ObjectCreateMessage Alterations, Class Object Adjustments (#243)

* power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact

* eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement

* in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData

* adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...)

* in the middle of integrating CommonFieldData into DetailedCommandDetonaterData

* applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally

* completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated

* more closely aligned TelepadDeployableData and InternalTelepadDeployableData

* modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData

* modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update

* loosening up matrix terminal definition limitations

* modified ProximityTerminal to support a custom defintition class

* rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases

* refactored and moved both EquipmentSlot and ExoSuitDefinition

* (re)load Favorites each time player (re)spawns
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Fate-JH 2019-03-03 08:23:30 -05:00 committed by GitHub
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// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects.equipment.EquipmentSize
import net.psforever.objects.equipment.{EquipmentSize, EquipmentSlot}
import net.psforever.objects.inventory.{Container, GridInventory, InventoryEquipmentSlot}
import net.psforever.objects.{EquipmentSlot, GlobalDefinitions, OffhandEquipmentSlot, Tool}
import net.psforever.objects.{GlobalDefinitions, OffhandEquipmentSlot, Tool}
import net.psforever.packet.game.PlanetSideGUID
import org.specs2.mutable._