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Transfer base benefits via lattice (#307)
* Fix missing ObjectType on LocalBuildings, causing pain fields to stop working due to no SOI radius being set * Fix damage logic for pain fields that don't rely on the nearest door * Transfer base benefits via lattice * Missed two Building.SendMapUpdate -> Building.TriggerZoneMapUpdate * Fix Building tests
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7 changed files with 98 additions and 26 deletions
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@ -696,7 +696,7 @@ class VehicleControlShieldsNotChargingDamagedTest extends ActorTest {
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val fury_dm = Vehicle(GlobalDefinitions.fury).DamageModel
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val obj = ResolvedProjectile(ProjectileResolution.Hit, projectile, p_source, fury_dm, Vector3(1.2f, 3.4f, 5.6f), System.nanoTime)
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"charge vehicle shields" in {
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"not charge vehicle shields if recently damaged" in {
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assert(vehicle.Shields == 0)
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vehicle.Actor ! Vitality.Damage({case v : Vehicle => v.History(obj)})
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