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https://github.com/2revoemag/PSF-BotServer.git
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restored vehicle decay upon a vehicle becoming unowned; PlayerSource should be much more simple
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42a2512aa0
commit
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5 changed files with 86 additions and 30 deletions
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@ -605,6 +605,16 @@ object Vehicle {
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*/
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*/
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final case class UpdateShieldsCharge(vehicle : Vehicle)
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final case class UpdateShieldsCharge(vehicle : Vehicle)
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/**
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* Change a vehicle's internal ownership property to match that of the target player.
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* @param player the person who will own the vehicle, or `None` if the vehicle will go unowned
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*/
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final case class Ownership(player : Option[Player])
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object Ownership {
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def apply(player : Player) : Ownership = Ownership(Some(player))
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}
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/**
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/**
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* Overloaded constructor.
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* Overloaded constructor.
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* @param vehicleDef the vehicle's definition entry
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* @param vehicleDef the vehicle's definition entry
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@ -41,6 +41,34 @@ object Vehicles {
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}
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}
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}
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}
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/**
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* Disassociate a vehicle fromthe player who owns it.
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* @param guid the unique identifier for that vehicle
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* @param vehicle the vehicle
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* @return the vehicle, if it had a previous owner;
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* `None`, otherwise
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*/
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def Disown(guid : PlanetSideGUID, vehicle : Vehicle) : Option[Vehicle] = vehicle.Zone.GUID(vehicle.Owner) match {
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case Some(player : Player) =>
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if(player.VehicleOwned.contains(guid)) {
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player.VehicleOwned = None
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vehicle.Zone.VehicleEvents ! VehicleServiceMessage(player.Name, VehicleAction.Ownership(player.GUID, PlanetSideGUID(0)))
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}
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vehicle.AssignOwnership(None)
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val empire = VehicleLockState.Empire.id
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val factionChannel = s"${vehicle.Faction}"
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(0 to 2).foreach(group => {
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vehicle.PermissionGroup(group, empire)
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vehicle.Zone.VehicleEvents ! VehicleServiceMessage(factionChannel,
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VehicleAction.SeatPermissions(Service.defaultPlayerGUID, guid, group, empire)
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)
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})
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ReloadAccessPermissions(vehicle, player.Name)
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Some(vehicle)
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case _ =>
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None
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}
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/**
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/**
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* Disassociate a player from a vehicle that he owns.
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* Disassociate a player from a vehicle that he owns.
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* The vehicle must exist in the game world on the specified continent.
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* The vehicle must exist in the game world on the specified continent.
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@ -82,13 +110,12 @@ object Vehicles {
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val pguid = player.GUID
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val pguid = player.GUID
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if(vehicle.Owner.contains(pguid)) {
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if(vehicle.Owner.contains(pguid)) {
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vehicle.AssignOwnership(None)
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vehicle.AssignOwnership(None)
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val factionChannel = s"${vehicle.Faction}"
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vehicle.Zone.VehicleEvents ! VehicleServiceMessage(player.Name, VehicleAction.Ownership(pguid, PlanetSideGUID(0)))
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vehicle.Zone.VehicleEvents ! VehicleServiceMessage(factionChannel, VehicleAction.Ownership(pguid, PlanetSideGUID(0)))
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val vguid = vehicle.GUID
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val vguid = vehicle.GUID
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val empire = VehicleLockState.Empire.id
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val empire = VehicleLockState.Empire.id
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(0 to 2).foreach(group => {
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(0 to 2).foreach(group => {
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vehicle.PermissionGroup(group, empire)
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vehicle.PermissionGroup(group, empire)
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vehicle.Zone.VehicleEvents ! VehicleServiceMessage(factionChannel, VehicleAction.SeatPermissions(pguid, vguid, group, empire))
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vehicle.Zone.VehicleEvents ! VehicleServiceMessage(s"${vehicle.Faction}", VehicleAction.SeatPermissions(pguid, vguid, group, empire))
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})
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})
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ReloadAccessPermissions(vehicle, player.Name)
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ReloadAccessPermissions(vehicle, player.Name)
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Some(vehicle)
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Some(vehicle)
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@ -2,7 +2,7 @@
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package net.psforever.objects.ballistics
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package net.psforever.objects.ballistics
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import net.psforever.objects.Player
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import net.psforever.objects.Player
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import net.psforever.objects.definition.ObjectDefinition
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import net.psforever.objects.definition.{ExoSuitDefinition, ObjectDefinition}
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import net.psforever.objects.vital.resistance.ResistanceProfile
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import net.psforever.objects.vital.resistance.ResistanceProfile
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import net.psforever.types.{ExoSuitType, PlanetSideEmpire, Vector3}
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import net.psforever.types.{ExoSuitType, PlanetSideEmpire, Vector3}
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@ -35,6 +35,7 @@ final case class PlayerSource(name : String,
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object PlayerSource {
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object PlayerSource {
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def apply(tplayer : Player) : PlayerSource = {
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def apply(tplayer : Player) : PlayerSource = {
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PlayerSource(tplayer.Name, tplayer.CharId, tplayer.Definition, tplayer.Faction, tplayer.ExoSuit, tplayer.VehicleSeated.nonEmpty,
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PlayerSource(tplayer.Name, tplayer.CharId, tplayer.Definition, tplayer.Faction, tplayer.ExoSuit, tplayer.VehicleSeated.nonEmpty,
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tplayer.Health, tplayer.Armor, tplayer.Position, tplayer.Orientation, tplayer.Velocity, tplayer.asInstanceOf[ResistanceProfile])
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tplayer.Health, tplayer.Armor, tplayer.Position, tplayer.Orientation, tplayer.Velocity,
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ExoSuitDefinition.Select(tplayer.ExoSuit, tplayer.Faction))
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}
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}
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}
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}
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@ -2,7 +2,7 @@
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package net.psforever.objects.vehicles
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package net.psforever.objects.vehicles
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import akka.actor.{Actor, ActorRef, Cancellable}
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import akka.actor.{Actor, ActorRef, Cancellable}
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import net.psforever.objects.{DefaultCancellable, GlobalDefinitions, SimpleItem, Vehicle, Vehicles}
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import net.psforever.objects._
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import net.psforever.objects.ballistics.{ResolvedProjectile, VehicleSource}
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import net.psforever.objects.ballistics.{ResolvedProjectile, VehicleSource}
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import net.psforever.objects.equipment.JammableMountedWeapons
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import net.psforever.objects.equipment.JammableMountedWeapons
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import net.psforever.objects.serverobject.CommonMessages
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import net.psforever.objects.serverobject.CommonMessages
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@ -73,11 +73,31 @@ class VehicleControl(vehicle : Vehicle) extends Actor
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.orElse(takesDamage)
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.orElse(takesDamage)
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.orElse(canBeRepairedByNanoDispenser)
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.orElse(canBeRepairedByNanoDispenser)
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.orElse {
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.orElse {
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case msg : Mountable.TryMount =>
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case Vehicle.Ownership(None) =>
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LoseOwnership()
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case Vehicle.Ownership(Some(player)) =>
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GainOwnership(player)
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case msg @ Mountable.TryMount(player, seat_num) =>
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tryMountBehavior.apply(msg)
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tryMountBehavior.apply(msg)
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if(MountableObject.Seats.values.exists(_.isOccupied)) {
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val obj = MountableObject
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decaying = false
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if(obj.Seats.values.exists(_.isOccupied)) {
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decayTimer.cancel
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if(seat_num == 0 && !obj.OwnerName.contains(player.Name)) {
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//whatever vehicle was previously owned
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vehicle.Zone.GUID(player.VehicleOwned) match {
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case Some(v : Vehicle) =>
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v.Actor ! Vehicle.Ownership(None)
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case _ =>
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player.VehicleOwned = None
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}
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LoseOwnership() //lose our current ownership
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GainOwnership(player) //gain new ownership
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}
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else {
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decaying = false
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decayTimer.cancel
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}
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}
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}
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case msg : Mountable.TryDismount =>
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case msg : Mountable.TryDismount =>
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@ -88,7 +108,6 @@ class VehicleControl(vehicle : Vehicle) extends Actor
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if(!obj.Seats(0).isOccupied) {
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if(!obj.Seats(0).isOccupied) {
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obj.Velocity = Some(Vector3.Zero)
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obj.Velocity = Some(Vector3.Zero)
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}
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}
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if(!decaying && obj.Owner.isEmpty && obj.Seats.values.forall(!_.isOccupied)) {
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if(!decaying && obj.Owner.isEmpty && obj.Seats.values.forall(!_.isOccupied)) {
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decaying = true
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decaying = true
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decayTimer = context.system.scheduler.scheduleOnce(MountableObject.Definition.DeconstructionTime.getOrElse(5 minutes), self, VehicleControl.PrepareForDeletion())
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decayTimer = context.system.scheduler.scheduleOnce(MountableObject.Definition.DeconstructionTime.getOrElse(5 minutes), self, VehicleControl.PrepareForDeletion())
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@ -221,6 +240,24 @@ class VehicleControl(vehicle : Vehicle) extends Actor
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super.TryJammerEffectActivate(target, cause)
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super.TryJammerEffectActivate(target, cause)
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}
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}
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}
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}
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def LoseOwnership() : Unit = {
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val obj = MountableObject
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Vehicles.Disown(obj.GUID, obj)
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if(!decaying && obj.Seats.values.forall(!_.isOccupied)) {
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decaying = true
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decayTimer = context.system.scheduler.scheduleOnce(obj.Definition.DeconstructionTime.getOrElse(5 minutes), self, VehicleControl.PrepareForDeletion())
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}
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}
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def GainOwnership(player : Player) : Unit = {
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Vehicles.Own(MountableObject, player) match {
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case Some(_) =>
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decaying = false
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decayTimer.cancel
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case None => ;
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}
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}
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}
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}
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object VehicleControl {
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object VehicleControl {
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@ -792,9 +792,6 @@ class WorldSessionActor extends Actor
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failWithError(s"ListAccountCharacters: no connection - ${e.getMessage}")
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failWithError(s"ListAccountCharacters: no connection - ${e.getMessage}")
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}
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}
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case VehicleLoaded(_ /*vehicle*/) => ;
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//currently being handled by VehicleSpawnPad.LoadVehicle during testing phase
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case Zone.ClientInitialization(zone) =>
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case Zone.ClientInitialization(zone) =>
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Thread.sleep(connectionState)
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Thread.sleep(connectionState)
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val continentNumber = zone.Number
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val continentNumber = zone.Number
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@ -2291,19 +2288,6 @@ class WorldSessionActor extends Actor
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sendResponse(PlanetsideAttributeMessage(obj_guid, 113, capacitor))
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sendResponse(PlanetsideAttributeMessage(obj_guid, 113, capacitor))
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}
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}
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if(seat_num == 0) {
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if(seat_num == 0) {
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//simplistic vehicle ownership management
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obj.Owner match {
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case Some(owner_guid) =>
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continent.GUID(owner_guid) match {
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case Some(previous_owner : Player) =>
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if(previous_owner.VehicleOwned.contains(obj_guid)) {
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previous_owner.VehicleOwned = None //simplistic ownership management, player loses vehicle ownership
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}
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case _ => ;
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}
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case None => ;
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}
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Vehicles.Own(obj, tplayer)
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if(obj.Definition == GlobalDefinitions.quadstealth) {
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if(obj.Definition == GlobalDefinitions.quadstealth) {
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//wraith cloak state matches the cloak state of the driver
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//wraith cloak state matches the cloak state of the driver
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//phantasm doesn't uncloak if the driver is uncloaked and no other vehicle cloaks
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//phantasm doesn't uncloak if the driver is uncloaked and no other vehicle cloaks
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@ -6488,7 +6472,6 @@ class WorldSessionActor extends Actor
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TaskResolver.GiveTask(
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TaskResolver.GiveTask(
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new Task() {
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new Task() {
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private val localVehicle = vehicle
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private val localVehicle = vehicle
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private val localAnnounce = self
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override def isComplete : Task.Resolution.Value = {
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override def isComplete : Task.Resolution.Value = {
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if(localVehicle.HasGUID) {
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if(localVehicle.HasGUID) {
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@ -6502,7 +6485,6 @@ class WorldSessionActor extends Actor
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def Execute(resolver : ActorRef) : Unit = {
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def Execute(resolver : ActorRef) : Unit = {
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log.info(s"Vehicle $localVehicle is registered")
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log.info(s"Vehicle $localVehicle is registered")
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resolver ! scala.util.Success(this)
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resolver ! scala.util.Success(this)
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localAnnounce ! VehicleLoaded(localVehicle) //alerts WSA
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}
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}
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}, List(GUIDTask.RegisterVehicle(vehicle)(continent.GUID))
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}, List(GUIDTask.RegisterVehicle(vehicle)(continent.GUID))
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)
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)
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@ -11226,7 +11208,6 @@ object WorldSessionActor {
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private final case class CreateCharacter(name : String, head : Int, voice : CharacterVoice.Value, gender : CharacterGender.Value, empire : PlanetSideEmpire.Value)
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private final case class CreateCharacter(name : String, head : Int, voice : CharacterVoice.Value, gender : CharacterGender.Value, empire : PlanetSideEmpire.Value)
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private final case class ListAccountCharacters()
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private final case class ListAccountCharacters()
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private final case class SetCurrentAvatar(tplayer : Player)
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private final case class SetCurrentAvatar(tplayer : Player)
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private final case class VehicleLoaded(vehicle : Vehicle)
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private final case class ZoningReset()
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private final case class ZoningReset()
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final val ftes = (
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final val ftes = (
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