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Merge pull request #218 from Mazo/feature/TerminalHacking
Terminal hacking
This commit is contained in:
commit
3717d84750
12 changed files with 196 additions and 108 deletions
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@ -0,0 +1,49 @@
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package net.psforever.objects.serverobject.hackable
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import net.psforever.objects.Player
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import net.psforever.packet.game.{PlanetSideGUID, TriggeredSound}
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import net.psforever.types.Vector3
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trait Hackable {
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/** An entry that maintains a reference to the `Player`, and the player's GUID and location when the message was received. */
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private var hackedBy : Option[(Player, PlanetSideGUID, Vector3)] = None
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private var hackSound : TriggeredSound.Value = TriggeredSound.HackDoor
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def HackedBy : Option[(Player, PlanetSideGUID, Vector3)] = hackedBy
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def HackedBy_=(agent : Player) : Option[(Player, PlanetSideGUID, Vector3)] = HackedBy_=(Some(agent))
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/**
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* Set the hack state of this object by recording important information about the player that caused it.
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* Set the hack state if there is no current hack state.
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* Override the hack state with a new hack state if the new user has different faction affiliation.
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* @param agent a `Player`, or no player
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* @return the player hack entry
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*/
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def HackedBy_=(agent : Option[Player]) : Option[(Player, PlanetSideGUID, Vector3)] = {
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hackedBy match {
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case None =>
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//set the hack state if there is no current hack state
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if(agent.isDefined) {
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hackedBy = Some(agent.get, agent.get.GUID, agent.get.Position)
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}
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case Some(_) =>
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//clear the hack state
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if(agent.isEmpty) {
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hackedBy = None
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}
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//override the hack state with a new hack state if the new user has different faction affiliation
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else if(agent.get.Faction != hackedBy.get._1.Faction) {
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hackedBy = Some(agent.get, agent.get.GUID, agent.get.Position)
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}
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}
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HackedBy
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}
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def HackSound : TriggeredSound.Value = hackSound
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def HackSound_=(sound : TriggeredSound.Value) : TriggeredSound.Value = {
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hackSound = sound
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hackSound
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}
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}
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@ -1,10 +1,9 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects.serverobject.locks
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import net.psforever.objects.Player
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import net.psforever.objects.serverobject.hackable.Hackable
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import net.psforever.objects.serverobject.structures.Amenity
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import net.psforever.packet.game.PlanetSideGUID
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import net.psforever.types.Vector3
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import net.psforever.packet.game.TriggeredSound
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/**
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* A structure-owned server object that is a "door lock."<br>
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@ -15,44 +14,9 @@ import net.psforever.types.Vector3
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* The `IFFLock` is ideally associated with a server map object - a `Door` - to which it acts as a gatekeeper.
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* @param idef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
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*/
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class IFFLock(private val idef : IFFLockDefinition) extends Amenity {
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/**
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* An entry that maintains a reference to the `Player`, and the player's GUID and location when the message was received.
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*/
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private var hackedBy : Option[(Player, PlanetSideGUID, Vector3)] = None
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def HackedBy : Option[(Player, PlanetSideGUID, Vector3)] = hackedBy
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def HackedBy_=(agent : Player) : Option[(Player, PlanetSideGUID, Vector3)] = HackedBy_=(Some(agent))
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/**
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* Set the hack state of this object by recording important information about the player that caused it.
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* Set the hack state if there is no current hack state.
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* Override the hack state with a new hack state if the new user has different faction affiliation.
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* @param agent a `Player`, or no player
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* @return the player hack entry
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*/
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def HackedBy_=(agent : Option[Player]) : Option[(Player, PlanetSideGUID, Vector3)] = {
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hackedBy match {
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case None =>
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//set the hack state if there is no current hack state
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if(agent.isDefined) {
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hackedBy = Some(agent.get, agent.get.GUID, agent.get.Position)
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}
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case Some(_) =>
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//clear the hack state
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if(agent.isEmpty) {
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hackedBy = None
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}
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//override the hack state with a new hack state if the new user has different faction affiliation
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else if(agent.get.Faction != hackedBy.get._1.Faction) {
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hackedBy = Some(agent.get, agent.get.GUID, agent.get.Position)
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}
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}
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HackedBy
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}
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class IFFLock(private val idef : IFFLockDefinition) extends Amenity with Hackable {
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def Definition : IFFLockDefinition = idef
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HackSound = TriggeredSound.HackDoor
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}
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object IFFLock {
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@ -16,7 +16,7 @@ class IFFLockControl(lock : IFFLock) extends Actor with FactionAffinityBehavior.
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def receive : Receive = checkBehavior.orElse {
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case CommonMessages.Hack(player) =>
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lock.HackedBy = player
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sender ! true
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case CommonMessages.ClearHack() =>
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lock.HackedBy = None
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@ -3,10 +3,13 @@ package net.psforever.objects.serverobject.mblocker
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import akka.actor.{ActorContext, Props}
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import net.psforever.objects.GlobalDefinitions
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import net.psforever.objects.serverobject.hackable.Hackable
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import net.psforever.objects.serverobject.structures.Amenity
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import net.psforever.packet.game.TriggeredSound
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class Locker extends Amenity {
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class Locker extends Amenity with Hackable {
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def Definition : LockerDefinition = GlobalDefinitions.mb_locker
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HackSound = TriggeredSound.HackTerminal
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}
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object Locker {
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@ -2,6 +2,7 @@
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package net.psforever.objects.serverobject.mblocker
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import akka.actor.Actor
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import net.psforever.objects.serverobject.CommonMessages
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import net.psforever.objects.serverobject.affinity.{FactionAffinity, FactionAffinityBehavior}
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/**
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@ -12,6 +13,11 @@ class LockerControl(locker : Locker) extends Actor with FactionAffinityBehavior.
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def FactionObject : FactionAffinity = locker
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def receive : Receive = checkBehavior.orElse {
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case CommonMessages.Hack(player) =>
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locker.HackedBy = player
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sender ! true
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case CommonMessages.ClearHack() =>
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locker.HackedBy = None
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case _ => ;
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}
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}
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@ -2,6 +2,7 @@
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package net.psforever.objects.serverobject.terminals
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import akka.actor.Actor
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import net.psforever.objects.serverobject.CommonMessages
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import net.psforever.objects.serverobject.affinity.{FactionAffinity, FactionAffinityBehavior}
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/**
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@ -18,6 +19,11 @@ class ProximityTerminalControl(term : Terminal with ProximityUnit) extends Actor
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def receive : Receive = checkBehavior
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.orElse(proximityBehavior)
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.orElse {
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case CommonMessages.Hack(player) =>
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term.HackedBy = player
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sender ! true
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case CommonMessages.ClearHack() =>
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term.HackedBy = None
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case _ => ;
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}
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@ -3,48 +3,17 @@ package net.psforever.objects.serverobject.terminals
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import net.psforever.objects.Player
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import net.psforever.objects.definition.VehicleDefinition
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import net.psforever.objects.serverobject.hackable.Hackable
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import net.psforever.objects.serverobject.structures.Amenity
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import net.psforever.packet.game.{ItemTransactionMessage, PlanetSideGUID}
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import net.psforever.types.{TransactionType, Vector3}
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import net.psforever.packet.game.{ItemTransactionMessage, TriggeredSound}
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import net.psforever.types.TransactionType
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/**
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* A structure-owned server object that is a "terminal" that can be accessed for amenities and services.
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* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
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*/
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class Terminal(tdef : TerminalDefinition) extends Amenity {
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/** An entry that maintains a reference to the `Player`, and the player's GUID and location when the message was received. */
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private var hackedBy : Option[(Player, PlanetSideGUID, Vector3)] = None
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def HackedBy : Option[(Player, PlanetSideGUID, Vector3)] = hackedBy
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def HackedBy_=(agent : Player) : Option[(Player, PlanetSideGUID, Vector3)] = HackedBy_=(Some(agent))
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/**
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* Set the hack state of this object by recording important information about the player that caused it.
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* Set the hack state if there is no current hack state.
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* Override the hack state with a new hack state if the new user has different faction affiliation.
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* @param agent a `Player`, or no player
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* @return the player hack entry
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*/
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def HackedBy_=(agent : Option[Player]) : Option[(Player, PlanetSideGUID, Vector3)] = {
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hackedBy match {
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case None =>
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//set the hack state if there is no current hack state
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if(agent.isDefined) {
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hackedBy = Some(agent.get, agent.get.GUID, agent.get.Position)
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}
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case Some(_) =>
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//clear the hack state
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if(agent.isEmpty) {
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hackedBy = None
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}
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//override the hack state with a new hack state if the new user has different faction affiliation
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else if(agent.get.Faction != hackedBy.get._1.Faction) {
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hackedBy = Some(agent.get, agent.get.GUID, agent.get.Position)
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}
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}
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HackedBy
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}
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class Terminal(tdef : TerminalDefinition) extends Amenity with Hackable {
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HackSound = TriggeredSound.HackTerminal
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//the following fields and related methods are neither finalized nor integrated; GOTO Request
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private var health : Int = 100 //TODO not real health value
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@ -2,6 +2,7 @@
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package net.psforever.objects.serverobject.terminals
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import akka.actor.Actor
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import net.psforever.objects.serverobject.CommonMessages
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import net.psforever.objects.serverobject.affinity.{FactionAffinity, FactionAffinityBehavior}
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/**
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@ -15,6 +16,12 @@ class TerminalControl(term : Terminal) extends Actor with FactionAffinityBehavio
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case Terminal.Request(player, msg) =>
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sender ! Terminal.TerminalMessage(player, msg, term.Request(player, msg))
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case CommonMessages.Hack(player) =>
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term.HackedBy = player
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sender ! true
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case CommonMessages.ClearHack() =>
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term.HackedBy = None
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case _ => ;
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}
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@ -118,6 +118,7 @@ import scodec.codecs._
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* `77 - Cavern Facility Captures. Value is the number of captures`<br>
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* `78 - Cavern Kills. Value is the number of kills`<br>
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* `106 - Custom Head`<br>
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* `116 - Apply colour to REK beam and REK icon above players (0 = yellow, 1 = red, 2 = purple, 3 = blue)`<br>
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* Client to Server : <br>
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* `106 - Custom Head`<br>
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* <br>
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@ -16,8 +16,8 @@ object TriggeredSound extends Enumeration {
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val
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SpawnInTube,
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Unknown1,
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Hack,
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HackTerminal,
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HackVehicle,
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HackDoor,
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Unknown4,
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LockedOut,
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@ -9,7 +9,7 @@ import scodec.codecs._
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/**
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* (Where the child object was before it was moved is not specified or important.)<br>
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* @param avatar_guid the player.
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* @param unk1 dont know how call that. It's the "item" ID when use a rek to hack or a medkit to heal.
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* @param item_used_guid The "item" GUID used e.g. a rek to hack or a medkit to heal.
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* @param object_guid can be : Door, Terminal, Avatar (medkit).
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* @param unk2 ???
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* @param unk3 ??? true when use a rek (false when door, medkit or open equip term)
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@ -21,7 +21,7 @@ import scodec.codecs._
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* @param itemType object ID from game_objects.adb (ex 612 is an equipment terminal, for medkit we have 121 (avatar))
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*/
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final case class UseItemMessage(avatar_guid : PlanetSideGUID,
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unk1 : Int,
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item_used_guid : Int,
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object_guid : PlanetSideGUID,
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unk2 : Long,
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unk3 : Boolean,
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@ -40,7 +40,7 @@ final case class UseItemMessage(avatar_guid : PlanetSideGUID,
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object UseItemMessage extends Marshallable[UseItemMessage] {
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implicit val codec : Codec[UseItemMessage] = (
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("avatar_guid" | PlanetSideGUID.codec) ::
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("unk1" | uint16L) ::
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("item_used_guid" | uint16L) ::
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("object_guid" | PlanetSideGUID.codec) ::
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("unk2" | uint32L) ::
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("unk3" | bool) ::
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