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Merge pull request #447 from Mazo/vehicle-actor-safeguard
Safeguard against trying to send messages to a vehicle actor that no longer exists
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commit
270485fa4d
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@ -309,7 +309,7 @@ class PersistenceMonitor(name : String, squadService : ActorRef, taskResolver :
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player.Position = Vector3.Zero
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player.Health = 0
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inZone.GUID(player.VehicleOwned) match {
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case Some(vehicle : Vehicle) if vehicle.OwnerName.contains(player.Name) =>
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case Some(vehicle : Vehicle) if vehicle.OwnerName.contains(player.Name) && vehicle.Actor != ActorRef.noSender =>
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vehicle.Actor ! Vehicle.Ownership(None)
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case _ => ;
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}
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@ -9324,7 +9324,7 @@ class WorldSessionActor extends Actor
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def HandleDealingDamage(target : PlanetSideGameObject with Vitality, data : ResolvedProjectile) : Unit = {
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val func = data.damage_model.Calculate(data)
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target match {
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case obj : Player if obj.CanDamage =>
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case obj : Player if obj.CanDamage && obj.Actor != ActorRef.noSender =>
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if(obj.spectator) {
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player.death_by = -1 // little thing for auto kick
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}
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@ -10199,7 +10199,7 @@ class WorldSessionActor extends Actor
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def LoadZoneCommonTransferActivity() : Unit = {
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if(player.VehicleOwned.nonEmpty && player.VehicleSeated != player.VehicleOwned) {
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continent.GUID(player.VehicleOwned) match {
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case Some(vehicle : Vehicle) =>
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case Some(vehicle : Vehicle) if vehicle.Actor != ActorRef.noSender =>
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vehicle.Actor ! Vehicle.Ownership(None)
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case _ => ;
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}
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