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Packet: EmoteMsg
Still need an Enum for emote messages. * Add EmoteMsg packet * Add EmoteMsg test * Add EmoteMsg handler stub
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4 changed files with 47 additions and 1 deletions
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@ -163,6 +163,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case msg @ ChangeFireStateMessage_Stop(item_guid) =>
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log.info("ChangeFireState_Stop: " + msg)
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case msg @ EmoteMsg(avatar_guid, emote_id) =>
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log.info("Emote: " + msg)
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sendResponse(PacketCoding.CreateGamePacket(0, EmoteMsg(avatar_guid, emote_id)))
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case default => log.debug(s"Unhandled GamePacket ${pkt}")
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}
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