merge with ChangeShortcutBankMessage

This commit is contained in:
FateJH 2017-01-10 08:13:33 -05:00
commit 23d4b3f93c
4 changed files with 65 additions and 3 deletions

View file

@ -367,7 +367,7 @@ object GamePacketOpcode extends Enumeration {
case 0x27 => noDecoder(ObjectDetachMessage)
// 0x28
case 0x28 => game.CreateShortcutMessage.decode
case 0x29 => noDecoder(ChangeShortcutBankMessage)
case 0x29 => game.ChangeShortcutBankMessage.decode
case 0x2a => noDecoder(ObjectAttachMessage)
case 0x2b => noDecoder(UnknownMessage43)
case 0x2c => noDecoder(PlanetsideAttributeMessage)

View file

@ -0,0 +1,35 @@
// Copyright (c) 2016 PSForever.net to present
package net.psforever.packet.game
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
import scodec.Codec
import scodec.codecs._
/**
* Switch the set of shortcuts displayed on the HUD's hotbar.<br>
* <br>
* The hotbar contains eight slots for user shortcuts - medkits, implants, and text macros.
* Next to the first slot are up and down arrow buttons with a number.
* By progressing through the options available from the arrows, eight sets of eight shortcut slots are revealed.
* Which set is visible determines the effect of the respective binding keys (the Function keys) for the hotbar.
* Each set is called a "bank," obviously.<br>
* <br>
* This packet coordinates the bank number both as an upstream and as a downstream packet.
* @param player_guid the player
* @param bank the shortcut bank (zero-indexed);
* 0-7 are the valid banks
*/
final case class ChangeShortcutBankMessage(player_guid : PlanetSideGUID,
bank : Int)
extends PlanetSideGamePacket {
type Packet = ChangeShortcutBankMessage
def opcode = GamePacketOpcode.ChangeShortcutBankMessage
def encode = ChangeShortcutBankMessage.encode(this)
}
object ChangeShortcutBankMessage extends Marshallable[ChangeShortcutBankMessage] {
implicit val codec : Codec[ChangeShortcutBankMessage] = (
("player_guid" | PlanetSideGUID.codec) ::
("bank" | uint4L)
).as[ChangeShortcutBankMessage]
}

View file

@ -57,7 +57,13 @@ final case class Shortcut(purpose : Int,
* <br>
* When `addShortcut` is `true`, the provided `Shortcut` will be defined and attached to the respective hotbar slot indicated by `slot`.
* If it is `false`, the given `slot` will be unbound.
* Nothing happens if the `slot` selection is invalid.
* Nothing happens if the `slot` selection is invalid.<br>
* <br>
* This packet coordinates the shortcut both as an upstream and as a downstream packet, leaning heavily towards the latter.
* An interesting application is that, if the user does not already have a medkit or a medkit shortcut;
* but, if he places a medkit in his inventory, the shortcut will be automatically added to his hotbar.
* This, in turn, dispatches a packet informing the server.
* The prior functionality will rarely be appreciated, however, as players rarely never have their medkit shortcut unbound.
* @param player_guid the player
* @param slot the hotbar slot number (one-indexed)
* @param unk na; always zero?