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Create EmoteType enum for EmoteMsg
There is one field (number 16) that appears to be unknown.
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4 changed files with 43 additions and 8 deletions
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@ -163,9 +163,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case msg @ ChangeFireStateMessage_Stop(item_guid) =>
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log.info("ChangeFireState_Stop: " + msg)
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case msg @ EmoteMsg(avatar_guid, emote_id) =>
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case msg @ EmoteMsg(avatar_guid, emote) =>
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log.info("Emote: " + msg)
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sendResponse(PacketCoding.CreateGamePacket(0, EmoteMsg(avatar_guid, emote_id)))
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sendResponse(PacketCoding.CreateGamePacket(0, EmoteMsg(avatar_guid, emote)))
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case msg @ DropItemMessage(item_guid) =>
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log.info("DropItem: " + msg)
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