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Stub out PlayerStateMessageUpstream to prevent spam
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3 changed files with 20 additions and 1 deletions
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@ -144,6 +144,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case KeepAliveMessage(code) =>
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sendResponse(PacketCoding.CreateGamePacket(0, KeepAliveMessage(0)))
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case PlayerStateMessageUpstream(_) =>
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case default => log.debug(s"Unhandled GamePacket ${pkt}")
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}
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