mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-04-29 07:45:26 +00:00
Building persistence
Buildings will now persist their faction in the database. At least that's what I want you to believe this change is. What it actually is: A rework of InterstellarCluster and groundwork for further reworks. InterstellarClusterService: This is the old InterstellarCluster, but as a service (it has always been one in secret). It was converted to a typed actor and it now handles all spawn point requests. ZoneActor: Basically ZoneControl, but as a typed actor. It's more of a stub right now, the eventual goal is to have it own the `Zone` object rather than the other way around. BuildingActor: BuildingControl, but as a typed actor. Also includes some minor improvements to ChatActor and sets SupervisorStrategy.restart for all typed actors (which is the default for classic actors, but not for typed actors - we may want to get more sophisticated here in the future).
This commit is contained in:
parent
4634dffe00
commit
3345e56b38
51 changed files with 2457 additions and 2967 deletions
|
|
@ -4,6 +4,7 @@ package objects.terminal
|
|||
import akka.actor.Props
|
||||
import akka.testkit.TestProbe
|
||||
import base.ActorTest
|
||||
import net.psforever.actors.zone.ZoneActor
|
||||
import net.psforever.objects.serverobject.CommonMessages
|
||||
import net.psforever.objects.serverobject.structures.{Building, StructureType}
|
||||
import net.psforever.objects.serverobject.terminals.{
|
||||
|
|
@ -12,14 +13,14 @@ import net.psforever.objects.serverobject.terminals.{
|
|||
ProximityUnit,
|
||||
Terminal
|
||||
}
|
||||
import net.psforever.objects.zones.{Zone, ZoneActor, ZoneMap}
|
||||
import net.psforever.objects.zones.{Zone, ZoneMap}
|
||||
import net.psforever.objects.{Avatar, GlobalDefinitions, Player}
|
||||
import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire, PlanetSideGUID}
|
||||
import org.specs2.mutable.Specification
|
||||
import services.Service
|
||||
import services.local.LocalService
|
||||
|
||||
import scala.concurrent.duration._
|
||||
import akka.actor.typed.scaladsl.adapter._
|
||||
|
||||
class ProximityTest extends Specification {
|
||||
"ProximityUnit" should {
|
||||
|
|
@ -106,7 +107,7 @@ class ProximityTerminalControlStartTest extends ActorTest {
|
|||
"ProximityTerminalControl" should {
|
||||
//setup
|
||||
val zone: Zone = new Zone("test", new ZoneMap("test-map"), 0) {
|
||||
Actor = system.actorOf(Props(classOf[ZoneActor], this), "test-zone")
|
||||
actor = system.spawn(ZoneActor(this), "test-zone")
|
||||
override def SetupNumberPools() = {
|
||||
AddPool("dynamic", 1 to 10)
|
||||
}
|
||||
|
|
@ -146,7 +147,7 @@ class ProximityTerminalControlTwoUsersTest extends ActorTest {
|
|||
"ProximityTerminalControl" should {
|
||||
//setup
|
||||
val zone: Zone = new Zone("test", new ZoneMap("test-map"), 0) {
|
||||
Actor = system.actorOf(Props(classOf[ZoneActor], this), "test-zone")
|
||||
actor = system.spawn(ZoneActor(this), "test-zone")
|
||||
override def SetupNumberPools() = {
|
||||
AddPool("dynamic", 1 to 10)
|
||||
}
|
||||
|
|
@ -199,7 +200,7 @@ class ProximityTerminalControlStopTest extends ActorTest {
|
|||
"ProximityTerminalControl" should {
|
||||
//setup
|
||||
val zone: Zone = new Zone("test", new ZoneMap("test-map"), 0) {
|
||||
Actor = system.actorOf(Props(classOf[ZoneActor], this), "test-zone")
|
||||
actor = system.spawn(ZoneActor(this), "test-zone")
|
||||
override def SetupNumberPools() = {
|
||||
AddPool("dynamic", 1 to 10)
|
||||
}
|
||||
|
|
@ -242,7 +243,7 @@ class ProximityTerminalControlNotStopTest extends ActorTest {
|
|||
"ProximityTerminalControl" should {
|
||||
//setup
|
||||
val zone: Zone = new Zone("test", new ZoneMap("test-map"), 0) {
|
||||
Actor = system.actorOf(Props(classOf[ZoneActor], this), "test-zone")
|
||||
actor = system.spawn(ZoneActor(this), "test-zone")
|
||||
override def SetupNumberPools() = {
|
||||
AddPool("dynamic", 1 to 10)
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue