Merge pull request #93 from Fate-JH/zipline-message-new

Packet: ZipLineMessage (new)
This commit is contained in:
Fate-JH 2017-03-02 07:42:01 -05:00 committed by GitHub
commit 52977fd38a
4 changed files with 114 additions and 1 deletions

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@ -544,7 +544,7 @@ object GamePacketOpcode extends Enumeration {
case 0xbc => noDecoder(SnoopMsg)
case 0xbd => game.PlayerStateMessageUpstream.decode
case 0xbe => game.PlayerStateShiftMessage.decode
case 0xbf => noDecoder(ZipLineMessage)
case 0xbf => game.ZipLineMessage.decode
// OPCODES 0xc0-cf
case 0xc0 => noDecoder(CaptureFlagUpdateMessage)

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@ -0,0 +1,74 @@
// Copyright (c) 2016 PSForever.net to present
package net.psforever.packet.game
import net.psforever.newcodecs.newcodecs
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
import scodec.Codec
import scodec.codecs._
import shapeless.{::, HNil}
/**
* Dispatched by the client when the player is interacting with a zip line.
* Dispatched by the server to instruct the client to use the zip line.
* Cavern teleportation rings also count as "zip lines" as far as the game is concerned, in that they use this packet.<br>
* <br>
* Action:<br>
* `0 - Attach to a node`<br>
* `1 - Arrived at destination`<br>
* `2 - Forcibly detach from zip line in mid-transit`
* @param player_guid the player
* @param origin_side whether this corresponds with the "entry" or the "exit" of the zip line, as per the direction of the light pulse visuals
* @param action how the player interacts with the zip line
* @param guid a number that is consistent to a terminus
* @param x the x-coordinate of the point where the player is interacting with the zip line
* @param y the y-coordinate of the point where the player is interacting with the zip line
* @param z the z-coordinate of the point where the player is interacting with the zip line
*/
final case class ZipLineMessage(player_guid : PlanetSideGUID,
origin_side : Boolean,
action : Int,
guid : Long,
x : Float,
y : Float,
z : Float)
extends PlanetSideGamePacket {
type Packet = ZipLineMessage
def opcode = GamePacketOpcode.ZipLineMessage
def encode = ZipLineMessage.encode(this)
}
object ZipLineMessage extends Marshallable[ZipLineMessage] {
type threeFloatsPattern = Float :: Float :: Float :: HNil
/**
* A `Codec` for when three `Float` values are to be read or written.
*/
val threeFloatValues : Codec[threeFloatsPattern] = (
("x" | floatL) ::
("y" | floatL) ::
("z" | floatL)
).as[threeFloatsPattern]
/**
* A `Codec` for when there are no extra `Float` values present.
*/
val noFloatValues : Codec[threeFloatsPattern] = ignore(0).xmap[threeFloatsPattern] (
{
case () =>
0f :: 0f :: 0f :: HNil
},
{
case _ =>
()
}
)
implicit val codec : Codec[ZipLineMessage] = (
("player_guid" | PlanetSideGUID.codec) >>:~ { player =>
("origin_side" | bool) ::
("action" | uint2) ::
("id" | uint32L) ::
newcodecs.binary_choice(player.guid > 0, threeFloatValues, noFloatValues) // !(player.guid == 0)
}
).as[ZipLineMessage]
}

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@ -1139,6 +1139,32 @@ class GamePacketTest extends Specification {
}
}
"ZipLineMessage" should {
val string = hex"BF 4B00 19 80000010 5bb4089c 52116881 cf76e840"
"decode" in {
PacketCoding.DecodePacket(string).require match {
case ZipLineMessage(player_guid, origin_side, action, uid, x, y, z) =>
player_guid mustEqual PlanetSideGUID(75)
origin_side mustEqual false
action mustEqual 0
uid mustEqual 204
x mustEqual 1286.9221f
y mustEqual 1116.5276f
z mustEqual 91.74034f
case _ =>
ko
}
}
"encode" in {
val msg = ZipLineMessage(PlanetSideGUID(75), false, 0, 204, 1286.9221f, 1116.5276f, 91.74034f)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string
}
}
"PlayerStateShiftMessage" should {
val string_short = hex"BE 68"
val string_pos = hex"BE 95 A0 89 13 91 B8 B0 BF F0"

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@ -287,6 +287,19 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ AvatarJumpMessage(state) =>
//log.info("AvatarJump: " + msg)
case msg @ ZipLineMessage(player_guid,origin_side,action,id,x,y,z) =>
log.info("ZipLineMessage: " + msg)
if(action == 0) {
//doing this lets you use the zip line, but you can't get off
//sendResponse(PacketCoding.CreateGamePacket(0,ZipLineMessage(player_guid, origin_side, action, id, x,y,z)))
}
else if(action == 1) {
//disembark from zipline at destination?
}
else if(action == 2) {
//get off by force
}
case msg @ RequestDestroyMessage(object_guid) =>
log.info("RequestDestroy: " + msg)
// TODO: Make sure this is the correct response in all cases