whether the order fails or not, the flag is reset

This commit is contained in:
Fate-JH 2024-01-16 01:33:13 -05:00
parent 85957670ba
commit 373d86fd57

View file

@ -146,13 +146,15 @@ class SessionTerminalHandlers(
sendResponse(UnuseItemMessage(player.GUID, msg.terminal_guid)) sendResponse(UnuseItemMessage(player.GUID, msg.terminal_guid))
} }
player.LogActivity(TerminalUsedActivity(AmenitySource(term), msg.transaction_type)) player.LogActivity(TerminalUsedActivity(AmenitySource(term), msg.transaction_type))
}.orElse { }
log.error( .orElse {
s"${tplayer.Name} wanted to spawn a vehicle, but there was no spawn pad associated with terminal ${msg.terminal_guid} to accept it" log.error(
) s"${tplayer.Name} wanted to spawn a vehicle, but there was no spawn pad associated with terminal ${msg.terminal_guid} to accept it"
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, TransactionType.Buy, success = false)) )
None sendResponse(ItemTransactionResultMessage(msg.terminal_guid, TransactionType.Buy, success = false))
} None
}
lastTerminalOrderFulfillment = true
case Terminal.NoDeal() if msg != null => case Terminal.NoDeal() if msg != null =>
val transaction = msg.transaction_type val transaction = msg.transaction_type