Fix missing decoders for LoadMap and BuildingInfo

This commit is contained in:
Chord 2016-08-19 03:21:08 -04:00
parent d9411ee03d
commit 2ee4d27a9d

View file

@ -377,7 +377,7 @@ object GamePacketOpcode extends Enumeration {
// OPCODES 0x30-3f // OPCODES 0x30-3f
case 0x30 => game.CharacterRequestMessage.decode case 0x30 => game.CharacterRequestMessage.decode
case 0x31 => noDecoder(LoadMapMessage) case 0x31 => game.LoadMapMessage.decode
case 0x32 => game.SetCurrentAvatarMessage.decode case 0x32 => game.SetCurrentAvatarMessage.decode
case 0x33 => game.ObjectHeldMessage.decode case 0x33 => game.ObjectHeldMessage.decode
case 0x34 => game.WeaponFireMessage.decode case 0x34 => game.WeaponFireMessage.decode
@ -509,7 +509,7 @@ object GamePacketOpcode extends Enumeration {
case 0x9f => noDecoder(HotSpotUpdateMessage) case 0x9f => noDecoder(HotSpotUpdateMessage)
// OPCODES 0xa0-af // OPCODES 0xa0-af
case 0xa0 => noDecoder(BuildingInfoUpdateMessage) case 0xa0 => game.BuildingInfoUpdateMessage.decode
case 0xa1 => noDecoder(FireHintMessage) case 0xa1 => noDecoder(FireHintMessage)
case 0xa2 => noDecoder(UplinkRequest) case 0xa2 => noDecoder(UplinkRequest)
case 0xa3 => noDecoder(UplinkResponse) case 0xa3 => noDecoder(UplinkResponse)