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significant refactoring in SquadService operations; properly force the player to leave any participating squad when WSA stops
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5 changed files with 1189 additions and 499 deletions
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@ -155,6 +155,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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galaxyService ! Service.Leave()
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LivePlayerList.Remove(sessionId)
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if(player != null && player.HasGUID) {
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squadService ! Service.Leave(Some(player.CharId.toString))
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val player_guid = player.GUID
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//handle orphaned deployables
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DisownDeployables()
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@ -3561,7 +3562,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case None => false
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}
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avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PlayerState(avatar_guid, msg, spectator, wepInHand))
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//squadService ! SquadServiceMessage(tplayer, SquadAction.Update(tplayer.CharId, tplayer.Health, tplayer.MaxHealth, tplayer.Armor, tplayer.MaxArmor, pos, zone.Number))
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//squadService ! SquadServiceMessage(tplayer, continent, SquadAction.Update(tplayer.CharId, tplayer.Health, tplayer.MaxHealth, tplayer.Armor, tplayer.MaxArmor, pos, zone.Number))
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}
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case msg @ ChildObjectStateMessage(object_guid, pitch, yaw) =>
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@ -5019,15 +5020,15 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case msg @ SquadDefinitionActionMessage(u1, u2, action) =>
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log.info(s"SquadDefinitionAction: $msg")
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squadService ! SquadServiceMessage(player, SquadServiceAction.Definition(continent, u1, u2, action))
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squadService ! SquadServiceMessage(player, continent, SquadServiceAction.Definition(u1, u2, action))
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case msg @ SquadMembershipRequest(request_type, unk2, unk3, player_name, unk5) =>
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log.info(s"$msg")
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squadService ! SquadServiceMessage(player, SquadServiceAction.Membership(request_type, unk2, unk3, player_name, unk5))
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squadService ! SquadServiceMessage(player, continent, SquadServiceAction.Membership(request_type, unk2, unk3, player_name, unk5))
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case msg @ SquadWaypointRequest(request, _, wtype, unk, info) =>
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log.info(s"Waypoint Request: $msg")
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squadService ! SquadServiceMessage(player, SquadServiceAction.Waypoint(request, wtype, unk, info))
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squadService ! SquadServiceMessage(player, continent, SquadServiceAction.Waypoint(request, wtype, unk, info))
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case msg @ GenericCollisionMsg(u1, p, t, php, thp, pv, tv, ppos, tpos, u2, u3, u4) =>
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log.info("Ouch! " + msg)
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