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ObjectCreateMessage Alterations, Class Object Adjustments (#243)
* power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact * eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement * in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData * adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...) * in the middle of integrating CommonFieldData into DetailedCommandDetonaterData * applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally * completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated * more closely aligned TelepadDeployableData and InternalTelepadDeployableData * modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData * modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update * loosening up matrix terminal definition limitations * modified ProximityTerminal to support a custom defintition class * rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases * refactored and moved both EquipmentSlot and ExoSuitDefinition * (re)load Favorites each time player (re)spawns
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// Copyright (c) 2017 PSForever
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package objects
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import net.psforever.objects.equipment.EquipmentSize
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import net.psforever.objects.equipment.{EquipmentSize, EquipmentSlot}
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import net.psforever.objects.inventory.{Container, GridInventory, InventoryEquipmentSlot}
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import net.psforever.objects.{EquipmentSlot, GlobalDefinitions, OffhandEquipmentSlot, Tool}
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import net.psforever.objects.{GlobalDefinitions, OffhandEquipmentSlot, Tool}
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import net.psforever.packet.game.PlanetSideGUID
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import org.specs2.mutable._
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