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Packet: WeaponDryFireMessage (#59)
* Add WeaponDryFireMessage packet * Add WeaponDryFireMessage test
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3 changed files with 48 additions and 1 deletions
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@ -417,7 +417,7 @@ object GamePacketOpcode extends Enumeration {
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// OPCODE 80
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// OPCODE 80
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case TargetingInfoMessage => noDecoder(opcode)
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case TargetingInfoMessage => noDecoder(opcode)
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case TriggerEffectMessage => noDecoder(opcode)
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case TriggerEffectMessage => noDecoder(opcode)
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case WeaponDryFireMessage => noDecoder(opcode)
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case WeaponDryFireMessage => game.WeaponDryFireMessage.decode
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case DroppodLaunchRequestMessage => noDecoder(opcode)
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case DroppodLaunchRequestMessage => noDecoder(opcode)
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case HackMessage => noDecoder(opcode)
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case HackMessage => noDecoder(opcode)
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case DroppodLaunchResponseMessage => noDecoder(opcode)
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case DroppodLaunchResponseMessage => noDecoder(opcode)
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@ -0,0 +1,27 @@
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// Copyright (c) 2016 PSForever.net to present
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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import scodec.Codec
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import scodec.codecs._
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/**
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* Instructs client to play a weapon's dryfire sound when sent server to client.
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*
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* The particular sound played depends on the type of weapon that the guid is (likely from adb gamedata).
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* See also [[WeaponJammedMessage]]
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*
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* @param weapon_guid the weapon that is dry firing
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*/
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final case class WeaponDryFireMessage(weapon_guid : PlanetSideGUID)
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extends PlanetSideGamePacket {
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type Packet = WeaponDryFireMessage
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def opcode = GamePacketOpcode.WeaponDryFireMessage
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def encode = WeaponDryFireMessage.encode(this)
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}
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object WeaponDryFireMessage extends Marshallable[WeaponDryFireMessage] {
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implicit val codec : Codec[WeaponDryFireMessage] = (
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("weapon_guid" | PlanetSideGUID.codec)
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).as[WeaponDryFireMessage]
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}
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@ -776,6 +776,26 @@ class GamePacketTest extends Specification {
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}
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}
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}
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}
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"WeaponDryFireMessage" should {
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val string = hex"52 4C00"
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"decode" in {
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PacketCoding.DecodePacket(string).require match {
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case WeaponDryFireMessage(weapon_guid) =>
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weapon_guid mustEqual PlanetSideGUID(76)
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case default =>
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ko
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}
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}
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"encode" in {
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val msg = WeaponDryFireMessage(PlanetSideGUID(76))
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual string
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}
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}
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"PingMsg" should {
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"PingMsg" should {
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val packet = hex"1a 00000000 b0360000"
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val packet = hex"1a 00000000 b0360000"
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