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initial work on TriggerEffectMessage packet and tests
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3 changed files with 157 additions and 1 deletions
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@ -415,7 +415,7 @@ object GamePacketOpcode extends Enumeration {
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// OPCODES 0x50-5f
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case 0x50 => game.TargetingInfoMessage.decode
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case 0x51 => noDecoder(TriggerEffectMessage)
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case 0x51 => game.TriggerEffectMessage.decode
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case 0x52 => game.WeaponDryFireMessage.decode
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case 0x53 => noDecoder(DroppodLaunchRequestMessage)
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case 0x54 => noDecoder(HackMessage)
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@ -0,0 +1,83 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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import net.psforever.types.Vector3
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import scodec.Codec
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import scodec.codecs._
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/**
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* na
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* @param unk1 na;
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* `true` to apply the effect usually
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* @param unk2 na
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*/
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final case class TriggeredEffect(unk1 : Boolean,
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unk2 : Long)
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/**
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* Activate an effect that is not directly associated with an existing game object.
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* Without a game object from which to inherit position and orientation, those explicit parameters must be provided.
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* @param pos the position in the game world
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* @param roll the amount of roll that affects orientation
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* @param pitch the amount of pitch that affects orientation
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* @param yaw the amount of yaw that affects orientation
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*/
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final case class TriggeredEffectLocation(pos : Vector3,
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roll : Int,
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pitch : Int,
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yaw : Int)
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/**
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* Dispatched by the server to cause a client to display a special graphical effect.<br>
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* <br>
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* The effect being triggered can be based around a specific game object or replayed freely, absent of an anchoring object.
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* If object-based then the kinds of effects that can be activated are specific to the object.
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* If unbound, then a wider range of effects can be displayed.
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* Regardless, one category will rarely ever be activated under the same valid conditions of the other category.
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* For example, the effect "on" will only work on objects that accept "on" normally, like a deployed `motionalarmsensor`.
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* The effect "spawn_object_effect" can be applied anywhere in the environment;
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* but, it can not be activated in conjunction with an existing object.
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* @param obj an object that accepts the effect
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* @param effect the name of the effect
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* @param unk na;
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* when activating an effect on an existing object
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* @param location an optional position where the effect will be displayed;
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* when activating an effect independently
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*/
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final case class TriggerEffectMessage(obj : PlanetSideGUID,
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effect : String,
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unk : Option[TriggeredEffect] = None,
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location : Option[TriggeredEffectLocation] = None
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) extends PlanetSideGamePacket {
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type Packet = TriggerEffectMessage
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def opcode = GamePacketOpcode.TriggerEffectMessage
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def encode = TriggerEffectMessage.encode(this)
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}
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object TriggerEffectMessage extends Marshallable[TriggerEffectMessage] {
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/**
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* A `Codec` for `TriggeredEffect` data.
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*/
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private val effect_codec : Codec[TriggeredEffect] = (
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("unk1" | bool) ::
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("unk2" | uint32L)
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).as[TriggeredEffect]
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/**
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* A `Codec` for `TriggeredEffectLocation` data.
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*/
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private val effect_location_codec : Codec[TriggeredEffectLocation] = (
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("pos" | Vector3.codec_pos) ::
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("roll" | uint8L) ::
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("pitch" | uint8L) ::
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("yaw" | uint8L)
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).as[TriggeredEffectLocation]
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implicit val codec : Codec[TriggerEffectMessage] = (
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("obj" | PlanetSideGUID.codec) >>:~ { obj =>
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("effect" | PacketHelpers.encodedString) ::
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optional(bool, "unk" | effect_codec) ::
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conditional(obj.guid == 0, "location" | effect_location_codec)
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}).as[TriggerEffectMessage]
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}
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