Removed duplicate code by moving the logic of Container around; removed duplicate code by producing a functional inventory search algorithm that handles both ammunition and weapon magazine options; corrected tests

This commit is contained in:
FateJH 2018-05-09 11:50:20 -04:00
parent ba49b5859e
commit 526ab7d5ec
8 changed files with 140 additions and 173 deletions

View file

@ -3,10 +3,7 @@ package net.psforever.objects
import net.psforever.objects.definition.EquipmentDefinition
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.inventory.{Container, GridInventory, InventoryItem}
import net.psforever.packet.game.PlanetSideGUID
import scala.annotation.tailrec
import net.psforever.objects.inventory.{Container, GridInventory}
/**
* The companion of a `Locker` that is carried with a player
@ -21,42 +18,8 @@ class LockerContainer extends Equipment with Container {
def VisibleSlots : Set[Int] = Set.empty[Int]
override def Slot(slot : Int) : EquipmentSlot = {
if(inventory.Offset <= slot && slot <= inventory.LastIndex) {
inventory.Slot(slot)
}
else {
OffhandEquipmentSlot.BlockedSlot
}
}
def Fit(obj : Equipment) : Option[Int] = inventory.Fit(obj.Definition.Tile)
def Find(guid : PlanetSideGUID) : Option[Int] = {
findInInventory(inventory.Items.values.iterator, guid) match {
case Some(index) =>
Some(index)
case None =>
None
}
}
@tailrec private def findInInventory(iter : Iterator[InventoryItem], guid : PlanetSideGUID) : Option[Int] = {
if(!iter.hasNext) {
None
}
else {
val item = iter.next
if(item.obj.GUID == guid) {
Some(item.start)
}
else {
findInInventory(iter, guid)
}
}
}
def Definition : EquipmentDefinition = GlobalDefinitions.locker_container
}

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@ -192,11 +192,9 @@ class Player(private val core : Avatar) extends PlanetSideGameObject with Factio
FreeHand.Equipment
}
def Find(obj : Equipment) : Option[Int] = Find(obj.GUID)
def Find(guid : PlanetSideGUID) : Option[Int] = {
override def Find(guid : PlanetSideGUID) : Option[Int] = {
findInHolsters(holsters.iterator, guid)
.orElse(findInInventory(inventory.Items.values.iterator, guid)) match {
.orElse(inventory.Find(guid)) match {
case Some(index) =>
Some(index)
case None =>
@ -224,21 +222,6 @@ class Player(private val core : Avatar) extends PlanetSideGameObject with Factio
}
}
@tailrec private def findInInventory(iter : Iterator[InventoryItem], guid : PlanetSideGUID) : Option[Int] = {
if(!iter.hasNext) {
None
}
else {
val item = iter.next
if(item.obj.GUID == guid) {
Some(item.start)
}
else {
findInInventory(iter, guid)
}
}
}
override def Collisions(dest : Int, width : Int, height : Int) : Try[List[InventoryItem]] = {
if(-1 < dest && dest < 5) {
holsters(dest).Equipment match {

View file

@ -3,7 +3,7 @@ package net.psforever.objects
import net.psforever.objects.definition.VehicleDefinition
import net.psforever.objects.equipment.{Equipment, EquipmentSize}
import net.psforever.objects.inventory.{Container, GridInventory, InventoryItem, InventoryTile}
import net.psforever.objects.inventory.{Container, GridInventory, InventoryTile}
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.affinity.FactionAffinity
@ -347,43 +347,8 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideServ
def Inventory : GridInventory = trunk
def Find(obj : Equipment) : Option[Int] = Find(obj.GUID)
def Find(guid : PlanetSideGUID) : Option[Int] = {
findInInventory(Inventory.Items.values.iterator, guid) match {
case Some(index) =>
Some(index)
case None =>
None
}
}
@tailrec private def findInInventory(iter : Iterator[InventoryItem], guid : PlanetSideGUID) : Option[Int] = {
if(!iter.hasNext) {
None
}
else {
val item = iter.next
if(item.obj.GUID == guid) {
Some(item.start)
}
else {
findInInventory(iter, guid)
}
}
}
def VisibleSlots : Set[Int] = weapons.keySet
override def Slot(slot : Int) : EquipmentSlot = {
if(Inventory.Offset <= slot && slot <= Inventory.LastIndex) {
Inventory.Slot(slot)
}
else {
OffhandEquipmentSlot.BlockedSlot
}
}
/**
* A reference to the `Vehicle` `Trunk` space.
* @return this `Vehicle` `Trunk`

View file

@ -1,6 +1,7 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.inventory
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.{EquipmentSlot, OffhandEquipmentSlot}
import net.psforever.packet.game.PlanetSideGUID
@ -20,17 +21,26 @@ trait Container {
* A(n imperfect) reference to a generalized pool of the contained objects.
* Having access to all of the available positions is not required.
* The entries in this reference should definitely include all unseen positions.
* The `GridInventory` returned by this accessor is also an implementation of `Container`.
* @see `VisibleSlots`
*/
def Inventory : GridInventory
/**
* Given an object, attempt to locate its slot.
* All positions, `VisibleSlot` and `Inventory`, and wherever else, should be searchable.
* @param obj the `Equipment` object
* @return the index of the `EquipmentSlot`, or `None`
*/
def Find(obj : Equipment) : Option[Int] = Find(obj.GUID)
/**
* Given globally unique identifier, if the object using it is stowed, attempt to locate its slot.
* All positions, `VisibleSlot` and `Inventory`, and wherever else, should be searchable.
* @param guid the GUID of the `Equipment`
* @return the index of the `EquipmentSlot`, or `None`
*/
def Find(guid : PlanetSideGUID) : Option[Int]
def Find(guid : PlanetSideGUID) : Option[Int] = Inventory.Find(guid)
/**
* A(n imperfect) reference to a generalized pool of the contained objects.<br>
@ -53,7 +63,14 @@ trait Container {
* @param slotNum an index
* @return the searchable position identified by that index
*/
def Slot(slotNum : Int) : EquipmentSlot = OffhandEquipmentSlot.BlockedSlot
def Slot(slotNum : Int) : EquipmentSlot = {
if(Inventory.Offset <= slotNum && slotNum <= Inventory.LastIndex) {
Inventory.Slot(slotNum)
}
else {
OffhandEquipmentSlot.BlockedSlot
}
}
/**
* Given a region of "searchable unit positions" considered as stowable,

View file

@ -28,7 +28,7 @@ import scala.util.{Failure, Success, Try}
* The `Array` of spatial GUIDs is used for quick collision lookup.
* Use of the `Array` only is hitherto referred as "using the inventory as a grid."
*/
class GridInventory {
class GridInventory extends Container {
private var width : Int = 1
private var height : Int = 1
private var offset : Int = 0 //the effective index of the first cell in the inventory where offset >= 0
@ -83,12 +83,21 @@ class GridInventory {
*/
def LastIndex : Int = Offset + TotalCapacity - 1
override def Find(guid : PlanetSideGUID) : Option[Int] = {
items.values.find({ case InventoryItem(obj, _) => obj.HasGUID && obj.GUID == guid}) match {
case Some(InventoryItem(_, index)) =>
Some(index)
case None =>
None
}
}
/**
* Get whatever is stowed in the inventory at the given index.
* @param slot the cell index
* @return an `EquipmentSlot` that contains whatever `Equipment` was stored in `slot`
*/
def Slot(slot : Int) : EquipmentSlot = {
override def Slot(slot : Int) : EquipmentSlot = {
val actualSlot = slot - offset
if(actualSlot < 0 || actualSlot > grid.length) {
throw new IndexOutOfBoundsException(s"requested indices not in bounds of grid inventory - $actualSlot")
@ -426,6 +435,10 @@ class GridInventory {
height = h
grid = Array.fill[Int](w * h)(-1)
}
def VisibleSlots : Set[Int] = Set.empty[Int]
def Inventory = this
}
object GridInventory {

View file

@ -1,8 +1,9 @@
// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects.inventory.{Container, GridInventory, InventoryItem}
import net.psforever.objects.{GlobalDefinitions, OffhandEquipmentSlot, Tool}
import net.psforever.objects.equipment.EquipmentSize
import net.psforever.objects.inventory.{Container, GridInventory, InventoryEquipmentSlot}
import net.psforever.objects.{EquipmentSlot, GlobalDefinitions, OffhandEquipmentSlot, Tool}
import net.psforever.packet.game.PlanetSideGUID
import org.specs2.mutable._
@ -16,7 +17,11 @@ class ContainerTest extends Specification {
obj.Inventory.Size mustEqual 0
obj.Inventory.Capacity mustEqual 9
obj.Find(PlanetSideGUID(0)) mustEqual None
obj.Slot(0) mustEqual OffhandEquipmentSlot.BlockedSlot
obj.Slot(0).isInstanceOf[OffhandEquipmentSlot] mustEqual true
obj.Slot(0).isInstanceOf[InventoryEquipmentSlot] mustEqual true
obj.Slot(0).isInstanceOf[EquipmentSlot] mustEqual true
obj.Slot(0).Size mustEqual EquipmentSize.Inventory
obj.Slot(0).Equipment mustEqual None
obj.Collisions(0, 2, 2) mustEqual Success(List())
}
@ -49,23 +54,6 @@ object ContainerTest {
def Inventory : GridInventory = inv
def Find(guid : PlanetSideGUID) : Option[Int] = {
Inventory.Items.find({
case((_, item)) =>
if(item.obj.HasGUID) {
item.obj.GUID == guid
}
else {
false
}
}) match {
case Some((index, _)) =>
Some(index)
case None =>
None
}
}
def VisibleSlots :Set[Int] = Set[Int](0,1,2, 3,4,5, 6,7,8)
}
}

View file

@ -303,7 +303,7 @@ class PlayerTest extends Specification {
obj.Find(PlanetSideGUID(1)) mustEqual Some(0) //holsters
obj.Find(PlanetSideGUID(2)) mustEqual Some(4) //holsters, melee
obj.Find(PlanetSideGUID(3)) mustEqual Some(6) //inventory
obj.Find(PlanetSideGUID(4)) mustEqual Some(Player.LockerSlot) //locker-space
obj.Find(PlanetSideGUID(4)) mustEqual None //can not find in locker-space
obj.Find(PlanetSideGUID(5)) mustEqual Some(Player.FreeHandSlot) //free hand
obj.Find(PlanetSideGUID(6)) mustEqual None //not here
}