Stub out PlayerStateMessageUpstream to prevent spam

This commit is contained in:
Chord 2016-07-15 02:51:36 -04:00
parent 5fa0610208
commit 3729c2af52
3 changed files with 20 additions and 1 deletions

View file

@ -144,6 +144,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
case KeepAliveMessage(code) =>
sendResponse(PacketCoding.CreateGamePacket(0, KeepAliveMessage(0)))
case PlayerStateMessageUpstream(_) =>
case default => log.debug(s"Unhandled GamePacket ${pkt}")
}