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https://github.com/2revoemag/PSF-BotServer.git
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too much to itemize; still getting squads working, more or less
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10 changed files with 2481 additions and 1491 deletions
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@ -48,13 +48,8 @@ class Avatar(private val char_id : Long, val name : String, val faction : Planet
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private val deployables : DeployableToolbox = new DeployableToolbox
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/**
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* Looking For Squad:<br>
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* Used to indicate both the marque that appears underneath a player's nameplate and an actual player state<br>
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* This `Avatar`-specific "Looking for Squad" variable
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* is used to indicate the active state of the LFS marque in the game
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* and will change to `false` if the player is the member of a squad.
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* A client-local version of "Looking for Squad" will maintain the real state of LFS
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* once the player has joined a squad.
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* The client-local version will restore the `Avatar`-local variable upon leaving the squad.
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* Indicates both a player state and the text on the marquee under the player nameplate.
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* Should only be valid when the player is not in a squad.
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*/
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private var lfs : Boolean = false
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@ -11,11 +11,7 @@ class Squad(squadId : PlanetSideGUID, alignment : PlanetSideEmpire.Value) extend
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private var zoneId : Option[Int] = None
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private var task : String = ""
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private val membership : Array[Member] = Array.fill[Member](10)(new Member)
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private val availability : Array[Boolean] = Array.fill[Boolean](10)(true)
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private var listed : Boolean = false
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private var leaderPositionIndex : Int = 0
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private var autoApproveInvitationRequests : Boolean = false
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private var locationFollowsSquadLead : Boolean = false
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private val availability : Array[Boolean] = Array.fill[Boolean](10)(elem = true)
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override def GUID_=(d : PlanetSideGUID) : PlanetSideGUID = GUID
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@ -23,14 +19,7 @@ class Squad(squadId : PlanetSideGUID, alignment : PlanetSideEmpire.Value) extend
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def CustomZoneId : Boolean = zoneId.isDefined
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def ZoneId : Int = zoneId.getOrElse({
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membership.lift(leaderPositionIndex) match {
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case Some(leader) =>
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leader.ZoneId
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case _ =>
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0
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}
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})
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def ZoneId : Int = zoneId.getOrElse(membership(0).ZoneId)
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def ZoneId_=(id : Int) : Int = {
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ZoneId_=(Some(id))
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@ -48,42 +37,12 @@ class Squad(squadId : PlanetSideGUID, alignment : PlanetSideEmpire.Value) extend
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Task
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}
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def Listed : Boolean = listed
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def Listed_=(announce : Boolean) : Boolean = {
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listed = announce
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Listed
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}
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def LocationFollowsSquadLead : Boolean = locationFollowsSquadLead
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def LocationFollowsSquadLead_=(follow : Boolean) : Boolean = {
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locationFollowsSquadLead = follow
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LocationFollowsSquadLead
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}
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def AutoApproveInvitationRequests : Boolean = autoApproveInvitationRequests
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def AutoApproveInvitationRequests_=(autoApprove : Boolean) : Boolean = {
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autoApproveInvitationRequests = autoApprove
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AutoApproveInvitationRequests
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}
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def Membership : Array[Member] = membership
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def Availability : Array[Boolean] = availability
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def LeaderPositionIndex : Int = leaderPositionIndex
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def LeaderPositionIndex_=(position : Int) : Int = {
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if(availability.lift(position).contains(true)) {
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leaderPositionIndex = position
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}
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LeaderPositionIndex
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}
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def Leader : Member = {
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membership(leaderPositionIndex) match {
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membership(0) match {
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case member if !member.Name.equals("") =>
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member
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case _ =>
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@ -102,9 +61,7 @@ object Squad {
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override def ZoneId_=(id : Int) : Int = 0
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override def ZoneId_=(id : Option[Int]) : Int = 0
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override def Task_=(assignment : String) : String = ""
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override def Listed_=(announce : Boolean) : Boolean = false
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override def Membership : Array[Member] = Array.empty[Member]
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override def Availability : Array[Boolean] = Array.fill[Boolean](10)(false)
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override def LeaderPositionIndex_=(position : Int) : Int = 0
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}
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}
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@ -0,0 +1,154 @@
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// Copyright (c) 2019 PSForever
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package net.psforever.objects.teamwork
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import akka.actor.{Actor, ActorContext, ActorRef, Cancellable, Props}
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import net.psforever.objects.DefaultCancellable
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import services.teamwork.SquadService.WaypointData
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import services.teamwork.SquadSwitchboard
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class SquadFeatures(val Squad : Squad) {
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/**
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* `initialAssociation` per squad is similar to "Does this squad want to recruit members?"
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* The squad does not have to be flagged.
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* Dispatches an `AssociateWithSquad` `SDAM` to the squad leader and ???
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* and then a `SDDUM` that includes at least the squad owner name and char id.
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* Dispatched only once when a squad is first listed
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* or when the squad leader searches for recruits by proximity or for certain roles or by invite
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* or when a spontaneous squad forms,
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* whichever happens first.
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* Additionally, the packets are also sent when the check is made when the continent is changed (or set).
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*/
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private var initialAssociation : Boolean = true
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/**
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* na
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*/
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private var switchboard : ActorRef = ActorRef.noSender
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/**
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* Waypoint data.
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* The first four slots are used for squad waypoints.
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* The fifth slot is used for the squad leader experience waypoint.<br>
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* <br>
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* All of the waypoints constantly exist as long as the squad to which they are attached exists.
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* They are merely "activated" and "deactivated."
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* When "activated," the waypoint knows on which continent to appear and where on the map and in the game world to be positioned.
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* Waypoints manifest in the game world as a far-off beam of light that extends into the sky
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* and whose ground contact utilizes a downwards pulsating arrow.
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* On the continental map and deployment map, they appear as a diamond, with a differentiating number where applicable.
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* The squad leader experience rally, for example, does not have a number like the preceding four waypoints.
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* @see `Start`
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*/
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private var waypoints : Array[WaypointData] = Array[WaypointData]()
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/**
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* The particular position being recruited right at the moment.
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* When `None`. no highlighted searches have been indicated.
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* When a positive integer or 0, indicates distributed `LookingForSquadRoleInvite` messages as recorded by `proxyInvites`.
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* Only one position may bne actively recruited at a time in this case.
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* When -1, indicates distributed `ProximityIvite` messages as recorded by `proxyInvites`.
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* Previous efforts may or may not be forgotten if there is a switch between the two modes.
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*/
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private var searchForRole : Option[Int] = None
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/**
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* Handle persistent data related to `ProximityInvite` and `LookingForSquadRoleInvite` messages
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*/
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private var proxyInvites : List[Long] = Nil
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private var requestInvitePrompt : Cancellable = DefaultCancellable.obj
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/**
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* These useres rejected invitation to this squad.
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* For the purposes of wide-searches for membership
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* such as Looking For Squad checks and proximity invitation,
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* the unique character identifier numbers in this list are skipped.
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* Direct invitation requests from the non sqad member should remain functional.
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*/
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private var refusedPlayers : List[Long] = Nil
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private var autoApproveInvitationRequests : Boolean = true
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private var locationFollowsSquadLead : Boolean = true
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private var listed : Boolean = false
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private lazy val channel : String = s"${Squad.Faction}-Squad${Squad.GUID.guid}"
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def Start(implicit context : ActorContext) : SquadFeatures = {
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switchboard = context.actorOf(Props[SquadSwitchboard], s"squad${Squad.GUID.guid}")
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waypoints = Array.fill[WaypointData](5)(new WaypointData())
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this
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}
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def Stop : SquadFeatures = {
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switchboard ! akka.actor.PoisonPill
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switchboard = Actor.noSender
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waypoints = Array.empty
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requestInvitePrompt.cancel
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this
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}
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def InitialAssociation : Boolean = initialAssociation
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def InitialAssociation_=(assoc : Boolean) : Boolean = {
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initialAssociation = assoc
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InitialAssociation
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}
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def Switchboard : ActorRef = switchboard
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def Waypoints : Array[WaypointData] = waypoints
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def SearchForRole : Option[Int] = searchForRole
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def SearchForRole_=(role : Int) : Option[Int] = SearchForRole_=(Some(role))
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def SearchForRole_=(role : Option[Int]) : Option[Int] = {
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searchForRole = role
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SearchForRole
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}
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def ProxyInvites : List[Long] = proxyInvites
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def ProxyInvites_=(list : List[Long]) : List[Long] = {
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proxyInvites = list
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ProxyInvites
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}
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def Refuse : List[Long] = refusedPlayers
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def Refuse_=(charId : Long) : List[Long] = {
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Refuse_=(List(charId))
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}
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def Refuse_=(list : List[Long]) : List[Long] = {
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refusedPlayers = list ++ refusedPlayers
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Refuse
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}
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def LocationFollowsSquadLead : Boolean = locationFollowsSquadLead
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def LocationFollowsSquadLead_=(follow : Boolean) : Boolean = {
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locationFollowsSquadLead = follow
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LocationFollowsSquadLead
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}
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def AutoApproveInvitationRequests : Boolean = autoApproveInvitationRequests
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def AutoApproveInvitationRequests_=(autoApprove : Boolean) : Boolean = {
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autoApproveInvitationRequests = autoApprove
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AutoApproveInvitationRequests
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}
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def Listed : Boolean = listed
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def Listed_=(announce : Boolean) : Boolean = {
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listed = announce
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Listed
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}
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def ToChannel : String = channel
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def Prompt : Cancellable = requestInvitePrompt
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def Prompt_=(callback: Cancellable) : Cancellable = {
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if(requestInvitePrompt.isCancelled) {
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requestInvitePrompt = callback
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}
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Prompt
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}
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}
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@ -118,7 +118,10 @@ import scodec.codecs._
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* `27 - PA_JAMMED - plays jammed buzzing sound`<br>
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* `28 - PA_IMPLANT_ACTIVE - Plays implant sounds. Valid values seem to be up to 20.`<br>
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* `29 - PA_VAPORIZED - Visible ?! That's not the cloaked effect, Maybe for spectator mode ?. Value is 0 to visible, 1 to invisible.`<br>
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* `31 - Info under avatar name : 0 = LFS, 1 = Looking For Squad Members`<br>
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* `31 - Looking for Squad info (marquee and ui):<br>
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* ` - 0 is LFS`<br>
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* ` - 1 is LFSM (Looking for Squad Members)`<br>
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* ` - n is the supplemental squad identifier number; same as "LFS;" for the leader, sets "LFSM" after the first manual flagging`<br>
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* `32 - Info under avatar name : 0 = Looking For Squad Members, 1 = LFS`<br>
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* `35 - BR. Value is the BR`<br>
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* `36 - CR. Value is the CR`<br>
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@ -360,6 +360,7 @@ object SquadAction{
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* `17` - Set List Squad (ui)<br>
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* `18` - UNKNOWN<br>
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* `26` - Reset All<br>
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* `32` - UNKNOWN<br>
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* `35` - Cancel Squad Search<br>
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* `39` - No Squad Search Results<br>
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* `41` - Cancel Find<br>
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@ -3,11 +3,14 @@ package services.teamwork
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import net.psforever.objects.zones.Zone
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import net.psforever.packet.game._
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import net.psforever.types.{SquadRequestType, Vector3}
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import net.psforever.types.{PlanetSideEmpire, SquadRequestType, Vector3}
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object SquadAction {
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trait Action
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final case class InitSquadList() extends Action
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final case class InitCharId() extends Action
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final case class Definition(guid : PlanetSideGUID, line : Int, action : SquadAction) extends Action
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final case class Membership(request_type : SquadRequestType.Value, unk2 : Long, unk3 : Option[Long], player_name : String, unk5 : Option[Option[String]]) extends Action
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final case class Waypoint(event_type : WaypointEventAction.Value, waypoint_type : Int, unk : Option[Long], waypoint_info : Option[WaypointInfo]) extends Action
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@ -20,8 +20,8 @@ object SquadResponse {
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final case class Membership(request_type : SquadResponseType.Value, unk1 : Int, unk2 : Int, unk3 : Long, unk4 : Option[Long], player_name : String, unk5 : Boolean, unk6 : Option[Option[String]]) extends Response //see SquadMembershipResponse
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final case class Invite(from_char_id : Long, to_char_id : Long, name : String) extends Response
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final case class WantsSquadPosition(bid_name : String) extends Response
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final case class Join(squad : Squad, positionsToUpdate : List[Int]) extends Response
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final case class WantsSquadPosition(leader_char_id : Long, bid_name : String) extends Response
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final case class Join(squad : Squad, positionsToUpdate : List[Int], channel : String) extends Response
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final case class Leave(squad : Squad, positionsToUpdate : List[(Long, Int)]) extends Response
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final case class UpdateMembers(squad : Squad, update_info : List[SquadAction.Update]) extends Response
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final case class AssignMember(squad : Squad, from_index : Int, to_index : Int) extends Response
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File diff suppressed because it is too large
Load diff
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@ -1,7 +1,14 @@
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// Copyright (c) 2019 PSForever
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package services.teamwork
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import net.psforever.packet.game.SquadInfo
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import services.GenericEventBusMsg
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final case class SquadServiceResponse(toChannel : String, response : SquadResponse.Response) extends GenericEventBusMsg
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final case class SquadServiceResponse(toChannel : String, exclude : Iterable[Long], response : SquadResponse.Response) extends GenericEventBusMsg
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object SquadServiceResponse {
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def apply(toChannel : String, response : SquadResponse.Response) : SquadServiceResponse =
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SquadServiceResponse(toChannel, Nil, response)
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def apply(toChannel : String, exclude : Long, response : SquadResponse.Response) : SquadServiceResponse =
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SquadServiceResponse(toChannel, Seq(exclude), response)
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}
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