logic for door opening has been exorcised from SessionActor into DoorControl

This commit is contained in:
Jason_DiDonato@yahoo.com 2020-10-13 18:47:05 -04:00
parent ef0d18d214
commit 4a0805b698
5 changed files with 82 additions and 76 deletions

View file

@ -59,10 +59,12 @@ class DoorTest extends Specification {
)
val door = Door(GlobalDefinitions.door)
door.Open.isEmpty mustEqual true
door.Use(player, msg)
door.Open = player
door.isOpen mustEqual true
door.Open.contains(player) mustEqual true
door.Use(player, msg)
door.Open = None
door.Open.isEmpty mustEqual true
door.isOpen mustEqual false
}
}
}