found the purpose of the unknown value

This commit is contained in:
FateJH 2017-01-28 22:29:14 -05:00
parent 055a6096a1
commit 50bf69fc91
2 changed files with 34 additions and 11 deletions

View file

@ -6,18 +6,22 @@ import scodec.Codec
import scodec.codecs._
/**
* na
* Change the "Empire Status" text in the Interstellar Map zone description for the specified zone.<br>
* <br>
* The `Long` value is applicable to the caverns.
* It indicates how long the given cavern will remain locked until at least one of their geowarps will open during normal rotation.
* As thus, when a cavern has its status as "inactive," this number will always be a non-zero.
* On normal continents, this number is always zero, though a non-zero number will not have any effect anyway.
* @param zone the zone id
* @param empire_status change the "Empire Status" text in the Interstellar Map zone description;
* `true` displays the queue availability for the avatar's empire;
* `false` display "Inactive"
* @param unk na;
* always 0?
* @see `ZonePopulationUpdateMessage`
* @param empire_status `true` displays the queue availability for the avatar's empire;
* `false` displays "Inactive"
* @param lock_time how long until the continent naturally unlocks (in ms);
* only applicable to caverns
* @see `ZonePopulationUpdateMessage` for information on population and queues
*/
final case class ZoneInfoMessage(zone : Int,
empire_status : Boolean,
unk : Long)
lock_time : Long)
extends PlanetSideGamePacket {
type Packet = ZoneInfoMessage
def opcode = GamePacketOpcode.ZoneInfoMessage
@ -28,6 +32,6 @@ object ZoneInfoMessage extends Marshallable[ZoneInfoMessage] {
implicit val codec : Codec[ZoneInfoMessage] = (
("zone" | uint16L) ::
("empire_status" | bool) ::
("unk" | uint32L)
("lock_time" | uint32L)
).as[ZoneInfoMessage]
}