Cleanup PlayerStateMessage and name unknown fields (#121)

This commit is contained in:
Fate-JH 2017-03-19 18:32:26 -04:00 committed by pschord
parent 1a6b1a7efa
commit 162d700769
2 changed files with 13 additions and 204 deletions

View file

@ -8,8 +8,6 @@ import scodec.Codec
import scodec.codecs._
import shapeless.{::, HNil}
import scala.collection.mutable
/**
* The server instructs some clients to render a player (usually not that client's avatar) to move in a certain way.<br>
* <br>
@ -68,7 +66,7 @@ import scala.collection.mutable
* @param is_crouching avatar is crouching
* @param is_jumping avatar is jumping;
* must remain flagged for jump to maintain animation
* @param unk2 na
* @param jump_thrust provide a measure of vertical stability when really close to the avatar character
* @param is_cloaked avatar is cloaked by virtue of an Infiltration Suit
*/
final case class PlayerStateMessage(guid : PlanetSideGUID,
@ -80,7 +78,7 @@ final case class PlayerStateMessage(guid : PlanetSideGUID,
unk1 : Int,
is_crouching : Boolean = false,
is_jumping : Boolean = false,
unk2 : Boolean = false,
jump_thrust : Boolean = false,
is_cloaked : Boolean = false)
extends PlanetSideGamePacket {
type Packet = PlayerStateMessage
@ -97,7 +95,7 @@ object PlayerStateMessage extends Marshallable[PlayerStateMessage] {
val booleanCodec : Codec[fourBoolPattern] = (
("is_crouching" | bool) ::
("is_jumping" | bool) ::
("unk2" | bool) ::
("jump_thrust" | bool) ::
("is_cloaked" | bool)
).as[fourBoolPattern]
@ -118,7 +116,7 @@ object PlayerStateMessage extends Marshallable[PlayerStateMessage] {
implicit val codec : Codec[PlayerStateMessage] = (
("guid" | PlanetSideGUID.codec) ::
("pos" | Vector3.codec_pos) ::
optional(bool, "unk1" | Vector3.codec_vel) ::
optional(bool, "vel" | Vector3.codec_vel) ::
("facingYaw" | uint8L) ::
("facingPitch" | uint8L) ::
("facingYawUpper" | uint8L) ::
@ -138,192 +136,3 @@ object PlayerStateMessage extends Marshallable[PlayerStateMessage] {
}
)
}
//TODO the following logic is unimplemented
/*
There is a boolean that is currently unhandled(?) that determines if the packet is aware that this code would run.
If it passes, the first 8-bit value is the number of times the data will be iterated over.
On each pass, a 4-bit value is extracted from the packet and compared against 15.
When 15 is read, an 8-bit value is read on that same turn.
On each subsequent turn, 8-bit values will be read until the number of iterations or until there is an exception.
Until I find a packet that responds somehow, I have no clue what any of this is supposed to do.
*/
/**
* na
* @param size a length to be applied to the next list, but not necessarily the length of that list
* (if I could prove that size == list.size always then I could eliminate superfluous logic from `Extra1`)
* @param data a list of data that comes as either an 8-bit value, or as a 4-bit value and, maybe, an 8-bit value
*/
final case class Extra1(size : Int,
data : List[Extra2])
/**
* na
* @param unk1 na;
* the first 8-bit value in one-value form or the first 4-bit value in two-value form;
* in two-value form, when equal to 15, the second value is read
* @param unk2 na;
* the potential second 8-bit value in two-value form
* @param more the next data in the sequence
*/
final case class Extra2(unk1 : Int,
unk2 : Option[Int],
more : Option[Extra2] = None)
object Extra1 {
/**
* Take a chain of `Extra2` objects produced from decoding and compress it into a `List`.
* @param lst the list in which the `Extra2` data will be stored
* @param nesting the current link in the chain of `Extra2` objects
*/
private def packExtraList(lst : mutable.ListBuffer[Extra2], nesting : Option[Extra2]) : Unit = {
if(nesting.isEmpty) { //escape case
return
}
val elem : Extra2 = nesting.get
lst += Extra2(elem.unk1, elem.unk2)
packExtraList(lst, elem.more) //tail recursion
}
/**
* Take a `List` of `Extra2` objects for encoding and expand it into a chain.
* @param iter the iterator for a `List` of `Extra2` data
* @return the head of a chain of `Extra2` objects
*/
private def unpackExtraList(iter : Iterator[Extra2]) : Option[Extra2] = {
//TODO as I don't think I can use tail recursion, how do I do this iteratively?
if(!iter.hasNext)
return None
val elem : Extra2 = iter.next
Some(Extra2(elem.unk1, elem.unk2, unpackExtraList(iter)))
}
implicit val codec : Codec[Extra1] = (
("size" | uint8L) >>:~ { sz =>
//external logic: the client checks sz < dword_D33D38 before decoding beyond this point
conditional(sz != 0, "data" | Extra2.processData(sz)).hlist
}
).xmap[Extra1] (
{
case a :: None :: HNil =>
Extra1(a, List.empty) //it's okay if a != 0
case a :: b :: HNil =>
val list = mutable.ListBuffer[Extra2]()
packExtraList(list, b)
Extra1(a, list.toList)
},
{
case Extra1(a, Nil) =>
a :: None :: HNil
case Extra1(a, b) =>
a :: unpackExtraList(b.iterator) :: HNil
}
)
}
object Extra2 {
/**
* An abbreviated constructor for the one-value form.
* @param a na
* @return an `Extra2` object
*/
def apply(a : Int) : Extra2 = {
Extra2(a, None)
}
/**
* An abbreviated constructor for the two-value form.
* @param a na
* @param b na
* @return an `Extra2` object
*/
def apply(a : Int, b : Int) : Extra2 = {
Extra2(a, Some(b))
}
/**
* A `Codec` for reading a single value.
*/
private val oneValueCodec : Codec[Extra2] = ("unk2" | uint8L).hlist.xmap[Extra2] (
{
case a :: HNil =>
Extra2(a, None, None)
},
{
case Extra2(a, None, _) =>
a :: HNil
}
)
/**
* A `Codec` for reading potentially two values.
*/
private val twoValueCodec : Codec[Extra2] = (
("unk1" | uint4L) >>:~ { unk =>
conditional(unk == 15, "unk2" | uint8L).hlist
}
).xmap[Extra2] (
{
case a :: b :: HNil =>
Extra2(a, b, None)
},
{
case Extra2(a, b, _) =>
a :: b :: HNil
}
)
/**
* Half of a recursive `Codec` that allows for swapping between different `Codec`s in between `List` elements.<br>
* <br>
* The function calls itself to process each element in the sequence of data in the same manner until complete.
* The `Extra2` object that is recovered from the first choice of `Codec`s is merely an intermediary object.
* Due to immutability, the initial object is repackaged to append the chain of `Extra2` in an `Extra2` object.
* Eventually, `processData` will parse a 4-bit value of 15 and will pass control over to `processDataSingle`.
* @param size the number of iterations of the looping process left to perform, including this one
* @return a `Codec` translating a chain of `Extra2` data
* @see Extra2.processDataSingle
*/
def processData(size : Int) : Codec[Extra2] = (
//TODO: without tail recursion, this might cause a stack overflow
twoValueCodec >>:~ { elem =>
conditional(size > 0, newcodecs.binary_choice(elem.unk2.isDefined,
processDataSingle(size - 1),
processData(size - 1))
).hlist
}
).xmap[Extra2] (
{
case a :: b :: HNil =>
Extra2(a.unk1, a.unk2, b)
},
{
case Extra2(a, b, c) =>
Extra2(a, b) :: c :: HNil
}
)
/**
* Latter half of a recursive `Codec` that allows for swapping between different `Codec`s in between `List` elements.
* This `Codec` no longer performs swapping and merely runs out the data.<br>
* <br>
* @param size the number of iterations of the looping process left to perform, including this one
* @return a `Codec` translating a chain of `Extra2` data
* @see Extra2.processData
*/
private def processDataSingle(size : Int) : Codec[Extra2] = (
//TODO: without tail recursion, this might cause a stack overflow
oneValueCodec >>:~ { elem =>
conditional(size > 0, processDataSingle(size - 1)).hlist
}
).xmap[Extra2] (
{
case a :: b :: HNil =>
Extra2(a.unk1, a.unk2, b)
},
{
case Extra2(a, b, c) =>
Extra2(a, b) :: c :: HNil
}
)
}

View file

@ -14,7 +14,7 @@ class PlayerStateMessageTest extends Specification {
"decode (short)" in {
PacketCoding.DecodePacket(string_short).require match {
case PlayerStateMessage(guid, pos, vel, facingYaw, facingPitch, facingUpper, unk1, crouching, jumping, unk2, unk3) =>
case PlayerStateMessage(guid, pos, vel, facingYaw, facingPitch, facingUpper, unk1, crouching, jumping, jthrust, cloaked) =>
guid mustEqual PlanetSideGUID(1696)
pos.x mustEqual 4003.7422f
pos.y mustEqual 5981.414f
@ -26,8 +26,8 @@ class PlayerStateMessageTest extends Specification {
unk1 mustEqual 83
crouching mustEqual false
jumping mustEqual false
unk2 mustEqual false
unk3 mustEqual false
jthrust mustEqual false
cloaked mustEqual false
case _ =>
ko
}
@ -35,7 +35,7 @@ class PlayerStateMessageTest extends Specification {
"decode (mod)" in {
PacketCoding.DecodePacket(string_mod).require match {
case PlayerStateMessage(guid, pos, vel, facingYaw, facingPitch, facingUpper, unk1, crouching, jumping, unk2, unk3) =>
case PlayerStateMessage(guid, pos, vel, facingYaw, facingPitch, facingUpper, unk1, crouching, jumping, jthrust, cloaked) =>
guid mustEqual PlanetSideGUID(1696)
pos.x mustEqual 4003.7422f
pos.y mustEqual 5981.414f
@ -47,8 +47,8 @@ class PlayerStateMessageTest extends Specification {
unk1 mustEqual 83
crouching mustEqual false
jumping mustEqual true
unk2 mustEqual false
unk3 mustEqual true
jthrust mustEqual false
cloaked mustEqual true
case _ =>
ko
}
@ -56,7 +56,7 @@ class PlayerStateMessageTest extends Specification {
"decode (vel)" in {
PacketCoding.DecodePacket(string_vel).require match {
case PlayerStateMessage(guid, pos, vel, facingYaw, facingPitch, facingUpper, unk1, crouching, jumping, unk2, unk3) =>
case PlayerStateMessage(guid, pos, vel, facingYaw, facingPitch, facingUpper, unk1, crouching, jumping, jthrust, cloaked) =>
guid mustEqual PlanetSideGUID(1696)
pos.x mustEqual 4008.6016f
pos.y mustEqual 5987.6016f
@ -71,8 +71,8 @@ class PlayerStateMessageTest extends Specification {
unk1 mustEqual 165
crouching mustEqual false
jumping mustEqual false
unk2 mustEqual false
unk3 mustEqual false
jthrust mustEqual false
cloaked mustEqual false
case _ =>
ko
}