Create EmoteType enum for EmoteMsg

There is one field (number 16) that appears to be unknown.
This commit is contained in:
tfarley 2016-07-24 00:31:31 -07:00 committed by pschord
parent 2070f77443
commit 4a4f0b4466
4 changed files with 43 additions and 8 deletions

View file

@ -163,9 +163,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ ChangeFireStateMessage_Stop(item_guid) =>
log.info("ChangeFireState_Stop: " + msg)
case msg @ EmoteMsg(avatar_guid, emote_id) =>
case msg @ EmoteMsg(avatar_guid, emote) =>
log.info("Emote: " + msg)
sendResponse(PacketCoding.CreateGamePacket(0, EmoteMsg(avatar_guid, emote_id)))
sendResponse(PacketCoding.CreateGamePacket(0, EmoteMsg(avatar_guid, emote)))
case msg @ DropItemMessage(item_guid) =>
log.info("DropItem: " + msg)