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Building persistence
Buildings will now persist their faction in the database. At least that's what I want you to believe this change is. What it actually is: A rework of InterstellarCluster and groundwork for further reworks. InterstellarClusterService: This is the old InterstellarCluster, but as a service (it has always been one in secret). It was converted to a typed actor and it now handles all spawn point requests. ZoneActor: Basically ZoneControl, but as a typed actor. It's more of a stub right now, the eventual goal is to have it own the `Zone` object rather than the other way around. BuildingActor: BuildingControl, but as a typed actor. Also includes some minor improvements to ChatActor and sets SupervisorStrategy.restart for all typed actors (which is the default for classic actors, but not for typed actors - we may want to get more sophisticated here in the future).
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<pattern>%date{ISO8601} [%thread] %5level "%X" %logger{35} - %msg%n</pattern>
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</encoder>
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<filter class="ch.qos.logback.classic.filter.ThresholdFilter">
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<level>OFF</level>
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<!--<level>TRACE</level>-->
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<!--<level>OFF</level>-->
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<level>TRACE</level>
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</filter>
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</appender>
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