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Cleanup PlayerStateMessage and name unknown fields (#121)
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2 changed files with 13 additions and 204 deletions
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@ -8,8 +8,6 @@ import scodec.Codec
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import scodec.codecs._
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import shapeless.{::, HNil}
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import scala.collection.mutable
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/**
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* The server instructs some clients to render a player (usually not that client's avatar) to move in a certain way.<br>
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* <br>
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@ -68,7 +66,7 @@ import scala.collection.mutable
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* @param is_crouching avatar is crouching
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* @param is_jumping avatar is jumping;
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* must remain flagged for jump to maintain animation
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* @param unk2 na
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* @param jump_thrust provide a measure of vertical stability when really close to the avatar character
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* @param is_cloaked avatar is cloaked by virtue of an Infiltration Suit
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*/
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final case class PlayerStateMessage(guid : PlanetSideGUID,
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@ -80,7 +78,7 @@ final case class PlayerStateMessage(guid : PlanetSideGUID,
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unk1 : Int,
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is_crouching : Boolean = false,
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is_jumping : Boolean = false,
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unk2 : Boolean = false,
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jump_thrust : Boolean = false,
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is_cloaked : Boolean = false)
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extends PlanetSideGamePacket {
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type Packet = PlayerStateMessage
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@ -97,7 +95,7 @@ object PlayerStateMessage extends Marshallable[PlayerStateMessage] {
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val booleanCodec : Codec[fourBoolPattern] = (
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("is_crouching" | bool) ::
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("is_jumping" | bool) ::
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("unk2" | bool) ::
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("jump_thrust" | bool) ::
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("is_cloaked" | bool)
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).as[fourBoolPattern]
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@ -118,7 +116,7 @@ object PlayerStateMessage extends Marshallable[PlayerStateMessage] {
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implicit val codec : Codec[PlayerStateMessage] = (
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("guid" | PlanetSideGUID.codec) ::
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("pos" | Vector3.codec_pos) ::
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optional(bool, "unk1" | Vector3.codec_vel) ::
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optional(bool, "vel" | Vector3.codec_vel) ::
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("facingYaw" | uint8L) ::
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("facingPitch" | uint8L) ::
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("facingYawUpper" | uint8L) ::
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@ -138,192 +136,3 @@ object PlayerStateMessage extends Marshallable[PlayerStateMessage] {
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}
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)
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}
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//TODO the following logic is unimplemented
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/*
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There is a boolean that is currently unhandled(?) that determines if the packet is aware that this code would run.
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If it passes, the first 8-bit value is the number of times the data will be iterated over.
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On each pass, a 4-bit value is extracted from the packet and compared against 15.
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When 15 is read, an 8-bit value is read on that same turn.
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On each subsequent turn, 8-bit values will be read until the number of iterations or until there is an exception.
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Until I find a packet that responds somehow, I have no clue what any of this is supposed to do.
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*/
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/**
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* na
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* @param size a length to be applied to the next list, but not necessarily the length of that list
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* (if I could prove that size == list.size always then I could eliminate superfluous logic from `Extra1`)
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* @param data a list of data that comes as either an 8-bit value, or as a 4-bit value and, maybe, an 8-bit value
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*/
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final case class Extra1(size : Int,
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data : List[Extra2])
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/**
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* na
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* @param unk1 na;
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* the first 8-bit value in one-value form or the first 4-bit value in two-value form;
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* in two-value form, when equal to 15, the second value is read
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* @param unk2 na;
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* the potential second 8-bit value in two-value form
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* @param more the next data in the sequence
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*/
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final case class Extra2(unk1 : Int,
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unk2 : Option[Int],
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more : Option[Extra2] = None)
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object Extra1 {
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/**
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* Take a chain of `Extra2` objects produced from decoding and compress it into a `List`.
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* @param lst the list in which the `Extra2` data will be stored
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* @param nesting the current link in the chain of `Extra2` objects
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*/
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private def packExtraList(lst : mutable.ListBuffer[Extra2], nesting : Option[Extra2]) : Unit = {
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if(nesting.isEmpty) { //escape case
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return
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}
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val elem : Extra2 = nesting.get
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lst += Extra2(elem.unk1, elem.unk2)
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packExtraList(lst, elem.more) //tail recursion
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}
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/**
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* Take a `List` of `Extra2` objects for encoding and expand it into a chain.
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* @param iter the iterator for a `List` of `Extra2` data
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* @return the head of a chain of `Extra2` objects
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*/
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private def unpackExtraList(iter : Iterator[Extra2]) : Option[Extra2] = {
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//TODO as I don't think I can use tail recursion, how do I do this iteratively?
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if(!iter.hasNext)
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return None
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val elem : Extra2 = iter.next
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Some(Extra2(elem.unk1, elem.unk2, unpackExtraList(iter)))
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}
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implicit val codec : Codec[Extra1] = (
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("size" | uint8L) >>:~ { sz =>
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//external logic: the client checks sz < dword_D33D38 before decoding beyond this point
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conditional(sz != 0, "data" | Extra2.processData(sz)).hlist
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}
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).xmap[Extra1] (
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{
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case a :: None :: HNil =>
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Extra1(a, List.empty) //it's okay if a != 0
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case a :: b :: HNil =>
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val list = mutable.ListBuffer[Extra2]()
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packExtraList(list, b)
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Extra1(a, list.toList)
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},
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{
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case Extra1(a, Nil) =>
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a :: None :: HNil
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case Extra1(a, b) =>
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a :: unpackExtraList(b.iterator) :: HNil
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}
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)
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}
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object Extra2 {
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/**
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* An abbreviated constructor for the one-value form.
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* @param a na
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* @return an `Extra2` object
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*/
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def apply(a : Int) : Extra2 = {
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Extra2(a, None)
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}
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/**
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* An abbreviated constructor for the two-value form.
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* @param a na
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* @param b na
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* @return an `Extra2` object
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*/
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def apply(a : Int, b : Int) : Extra2 = {
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Extra2(a, Some(b))
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}
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/**
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* A `Codec` for reading a single value.
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*/
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private val oneValueCodec : Codec[Extra2] = ("unk2" | uint8L).hlist.xmap[Extra2] (
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{
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case a :: HNil =>
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Extra2(a, None, None)
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},
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{
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case Extra2(a, None, _) =>
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a :: HNil
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}
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)
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/**
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* A `Codec` for reading potentially two values.
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*/
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private val twoValueCodec : Codec[Extra2] = (
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("unk1" | uint4L) >>:~ { unk =>
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conditional(unk == 15, "unk2" | uint8L).hlist
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}
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).xmap[Extra2] (
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{
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case a :: b :: HNil =>
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Extra2(a, b, None)
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},
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{
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case Extra2(a, b, _) =>
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a :: b :: HNil
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}
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)
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/**
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* Half of a recursive `Codec` that allows for swapping between different `Codec`s in between `List` elements.<br>
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* <br>
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* The function calls itself to process each element in the sequence of data in the same manner until complete.
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* The `Extra2` object that is recovered from the first choice of `Codec`s is merely an intermediary object.
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* Due to immutability, the initial object is repackaged to append the chain of `Extra2` in an `Extra2` object.
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* Eventually, `processData` will parse a 4-bit value of 15 and will pass control over to `processDataSingle`.
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* @param size the number of iterations of the looping process left to perform, including this one
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* @return a `Codec` translating a chain of `Extra2` data
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* @see Extra2.processDataSingle
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*/
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def processData(size : Int) : Codec[Extra2] = (
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//TODO: without tail recursion, this might cause a stack overflow
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twoValueCodec >>:~ { elem =>
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conditional(size > 0, newcodecs.binary_choice(elem.unk2.isDefined,
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processDataSingle(size - 1),
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processData(size - 1))
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).hlist
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}
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).xmap[Extra2] (
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{
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case a :: b :: HNil =>
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Extra2(a.unk1, a.unk2, b)
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},
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{
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case Extra2(a, b, c) =>
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Extra2(a, b) :: c :: HNil
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}
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)
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/**
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* Latter half of a recursive `Codec` that allows for swapping between different `Codec`s in between `List` elements.
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* This `Codec` no longer performs swapping and merely runs out the data.<br>
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* <br>
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* @param size the number of iterations of the looping process left to perform, including this one
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* @return a `Codec` translating a chain of `Extra2` data
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* @see Extra2.processData
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*/
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private def processDataSingle(size : Int) : Codec[Extra2] = (
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//TODO: without tail recursion, this might cause a stack overflow
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oneValueCodec >>:~ { elem =>
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conditional(size > 0, processDataSingle(size - 1)).hlist
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}
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).xmap[Extra2] (
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{
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case a :: b :: HNil =>
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Extra2(a.unk1, a.unk2, b)
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},
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{
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case Extra2(a, b, c) =>
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Extra2(a, b) :: c :: HNil
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}
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)
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}
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@ -14,7 +14,7 @@ class PlayerStateMessageTest extends Specification {
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"decode (short)" in {
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PacketCoding.DecodePacket(string_short).require match {
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case PlayerStateMessage(guid, pos, vel, facingYaw, facingPitch, facingUpper, unk1, crouching, jumping, unk2, unk3) =>
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case PlayerStateMessage(guid, pos, vel, facingYaw, facingPitch, facingUpper, unk1, crouching, jumping, jthrust, cloaked) =>
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guid mustEqual PlanetSideGUID(1696)
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pos.x mustEqual 4003.7422f
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pos.y mustEqual 5981.414f
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@ -26,8 +26,8 @@ class PlayerStateMessageTest extends Specification {
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unk1 mustEqual 83
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crouching mustEqual false
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jumping mustEqual false
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unk2 mustEqual false
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unk3 mustEqual false
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jthrust mustEqual false
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cloaked mustEqual false
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case _ =>
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ko
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}
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@ -35,7 +35,7 @@ class PlayerStateMessageTest extends Specification {
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"decode (mod)" in {
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PacketCoding.DecodePacket(string_mod).require match {
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case PlayerStateMessage(guid, pos, vel, facingYaw, facingPitch, facingUpper, unk1, crouching, jumping, unk2, unk3) =>
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case PlayerStateMessage(guid, pos, vel, facingYaw, facingPitch, facingUpper, unk1, crouching, jumping, jthrust, cloaked) =>
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guid mustEqual PlanetSideGUID(1696)
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pos.x mustEqual 4003.7422f
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pos.y mustEqual 5981.414f
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@ -47,8 +47,8 @@ class PlayerStateMessageTest extends Specification {
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unk1 mustEqual 83
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crouching mustEqual false
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jumping mustEqual true
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unk2 mustEqual false
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unk3 mustEqual true
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jthrust mustEqual false
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cloaked mustEqual true
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case _ =>
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ko
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}
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@ -56,7 +56,7 @@ class PlayerStateMessageTest extends Specification {
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"decode (vel)" in {
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PacketCoding.DecodePacket(string_vel).require match {
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case PlayerStateMessage(guid, pos, vel, facingYaw, facingPitch, facingUpper, unk1, crouching, jumping, unk2, unk3) =>
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case PlayerStateMessage(guid, pos, vel, facingYaw, facingPitch, facingUpper, unk1, crouching, jumping, jthrust, cloaked) =>
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guid mustEqual PlanetSideGUID(1696)
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pos.x mustEqual 4008.6016f
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pos.y mustEqual 5987.6016f
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@ -71,8 +71,8 @@ class PlayerStateMessageTest extends Specification {
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unk1 mustEqual 165
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crouching mustEqual false
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jumping mustEqual false
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unk2 mustEqual false
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unk3 mustEqual false
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jthrust mustEqual false
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cloaked mustEqual false
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case _ =>
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ko
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}
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