new stuff for player server classes; this update is not yet complete

adjusted sample Reload code and added insertion and removal functions for inventory

more work on player classes; moving PacketResolution to another branch

decoupling GUIDs from objects; introduced Ammo enum; minor adjustments to inventory system; different object/class hierarchy

transferring basic files from another branch

converted from get/set to accessor/mutator; resolved conflict from name changes

refactored basic components such as GUID and location/orientation

utilities kludge; more fields are given accessor and mutators; create package for vehicle-specific classes

GUID assurance, now with less object creation

test files; changes to how AmmoBox initializes

sorry, a little bit of everything, so much I forgot to write it all down

switched to a unified fire mode object internal to a Tool

importing a heavily modified version of my GUID manager objects from the laternate branch; not finished or tested yet

created a Trait to make Key private, sources and selectors to allow NumberPools to exist independent of a NumberSource; placed Ascending into a misc folder

swapped the Return methods for selectors so that the more primitive logic is the one that needs to be overriden; renamed a selector to be more common; had to update some copyright messages

fixed major logic issue with NumberPool; added comments to NumberSource files

NumberSource tests

simplified and made more consistent the method naming convention of NumberSources

comments for NumberSelectors

starting on NumberSelector tests

modifications that should better support number pools; added a pool hub that acts on a predefined source

adjustment to how Tools and FireModeDefintion keep track of ammunition and ammunition slots; I don't think this is sufficient

small additions to Tools; filled out simple tests for other three Selectors

added object lookup notation for the pool hub

added more NumberSelector tests; removed the word 'Number' from subclass names

re-named classes, re-packaged classes, re-named packages; created new Selector, split pools to create a fallback for the NumberPoolHub

changes to NumberPool classes; tests on NumberPool classes

changes to NumberPool classes; tests on NumberPool classes2

some robust testing for NumberPoolHub, plus necessary modifications to other files

register and unregister functions now use Success and Failure conditions, save for one true thrown Exception

reduced the flow of certain algorithm chains, mainly by adding match statements and removing Exceptions

error message text

the same thing as the last commit, but with NumberPools rather than NumberPoolHub

various types of freeform registration

added sorting functions to Selectors to allow for hotswapping for number pools, especially to and from SpecificSelector; tests for NumberPoolHub

get numbers from an Array of indices, not the list of Numbers, in SimplePool

added a class to represent the four types of recovery kits

comments on Kit files

created package for supporting equipment classes; renamed /definition/ package

adding class for items that construct deployables, the router telepad included

added SimpleItem, classes for game Equipment that do not have internal state; re-organized ObjectDefinition files and the game objects they create to more naturally move around EquipmentSize and InventoryTile (size)

added SimpleItem tests (what they are...); removed example code that has hogging an import from AmmoBox

auto-sort for loading and fitting former inventory content back into the inventory

method of finding first available position to fit an certain size block in the inventory

changed CheckCollision return type to provide Try[List[Int]; fixed all existing references and tests

wrote comments for GridInventory methods; changed insertion param to be of form 'key -> element'

adding features to Player; created definitions for Player class; re-grouped ConstructionItem enumerations

initial work on implants; shuffled classes to better accommodate the new implant system, I think

wrote some tests for Implants; fixing Implant logic

wrote tests for Player class and made adjustments where necessary

basic initialization during Player creation based on exo-suit type

three wrapper Actors for the normal classes

comments on code

modified tests to improve accountability; added Resolver class to deal with multiple tasks that contribute to a larger task

changed Tools to an internal AmmoBox; don't have to def -= symbol if I def _= symbol

LivePlayerList -> MasterPlayerList, and added a Fit def for Player that checks holsters as well as inventory

example of packet conversion can be found with AmmoBoxDefinition

added conversion for ToolDefinition

added all Equipment packet conversion functionality; started working on Avatar-related conversions

continued effort towards a working Player packet conversion test

subclasses of Equipment apparently do not need to overide the type of the PacketConverter for generics

the logical conclusion: it doesn't matter what generics Packet returns so long as it returns an ObjectCreateConverter[] type

separated converters from definitions into files

changed some configuration information to final; added a bunch of converters, not fully tested though

changed function names in converters

replaced WSA packet-driven OCDM with Player object OCDM; upgrade to Float angular data

added partial support for LockerContainer; changed Equipment defaults to a common value

changes to AvatarConverter to include 5th slot; changes to VehicleConverter to make work; implementation of Fury in Vehicle->packet example in WSA

added a seat definition and renovated how the weapon controlled from a seat can be found

comments to files mainly; non-essential functionality to some classes, mostly access determination

moved converter tests to their own test file

write more of this test

added ServiceManager, as it is useful

pool range changes

added AvatarService, as it is useful

straightened out the GUID actors; added the static method for adding AmmoBoxes (to be converted later)

chnages to task resolution operation

complicated Task and TaskResolver logic is now possible; for example, you can schedule giving an AmmoBox a GUID, before giving a Tool a GUID, before placing the Tool in a player's hand; see Suppressor example in WSA

separated the Task trait and the TaskResolver actor into their own classes, moving the former RegistrationTaskResolver class into the /misc/ folder; deleted old backup copy of HubActor; modifications for PoC and supported tests

added better support and protection against putting things in the wrong hand when using inventories and the Player.Slot(n) function

GlobalDefinitions file; added laze pointer as an SItem, and gave it the command detonater management code; additionally fixed spelling of 'detonat[o]r' in Codec; early Terminal class work

updated tests to GlobalDefinitions entries; Terminal works but I don't like it

played with GUID pooling workflow, though to little avail; modifications to Terminal purchasing workflow, but still very volatile

modified NumberPoolActor and NumberPoolAccessor to make them more straightforward and not use akka ask as a go-between

fixed recovery options so that they do not cause more messages

trailing newline

InventoryItem (packet data) renamed InventoryItemData to remove ambiguity; Terminal functionality improved, allowing for swapping of exo-suits and the restoration of equipment positions

remove yet-unsupported Terminal messaging

made Terminal message more specific; can now put equipment into empty slot on exo-suit change; should report changes better

re-organized function calls to preserved items removed from holster slots on exo-suit change

moved predicate to the end of the list of params for recoverInventory so that repetition can be eliminated and a default value can be assigned

issues with making Tool; committing changes before revert of NumberPoolActor and NumberPoolAccessorActor to see if those broke it

a necessary evil, the reverting of these two Actors; subtask resolution does not work unless I do so, for now

restored the registration portion of tasking back to where it previously was (and better?)

NumberPoolActor and the ...AccessorActor are back to a comfortable place (and better?)

re-draw object in hand when switching exo-suits; build AmmoBoxes for Tool during Terminal-controlled creation, not Tool-controlled creation

order of task cleanup reversed to avoid index mismatch; added itsm to TerminalDefinition

common 5x5 AmmoBox size; added vehicle weapon ammo boxes to terminal

added error catching messages; stopped odd double-registering issue early

resolved issue where multiple subtasks started their main task multiple times; added checks that an object does not register a new GUID when it already has one

wrote unregistration code for Selling items back through the Terminal, repairing logic along the way; also, wrote a top-level GUID find for the Player for use of MoveItem

added framework for starting on Loadouts; managed issue with parent tasks starting before being summoned by child subtasks, often resulting in the complete skip of the execution phase of the parent; refactored registration tasks in WSA

modified Tool structure, exposing the AmmoSlot list a bit more

stuff stuff Tool ammo slot changes to default and comments

basic loadout framework for Infantry; need to integrate

initial work on FavoritesRequest packet

tests for FavoritesRequest packet

increased size of number pool for testing; wrote an algorithm that translates to and from the simplified version of objects stored in loadouts

refactored the tasking for adding Equipment and removing Equipment

updated the inventory so the Map of items does not have to rely on the GUID of an item being set before the item is inserted

untested routine for registering a player character; pushing all changes before making significant changes to the client init code structure

added to comments of BeginZoningMessage; transitioned player through and initial step of a more proper login GUID association

the current avatar is properly registered and there is something of a workflow with the messages and packets

corrected another bit of logic where inventories used to be indexed by object GUID in AvatarConverter; reversed unregister-remove task sequence such that GUID-less object is not allowed to exist in a stable object hierarchy

working Loadout loading

added identification functions to GlobalDefinitions; echo ObjectDelete back to client

accidentally got rid of something in WSA, but now restored; adding extra details to Terminal operations

separated Terminal into separate files and moved files into their own package under \objects\ for now; can delete loadouts now in WSA

better handling of ReloadMessage and MoveItemMessage

framework for better support involving dropping and picking up items

code comments and small modifications, such as the location and structure of the Terminal Equipment definitions

wrote comments in GlobalDefinitions; modified code so that a primitive form of player synchronization now occurs for future testing

added code to display already-dropped Equipment on the ground; limitations are explained; moved TaskResolver to more a global location, though I don't know if that helps

modified avatar unregister logic to ensure vacating player is deleted from other clients 'properly'

more comments; improved checks for MoveItemMessage; squared distances as necessary

subtle changes to login scripting so that test character is always offered

re-organizing the functions in WSA so that only the local objects separate the two message processing blocks
This commit is contained in:
FateJH 2017-05-30 18:46:01 -04:00
parent 9a8e1e8f95
commit 4bcef8ce98
134 changed files with 13169 additions and 225 deletions

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// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects.definition.converter.{ACEConverter, REKConverter}
import net.psforever.objects._
import net.psforever.objects.definition._
import net.psforever.objects.equipment.CItem.{DeployedItem, Unit}
import net.psforever.objects.equipment._
import net.psforever.objects.inventory.InventoryTile
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.packet.game.objectcreate._
import net.psforever.types.{CharacterGender, PlanetSideEmpire, Vector3}
import org.specs2.mutable.Specification
import scala.util.Success
class ConverterTest extends Specification {
"AmmoBox" should {
val bullet_9mm = AmmoBoxDefinition(28)
bullet_9mm.Capacity = 50
"convert to packet" in {
val obj = AmmoBox(bullet_9mm)
obj.Definition.Packet.DetailedConstructorData(obj) match {
case Success(pkt) =>
pkt mustEqual DetailedAmmoBoxData(8, 50)
case _ =>
ko
}
obj.Definition.Packet.ConstructorData(obj) match {
case Success(pkt) =>
pkt mustEqual AmmoBoxData()
case _ =>
ko
}
}
}
"Tool" should {
"convert to packet" in {
val tdef = ToolDefinition(1076)
tdef.Size = EquipmentSize.Rifle
tdef.AmmoTypes += Ammo.shotgun_shell
tdef.AmmoTypes += Ammo.shotgun_shell_AP
tdef.FireModes += new FireModeDefinition
tdef.FireModes.head.AmmoTypeIndices += 0
tdef.FireModes.head.AmmoTypeIndices += 1
tdef.FireModes.head.AmmoSlotIndex = 0
val obj : Tool = Tool(tdef)
val box = AmmoBox(PlanetSideGUID(90), new AmmoBoxDefinition(Ammo.shotgun_shell.id))
obj.AmmoSlots.head.Box = box
obj.AmmoSlots.head.Magazine = 30
obj.Definition.Packet.DetailedConstructorData(obj) match {
case Success(pkt) =>
pkt mustEqual DetailedWeaponData(4,8, Ammo.shotgun_shell.id, PlanetSideGUID(90), 0, DetailedAmmoBoxData(8, 30))
case _ =>
ko
}
obj.Definition.Packet.ConstructorData(obj) match {
case Success(pkt) =>
pkt mustEqual WeaponData(4,8, 0, Ammo.shotgun_shell.id, PlanetSideGUID(90), 0, AmmoBoxData())
case _ =>
ko
}
}
}
"Kit" should {
"convert to packet" in {
val kdef = KitDefinition(Kits.medkit)
val obj = Kit(PlanetSideGUID(90), kdef)
obj.Definition.Packet.DetailedConstructorData(obj) match {
case Success(pkt) =>
pkt mustEqual DetailedAmmoBoxData(0, 1)
case _ =>
ko
}
obj.Definition.Packet.ConstructorData(obj) match {
case Success(pkt) =>
pkt mustEqual AmmoBoxData()
case _ =>
ko
}
}
"ConstructionItem" should {
"convert to packet" in {
val cdef = ConstructionItemDefinition(Unit.advanced_ace)
cdef.Modes += DeployedItem.tank_traps
cdef.Modes += DeployedItem.portable_manned_turret_tr
cdef.Modes += DeployedItem.deployable_shield_generator
cdef.Tile = InventoryTile.Tile63
cdef.Packet = new ACEConverter()
val obj = ConstructionItem(PlanetSideGUID(90), cdef)
obj.Definition.Packet.DetailedConstructorData(obj) match {
case Success(pkt) =>
pkt mustEqual DetailedACEData(0)
case _ =>
ko
}
obj.Definition.Packet.ConstructorData(obj) match {
case Success(pkt) =>
pkt mustEqual ACEData(0,0)
case _ =>
ko
}
}
}
}
"SimpleItem" should {
"convert to packet" in {
val sdef = SimpleItemDefinition(SItem.remote_electronics_kit)
sdef.Packet = new REKConverter()
val obj = SimpleItem(PlanetSideGUID(90), sdef)
obj.Definition.Packet.DetailedConstructorData(obj) match {
case Success(pkt) =>
pkt mustEqual DetailedREKData(8)
case _ =>
ko
}
obj.Definition.Packet.ConstructorData(obj) match {
case Success(pkt) =>
pkt mustEqual REKData(8,0)
case _ =>
ko
}
}
}
"Player" should {
"convert to packet" in {
/*
Create an AmmoBoxDefinition with which to build two AmmoBoxes
Create a ToolDefinition with which to create a Tool
Load one of the AmmoBoxes into that Tool
Create a Player
Give the Player's Holster (2) the Tool
Place the remaining AmmoBox into the Player's inventory in the third slot (8)
*/
val bullet_9mm = AmmoBoxDefinition(28)
bullet_9mm.Capacity = 50
val box1 = AmmoBox(PlanetSideGUID(90), bullet_9mm)
val box2 = AmmoBox(PlanetSideGUID(91), bullet_9mm)
val tdef = ToolDefinition(1076)
tdef.Name = "sample_weapon"
tdef.Size = EquipmentSize.Rifle
tdef.AmmoTypes += Ammo.bullet_9mm
tdef.FireModes += new FireModeDefinition
tdef.FireModes.head.AmmoTypeIndices += 0
tdef.FireModes.head.AmmoSlotIndex = 0
tdef.FireModes.head.Magazine = 18
val tool = Tool(PlanetSideGUID(92), tdef)
tool.AmmoSlots.head.Box = box1
val obj = Player(PlanetSideGUID(93), "Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, 5)
obj.Slot(2).Equipment = tool
obj.Inventory += 8 -> box2
obj.Definition.Packet.DetailedConstructorData(obj).isSuccess mustEqual true
ok //TODO write more of this test
}
}
"Vehicle" should {
"convert to packet" in {
val hellfire_ammo = AmmoBoxDefinition(Ammo.hellfire_ammo.id)
val fury_weapon_systema_def = ToolDefinition(ObjectClass.fury_weapon_systema)
fury_weapon_systema_def.Size = EquipmentSize.VehicleWeapon
fury_weapon_systema_def.AmmoTypes += Ammo.hellfire_ammo
fury_weapon_systema_def.FireModes += new FireModeDefinition
fury_weapon_systema_def.FireModes.head.AmmoTypeIndices += 0
fury_weapon_systema_def.FireModes.head.AmmoSlotIndex = 0
fury_weapon_systema_def.FireModes.head.Magazine = 2
val fury_def = VehicleDefinition(ObjectClass.fury)
fury_def.Seats += 0 -> new SeatDefinition()
fury_def.Seats(0).Bailable = true
fury_def.Seats(0).ControlledWeapon = Some(1)
fury_def.MountPoints += 0 -> 0
fury_def.MountPoints += 2 -> 0
fury_def.Weapons += 1 -> fury_weapon_systema_def
fury_def.TrunkSize = InventoryTile(11, 11)
fury_def.TrunkOffset = 30
val hellfire_ammo_box = AmmoBox(PlanetSideGUID(432), hellfire_ammo)
val fury = Vehicle(PlanetSideGUID(413), fury_def)
fury.Faction = PlanetSideEmpire.VS
fury.Position = Vector3(3674.8438f, 2732f, 91.15625f)
fury.Orientation = Vector3(0.0f, 0.0f, 90.0f)
fury.WeaponControlledFromSeat(0).get.GUID = PlanetSideGUID(400)
fury.WeaponControlledFromSeat(0).get.AmmoSlots.head.Box = hellfire_ammo_box
fury.Definition.Packet.ConstructorData(fury).isSuccess mustEqual true
ok //TODO write more of this test
}
}
}

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// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects.PlanetSideGameObject
import net.psforever.objects.definition.ObjectDefinition
import net.psforever.objects.entity.NoGUIDException
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.Vector3
import org.specs2.mutable._
class EntityTest extends Specification {
//both WorldEntity and IdentifiableEntity are components of PlanetSideGameObject
private class EntityTestClass extends PlanetSideGameObject {
def Definition : ObjectDefinition = new ObjectDefinition(0) { }
}
"SimpleWorldEntity" should {
"construct" in {
new EntityTestClass()
ok
}
"initialize" in {
val obj : EntityTestClass = new EntityTestClass()
obj.Position mustEqual Vector3(0f, 0f, 0f)
obj.Orientation mustEqual Vector3(0f, 0f, 0f)
obj.Velocity mustEqual Vector3(0f, 0f, 0f)
}
"mutate and access" in {
val obj : EntityTestClass = new EntityTestClass
obj.Position = Vector3(1f, 1f, 1f)
obj.Orientation = Vector3(2f, 2f, 2f)
obj.Velocity = Vector3(3f, 3f, 3f)
obj.Position mustEqual Vector3(1f, 1f, 1f)
obj.Orientation mustEqual Vector3(2f, 2f, 2f)
obj.Velocity mustEqual Vector3(3f, 3f, 3f)
}
"clamp Orientation" in {
val obj : EntityTestClass = new EntityTestClass
obj.Orientation = Vector3(-1f, 361f, -0f)
obj.Orientation mustEqual Vector3(359f, 1f, 0f)
}
}
"IdentifiableEntity" should {
"construct" in {
new EntityTestClass()
ok
}
"error while unset" in {
val obj : EntityTestClass = new EntityTestClass
obj.GUID must throwA[NoGUIDException]
}
"work after mutation" in {
val obj : EntityTestClass = new EntityTestClass
obj.GUID = PlanetSideGUID(1051)
obj.GUID mustEqual PlanetSideGUID(1051)
}
"work after multiple mutations" in {
val obj : EntityTestClass = new EntityTestClass
obj.GUID = PlanetSideGUID(1051)
obj.GUID mustEqual PlanetSideGUID(1051)
obj.GUID = PlanetSideGUID(30052)
obj.GUID mustEqual PlanetSideGUID(30052)
obj.GUID = PlanetSideGUID(62)
obj.GUID mustEqual PlanetSideGUID(62)
}
"invalidate and resume error" in {
val obj : EntityTestClass = new EntityTestClass
obj.GUID = PlanetSideGUID(1051)
obj.GUID mustEqual PlanetSideGUID(1051)
obj.Invalidate()
obj.GUID must throwA[NoGUIDException]
}
}
}

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// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects._
import net.psforever.objects.definition._
import net.psforever.objects.equipment.CItem.{DeployedItem, Unit}
import net.psforever.objects.equipment._
import net.psforever.objects.inventory.InventoryTile
import net.psforever.objects.GlobalDefinitions._
import org.specs2.mutable._
class EquipmentTest extends Specification {
"AmmoBox" should {
"define" in {
val obj = AmmoBoxDefinition(86)
obj.Capacity = 300
obj.Tile = InventoryTile.Tile44
obj.AmmoType mustEqual Ammo.aphelion_immolation_cannon_ammo
obj.Capacity mustEqual 300
obj.Tile.width mustEqual InventoryTile.Tile44.width
obj.Tile.height mustEqual InventoryTile.Tile44.height
obj.ObjectId mustEqual 86
}
"construct" in {
val obj = AmmoBox(bullet_9mm)
obj.AmmoType mustEqual Ammo.bullet_9mm
obj.Capacity mustEqual 50
}
"construct (2)" in {
val obj = AmmoBox(bullet_9mm, 150)
obj.AmmoType mustEqual Ammo.bullet_9mm
obj.Capacity mustEqual 150
}
"vary capacity" in {
val obj = AmmoBox(bullet_9mm, 0)
obj.Capacity mustEqual 1 //can not be initialized to 0
obj.Capacity = 75
obj.Capacity mustEqual 75
}
"limit capacity" in {
val obj = AmmoBox(bullet_9mm)
obj.Capacity mustEqual 50
obj.Capacity = -1
obj.Capacity mustEqual 0
obj.Capacity = 65536
obj.Capacity mustEqual 65535
}
}
"Tool" should {
"define" in {
val obj = ToolDefinition(1076)
obj.Name = "sample_weapon"
obj.Size = EquipmentSize.Rifle
obj.AmmoTypes += Ammo.shotgun_shell
obj.AmmoTypes += Ammo.shotgun_shell_AP
obj.FireModes += new FireModeDefinition
obj.FireModes.head.AmmoTypeIndices += 0
obj.FireModes.head.AmmoTypeIndices += 1
obj.FireModes.head.AmmoSlotIndex = 0
obj.FireModes.head.Magazine = 18
obj.FireModes.head.ResetAmmoIndexOnSwap = true
obj.FireModes += new FireModeDefinition
obj.FireModes(1).AmmoTypeIndices += 0
obj.FireModes(1).AmmoTypeIndices += 1
obj.FireModes(1).AmmoSlotIndex = 1
obj.FireModes(1).Chamber = 3
obj.FireModes(1).Magazine = 18
obj.Tile = InventoryTile.Tile93
obj.ObjectId mustEqual 1076
obj.Name mustEqual "sample_weapon"
obj.AmmoTypes.head mustEqual Ammo.shotgun_shell
obj.AmmoTypes(1) mustEqual Ammo.shotgun_shell_AP
obj.FireModes.head.AmmoTypeIndices.head mustEqual 0
obj.FireModes.head.AmmoTypeIndices(1) mustEqual 1
obj.FireModes.head.AmmoSlotIndex mustEqual 0
obj.FireModes.head.Chamber mustEqual 1
obj.FireModes.head.Magazine mustEqual 18
obj.FireModes.head.ResetAmmoIndexOnSwap mustEqual true
obj.FireModes(1).AmmoTypeIndices.head mustEqual 0
obj.FireModes(1).AmmoTypeIndices(1) mustEqual 1
obj.FireModes(1).AmmoSlotIndex mustEqual 1
obj.FireModes(1).Chamber mustEqual 3
obj.FireModes(1).Magazine mustEqual 18
obj.FireModes(1).ResetAmmoIndexOnSwap mustEqual false
obj.Tile.width mustEqual InventoryTile.Tile93.width
obj.Tile.height mustEqual InventoryTile.Tile93.height
}
"construct" in {
val obj : Tool = Tool(fury_weapon_systema)
obj.Definition.ObjectId mustEqual fury_weapon_systema.ObjectId
}
"fire mode" in {
//explanation: fury_weapon_systema has one fire mode and that fire mode is our only option
val obj : Tool = Tool(fury_weapon_systema)
obj.Magazine = obj.MaxMagazine
obj.Magazine mustEqual obj.Definition.FireModes.head.Magazine
//fmode = 0
obj.FireModeIndex mustEqual 0
obj.FireMode.Magazine mustEqual 2
obj.AmmoType mustEqual Ammo.hellfire_ammo
//fmode -> 1 (0)
obj.FireModeIndex = 1
obj.FireModeIndex mustEqual 0
obj.FireMode.Magazine mustEqual 2
obj.AmmoType mustEqual Ammo.hellfire_ammo
}
"multiple fire modes" in {
//explanation: sample_weapon has two fire modes; adjusting the FireMode changes between them
val tdef = ToolDefinition(1076)
tdef.Size = EquipmentSize.Rifle
tdef.AmmoTypes += Ammo.shotgun_shell
tdef.AmmoTypes += Ammo.shotgun_shell_AP
tdef.FireModes += new FireModeDefinition
tdef.FireModes.head.AmmoTypeIndices += 0
tdef.FireModes.head.AmmoSlotIndex = 0
tdef.FireModes.head.Magazine = 9
tdef.FireModes += new FireModeDefinition
tdef.FireModes(1).AmmoTypeIndices += 1
tdef.FireModes(1).AmmoSlotIndex = 1
tdef.FireModes(1).Magazine = 18
val obj : Tool = Tool(tdef)
//fmode = 0
obj.FireModeIndex mustEqual 0
obj.FireMode.Magazine mustEqual 9
obj.AmmoType mustEqual Ammo.shotgun_shell
//fmode -> 1
obj.NextFireMode
obj.FireModeIndex mustEqual 1
obj.FireMode.Magazine mustEqual 18
obj.AmmoType mustEqual Ammo.shotgun_shell_AP
//fmode -> 0
obj.NextFireMode
obj.FireModeIndex mustEqual 0
obj.FireMode.Magazine mustEqual 9
obj.AmmoType mustEqual Ammo.shotgun_shell
}
"multiple types of ammunition" in {
//explanation: obj has one fire mode and two ammunitions; adjusting the AmmoType changes between them
val tdef = ToolDefinition(1076)
tdef.Size = EquipmentSize.Rifle
tdef.AmmoTypes += Ammo.shotgun_shell
tdef.AmmoTypes += Ammo.shotgun_shell_AP
tdef.FireModes += new FireModeDefinition
tdef.FireModes.head.AmmoTypeIndices += 0
tdef.FireModes.head.AmmoTypeIndices += 1
tdef.FireModes.head.AmmoSlotIndex = 0
val obj : Tool = Tool(tdef)
//ammo = 0
obj.AmmoTypeIndex mustEqual 0
obj.AmmoType mustEqual Ammo.shotgun_shell
//ammo -> 1
obj.NextAmmoType
obj.AmmoTypeIndex mustEqual 1
obj.AmmoType mustEqual Ammo.shotgun_shell_AP
//ammo -> 2 (0)
obj.NextAmmoType
obj.AmmoTypeIndex mustEqual 0
obj.AmmoType mustEqual Ammo.shotgun_shell
}
}
"Kit" should {
"define" in {
val sample = KitDefinition(Kits.medkit)
sample.ObjectId mustEqual medkit.ObjectId
sample.Tile.width mustEqual medkit.Tile.width
sample.Tile.height mustEqual medkit.Tile.height
}
"construct" in {
val obj : Kit = Kit(medkit)
obj.Definition.ObjectId mustEqual medkit.ObjectId
}
}
"ConstructionItem" should {
val advanced_ace_tr = ConstructionItemDefinition(39)
advanced_ace_tr.Modes += DeployedItem.tank_traps
advanced_ace_tr.Modes += DeployedItem.portable_manned_turret_tr
advanced_ace_tr.Modes += DeployedItem.deployable_shield_generator
advanced_ace_tr.Tile = InventoryTile.Tile63
"define" in {
val sample = ConstructionItemDefinition(Unit.advanced_ace)
sample.Modes += DeployedItem.tank_traps
sample.Modes += DeployedItem.portable_manned_turret_tr
sample.Modes += DeployedItem.deployable_shield_generator
sample.Tile = InventoryTile.Tile63
sample.Modes.head mustEqual DeployedItem.tank_traps
sample.Modes(1) mustEqual DeployedItem.portable_manned_turret_tr
sample.Modes(2) mustEqual DeployedItem.deployable_shield_generator
sample.Tile.width mustEqual InventoryTile.Tile63.width
sample.Tile.height mustEqual InventoryTile.Tile63.height
}
"construct" in {
val obj : ConstructionItem = ConstructionItem(advanced_ace_tr)
obj.Definition.ObjectId mustEqual advanced_ace_tr.ObjectId
}
"fire mode" in {
//explanation: router_telepad has one fire mode and that fire mode is our only option
val router_telepad : ConstructionItemDefinition = ConstructionItemDefinition(Unit.router_telepad)
router_telepad.Modes += DeployedItem.router_telepad_deployable
val obj : ConstructionItem = ConstructionItem(router_telepad)
//fmode = 0
obj.FireModeIndex mustEqual 0
obj.FireMode mustEqual DeployedItem.router_telepad_deployable
//fmode -> 1 (0)
obj.FireModeIndex = 1
obj.FireModeIndex mustEqual 0
obj.FireMode mustEqual DeployedItem.router_telepad_deployable
}
"multiple fire modes" in {
//explanation: advanced_ace_tr has three fire modes; adjusting the FireMode changes between them
val obj : ConstructionItem = ConstructionItem(advanced_ace_tr)
//fmode = 0
obj.FireModeIndex mustEqual 0
obj.FireMode mustEqual DeployedItem.tank_traps
//fmode -> 1
obj.NextFireMode
obj.FireModeIndex mustEqual 1
obj.FireMode mustEqual DeployedItem.portable_manned_turret_tr
//fmode -> 2
obj.NextFireMode
obj.FireModeIndex mustEqual 2
obj.FireMode mustEqual DeployedItem.deployable_shield_generator
//fmode -> 0
obj.NextFireMode
obj.FireModeIndex mustEqual 0
obj.FireMode mustEqual DeployedItem.tank_traps
}
}
"SimpleItem" should {
"define" in {
val sample = SimpleItemDefinition(SItem.remote_electronics_kit)
sample.ObjectId mustEqual remote_electronics_kit.ObjectId
}
"construct" in {
val obj : SimpleItem = SimpleItem(remote_electronics_kit)
obj.Definition.ObjectId mustEqual remote_electronics_kit.ObjectId
}
}
}

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// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects.Implant
import net.psforever.objects.definition.{ImplantDefinition, Stance}
import net.psforever.types.{ExoSuitType, ImplantType}
import org.specs2.mutable._
class ImplantTest extends Specification {
val sample = new ImplantDefinition(8) //variant of sensor shield/silent run
sample.Initialization = 90000 //1:30
sample.ActivationCharge = 3
sample.DurationChargeBase = 1
sample.DurationChargeByExoSuit += ExoSuitType.Agile -> 2
sample.DurationChargeByExoSuit += ExoSuitType.Reinforced -> 2
sample.DurationChargeByExoSuit += ExoSuitType.Standard -> 1
sample.DurationChargeByStance += Stance.Running -> 1
"define" in {
sample.Initialization mustEqual 90000
sample.ActivationCharge mustEqual 3
sample.DurationChargeBase mustEqual 1
sample.DurationChargeByExoSuit(ExoSuitType.Agile) mustEqual 2
sample.DurationChargeByExoSuit(ExoSuitType.Reinforced) mustEqual 2
sample.DurationChargeByExoSuit(ExoSuitType.Standard) mustEqual 1
sample.DurationChargeByExoSuit(ExoSuitType.Infiltration) mustEqual 0 //default value
sample.DurationChargeByStance(Stance.Running) mustEqual 1
sample.DurationChargeByStance(Stance.Crouching) mustEqual 0 //default value
sample.Type mustEqual ImplantType.SilentRun
}
"construct" in {
val obj = new Implant(sample)
obj.Definition.Type mustEqual sample.Type
obj.Active mustEqual false
obj.Ready mustEqual false
obj.Timer mustEqual 0
}
"reset/init their timer" in {
val obj = new Implant(sample)
obj.Timer mustEqual 0
obj.Reset()
obj.Timer mustEqual 90000
}
"reset/init their readiness condition" in {
val obj = new Implant(sample)
obj.Ready mustEqual false
obj.Timer = 0
obj.Ready mustEqual true
obj.Reset()
obj.Ready mustEqual false
}
"not activate until they are ready" in {
val obj = new Implant(sample)
obj.Active = true
obj.Active mustEqual false
obj.Timer = 0
obj.Active = true
obj.Active mustEqual true
}
"not cost energy while not active" in {
val obj = new Implant(sample)
obj.Charge(ExoSuitType.Reinforced, Stance.Running) mustEqual 0
}
"cost energy while active" in {
val obj = new Implant(sample)
obj.Timer = 0
obj.Active = true
obj.Charge(ExoSuitType.Reinforced, Stance.Running) mustEqual 4
}
}

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// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects.{AmmoBox, SimpleItem}
import net.psforever.objects.definition.SimpleItemDefinition
import net.psforever.objects.inventory.{GridInventory, InventoryItem, InventoryTile}
import net.psforever.objects.GlobalDefinitions._
import net.psforever.packet.game.PlanetSideGUID
import org.specs2.mutable._
import scala.collection.mutable.ListBuffer
import scala.util.Success
class InventoryTest extends Specification {
val bullet9mmBox1 = AmmoBox(PlanetSideGUID(1), bullet_9mm)
val bullet9mmBox2 = AmmoBox(PlanetSideGUID(2), bullet_9mm)
"GridInventory" should {
"construct" in {
val obj : GridInventory = GridInventory()
obj.TotalCapacity mustEqual 1
obj.Capacity mustEqual 1
}
"resize" in {
val obj : GridInventory = GridInventory(9, 6)
obj.TotalCapacity mustEqual 54
obj.Capacity mustEqual 54
obj.Size mustEqual 0
}
"insert item" in {
val obj : GridInventory = GridInventory(9, 6)
obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(Nil)
obj += 2 -> bullet9mmBox1
obj.TotalCapacity mustEqual 54
obj.Capacity mustEqual 45
obj.Size mustEqual 1
obj.hasItem(PlanetSideGUID(1)) mustEqual Some(bullet9mmBox1)
obj.Clear()
obj.Size mustEqual 0
}
"check for collision with inventory border" in {
val obj : GridInventory = GridInventory(3, 3)
//safe
obj.CheckCollisionsAsList(0, 3, 3) mustEqual Success(Nil)
//right
obj.CheckCollisionsAsList(-1, 3, 3).isFailure mustEqual true
//left
obj.CheckCollisionsAsList(1, 3, 3).isFailure mustEqual true
//bottom
obj.CheckCollisionsAsList(3, 3, 3).isFailure mustEqual true
}
"check for item collision (right insert)" in {
val obj : GridInventory = GridInventory(9, 6)
obj += 0 -> bullet9mmBox1
obj.Capacity mustEqual 45
val w = bullet9mmBox2.Tile.width
val h = bullet9mmBox2.Tile.height
obj.CheckCollisionsAsList(0, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsList(1, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsList(2, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsList(3, w, h) mustEqual Success(Nil)
obj.CheckCollisionsAsGrid(0, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsGrid(1, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsGrid(2, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsGrid(3, w, h) mustEqual Success(Nil)
obj.Clear()
ok
}
"check for item collision (left insert)" in {
val obj : GridInventory = GridInventory(9, 6)
obj += 3 -> bullet9mmBox1
obj.Capacity mustEqual 45
val w = bullet9mmBox2.Tile.width
val h = bullet9mmBox2.Tile.height
obj.CheckCollisionsAsList(3, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsList(2, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsList(1, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsList(0, w, h) mustEqual Success(Nil)
obj.CheckCollisionsAsGrid(3, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsGrid(2, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsGrid(1, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsGrid(0, w, h) mustEqual Success(Nil)
obj.Clear()
ok
}
"check for item collision (below insert)" in {
val obj : GridInventory = GridInventory(9, 6)
obj += 0 -> bullet9mmBox1
obj.Capacity mustEqual 45
val w = bullet9mmBox2.Tile.width
val h = bullet9mmBox2.Tile.height
obj.CheckCollisionsAsList(0, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsList(9, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsList(18, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsList(27, w, h) mustEqual Success(Nil)
obj.CheckCollisionsAsGrid(0, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsGrid(9, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsGrid(18, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsGrid(27, w, h) mustEqual Success(Nil)
obj.Clear()
ok
}
"check for item collision (above insert)" in {
val obj : GridInventory = GridInventory(9, 6)
obj += 27 -> bullet9mmBox1
obj.Capacity mustEqual 45
val w = bullet9mmBox2.Tile.width
val h = bullet9mmBox2.Tile.height
obj.CheckCollisionsAsList(27, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsList(19, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsList(9, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsList(0, w, h) mustEqual Success(Nil)
obj.CheckCollisionsAsGrid(27, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsGrid(19, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsGrid(9, w, h) mustEqual Success(1 :: Nil)
obj.CheckCollisionsAsGrid(0, w, h) mustEqual Success(Nil)
obj.Clear()
ok
}
"block insertion if item collision" in {
val obj : GridInventory = GridInventory(9, 6)
obj += 0 -> bullet9mmBox1
obj.Capacity mustEqual 45
obj.hasItem(PlanetSideGUID(1)) mustEqual Some(bullet9mmBox1)
obj += 2 -> bullet9mmBox2
obj.hasItem(PlanetSideGUID(2)) mustEqual None
obj.Clear()
ok
}
"remove item" in {
val obj : GridInventory = GridInventory(9, 6)
obj += 0 -> bullet9mmBox1
obj.hasItem(PlanetSideGUID(1)) mustEqual Some(bullet9mmBox1)
obj -= PlanetSideGUID(1)
obj.hasItem(PlanetSideGUID(1)) mustEqual None
obj.Clear()
ok
}
"unblock insertion on item removal" in {
val obj : GridInventory = GridInventory(9, 6)
obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(Nil)
obj += 23 -> bullet9mmBox1
obj.hasItem(PlanetSideGUID(1)) mustEqual Some(bullet9mmBox1)
obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(1 :: Nil)
obj -= PlanetSideGUID(1)
obj.hasItem(PlanetSideGUID(1)) mustEqual None
obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(Nil)
obj.Clear()
ok
}
"attempt to fit an item" in {
val sampleDef22 = new SimpleItemDefinition(149)
sampleDef22.Tile = InventoryTile.Tile22
val sampleDef33 = new SimpleItemDefinition(149)
sampleDef33.Tile = InventoryTile.Tile33
val sampleDef63 = new SimpleItemDefinition(149)
sampleDef63.Tile = InventoryTile.Tile63
val obj : GridInventory = GridInventory(9, 9)
obj += 0 -> SimpleItem(PlanetSideGUID(0), sampleDef22)
obj += 20 -> SimpleItem(PlanetSideGUID(1), sampleDef63)
obj += 56 -> SimpleItem(PlanetSideGUID(2), sampleDef33)
obj.Fit(InventoryTile.Tile33) match {
case Some(x) =>
x mustEqual 50
case None =>
ko
}
ok
}
"attempt to fit all the items" in {
val sampleDef1 = new SimpleItemDefinition(149)
sampleDef1.Tile = InventoryTile.Tile22
val sampleDef2 = new SimpleItemDefinition(149)
sampleDef2.Tile = InventoryTile.Tile33
val sampleDef3 = new SimpleItemDefinition(149)
sampleDef3.Tile = InventoryTile.Tile42
val sampleDef4 = new SimpleItemDefinition(149)
sampleDef4.Tile = InventoryTile.Tile63
val list : ListBuffer[InventoryItem] = ListBuffer()
list += new InventoryItem(SimpleItem(PlanetSideGUID(0), sampleDef2), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(1), sampleDef3), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(2), sampleDef1), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(3), sampleDef4), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(4), sampleDef1), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(5), sampleDef4), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(6), sampleDef2), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(7), sampleDef3), -1)
val obj : GridInventory = GridInventory(9, 9)
val (elements, out) = GridInventory.recoverInventory(list.toList, obj)
elements.length mustEqual 6
out.length mustEqual 2
elements.foreach(item => {
obj.Insert(item.start, item.obj) mustEqual true
})
out.head.Definition.Tile mustEqual InventoryTile.Tile22 //did not fit
out(1).Definition.Tile mustEqual InventoryTile.Tile22 //did not fit
ok
}
}
}

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// Copyright (c) 2017 PSForever
package objects
import akka.actor.{ActorSystem, Props}
import akka.pattern.ask
import akka.util.Timeout
import scala.concurrent.duration._
import com.typesafe.config.ConfigFactory
import net.psforever.objects.entity.IdentifiableEntity
import net.psforever.objects.guid.NumberPoolHub
import net.psforever.objects.guid.actor._
import scala.collection.JavaConverters._
import net.psforever.objects.guid.pool.ExclusivePool
import net.psforever.objects.guid.selector.RandomSelector
import net.psforever.objects.guid.source.LimitedNumberSource
import org.specs2.mutable.Specification
import scala.concurrent.Await
import scala.util.{Failure, Try}
import scala.concurrent.ExecutionContext.Implicits.global
class NumberPoolActorTest extends Specification {
val config : java.util.Map[String,Object] = Map(
"akka.loggers" -> List("akka.event.slf4j.Slf4jLogger").asJava,
"akka.loglevel" -> "INFO",
"akka.logging-filter" -> "akka.event.slf4j.Slf4jLoggingFilter"
).asJava
implicit val timeout = Timeout(100 milliseconds)
class TestEntity extends IdentifiableEntity
"NumberPoolActor" in {
val system : akka.actor.ActorSystem = ActorSystem("ActorTest", ConfigFactory.parseMap(config))
val pool = new ExclusivePool((25 to 50).toList)
pool.Selector = new RandomSelector
val poolActor = system.actorOf(Props(classOf[NumberPoolActor], pool), name = "poolActor")
val future = (poolActor ? NumberPoolActor.GetAnyNumber()).mapTo[Try[Int]]
future.onComplete(value => {
system.terminate
value.foreach {
case Failure(_) =>
ko
case _ => ;
}
})
Await.result(system.whenTerminated, Duration.Inf)
ok
}
"NumberPoolAccessorActor" in {
/*
Notes:
Receiver sets resultObject.complete to true and shuts down the ActorSystem.
If Receiver never gets the appropriate message, Await.result will timeout (and the exception will be caught safely).
*/
val system : akka.actor.ActorSystem = ActorSystem("ActorTest", ConfigFactory.parseMap(config))
val hub = new NumberPoolHub(new LimitedNumberSource(51))
val pool = hub.AddPool("test", (25 to 50).toList)
pool.Selector = new RandomSelector
val poolActor = system.actorOf(Props(classOf[NumberPoolActor], pool), name = "poolActor")
val poolAccessor = system.actorOf(Props(classOf[NumberPoolAccessorActor], hub, pool, poolActor), name = "accessor")
val resultObject = new ResolutionObject
resultObject.complete mustEqual false
val receiver = system.actorOf(Props(classOf[Receiver], system, resultObject), "receiver")
val obj : TestEntity = new TestEntity
poolAccessor ! Register(obj, receiver)
try { Await.result(system.whenTerminated, 5 seconds) } catch { case _ : Exception => ; }
resultObject.complete mustEqual true
}
}

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// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects.entity.IdentifiableEntity
import net.psforever.objects.guid.NumberPoolHub
import net.psforever.objects.guid.selector.RandomSelector
import net.psforever.objects.guid.source.LimitedNumberSource
import net.psforever.packet.game.PlanetSideGUID
import org.specs2.mutable.Specification
import scala.util.Success
class NumberPoolHubTest extends Specification {
val numberList = 0 :: 1 :: 2 :: 3 :: 5 :: 8 :: 13 :: 21 :: Nil
val numberList1 = 0 :: 1 :: 2 :: 3 :: 5 :: Nil
val numberList2 = 8 :: 13 :: 21 :: 34 :: Nil
val numberSet1 = numberList1.toSet
val numberSet2 = numberList2.toSet
class EntityTestClass extends IdentifiableEntity
"NumberPoolHub" should {
"construct" in {
new NumberPoolHub(new LimitedNumberSource(51))
ok
}
"get a pool" in {
val obj = new NumberPoolHub(new LimitedNumberSource(51))
obj.GetPool("generic").isDefined mustEqual true //default pool
}
"add a pool" in {
val obj = new NumberPoolHub(new LimitedNumberSource(51))
obj.Numbers.isEmpty mustEqual true
obj.AddPool("fibonacci", numberList)
obj.Numbers.toSet.equals(numberList.toSet) mustEqual true
val pool = obj.GetPool("fibonacci")
pool.isDefined mustEqual true
pool.get.Numbers.equals(numberList)
}
"enumerate the content of all pools" in {
val obj = new NumberPoolHub(new LimitedNumberSource(51))
obj.AddPool("fibonacci1", numberList1)
obj.AddPool("fibonacci2", numberList2)
numberSet1.intersect(obj.Numbers.toSet) mustEqual numberSet1
numberSet2.intersect(obj.Numbers.toSet) mustEqual numberSet2
obj.Numbers.toSet.diff(numberSet1) mustEqual numberSet2
}
"remove a pool" in {
val obj = new NumberPoolHub(new LimitedNumberSource(51))
obj.Numbers.isEmpty mustEqual true
obj.AddPool("fibonacci", numberList)
obj.Numbers.toSet.equals(numberList.toSet) mustEqual true
obj.RemovePool("fibonacci").toSet.equals(numberList.toSet) mustEqual true
obj.Numbers.isEmpty mustEqual true
obj.GetPool("fibonacci") mustEqual None
}
"block removing the default 'generic' pool" in {
val obj = new NumberPoolHub(new LimitedNumberSource(51))
obj.RemovePool("generic") must throwA[IllegalArgumentException]
}
"block adding pools that use already-included numbers" in {
val obj = new NumberPoolHub(new LimitedNumberSource(51))
obj.AddPool("fibonacci1", numberList)
val numberList4 = 3 :: 7 :: 21 :: 34 :: 45 :: Nil
obj.AddPool("fibonacci2", numberList4) must throwA[IllegalArgumentException]
}
"enumerate only the content of all current pools" in {
val obj = new NumberPoolHub(new LimitedNumberSource(51))
obj.AddPool("fibonacci1", numberList1)
obj.AddPool("fibonacci2", numberList2)
numberSet1.intersect(obj.Numbers.toSet) mustEqual numberSet1
numberSet2.intersect(obj.Numbers.toSet) mustEqual numberSet2
obj.RemovePool("fibonacci1")
numberSet1.intersect(obj.Numbers.toSet) mustEqual Set() //no intersect
numberSet2.intersect(obj.Numbers.toSet) mustEqual numberSet2
}
"register an object to a pool" in {
val hub = new NumberPoolHub(new LimitedNumberSource(51))
hub.AddPool("fibonacci", numberList)
val obj = new EntityTestClass()
obj.GUID must throwA[Exception]
hub.register(obj, "fibonacci") match {
case Success(number) =>
obj.GUID mustEqual PlanetSideGUID(number)
case _ =>
ko
}
}
"lookup a registered object" in {
val hub = new NumberPoolHub(new LimitedNumberSource(51))
hub.AddPool("fibonacci", numberList)
val obj = new EntityTestClass()
hub.register(obj, "fibonacci") match {
case Success(number) =>
val objFromNumber = hub(number)
objFromNumber mustEqual Some(obj)
case _ =>
ko
}
}
"lookup the pool of a(n unassigned) number" in {
val hub = new NumberPoolHub(new LimitedNumberSource(51))
hub.AddPool("fibonacci1", numberList1)
hub.AddPool("fibonacci2", numberList2)
hub.WhichPool(13) mustEqual Some("fibonacci2")
}
"lookup the pool of a registered object" in {
val hub = new NumberPoolHub(new LimitedNumberSource(51))
hub.AddPool("fibonacci", numberList1)
val obj = new EntityTestClass()
hub.register(obj, "fibonacci")
hub.WhichPool(obj) mustEqual Some("fibonacci")
}
"register an object to a specific, unused number; it is assigned to pool 'generic'" in {
val hub = new NumberPoolHub(new LimitedNumberSource(51))
hub.AddPool("fibonacci", numberList1)
val obj = new EntityTestClass()
obj.GUID must throwA[Exception]
hub.register(obj, 44) match {
case Success(number) =>
obj.GUID mustEqual PlanetSideGUID(number)
hub.WhichPool(obj) mustEqual Some("generic")
case _ =>
ko
}
}
"register an object to a specific, pooled number" in {
val hub = new NumberPoolHub(new LimitedNumberSource(51))
hub.AddPool("fibonacci", numberList)
val obj = new EntityTestClass()
obj.GUID must throwA[Exception]
hub.register(obj, 13) match {
case Success(number) =>
obj.GUID mustEqual PlanetSideGUID(number)
hub.WhichPool(obj) mustEqual Some("fibonacci")
case _ =>
ko
}
}
"register an object without extra specifications; it is assigned to pool 'generic'" in {
val hub = new NumberPoolHub(new LimitedNumberSource(51))
val obj = new EntityTestClass()
hub.register(obj)
hub.WhichPool(obj) mustEqual Some("generic")
}
"unregister an object" in {
val hub = new NumberPoolHub(new LimitedNumberSource(51))
hub.AddPool("fibonacci", numberList)
val obj = new EntityTestClass()
hub.register(obj, "fibonacci")
hub.WhichPool(obj) mustEqual Some("fibonacci")
try { obj.GUID } catch { case _ : Exception => ko } //passes
hub.unregister(obj)
hub.WhichPool(obj) mustEqual None
obj.GUID must throwA[Exception] //fails
}
"not register an object to a different pool" in {
val hub = new NumberPoolHub(new LimitedNumberSource(51))
hub.AddPool("fibonacci1", numberList1)
hub.AddPool("fibonacci2", numberList2)
val obj = new EntityTestClass()
hub.register(obj, "fibonacci1")
hub.register(obj, "fibonacci2")
hub.WhichPool(obj).contains("fibonacci1") mustEqual true
}
"fail to unregister an object that is not registered to this hub" in {
val hub1 = new NumberPoolHub(new LimitedNumberSource(51))
val hub2 = new NumberPoolHub(new LimitedNumberSource(51))
hub1.AddPool("fibonacci", numberList)
hub2.AddPool("fibonacci", numberList)
val obj = new EntityTestClass()
hub1.register(obj, "fibonacci")
hub2.unregister(obj) must throwA[Exception]
}
"pre-register a specific, unused number" in {
val hub = new NumberPoolHub(new LimitedNumberSource(51))
hub.register(13) match {
case Success(_) =>
ok
case _ =>
ko
}
}
"pre-register a specific, pooled number" in {
val hub = new NumberPoolHub(new LimitedNumberSource(51))
hub.AddPool("fibonacci", numberList)
hub.register(13) match {
case Success(key) =>
key.GUID mustEqual 13
case _ =>
ko
}
}
"pre-register a number from a known pool" in {
val hub = new NumberPoolHub(new LimitedNumberSource(51))
hub.AddPool("fibonacci", numberList).Selector = new RandomSelector
hub.register("fibonacci") match {
case Success(key) =>
numberList.contains(key.GUID) mustEqual true
case _ =>
ko
}
}
"unregister a number" in {
val hub = new NumberPoolHub(new LimitedNumberSource(51))
hub.AddPool("fibonacci", numberList).Selector = new RandomSelector //leave this tagged on
val obj = new EntityTestClass()
hub.register(13) match {
case Success(key) =>
key.Object = obj
case _ =>
ko
}
hub.WhichPool(obj) mustEqual Some("fibonacci")
hub.unregister(13) match {
case Success(thing) =>
thing mustEqual Some(obj)
thing.get.GUID must throwA[Exception]
case _ =>
ko
}
}
"not affect the hidden restricted pool by adding a new pool" in {
val src = new LimitedNumberSource(51)
src.Restrict(4)
src.Restrict(8) //in fibonacci
src.Restrict(10)
src.Restrict(12)
val hub = new NumberPoolHub(src)
hub.AddPool("fibonacci", numberList) must throwA[IllegalArgumentException]
}
"not register an object to a number belonging to the restricted pool" in {
val src = new LimitedNumberSource(51)
src.Restrict(4)
val hub = new NumberPoolHub(src)
val obj = new EntityTestClass()
hub.register(obj, 4).isFailure mustEqual true
}
"not register an object to the restricted pool directly" in {
val src = new LimitedNumberSource(51)
// src.Restrict(4)
val hub = new NumberPoolHub(src)
val obj = new EntityTestClass()
hub.register(obj, "").isFailure mustEqual true //the empty string represents the restricted pool
}
"not register a number belonging to the restricted pool" in {
val src = new LimitedNumberSource(51)
src.Restrict(4)
val hub = new NumberPoolHub(src)
hub.register(4).isFailure mustEqual true
}
"not unregister a number belonging to the restricted pool" in {
val src = new LimitedNumberSource(51)
src.Restrict(4)
val hub = new NumberPoolHub(src)
hub.unregister(4).isFailure mustEqual true
}
}
}

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// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects.guid.pool.{ExclusivePool, GenericPool, SimplePool}
import net.psforever.objects.guid.selector.SpecificSelector
import org.specs2.mutable.Specification
import scala.collection.mutable
import scala.collection.mutable.ListBuffer
import scala.util.Success
class NumberPoolTest extends Specification {
"SimplePool" should {
"construct" in {
new SimplePool(0 :: 1 :: 2 :: Nil)
ok
}
"get a number" in {
val obj = new SimplePool((0 to 10).toList)
obj.Get() match {
case Success(number) =>
(-1 < number && number < 11) mustEqual true
case _ =>
ko
}
}
"return a number" in {
//returning a number for a SimplePool is actually just a way of checking that the number is in the "pool" at all
val obj = new SimplePool((0 to 10).toList)
obj.Get() match {
case Success(number) =>
obj.Return(number) mustEqual true
obj.Return(11) mustEqual false
obj.Return(number) mustEqual true
case _ =>
ko
}
}
"numbers remain available" in {
val obj = new SimplePool((0 to 10).toList)
obj.Selector = new SpecificSelector
obj.Selector.asInstanceOf[SpecificSelector].SelectionIndex = 8
obj.Get() mustEqual Success(8)
obj.Get() mustEqual Success(8) //compare to how SpecificSelector works otherwise - it would be an invalid return
}
}
"ExclusivePool" should {
"construct" in {
new ExclusivePool(0 :: 1 :: 2 :: Nil)
ok
}
"get a number" in {
val obj = new ExclusivePool((0 to 10).toList)
obj.Get() match {
case Success(number) =>
(-1 < number && number < 11) mustEqual true
case _ =>
ko
}
}
"get all the numbers" in {
val range = 0 to 10
val obj = new ExclusivePool((0 to 10).toList)
range.foreach(_ => {
obj.Get() match {
case Success(number) =>
(-1 < number && number < 11) mustEqual true
case _ =>
ko
}
})
ok
}
"return a number" in {
val obj = new ExclusivePool((0 to 10).toList)
obj.Get() match {
case Success(number) =>
try { obj.Return(number) mustEqual true } catch { case _ : Exception => ko }
case _ =>
ko
}
}
"return all the numbers" in {
val range = 0 to 10
val obj = new ExclusivePool((0 to 10).toList)
val list : ListBuffer[Int] = ListBuffer[Int]()
range.foreach(_ => {
obj.Get() match {
case Success(number) =>
list += number
case _ =>
}
})
list.foreach(number => {
try { obj.Return(number) mustEqual true } catch { case _ : Exception => ko }
})
ok
}
}
"GenericPool" should {
"construct" in {
new GenericPool(mutable.LongMap[String](), 11)
ok
}
"get a provided number" in {
val map = mutable.LongMap[String]()
val obj = new GenericPool(map, 11)
obj.Numbers.isEmpty mustEqual true
obj.Selector.asInstanceOf[SpecificSelector].SelectionIndex = 5
obj.Get() match {
case Success(number) =>
number mustEqual 5
map.contains(5) mustEqual true
map(5) mustEqual "generic"
obj.Numbers.contains(5) mustEqual true
case _ =>
ko
}
}
"return a number" in {
val map = mutable.LongMap[String]()
val obj = new GenericPool(map, 11)
obj.Selector.asInstanceOf[SpecificSelector].SelectionIndex = 5
obj.Get()
map.get(5) mustEqual Some("generic")
obj.Numbers.contains(5) mustEqual true
obj.Return(5) mustEqual true
map.get(5) mustEqual None
obj.Numbers.isEmpty mustEqual true
}
"block on numbers that are already defined" in {
val map = mutable.LongMap[String]()
map += 5L -> "test" //5 is defined
val obj = new GenericPool(map, 11)
obj.Numbers.isEmpty mustEqual true
obj.Selector.asInstanceOf[SpecificSelector].SelectionIndex = 5 //5 is requested
obj.Get() match {
case Success(_) =>
ko
case _ =>
obj.Numbers.isEmpty mustEqual true
}
}
"get a free number on own if none provided" in {
val map = mutable.LongMap[String]()
val obj = new GenericPool(map, 11)
obj.Get() match {
case Success(number) =>
number mustEqual 5
case _ =>
ko
}
}
"get a free number that is not already defined" in {
val map = mutable.LongMap[String]()
map += 5L -> "test" //5 is defined; think, -1 :: 5 :: 11
val obj = new GenericPool(map, 11)
obj.Get() match {
case Success(number) =>
number mustEqual 2 // think, -1 :: 2 :: 5 :: 11
case _ => ko
}
}
"get a free number that represents half of the largest delta" in {
val map = mutable.LongMap[String]()
map += 5L -> "test" //5 is defined; think, -1 :: 5 :: 11
map += 4L -> "test" //4 is defined; think, -1 :: 4 :: 5 :: 11
val obj = new GenericPool(map, 11)
obj.Get() match {
case Success(number) =>
number mustEqual 8 // think, -1 :: 4 :: 5 :: 8 :: 11
case _ =>
ko
}
}
}
}

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// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects.guid.selector.{RandomSequenceSelector, _}
import org.specs2.mutable.Specification
class NumberSelectorTest extends Specification {
def randArrayGen(n : Int = 26) : Array[Int] = {
val obj = Array.ofDim[Int](n)
(0 to 25).foreach(x => { obj(x) = x } )
obj
}
"RandomSequenceSelector" should {
"construct" in {
new RandomSequenceSelector
ok
}
"get a number" in {
val obj = new RandomSequenceSelector
obj.Get(randArrayGen()) mustNotEqual -1
}
"return a number" in {
val obj = new RandomSequenceSelector
val ary = randArrayGen()
val number = obj.Get(ary)
number mustNotEqual -1
ary.head mustEqual -1 //regardless of which number we actually got, the head of the array is now -1
obj.Return(number, ary)
ary.head mustEqual number //the returned number is at the head of the array
}
"get all numbers" in {
val n = 26
val obj = new RandomSequenceSelector
val ary = randArrayGen(n)
(0 until n).foreach(_ => { obj.Get(ary) mustNotEqual -1 } )
ok
}
"return all numbers" in {
val n = 26
val obj = new RandomSequenceSelector
val ary1 = randArrayGen(n)
val ary2 = randArrayGen(n)
(0 until n).foreach(index => { ary2(index) = obj.Get(ary1) } ) //move numbers from ary1 to ary2
ary2.toSet.diff(ary1.toSet).size mustEqual n //no numbers between ary2 and ary1 match
(0 until n).foreach(index => { obj.Return(ary2(index), ary1) mustEqual true } ) //return numbers from ary2 to ary1
ary2.toSet.diff(ary1.toSet).size mustEqual 0 //no difference in the content between ary2 and ary1
}
"gets invalid index when exhausted" in {
val n = 26
val obj = new RandomSequenceSelector
val ary = randArrayGen(n)
(0 until n).foreach(_ => { obj.Get(ary) mustNotEqual -1 } )
obj.Get(ary) mustEqual -1
}
"format an array" in {
val ary = Array[Int](1, -1, 5, 3, -1, 2)
(new RandomSequenceSelector).Format(ary)
ary mustEqual Array[Int](-1, -1, 1, 5, 3, 2)
}
}
"RandomSelector" should {
"construct" in {
new RandomSelector
ok
}
"get a number" in {
val obj = new RandomSelector
obj.Get(randArrayGen()) mustNotEqual -1
}
"return a number" in {
val obj = new RandomSelector
val ary = randArrayGen()
val number = obj.Get(ary)
number mustNotEqual -1
ary.head mustEqual -1 //regardless of which number we actually got, the head of the array is now -1
obj.Return(number, ary)
ary.head mustEqual number //the returned number is at the head of the array
}
"get all numbers" in {
val n = 26
val obj = new RandomSelector
val ary = randArrayGen(n)
(0 until n).foreach(_ => { obj.Get(ary) mustNotEqual -1 } )
ok
}
"return all numbers" in {
val n = 26
val obj = new RandomSelector
val ary1 = randArrayGen(n)
val ary2 = randArrayGen(n)
(0 until n).foreach(index => { ary2(index) = obj.Get(ary1) } ) //move numbers from ary1 to ary2
ary2.toSet.diff(ary1.toSet).size mustEqual n //no numbers between ary2 and ary1 match
(0 until n).foreach(index => { obj.Return(ary2(index), ary1) mustEqual true } ) //return numbers from ary2 to ary1
ary2.toSet.diff(ary1.toSet).size mustEqual 0 //no difference in the content between ary2 and ary1
}
"gets invalid index when exhausted" in {
val n = 26
val obj = new RandomSelector
val ary = randArrayGen(n)
(0 until n).foreach(_ => { obj.Get(ary) mustNotEqual -1 } )
obj.Get(ary) mustEqual -1
}
"format an array" in {
val ary = Array[Int](1, -1, 5, 3, -1, 2)
(new RandomSelector).Format(ary)
ary mustEqual Array[Int](-1, -1, 1, 5, 3, 2)
}
}
"StrictInOrderSelector" should {
"construct" in {
new StrictInOrderSelector
ok
}
"get a number" in {
val obj = new StrictInOrderSelector
obj.Get(randArrayGen()) mustNotEqual -1
}
"return a number" in {
val obj = new StrictInOrderSelector
val ary = randArrayGen()
val number = obj.Get(ary)
number mustNotEqual -1
ary.head mustEqual -1 //regardless of which number we actually got, the head of the array is now -1
obj.Return(number, ary)
ary.head mustEqual number //the returned number is at the head of the array
}
"get all numbers" in {
val n = 26
val obj = new StrictInOrderSelector
val ary = randArrayGen()
(0 until n).foreach(_ => { obj.Get(ary) mustNotEqual -1 } )
ok
}
"return all numbers" in {
val n = 26
val obj = new StrictInOrderSelector
val ary1 = randArrayGen(n)
val ary2 = randArrayGen(n)
(0 until n).foreach(index => { ary2(index) = obj.Get(ary1) } ) //move numbers from ary1 to ary2
ary2.toSet.diff(ary1.toSet).size mustEqual n //no numbers between ary2 and ary1 match
(0 until n).foreach(index => { obj.Return(ary2(index), ary1) mustEqual true } ) //return numbers from ary2 to ary1
ary2.toSet.diff(ary1.toSet).size mustEqual 0 //no difference in the content between ary2 and ary1
}
"gets invalid index when exhausted" in {
val n = 26
val obj = new StrictInOrderSelector
val ary = randArrayGen(n)
(0 until n).foreach(_ => { obj.Get(ary) mustNotEqual -1 } )
obj.Get(ary) mustEqual -1
}
"wait until number is available" in {
val n = 26
val obj = new StrictInOrderSelector
val ary = randArrayGen(n)
(0 until n).foreach(_ => { obj.Get(ary) mustNotEqual -1 } )
obj.Get(ary) mustEqual -1
obj.Return(1, ary) //return a number that isn't the one StrictOrder is waiting on
obj.Get(ary) mustEqual -1
obj.Return(0, ary) //return the number StrictOrder wants
obj.Get(ary) mustEqual 0
obj.Get(ary) mustEqual 1
}
"format an array" in {
val ary = Array[Int](1, -1, 5, 3, -1, 2)
(new StrictInOrderSelector).Format(ary)
ary mustEqual Array[Int](-1, 1, 2, 3, -1, 5)
}
}
"OpportunisticSelector" should {
"construct" in {
new OpportunisticSelector
ok
}
"get a number" in {
val obj = new OpportunisticSelector
obj.Get(randArrayGen()) mustNotEqual -1
}
"return a number" in {
val obj = new OpportunisticSelector
val ary = randArrayGen()
val number = obj.Get(ary)
number mustNotEqual -1
ary.head mustEqual -1 //regardless of which number we actually got, the head of the array is now -1
obj.Return(number, ary)
ary.head mustEqual number //the returned number is at the head of the array
}
"get all numbers" in {
val obj = new OpportunisticSelector
val ary = randArrayGen()
(0 to 25).foreach(_ => { obj.Get(ary) mustNotEqual -1 } )
ok
}
"return all numbers" in {
val n = 26
val obj = new OpportunisticSelector
val ary1 = randArrayGen(n)
val ary2 = randArrayGen(n)
(0 until n).foreach(index => { ary2(index) = obj.Get(ary1) } ) //move numbers from ary1 to ary2
ary2.toSet.diff(ary1.toSet).size mustEqual n //no numbers between ary2 and ary1 match
(0 until n).foreach(index => { obj.Return(ary2(index), ary1) mustEqual true } ) //return numbers from ary2 to ary1
ary2.toSet.diff(ary1.toSet).size mustEqual 0 //no difference in the content between ary2 and ary1
}
"gets invalid index when exhausted" in {
val n = 26
val obj = new OpportunisticSelector
val ary = randArrayGen(n)
(0 until n).foreach(_ => { obj.Get(ary) mustNotEqual -1 } )
obj.Get(ary) mustEqual -1
}
"format an array" in {
val ary = Array[Int](1, -1, 5, 3, -1, 2)
(new OpportunisticSelector).Format(ary)
ary mustEqual Array[Int](-1, -1, 1, 5, 3, 2)
}
}
"SpecificSelector" should {
"construct" in {
new SpecificSelector
ok
}
"get a number" in {
val obj = new SpecificSelector
val ary = randArrayGen()
obj.SelectionIndex = 5
obj.Get(ary) mustEqual 5
obj.Get(ary) mustEqual -1 //now that 5 has been selected, the selector will only get a -1 from that position
}
"return a number" in {
val obj = new SpecificSelector
val ary = randArrayGen()
obj.SelectionIndex = 5
val number = obj.Get(ary)
number mustEqual 5
obj.Get(ary) mustEqual -1
obj.Return(number, ary)
obj.Get(ary) mustEqual number //the returned number is at the head of the array
}
"return a number (2)" in {
val obj = new SpecificSelector
val ary = randArrayGen()
obj.SelectionIndex = 5
val number = obj.Get(ary)
number mustEqual 5
obj.Get(ary) mustEqual -1
ary(number) mustEqual -1
obj.SelectionIndex = 10 //even if we move the selection index, the number will return to its last position
obj.Return(number, ary)
ary(number) mustEqual number //the returned number at the original index
obj.Get(ary) mustEqual 10 //of course, with the selection index changed, we will not get the same position next time
}
"get all numbers" in {
val n = 26
val obj = new SpecificSelector
val ary = randArrayGen(n)
(0 until n).foreach(i => {
obj.SelectionIndex = i
obj.Get(ary) mustEqual i
})
ok
}
"return all numbers" in {
val n = 26
val obj = new SpecificSelector
val ary1 = randArrayGen(n)
val ary2 = randArrayGen(n)
(0 until n).foreach(index => {
obj.SelectionIndex = index
ary2(index) = obj.Get(ary1)
}) //move numbers from ary1 to ary2
ary2.toSet.diff(ary1.toSet).size mustEqual n //no numbers between ary2 and ary1 match
(0 until n).foreach(index => { obj.Return(ary2(index), ary1) mustEqual true } ) //return numbers from ary2 to ary1
ary2.toSet.diff(ary1.toSet).size mustEqual 0 //no difference in the content between ary2 and ary1
}
"gets invalid index when exhausted" in {
val obj = new SpecificSelector
val ary = randArrayGen()
obj.SelectionIndex = 5
obj.Get(ary) mustEqual 5
obj.Get(ary) mustEqual -1 //yes, it really is that simple
}
"format an array" in {
val ary = Array[Int](1, -1, 5, 3, -1, 2)
(new SpecificSelector).Format(ary)
ary mustEqual Array[Int](-1, 1, 2, 3, -1, 5)
}
}
}

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// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects.guid.key.{LoanedKey, SecureKey}
import net.psforever.objects.guid.AvailabilityPolicy
import org.specs2.mutable.Specification
class NumberSourceTest extends Specification {
import net.psforever.objects.entity.IdentifiableEntity
private class TestClass extends IdentifiableEntity
"MaxNumberSource" should {
import net.psforever.objects.guid.source.MaxNumberSource
"construct" in {
val obj = MaxNumberSource()
obj.Size mustEqual Int.MaxValue
obj.CountAvailable mustEqual Int.MaxValue
obj.CountUsed mustEqual 0
}
"get a number" in {
val obj = MaxNumberSource()
val result : Option[LoanedKey] = obj.Available(5)
result.isDefined mustEqual true
result.get.GUID mustEqual 5
result.get.Policy mustEqual AvailabilityPolicy.Leased
result.get.Object mustEqual None
obj.Size mustEqual Int.MaxValue
obj.CountAvailable mustEqual Int.MaxValue - 1
obj.CountUsed mustEqual 1
}
"assign the number" in {
val obj = MaxNumberSource()
val result : Option[LoanedKey] = obj.Available(5)
result.isDefined mustEqual true
result.get.Object = new TestClass()
ok
}
"return a number (unused)" in {
val obj = MaxNumberSource()
val result : Option[LoanedKey] = obj.Available(5)
result.isDefined mustEqual true
result.get.GUID mustEqual 5
obj.CountUsed mustEqual 1
val ret = obj.Return(result.get)
ret mustEqual None
obj.CountUsed mustEqual 0
}
"return a number (assigned)" in {
val obj = MaxNumberSource()
val test = new TestClass()
val result : Option[LoanedKey] = obj.Available(5)
result.isDefined mustEqual true
result.get.GUID mustEqual 5
result.get.Object = test
obj.CountUsed mustEqual 1
val ret = obj.Return(result.get)
ret mustEqual Some(test)
obj.CountUsed mustEqual 0
}
"restrict a number (unassigned)" in {
val obj = MaxNumberSource()
val result : Option[LoanedKey] = obj.Restrict(5)
result.isDefined mustEqual true
result.get.GUID mustEqual 5
result.get.Policy mustEqual AvailabilityPolicy.Restricted
result.get.Object mustEqual None
}
"restrict a number (assigned + multiple assignments)" in {
val obj = MaxNumberSource()
val test1 = new TestClass()
val test2 = new TestClass()
val result : Option[LoanedKey] = obj.Restrict(5)
result.get.GUID mustEqual 5
result.get.Policy mustEqual AvailabilityPolicy.Restricted
result.get.Object mustEqual None
result.get.Object = None //assignment 1
result.get.Object mustEqual None //still unassigned
result.get.Object = test1 //assignment 2
result.get.Object mustEqual Some(test1)
result.get.Object = test2 //assignment 3
result.get.Object mustEqual Some(test1) //same as above
}
"return a restricted number (correctly fail)" in {
val obj = MaxNumberSource()
val test = new TestClass()
val result : Option[LoanedKey] = obj.Restrict(5)
result.get.GUID mustEqual 5
result.get.Policy mustEqual AvailabilityPolicy.Restricted
result.get.Object = test
obj.Return(5)
val result2 : Option[SecureKey] = obj.Get(5)
result2.get.GUID mustEqual 5
result2.get.Policy mustEqual AvailabilityPolicy.Restricted
result2.get.Object mustEqual Some(test)
}
"restrict a previously-assigned number" in {
val obj = MaxNumberSource()
val test = new TestClass()
val result1 : Option[LoanedKey] = obj.Available(5)
result1.isDefined mustEqual true
result1.get.Policy mustEqual AvailabilityPolicy.Leased
result1.get.Object = test
val result2 : Option[LoanedKey] = obj.Restrict(5)
result2.isDefined mustEqual true
result2.get.Policy mustEqual AvailabilityPolicy.Restricted
result2.get.Object mustEqual Some(test)
}
"check a number (not previously gotten)" in {
val obj = MaxNumberSource()
val result2 : Option[SecureKey] = obj.Get(5)
result2.get.GUID mustEqual 5
result2.get.Policy mustEqual AvailabilityPolicy.Available
result2.get.Object mustEqual None
}
"check a number (previously gotten)" in {
val obj = MaxNumberSource()
val result : Option[LoanedKey] = obj.Available(5)
result.isDefined mustEqual true
result.get.GUID mustEqual 5
result.get.Policy mustEqual AvailabilityPolicy.Leased
result.get.Object mustEqual None
val result2 : Option[SecureKey] = obj.Get(5)
result2.get.GUID mustEqual 5
result2.get.Policy mustEqual AvailabilityPolicy.Leased
result2.get.Object mustEqual None
}
"check a number (assigned)" in {
val obj = MaxNumberSource()
val result : Option[LoanedKey] = obj.Available(5)
result.isDefined mustEqual true
result.get.GUID mustEqual 5
result.get.Policy mustEqual AvailabilityPolicy.Leased
result.get.Object = new TestClass()
val result2 : Option[SecureKey] = obj.Get(5)
result2.get.GUID mustEqual 5
result2.get.Policy mustEqual AvailabilityPolicy.Leased
result2.get.Object mustEqual result.get.Object
}
"check a number (assigned and returned)" in {
val obj = MaxNumberSource()
val test = new TestClass()
val result : Option[LoanedKey] = obj.Available(5)
result.get.Policy mustEqual AvailabilityPolicy.Leased
result.get.Object = test
val result2 : Option[SecureKey] = obj.Get(5)
result2.get.Policy mustEqual AvailabilityPolicy.Leased
result2.get.Object.get === test
obj.Return(5) mustEqual Some(test)
val result3 : Option[SecureKey] = obj.Get(5)
result3.get.Policy mustEqual AvailabilityPolicy.Available
result3.get.Object mustEqual None
}
"clear" in {
val obj = MaxNumberSource()
val test1 = new TestClass()
val test2 = new TestClass()
obj.Available(5) //no assignment
obj.Available(10).get.Object = test1
obj.Available(15).get.Object = test2
obj.Restrict(15)
obj.Restrict(20).get.Object = test1
obj.CountUsed mustEqual 4
val list : List[IdentifiableEntity] = obj.Clear()
obj.CountUsed mustEqual 0
list.size mustEqual 3
list.count(obj => { obj == test1 }) mustEqual 2
list.count(obj => { obj == test2 }) mustEqual 1
}
}
"LimitedNumberSource" should {
import net.psforever.objects.guid.source.LimitedNumberSource
"construct" in {
val obj = LimitedNumberSource(25)
obj.Size mustEqual 26
obj.CountAvailable mustEqual 26
obj.CountUsed mustEqual 0
}
"get a number" in {
val obj = LimitedNumberSource(25)
val result : Option[LoanedKey] = obj.Available(5)
result.isDefined mustEqual true
result.get.GUID mustEqual 5
result.get.Policy mustEqual AvailabilityPolicy.Leased
result.get.Object mustEqual None
obj.Size mustEqual 26
obj.CountAvailable mustEqual 25
obj.CountUsed mustEqual 1
}
"assign the number" in {
val obj = LimitedNumberSource(25)
val result : Option[LoanedKey] = obj.Available(5)
result.isDefined mustEqual true
result.get.Object = new TestClass()
ok
}
"return a number (unused)" in {
val obj = LimitedNumberSource(25)
val result : Option[LoanedKey] = obj.Available(5)
result.isDefined mustEqual true
result.get.GUID mustEqual 5
obj.CountUsed mustEqual 1
val ret = obj.Return(result.get)
ret mustEqual None
obj.CountUsed mustEqual 0
}
"return a number (assigned)" in {
val obj = LimitedNumberSource(25)
val test = new TestClass()
val result : Option[LoanedKey] = obj.Available(5)
result.isDefined mustEqual true
result.get.GUID mustEqual 5
result.get.Object = test
obj.CountUsed mustEqual 1
val ret = obj.Return(result.get)
ret mustEqual Some(test)
obj.CountUsed mustEqual 0
}
"restrict a number (unassigned)" in {
val obj = LimitedNumberSource(25)
val result : Option[LoanedKey] = obj.Restrict(5)
result.isDefined mustEqual true
result.get.GUID mustEqual 5
result.get.Policy mustEqual AvailabilityPolicy.Restricted
result.get.Object mustEqual None
}
"restrict a number (assigned + multiple assignments)" in {
val obj = LimitedNumberSource(25)
val test1 = new TestClass()
val test2 = new TestClass()
val result : Option[LoanedKey] = obj.Restrict(5)
result.get.GUID mustEqual 5
result.get.Policy mustEqual AvailabilityPolicy.Restricted
result.get.Object mustEqual None
result.get.Object = None //assignment 1
result.get.Object mustEqual None //still unassigned
result.get.Object = test1 //assignment 2
result.get.Object mustEqual Some(test1)
result.get.Object = test2 //assignment 3
result.get.Object mustEqual Some(test1) //same as above
}
"return a restricted number (correctly fail)" in {
val obj = LimitedNumberSource(25)
val test = new TestClass()
val result : Option[LoanedKey] = obj.Restrict(5)
result.get.GUID mustEqual 5
result.get.Policy mustEqual AvailabilityPolicy.Restricted
result.get.Object = test
obj.Return(5)
val result2 : Option[SecureKey] = obj.Get(5)
result2.get.GUID mustEqual 5
result2.get.Policy mustEqual AvailabilityPolicy.Restricted
result2.get.Object mustEqual Some(test)
}
"restrict a previously-assigned number" in {
val obj = LimitedNumberSource(25)
val test = new TestClass()
val result1 : Option[LoanedKey] = obj.Available(5)
result1.isDefined mustEqual true
result1.get.Policy mustEqual AvailabilityPolicy.Leased
result1.get.Object = test
val result2 : Option[LoanedKey] = obj.Restrict(5)
result2.isDefined mustEqual true
result2.get.Policy mustEqual AvailabilityPolicy.Restricted
result2.get.Object mustEqual Some(test)
}
"check a number (not previously gotten)" in {
val obj = LimitedNumberSource(25)
val result2 : Option[SecureKey] = obj.Get(5)
result2.get.GUID mustEqual 5
result2.get.Policy mustEqual AvailabilityPolicy.Available
result2.get.Object mustEqual None
}
"check a number (previously gotten)" in {
val obj = LimitedNumberSource(25)
val result : Option[LoanedKey] = obj.Available(5)
result.isDefined mustEqual true
result.get.GUID mustEqual 5
result.get.Policy mustEqual AvailabilityPolicy.Leased
result.get.Object mustEqual None
val result2 : Option[SecureKey] = obj.Get(5)
result2.get.GUID mustEqual 5
result2.get.Policy mustEqual AvailabilityPolicy.Leased
result2.get.Object mustEqual None
}
"check a number (assigned)" in {
val obj = LimitedNumberSource(25)
val result : Option[LoanedKey] = obj.Available(5)
result.isDefined mustEqual true
result.get.GUID mustEqual 5
result.get.Policy mustEqual AvailabilityPolicy.Leased
result.get.Object = new TestClass()
val result2 : Option[SecureKey] = obj.Get(5)
result2.get.GUID mustEqual 5
result2.get.Policy mustEqual AvailabilityPolicy.Leased
result2.get.Object mustEqual result.get.Object
}
"check a number (assigned and returned)" in {
val obj = LimitedNumberSource(25)
val test = new TestClass()
val result : Option[LoanedKey] = obj.Available(5)
result.get.Policy mustEqual AvailabilityPolicy.Leased
result.get.Object = test
val result2 : Option[SecureKey] = obj.Get(5)
result2.get.Policy mustEqual AvailabilityPolicy.Leased
result2.get.Object.get mustEqual test
obj.Return(5) mustEqual Some(test)
val result3 : Option[SecureKey] = obj.Get(5)
result3.get.Policy mustEqual AvailabilityPolicy.Available
result3.get.Object mustEqual None
}
"clear" in {
val obj = LimitedNumberSource(25)
val test1 = new TestClass()
val test2 = new TestClass()
obj.Available(5) //no assignment
obj.Available(10).get.Object = test1
obj.Available(15).get.Object = test2
obj.Restrict(15)
obj.Restrict(20).get.Object = test1
obj.CountUsed mustEqual 4
val list : List[IdentifiableEntity] = obj.Clear()
obj.CountUsed mustEqual 0
list.size mustEqual 3
list.count(obj => obj == test1) mustEqual 2
list.count(obj => obj == test2) mustEqual 1
}
}
}

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// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects.{Implant, Player, SimpleItem}
import net.psforever.objects.definition.{ImplantDefinition, SimpleItemDefinition}
import net.psforever.objects.equipment.EquipmentSize
import net.psforever.types.{CharacterGender, ExoSuitType, ImplantType, PlanetSideEmpire}
import org.specs2.mutable._
class PlayerTest extends Specification {
"construct" in {
val obj = new Player("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, 5)
obj.isAlive mustEqual false
}
"(re)spawn" in {
val obj = new Player("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, 5)
obj.isAlive mustEqual false
obj.Health mustEqual 0
obj.Stamina mustEqual 0
obj.Armor mustEqual 0
obj.Spawn
obj.isAlive mustEqual true
obj.Health mustEqual obj.MaxHealth
obj.Stamina mustEqual obj.MaxStamina
obj.Armor mustEqual obj.MaxArmor
}
"init (Standard Exo-Suit)" in {
val obj = new Player("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, 5)
obj.ExoSuit mustEqual ExoSuitType.Standard
obj.Slot(0).Size mustEqual EquipmentSize.Pistol
obj.Slot(1).Size mustEqual EquipmentSize.Blocked
obj.Slot(2).Size mustEqual EquipmentSize.Rifle
obj.Slot(3).Size mustEqual EquipmentSize.Blocked
obj.Slot(4).Size mustEqual EquipmentSize.Melee
obj.Inventory.Width mustEqual 9
obj.Inventory.Height mustEqual 6
obj.Inventory.Offset mustEqual 6
}
"die" in {
val obj = new Player("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, 5)
obj.Spawn
obj.Armor = 35 //50 -> 35
obj.isAlive mustEqual true
obj.Health mustEqual obj.MaxHealth
obj.Stamina mustEqual obj.MaxStamina
obj.Armor mustEqual 35
obj.Die
obj.isAlive mustEqual false
obj.Health mustEqual 0
obj.Stamina mustEqual 0
obj.Armor mustEqual 35
}
"draw equipped holsters only" in {
val wep = SimpleItem(SimpleItemDefinition(149))
val obj = new Player("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, 5)
obj.Slot(1).Size = EquipmentSize.Pistol
obj.Slot(1).Equipment = wep
obj.DrawnSlot mustEqual Player.HandsDownSlot
obj.DrawnSlot = 0
obj.DrawnSlot mustEqual Player.HandsDownSlot
obj.DrawnSlot = 1
obj.DrawnSlot mustEqual 1
}
"remember the last drawn holster" in {
val wep1 = SimpleItem(SimpleItemDefinition(149))
val wep2 = SimpleItem(SimpleItemDefinition(149))
val obj = new Player("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, 5)
obj.Slot(0).Size = EquipmentSize.Pistol
obj.Slot(0).Equipment = wep1
obj.Slot(1).Size = EquipmentSize.Pistol
obj.Slot(1).Equipment = wep2
obj.DrawnSlot mustEqual Player.HandsDownSlot //default value
obj.LastDrawnSlot mustEqual 0 //default value
obj.DrawnSlot = 1
obj.DrawnSlot mustEqual 1
obj.LastDrawnSlot mustEqual 0 //default value; sorry
obj.DrawnSlot = 0
obj.DrawnSlot mustEqual 0
obj.LastDrawnSlot mustEqual 1
obj.DrawnSlot = Player.HandsDownSlot
obj.DrawnSlot mustEqual Player.HandsDownSlot
obj.LastDrawnSlot mustEqual 0
obj.DrawnSlot = 1
obj.DrawnSlot mustEqual 1
obj.LastDrawnSlot mustEqual 0
obj.DrawnSlot = 0
obj.DrawnSlot mustEqual 0
obj.LastDrawnSlot mustEqual 1
obj.DrawnSlot = 1
obj.DrawnSlot mustEqual 1
obj.LastDrawnSlot mustEqual 0
obj.DrawnSlot = Player.HandsDownSlot
obj.DrawnSlot mustEqual Player.HandsDownSlot
obj.LastDrawnSlot mustEqual 1
}
"install no implants until a slot is unlocked" in {
val testplant : Implant = Implant(ImplantDefinition(1))
val obj = new Player("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, 5)
obj.Implants(0).Unlocked mustEqual false
obj.Implant(0) mustEqual None
obj.InstallImplant(testplant)
obj.Implant(0) mustEqual None
obj.Implant(ImplantType(1)) mustEqual None
obj.Implants(0).Unlocked = true
obj.InstallImplant(testplant)
obj.Implant(0) mustEqual Some(testplant.Definition.Type)
obj.Implant(ImplantType(1)) mustEqual Some(testplant)
}
"uninstall implants" in {
val testplant : Implant = Implant(ImplantDefinition(1))
val obj = new Player("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, 5)
obj.Implants(0).Unlocked = true
obj.InstallImplant(testplant)
obj.Implant(ImplantType(1)) mustEqual Some(testplant)
obj.UninstallImplant(ImplantType(1))
obj.Implant(0) mustEqual None
obj.Implant(ImplantType(1)) mustEqual None
}
"administrate" in {
val obj = new Player("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, 5)
obj.Admin mustEqual false
Player.Administrate(obj, true)
obj.Admin mustEqual true
Player.Administrate(obj, false)
obj.Admin mustEqual false
}
"spectate" in {
val obj = new Player("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, 5)
obj.Spectator mustEqual false
Player.Spectate(obj, true)
obj.Spectator mustEqual true
Player.Spectate(obj, false)
obj.Spectator mustEqual false
}
}

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// Copyright (c) 2017 PSForever
package objects
import akka.actor.{Actor, ActorSystem}
import net.psforever.objects.entity.IdentifiableEntity
import scala.util.{Failure, Success}
class ResolutionObject {
var complete = false
}
/**
* This is for file NumberPoolActorTest, for its tests.
* Attempting to define this class in the aforementioned file causes a "can not find constructor" issue.
*/
class Receiver(private val system : ActorSystem, result : ResolutionObject) extends Actor {
def receive : Receive = {
case Success(objct : IdentifiableEntity) =>
objct.GUID //this will throw a NoGUIDException if it fails
result.complete = true
system.terminate()
case Failure(ex) =>
org.log4s.getLogger.error(s"object did not register - ${ex.getMessage}")
system.terminate()
}
}
//TODO Look into whether that was a legitimate issue or whether I (the user) was in error during Actor initialization later.