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Graverobbing (#490)
* added corpse control to manage (only) looting; swapping controls in ZonePopulationActor * making test timing more forgiving; fixing case conditions for corpse addition
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cf64a0ba7f
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4 changed files with 136 additions and 69 deletions
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@ -453,7 +453,7 @@ class ZonePopulationTest extends ActorTest {
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assert(zone.Corpses.isEmpty)
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zone.Population ! Zone.Corpse.Add(player)
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expectNoMessage(Duration.create(100, "ms"))
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expectNoMessage(Duration.create(500, "ms"))
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assert(zone.Corpses.size == 1)
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assert(zone.Corpses.head == player)
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}
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@ -466,12 +466,12 @@ class ZonePopulationTest extends ActorTest {
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zone.Actor ! Zone.Init()
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expectNoMessage(200 milliseconds)
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zone.Population ! Zone.Corpse.Add(player)
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expectNoMessage(Duration.create(100, "ms"))
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expectNoMessage(Duration.create(500, "ms"))
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assert(zone.Corpses.size == 1)
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assert(zone.Corpses.head == player)
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zone.Population ! Zone.Corpse.Remove(player)
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expectNoMessage(Duration.create(100, "ms"))
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expectNoMessage(Duration.create(200, "ms"))
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assert(zone.Corpses.isEmpty)
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}
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@ -489,14 +489,14 @@ class ZonePopulationTest extends ActorTest {
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zone.Population ! Zone.Corpse.Add(player1)
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zone.Population ! Zone.Corpse.Add(player2)
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zone.Population ! Zone.Corpse.Add(player3)
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expectNoMessage(Duration.create(100, "ms"))
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expectNoMessage(Duration.create(500, "ms"))
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assert(zone.Corpses.size == 3)
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assert(zone.Corpses.head == player1)
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assert(zone.Corpses(1) == player2)
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assert(zone.Corpses(2) == player3)
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zone.Population ! Zone.Corpse.Remove(player2)
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expectNoMessage(Duration.create(100, "ms"))
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expectNoMessage(Duration.create(200, "ms"))
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assert(zone.Corpses.size == 2)
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assert(zone.Corpses.head == player1)
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assert(zone.Corpses(1) == player3)
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@ -512,7 +512,7 @@ class ZonePopulationTest extends ActorTest {
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assert(zone.Corpses.isEmpty)
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zone.Population ! Zone.Corpse.Add(player)
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expectNoMessage(Duration.create(100, "ms"))
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expectNoMessage(Duration.create(200, "ms"))
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assert(zone.Corpses.isEmpty)
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}
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}
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