modification to GridInventory to avoid unnecessary leaking of internal support value and unnecessary complication of item access

This commit is contained in:
FateJH 2018-06-10 00:23:59 -04:00
parent a9db4b5820
commit 44741b2898
9 changed files with 76 additions and 51 deletions

View file

@ -349,5 +349,42 @@ class InventoryTest extends Specification {
out(1).Definition.Tile mustEqual InventoryTile.Tile22 //did not fit
ok
}
"insert items quickly (risk overwriting entries)" in {
val obj : GridInventory = GridInventory(6, 6)
(obj += 0 -> bullet9mmBox1) mustEqual true
val collision1 = obj.CheckCollisions(0,1,1)
obj.CheckCollisions(1,1,1) mustEqual collision1
obj.CheckCollisions(2,1,1) mustEqual collision1
obj.CheckCollisions(6,1,1) mustEqual collision1
obj.CheckCollisions(7,1,1) mustEqual collision1
obj.CheckCollisions(8,1,1) mustEqual collision1
obj.CheckCollisions(12,1,1) mustEqual collision1
obj.CheckCollisions(13,1,1) mustEqual collision1
obj.CheckCollisions(14,1,1) mustEqual collision1
(obj += 7 -> bullet9mmBox2) mustEqual false //can not insert overlapping object
obj.CheckCollisions(0,1,1) mustEqual collision1
obj.CheckCollisions(1,1,1) mustEqual collision1
obj.CheckCollisions(2,1,1) mustEqual collision1
obj.CheckCollisions(6,1,1) mustEqual collision1
obj.CheckCollisions(7,1,1) mustEqual collision1
obj.CheckCollisions(8,1,1) mustEqual collision1
obj.CheckCollisions(12,1,1) mustEqual collision1
obj.CheckCollisions(13,1,1) mustEqual collision1
obj.CheckCollisions(14,1,1) mustEqual collision1
obj.InsertQuickly(7, bullet9mmBox2) mustEqual true //overwrite
val collision2 = obj.CheckCollisions(7,1,1)
obj.CheckCollisions(0,1,1) mustEqual collision1
obj.CheckCollisions(1,1,1) mustEqual collision1
obj.CheckCollisions(2,1,1) mustEqual collision1
obj.CheckCollisions(6,1,1) mustEqual collision1
obj.CheckCollisions(7,1,1) mustEqual collision2
obj.CheckCollisions(8,1,1) mustEqual collision2
obj.CheckCollisions(12,1,1) mustEqual collision1
obj.CheckCollisions(13,1,1) mustEqual collision2
obj.CheckCollisions(14,1,1) mustEqual collision2
}
}
}