "seat"
|
||||
}
|
||||
}")
|
||||
sessionData.vehicles.ConditionalDriverVehicleControl(obj)
|
||||
sessionData.unaccessContainer(obj)
|
||||
DismountAction(tplayer, obj, seatNum)
|
||||
|
||||
case Mountable.CanDismount(obj: PlanetSideGameObject with WeaponTurret, seat_num, _) =>
|
||||
case Mountable.CanDismount(obj: Vehicle, seat_num, _) =>
|
||||
continent.VehicleEvents ! VehicleServiceMessage(
|
||||
continent.id,
|
||||
VehicleAction.KickPassenger(tplayer.GUID, seat_num, unk2=true, obj.GUID)
|
||||
)
|
||||
|
||||
case Mountable.CanDismount(obj: PlanetSideGameObject with WeaponTurret, seatNum, _) =>
|
||||
log.info(s"${tplayer.Name} dismounts a ${obj.Definition.asInstanceOf[ObjectDefinition].Name}")
|
||||
DismountAction(tplayer, obj, seat_num)
|
||||
DismountAction(tplayer, obj, seatNum)
|
||||
|
||||
case Mountable.CanDismount(obj: Mountable, _, _) =>
|
||||
log.warn(s"DismountVehicleMsg: $obj is some dismountable object but nothing will happen for ${player.Name}")
|
||||
|
||||
case Mountable.CanNotMount(obj: Vehicle, mount_point) =>
|
||||
log.warn(s"MountVehicleMsg: ${tplayer.Name} attempted to mount $obj's mount $mount_point, but was not allowed")
|
||||
obj.GetSeatFromMountPoint(mount_point) match {
|
||||
case Some(seatNum) if obj.SeatPermissionGroup(seatNum).contains(AccessPermissionGroup.Driver) =>
|
||||
case Mountable.CanNotMount(obj: Vehicle, mountPoint) =>
|
||||
log.warn(s"MountVehicleMsg: ${tplayer.Name} attempted to mount $obj's mount $mountPoint, but was not allowed")
|
||||
obj.GetSeatFromMountPoint(mountPoint).collect {
|
||||
case seatNum if obj.SeatPermissionGroup(seatNum).contains(AccessPermissionGroup.Driver) =>
|
||||
sendResponse(
|
||||
ChatMsg(ChatMessageType.CMT_OPEN, wideContents=false, "", "You are not the driver of this vehicle.", None)
|
||||
ChatMsg(ChatMessageType.CMT_OPEN, wideContents=false, recipient="", "You are not the driver of this vehicle.", note=None)
|
||||
)
|
||||
case _ =>
|
||||
}
|
||||
|
||||
case Mountable.CanNotMount(obj: Mountable, mount_point) =>
|
||||
log.warn(s"MountVehicleMsg: ${tplayer.Name} attempted to mount $obj's mount $mount_point, but was not allowed")
|
||||
case Mountable.CanNotMount(obj: Mountable, mountPoint) =>
|
||||
log.warn(s"MountVehicleMsg: ${tplayer.Name} attempted to mount $obj's mount $mountPoint, but was not allowed")
|
||||
|
||||
case Mountable.CanNotDismount(obj, seat_num) =>
|
||||
log.warn(
|
||||
s"DismountVehicleMsg: ${tplayer.Name} attempted to dismount $obj's mount $seat_num, but was not allowed"
|
||||
)
|
||||
case Mountable.CanNotDismount(obj, seatNum) =>
|
||||
log.warn(s"DismountVehicleMsg: ${tplayer.Name} attempted to dismount $obj's mount $seatNum, but was not allowed")
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -211,15 +276,15 @@ class SessionMountHandlers(
|
|||
* @param seatNum the mount into which the player is mounting
|
||||
*/
|
||||
def MountingAction(tplayer: Player, obj: PlanetSideGameObject with Mountable, seatNum: Int): Unit = {
|
||||
val player_guid: PlanetSideGUID = tplayer.GUID
|
||||
val obj_guid: PlanetSideGUID = obj.GUID
|
||||
val playerGuid: PlanetSideGUID = tplayer.GUID
|
||||
val objGuid: PlanetSideGUID = obj.GUID
|
||||
sessionData.playerActionsToCancel()
|
||||
avatarActor ! AvatarActor.DeactivateActiveImplants()
|
||||
avatarActor ! AvatarActor.SuspendStaminaRegeneration(3 seconds)
|
||||
sendResponse(ObjectAttachMessage(obj_guid, player_guid, seatNum))
|
||||
avatarActor ! AvatarActor.SuspendStaminaRegeneration(3.seconds)
|
||||
sendResponse(ObjectAttachMessage(objGuid, playerGuid, seatNum))
|
||||
continent.VehicleEvents ! VehicleServiceMessage(
|
||||
continent.id,
|
||||
VehicleAction.MountVehicle(player_guid, obj_guid, seatNum)
|
||||
VehicleAction.MountVehicle(playerGuid, objGuid, seatNum)
|
||||
)
|
||||
}
|
||||
|
||||
|
|
@ -230,17 +295,17 @@ class SessionMountHandlers(
|
|||
* @param seatNum the mount out of which which the player is disembarking
|
||||
*/
|
||||
def DismountAction(tplayer: Player, obj: PlanetSideGameObject with Mountable, seatNum: Int): Unit = {
|
||||
val player_guid: PlanetSideGUID = tplayer.GUID
|
||||
val playerGuid: PlanetSideGUID = tplayer.GUID
|
||||
sessionData.keepAliveFunc = sessionData.zoning.NormalKeepAlive
|
||||
val bailType = if (tplayer.BailProtection) {
|
||||
BailType.Bailed
|
||||
} else {
|
||||
BailType.Normal
|
||||
}
|
||||
sendResponse(DismountVehicleMsg(player_guid, bailType, wasKickedByDriver = false))
|
||||
sendResponse(DismountVehicleMsg(playerGuid, bailType, wasKickedByDriver = false))
|
||||
continent.VehicleEvents ! VehicleServiceMessage(
|
||||
continent.id,
|
||||
VehicleAction.DismountVehicle(player_guid, bailType, unk2=false)
|
||||
VehicleAction.DismountVehicle(playerGuid, bailType, unk2=false)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -28,31 +28,31 @@ class SessionTerminalHandlers(
|
|||
/* packets */
|
||||
|
||||
def handleItemTransaction(pkt: ItemTransactionMessage): Unit = {
|
||||
val ItemTransactionMessage(terminalGuid, _, _, _, _, _) = pkt
|
||||
val ItemTransactionMessage(terminalGuid, transactionType, _, itemName, _, _) = pkt
|
||||
continent.GUID(terminalGuid) match {
|
||||
case Some(term: Terminal) =>
|
||||
if (lastTerminalOrderFulfillment) {
|
||||
log.trace(s"ItemTransactionMessage: ${player.Name} is submitting an order")
|
||||
lastTerminalOrderFulfillment = false
|
||||
sessionData.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
|
||||
term.Actor ! Terminal.Request(player, pkt)
|
||||
}
|
||||
case Some(obj: PlanetSideGameObject) =>
|
||||
log.error(s"ItemTransaction: $obj is not a terminal, ${player.Name}")
|
||||
case Some(term: Terminal) if lastTerminalOrderFulfillment =>
|
||||
log.info(s"${player.Name} is submitting an order - $transactionType of $itemName")
|
||||
lastTerminalOrderFulfillment = false
|
||||
sessionData.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
|
||||
term.Actor ! Terminal.Request(player, pkt)
|
||||
case Some(_: Terminal) =>
|
||||
log.warn(s"Please Wait until your previous order has been fulfilled, ${player.Name}")
|
||||
case Some(obj) =>
|
||||
log.error(s"ItemTransaction: ${obj.Definition.Name} is not a terminal, ${player.Name}")
|
||||
case _ =>
|
||||
log.error(s"ItemTransaction: $terminalGuid does not exist, ${player.Name}")
|
||||
log.error(s"ItemTransaction: entity with guid=${terminalGuid.guid} does not exist, ${player.Name}")
|
||||
}
|
||||
}
|
||||
|
||||
def handleProximityTerminalUse(pkt: ProximityTerminalUseMessage): Unit = {
|
||||
val ProximityTerminalUseMessage(_, object_guid, _) = pkt
|
||||
continent.GUID(object_guid) match {
|
||||
val ProximityTerminalUseMessage(_, objectGuid, _) = pkt
|
||||
continent.GUID(objectGuid) match {
|
||||
case Some(obj: Terminal with ProximityUnit) =>
|
||||
HandleProximityTerminalUse(obj)
|
||||
case Some(obj) =>
|
||||
log.warn(s"ProximityTerminalUse: $obj does not have proximity effects for ${player.Name}")
|
||||
log.warn(s"ProximityTerminalUse: ${obj.Definition.Name} guid=${objectGuid.guid} is not ready to implement proximity effects")
|
||||
case None =>
|
||||
log.error(s"ProximityTerminalUse: ${player.Name} can not find an object with guid $object_guid")
|
||||
log.error(s"ProximityTerminalUse: ${player.Name} can not find an object with guid ${objectGuid.guid}")
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -60,26 +60,27 @@ class SessionTerminalHandlers(
|
|||
|
||||
/**
|
||||
* na
|
||||
*
|
||||
* @param tplayer na
|
||||
* @param msg na
|
||||
* @param order na
|
||||
*/
|
||||
def handle(tplayer: Player, msg: ItemTransactionMessage, order: Terminal.Exchange): Unit = {
|
||||
order match {
|
||||
case Terminal.BuyEquipment(item)
|
||||
if tplayer.avatar.purchaseCooldown(item.Definition).nonEmpty =>
|
||||
lastTerminalOrderFulfillment = true
|
||||
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, TransactionType.Buy, success = false))
|
||||
|
||||
case Terminal.BuyEquipment(item) =>
|
||||
tplayer.avatar.purchaseCooldown(item.Definition) match {
|
||||
case Some(_) =>
|
||||
lastTerminalOrderFulfillment = true
|
||||
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, TransactionType.Buy, success = false))
|
||||
case None =>
|
||||
avatarActor ! AvatarActor.UpdatePurchaseTime(item.Definition)
|
||||
TaskWorkflow.execute(BuyNewEquipmentPutInInventory(
|
||||
continent.GUID(tplayer.VehicleSeated) match { case Some(v: Vehicle) => v; case _ => player },
|
||||
tplayer,
|
||||
msg.terminal_guid
|
||||
)(item))
|
||||
}
|
||||
avatarActor ! AvatarActor.UpdatePurchaseTime(item.Definition)
|
||||
TaskWorkflow.execute(BuyNewEquipmentPutInInventory(
|
||||
continent.GUID(tplayer.VehicleSeated) match {
|
||||
case Some(v: Vehicle) => v
|
||||
case _ => player
|
||||
},
|
||||
tplayer,
|
||||
msg.terminal_guid
|
||||
)(item))
|
||||
|
||||
case Terminal.SellEquipment() =>
|
||||
SellEquipmentFromInventory(tplayer, tplayer, msg.terminal_guid)(Player.FreeHandSlot)
|
||||
|
|
@ -100,77 +101,75 @@ class SessionTerminalHandlers(
|
|||
avatarActor ! AvatarActor.SellImplant(msg.terminal_guid, implant)
|
||||
lastTerminalOrderFulfillment = true
|
||||
|
||||
case Terminal.BuyVehicle(vehicle, weapons, trunk) =>
|
||||
tplayer.avatar.purchaseCooldown(vehicle.Definition) match {
|
||||
case Some(_) =>
|
||||
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, TransactionType.Buy, success = false))
|
||||
case None =>
|
||||
continent.map.terminalToSpawnPad
|
||||
.find { case (termid, _) => termid == msg.terminal_guid.guid }
|
||||
.collect {
|
||||
case (a: Int, b: Int) => (continent.GUID(a), continent.GUID(b))
|
||||
case _ => (None, None)
|
||||
}
|
||||
.get match {
|
||||
case (Some(term: Terminal), Some(pad: VehicleSpawnPad)) =>
|
||||
avatarActor ! AvatarActor.UpdatePurchaseTime(vehicle.Definition)
|
||||
vehicle.Faction = tplayer.Faction
|
||||
vehicle.Position = pad.Position
|
||||
vehicle.Orientation = pad.Orientation + Vector3.z(pad.Definition.VehicleCreationZOrientOffset)
|
||||
//default loadout, weapons
|
||||
val vWeapons = vehicle.Weapons
|
||||
weapons.foreach(entry => {
|
||||
vWeapons.get(entry.start) match {
|
||||
case Some(slot) =>
|
||||
entry.obj.Faction = tplayer.Faction
|
||||
slot.Equipment = None
|
||||
slot.Equipment = entry.obj
|
||||
case None =>
|
||||
log.warn(
|
||||
s"BuyVehicle: ${player.Name} tries to apply default loadout to $vehicle on spawn, but can not find a mounted weapon for ${entry.start}"
|
||||
)
|
||||
}
|
||||
})
|
||||
//default loadout, trunk
|
||||
val vTrunk = vehicle.Trunk
|
||||
vTrunk.Clear()
|
||||
trunk.foreach(entry => {
|
||||
entry.obj.Faction = tplayer.Faction
|
||||
vTrunk.InsertQuickly(entry.start, entry.obj)
|
||||
})
|
||||
TaskWorkflow.execute(registerVehicleFromSpawnPad(vehicle, pad, term))
|
||||
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, TransactionType.Buy, success = true))
|
||||
if (GlobalDefinitions.isBattleFrameVehicle(vehicle.Definition)) {
|
||||
sendResponse(UnuseItemMessage(player.GUID, msg.terminal_guid))
|
||||
}
|
||||
case _ =>
|
||||
log.error(
|
||||
s"${tplayer.Name} wanted to spawn a vehicle, but there was no spawn pad associated with terminal ${msg.terminal_guid} to accept it"
|
||||
)
|
||||
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, TransactionType.Buy, success = false))
|
||||
}
|
||||
}
|
||||
case Terminal.BuyVehicle(vehicle, _, _)
|
||||
if tplayer.avatar.purchaseCooldown(vehicle.Definition).nonEmpty =>
|
||||
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, TransactionType.Buy, success = false))
|
||||
lastTerminalOrderFulfillment = true
|
||||
|
||||
case Terminal.NoDeal() =>
|
||||
val order: String = if (msg == null) {
|
||||
"missing order"
|
||||
} else {
|
||||
s"${msg.transaction_type} order"
|
||||
case Terminal.BuyVehicle(vehicle, weapons, trunk) =>
|
||||
continent.map.terminalToSpawnPad
|
||||
.find { case (termid, _) => termid == msg.terminal_guid.guid }
|
||||
.map { case (a: Int, b: Int) => (continent.GUID(a), continent.GUID(b)) }
|
||||
.collect { case (Some(term: Terminal), Some(pad: VehicleSpawnPad)) =>
|
||||
avatarActor ! AvatarActor.UpdatePurchaseTime(vehicle.Definition)
|
||||
vehicle.Faction = tplayer.Faction
|
||||
vehicle.Position = pad.Position
|
||||
vehicle.Orientation = pad.Orientation + Vector3.z(pad.Definition.VehicleCreationZOrientOffset)
|
||||
//default loadout, weapons
|
||||
val vWeapons = vehicle.Weapons
|
||||
weapons.foreach { entry =>
|
||||
vWeapons.get(entry.start) match {
|
||||
case Some(slot) =>
|
||||
entry.obj.Faction = tplayer.Faction
|
||||
slot.Equipment = None
|
||||
slot.Equipment = entry.obj
|
||||
case None =>
|
||||
log.warn(
|
||||
s"BuyVehicle: ${player.Name} tries to apply default loadout to $vehicle on spawn, but can not find a mounted weapon for ${entry.start}"
|
||||
)
|
||||
}
|
||||
}
|
||||
//default loadout, trunk
|
||||
val vTrunk = vehicle.Trunk
|
||||
vTrunk.Clear()
|
||||
trunk.foreach { entry =>
|
||||
entry.obj.Faction = tplayer.Faction
|
||||
vTrunk.InsertQuickly(entry.start, entry.obj)
|
||||
}
|
||||
TaskWorkflow.execute(registerVehicleFromSpawnPad(vehicle, pad, term))
|
||||
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, TransactionType.Buy, success = true))
|
||||
if (GlobalDefinitions.isBattleFrameVehicle(vehicle.Definition)) {
|
||||
sendResponse(UnuseItemMessage(player.GUID, msg.terminal_guid))
|
||||
}
|
||||
}.orElse {
|
||||
log.error(
|
||||
s"${tplayer.Name} wanted to spawn a vehicle, but there was no spawn pad associated with terminal ${msg.terminal_guid} to accept it"
|
||||
)
|
||||
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, TransactionType.Buy, success = false))
|
||||
None
|
||||
}
|
||||
log.warn(s"NoDeal: ${tplayer.Name} made a request but the terminal rejected the $order")
|
||||
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, msg.transaction_type, success = false))
|
||||
|
||||
case Terminal.NoDeal() if msg != null =>
|
||||
val transaction = msg.transaction_type
|
||||
log.warn(s"NoDeal: ${tplayer.Name} made a request but the terminal rejected the ${transaction.toString} order")
|
||||
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, transaction, success = false))
|
||||
lastTerminalOrderFulfillment = true
|
||||
|
||||
case _ =>
|
||||
val transaction = msg.transaction_type
|
||||
log.warn(s"n/a: ${tplayer.Name} made a $transaction request but terminal#${msg.terminal_guid.guid} is missing or wrong")
|
||||
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, transaction, success = false))
|
||||
val terminal = msg.terminal_guid.guid
|
||||
continent.GUID(terminal) match {
|
||||
case Some(term: Terminal) =>
|
||||
log.warn(s"NoDeal?: ${tplayer.Name} made a request but the ${term.Definition.Name}#$terminal rejected the missing order")
|
||||
case Some(_) =>
|
||||
log.warn(s"NoDeal?: ${tplayer.Name} made a request to a non-terminal entity#$terminal")
|
||||
case None =>
|
||||
log.warn(s"NoDeal?: ${tplayer.Name} made a request to a missing entity#$terminal")
|
||||
}
|
||||
lastTerminalOrderFulfillment = true
|
||||
}
|
||||
}
|
||||
|
||||
/* */
|
||||
/* support */
|
||||
|
||||
/**
|
||||
* Construct tasking that adds a completed and registered vehicle into the scene.
|
||||
|
|
@ -209,7 +208,7 @@ class SessionTerminalHandlers(
|
|||
val term_guid = terminal.GUID
|
||||
val targets = FindProximityUnitTargetsInScope(terminal)
|
||||
val currentTargets = terminal.Targets
|
||||
targets.foreach(target => {
|
||||
targets.foreach { target =>
|
||||
if (!currentTargets.contains(target)) {
|
||||
StartUsingProximityUnit(terminal, target)
|
||||
} else if (targets.isEmpty) {
|
||||
|
|
@ -217,7 +216,7 @@ class SessionTerminalHandlers(
|
|||
s"HandleProximityTerminalUse: ${player.Name} could not find valid targets to give to proximity unit ${terminal.Definition.Name}@${term_guid.guid}"
|
||||
)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -226,7 +225,7 @@ class SessionTerminalHandlers(
|
|||
* @return na
|
||||
*/
|
||||
def FindProximityUnitTargetsInScope(terminal: Terminal with ProximityUnit): Seq[PlanetSideGameObject] = {
|
||||
terminal.Definition.asInstanceOf[ProximityDefinition].TargetValidation.keySet collect {
|
||||
terminal.Definition.asInstanceOf[ProximityDefinition].TargetValidation.keySet.collect {
|
||||
case EffectTarget.Category.Player => Some(player)
|
||||
case EffectTarget.Category.Vehicle | EffectTarget.Category.Aircraft => continent.GUID(player.VehicleSeated)
|
||||
} collect {
|
||||
|
|
@ -241,7 +240,6 @@ class SessionTerminalHandlers(
|
|||
*/
|
||||
def StartUsingProximityUnit(terminal: Terminal with ProximityUnit, target: PlanetSideGameObject): Unit = {
|
||||
val term_guid = terminal.GUID
|
||||
//log.trace(s"StartUsingProximityUnit: ${player.Name} wants to use ${terminal.Definition.Name}@${term_guid.guid} on $target")
|
||||
if (player.isAlive) {
|
||||
target match {
|
||||
case _: Player =>
|
||||
|
|
@ -256,7 +254,7 @@ class SessionTerminalHandlers(
|
|||
terminal.Definition match {
|
||||
case GlobalDefinitions.adv_med_terminal | GlobalDefinitions.medical_terminal =>
|
||||
usingMedicalTerminal = Some(term_guid)
|
||||
case _ => ;
|
||||
case _ => ()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -269,7 +267,7 @@ class SessionTerminalHandlers(
|
|||
*/
|
||||
def StopUsingProximityUnit(terminal: Terminal with ProximityUnit): Unit = {
|
||||
FindProximityUnitTargetsInScope(terminal).foreach { target =>
|
||||
LocalStopUsingProximityUnit(terminal, target)
|
||||
LocalStopUsingProximityUnit(terminal)
|
||||
terminal.Actor ! CommonMessages.Unuse(player, Some(target))
|
||||
}
|
||||
}
|
||||
|
|
@ -282,11 +280,8 @@ class SessionTerminalHandlers(
|
|||
* Other sorts of proximity-based units are put on a timer.
|
||||
* @param terminal the proximity-based unit
|
||||
*/
|
||||
def LocalStopUsingProximityUnit(terminal: Terminal with ProximityUnit, target: PlanetSideGameObject): Unit = {
|
||||
val term_guid = terminal.GUID
|
||||
if (usingMedicalTerminal.contains(term_guid)) {
|
||||
usingMedicalTerminal = None
|
||||
}
|
||||
def LocalStopUsingProximityUnit(terminal: Terminal with ProximityUnit): Unit = {
|
||||
ForgetAllProximityTerminals(terminal.GUID)
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -296,21 +291,31 @@ class SessionTerminalHandlers(
|
|||
* @see `postStop`
|
||||
*/
|
||||
def CancelAllProximityUnits(): Unit = {
|
||||
continent.GUID(usingMedicalTerminal) match {
|
||||
case Some(terminal: Terminal with ProximityUnit) =>
|
||||
usingMedicalTerminal.foreach { CancelAllProximityUnits }
|
||||
}
|
||||
|
||||
/**
|
||||
* Cease all current interactions with proximity-based units.
|
||||
* Pair with `PlayerActionsToCancel`, except when logging out (stopping).
|
||||
* This operations may invoke callback messages.
|
||||
* @param guid globally unique identifier for a proximity terminal
|
||||
* @see `postStop`
|
||||
*/
|
||||
def CancelAllProximityUnits(guid: PlanetSideGUID): Unit = {
|
||||
continent.GUID(guid).collect {
|
||||
case terminal: Terminal with ProximityUnit =>
|
||||
FindProximityUnitTargetsInScope(terminal).foreach(target =>
|
||||
terminal.Actor ! CommonMessages.Unuse(player, Some(target))
|
||||
)
|
||||
ForgetAllProximityTerminals(usingMedicalTerminal.get)
|
||||
case _ => ;
|
||||
ForgetAllProximityTerminals(guid)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* na
|
||||
*/
|
||||
def ForgetAllProximityTerminals(term_guid: PlanetSideGUID): Unit = {
|
||||
if (usingMedicalTerminal.contains(term_guid)) {
|
||||
def ForgetAllProximityTerminals(termGuid: PlanetSideGUID): Unit = {
|
||||
if (usingMedicalTerminal.contains(termGuid)) {
|
||||
usingMedicalTerminal = None
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ package net.psforever.actors.session.support
|
|||
|
||||
import akka.actor.{ActorContext, ActorRef, typed}
|
||||
import net.psforever.actors.session.AvatarActor
|
||||
import net.psforever.objects.equipment.{JammableMountedWeapons, JammableUnit}
|
||||
import net.psforever.objects.equipment.{Equipment, JammableMountedWeapons, JammableUnit}
|
||||
import net.psforever.objects.guid.{GUIDTask, TaskWorkflow}
|
||||
import net.psforever.objects.serverobject.mount.Mountable
|
||||
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
|
||||
|
|
@ -31,153 +31,34 @@ class SessionVehicleHandlers(
|
|||
* @param reply na
|
||||
*/
|
||||
def handle(toChannel: String, guid: PlanetSideGUID, reply: VehicleResponse.Response): Unit = {
|
||||
val tplayer_guid = if (player.HasGUID) player.GUID else PlanetSideGUID(0)
|
||||
val resolvedPlayerGuid = if (player.HasGUID) {
|
||||
player.GUID
|
||||
} else {
|
||||
Service.defaultPlayerGUID
|
||||
}
|
||||
val isNotSameTarget = resolvedPlayerGuid != guid
|
||||
reply match {
|
||||
case VehicleResponse.AttachToRails(vehicle_guid, pad_guid) =>
|
||||
sendResponse(ObjectAttachMessage(pad_guid, vehicle_guid, 3))
|
||||
|
||||
case VehicleResponse.ChildObjectState(object_guid, pitch, yaw) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(ChildObjectStateMessage(object_guid, pitch, yaw))
|
||||
}
|
||||
|
||||
case VehicleResponse.ConcealPlayer(player_guid) =>
|
||||
sendResponse(GenericObjectActionMessage(player_guid, 9))
|
||||
|
||||
case VehicleResponse.DismountVehicle(bailType, wasKickedByDriver) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(DismountVehicleMsg(guid, bailType, wasKickedByDriver))
|
||||
}
|
||||
|
||||
case VehicleResponse.DeployRequest(object_guid, state, unk1, unk2, pos) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(DeployRequestMessage(guid, object_guid, state, unk1, unk2, pos))
|
||||
}
|
||||
|
||||
case VehicleResponse.DetachFromRails(vehicle_guid, pad_guid, pad_position, pad_orientation_z) =>
|
||||
val pad = continent.GUID(pad_guid).get.asInstanceOf[VehicleSpawnPad].Definition
|
||||
sendResponse(
|
||||
ObjectDetachMessage(
|
||||
pad_guid,
|
||||
vehicle_guid,
|
||||
pad_position + Vector3.z(pad.VehicleCreationZOffset),
|
||||
pad_orientation_z + pad.VehicleCreationZOrientOffset
|
||||
)
|
||||
)
|
||||
|
||||
case VehicleResponse.EquipmentInSlot(pkt) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(pkt)
|
||||
}
|
||||
|
||||
case VehicleResponse.FrameVehicleState(vguid, u1, pos, oient, vel, u2, u3, u4, is_crouched, u6, u7, u8, u9, uA) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(FrameVehicleStateMessage(vguid, u1, pos, oient, vel, u2, u3, u4, is_crouched, u6, u7, u8, u9, uA))
|
||||
}
|
||||
|
||||
case VehicleResponse.GenericObjectAction(object_guid, action) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(GenericObjectActionMessage(object_guid, action))
|
||||
}
|
||||
|
||||
case VehicleResponse.HitHint(source_guid) =>
|
||||
if (player.isAlive) {
|
||||
sendResponse(HitHint(source_guid, player.GUID))
|
||||
}
|
||||
|
||||
case VehicleResponse.InventoryState(obj, parent_guid, start, con_data) =>
|
||||
if (tplayer_guid != guid) {
|
||||
//TODO prefer ObjectDetachMessage, but how to force ammo pools to update properly?
|
||||
val obj_guid = obj.GUID
|
||||
sendResponse(ObjectDeleteMessage(obj_guid, 0))
|
||||
sendResponse(
|
||||
ObjectCreateDetailedMessage(
|
||||
obj.Definition.ObjectId,
|
||||
obj_guid,
|
||||
ObjectCreateMessageParent(parent_guid, start),
|
||||
con_data
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
case VehicleResponse.KickPassenger(_, wasKickedByDriver, vehicle_guid) =>
|
||||
//seat number (first field) seems to be correct if passenger is kicked manually by driver
|
||||
//but always seems to return 4 if user is kicked by mount permissions changing
|
||||
sendResponse(DismountVehicleMsg(guid, BailType.Kicked, wasKickedByDriver))
|
||||
if (tplayer_guid == guid) {
|
||||
val typeOfRide = continent.GUID(vehicle_guid) match {
|
||||
case Some(obj: Vehicle) =>
|
||||
sessionData.unaccessContainer(obj)
|
||||
s"the ${obj.Definition.Name}'s seat by ${obj.OwnerName.getOrElse("the pilot")}"
|
||||
case _ =>
|
||||
s"${player.Sex.possessive} ride"
|
||||
}
|
||||
log.info(s"${player.Name} has been kicked from $typeOfRide!")
|
||||
}
|
||||
|
||||
case VehicleResponse.InventoryState2(obj_guid, parent_guid, value) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(InventoryStateMessage(obj_guid, 0, parent_guid, value))
|
||||
}
|
||||
|
||||
case VehicleResponse.LoadVehicle(vehicle, vtype, vguid, vdata) =>
|
||||
//this is not be suitable for vehicles with people who are seated in it before it spawns (if that is possible)
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(ObjectCreateMessage(vtype, vguid, vdata))
|
||||
Vehicles.ReloadAccessPermissions(vehicle, player.Name)
|
||||
}
|
||||
|
||||
case VehicleResponse.MountVehicle(vehicle_guid, seat) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(ObjectAttachMessage(vehicle_guid, guid, seat))
|
||||
}
|
||||
|
||||
case VehicleResponse.ObjectDelete(itemGuid) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(ObjectDeleteMessage(itemGuid, 0))
|
||||
}
|
||||
|
||||
case VehicleResponse.Ownership(vehicleGuid) =>
|
||||
if (tplayer_guid == guid) { // Only the player that owns this vehicle needs the ownership packet
|
||||
avatarActor ! AvatarActor.SetVehicle(Some(vehicleGuid))
|
||||
sendResponse(PlanetsideAttributeMessage(tplayer_guid, 21, vehicleGuid))
|
||||
}
|
||||
|
||||
case VehicleResponse.PlanetsideAttribute(vehicle_guid, attribute_type, attribute_value) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(PlanetsideAttributeMessage(vehicle_guid, attribute_type, attribute_value))
|
||||
}
|
||||
|
||||
case VehicleResponse.ResetSpawnPad(pad_guid) =>
|
||||
sendResponse(GenericObjectActionMessage(pad_guid, 23))
|
||||
|
||||
case VehicleResponse.RevealPlayer(player_guid) =>
|
||||
sendResponse(GenericObjectActionMessage(player_guid, 10))
|
||||
|
||||
case VehicleResponse.SeatPermissions(vehicle_guid, seat_group, permission) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(PlanetsideAttributeMessage(vehicle_guid, seat_group, permission))
|
||||
}
|
||||
|
||||
case VehicleResponse.StowEquipment(vehicle_guid, slot, item_type, item_guid, item_data) =>
|
||||
if (tplayer_guid != guid) {
|
||||
//TODO prefer ObjectAttachMessage, but how to force ammo pools to update properly?
|
||||
sendResponse(
|
||||
ObjectCreateDetailedMessage(item_type, item_guid, ObjectCreateMessageParent(vehicle_guid, slot), item_data)
|
||||
)
|
||||
}
|
||||
|
||||
case VehicleResponse.UnloadVehicle(_, vehicle_guid) =>
|
||||
sendResponse(ObjectDeleteMessage(vehicle_guid, 0))
|
||||
|
||||
case VehicleResponse.UnstowEquipment(item_guid) =>
|
||||
if (tplayer_guid != guid) {
|
||||
//TODO prefer ObjectDetachMessage, but how to force ammo pools to update properly?
|
||||
sendResponse(ObjectDeleteMessage(item_guid, 0))
|
||||
}
|
||||
case VehicleResponse.VehicleState(
|
||||
vehicleGuid,
|
||||
unk1,
|
||||
pos,
|
||||
orient,
|
||||
vel,
|
||||
unk2,
|
||||
unk3,
|
||||
unk4,
|
||||
wheelDirection,
|
||||
unk5,
|
||||
unk6
|
||||
) if isNotSameTarget && player.VehicleSeated.contains(vehicleGuid) =>
|
||||
//player who is also in the vehicle (not driver)
|
||||
sendResponse(VehicleStateMessage(vehicleGuid, unk1, pos, orient, vel, unk2, unk3, unk4, wheelDirection, unk5, unk6))
|
||||
player.Position = pos
|
||||
player.Orientation = orient
|
||||
player.Velocity = vel
|
||||
|
||||
case VehicleResponse.VehicleState(
|
||||
vehicle_guid,
|
||||
vehicleGuid,
|
||||
unk1,
|
||||
pos,
|
||||
ang,
|
||||
|
|
@ -185,58 +66,190 @@ class SessionVehicleHandlers(
|
|||
unk2,
|
||||
unk3,
|
||||
unk4,
|
||||
wheel_direction,
|
||||
wheelDirection,
|
||||
unk5,
|
||||
unk6
|
||||
) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sendResponse(
|
||||
VehicleStateMessage(vehicle_guid, unk1, pos, ang, vel, unk2, unk3, unk4, wheel_direction, unk5, unk6)
|
||||
)
|
||||
if (player.VehicleSeated.contains(vehicle_guid)) {
|
||||
player.Position = pos
|
||||
}
|
||||
}
|
||||
) if isNotSameTarget =>
|
||||
//player who is watching the vehicle from the outside
|
||||
sendResponse(VehicleStateMessage(vehicleGuid, unk1, pos, ang, vel, unk2, unk3, unk4, wheelDirection, unk5, unk6))
|
||||
|
||||
case VehicleResponse.ChildObjectState(objectGuid, pitch, yaw) if isNotSameTarget =>
|
||||
sendResponse(ChildObjectStateMessage(objectGuid, pitch, yaw))
|
||||
|
||||
case VehicleResponse.FrameVehicleState(vguid, u1, pos, oient, vel, u2, u3, u4, is_crouched, u6, u7, u8, u9, uA)
|
||||
if isNotSameTarget =>
|
||||
sendResponse(FrameVehicleStateMessage(vguid, u1, pos, oient, vel, u2, u3, u4, is_crouched, u6, u7, u8, u9, uA))
|
||||
|
||||
case VehicleResponse.DismountVehicle(bailType, wasKickedByDriver) if isNotSameTarget =>
|
||||
sendResponse(DismountVehicleMsg(guid, bailType, wasKickedByDriver))
|
||||
|
||||
case VehicleResponse.MountVehicle(vehicleGuid, seat) if isNotSameTarget =>
|
||||
sendResponse(ObjectAttachMessage(vehicleGuid, guid, seat))
|
||||
|
||||
case VehicleResponse.DeployRequest(objectGuid, state, unk1, unk2, pos) if isNotSameTarget =>
|
||||
sendResponse(DeployRequestMessage(guid, objectGuid, state, unk1, unk2, pos))
|
||||
|
||||
case VehicleResponse.SendResponse(msg) =>
|
||||
sendResponse(msg)
|
||||
|
||||
case VehicleResponse.AttachToRails(vehicleGuid, padGuid) =>
|
||||
sendResponse(ObjectAttachMessage(padGuid, vehicleGuid, slot=3))
|
||||
|
||||
case VehicleResponse.ConcealPlayer(playerGuid) =>
|
||||
sendResponse(GenericObjectActionMessage(playerGuid, code=9))
|
||||
|
||||
case VehicleResponse.DetachFromRails(vehicleGuid, padGuid, padPosition, padOrientationZ) =>
|
||||
val pad = continent.GUID(padGuid).get.asInstanceOf[VehicleSpawnPad].Definition
|
||||
sendResponse(
|
||||
ObjectDetachMessage(
|
||||
padGuid,
|
||||
vehicleGuid,
|
||||
padPosition + Vector3.z(pad.VehicleCreationZOffset),
|
||||
padOrientationZ + pad.VehicleCreationZOrientOffset
|
||||
)
|
||||
)
|
||||
|
||||
case VehicleResponse.EquipmentInSlot(pkt) if isNotSameTarget =>
|
||||
sendResponse(pkt)
|
||||
|
||||
case VehicleResponse.GenericObjectAction(objectGuid, action) if isNotSameTarget =>
|
||||
sendResponse(GenericObjectActionMessage(objectGuid, action))
|
||||
|
||||
case VehicleResponse.HitHint(sourceGuid) if player.isAlive =>
|
||||
sendResponse(HitHint(sourceGuid, player.GUID))
|
||||
|
||||
case VehicleResponse.InventoryState(obj, parentGuid, start, conData) if isNotSameTarget =>
|
||||
//TODO prefer ObjectDetachMessage, but how to force ammo pools to update properly?
|
||||
val objGuid = obj.GUID
|
||||
sendResponse(ObjectDeleteMessage(objGuid, unk1=0))
|
||||
sendResponse(ObjectCreateDetailedMessage(
|
||||
obj.Definition.ObjectId,
|
||||
objGuid,
|
||||
ObjectCreateMessageParent(parentGuid, start),
|
||||
conData
|
||||
))
|
||||
|
||||
case VehicleResponse.KickPassenger(_, wasKickedByDriver, vehicleGuid) if resolvedPlayerGuid == guid =>
|
||||
//seat number (first field) seems to be correct if passenger is kicked manually by driver
|
||||
//but always seems to return 4 if user is kicked by mount permissions changing
|
||||
sendResponse(DismountVehicleMsg(guid, BailType.Kicked, wasKickedByDriver))
|
||||
val typeOfRide = continent.GUID(vehicleGuid) match {
|
||||
case Some(obj: Vehicle) =>
|
||||
sessionData.unaccessContainer(obj)
|
||||
s"the ${obj.Definition.Name}'s seat by ${obj.OwnerName.getOrElse("the pilot")}"
|
||||
case _ =>
|
||||
s"${player.Sex.possessive} ride"
|
||||
}
|
||||
log.info(s"${player.Name} has been kicked from $typeOfRide!")
|
||||
|
||||
case VehicleResponse.KickPassenger(_, wasKickedByDriver, _) =>
|
||||
//seat number (first field) seems to be correct if passenger is kicked manually by driver
|
||||
//but always seems to return 4 if user is kicked by mount permissions changing
|
||||
sendResponse(DismountVehicleMsg(guid, BailType.Kicked, wasKickedByDriver))
|
||||
|
||||
case VehicleResponse.InventoryState2(objGuid, parentGuid, value) if isNotSameTarget =>
|
||||
sendResponse(InventoryStateMessage(objGuid, unk=0, parentGuid, value))
|
||||
|
||||
case VehicleResponse.LoadVehicle(vehicle, vtype, vguid, vdata) if isNotSameTarget =>
|
||||
//this is not be suitable for vehicles with people who are seated in it before it spawns (if that is possible)
|
||||
sendResponse(ObjectCreateMessage(vtype, vguid, vdata))
|
||||
Vehicles.ReloadAccessPermissions(vehicle, player.Name)
|
||||
|
||||
case VehicleResponse.ObjectDelete(itemGuid) if isNotSameTarget =>
|
||||
sendResponse(ObjectDeleteMessage(itemGuid, unk1=0))
|
||||
|
||||
case VehicleResponse.Ownership(vehicleGuid) if resolvedPlayerGuid == guid =>
|
||||
//Only the player that owns this vehicle needs the ownership packet
|
||||
avatarActor ! AvatarActor.SetVehicle(Some(vehicleGuid))
|
||||
sendResponse(PlanetsideAttributeMessage(resolvedPlayerGuid, attribute_type=21, vehicleGuid))
|
||||
|
||||
case VehicleResponse.PlanetsideAttribute(vehicleGuid, attributeType, attributeValue) if isNotSameTarget =>
|
||||
sendResponse(PlanetsideAttributeMessage(vehicleGuid, attributeType, attributeValue))
|
||||
|
||||
case VehicleResponse.ResetSpawnPad(padGuid) =>
|
||||
sendResponse(GenericObjectActionMessage(padGuid, code=23))
|
||||
|
||||
case VehicleResponse.RevealPlayer(playerGuid) =>
|
||||
sendResponse(GenericObjectActionMessage(playerGuid, code=10))
|
||||
|
||||
case VehicleResponse.SeatPermissions(vehicleGuid, seatGroup, permission) if isNotSameTarget =>
|
||||
sendResponse(PlanetsideAttributeMessage(vehicleGuid, seatGroup, permission))
|
||||
|
||||
case VehicleResponse.StowEquipment(vehicleGuid, slot, itemType, itemGuid, itemData) if isNotSameTarget =>
|
||||
//TODO prefer ObjectAttachMessage, but how to force ammo pools to update properly?
|
||||
sendResponse(ObjectCreateDetailedMessage(itemType, itemGuid, ObjectCreateMessageParent(vehicleGuid, slot), itemData))
|
||||
|
||||
case VehicleResponse.UnloadVehicle(_, vehicleGuid) =>
|
||||
sendResponse(ObjectDeleteMessage(vehicleGuid, unk1=0))
|
||||
|
||||
case VehicleResponse.UnstowEquipment(itemGuid) if isNotSameTarget =>
|
||||
//TODO prefer ObjectDetachMessage, but how to force ammo pools to update properly?
|
||||
sendResponse(ObjectDeleteMessage(itemGuid, unk1=0))
|
||||
|
||||
case VehicleResponse.UpdateAmsSpawnPoint(list) =>
|
||||
sessionData.zoning.spawn.amsSpawnPoints = list.filter(tube => tube.Faction == player.Faction)
|
||||
sessionData.zoning.spawn.DrawCurrentAmsSpawnPoint()
|
||||
|
||||
case VehicleResponse.TransferPassengerChannel(old_channel, temp_channel, vehicle, vehicle_to_delete) =>
|
||||
if (tplayer_guid != guid) {
|
||||
sessionData.zoning.interstellarFerry = Some(vehicle)
|
||||
sessionData.zoning.interstellarFerryTopLevelGUID = Some(vehicle_to_delete)
|
||||
continent.VehicleEvents ! Service.Leave(
|
||||
Some(old_channel)
|
||||
) //old vehicle-specific channel (was s"${vehicle.Actor}")
|
||||
galaxyService ! Service.Join(temp_channel) //temporary vehicle-specific channel
|
||||
log.debug(s"TransferPassengerChannel: ${player.Name} now subscribed to $temp_channel for vehicle gating")
|
||||
}
|
||||
case VehicleResponse.TransferPassengerChannel(oldChannel, tempChannel, vehicle, vehicleToDelete) if isNotSameTarget =>
|
||||
sessionData.zoning.interstellarFerry = Some(vehicle)
|
||||
sessionData.zoning.interstellarFerryTopLevelGUID = Some(vehicleToDelete)
|
||||
continent.VehicleEvents ! Service.Leave(Some(oldChannel)) //old vehicle-specific channel (was s"${vehicle.Actor}")
|
||||
galaxyService ! Service.Join(tempChannel) //temporary vehicle-specific channel
|
||||
log.debug(s"TransferPassengerChannel: ${player.Name} now subscribed to $tempChannel for vehicle gating")
|
||||
|
||||
case VehicleResponse.KickCargo(vehicle, speed, delay) =>
|
||||
if (player.VehicleSeated.nonEmpty && sessionData.zoning.spawn.deadState == DeadState.Alive) {
|
||||
if (speed > 0) {
|
||||
val strafe =
|
||||
if (Vehicles.CargoOrientation(vehicle) == 1) 2
|
||||
else 1
|
||||
val reverseSpeed =
|
||||
if (strafe > 1) 0
|
||||
else speed
|
||||
//strafe or reverse, not both
|
||||
sessionData.vehicles.serverVehicleControlVelocity = Some(reverseSpeed)
|
||||
sendResponse(ServerVehicleOverrideMsg(lock_accelerator=true, lock_wheel=true, reverse=true, unk4=false, 0, strafe, reverseSpeed, Some(0)))
|
||||
import scala.concurrent.ExecutionContext.Implicits.global
|
||||
context.system.scheduler.scheduleOnce(
|
||||
delay milliseconds,
|
||||
context.self,
|
||||
VehicleServiceResponse(toChannel, PlanetSideGUID(0), VehicleResponse.KickCargo(vehicle, 0, delay))
|
||||
)
|
||||
} else {
|
||||
sessionData.vehicles.serverVehicleControlVelocity = None
|
||||
sendResponse(ServerVehicleOverrideMsg(lock_accelerator=false,lock_wheel=false, reverse=false, unk4=false, 0, 0, 0, None))
|
||||
}
|
||||
case VehicleResponse.KickCargo(vehicle, speed, delay)
|
||||
if player.VehicleSeated.nonEmpty && sessionData.zoning.spawn.deadState == DeadState.Alive && speed > 0 =>
|
||||
val strafe = 1 + Vehicles.CargoOrientation(vehicle)
|
||||
val reverseSpeed = if (strafe > 1) { 0 } else { speed }
|
||||
//strafe or reverse, not both
|
||||
sessionData.vehicles.serverVehicleControlVelocity = Some(reverseSpeed)
|
||||
sendResponse(ServerVehicleOverrideMsg(
|
||||
lock_accelerator=true,
|
||||
lock_wheel=true,
|
||||
reverse=true,
|
||||
unk4=false,
|
||||
lock_vthrust=0,
|
||||
strafe,
|
||||
reverseSpeed,
|
||||
unk8=Some(0)
|
||||
))
|
||||
import scala.concurrent.ExecutionContext.Implicits.global
|
||||
context.system.scheduler.scheduleOnce(
|
||||
delay milliseconds,
|
||||
context.self,
|
||||
VehicleServiceResponse(toChannel, PlanetSideGUID(0), VehicleResponse.KickCargo(vehicle, speed=0, delay))
|
||||
)
|
||||
|
||||
case VehicleResponse.KickCargo(_, _, _)
|
||||
if player.VehicleSeated.nonEmpty && sessionData.zoning.spawn.deadState == DeadState.Alive =>
|
||||
sessionData.vehicles.serverVehicleControlVelocity = None
|
||||
sendResponse(ServerVehicleOverrideMsg(
|
||||
lock_accelerator=false,
|
||||
lock_wheel=false,
|
||||
reverse=false,
|
||||
unk4=false,
|
||||
lock_vthrust=0,
|
||||
lock_strafe=0,
|
||||
movement_speed=0,
|
||||
unk8=None
|
||||
))
|
||||
|
||||
case VehicleResponse.StartPlayerSeatedInVehicle(vehicle, _)
|
||||
if player.VisibleSlots.contains(player.DrawnSlot) =>
|
||||
val vehicle_guid = vehicle.GUID
|
||||
sessionData.playerActionsToCancel()
|
||||
sessionData.vehicles.serverVehicleControlVelocity = Some(0)
|
||||
sessionData.terminals.CancelAllProximityUnits()
|
||||
player.DrawnSlot = Player.HandsDownSlot
|
||||
sendResponse(ObjectHeldMessage(player.GUID, Player.HandsDownSlot, unk1=true))
|
||||
continent.AvatarEvents ! AvatarServiceMessage(
|
||||
continent.id,
|
||||
AvatarAction.SendResponse(player.GUID, ObjectHeldMessage(player.GUID, player.LastDrawnSlot, unk1=false))
|
||||
)
|
||||
sendResponse(PlanetsideAttributeMessage(vehicle_guid, attribute_type=22, attribute_value=1L)) //mount points off
|
||||
sendResponse(PlanetsideAttributeMessage(player.GUID, attribute_type=21, vehicle_guid)) //ownership
|
||||
vehicle.MountPoints.find { case (_, mp) => mp.seatIndex == 0 }.collect {
|
||||
case (mountPoint, _) => vehicle.Actor ! Mountable.TryMount(player, mountPoint)
|
||||
}
|
||||
|
||||
case VehicleResponse.StartPlayerSeatedInVehicle(vehicle, _) =>
|
||||
|
|
@ -244,30 +257,25 @@ class SessionVehicleHandlers(
|
|||
sessionData.playerActionsToCancel()
|
||||
sessionData.vehicles.serverVehicleControlVelocity = Some(0)
|
||||
sessionData.terminals.CancelAllProximityUnits()
|
||||
if (player.VisibleSlots.contains(player.DrawnSlot)) {
|
||||
player.DrawnSlot = Player.HandsDownSlot
|
||||
sendResponse(ObjectHeldMessage(player.GUID, Player.HandsDownSlot, unk1 = true))
|
||||
continent.AvatarEvents ! AvatarServiceMessage(
|
||||
continent.id,
|
||||
AvatarAction.SendResponse(player.GUID, ObjectHeldMessage(player.GUID, player.LastDrawnSlot, unk1 = false))
|
||||
)
|
||||
}
|
||||
sendResponse(PlanetsideAttributeMessage(vehicle_guid, 22, 1L)) //mount points off
|
||||
sendResponse(PlanetsideAttributeMessage(player.GUID, 21, vehicle_guid)) //ownership
|
||||
vehicle.MountPoints.find { case (_, mp) => mp.seatIndex == 0 } match {
|
||||
case Some((mountPoint, _)) => vehicle.Actor ! Mountable.TryMount(player, mountPoint)
|
||||
case _ => ;
|
||||
sendResponse(PlanetsideAttributeMessage(vehicle_guid, attribute_type=22, attribute_value=1L)) //mount points off
|
||||
sendResponse(PlanetsideAttributeMessage(player.GUID, attribute_type=21, vehicle_guid)) //ownership
|
||||
vehicle.MountPoints.find { case (_, mp) => mp.seatIndex == 0 }.collect {
|
||||
case (mountPoint, _) => vehicle.Actor ! Mountable.TryMount(player, mountPoint)
|
||||
}
|
||||
|
||||
case VehicleResponse.PlayerSeatedInVehicle(vehicle, _) =>
|
||||
val vehicle_guid = vehicle.GUID
|
||||
sendResponse(PlanetsideAttributeMessage(vehicle_guid, 22, 0L)) //mount points on
|
||||
sendResponse(PlanetsideAttributeMessage(vehicle_guid, attribute_type=22, attribute_value=0L)) //mount points on
|
||||
Vehicles.ReloadAccessPermissions(vehicle, player.Name)
|
||||
sessionData.vehicles.ServerVehicleLock(vehicle)
|
||||
|
||||
case VehicleResponse.ServerVehicleOverrideStart(vehicle, _) =>
|
||||
val vdef = vehicle.Definition
|
||||
sessionData.vehicles.ServerVehicleOverride(vehicle, vdef.AutoPilotSpeed1, if (GlobalDefinitions.isFlightVehicle(vdef)) 1 else 0)
|
||||
sessionData.vehicles.ServerVehicleOverride(
|
||||
vehicle,
|
||||
vdef.AutoPilotSpeed1,
|
||||
flight= if (GlobalDefinitions.isFlightVehicle(vdef)) { 1 } else { 0 }
|
||||
)
|
||||
|
||||
case VehicleResponse.ServerVehicleOverrideEnd(vehicle, _) =>
|
||||
session = session.copy(avatar = avatar.copy(vehicle = Some(vehicle.GUID)))
|
||||
|
|
@ -277,63 +285,77 @@ class SessionVehicleHandlers(
|
|||
sendResponse(ChatMsg(
|
||||
ChatMessageType.CMT_OPEN,
|
||||
wideContents=true,
|
||||
"",
|
||||
recipient="",
|
||||
s"The vehicle spawn where you placed your order is blocked. ${data.getOrElse("")}",
|
||||
None
|
||||
note=None
|
||||
))
|
||||
|
||||
case VehicleResponse.PeriodicReminder(_, data) =>
|
||||
val (isType, flag, msg): (ChatMessageType, Boolean, String) = data match {
|
||||
case Some(msg: String)
|
||||
if msg.startsWith("@") => (ChatMessageType.UNK_227, false, msg)
|
||||
case Some(msg: String) if msg.startsWith("@") => (ChatMessageType.UNK_227, false, msg)
|
||||
case Some(msg: String) => (ChatMessageType.CMT_OPEN, true, msg)
|
||||
case _ => (ChatMessageType.CMT_OPEN, true, "Your vehicle order has been cancelled.")
|
||||
}
|
||||
sendResponse(ChatMsg(isType, flag, "", msg, None))
|
||||
sendResponse(ChatMsg(isType, flag, recipient="", msg, None))
|
||||
|
||||
case VehicleResponse.ChangeLoadout(target, old_weapons, added_weapons, old_inventory, new_inventory) =>
|
||||
case VehicleResponse.ChangeLoadout(target, oldWeapons, addedWeapons, oldInventory, newInventory)
|
||||
if player.avatar.vehicle.contains(target) =>
|
||||
//TODO when vehicle weapons can be changed without visual glitches, rewrite this
|
||||
continent.GUID(target) match {
|
||||
case Some(vehicle: Vehicle) =>
|
||||
if (player.avatar.vehicle.contains(target)) {
|
||||
import net.psforever.login.WorldSession.boolToInt
|
||||
//owner: must unregister old equipment, and register and install new equipment
|
||||
(old_weapons ++ old_inventory).foreach {
|
||||
case (obj, eguid) =>
|
||||
sendResponse(ObjectDeleteMessage(eguid, 0))
|
||||
TaskWorkflow.execute(GUIDTask.unregisterEquipment(continent.GUID, obj))
|
||||
}
|
||||
sessionData.applyPurchaseTimersBeforePackingLoadout(player, vehicle, added_weapons ++ new_inventory)
|
||||
//jammer or unjamm new weapons based on vehicle status
|
||||
val vehicleJammered = vehicle.Jammed
|
||||
added_weapons
|
||||
.map {
|
||||
_.obj
|
||||
}
|
||||
.collect {
|
||||
case jamItem: JammableUnit if jamItem.Jammed != vehicleJammered =>
|
||||
jamItem.Jammed = vehicleJammered
|
||||
JammableMountedWeapons.JammedWeaponStatus(vehicle.Zone, jamItem, vehicleJammered)
|
||||
}
|
||||
} else if (sessionData.accessedContainer.map { _.GUID }.contains(target)) {
|
||||
//external participant: observe changes to equipment
|
||||
(old_weapons ++ old_inventory).foreach { case (_, eguid) => sendResponse(ObjectDeleteMessage(eguid, 0)) }
|
||||
continent.GUID(target).collect { case vehicle: Vehicle =>
|
||||
import net.psforever.login.WorldSession.boolToInt
|
||||
//owner: must unregister old equipment, and register and install new equipment
|
||||
(oldWeapons ++ oldInventory).foreach {
|
||||
case (obj, eguid) =>
|
||||
sendResponse(ObjectDeleteMessage(eguid, unk1=0))
|
||||
TaskWorkflow.execute(GUIDTask.unregisterEquipment(continent.GUID, obj))
|
||||
}
|
||||
sessionData.applyPurchaseTimersBeforePackingLoadout(player, vehicle, addedWeapons ++ newInventory)
|
||||
//jammer or unjamm new weapons based on vehicle status
|
||||
val vehicleJammered = vehicle.Jammed
|
||||
addedWeapons
|
||||
.map { _.obj }
|
||||
.collect {
|
||||
case jamItem: JammableUnit if jamItem.Jammed != vehicleJammered =>
|
||||
jamItem.Jammed = vehicleJammered
|
||||
JammableMountedWeapons.JammedWeaponStatus(vehicle.Zone, jamItem, vehicleJammered)
|
||||
}
|
||||
vehicle.PassengerInSeat(player) match {
|
||||
case Some(seatNum) =>
|
||||
//participant: observe changes to equipment
|
||||
(old_weapons ++ old_inventory).foreach {
|
||||
case (_, eguid) => sendResponse(ObjectDeleteMessage(eguid, 0))
|
||||
}
|
||||
sessionData.updateWeaponAtSeatPosition(vehicle, seatNum)
|
||||
case None =>
|
||||
//observer: observe changes to external equipment
|
||||
old_weapons.foreach { case (_, eguid) => sendResponse(ObjectDeleteMessage(eguid, 0)) }
|
||||
}
|
||||
case _ => ;
|
||||
changeLoadoutDeleteOldEquipment(vehicle, oldWeapons, oldInventory)
|
||||
}
|
||||
|
||||
case _ => ;
|
||||
case VehicleResponse.ChangeLoadout(target, oldWeapons, _, oldInventory, _)
|
||||
if sessionData.accessedContainer.map { _.GUID }.contains(target) =>
|
||||
//TODO when vehicle weapons can be changed without visual glitches, rewrite this
|
||||
continent.GUID(target).collect { case vehicle: Vehicle =>
|
||||
//external participant: observe changes to equipment
|
||||
(oldWeapons ++ oldInventory).foreach { case (_, eguid) => sendResponse(ObjectDeleteMessage(eguid, unk1=0)) }
|
||||
changeLoadoutDeleteOldEquipment(vehicle, oldWeapons, oldInventory)
|
||||
}
|
||||
|
||||
case VehicleResponse.ChangeLoadout(target, oldWeapons, _, oldInventory, _) =>
|
||||
//TODO when vehicle weapons can be changed without visual glitches, rewrite this
|
||||
continent.GUID(target).collect { case vehicle: Vehicle =>
|
||||
changeLoadoutDeleteOldEquipment(vehicle, oldWeapons, oldInventory)
|
||||
}
|
||||
|
||||
case _ => ()
|
||||
}
|
||||
}
|
||||
|
||||
private def changeLoadoutDeleteOldEquipment(
|
||||
vehicle: Vehicle,
|
||||
oldWeapons: Iterable[(Equipment, PlanetSideGUID)],
|
||||
oldInventory: Iterable[(Equipment, PlanetSideGUID)]
|
||||
): Unit = {
|
||||
vehicle.PassengerInSeat(player) match {
|
||||
case Some(seatNum) =>
|
||||
//participant: observe changes to equipment
|
||||
(oldWeapons ++ oldInventory).foreach {
|
||||
case (_, eguid) => sendResponse(ObjectDeleteMessage(eguid, unk1=0))
|
||||
}
|
||||
sessionData.updateWeaponAtSeatPosition(vehicle, seatNum)
|
||||
case None =>
|
||||
//observer: observe changes to external equipment
|
||||
oldWeapons.foreach { case (_, eguid) => sendResponse(ObjectDeleteMessage(eguid, unk1=0)) }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1446,14 +1446,11 @@ class ZoningOperations(
|
|||
Deployables.Disown(continent, avatar, context.self)
|
||||
spawn.drawDeloyableIcon = spawn.RedrawDeployableIcons //important for when SetCurrentAvatar initializes the UI next zone
|
||||
sessionData.squad.squadSetup = sessionData.squad.ZoneChangeSquadSetup
|
||||
val lastSeen = sessionData.avatarResponse.lastSeenStreamMessage
|
||||
lastSeen.indices.foreach { index =>
|
||||
lastSeen(index) = 0
|
||||
}
|
||||
sessionData.avatarResponse.lastSeenStreamMessage = SessionAvatarHandlers.blankUpstreamMessages(65535)
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to tranfer to the player's faction-specific sanctuary continent.
|
||||
* Attempt to transfer to the player's faction-specific sanctuary continent.
|
||||
* If the server thinks the player is already on his sanctuary continent, and dead,
|
||||
* it will disconnect the player under the assumption that an error has occurred.
|
||||
* Eventually, this functionality should support better error-handling before it jumps to the conclusion:
|
||||
|
|
|
|||
|
|
@ -145,7 +145,7 @@ class LocalService(zone: Zone) extends Actor {
|
|||
LocalServiceResponse(
|
||||
s"/$forChannel/Local",
|
||||
player_guid,
|
||||
LocalResponse.SendPlanetsideAttributeMessage(target_guid, attribute_number, attribute_value)
|
||||
LocalResponse.PlanetsideAttribute(target_guid, attribute_number, attribute_value)
|
||||
)
|
||||
)
|
||||
case LocalAction.SendGenericObjectActionMessage(player_guid, target_guid, action_number) =>
|
||||
|
|
@ -153,7 +153,7 @@ class LocalService(zone: Zone) extends Actor {
|
|||
LocalServiceResponse(
|
||||
s"/$forChannel/Local",
|
||||
player_guid,
|
||||
LocalResponse.SendGenericObjectActionMessage(target_guid, action_number)
|
||||
LocalResponse.GenericObjectAction(target_guid, action_number)
|
||||
)
|
||||
)
|
||||
|
||||
|
|
@ -162,7 +162,7 @@ class LocalService(zone: Zone) extends Actor {
|
|||
LocalServiceResponse(
|
||||
s"/$forChannel/Local",
|
||||
player_guid,
|
||||
LocalResponse.SendChatMsg(msg)
|
||||
LocalResponse.ChatMessage(msg)
|
||||
)
|
||||
)
|
||||
|
||||
|
|
@ -171,7 +171,7 @@ class LocalService(zone: Zone) extends Actor {
|
|||
LocalServiceResponse(
|
||||
s"/$forChannel/Local",
|
||||
player_guid,
|
||||
LocalResponse.SendGenericActionMessage(action_number)
|
||||
LocalResponse.GenericActionMessage(action_number)
|
||||
)
|
||||
)
|
||||
case LocalAction.RouterTelepadMessage(msg) =>
|
||||
|
|
|
|||
|
|
@ -38,12 +38,12 @@ object LocalResponse {
|
|||
final case class HackObject(target_guid: PlanetSideGUID, unk1: Long, unk2: Long) extends Response
|
||||
|
||||
final case class SendPacket(packet: PlanetSideGamePacket) extends Response
|
||||
final case class SendPlanetsideAttributeMessage(target_guid: PlanetSideGUID, attribute_number: PlanetsideAttributeEnum, attribute_value: Long)
|
||||
final case class PlanetsideAttribute(target_guid: PlanetSideGUID, attribute_number: PlanetsideAttributeEnum, attribute_value: Long)
|
||||
extends Response
|
||||
final case class SendGenericObjectActionMessage(target_guid: PlanetSideGUID, action_number: GenericObjectActionEnum)
|
||||
final case class GenericObjectAction(target_guid: PlanetSideGUID, action_number: GenericObjectActionEnum)
|
||||
extends Response
|
||||
final case class SendChatMsg(msg: ChatMsg) extends Response
|
||||
final case class SendGenericActionMessage(action_num: GenericAction) extends Response
|
||||
final case class ChatMessage(msg: ChatMsg) extends Response
|
||||
final case class GenericActionMessage(action_num: GenericAction) extends Response
|
||||
|
||||
final case class LluSpawned(llu: CaptureFlag) extends Response
|
||||
final case class LluDespawned(guid: PlanetSideGUID, position: Vector3) extends Response
|
||||
|
|
|
|||
Loading…
Reference in a new issue