shotgun pellet fire modes; fire mode for melee weapons; cleanup code for phoenix (decimator) and handling last phoneix rocket fire; temporary cleanup of grenades

This commit is contained in:
FateJH 2018-01-17 07:51:42 -05:00
parent 53c5902512
commit 4059d50e72
6 changed files with 336 additions and 96 deletions

View file

@ -2,11 +2,11 @@
package objects
import net.psforever.objects._
import net.psforever.objects.definition._
import net.psforever.objects.equipment.CItem.{DeployedItem, Unit}
import net.psforever.objects.equipment._
import net.psforever.objects.inventory.InventoryTile
import net.psforever.objects.GlobalDefinitions._
import net.psforever.objects.definition._
import org.specs2.mutable._
class EquipmentTest extends Specification {
@ -109,12 +109,12 @@ class EquipmentTest extends Specification {
obj.Size = EquipmentSize.Rifle
obj.AmmoTypes += GlobalDefinitions.shotgun_shell
obj.AmmoTypes += GlobalDefinitions.shotgun_shell_AP
obj.FireModes += FireModeDefinition()
obj.FireModes += new FireModeDefinition
obj.FireModes.head.AmmoTypeIndices += 0
obj.FireModes.head.AmmoTypeIndices += 1
obj.FireModes.head.AmmoSlotIndex = 0
obj.FireModes.head.Magazine = 18
obj.FireModes += FireModeDefinition()
obj.FireModes += new FireModeDefinition
obj.FireModes(1).AmmoTypeIndices += 0
obj.FireModes(1).AmmoTypeIndices += 1
obj.FireModes(1).AmmoSlotIndex = 1
@ -162,47 +162,27 @@ class EquipmentTest extends Specification {
}
"multiple fire modes" in {
//explanation: sample_weapon has two fire modes; adjusting the FireMode changes between them
val tdef = ToolDefinition(1076)
tdef.Size = EquipmentSize.Rifle
tdef.AmmoTypes += GlobalDefinitions.shotgun_shell
tdef.AmmoTypes += GlobalDefinitions.shotgun_shell_AP
tdef.FireModes += new FireModeDefinition
tdef.FireModes.head.AmmoTypeIndices += 0
tdef.FireModes.head.AmmoSlotIndex = 0
tdef.FireModes.head.Magazine = 9
tdef.FireModes += new FireModeDefinition
tdef.FireModes(1).AmmoTypeIndices += 1
tdef.FireModes(1).AmmoSlotIndex = 1
tdef.FireModes(1).Magazine = 18
val obj : Tool = Tool(tdef)
//explanation: sample_weapon has two fire modes; each fire mode has a different ammunition type
val obj : Tool = Tool(punisher)
//fmode = 0
obj.FireModeIndex mustEqual 0
obj.FireMode.Magazine mustEqual 9
obj.AmmoType mustEqual Ammo.shotgun_shell
obj.FireMode.Magazine mustEqual 30
obj.AmmoType mustEqual Ammo.bullet_9mm
//fmode -> 1
obj.NextFireMode
obj.FireModeIndex mustEqual 1
obj.FireMode.Magazine mustEqual 18
obj.AmmoType mustEqual Ammo.shotgun_shell_AP
obj.FireMode.Magazine mustEqual 1
obj.AmmoType mustEqual Ammo.rocket
//fmode -> 0
obj.NextFireMode
obj.FireModeIndex mustEqual 0
obj.FireMode.Magazine mustEqual 9
obj.AmmoType mustEqual Ammo.shotgun_shell
obj.FireMode.Magazine mustEqual 30
obj.AmmoType mustEqual Ammo.bullet_9mm
}
"multiple types of ammunition" in {
//explanation: obj has one fire mode and two ammunitions; adjusting the AmmoType changes between them
val tdef = ToolDefinition(1076)
tdef.Size = EquipmentSize.Rifle
tdef.AmmoTypes += GlobalDefinitions.shotgun_shell
tdef.AmmoTypes += GlobalDefinitions.shotgun_shell_AP
tdef.FireModes += new FireModeDefinition
tdef.FireModes.head.AmmoTypeIndices += 0
tdef.FireModes.head.AmmoTypeIndices += 1
tdef.FireModes.head.AmmoSlotIndex = 0
val obj : Tool = Tool(tdef)
val obj : Tool = Tool(flechette)
//ammo = 0
obj.AmmoTypeIndex mustEqual 0
obj.AmmoType mustEqual Ammo.shotgun_shell
@ -255,6 +235,39 @@ class EquipmentTest extends Specification {
obj.AmmoTypeIndex mustEqual 2
obj.AmmoType mustEqual Ammo.rocket
}
"discharge (1)" in {
val obj = Tool(GlobalDefinitions.punisher)
obj.Magazine mustEqual 30
obj.Discharge
obj.Magazine mustEqual 29
obj.Discharge
obj.Discharge
obj.Magazine mustEqual 27
}
"chamber" in {
val obj = Tool(GlobalDefinitions.flechette)
obj.Magazine mustEqual 12
obj.AmmoSlot.Chamber mustEqual 8
obj.Discharge
obj.Magazine mustEqual 12
obj.AmmoSlot.Chamber mustEqual 7
obj.Discharge
obj.Discharge
obj.Magazine mustEqual 12
obj.AmmoSlot.Chamber mustEqual 5
obj.Discharge
obj.Discharge
obj.Discharge
obj.Discharge
obj.Magazine mustEqual 12
obj.AmmoSlot.Chamber mustEqual 1
obj.Discharge
obj.Magazine mustEqual 11
obj.AmmoSlot.Chamber mustEqual 8
}
}
"Kit" should {

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@ -0,0 +1,127 @@
// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects.definition.ToolDefinition
import net.psforever.objects.{GlobalDefinitions, Tool}
import net.psforever.objects.equipment.{EquipmentSize, FireModeDefinition, InfiniteFireModeDefinition, PelletFireModeDefinition}
import org.specs2.mutable._
class FireModeTest extends Specification {
"FireModeDefinition" should {
"construct" in {
val obj = new FireModeDefinition
obj.AmmoTypeIndices mustEqual Nil
obj.AmmoSlotIndex mustEqual 0
obj.Magazine mustEqual 1
obj.Rounds mustEqual 1
obj.Chamber mustEqual 1
}
"test configurations" in {
val tdef = ToolDefinition(1076) //fake object id
tdef.Size = EquipmentSize.Rifle
tdef.AmmoTypes += GlobalDefinitions.bullet_9mm
tdef.AmmoTypes += GlobalDefinitions.shotgun_shell
tdef.FireModes += new FireModeDefinition
tdef.FireModes.head.AmmoTypeIndices += 0
tdef.FireModes.head.AmmoSlotIndex = 0
tdef.FireModes.head.Magazine = 18
tdef.FireModes.head.Rounds = 18
tdef.FireModes.head.Chamber = 2
tdef.FireModes += new FireModeDefinition
tdef.FireModes(1).AmmoTypeIndices += 1
tdef.FireModes(1).AmmoTypeIndices += 2
tdef.FireModes(1).AmmoSlotIndex = 1
tdef.FireModes(1).Magazine = 9
tdef.FireModes(1).Rounds = 2
tdef.FireModes(1).Chamber = 8
tdef.AmmoTypes.toList mustEqual List(GlobalDefinitions.bullet_9mm, GlobalDefinitions.shotgun_shell)
tdef.FireModes.size mustEqual 2
tdef.FireModes.head.AmmoTypeIndices.toList mustEqual List(0)
tdef.FireModes.head.AmmoSlotIndex mustEqual 0
tdef.FireModes.head.Magazine mustEqual 18
tdef.FireModes.head.Rounds mustEqual 18
tdef.FireModes.head.Chamber mustEqual 2
tdef.FireModes(1).AmmoTypeIndices.toList mustEqual List(1, 2)
tdef.FireModes(1).AmmoSlotIndex mustEqual 1
tdef.FireModes(1).Magazine mustEqual 9
tdef.FireModes(1).Rounds mustEqual 2
tdef.FireModes(1).Chamber mustEqual 8
}
"discharge" in {
val obj = Tool(GlobalDefinitions.beamer) //see EquipmentTest
obj.FireMode.isInstanceOf[FireModeDefinition] mustEqual true
obj.Magazine mustEqual 16
obj.FireMode.Rounds mustEqual 1
obj.FireMode.Chamber mustEqual 1
obj.Magazine mustEqual 16
obj.Discharge
obj.Magazine mustEqual 15
obj.Discharge
obj.Discharge
obj.Magazine mustEqual 13
}
}
"PelletFireModeDefinition" should {
"construct" in {
val obj = new PelletFireModeDefinition
obj.AmmoTypeIndices mustEqual Nil
obj.AmmoSlotIndex mustEqual 0
obj.Magazine mustEqual 1
obj.Rounds mustEqual 1
obj.Chamber mustEqual 1
}
"discharge" in {
val obj = Tool(GlobalDefinitions.flechette) //see EquipmentTest
obj.FireMode.isInstanceOf[PelletFireModeDefinition] mustEqual true
obj.Magazine mustEqual 12
obj.FireMode.Rounds mustEqual 1
obj.FireMode.Chamber mustEqual 8
obj.Magazine mustEqual 12
obj.Discharge //1
obj.Magazine mustEqual 12
obj.Discharge //2
obj.Discharge //3
obj.Magazine mustEqual 12
obj.Discharge //4
obj.Discharge //5
obj.Discharge //6
obj.Discharge //7
obj.Magazine mustEqual 12
obj.Discharge //8
obj.Magazine mustEqual 11
}
}
"InfiniteFireModeDefinition" should {
"construct" in {
val obj = new InfiniteFireModeDefinition
obj.AmmoTypeIndices mustEqual Nil
obj.AmmoSlotIndex mustEqual 0
obj.Magazine mustEqual 1
obj.Rounds mustEqual 1
obj.Chamber mustEqual 1
}
"discharge" in {
val obj = Tool(GlobalDefinitions.magcutter) //see EquipmentTest
obj.FireMode.isInstanceOf[InfiniteFireModeDefinition] mustEqual true
obj.Magazine mustEqual 1
obj.FireMode.Rounds mustEqual 1
obj.FireMode.Chamber mustEqual 1
obj.Magazine mustEqual 1
obj.Discharge
obj.Magazine mustEqual 1
obj.Discharge
obj.Discharge
obj.Magazine mustEqual 1
}
}
}