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changed Double values into Float values; wrote packet comments
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parent
729b36eba1
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17cfc1d626
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@ -8,26 +8,46 @@ import scodec.codecs._
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import shapeless.{::, HNil}
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/**
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* na
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* Alert the condition of a vehicle the player is using when going too far underwater.
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* The player must be mounted to this vehicle at start time for this countdown to display.
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* @param vehicle_guid the player's mounted vehicle
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* @param time the countdown's time upon start
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* @param time the countdown's time, in seconds
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* @param active show a new countdown if `true` (resets any active countdown);
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* clear any active countdowns if `false`
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* clear any active countdowns if `false`;
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* defaults to `true`
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*/
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final case class WaterloggedVehicleState(vehicle_guid : PlanetSideGUID,
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time : Double,
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active : Boolean)
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time : Float,
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active : Boolean = true)
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/**
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* na
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* Dispatched by the server to cause the player to slowly drown.
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* If the player is mounted in a vehicle at the time, alert the player that the vehicle may be disabled.<br>
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* <br>
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* When a player walks too far underwater, a borderless red progress bar with a countdown from 100 (98) is displayed across the screen.
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* The countdown proceeds to zero at a fixed rate and is timed with the depleting progress bar.
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* When it reaches zero, the player will be killed.
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* If the player is in a vehicle after a certain depth, a blue bar and countdown pair will superimpose the red indicators.
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* It depletes much more rapidly than the red indicators.
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* When it reaches zero, the vehicle will become disabled.
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* All players in the vehicle's seats will be kicked and they will not be allowed back in.<br>
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* <br>
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* Normally, the countdowns should be set to begin at 100.0s.
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* This is the earliest the drowning GUI will appear for either blue or red indicators.
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* Passing greater intervals - up to 204.8s - will start the countdown silently but the GUI will be hidden until 100.0s.
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* (The progress indicators will actually appear to start counting from 98%.)
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* Managing the secondary vehicle countdown independent of the primary player countdown requires updating with the correct times.
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* The countdown can be cancelled by instructing it to be `active = false`.<br>
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* <br>
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* Except for updating the indicators, all other functionality of "drowning" is automated by the server.
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* @param player_guid the player
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* @param time the countdown's time upon start
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* @param time the countdown's time, in seconds
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* @param active show a new countdown if `true` (resets any active countdown);
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* clear any active countdowns if `false`
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* @param vehicle_state optional state of the vehicle the player is driving
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*/
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final case class OxygenStateMessage(player_guid : PlanetSideGUID,
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time : Double,
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time : Float,
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active : Boolean,
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vehicle_state : Option[WaterloggedVehicleState] = None)
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extends PlanetSideGamePacket {
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@ -45,13 +65,13 @@ object OxygenStateMessage extends Marshallable[OxygenStateMessage] {
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* @param vehicle_state state of the vehicle the player is driving
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* @return
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*/
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def apply(player_guid : PlanetSideGUID, time : Double, active : Boolean, vehicle_state : WaterloggedVehicleState) : OxygenStateMessage =
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def apply(player_guid : PlanetSideGUID, time : Float, active : Boolean, vehicle_state : WaterloggedVehicleState) : OxygenStateMessage =
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OxygenStateMessage(player_guid, time, active, Some(vehicle_state))
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/**
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* A simple pattern that expands the datatypes of the packet's basic `Codec`.
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*/
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private type basePattern = PlanetSideGUID :: Double :: Boolean :: HNil
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private type basePattern = PlanetSideGUID :: Float :: Boolean :: HNil
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/**
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* A `Codec` for the repeated processing of three values.
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@ -59,7 +79,7 @@ object OxygenStateMessage extends Marshallable[OxygenStateMessage] {
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*/
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private val base_codec : Codec[basePattern] =
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PlanetSideGUID.codec ::
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newcodecs.q_double(0.0, 204.8, 11) :: //hackish: 2^11 == 2047, so it should be 204.7; but, 204.8 allows the decode == encode
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newcodecs.q_float(0.0f, 204.8f, 11) :: //hackish: 2^11 == 2047, so it should be 204.7; but, 204.8 allows decode == encode
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bool
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implicit val codec : Codec[OxygenStateMessage] = (
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@ -26,11 +26,11 @@ class OxygenStateMessageTest extends Specification {
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PacketCoding.DecodePacket(string_vehicle).require match {
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case OxygenStateMessage(guid, time, active, veh_state) =>
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guid mustEqual PlanetSideGUID(75)
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time mustEqual 50.0
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time mustEqual 50.0f
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active mustEqual true
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veh_state.isDefined mustEqual true
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veh_state.get.vehicle_guid mustEqual PlanetSideGUID(1546)
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veh_state.get.time mustEqual 50.0
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veh_state.get.time mustEqual 50.0f
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veh_state.get.active mustEqual true
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case _ =>
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ko
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@ -38,14 +38,14 @@ class OxygenStateMessageTest extends Specification {
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}
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"encode (self)" in {
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val msg = OxygenStateMessage(PlanetSideGUID(75), 50.0, true)
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val msg = OxygenStateMessage(PlanetSideGUID(75), 50.0f, true)
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual string_self
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}
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"encode (vehicle)" in {
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val msg = OxygenStateMessage(PlanetSideGUID(75), 50.0, true, WaterloggedVehicleState(PlanetSideGUID(1546), 50.0, true))
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val msg = OxygenStateMessage(PlanetSideGUID(75), 50.0f, true, WaterloggedVehicleState(PlanetSideGUID(1546), 50.0f, true))
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual string_vehicle
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