mirror of
https://github.com/2revoemag/PSF-BotServer.git
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Maelstrom (#520)
* initial packet and tests for ChainLashMessage; changed Rounds to RoundPerShot for extra clarity; weapon fire and discharge refactor * lash damage field for maelstrom; chain lashes on hit with damsage proxy * mend * must modify all tests that rely on ephemeral logic like this in the future * adding modifiers to take the place of target-selected distance calculations performed on damage valuesd; simplying the damage model * suppressor goes in the suppressor slot
This commit is contained in:
parent
ed4a52025c
commit
144804139f
33 changed files with 902 additions and 681 deletions
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@ -20,7 +20,8 @@ import net.psforever.objects.serverobject.resourcesilo.ResourceSiloDefinition
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import net.psforever.objects.serverobject.structures.{BuildingDefinition, WarpGateDefinition}
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import net.psforever.objects.serverobject.turret.{FacilityTurretDefinition, TurretUpgrade}
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import net.psforever.objects.vehicles.{DestroyedVehicle, InternalTelepadDefinition, SeatArmorRestriction, UtilityType}
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import net.psforever.objects.vital.{DamageType, StandardMaxDamage, StandardResolutions}
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import net.psforever.objects.vital.damage.{DamageCalculations, DamageModifiers}
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import net.psforever.objects.vital.{DamageType, StandardResolutions}
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import net.psforever.types.{CertificationType, ExoSuitType, PlanetSideEmpire, Vector3}
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import scala.collection.mutable
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@ -1665,7 +1666,7 @@ object GlobalDefinitions {
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max.ResistanceDirectHit = 6
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max.ResistanceSplash = 35
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max.ResistanceAggravated = 10
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max.DamageUsing = StandardMaxDamage
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max.DamageUsing = DamageCalculations.AgainstMaxSuit
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max.Model = StandardResolutions.Max
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}
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@ -2064,6 +2065,7 @@ object GlobalDefinitions {
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bullet_150mm_projectile.InitialVelocity = 100
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bullet_150mm_projectile.Lifespan = 4f
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ProjectileDefinition.CalculateDerivedFields(bullet_150mm_projectile)
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bullet_150mm_projectile.Modifiers = DamageModifiers.RadialDegrade
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bullet_15mm_apc_projectile.Name = "15mmbullet_apc_projectile"
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// TODO for later, maybe : set_resource_parent 15mmbullet_apc_projectile game_objects 15mmbullet_projectile
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@ -2151,6 +2153,7 @@ object GlobalDefinitions {
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bullet_75mm_apc_projectile.InitialVelocity = 100
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bullet_75mm_apc_projectile.Lifespan = 4f
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ProjectileDefinition.CalculateDerivedFields(bullet_75mm_apc_projectile)
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bullet_75mm_apc_projectile.Modifiers = DamageModifiers.RadialDegrade
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bullet_75mm_projectile.Name = "75mmbullet_projectile"
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bullet_75mm_projectile.Damage0 = 75
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@ -2161,6 +2164,7 @@ object GlobalDefinitions {
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bullet_75mm_projectile.InitialVelocity = 100
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bullet_75mm_projectile.Lifespan = 4f
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ProjectileDefinition.CalculateDerivedFields(bullet_75mm_projectile)
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bullet_75mm_projectile.Modifiers = DamageModifiers.RadialDegrade
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bullet_9mm_AP_projectile.Name = "9mmbullet_AP_projectile"
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// TODO for later, maybe : set_resource_parent 9mmbullet_AP_projectile game_objects 9mmbullet_projectile
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@ -2224,6 +2228,7 @@ object GlobalDefinitions {
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aphelion_immolation_cannon_projectile.InitialVelocity = 250
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aphelion_immolation_cannon_projectile.Lifespan = 1.4f
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ProjectileDefinition.CalculateDerivedFields(aphelion_immolation_cannon_projectile)
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aphelion_immolation_cannon_projectile.Modifiers = DamageModifiers.RadialDegrade
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aphelion_laser_projectile.Name = "aphelion_laser_projectile"
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aphelion_laser_projectile.Damage0 = 3
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@ -2252,6 +2257,7 @@ object GlobalDefinitions {
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aphelion_plasma_rocket_projectile.InitialVelocity = 75
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aphelion_plasma_rocket_projectile.Lifespan = 5f
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ProjectileDefinition.CalculateDerivedFields(aphelion_plasma_rocket_projectile)
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aphelion_plasma_rocket_projectile.Modifiers = DamageModifiers.RadialDegrade
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aphelion_ppa_projectile.Name = "aphelion_ppa_projectile"
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// TODO for later, maybe : set_resource_parent aphelion_ppa_projectile game_objects ppa_projectile
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@ -2268,6 +2274,7 @@ object GlobalDefinitions {
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aphelion_ppa_projectile.InitialVelocity = 350
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aphelion_ppa_projectile.Lifespan = .7f
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ProjectileDefinition.CalculateDerivedFields(aphelion_ppa_projectile)
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aphelion_ppa_projectile.Modifiers = DamageModifiers.RadialDegrade
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aphelion_starfire_projectile.Name = "aphelion_starfire_projectile"
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// TODO for later, maybe : set_resource_parent aphelion_starfire_projectile game_objects starfire_projectile
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@ -2297,6 +2304,7 @@ object GlobalDefinitions {
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bolt_projectile.InitialVelocity = 500
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bolt_projectile.Lifespan = 1.0f
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ProjectileDefinition.CalculateDerivedFields(bolt_projectile)
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//TODO bolt_projectile.Modifiers = DamageModifiers.DistanceDegrade?
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burster_projectile.Name = "burster_projectile"
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burster_projectile.Damage0 = 18
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@ -2309,6 +2317,7 @@ object GlobalDefinitions {
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burster_projectile.InitialVelocity = 125
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burster_projectile.Lifespan = 4f
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ProjectileDefinition.CalculateDerivedFields(burster_projectile)
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//TODO burster_projectile.Modifiers = DamageModifiers.RadialDegrade?
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chainblade_projectile.Name = "chainblade_projectile"
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// TODO for later, maybe : set_resource_parent chainblade_projectile game_objects melee_ammo_projectile
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@ -2331,6 +2340,7 @@ object GlobalDefinitions {
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colossus_100mm_projectile.InitialVelocity = 100
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colossus_100mm_projectile.Lifespan = 4f
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ProjectileDefinition.CalculateDerivedFields(colossus_100mm_projectile)
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colossus_100mm_projectile.Modifiers = DamageModifiers.RadialDegrade
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colossus_burster_projectile.Name = "colossus_burster_projectile"
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// TODO for later, maybe : set_resource_parent colossus_burster_projectile game_objects burster_projectile
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@ -2346,6 +2356,7 @@ object GlobalDefinitions {
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colossus_burster_projectile.InitialVelocity = 175
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colossus_burster_projectile.Lifespan = 2.5f
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ProjectileDefinition.CalculateDerivedFields(colossus_burster_projectile)
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//TODO colossus_burster_projectile.Modifiers = DamageModifiers.RadialDegrade?
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colossus_chaingun_projectile.Name = "colossus_chaingun_projectile"
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// TODO for later, maybe : set_resource_parent colossus_chaingun_projectile game_objects 35mmbullet_projectile
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@ -2373,6 +2384,7 @@ object GlobalDefinitions {
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colossus_cluster_bomb_projectile.InitialVelocity = 75
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colossus_cluster_bomb_projectile.Lifespan = 5f
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ProjectileDefinition.CalculateDerivedFields(colossus_cluster_bomb_projectile)
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colossus_cluster_bomb_projectile.Modifiers = DamageModifiers.RadialDegrade
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colossus_tank_cannon_projectile.Name = "colossus_tank_cannon_projectile"
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// TODO for later, maybe : set_resource_parent colossus_tank_cannon_projectile game_objects 75mmbullet_projectile
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@ -2387,6 +2399,7 @@ object GlobalDefinitions {
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colossus_tank_cannon_projectile.InitialVelocity = 165
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colossus_tank_cannon_projectile.Lifespan = 2f
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ProjectileDefinition.CalculateDerivedFields(colossus_tank_cannon_projectile)
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colossus_tank_cannon_projectile.Modifiers = DamageModifiers.RadialDegrade
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comet_projectile.Name = "comet_projectile"
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comet_projectile.Damage0 = 15
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@ -2423,6 +2436,7 @@ object GlobalDefinitions {
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dynomite_projectile.InitialVelocity = 30
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dynomite_projectile.Lifespan = 3f
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ProjectileDefinition.CalculateDerivedFields(dynomite_projectile)
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dynomite_projectile.Modifiers = DamageModifiers.RadialDegrade
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energy_cell_projectile.Name = "energy_cell_projectile"
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energy_cell_projectile.Damage0 = 18
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@ -2500,6 +2514,7 @@ object GlobalDefinitions {
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falcon_projectile.InitialVelocity = 120
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falcon_projectile.Lifespan = 2.1f
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ProjectileDefinition.CalculateDerivedFields(falcon_projectile)
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falcon_projectile.Modifiers = DamageModifiers.RadialDegrade
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firebird_missile_projectile.Name = "firebird_missile_projectile"
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firebird_missile_projectile.Damage0 = 125
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@ -2515,6 +2530,7 @@ object GlobalDefinitions {
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firebird_missile_projectile.InitialVelocity = 75
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firebird_missile_projectile.Lifespan = 5f
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ProjectileDefinition.CalculateDerivedFields(firebird_missile_projectile)
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firebird_missile_projectile.Modifiers = DamageModifiers.RadialDegrade
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flail_projectile.Name = "flail_projectile"
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flail_projectile.Damage0 = 75
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@ -2530,6 +2546,7 @@ object GlobalDefinitions {
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flail_projectile.InitialVelocity = 75
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flail_projectile.Lifespan = 40f
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ProjectileDefinition.CalculateDerivedFields(flail_projectile)
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//TODO flail_projectile.Modifiers = DamageModifiers.RadialDegrade?
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flamethrower_fireball.Name = "flamethrower_fireball"
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flamethrower_fireball.Damage0 = 30
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@ -2585,6 +2602,7 @@ object GlobalDefinitions {
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flux_cannon_thresher_projectile.InitialVelocity = 75
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flux_cannon_thresher_projectile.Lifespan = 3f
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ProjectileDefinition.CalculateDerivedFields(flux_cannon_thresher_projectile)
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flux_cannon_thresher_projectile.Modifiers = DamageModifiers.RadialDegrade
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fluxpod_projectile.Name = "fluxpod_projectile"
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fluxpod_projectile.Damage0 = 110
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@ -2598,6 +2616,7 @@ object GlobalDefinitions {
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fluxpod_projectile.InitialVelocity = 80
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fluxpod_projectile.Lifespan = 4f
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ProjectileDefinition.CalculateDerivedFields(fluxpod_projectile)
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fluxpod_projectile.Modifiers = DamageModifiers.RadialDegrade
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forceblade_projectile.Name = "forceblade_projectile"
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// TODO for later, maybe : set_resource_parent forceblade_projectile game_objects melee_ammo_projectile
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@ -2618,6 +2637,7 @@ object GlobalDefinitions {
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frag_cartridge_projectile.InitialVelocity = 30
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frag_cartridge_projectile.Lifespan = 15f
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ProjectileDefinition.CalculateDerivedFields(frag_cartridge_projectile)
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frag_cartridge_projectile.Modifiers = DamageModifiers.RadialDegrade
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frag_cartridge_projectile_b.Name = "frag_cartridge_projectile_b"
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// TODO for later, maybe : set_resource_parent frag_cartridge_projectile_b game_objects frag_grenade_projectile_enh
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@ -2629,6 +2649,7 @@ object GlobalDefinitions {
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frag_cartridge_projectile_b.InitialVelocity = 30
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frag_cartridge_projectile_b.Lifespan = 2f
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ProjectileDefinition.CalculateDerivedFields(frag_cartridge_projectile_b)
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frag_cartridge_projectile_b.Modifiers = DamageModifiers.RadialDegrade
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frag_grenade_projectile.Name = "frag_grenade_projectile"
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frag_grenade_projectile.Damage0 = 75
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@ -2639,6 +2660,7 @@ object GlobalDefinitions {
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frag_grenade_projectile.InitialVelocity = 30
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frag_grenade_projectile.Lifespan = 15f
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ProjectileDefinition.CalculateDerivedFields(frag_grenade_projectile)
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frag_grenade_projectile.Modifiers = DamageModifiers.RadialDegrade
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frag_grenade_projectile_enh.Name = "frag_grenade_projectile_enh"
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// TODO for later, maybe : set_resource_parent frag_grenade_projectile_enh game_objects frag_grenade_projectile
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@ -2650,6 +2672,7 @@ object GlobalDefinitions {
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frag_grenade_projectile_enh.InitialVelocity = 30
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frag_grenade_projectile_enh.Lifespan = 2f
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ProjectileDefinition.CalculateDerivedFields(frag_grenade_projectile_enh)
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frag_grenade_projectile_enh.Modifiers = DamageModifiers.RadialDegrade
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galaxy_gunship_gun_projectile.Name = "galaxy_gunship_gun_projectile"
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// TODO for later, maybe : set_resource_parent galaxy_gunship_gun_projectile game_objects 35mmbullet_projectile
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@ -2675,6 +2698,7 @@ object GlobalDefinitions {
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gauss_cannon_projectile.InitialVelocity = 150
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gauss_cannon_projectile.Lifespan = 2.67f
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ProjectileDefinition.CalculateDerivedFields(gauss_cannon_projectile)
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gauss_cannon_projectile.Modifiers = DamageModifiers.RadialDegrade
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grenade_projectile.Name = "grenade_projectile"
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grenade_projectile.Damage0 = 50
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@ -2684,6 +2708,7 @@ object GlobalDefinitions {
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grenade_projectile.InitialVelocity = 15
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grenade_projectile.Lifespan = 15f
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ProjectileDefinition.CalculateDerivedFields(grenade_projectile)
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grenade_projectile.Modifiers = DamageModifiers.RadialDegrade
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heavy_grenade_projectile.Name = "heavy_grenade_projectile"
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heavy_grenade_projectile.Damage0 = 50
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@ -2697,6 +2722,7 @@ object GlobalDefinitions {
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heavy_grenade_projectile.InitialVelocity = 75
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heavy_grenade_projectile.Lifespan = 5f
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ProjectileDefinition.CalculateDerivedFields(heavy_grenade_projectile)
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heavy_grenade_projectile.Modifiers = DamageModifiers.RadialDegrade
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heavy_rail_beam_projectile.Name = "heavy_rail_beam_projectile"
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heavy_rail_beam_projectile.Damage0 = 75
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@ -2710,6 +2736,7 @@ object GlobalDefinitions {
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heavy_rail_beam_projectile.InitialVelocity = 600
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heavy_rail_beam_projectile.Lifespan = .5f
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ProjectileDefinition.CalculateDerivedFields(heavy_rail_beam_projectile)
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heavy_rail_beam_projectile.Modifiers = DamageModifiers.RadialDegrade
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heavy_sniper_projectile.Name = "heavy_sniper_projectile"
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heavy_sniper_projectile.Damage0 = 55
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@ -2721,6 +2748,7 @@ object GlobalDefinitions {
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heavy_sniper_projectile.InitialVelocity = 500
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heavy_sniper_projectile.Lifespan = 1.0f
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ProjectileDefinition.CalculateDerivedFields(heavy_sniper_projectile)
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heavy_sniper_projectile.Modifiers = DamageModifiers.RadialDegrade
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hellfire_projectile.Name = "hellfire_projectile"
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hellfire_projectile.Damage0 = 50
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@ -2736,6 +2764,7 @@ object GlobalDefinitions {
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hellfire_projectile.InitialVelocity = 125
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hellfire_projectile.Lifespan = 1.5f
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ProjectileDefinition.CalculateDerivedFields(hellfire_projectile)
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hellfire_projectile.Modifiers = DamageModifiers.RadialDegrade
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hunter_seeker_missile_dumbfire.Name = "hunter_seeker_missile_dumbfire"
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hunter_seeker_missile_dumbfire.Damage0 = 50
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@ -2749,6 +2778,7 @@ object GlobalDefinitions {
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hunter_seeker_missile_dumbfire.InitialVelocity = 40
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hunter_seeker_missile_dumbfire.Lifespan = 6.3f
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ProjectileDefinition.CalculateDerivedFields(hunter_seeker_missile_dumbfire)
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hunter_seeker_missile_dumbfire.Modifiers = DamageModifiers.RadialDegrade
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hunter_seeker_missile_projectile.Name = "hunter_seeker_missile_projectile"
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hunter_seeker_missile_projectile.Damage0 = 50
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@ -2765,6 +2795,7 @@ object GlobalDefinitions {
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hunter_seeker_missile_projectile.RemoteClientData = (39577, 201)
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hunter_seeker_missile_projectile.Packet = projectileConverter
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ProjectileDefinition.CalculateDerivedFields(hunter_seeker_missile_projectile)
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hunter_seeker_missile_projectile.Modifiers = DamageModifiers.RadialDegrade
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jammer_cartridge_projectile.Name = "jammer_cartridge_projectile"
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// TODO for later, maybe : set_resource_parent jammer_cartridge_projectile game_objects jammer_grenade_projectile
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@ -2802,6 +2833,7 @@ object GlobalDefinitions {
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EffectTarget.Validation.VehicleNotAMS
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) -> 10000
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ProjectileDefinition.CalculateDerivedFields(jammer_cartridge_projectile)
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jammer_cartridge_projectile.Modifiers = Nil
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jammer_cartridge_projectile_b.Name = "jammer_cartridge_projectile_b"
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// TODO for later, maybe : set_resource_parent jammer_cartridge_projectile_b game_objects jammer_grenade_projectile_enh
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@ -2839,6 +2871,7 @@ object GlobalDefinitions {
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EffectTarget.Validation.VehicleNotAMS
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) -> 10000
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ProjectileDefinition.CalculateDerivedFields(jammer_cartridge_projectile_b)
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jammer_cartridge_projectile_b.Modifiers = Nil
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jammer_grenade_projectile.Name = "jammer_grenade_projectile"
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jammer_grenade_projectile.Damage0 = 0
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@ -2875,6 +2908,7 @@ object GlobalDefinitions {
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EffectTarget.Validation.VehicleNotAMS
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) -> 10000
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ProjectileDefinition.CalculateDerivedFields(jammer_grenade_projectile)
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jammer_grenade_projectile.Modifiers = Nil
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jammer_grenade_projectile_enh.Name = "jammer_grenade_projectile_enh"
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// TODO for later, maybe : set_resource_parent jammer_grenade_projectile_enh game_objects jammer_grenade_projectile
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@ -2912,6 +2946,7 @@ object GlobalDefinitions {
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EffectTarget.Validation.VehicleNotAMS
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) -> 10000
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ProjectileDefinition.CalculateDerivedFields(jammer_grenade_projectile_enh)
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jammer_grenade_projectile_enh.Modifiers = Nil
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katana_projectile.Name = "katana_projectile"
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katana_projectile.Damage0 = 25
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@ -2951,8 +2986,10 @@ object GlobalDefinitions {
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lasher_projectile.DegradeDelay = 0.012f
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lasher_projectile.DegradeMultiplier = 0.3f
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lasher_projectile.InitialVelocity = 120
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lasher_projectile.LashRadius = 2.5f
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lasher_projectile.Lifespan = 0.75f
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ProjectileDefinition.CalculateDerivedFields(lasher_projectile)
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lasher_projectile.Modifiers = List(DamageModifiers.DistanceDegrade, DamageModifiers.Lash)
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lasher_projectile_ap.Name = "lasher_projectile_ap"
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lasher_projectile_ap.Damage0 = 12
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@ -2964,8 +3001,10 @@ object GlobalDefinitions {
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lasher_projectile_ap.DegradeDelay = 0.012f
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lasher_projectile_ap.DegradeMultiplier = 0.3f
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lasher_projectile_ap.InitialVelocity = 120
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lasher_projectile_ap.LashRadius = 2.5f
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lasher_projectile_ap.Lifespan = 0.75f
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ProjectileDefinition.CalculateDerivedFields(lasher_projectile_ap)
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lasher_projectile_ap.Modifiers = List(DamageModifiers.DistanceDegrade, DamageModifiers.Lash)
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liberator_bomb_cluster_bomblet_projectile.Name = "liberator_bomb_cluster_bomblet_projectile"
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liberator_bomb_cluster_bomblet_projectile.Damage0 = 75
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@ -2976,6 +3015,7 @@ object GlobalDefinitions {
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liberator_bomb_cluster_bomblet_projectile.InitialVelocity = 0
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liberator_bomb_cluster_bomblet_projectile.Lifespan = 30f
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ProjectileDefinition.CalculateDerivedFields(liberator_bomb_cluster_bomblet_projectile)
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liberator_bomb_cluster_bomblet_projectile.Modifiers = DamageModifiers.RadialDegrade
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|
||||
liberator_bomb_cluster_projectile.Name = "liberator_bomb_cluster_projectile"
|
||||
liberator_bomb_cluster_projectile.Damage0 = 75
|
||||
|
|
@ -2999,25 +3039,32 @@ object GlobalDefinitions {
|
|||
liberator_bomb_projectile.InitialVelocity = 0
|
||||
liberator_bomb_projectile.Lifespan = 30f
|
||||
ProjectileDefinition.CalculateDerivedFields(liberator_bomb_projectile)
|
||||
liberator_bomb_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
maelstrom_grenade_projectile.Name = "maelstrom_grenade_projectile"
|
||||
maelstrom_grenade_projectile.Damage0 = 32
|
||||
maelstrom_grenade_projectile.Damage1 = 60
|
||||
maelstrom_grenade_projectile.DamageRadius = 20.0f
|
||||
maelstrom_grenade_projectile.DamageRadius = 20f
|
||||
maelstrom_grenade_projectile.LashRadius = 5f
|
||||
maelstrom_grenade_projectile.ProjectileDamageType = DamageType.Direct
|
||||
maelstrom_grenade_projectile.InitialVelocity = 30
|
||||
maelstrom_grenade_projectile.Lifespan = 2f
|
||||
maelstrom_grenade_projectile.DamageProxy = 464
|
||||
ProjectileDefinition.CalculateDerivedFields(maelstrom_grenade_projectile)
|
||||
maelstrom_grenade_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
maelstrom_grenade_projectile_contact.Name = "maelstrom_grenade_projectile_contact"
|
||||
// TODO for later, maybe : set_resource_parent maelstrom_grenade_projectile_contact game_objects maelstrom_grenade_projectile
|
||||
maelstrom_grenade_projectile_contact.Damage0 = 32
|
||||
maelstrom_grenade_projectile_contact.Damage1 = 60
|
||||
maelstrom_grenade_projectile_contact.DamageRadius = 20.0f
|
||||
maelstrom_grenade_projectile_contact.DamageRadius = 20f
|
||||
maelstrom_grenade_projectile_contact.LashRadius = 5f
|
||||
maelstrom_grenade_projectile_contact.ProjectileDamageType = DamageType.Direct
|
||||
maelstrom_grenade_projectile_contact.InitialVelocity = 30
|
||||
maelstrom_grenade_projectile_contact.Lifespan = 15f
|
||||
maelstrom_grenade_projectile_contact.DamageProxy = 464
|
||||
ProjectileDefinition.CalculateDerivedFields(maelstrom_grenade_projectile_contact)
|
||||
maelstrom_grenade_projectile_contact.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
maelstrom_stream_projectile.Name = "maelstrom_stream_projectile"
|
||||
maelstrom_stream_projectile.Damage0 = 15
|
||||
|
|
@ -3052,6 +3099,7 @@ object GlobalDefinitions {
|
|||
meteor_common.InitialVelocity = 0
|
||||
meteor_common.Lifespan = 40
|
||||
ProjectileDefinition.CalculateDerivedFields(meteor_common)
|
||||
meteor_common.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
meteor_projectile_b_large.Name = "meteor_projectile_b_large"
|
||||
// TODO for later, maybe : set_resource_parent meteor_projectile_b_large game_objects meteor_common
|
||||
|
|
@ -3063,6 +3111,7 @@ object GlobalDefinitions {
|
|||
meteor_projectile_b_large.InitialVelocity = 0
|
||||
meteor_projectile_b_large.Lifespan = 40
|
||||
ProjectileDefinition.CalculateDerivedFields(meteor_projectile_b_large)
|
||||
meteor_projectile_b_large.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
meteor_projectile_b_medium.Name = "meteor_projectile_b_medium"
|
||||
// TODO for later, maybe : set_resource_parent meteor_projectile_b_medium game_objects meteor_common
|
||||
|
|
@ -3074,6 +3123,7 @@ object GlobalDefinitions {
|
|||
meteor_projectile_b_medium.InitialVelocity = 0
|
||||
meteor_projectile_b_medium.Lifespan = 40
|
||||
ProjectileDefinition.CalculateDerivedFields(meteor_projectile_b_medium)
|
||||
meteor_projectile_b_medium.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
meteor_projectile_b_small.Name = "meteor_projectile_b_small"
|
||||
// TODO for later, maybe : set_resource_parent meteor_projectile_b_small game_objects meteor_common
|
||||
|
|
@ -3085,6 +3135,7 @@ object GlobalDefinitions {
|
|||
meteor_projectile_b_small.InitialVelocity = 0
|
||||
meteor_projectile_b_small.Lifespan = 40
|
||||
ProjectileDefinition.CalculateDerivedFields(meteor_projectile_b_small)
|
||||
meteor_projectile_b_small.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
meteor_projectile_large.Name = "meteor_projectile_large"
|
||||
// TODO for later, maybe : set_resource_parent meteor_projectile_large game_objects meteor_common
|
||||
|
|
@ -3096,6 +3147,7 @@ object GlobalDefinitions {
|
|||
meteor_projectile_large.InitialVelocity = 0
|
||||
meteor_projectile_large.Lifespan = 40
|
||||
ProjectileDefinition.CalculateDerivedFields(meteor_projectile_large)
|
||||
meteor_projectile_large.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
meteor_projectile_medium.Name = "meteor_projectile_medium"
|
||||
// TODO for later, maybe : set_resource_parent meteor_projectile_medium game_objects meteor_common
|
||||
|
|
@ -3107,6 +3159,7 @@ object GlobalDefinitions {
|
|||
meteor_projectile_medium.InitialVelocity = 0
|
||||
meteor_projectile_medium.Lifespan = 40
|
||||
ProjectileDefinition.CalculateDerivedFields(meteor_projectile_medium)
|
||||
meteor_projectile_medium.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
meteor_projectile_small.Name = "meteor_projectile_small"
|
||||
// TODO for later, maybe : set_resource_parent meteor_projectile_small game_objects meteor_common
|
||||
|
|
@ -3118,6 +3171,7 @@ object GlobalDefinitions {
|
|||
meteor_projectile_small.InitialVelocity = 0
|
||||
meteor_projectile_small.Lifespan = 40
|
||||
ProjectileDefinition.CalculateDerivedFields(meteor_projectile_small)
|
||||
meteor_projectile_small.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
mine_projectile.Name = "mine_projectile"
|
||||
mine_projectile.Lifespan = 0.01f
|
||||
|
|
@ -3133,15 +3187,18 @@ object GlobalDefinitions {
|
|||
mine_sweeper_projectile.InitialVelocity = 30
|
||||
mine_sweeper_projectile.Lifespan = 15f
|
||||
ProjectileDefinition.CalculateDerivedFields(mine_sweeper_projectile)
|
||||
mine_sweeper_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
mine_sweeper_projectile_enh.Name = "mine_sweeper_projectile_enh"
|
||||
mine_sweeper_projectile_enh.Damage0 = 0
|
||||
mine_sweeper_projectile_enh.Damage1 = 0
|
||||
mine_sweeper_projectile_enh.DamageAtEdge = 0.33f
|
||||
mine_sweeper_projectile_enh.DamageRadius = 25f
|
||||
mine_sweeper_projectile_enh.ProjectileDamageType = DamageType.Splash
|
||||
mine_sweeper_projectile_enh.InitialVelocity = 30
|
||||
mine_sweeper_projectile_enh.Lifespan = 3f
|
||||
ProjectileDefinition.CalculateDerivedFields(mine_sweeper_projectile_enh)
|
||||
mine_sweeper_projectile_enh.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
oicw_projectile.Name = "oicw_projectile"
|
||||
oicw_projectile.Damage0 = 50
|
||||
|
|
@ -3157,8 +3214,9 @@ object GlobalDefinitions {
|
|||
oicw_projectile.RemoteClientData = (13107, 195)
|
||||
oicw_projectile.Packet = projectileConverter
|
||||
ProjectileDefinition.CalculateDerivedFields(oicw_projectile)
|
||||
oicw_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
oicw_little_buddy.Name = "oicw_projectile"
|
||||
oicw_little_buddy.Name = "oicw_little_buddy"
|
||||
oicw_little_buddy.Damage0 = 75
|
||||
oicw_little_buddy.Damage1 = 75
|
||||
oicw_little_buddy.DamageAtEdge = 0.1f
|
||||
|
|
@ -3170,6 +3228,7 @@ object GlobalDefinitions {
|
|||
oicw_little_buddy.Packet = projectileConverter
|
||||
//add_property oicw_little_buddy multi_stage_spawn_server_side true ...
|
||||
ProjectileDefinition.CalculateDerivedFields(oicw_little_buddy)
|
||||
oicw_little_buddy.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
pellet_gun_projectile.Name = "pellet_gun_projectile"
|
||||
// TODO for later, maybe : set_resource_parent pellet_gun_projectile game_objects shotgun_shell_projectile
|
||||
|
|
@ -3218,6 +3277,7 @@ object GlobalDefinitions {
|
|||
peregrine_particle_cannon_projectile.InitialVelocity = 500
|
||||
peregrine_particle_cannon_projectile.Lifespan = .6f
|
||||
ProjectileDefinition.CalculateDerivedFields(peregrine_particle_cannon_projectile)
|
||||
peregrine_particle_cannon_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
peregrine_rocket_pod_projectile.Name = "peregrine_rocket_pod_projectile"
|
||||
peregrine_rocket_pod_projectile.Damage0 = 30
|
||||
|
|
@ -3233,6 +3293,7 @@ object GlobalDefinitions {
|
|||
peregrine_rocket_pod_projectile.InitialVelocity = 200
|
||||
peregrine_rocket_pod_projectile.Lifespan = 1.85f
|
||||
ProjectileDefinition.CalculateDerivedFields(peregrine_rocket_pod_projectile)
|
||||
peregrine_rocket_pod_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
peregrine_sparrow_projectile.Name = "peregrine_sparrow_projectile"
|
||||
// TODO for later, maybe : set_resource_parent peregrine_sparrow_projectile game_objects sparrow_projectile
|
||||
|
|
@ -3253,6 +3314,7 @@ object GlobalDefinitions {
|
|||
peregrine_sparrow_projectile.AutoLock = true
|
||||
peregrine_sparrow_projectile.Packet = projectileConverter
|
||||
ProjectileDefinition.CalculateDerivedFields(peregrine_sparrow_projectile)
|
||||
peregrine_sparrow_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
phalanx_av_projectile.Name = "phalanx_av_projectile"
|
||||
phalanx_av_projectile.Damage0 = 60
|
||||
|
|
@ -3263,6 +3325,7 @@ object GlobalDefinitions {
|
|||
phalanx_av_projectile.InitialVelocity = 100
|
||||
phalanx_av_projectile.Lifespan = 4f
|
||||
ProjectileDefinition.CalculateDerivedFields(phalanx_av_projectile)
|
||||
phalanx_av_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
phalanx_flak_projectile.Name = "phalanx_flak_projectile"
|
||||
phalanx_flak_projectile.Damage0 = 15
|
||||
|
|
@ -3275,6 +3338,7 @@ object GlobalDefinitions {
|
|||
phalanx_flak_projectile.InitialVelocity = 100
|
||||
phalanx_flak_projectile.Lifespan = 5f
|
||||
ProjectileDefinition.CalculateDerivedFields(phalanx_flak_projectile)
|
||||
//TODO phalanx_flak_projectile.Modifiers = DamageModifiers.RadialDegrade?
|
||||
|
||||
phalanx_projectile.Name = "phalanx_projectile"
|
||||
phalanx_projectile.Damage0 = 20
|
||||
|
|
@ -3309,6 +3373,7 @@ object GlobalDefinitions {
|
|||
phoenix_missile_guided_projectile.Packet = projectileConverter
|
||||
//
|
||||
ProjectileDefinition.CalculateDerivedFields(phoenix_missile_guided_projectile)
|
||||
phoenix_missile_guided_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
phoenix_missile_projectile.Name = "phoenix_missile_projectile"
|
||||
phoenix_missile_projectile.Damage0 = 80
|
||||
|
|
@ -3324,6 +3389,7 @@ object GlobalDefinitions {
|
|||
phoenix_missile_projectile.InitialVelocity = 0
|
||||
phoenix_missile_projectile.Lifespan = 3f
|
||||
ProjectileDefinition.CalculateDerivedFields(phoenix_missile_projectile)
|
||||
phoenix_missile_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
plasma_cartridge_projectile.Name = "plasma_cartridge_projectile"
|
||||
// TODO for later, maybe : set_resource_parent plasma_cartridge_projectile game_objects plasma_grenade_projectile
|
||||
|
|
@ -3380,6 +3446,7 @@ object GlobalDefinitions {
|
|||
pounder_projectile.InitialVelocity = 120
|
||||
pounder_projectile.Lifespan = 2.5f
|
||||
ProjectileDefinition.CalculateDerivedFields(pounder_projectile)
|
||||
pounder_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
pounder_projectile_enh.Name = "pounder_projectile_enh"
|
||||
// TODO for later, maybe : set_resource_parent pounder_projectile_enh game_objects pounder_projectile
|
||||
|
|
@ -3394,6 +3461,7 @@ object GlobalDefinitions {
|
|||
pounder_projectile_enh.InitialVelocity = 120
|
||||
pounder_projectile_enh.Lifespan = 3.2f
|
||||
ProjectileDefinition.CalculateDerivedFields(pounder_projectile_enh)
|
||||
pounder_projectile_enh.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
ppa_projectile.Name = "ppa_projectile"
|
||||
ppa_projectile.Damage0 = 20
|
||||
|
|
@ -3466,6 +3534,7 @@ object GlobalDefinitions {
|
|||
reaver_rocket_projectile.InitialVelocity = 100
|
||||
reaver_rocket_projectile.Lifespan = 2.1f
|
||||
ProjectileDefinition.CalculateDerivedFields(reaver_rocket_projectile)
|
||||
reaver_rocket_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
rocket_projectile.Name = "rocket_projectile"
|
||||
rocket_projectile.Damage0 = 50
|
||||
|
|
@ -3481,6 +3550,7 @@ object GlobalDefinitions {
|
|||
rocket_projectile.InitialVelocity = 50
|
||||
rocket_projectile.Lifespan = 8f
|
||||
ProjectileDefinition.CalculateDerivedFields(rocket_projectile)
|
||||
rocket_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
rocklet_flak_projectile.Name = "rocklet_flak_projectile"
|
||||
rocklet_flak_projectile.Damage0 = 20
|
||||
|
|
@ -3495,6 +3565,7 @@ object GlobalDefinitions {
|
|||
rocklet_flak_projectile.InitialVelocity = 60
|
||||
rocklet_flak_projectile.Lifespan = 3.2f
|
||||
ProjectileDefinition.CalculateDerivedFields(rocklet_flak_projectile)
|
||||
//TODO rocklet_flak_projectile.Modifiers = DamageModifiers.RadialDegrade?
|
||||
|
||||
rocklet_jammer_projectile.Name = "rocklet_jammer_projectile"
|
||||
rocklet_jammer_projectile.Damage0 = 0
|
||||
|
|
@ -3506,6 +3577,7 @@ object GlobalDefinitions {
|
|||
rocklet_jammer_projectile.InitialVelocity = 50
|
||||
rocklet_jammer_projectile.Lifespan = 8f
|
||||
ProjectileDefinition.CalculateDerivedFields(rocklet_jammer_projectile)
|
||||
rocklet_jammer_projectile.Modifiers = Nil
|
||||
|
||||
scattercannon_projectile.Name = "scattercannon_projectile"
|
||||
scattercannon_projectile.Damage0 = 11
|
||||
|
|
@ -3572,6 +3644,7 @@ object GlobalDefinitions {
|
|||
skyguard_flak_cannon_projectile.InitialVelocity = 100
|
||||
skyguard_flak_cannon_projectile.Lifespan = 5f
|
||||
ProjectileDefinition.CalculateDerivedFields(skyguard_flak_cannon_projectile)
|
||||
//TODO skyguard_flak_cannon_projectile.Modifiers = DamageModifiers.RadialDegrade?
|
||||
|
||||
sparrow_projectile.Name = "sparrow_projectile"
|
||||
sparrow_projectile.Damage0 = 35
|
||||
|
|
@ -3589,6 +3662,7 @@ object GlobalDefinitions {
|
|||
sparrow_projectile.AutoLock = true
|
||||
sparrow_projectile.Packet = projectileConverter
|
||||
ProjectileDefinition.CalculateDerivedFields(sparrow_projectile)
|
||||
sparrow_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
sparrow_secondary_projectile.Name = "sparrow_secondary_projectile"
|
||||
// TODO for later, maybe : set_resource_parent sparrow_secondary_projectile game_objects sparrow_projectile
|
||||
|
|
@ -3607,6 +3681,7 @@ object GlobalDefinitions {
|
|||
sparrow_secondary_projectile.AutoLock = true
|
||||
sparrow_secondary_projectile.Packet = projectileConverter
|
||||
ProjectileDefinition.CalculateDerivedFields(sparrow_secondary_projectile)
|
||||
sparrow_secondary_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
spiker_projectile.Name = "spiker_projectile"
|
||||
// spiker_projectile.Damage0 = 75
|
||||
|
|
@ -3622,6 +3697,7 @@ object GlobalDefinitions {
|
|||
spiker_projectile.InitialVelocity = 40
|
||||
spiker_projectile.Lifespan = 5f
|
||||
ProjectileDefinition.CalculateDerivedFields(spiker_projectile)
|
||||
spiker_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
spitfire_aa_ammo_projectile.Name = "spitfire_aa_ammo_projectile"
|
||||
spitfire_aa_ammo_projectile.Damage0 = 5
|
||||
|
|
@ -3636,6 +3712,7 @@ object GlobalDefinitions {
|
|||
spitfire_aa_ammo_projectile.InitialVelocity = 100
|
||||
spitfire_aa_ammo_projectile.Lifespan = 5f
|
||||
ProjectileDefinition.CalculateDerivedFields(spitfire_aa_ammo_projectile)
|
||||
//TODO spitfire_aa_ammo_projectile.Modifiers = DamageModifiers.RadialDegrade?
|
||||
|
||||
spitfire_ammo_projectile.Name = "spitfire_ammo_projectile"
|
||||
spitfire_ammo_projectile.Damage0 = 15
|
||||
|
|
@ -3676,6 +3753,7 @@ object GlobalDefinitions {
|
|||
striker_missile_projectile.InitialVelocity = 30
|
||||
striker_missile_projectile.Lifespan = 4.2f
|
||||
ProjectileDefinition.CalculateDerivedFields(striker_missile_projectile)
|
||||
striker_missile_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
striker_missile_targeting_projectile.Name = "striker_missile_targeting_projectile"
|
||||
// TODO for later, maybe : set_resource_parent striker_missile_targeting_projectile game_objects striker_missile_projectile
|
||||
|
|
@ -3696,6 +3774,7 @@ object GlobalDefinitions {
|
|||
striker_missile_targeting_projectile.AutoLock = true
|
||||
striker_missile_targeting_projectile.Packet = projectileConverter
|
||||
ProjectileDefinition.CalculateDerivedFields(striker_missile_targeting_projectile)
|
||||
striker_missile_targeting_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
trek_projectile.Name = "trek_projectile"
|
||||
trek_projectile.Damage0 = 0
|
||||
|
|
@ -3720,6 +3799,7 @@ object GlobalDefinitions {
|
|||
vanu_sentry_turret_projectile.InitialVelocity = 240
|
||||
vanu_sentry_turret_projectile.Lifespan = 1.3f
|
||||
ProjectileDefinition.CalculateDerivedFields(vanu_sentry_turret_projectile)
|
||||
vanu_sentry_turret_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
vulture_bomb_projectile.Name = "vulture_bomb_projectile"
|
||||
vulture_bomb_projectile.Damage0 = 175
|
||||
|
|
@ -3733,6 +3813,7 @@ object GlobalDefinitions {
|
|||
vulture_bomb_projectile.InitialVelocity = 0
|
||||
vulture_bomb_projectile.Lifespan = 30f
|
||||
ProjectileDefinition.CalculateDerivedFields(vulture_bomb_projectile)
|
||||
vulture_bomb_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
vulture_nose_bullet_projectile.Name = "vulture_nose_bullet_projectile"
|
||||
vulture_nose_bullet_projectile.Damage0 = 12
|
||||
|
|
@ -3787,6 +3868,7 @@ object GlobalDefinitions {
|
|||
wasp_rocket_projectile.AutoLock = true
|
||||
wasp_rocket_projectile.Packet = projectileConverter
|
||||
ProjectileDefinition.CalculateDerivedFields(wasp_rocket_projectile)
|
||||
wasp_rocket_projectile.Modifiers = DamageModifiers.RadialDegrade
|
||||
|
||||
winchester_projectile.Name = "winchester_projectile"
|
||||
// TODO for later, maybe : set_resource_parent winchester_projectile game_objects bolt_projectile
|
||||
|
|
@ -3918,11 +4000,11 @@ object GlobalDefinitions {
|
|||
repeater.FireModes.head.AmmoTypeIndices += 1
|
||||
repeater.FireModes.head.AmmoSlotIndex = 0
|
||||
repeater.FireModes.head.Magazine = 20
|
||||
repeater.FireModes.head.Modifiers.Damage0 = 2
|
||||
repeater.FireModes.head.Modifiers.Damage1 = -3
|
||||
repeater.FireModes.head.Modifiers.Damage2 = -3
|
||||
repeater.FireModes.head.Modifiers.Damage3 = -3
|
||||
repeater.FireModes.head.Modifiers.Damage4 = -3
|
||||
repeater.FireModes.head.Add.Damage0 = 2
|
||||
repeater.FireModes.head.Add.Damage1 = -3
|
||||
repeater.FireModes.head.Add.Damage2 = -3
|
||||
repeater.FireModes.head.Add.Damage3 = -3
|
||||
repeater.FireModes.head.Add.Damage4 = -3
|
||||
repeater.Tile = InventoryTile.Tile33
|
||||
|
||||
isp.Name = "isp"
|
||||
|
|
@ -3937,9 +4019,9 @@ object GlobalDefinitions {
|
|||
isp.FireModes.head.AmmoSlotIndex = 0
|
||||
isp.FireModes.head.Magazine = 8
|
||||
isp.FireModes.head.Chamber = 6 //8 shells x 6 pellets = 48
|
||||
isp.FireModes.head.Modifiers.Damage0 = 1
|
||||
isp.FireModes.head.Modifiers.Damage2 = 1
|
||||
isp.FireModes.head.Modifiers.Damage3 = 1
|
||||
isp.FireModes.head.Add.Damage0 = 1
|
||||
isp.FireModes.head.Add.Damage2 = 1
|
||||
isp.FireModes.head.Add.Damage3 = 1
|
||||
isp.Tile = InventoryTile.Tile33
|
||||
|
||||
beamer.Name = "beamer"
|
||||
|
|
@ -3951,21 +4033,21 @@ object GlobalDefinitions {
|
|||
beamer.FireModes.head.AmmoTypeIndices += 0
|
||||
beamer.FireModes.head.AmmoSlotIndex = 0
|
||||
beamer.FireModes.head.Magazine = 16
|
||||
beamer.FireModes.head.Modifiers.Damage0 = 4
|
||||
beamer.FireModes.head.Modifiers.Damage1 = -1
|
||||
beamer.FireModes.head.Modifiers.Damage2 = -1
|
||||
beamer.FireModes.head.Modifiers.Damage3 = -1
|
||||
beamer.FireModes.head.Modifiers.Damage4 = -1
|
||||
beamer.FireModes.head.Add.Damage0 = 4
|
||||
beamer.FireModes.head.Add.Damage1 = -1
|
||||
beamer.FireModes.head.Add.Damage2 = -1
|
||||
beamer.FireModes.head.Add.Damage3 = -1
|
||||
beamer.FireModes.head.Add.Damage4 = -1
|
||||
beamer.FireModes += new FireModeDefinition
|
||||
beamer.FireModes(1).AmmoTypeIndices += 0
|
||||
beamer.FireModes(1).ProjectileTypeIndices += 1
|
||||
beamer.FireModes(1).AmmoSlotIndex = 0
|
||||
beamer.FireModes(1).Magazine = 16
|
||||
beamer.FireModes(1).Modifiers.Damage0 = -3
|
||||
beamer.FireModes(1).Modifiers.Damage1 = -3
|
||||
beamer.FireModes(1).Modifiers.Damage2 = -3
|
||||
beamer.FireModes(1).Modifiers.Damage3 = -3
|
||||
beamer.FireModes(1).Modifiers.Damage4 = -3
|
||||
beamer.FireModes(1).Add.Damage0 = -3
|
||||
beamer.FireModes(1).Add.Damage1 = -3
|
||||
beamer.FireModes(1).Add.Damage2 = -3
|
||||
beamer.FireModes(1).Add.Damage3 = -3
|
||||
beamer.FireModes(1).Add.Damage4 = -3
|
||||
beamer.Tile = InventoryTile.Tile33
|
||||
|
||||
ilc9.Name = "ilc9"
|
||||
|
|
@ -3979,8 +4061,8 @@ object GlobalDefinitions {
|
|||
ilc9.FireModes.head.AmmoTypeIndices += 1
|
||||
ilc9.FireModes.head.AmmoSlotIndex = 0
|
||||
ilc9.FireModes.head.Magazine = 30
|
||||
ilc9.FireModes.head.Modifiers.Damage1 = -3
|
||||
ilc9.FireModes.head.Modifiers.Damage4 = -3
|
||||
ilc9.FireModes.head.Add.Damage1 = -3
|
||||
ilc9.FireModes.head.Add.Damage4 = -3
|
||||
ilc9.Tile = InventoryTile.Tile33
|
||||
|
||||
suppressor.Name = "suppressor"
|
||||
|
|
@ -3994,8 +4076,8 @@ object GlobalDefinitions {
|
|||
suppressor.FireModes.head.AmmoTypeIndices += 1
|
||||
suppressor.FireModes.head.AmmoSlotIndex = 0
|
||||
suppressor.FireModes.head.Magazine = 25
|
||||
suppressor.FireModes.head.Modifiers.Damage0 = -1
|
||||
suppressor.FireModes.head.Modifiers.Damage1 = -1
|
||||
suppressor.FireModes.head.Add.Damage0 = -1
|
||||
suppressor.FireModes.head.Add.Damage1 = -1
|
||||
suppressor.Tile = InventoryTile.Tile63
|
||||
|
||||
punisher.Name = "punisher"
|
||||
|
|
@ -4017,8 +4099,8 @@ object GlobalDefinitions {
|
|||
punisher.FireModes.head.AmmoTypeIndices += 1
|
||||
punisher.FireModes.head.AmmoSlotIndex = 0
|
||||
punisher.FireModes.head.Magazine = 30
|
||||
punisher.FireModes.head.Modifiers.Damage0 = 1
|
||||
punisher.FireModes.head.Modifiers.Damage3 = 1
|
||||
punisher.FireModes.head.Add.Damage0 = 1
|
||||
punisher.FireModes.head.Add.Damage3 = 1
|
||||
punisher.FireModes += new FireModeDefinition
|
||||
punisher.FireModes(1).AmmoTypeIndices += 2
|
||||
punisher.FireModes(1).AmmoTypeIndices += 3
|
||||
|
|
@ -4066,8 +4148,8 @@ object GlobalDefinitions {
|
|||
gauss.FireModes.head.AmmoTypeIndices += 1
|
||||
gauss.FireModes.head.AmmoSlotIndex = 0
|
||||
gauss.FireModes.head.Magazine = 30
|
||||
gauss.FireModes.head.Modifiers.Damage0 = 2
|
||||
gauss.FireModes.head.Modifiers.Damage3 = 2
|
||||
gauss.FireModes.head.Add.Damage0 = 2
|
||||
gauss.FireModes.head.Add.Damage3 = 2
|
||||
gauss.Tile = InventoryTile.Tile63
|
||||
|
||||
pulsar.Name = "pulsar"
|
||||
|
|
@ -4170,14 +4252,14 @@ object GlobalDefinitions {
|
|||
r_shotgun.FireModes.head.AmmoSlotIndex = 0
|
||||
r_shotgun.FireModes.head.Magazine = 16
|
||||
r_shotgun.FireModes.head.Chamber = 8 //16 shells * 8 pellets = 128
|
||||
r_shotgun.FireModes.head.Modifiers.Damage0 = 1
|
||||
r_shotgun.FireModes.head.Add.Damage0 = 1
|
||||
r_shotgun.FireModes += new PelletFireModeDefinition
|
||||
r_shotgun.FireModes(1).AmmoTypeIndices += 0
|
||||
r_shotgun.FireModes(1).AmmoTypeIndices += 1
|
||||
r_shotgun.FireModes(1).AmmoSlotIndex = 0
|
||||
r_shotgun.FireModes(1).Magazine = 16
|
||||
r_shotgun.FireModes(1).Chamber = 8 //16 shells * 8 pellets = 128
|
||||
r_shotgun.FireModes(1).Modifiers.Damage0 = -3
|
||||
r_shotgun.FireModes(1).Add.Damage0 = -3
|
||||
r_shotgun.Tile = InventoryTile.Tile93
|
||||
|
||||
lasher.Name = "lasher"
|
||||
|
|
@ -4211,11 +4293,13 @@ object GlobalDefinitions {
|
|||
maelstrom.FireModes(1).ProjectileTypeIndices += 1
|
||||
maelstrom.FireModes(1).AmmoSlotIndex = 0
|
||||
maelstrom.FireModes(1).Magazine = 150
|
||||
maelstrom.FireModes(1).RoundsPerShot = 10
|
||||
maelstrom.FireModes += new FireModeDefinition
|
||||
maelstrom.FireModes(2).AmmoTypeIndices += 0
|
||||
maelstrom.FireModes(2).ProjectileTypeIndices += 2
|
||||
maelstrom.FireModes(2).AmmoSlotIndex = 0
|
||||
maelstrom.FireModes(2).Magazine = 150
|
||||
maelstrom.FireModes(2).RoundsPerShot = 10
|
||||
maelstrom.Tile = InventoryTile.Tile93
|
||||
//TODO the maelstrom is weird
|
||||
|
||||
|
|
@ -4381,7 +4465,7 @@ object GlobalDefinitions {
|
|||
flamethrower.FireModes(1).ProjectileTypeIndices += 1
|
||||
flamethrower.FireModes(1).AmmoSlotIndex = 0
|
||||
flamethrower.FireModes(1).Magazine = 100
|
||||
flamethrower.FireModes(1).Rounds = 50
|
||||
flamethrower.FireModes(1).RoundsPerShot = 50
|
||||
flamethrower.Tile = InventoryTile.Tile63
|
||||
|
||||
winchester.Name = "winchester"
|
||||
|
|
@ -4582,11 +4666,11 @@ object GlobalDefinitions {
|
|||
nano_dispenser.FireModes.head.AmmoSlotIndex = 0
|
||||
nano_dispenser.FireModes.head.Magazine = 100
|
||||
nano_dispenser.FireModes.head.CustomMagazine = Ammo.upgrade_canister -> 1
|
||||
nano_dispenser.FireModes.head.Modifiers.Damage0 = 0
|
||||
nano_dispenser.FireModes.head.Modifiers.Damage1 = 20
|
||||
nano_dispenser.FireModes.head.Modifiers.Damage2 = 0
|
||||
nano_dispenser.FireModes.head.Modifiers.Damage3 = 0
|
||||
nano_dispenser.FireModes.head.Modifiers.Damage4 = 20
|
||||
nano_dispenser.FireModes.head.Add.Damage0 = 0
|
||||
nano_dispenser.FireModes.head.Add.Damage1 = 20
|
||||
nano_dispenser.FireModes.head.Add.Damage2 = 0
|
||||
nano_dispenser.FireModes.head.Add.Damage3 = 0
|
||||
nano_dispenser.FireModes.head.Add.Damage4 = 20
|
||||
nano_dispenser.Tile = InventoryTile.Tile63
|
||||
|
||||
bank.Name = "bank"
|
||||
|
|
@ -4978,7 +5062,7 @@ object GlobalDefinitions {
|
|||
vanguard_weapon_system.Size = EquipmentSize.VehicleWeapon
|
||||
vanguard_weapon_system.AmmoTypes += bullet_150mm
|
||||
vanguard_weapon_system.AmmoTypes += bullet_20mm
|
||||
vanguard_weapon_system.ProjectileTypes += bullet_105mm_projectile
|
||||
vanguard_weapon_system.ProjectileTypes += bullet_150mm_projectile
|
||||
vanguard_weapon_system.ProjectileTypes += bullet_20mm_projectile
|
||||
vanguard_weapon_system.FireModes += new FireModeDefinition
|
||||
vanguard_weapon_system.FireModes.head.AmmoTypeIndices += 0
|
||||
|
|
@ -5141,10 +5225,10 @@ object GlobalDefinitions {
|
|||
galaxy_gunship_cannon.FireModes.head.AmmoTypeIndices += 0
|
||||
galaxy_gunship_cannon.FireModes.head.AmmoSlotIndex = 0
|
||||
galaxy_gunship_cannon.FireModes.head.Magazine = 50
|
||||
galaxy_gunship_cannon.FireModes.head.Modifiers.Damage1 = 50
|
||||
galaxy_gunship_cannon.FireModes.head.Modifiers.Damage2 = 50
|
||||
galaxy_gunship_cannon.FireModes.head.Modifiers.Damage3 = 10
|
||||
galaxy_gunship_cannon.FireModes.head.Modifiers.Damage4 = 50
|
||||
galaxy_gunship_cannon.FireModes.head.Add.Damage1 = 50
|
||||
galaxy_gunship_cannon.FireModes.head.Add.Damage2 = 50
|
||||
galaxy_gunship_cannon.FireModes.head.Add.Damage3 = 10
|
||||
galaxy_gunship_cannon.FireModes.head.Add.Damage4 = 50
|
||||
|
||||
galaxy_gunship_tailgun.Name = "galaxy_gunship_tailgun"
|
||||
galaxy_gunship_tailgun.Size = EquipmentSize.VehicleWeapon
|
||||
|
|
@ -5939,6 +6023,7 @@ object GlobalDefinitions {
|
|||
mosquito.Packet = variantConverter
|
||||
mosquito.DestroyedModel = Some(DestroyedVehicle.Mosquito)
|
||||
mosquito.JackingDuration = Array(0, 20, 7, 5)
|
||||
mosquito.DamageUsing = DamageCalculations.AgainstAircraft
|
||||
|
||||
lightgunship.Name = "lightgunship" // Reaver
|
||||
lightgunship.MaxHealth = 1000
|
||||
|
|
@ -5961,6 +6046,7 @@ object GlobalDefinitions {
|
|||
lightgunship.DestroyedModel = Some(DestroyedVehicle.LightGunship)
|
||||
lightgunship.Subtract.Damage1 = 3
|
||||
lightgunship.JackingDuration = Array(0, 30, 10, 5)
|
||||
lightgunship.DamageUsing = DamageCalculations.AgainstAircraft
|
||||
|
||||
wasp.Name = "wasp"
|
||||
wasp.MaxHealth = 515
|
||||
|
|
@ -5982,6 +6068,7 @@ object GlobalDefinitions {
|
|||
wasp.Packet = variantConverter
|
||||
wasp.DestroyedModel = Some(DestroyedVehicle.Mosquito) //set_resource_parent wasp game_objects mosquito
|
||||
wasp.JackingDuration = Array(0, 20, 7, 5)
|
||||
wasp.DamageUsing = DamageCalculations.AgainstAircraft
|
||||
|
||||
liberator.Name = "liberator"
|
||||
liberator.MaxHealth = 2500
|
||||
|
|
@ -6011,6 +6098,7 @@ object GlobalDefinitions {
|
|||
liberator.DestroyedModel = Some(DestroyedVehicle.Liberator)
|
||||
liberator.Subtract.Damage1 = 5
|
||||
liberator.JackingDuration = Array(0, 30, 10, 5)
|
||||
liberator.DamageUsing = DamageCalculations.AgainstAircraft
|
||||
|
||||
vulture.Name = "vulture"
|
||||
vulture.MaxHealth = 2500
|
||||
|
|
@ -6037,10 +6125,10 @@ object GlobalDefinitions {
|
|||
vulture.TrunkLocation = Vector3(-0.76f, -1.88f, 0f)
|
||||
vulture.AutoPilotSpeeds = (0, 4)
|
||||
vulture.Packet = variantConverter
|
||||
vulture.DestroyedModel =
|
||||
Some(DestroyedVehicle.Liberator) //add_property vulture destroyedphysics liberator_destroyed
|
||||
vulture.DestroyedModel = Some(DestroyedVehicle.Liberator) //add_property vulture destroyedphysics liberator_destroyed
|
||||
vulture.Subtract.Damage1 = 5
|
||||
vulture.JackingDuration = Array(0, 30, 10, 5)
|
||||
vulture.DamageUsing = DamageCalculations.AgainstAircraft
|
||||
|
||||
dropship.Name = "dropship" // Galaxy
|
||||
dropship.MaxHealth = 5000
|
||||
|
|
@ -6103,6 +6191,7 @@ object GlobalDefinitions {
|
|||
dropship.DestroyedModel = Some(DestroyedVehicle.Dropship)
|
||||
dropship.Subtract.Damage1 = 7
|
||||
dropship.JackingDuration = Array(0, 60, 20, 10)
|
||||
dropship.DamageUsing = DamageCalculations.AgainstAircraft
|
||||
|
||||
galaxy_gunship.Name = "galaxy_gunship"
|
||||
galaxy_gunship.MaxHealth = 9500 //Temporary - original value is 6000
|
||||
|
|
@ -6143,6 +6232,7 @@ object GlobalDefinitions {
|
|||
Some(DestroyedVehicle.Dropship) //the adb calls out a galaxy_gunship_destroyed but no such asset exists
|
||||
galaxy_gunship.Subtract.Damage1 = 7
|
||||
galaxy_gunship.JackingDuration = Array(0, 60, 20, 10)
|
||||
galaxy_gunship.DamageUsing = DamageCalculations.AgainstAircraft
|
||||
|
||||
lodestar.Name = "lodestar"
|
||||
lodestar.MaxHealth = 5000
|
||||
|
|
@ -6172,6 +6262,7 @@ object GlobalDefinitions {
|
|||
lodestar.DestroyedModel = Some(DestroyedVehicle.Lodestar)
|
||||
lodestar.Subtract.Damage1 = 7
|
||||
lodestar.JackingDuration = Array(0, 60, 20, 10)
|
||||
lodestar.DamageUsing = DamageCalculations.AgainstAircraft
|
||||
|
||||
phantasm.Name = "phantasm"
|
||||
phantasm.MaxHealth = 2500
|
||||
|
|
@ -6202,6 +6293,7 @@ object GlobalDefinitions {
|
|||
phantasm.Packet = variantConverter
|
||||
phantasm.DestroyedModel = None //the adb calls out a phantasm_destroyed but no such asset exists
|
||||
phantasm.JackingDuration = Array(0, 60, 20, 10)
|
||||
phantasm.DamageUsing = DamageCalculations.AgainstAircraft
|
||||
|
||||
droppod.Name = "droppod"
|
||||
droppod.MaxHealth = 20000
|
||||
|
|
@ -6212,7 +6304,8 @@ object GlobalDefinitions {
|
|||
droppod.TrunkSize = InventoryTile.None
|
||||
droppod.Packet = new DroppodConverter()
|
||||
droppod.DeconstructionTime = Some(5 seconds)
|
||||
droppod.DestroyedModel = None //the adb calls out a droppod; the cyclic nature of this confound me
|
||||
droppod.DestroyedModel = None //the adb calls out a droppod; the cyclic nature of this confounds me
|
||||
droppod.DamageUsing = DamageCalculations.AgainstAircraft
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -15,7 +15,8 @@ import net.psforever.objects.serverobject.hackable.Hackable
|
|||
import net.psforever.objects.serverobject.mount.MountableBehavior
|
||||
import net.psforever.objects.serverobject.repair.RepairableWeaponTurret
|
||||
import net.psforever.objects.serverobject.turret.{TurretDefinition, WeaponTurret}
|
||||
import net.psforever.objects.vital.{StandardResolutions, StandardVehicleDamage, StandardVehicleResistance}
|
||||
import net.psforever.objects.vital.damage.DamageCalculations
|
||||
import net.psforever.objects.vital.{StandardResolutions, StandardVehicleResistance}
|
||||
|
||||
class TurretDeployable(tdef: TurretDeployableDefinition)
|
||||
extends ComplexDeployable(tdef)
|
||||
|
|
@ -34,7 +35,7 @@ class TurretDeployableDefinition(private val objectId: Int)
|
|||
with TurretDefinition {
|
||||
Name = "turret_deployable"
|
||||
Packet = new SmallTurretConverter
|
||||
DamageUsing = StandardVehicleDamage
|
||||
DamageUsing = DamageCalculations.AgainstVehicle
|
||||
ResistUsing = StandardVehicleResistance
|
||||
Model = StandardResolutions.FacilityTurrets
|
||||
|
||||
|
|
|
|||
|
|
@ -930,9 +930,9 @@ class PlayerControl(player: Player) extends Actor with JammableBehavior with Dam
|
|||
|
||||
def RepairValue(item: Tool): Int =
|
||||
if (player.ExoSuit != ExoSuitType.MAX) {
|
||||
item.FireMode.Modifiers.Damage0
|
||||
item.FireMode.Add.Damage0
|
||||
} else {
|
||||
item.FireMode.Modifiers.Damage3
|
||||
item.FireMode.Add.Damage3
|
||||
}
|
||||
|
||||
def MessageDeferredCallback(msg: Any): Unit = {
|
||||
|
|
|
|||
|
|
@ -3,12 +3,12 @@ package net.psforever.objects.ballistics
|
|||
|
||||
import net.psforever.objects.TurretDeployable
|
||||
import net.psforever.objects.ce.ComplexDeployable
|
||||
import net.psforever.objects.definition.{BaseDeployableDefinition, ObjectDefinition}
|
||||
import net.psforever.objects.definition.{DeployableDefinition, ObjectDefinition}
|
||||
import net.psforever.objects.vital.resistance.ResistanceProfile
|
||||
import net.psforever.types.{PlanetSideEmpire, Vector3}
|
||||
|
||||
final case class ComplexDeployableSource(
|
||||
obj_def: ObjectDefinition with BaseDeployableDefinition,
|
||||
obj_def: ObjectDefinition with DeployableDefinition,
|
||||
faction: PlanetSideEmpire.Value,
|
||||
health: Int,
|
||||
shields: Int,
|
||||
|
|
@ -18,7 +18,7 @@ final case class ComplexDeployableSource(
|
|||
) extends SourceEntry {
|
||||
override def Name = SourceEntry.NameFormat(obj_def.Name)
|
||||
override def Faction = faction
|
||||
def Definition: ObjectDefinition with BaseDeployableDefinition = obj_def
|
||||
def Definition: ObjectDefinition with DeployableDefinition = obj_def
|
||||
def Health = health
|
||||
def Shields = shields
|
||||
def OwnerName = ownerName
|
||||
|
|
|
|||
|
|
@ -3,12 +3,12 @@ package net.psforever.objects.ballistics
|
|||
|
||||
import net.psforever.objects.PlanetSideGameObject
|
||||
import net.psforever.objects.ce.Deployable
|
||||
import net.psforever.objects.definition.{BaseDeployableDefinition, ObjectDefinition}
|
||||
import net.psforever.objects.definition.{DeployableDefinition, ObjectDefinition}
|
||||
import net.psforever.objects.vital.resistance.ResistanceProfile
|
||||
import net.psforever.types.{PlanetSideEmpire, Vector3}
|
||||
|
||||
final case class DeployableSource(
|
||||
obj_def: ObjectDefinition with BaseDeployableDefinition,
|
||||
obj_def: ObjectDefinition with DeployableDefinition,
|
||||
faction: PlanetSideEmpire.Value,
|
||||
health: Int,
|
||||
ownerName: String,
|
||||
|
|
@ -17,7 +17,7 @@ final case class DeployableSource(
|
|||
) extends SourceEntry {
|
||||
override def Name = SourceEntry.NameFormat(obj_def.Name)
|
||||
override def Faction = faction
|
||||
def Definition: ObjectDefinition with BaseDeployableDefinition = obj_def
|
||||
def Definition: ObjectDefinition with DeployableDefinition = obj_def
|
||||
def Health = health
|
||||
def OwnerName = ownerName
|
||||
def Position = position
|
||||
|
|
|
|||
|
|
@ -2,34 +2,84 @@
|
|||
package net.psforever.objects.ballistics
|
||||
|
||||
import net.psforever.objects.PlanetSideGameObject
|
||||
import net.psforever.objects.definition.ObjectDefinition
|
||||
import net.psforever.objects.serverobject.affinity.FactionAffinity
|
||||
import net.psforever.objects.vital.VitalityDefinition
|
||||
import net.psforever.objects.vital.resistance.ResistanceProfileMutators
|
||||
import net.psforever.types.{PlanetSideEmpire, Vector3}
|
||||
|
||||
final case class ObjectSource(
|
||||
obj: PlanetSideGameObject with FactionAffinity,
|
||||
obj: PlanetSideGameObject,
|
||||
faction: PlanetSideEmpire.Value,
|
||||
position: Vector3,
|
||||
orientation: Vector3,
|
||||
velocity: Option[Vector3]
|
||||
) extends SourceEntry {
|
||||
private val definition = obj.Definition match {
|
||||
case vital : VitalityDefinition => vital
|
||||
case genericDefinition => NonvitalDefinition(genericDefinition)
|
||||
}
|
||||
private val modifiers = definition match {
|
||||
case nonvital : NonvitalDefinition => nonvital
|
||||
case _ => ObjectSource.FixedResistances
|
||||
}
|
||||
override def Name = SourceEntry.NameFormat(obj.Definition.Name)
|
||||
override def Faction = faction
|
||||
def Definition = obj.Definition
|
||||
def Definition = definition
|
||||
def Position = position
|
||||
def Orientation = orientation
|
||||
def Velocity = velocity
|
||||
def Modifiers = new ResistanceProfileMutators {}
|
||||
def Modifiers = modifiers
|
||||
}
|
||||
|
||||
object ObjectSource {
|
||||
def apply(obj: PlanetSideGameObject with FactionAffinity): ObjectSource = {
|
||||
final val FixedResistances = new ResistanceProfileMutators() { }
|
||||
|
||||
def apply(obj: PlanetSideGameObject): ObjectSource = {
|
||||
ObjectSource(
|
||||
obj,
|
||||
obj.Faction,
|
||||
obj match {
|
||||
case aligned: FactionAffinity => aligned.Faction
|
||||
case _ => PlanetSideEmpire.NEUTRAL
|
||||
},
|
||||
obj.Position,
|
||||
obj.Orientation,
|
||||
obj.Velocity
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A wrapper for a definition that does not represent a `Vitality` object.
|
||||
* @param definition the original definition
|
||||
*/
|
||||
class NonvitalDefinition(private val definition : ObjectDefinition)
|
||||
extends ObjectDefinition(definition.ObjectId)
|
||||
with ResistanceProfileMutators
|
||||
with VitalityDefinition {
|
||||
Name = { definition.Name }
|
||||
Packet = { definition.Packet }
|
||||
|
||||
def canEqual(a: Any) : Boolean = a.isInstanceOf[definition.type]
|
||||
|
||||
override def equals(that: Any): Boolean = definition.equals(that)
|
||||
|
||||
override def hashCode: Int = definition.hashCode
|
||||
}
|
||||
|
||||
object NonvitalDefinition {
|
||||
//single point of contact for all wrapped definitions
|
||||
private val storage: scala.collection.mutable.LongMap[NonvitalDefinition] =
|
||||
new scala.collection.mutable.LongMap[NonvitalDefinition]()
|
||||
|
||||
def apply(definition : ObjectDefinition) : NonvitalDefinition = {
|
||||
storage.get(definition.ObjectId) match {
|
||||
case Some(existing) =>
|
||||
existing
|
||||
case None =>
|
||||
val out = new NonvitalDefinition(definition)
|
||||
storage += definition.ObjectId.toLong -> out
|
||||
out
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,14 +2,14 @@
|
|||
package net.psforever.objects.ballistics
|
||||
|
||||
import net.psforever.objects.Player
|
||||
import net.psforever.objects.definition.{ExoSuitDefinition, ObjectDefinition}
|
||||
import net.psforever.objects.definition.{AvatarDefinition, ExoSuitDefinition}
|
||||
import net.psforever.objects.vital.resistance.ResistanceProfile
|
||||
import net.psforever.types.{ExoSuitType, PlanetSideEmpire, Vector3}
|
||||
|
||||
final case class PlayerSource(
|
||||
name: String,
|
||||
char_id: Long,
|
||||
obj_def: ObjectDefinition,
|
||||
obj_def: AvatarDefinition,
|
||||
faction: PlanetSideEmpire.Value,
|
||||
exosuit: ExoSuitType.Value,
|
||||
seated: Boolean,
|
||||
|
|
|
|||
|
|
@ -6,12 +6,13 @@ import net.psforever.objects.definition.ObjectDefinition
|
|||
import net.psforever.objects.{PlanetSideGameObject, Player, Vehicle}
|
||||
import net.psforever.objects.entity.WorldEntity
|
||||
import net.psforever.objects.serverobject.affinity.FactionAffinity
|
||||
import net.psforever.objects.vital.VitalityDefinition
|
||||
import net.psforever.objects.vital.resistance.ResistanceProfile
|
||||
import net.psforever.types.{PlanetSideEmpire, Vector3}
|
||||
|
||||
trait SourceEntry extends WorldEntity {
|
||||
def Name: String = ""
|
||||
def Definition: ObjectDefinition
|
||||
def Definition: ObjectDefinition with VitalityDefinition
|
||||
def CharId: Long = 0L
|
||||
def Faction: PlanetSideEmpire.Value = PlanetSideEmpire.NEUTRAL
|
||||
def Position_=(pos: Vector3) = Position
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ import net.psforever.objects.GlobalDefinitions
|
|||
import net.psforever.objects.equipment.EquipmentSize
|
||||
import net.psforever.objects.inventory.InventoryTile
|
||||
import net.psforever.objects.vital._
|
||||
import net.psforever.objects.vital.damage.DamageCalculations
|
||||
import net.psforever.objects.vital.resistance.ResistanceProfileMutators
|
||||
import net.psforever.types.{CertificationType, ExoSuitType, PlanetSideEmpire}
|
||||
|
||||
|
|
@ -27,7 +28,7 @@ class ExoSuitDefinition(private val suitType: ExoSuitType.Value)
|
|||
protected var capacitorRechargePerSecond: Int = 0
|
||||
protected var capacitorDrainPerSecond: Int = 0
|
||||
Name = "exo-suit"
|
||||
DamageUsing = StandardInfantryDamage
|
||||
DamageUsing = DamageCalculations.AgainstExoSuit
|
||||
ResistUsing = StandardInfantryResistance
|
||||
Model = StandardResolutions.Infantry
|
||||
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ package net.psforever.objects.definition
|
|||
|
||||
import net.psforever.objects.ballistics.Projectiles
|
||||
import net.psforever.objects.equipment.JammingUnit
|
||||
import net.psforever.objects.vital.damage.DamageModifiers
|
||||
import net.psforever.objects.vital.{DamageType, StandardDamageProfile}
|
||||
|
||||
/**
|
||||
|
|
@ -13,7 +14,8 @@ import net.psforever.objects.vital.{DamageType, StandardDamageProfile}
|
|||
class ProjectileDefinition(objectId: Int)
|
||||
extends ObjectDefinition(objectId)
|
||||
with JammingUnit
|
||||
with StandardDamageProfile {
|
||||
with StandardDamageProfile
|
||||
with DamageModifiers {
|
||||
private val projectileType: Projectiles.Value = Projectiles(objectId) //let throw NoSuchElementException
|
||||
private var acceleration: Int = 0
|
||||
private var accelerationUntil: Float = 0f
|
||||
|
|
@ -25,10 +27,12 @@ class ProjectileDefinition(objectId: Int)
|
|||
private var lifespan: Float = 1f
|
||||
private var damageAtEdge: Float = 1f
|
||||
private var damageRadius: Float = 1f
|
||||
private var lashRadius : Float = 0f
|
||||
private var useDamage1Subtract: Boolean = false
|
||||
private var existsOnRemoteClients: Boolean = false //`true` spawns a server-managed object
|
||||
private var remoteClientData: (Int, Int) =
|
||||
(0, 0) //artificial values; for ObjectCreateMessage packet (oicw_little_buddy is undefined)
|
||||
private var damageProxy: Option[Int] = None
|
||||
private var autoLock: Boolean = false
|
||||
private var additionalEffect: Boolean = false
|
||||
private var jammerProjectile: Boolean = false
|
||||
|
|
@ -38,6 +42,7 @@ class ProjectileDefinition(objectId: Int)
|
|||
private var distanceNoDegrade: Float = 0f
|
||||
private var finalVelocity: Float = 0f
|
||||
Name = "projectile"
|
||||
Modifiers = DamageModifiers.DistanceDegrade
|
||||
|
||||
def ProjectileType: Projectiles.Value = projectileType
|
||||
|
||||
|
|
@ -118,6 +123,13 @@ class ProjectileDefinition(objectId: Int)
|
|||
DamageRadius
|
||||
}
|
||||
|
||||
def LashRadius: Float = lashRadius
|
||||
|
||||
def LashRadius_=(radius: Float): Float = {
|
||||
lashRadius = radius
|
||||
LashRadius
|
||||
}
|
||||
|
||||
def ExistsOnRemoteClients: Boolean = existsOnRemoteClients
|
||||
|
||||
def ExistsOnRemoteClients_=(existsOnRemoteClients: Boolean): Boolean = {
|
||||
|
|
@ -132,6 +144,15 @@ class ProjectileDefinition(objectId: Int)
|
|||
RemoteClientData
|
||||
}
|
||||
|
||||
def DamageProxy : Option[Int] = damageProxy
|
||||
|
||||
def DamageProxy_=(proxyObjectId : Int) : Option[Int] = DamageProxy_=(Some(proxyObjectId))
|
||||
|
||||
def DamageProxy_=(proxyObjectId : Option[Int]) : Option[Int] = {
|
||||
damageProxy = proxyObjectId
|
||||
DamageProxy
|
||||
}
|
||||
|
||||
def AutoLock: Boolean = autoLock
|
||||
|
||||
def AutoLock_=(lockState: Boolean): Boolean = {
|
||||
|
|
|
|||
|
|
@ -6,13 +6,9 @@ import net.psforever.objects.{Default, PlanetSideGameObject}
|
|||
import net.psforever.objects.ce.{Deployable, DeployableCategory, DeployedItem}
|
||||
import net.psforever.objects.definition.converter.SmallDeployableConverter
|
||||
import net.psforever.objects.serverobject.PlanetSideServerObject
|
||||
import net.psforever.objects.vital.damage.DamageCalculations
|
||||
import net.psforever.objects.vital.resistance.ResistanceProfileMutators
|
||||
import net.psforever.objects.vital.{
|
||||
DamageResistanceModel,
|
||||
NoResistanceSelection,
|
||||
StandardDeployableDamage,
|
||||
VitalityDefinition
|
||||
}
|
||||
import net.psforever.objects.vital.{DamageResistanceModel, NoResistanceSelection, VitalityDefinition}
|
||||
|
||||
import scala.concurrent.duration._
|
||||
|
||||
|
|
@ -54,7 +50,7 @@ abstract class DeployableDefinition(objectId: Int)
|
|||
with VitalityDefinition
|
||||
with BaseDeployableDefinition {
|
||||
private val item = DeployedItem(objectId) //let throw NoSuchElementException
|
||||
DamageUsing = StandardDeployableDamage
|
||||
DamageUsing = DamageCalculations.AgainstVehicle
|
||||
ResistUsing = NoResistanceSelection
|
||||
|
||||
def Item: DeployedItem.Value = item
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ import net.psforever.objects.definition.converter.VehicleConverter
|
|||
import net.psforever.objects.inventory.InventoryTile
|
||||
import net.psforever.objects.vehicles.{DestroyedVehicle, UtilityType}
|
||||
import net.psforever.objects.vital._
|
||||
import net.psforever.objects.vital.damage.DamageCalculations
|
||||
import net.psforever.objects.vital.resistance.ResistanceProfileMutators
|
||||
import net.psforever.types.Vector3
|
||||
|
||||
|
|
@ -50,7 +51,7 @@ class VehicleDefinition(objectId: Int)
|
|||
private var destroyedModel: Option[DestroyedVehicle.Value] = None
|
||||
Name = "vehicle"
|
||||
Packet = VehicleDefinition.converter
|
||||
DamageUsing = StandardVehicleDamage
|
||||
DamageUsing = DamageCalculations.AgainstVehicle
|
||||
ResistUsing = StandardVehicleResistance
|
||||
Model = StandardResolutions.Vehicle
|
||||
RepairDistance = 10
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@
|
|||
package net.psforever.objects.equipment
|
||||
|
||||
import net.psforever.objects.Tool
|
||||
import net.psforever.objects.vital.damage.DamageProfile
|
||||
import net.psforever.objects.vital.damage.{DamageModifiers, DamageProfile}
|
||||
|
||||
import scala.collection.mutable
|
||||
|
||||
class FireModeDefinition {
|
||||
class FireModeDefinition extends DamageModifiers {
|
||||
|
||||
/** indices pointing to all ammo types used, in (an) order
|
||||
* the ammo types list will be available from the `ToolDefinition`
|
||||
|
|
@ -33,7 +33,7 @@ class FireModeDefinition {
|
|||
/** how much is subtracted from the magazine each fire cycle;
|
||||
* most weapons will only fire 1 round per fire cycle; the flamethrower in fire mode 1 fires 50
|
||||
*/
|
||||
private var rounds: Int = 1
|
||||
private var roundsPerShot: Int = 1
|
||||
|
||||
/** how many sub-rounds are queued per round fired;
|
||||
* the flechette fires 8 pellets per shell and generates 8 fire reports before the ammo count goes down
|
||||
|
|
@ -41,7 +41,7 @@ class FireModeDefinition {
|
|||
private var chamber: Int = 1
|
||||
|
||||
/** modifiers for each damage type */
|
||||
private val modifiers: DamageModifiers = new DamageModifiers
|
||||
private val modifiers: FireModeDamageModifiers = new FireModeDamageModifiers
|
||||
|
||||
def AmmoSlotIndex: Int = ammoSlotIndex
|
||||
|
||||
|
|
@ -77,11 +77,11 @@ class FireModeDefinition {
|
|||
CustomMagazine
|
||||
}
|
||||
|
||||
def Rounds: Int = rounds
|
||||
def RoundsPerShot: Int = roundsPerShot
|
||||
|
||||
def Rounds_=(round: Int): Int = {
|
||||
rounds = round
|
||||
Rounds
|
||||
def RoundsPerShot_=(round: Int): Int = {
|
||||
roundsPerShot = round
|
||||
RoundsPerShot
|
||||
}
|
||||
|
||||
def Chamber: Int = chamber
|
||||
|
|
@ -91,7 +91,7 @@ class FireModeDefinition {
|
|||
Chamber
|
||||
}
|
||||
|
||||
def Modifiers: DamageModifiers = modifiers
|
||||
def Add: FireModeDamageModifiers = modifiers
|
||||
|
||||
/**
|
||||
* Shoot a weapon, remove an anticipated amount of ammunition.
|
||||
|
|
@ -102,7 +102,7 @@ class FireModeDefinition {
|
|||
def Discharge(weapon: Tool, rounds: Option[Int] = None): Int = {
|
||||
val dischargedAmount = rounds match {
|
||||
case Some(rounds: Int) => rounds
|
||||
case _ => Rounds
|
||||
case _ => RoundsPerShot
|
||||
}
|
||||
weapon.Magazine - dischargedAmount
|
||||
}
|
||||
|
|
@ -125,7 +125,7 @@ class PelletFireModeDefinition extends FireModeDefinition {
|
|||
val chamber: Int = ammoSlot.Chamber = ammoSlot.Chamber - 1
|
||||
if (chamber <= 0) {
|
||||
ammoSlot.Chamber = Chamber
|
||||
magazine - Rounds
|
||||
magazine - RoundsPerShot
|
||||
} else {
|
||||
magazine
|
||||
}
|
||||
|
|
@ -150,7 +150,7 @@ class InfiniteFireModeDefinition extends FireModeDefinition {
|
|||
override def Discharge(weapon: Tool, rounds: Option[Int] = None): Int = 1
|
||||
}
|
||||
|
||||
class DamageModifiers extends DamageProfile {
|
||||
class FireModeDamageModifiers extends DamageProfile {
|
||||
private var damage0: Int = 0
|
||||
private var damage1: Int = 0
|
||||
private var damage2: Int = 0
|
||||
|
|
|
|||
|
|
@ -116,5 +116,5 @@ trait RepairableEntity extends Repairable {
|
|||
}
|
||||
|
||||
/* random object repair modifier */
|
||||
override def RepairValue(item: Tool): Int = item.FireMode.Modifiers.Damage1
|
||||
override def RepairValue(item: Tool): Int = item.FireMode.Add.Damage1
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,13 +2,8 @@
|
|||
package net.psforever.objects.serverobject.structures
|
||||
|
||||
import net.psforever.objects.definition.ObjectDefinition
|
||||
import net.psforever.objects.vital.{
|
||||
DamageResistanceModel,
|
||||
StandardAmenityDamage,
|
||||
StandardAmenityResistance,
|
||||
StandardResolutions,
|
||||
VitalityDefinition
|
||||
}
|
||||
import net.psforever.objects.vital.damage.DamageCalculations
|
||||
import net.psforever.objects.vital.{DamageResistanceModel, StandardAmenityResistance, StandardResolutions, VitalityDefinition}
|
||||
import net.psforever.objects.vital.resistance.ResistanceProfileMutators
|
||||
|
||||
abstract class AmenityDefinition(objectId: Int)
|
||||
|
|
@ -17,7 +12,7 @@ abstract class AmenityDefinition(objectId: Int)
|
|||
with DamageResistanceModel
|
||||
with VitalityDefinition {
|
||||
Name = "amenity"
|
||||
DamageUsing = StandardAmenityDamage
|
||||
DamageUsing = DamageCalculations.AgainstVehicle
|
||||
ResistUsing = StandardAmenityResistance
|
||||
Model = StandardResolutions.Amenities
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,14 +2,15 @@
|
|||
package net.psforever.objects.serverobject.turret
|
||||
|
||||
import net.psforever.objects.serverobject.structures.AmenityDefinition
|
||||
import net.psforever.objects.vital.{StandardResolutions, StandardVehicleDamage, StandardVehicleResistance}
|
||||
import net.psforever.objects.vital.damage.DamageCalculations
|
||||
import net.psforever.objects.vital.{StandardResolutions, StandardVehicleResistance}
|
||||
|
||||
/**
|
||||
* The definition for any `FacilityTurret`.
|
||||
* @param objectId the object's identifier number
|
||||
*/
|
||||
class FacilityTurretDefinition(private val objectId: Int) extends AmenityDefinition(objectId) with TurretDefinition {
|
||||
DamageUsing = StandardVehicleDamage
|
||||
DamageUsing = DamageCalculations.AgainstVehicle
|
||||
ResistUsing = StandardVehicleResistance
|
||||
Model = StandardResolutions.FacilityTurrets
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
package net.psforever.objects.vital
|
||||
|
||||
import net.psforever.objects.ballistics.{ProjectileResolution, ResolvedProjectile}
|
||||
import net.psforever.objects.vital.damage.DamageSelection
|
||||
import net.psforever.objects.vital.damage.DamageCalculations
|
||||
import net.psforever.objects.vital.projectile.ProjectileCalculations
|
||||
import net.psforever.objects.vital.resistance.ResistanceSelection
|
||||
import net.psforever.objects.vital.resolution.ResolutionCalculations
|
||||
|
|
@ -27,7 +27,7 @@ import net.psforever.objects.vital.resolution.ResolutionCalculations
|
|||
trait DamageResistanceModel {
|
||||
|
||||
/** the functionality that processes damage; required */
|
||||
private var damageUsing: DamageSelection = NoDamageSelection
|
||||
private var damageUsing: DamageCalculations.Selector = DamageCalculations.AgainstNothing
|
||||
|
||||
/** the functionality that processes resistance; optional */
|
||||
private var resistUsing: ResistanceSelection = NoResistanceSelection
|
||||
|
|
@ -35,9 +35,9 @@ trait DamageResistanceModel {
|
|||
/** the functionality that prepares for damage application actions; required */
|
||||
private var model: ResolutionCalculations.Form = NoResolutions.Calculate
|
||||
|
||||
def DamageUsing: DamageSelection = damageUsing
|
||||
def DamageUsing: DamageCalculations.Selector = damageUsing
|
||||
|
||||
def DamageUsing_=(selector: DamageSelection): DamageSelection = {
|
||||
def DamageUsing_=(selector: DamageCalculations.Selector): DamageCalculations.Selector = {
|
||||
damageUsing = selector
|
||||
DamageUsing
|
||||
}
|
||||
|
|
@ -62,9 +62,8 @@ trait DamageResistanceModel {
|
|||
* @return a function literal that encapsulates delayed modification instructions for certain objects
|
||||
*/
|
||||
def Calculate(data: ResolvedProjectile): ResolutionCalculations.Output = {
|
||||
val dam: ProjectileCalculations.Form = DamageUsing(data)
|
||||
val res: ProjectileCalculations.Form = ResistUsing(data)
|
||||
Model(dam, res, data)
|
||||
Model(DamageUsing, res, data)
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -74,8 +73,7 @@ trait DamageResistanceModel {
|
|||
* @return a function literal that encapsulates delayed modification instructions for certain objects
|
||||
*/
|
||||
def Calculate(data: ResolvedProjectile, resolution: ProjectileResolution.Value): ResolutionCalculations.Output = {
|
||||
val dam: ProjectileCalculations.Form = DamageUsing(resolution)
|
||||
val res: ProjectileCalculations.Form = ResistUsing(resolution)
|
||||
Model(dam, res, data)
|
||||
Model(DamageUsing, res, data)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,166 +0,0 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.objects.vital
|
||||
|
||||
import net.psforever.objects.vital.damage._
|
||||
import net.psforever.objects.vital.damage.DamageCalculations._
|
||||
|
||||
/**
|
||||
* A protected super class for calculating "no damage."
|
||||
* Used for `NoDamage` but also for the base of `*LashDamage` calculation objects
|
||||
* to maintain the polymorphic identity of `DamageCalculations`.
|
||||
*/
|
||||
protected class NoDamageBase
|
||||
extends DamageCalculations(
|
||||
DamageCalculations.NoDamage,
|
||||
DamageWithModifiers(NoDamageAgainst),
|
||||
TooFar
|
||||
)
|
||||
|
||||
object NoDamage extends NoDamageBase
|
||||
|
||||
object InfantryHitDamage
|
||||
extends DamageCalculations(
|
||||
DirectHitDamageWithDegrade,
|
||||
DamageWithModifiers(DamageAgainstExoSuit),
|
||||
DistanceBetweenTargetandSource
|
||||
)
|
||||
|
||||
object MaxHitDamage
|
||||
extends DamageCalculations(
|
||||
DirectHitDamageWithDegrade,
|
||||
DamageWithModifiers(DamageAgainstMaxSuit),
|
||||
DistanceBetweenTargetandSource
|
||||
)
|
||||
|
||||
object VehicleHitDamage
|
||||
extends DamageCalculations(
|
||||
DirectHitDamageWithDegrade,
|
||||
DamageWithModifiers(DamageAgainstVehicle),
|
||||
DistanceBetweenTargetandSource
|
||||
)
|
||||
|
||||
object AircraftHitDamage
|
||||
extends DamageCalculations(
|
||||
DirectHitDamageWithDegrade,
|
||||
DamageWithModifiers(DamageAgainstAircraft),
|
||||
DistanceBetweenTargetandSource
|
||||
)
|
||||
|
||||
object InfantrySplashDamage
|
||||
extends DamageCalculations(
|
||||
SplashDamageWithRadialDegrade,
|
||||
DamageWithModifiers(DamageAgainstExoSuit),
|
||||
DistanceFromExplosionToTarget
|
||||
)
|
||||
|
||||
object MaxSplashDamage
|
||||
extends DamageCalculations(
|
||||
SplashDamageWithRadialDegrade,
|
||||
DamageWithModifiers(DamageAgainstMaxSuit),
|
||||
DistanceFromExplosionToTarget
|
||||
)
|
||||
|
||||
object VehicleSplashDamage
|
||||
extends DamageCalculations(
|
||||
SplashDamageWithRadialDegrade,
|
||||
DamageWithModifiers(DamageAgainstVehicle),
|
||||
DistanceFromExplosionToTarget
|
||||
)
|
||||
|
||||
object AircraftSplashDamage
|
||||
extends DamageCalculations(
|
||||
SplashDamageWithRadialDegrade,
|
||||
DamageWithModifiers(DamageAgainstAircraft),
|
||||
DistanceFromExplosionToTarget
|
||||
)
|
||||
|
||||
object InfantrySplashDamageDirect
|
||||
extends DamageCalculations(
|
||||
SplashDamageWithRadialDegrade,
|
||||
DamageWithModifiers(DamageAgainstAircraft),
|
||||
NoDistance
|
||||
)
|
||||
|
||||
object InfantryLashDamage
|
||||
extends DamageCalculations(
|
||||
LashDamage,
|
||||
DamageWithModifiers(DamageAgainstExoSuit),
|
||||
DistanceBetweenTargetandSource
|
||||
)
|
||||
|
||||
object MaxLashDamage
|
||||
extends DamageCalculations(
|
||||
LashDamage,
|
||||
DamageWithModifiers(DamageAgainstMaxSuit),
|
||||
DistanceBetweenTargetandSource
|
||||
)
|
||||
|
||||
object VehicleLashDamage
|
||||
extends DamageCalculations(
|
||||
LashDamage,
|
||||
DamageWithModifiers(DamageAgainstVehicle),
|
||||
DistanceBetweenTargetandSource
|
||||
)
|
||||
|
||||
object AircraftLashDamage
|
||||
extends DamageCalculations(
|
||||
LashDamage,
|
||||
DamageWithModifiers(DamageAgainstAircraft),
|
||||
DistanceBetweenTargetandSource
|
||||
)
|
||||
|
||||
object AmenityHitDamage
|
||||
extends DamageCalculations(
|
||||
DirectHitDamageWithDegrade,
|
||||
DamageWithModifiers(DamageAgainstVehicle),
|
||||
DistanceBetweenTargetandSource
|
||||
)
|
||||
|
||||
object AmenitySplashDamage
|
||||
extends DamageCalculations(
|
||||
SplashDamageWithRadialDegrade,
|
||||
DamageWithModifiers(DamageAgainstVehicle),
|
||||
DistanceFromExplosionToTarget
|
||||
)
|
||||
|
||||
object NoDamageSelection extends DamageSelection {
|
||||
def Direct = None
|
||||
def Splash = None
|
||||
def Lash = None
|
||||
}
|
||||
|
||||
object StandardInfantryDamage extends DamageSelection {
|
||||
def Direct = InfantryHitDamage.Calculate
|
||||
def Splash = InfantrySplashDamage.Calculate
|
||||
def Lash = InfantryLashDamage.Calculate
|
||||
}
|
||||
|
||||
object StandardMaxDamage extends DamageSelection {
|
||||
def Direct = MaxHitDamage.Calculate
|
||||
def Splash = MaxSplashDamage.Calculate
|
||||
def Lash = MaxLashDamage.Calculate
|
||||
}
|
||||
|
||||
object StandardVehicleDamage extends DamageSelection {
|
||||
def Direct = VehicleHitDamage.Calculate
|
||||
def Splash = VehicleSplashDamage.Calculate
|
||||
def Lash = VehicleLashDamage.Calculate
|
||||
}
|
||||
|
||||
object StandardAircraftDamage extends DamageSelection {
|
||||
def Direct = AircraftHitDamage.Calculate
|
||||
def Splash = AircraftSplashDamage.Calculate
|
||||
def Lash = AircraftLashDamage.Calculate
|
||||
}
|
||||
|
||||
object StandardDeployableDamage extends DamageSelection {
|
||||
def Direct = VehicleHitDamage.Calculate
|
||||
def Splash = VehicleSplashDamage.Calculate
|
||||
def Lash = NoDamage.Calculate
|
||||
}
|
||||
|
||||
object StandardAmenityDamage extends DamageSelection {
|
||||
def Direct = AmenityHitDamage.Calculate
|
||||
def Splash = AmenitySplashDamage.Calculate
|
||||
def Lash = NoDamage.Calculate
|
||||
}
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
//Copyright (c) 2020 PSForever
|
||||
package net.psforever.objects.vital
|
||||
import net.psforever.objects.vital.damage.DamageModifiers
|
||||
|
||||
/**
|
||||
* na<br>
|
||||
|
|
@ -7,7 +8,7 @@ package net.psforever.objects.vital
|
|||
* The expected (but not enforced) relationship between values follows:
|
||||
* `0 <= DamageDestroysAt <= DamageDisablesAt < RepairRestoresAt <= MaxHealth`.
|
||||
*/
|
||||
trait VitalityDefinition {
|
||||
trait VitalityDefinition extends DamageModifiers {
|
||||
|
||||
/** the maximum amount of health that any of the objects can be allocated;
|
||||
* corresponds to ADB property "maxhealth"
|
||||
|
|
|
|||
|
|
@ -1,167 +1,51 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.objects.vital.damage
|
||||
|
||||
import net.psforever.types.Vector3
|
||||
import net.psforever.objects.ballistics.{Projectile, ResolvedProjectile}
|
||||
import net.psforever.objects.vital.projectile.ProjectileCalculations
|
||||
import DamageCalculations._
|
||||
import net.psforever.objects.ballistics.ResolvedProjectile
|
||||
|
||||
/**
|
||||
* The base class for function literal description related to calculating damage information.<br>
|
||||
* <br>
|
||||
* Implementing functionality of the children is the product of three user-defined processes
|
||||
* and information for the calculation is extracted from the to-be-provided weapon discharge information.
|
||||
* The specific functions passed into this object typically operate simultaneously normally
|
||||
* and are related to the target and the kind of interaction the weapon discharge had with the target.
|
||||
* @param damages function by which damage is modified by distance
|
||||
* @param extractor function that recovers damage information
|
||||
* @param distanceFunc a function to calculate the distance for scaling the damage, if valid
|
||||
* A series of methods for extraction of the base damage against a given target type
|
||||
* as well as incorporating damage modifiers from the other aspects of the interaction.
|
||||
*/
|
||||
abstract class DamageCalculations(damages: DamagesType, extractor: DamageWithModifiersType, distanceFunc: DistanceType)
|
||||
extends ProjectileCalculations {
|
||||
|
||||
/**
|
||||
* Combine the damage and distance data extracted from the `ResolvedProjectile` entry.
|
||||
* @param data the historical `ResolvedProjectile` information
|
||||
* @return the damage value
|
||||
*/
|
||||
def Calculate(data: ResolvedProjectile): Int = {
|
||||
val projectile = data.projectile
|
||||
val profile = projectile.profile
|
||||
val modifiers = if (profile.UseDamage1Subtract) {
|
||||
List(projectile.fire_mode.Modifiers, data.target.Modifiers.Subtract)
|
||||
} else {
|
||||
List(projectile.fire_mode.Modifiers)
|
||||
}
|
||||
damages(
|
||||
projectile,
|
||||
extractor(profile, modifiers),
|
||||
distanceFunc(data)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
object DamageCalculations {
|
||||
//types
|
||||
type DamagesType = (Projectile, Int, Float) => Int
|
||||
type DamageWithModifiersType = (DamageProfile, List[DamageProfile]) => Int
|
||||
type DistanceType = ResolvedProjectile => Float
|
||||
type Selector = DamageProfile => Int
|
||||
|
||||
//raw damage selectors
|
||||
def NoDamageAgainst(profile: DamageProfile): Int = 0
|
||||
def AgainstNothing(profile: DamageProfile): Int = 0
|
||||
|
||||
def DamageAgainstExoSuit(profile: DamageProfile): Int = profile.Damage0
|
||||
def AgainstExoSuit(profile: DamageProfile): Int = profile.Damage0
|
||||
|
||||
def DamageAgainstVehicle(profile: DamageProfile): Int = profile.Damage1
|
||||
def AgainstVehicle(profile: DamageProfile): Int = profile.Damage1
|
||||
|
||||
def DamageAgainstAircraft(profile: DamageProfile): Int = profile.Damage2
|
||||
def AgainstAircraft(profile: DamageProfile): Int = profile.Damage2
|
||||
|
||||
def DamageAgainstMaxSuit(profile: DamageProfile): Int = profile.Damage3
|
||||
def AgainstMaxSuit(profile: DamageProfile): Int = profile.Damage3
|
||||
|
||||
def DamageAgainstBFR(profile: DamageProfile): Int = profile.Damage4
|
||||
def AgainstBFR(profile: DamageProfile): Int = profile.Damage4
|
||||
|
||||
//raw damage selection functions
|
||||
/**
|
||||
* Get damage information from a series of profiles related to the weapon discharge.
|
||||
* @param extractor the function that recovers the damage value
|
||||
* @param base the profile from which primary damage is to be selected
|
||||
* @param modifiers alternate profiles that will modify the base damage value
|
||||
* @param selector the function that recovers the damage value
|
||||
* @param data na
|
||||
* @return the accumulated damage value
|
||||
*/
|
||||
//TODO modifiers come from various sources; expand this part of the calculation model in the future
|
||||
def DamageWithModifiers(extractor: DamageProfile => Int)(base: DamageProfile, modifiers: List[DamageProfile]): Int = {
|
||||
extractor(base) + modifiers.foldLeft(0)(_ + extractor(_))
|
||||
}
|
||||
|
||||
//damage calculation functions
|
||||
def NoDamage(projectile: Projectile, rawDamage: Int, distance: Float): Int = 0
|
||||
|
||||
/**
|
||||
* Use an unmodified damage value.
|
||||
* @param projectile information about the weapon discharge (itself);
|
||||
* unused
|
||||
* @param rawDamage the accumulated amount of damage
|
||||
* @param distance how far the source was from the target;
|
||||
* unused
|
||||
* @return the rawDamage value
|
||||
*/
|
||||
def SameHit(projectile: Projectile, rawDamage: Int, distance: Float): Int = rawDamage
|
||||
|
||||
/**
|
||||
* Modify the base damage based on the degrade distance of the projectile type
|
||||
* and its maximum effective distance.
|
||||
* Calls out "direct hit" damage but is recycled for other damage types as well.
|
||||
* @param projectile information about the weapon discharge (itself)
|
||||
* @param rawDamage the accumulated amount of damage
|
||||
* @param distance how far the source was from the target
|
||||
* @return the modified damage value
|
||||
*/
|
||||
def DirectHitDamageWithDegrade(projectile: Projectile, rawDamage: Int, distance: Float): Int = {
|
||||
val profile = projectile.profile
|
||||
if (distance <= profile.DistanceMax) {
|
||||
if (profile.DistanceNoDegrade == profile.DistanceMax || distance <= profile.DistanceNoDegrade) {
|
||||
rawDamage
|
||||
} else {
|
||||
rawDamage - ((rawDamage - profile.DegradeMultiplier * rawDamage) * ((distance - profile.DistanceNoDegrade) / (profile.DistanceMax - profile.DistanceNoDegrade))).toInt
|
||||
}
|
||||
def DamageWithModifiers(selector: DamageProfile => Int, data: ResolvedProjectile): Int = {
|
||||
val projectile = data.projectile
|
||||
val profile = projectile.profile
|
||||
val fireMode = projectile.fire_mode
|
||||
//static (additive and subtractive) modifiers
|
||||
val staticModifiers = if (profile.UseDamage1Subtract) {
|
||||
List(fireMode.Add, data.target.Modifiers.Subtract)
|
||||
} else {
|
||||
0
|
||||
List(fireMode.Add)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Modify the base damage based on the radial distance of the target from the center of an explosion.
|
||||
* Calls out "splash" damage exclusively.
|
||||
* @param projectile information about the weapon discharge (itself)
|
||||
* @param rawDamage the accumulated amount of damage
|
||||
* @param distance how far the origin of the explosion was from the target
|
||||
* @return the modified damage value
|
||||
*/
|
||||
def SplashDamageWithRadialDegrade(projectile: Projectile, rawDamage: Int, distance: Float): Int = {
|
||||
val radius = projectile.profile.DamageRadius
|
||||
if (distance <= radius) {
|
||||
val base: Float = projectile.profile.DamageAtEdge
|
||||
val degrade: Float = (1 - base) * ((radius - distance) / radius) + base
|
||||
(rawDamage * degrade).toInt
|
||||
} else {
|
||||
0
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate a lash damage value.
|
||||
* The target needs to be more than five meters away.
|
||||
* Since lash damage occurs after the direct hit projectile's damage begins to degrade,
|
||||
* the minimum of five less than distance or zero is calculated.
|
||||
* @param projectile information about the weapon discharge (itself)
|
||||
* @param rawDamage the accumulated amount of damage
|
||||
* @param distance how far the source was from the target
|
||||
* @return the modified damage value
|
||||
*/
|
||||
def LashDamage(projectile: Projectile, rawDamage: Int, distance: Float): Int = {
|
||||
if (distance > 5) {
|
||||
(DirectHitDamageWithDegrade(projectile, rawDamage, math.max(distance - 5, 0f)) * 0.2f) toInt
|
||||
} else {
|
||||
0
|
||||
}
|
||||
}
|
||||
|
||||
//distance functions
|
||||
def NoDistance(data: ResolvedProjectile): Float = 0
|
||||
|
||||
def TooFar(data: ResolvedProjectile): Float = Float.MaxValue
|
||||
|
||||
def DistanceBetweenTargetandSource(data: ResolvedProjectile): Float = {
|
||||
//Vector3.Distance(data.target.Position, data.projectile.owner.Position)
|
||||
DistanceBetweenOriginAndImpact(data)
|
||||
}
|
||||
|
||||
def DistanceFromExplosionToTarget(data: ResolvedProjectile): Float = {
|
||||
math.max(Vector3.Distance(data.target.Position, data.hit_pos) - 1, 0)
|
||||
//DistanceBetweenOriginAndImpact(data)
|
||||
}
|
||||
|
||||
def DistanceBetweenOriginAndImpact(data: ResolvedProjectile): Float = {
|
||||
math.max(Vector3.Distance(data.projectile.shot_origin, data.hit_pos) - 0.5f, 0)
|
||||
//base damage + static modifiers
|
||||
var damage = selector(profile) + staticModifiers.foldLeft(0)(_ + selector(_))
|
||||
//unstructured modifiers (the order is intentional, however)
|
||||
(fireMode.Modifiers ++
|
||||
profile.Modifiers ++
|
||||
data.target.Definition.Modifiers)
|
||||
.foreach { mod => damage = mod.Calculate(damage, data) }
|
||||
damage
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,120 @@
|
|||
// Copyright (c) 2020 PSForever
|
||||
package net.psforever.objects.vital.damage
|
||||
|
||||
import net.psforever.objects.ballistics.{ProjectileResolution, ResolvedProjectile}
|
||||
import net.psforever.types.Vector3
|
||||
|
||||
/**
|
||||
* Adjustments performed on the subsequent manipulations of the "base damage" value of an attack vector
|
||||
* (like a projectile).<br>
|
||||
* <br>
|
||||
* Unlike static damage modifications which are structured like other `DamageProfiles`
|
||||
* and offer purely additive or subtractive effects on the base damage,
|
||||
* these modifiers should focus on unstructured, scaled manipulation of the value.
|
||||
* The most common modifiers change the damage value based on distance between two points, called "degrading".
|
||||
* The list of modifiers must be allocated in a single attempt, overriding previously-set modifiers.
|
||||
* @see `DamageCalculations.DamageWithModifiers`
|
||||
* @see `DamageProfile`
|
||||
* @see `ResolvedProjectile`
|
||||
*/
|
||||
trait DamageModifiers {
|
||||
private var mods: List[DamageModifiers.Mod] = Nil
|
||||
|
||||
def Modifiers: List[DamageModifiers.Mod] = mods
|
||||
|
||||
def Modifiers_=(modifier: DamageModifiers.Mod): List[DamageModifiers.Mod] = Modifiers_=(List(modifier))
|
||||
|
||||
def Modifiers_=(modifiers: List[DamageModifiers.Mod]): List[DamageModifiers.Mod] = {
|
||||
mods = modifiers
|
||||
Modifiers
|
||||
}
|
||||
}
|
||||
|
||||
object DamageModifiers {
|
||||
type Format = (Int, ResolvedProjectile) => Int
|
||||
|
||||
trait Mod {
|
||||
/** Perform the underlying calculations, returning a modified value from the input value. */
|
||||
def Calculate: DamageModifiers.Format
|
||||
}
|
||||
|
||||
/** The input value is the same as the output value. */
|
||||
case object SameHit extends Mod {
|
||||
def Calculate: DamageModifiers.Format = function
|
||||
|
||||
private def function(damage: Int, data: ResolvedProjectile): Int = damage
|
||||
}
|
||||
|
||||
/**
|
||||
* The input value degrades (lessens)
|
||||
* the further the distance between the point of origin (`shot_origin`)
|
||||
* and the point of encounter (`hit_pos`) of its vector (projectile).
|
||||
* If the value is not set to degrade over any distance within its maximum distance, the value goes unmodified.
|
||||
* If the value is encountered beyond its maximum distance, the value is zero'd.
|
||||
*/
|
||||
case object DistanceDegrade extends Mod {
|
||||
def Calculate: DamageModifiers.Format = function
|
||||
|
||||
private def function(damage: Int, data: ResolvedProjectile): Int = {
|
||||
val projectile = data.projectile
|
||||
val profile = projectile.profile
|
||||
val distance = Vector3.Distance(data.hit_pos, projectile.shot_origin)
|
||||
if (distance <= profile.DistanceMax) {
|
||||
if (profile.DistanceNoDegrade == profile.DistanceMax || distance <= profile.DistanceNoDegrade) {
|
||||
damage
|
||||
} else {
|
||||
damage - ((damage - profile.DegradeMultiplier * damage) * ((distance - profile.DistanceNoDegrade) / (profile.DistanceMax - profile.DistanceNoDegrade))).toInt
|
||||
}
|
||||
} else {
|
||||
0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The input value degrades (lessens)
|
||||
* the further the distance between the point of origin (target position)
|
||||
* and the point of encounter (`hit_pos`) of its vector (projectile).
|
||||
* If the value is encountered beyond its maximum radial distance, the value is zero'd.
|
||||
*/
|
||||
case object RadialDegrade extends Mod {
|
||||
def Calculate: DamageModifiers.Format = function
|
||||
|
||||
private def function(damage: Int, data: ResolvedProjectile): Int = {
|
||||
val projectile = data.projectile
|
||||
val profile = projectile.profile
|
||||
val distance = Vector3.Distance(data.hit_pos, data.target.Position)
|
||||
val radius = profile.DamageRadius
|
||||
if (distance <= radius) {
|
||||
val base: Float = profile.DamageAtEdge
|
||||
val degrade: Float = (1 - base) * ((radius - distance) / radius) + base
|
||||
(damage * degrade).toInt
|
||||
} else {
|
||||
0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Lashing is the property of a projectile affecting nearby targets without coming into direct contact with them.
|
||||
* The effect only activates after 5m from the point of origin (`shot_origin`) before the maximum distance.
|
||||
* If lashing does not apply, the value goes unmodified.
|
||||
* If lashing is valid but the value is encountered beyond its maximum radial distance, the value is zero'd.
|
||||
*/
|
||||
case object Lash extends Mod {
|
||||
def Calculate: DamageModifiers.Format = function
|
||||
|
||||
private def function(damage: Int, data: ResolvedProjectile): Int = {
|
||||
if (data.resolution == ProjectileResolution.Lash) {
|
||||
val distance = Vector3.Distance(data.hit_pos, data.projectile.shot_origin)
|
||||
if (distance > 5 && distance <= data.projectile.profile.DistanceMax) {
|
||||
(damage * 0.2f) toInt
|
||||
} else {
|
||||
0
|
||||
}
|
||||
} else {
|
||||
damage
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.objects.vital.damage
|
||||
|
||||
import net.psforever.objects.ballistics.{ProjectileResolution, ResolvedProjectile}
|
||||
import net.psforever.objects.vital.NoDamage
|
||||
import net.psforever.objects.vital.projectile.ProjectileCalculations
|
||||
|
||||
/**
|
||||
* Maintain information about three primary forms of damage calculation
|
||||
* and a means to test which calculation is valid in a given situation.
|
||||
*/
|
||||
trait DamageSelection {
|
||||
final def None: ProjectileCalculations.Form = NoDamage.Calculate
|
||||
|
||||
def Direct: ProjectileCalculations.Form
|
||||
def Splash: ProjectileCalculations.Form
|
||||
def Lash: ProjectileCalculations.Form
|
||||
|
||||
def apply(data: ResolvedProjectile): ProjectileCalculations.Form =
|
||||
data.resolution match {
|
||||
case ProjectileResolution.Hit => Direct
|
||||
case ProjectileResolution.Splash => Splash
|
||||
case ProjectileResolution.Lash => Lash
|
||||
case _ => None
|
||||
}
|
||||
|
||||
def apply(res: ProjectileResolution.Value): ProjectileCalculations.Form =
|
||||
res match {
|
||||
case ProjectileResolution.Hit => Direct
|
||||
case ProjectileResolution.Splash => Splash
|
||||
case ProjectileResolution.Lash => Lash
|
||||
case _ => None
|
||||
}
|
||||
}
|
||||
|
|
@ -37,7 +37,7 @@ trait ResistanceProfile {
|
|||
* This is for defining both accessor and mutator functions.
|
||||
*/
|
||||
trait ResistanceProfileMutators extends ResistanceProfile {
|
||||
private var subtract: DamageProfile = new StandardDamageProfile {
|
||||
private val subtract: DamageProfile = new StandardDamageProfile {
|
||||
//subtract numbers are always negative modifiers
|
||||
override def Damage0_=(damage: Int): Int = super.Damage0_=(if (damage < 1) damage else -damage)
|
||||
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
package net.psforever.objects.vital.resolution
|
||||
|
||||
import net.psforever.objects.ballistics.ResolvedProjectile
|
||||
import net.psforever.objects.vital.damage.DamageCalculations
|
||||
import net.psforever.objects.vital.projectile.ProjectileCalculations
|
||||
|
||||
/**
|
||||
|
|
@ -19,7 +20,7 @@ abstract class DamageResistCalculations[A](
|
|||
applyFunc: (A, ResolvedProjectile) => ResolutionCalculations.Output
|
||||
) extends ResolutionCalculations {
|
||||
def Calculate(
|
||||
damages: ProjectileCalculations.Form,
|
||||
damages: DamageCalculations.Selector,
|
||||
resistances: ProjectileCalculations.Form,
|
||||
data: ResolvedProjectile
|
||||
): ResolutionCalculations.Output = {
|
||||
|
|
@ -37,11 +38,11 @@ abstract class DamageResistCalculations[A](
|
|||
* usually, a single `Int` value or a tuple of `Int` values
|
||||
*/
|
||||
def Sample(
|
||||
damages: ProjectileCalculations.Form,
|
||||
damages: DamageCalculations.Selector,
|
||||
resistances: ProjectileCalculations.Form,
|
||||
data: ResolvedProjectile
|
||||
): A = {
|
||||
val dam: Int = damages(data)
|
||||
val dam = DamageCalculations.DamageWithModifiers(damages, data)
|
||||
val res: Int = resistances(data)
|
||||
val mod = calcFunc(data)
|
||||
mod(dam, res)
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@ import net.psforever.objects.serverobject.damage.Damageable
|
|||
import net.psforever.objects.serverobject.structures.Amenity
|
||||
import net.psforever.objects.serverobject.turret.FacilityTurret
|
||||
import net.psforever.objects.vital.Vitality
|
||||
import net.psforever.objects.vital.damage.DamageCalculations
|
||||
import net.psforever.objects.vital.projectile.ProjectileCalculations
|
||||
import net.psforever.types.ImplantType
|
||||
|
||||
|
|
@ -25,7 +26,7 @@ trait ResolutionCalculations {
|
|||
* @return a function literal that encapsulates delayed modification instructions for certain objects
|
||||
*/
|
||||
def Calculate(
|
||||
damages: ProjectileCalculations.Form,
|
||||
damages: DamageCalculations.Selector,
|
||||
resistances: ProjectileCalculations.Form,
|
||||
data: ResolvedProjectile
|
||||
): ResolutionCalculations.Output
|
||||
|
|
@ -33,7 +34,7 @@ trait ResolutionCalculations {
|
|||
|
||||
object ResolutionCalculations {
|
||||
type Output = Any => ResolvedProjectile
|
||||
type Form = (ProjectileCalculations.Form, ProjectileCalculations.Form, ResolvedProjectile) => Output
|
||||
type Form = (DamageCalculations.Selector, ProjectileCalculations.Form, ResolvedProjectile) => Output
|
||||
|
||||
def NoDamage(data: ResolvedProjectile)(a: Int, b: Int): Int = 0
|
||||
|
||||
|
|
|
|||
|
|
@ -9,4 +9,8 @@ trait ResolutionSelection {
|
|||
def Max: ResolutionCalculations.Form
|
||||
def Vehicle: ResolutionCalculations.Form
|
||||
def Aircraft: ResolutionCalculations.Form
|
||||
def SimpleDeployables: ResolutionCalculations.Form
|
||||
def ComplexDeployables: ResolutionCalculations.Form
|
||||
def FacilityTurrets: ResolutionCalculations.Form
|
||||
def Amenities: ResolutionCalculations.Form
|
||||
}
|
||||
|
|
|
|||
|
|
@ -363,7 +363,7 @@ object GamePacketOpcode extends Enumeration {
|
|||
case 0xc2 => game.FacilityBenefitShieldChargeRequestMessage.decode
|
||||
case 0xc3 => game.ProximityTerminalUseMessage.decode
|
||||
case 0xc4 => game.QuantityDeltaUpdateMessage.decode
|
||||
case 0xc5 => noDecoder(ChainLashMessage)
|
||||
case 0xc5 => game.ChainLashMessage.decode
|
||||
case 0xc6 => game.ZoneInfoMessage.decode
|
||||
case 0xc7 => noDecoder(LongRangeProjectileInfoMessage)
|
||||
// 0xc8
|
||||
|
|
|
|||
|
|
@ -0,0 +1,58 @@
|
|||
// Copyright (c) 2020 PSForever
|
||||
package net.psforever.packet.game
|
||||
|
||||
import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
|
||||
import net.psforever.types.{PlanetSideGUID, Vector3}
|
||||
import scodec.Codec
|
||||
import scodec.codecs._
|
||||
import shapeless.{::, HNil}
|
||||
|
||||
/**
|
||||
* na
|
||||
* @param lash_origin_target na
|
||||
* @param lash_origin_pos na
|
||||
* @param projectile_type na
|
||||
* @param targets na
|
||||
*/
|
||||
final case class ChainLashMessage(
|
||||
lash_origin_target: Option[PlanetSideGUID],
|
||||
lash_origin_pos: Option[Vector3],
|
||||
projectile_type : Int,
|
||||
targets: List[PlanetSideGUID]
|
||||
) extends PlanetSideGamePacket {
|
||||
if(lash_origin_target.isEmpty != lash_origin_pos.nonEmpty) {
|
||||
assert(lash_origin_target.isEmpty, "one of these fields must be defined - unk1a, unk1b")
|
||||
assert(lash_origin_target.nonEmpty, "these fields can not be defined simultaneously - unk1a, unk1b")
|
||||
}
|
||||
type Packet = ChainLashMessage
|
||||
def opcode = GamePacketOpcode.ChainLashMessage
|
||||
def encode = ChainLashMessage.encode(this)
|
||||
}
|
||||
|
||||
object ChainLashMessage extends Marshallable[ChainLashMessage] {
|
||||
def apply(lashOrigin : PlanetSideGUID, projectileType : Int, targets : List[PlanetSideGUID]) : ChainLashMessage =
|
||||
ChainLashMessage(Some(lashOrigin), None, projectileType, targets)
|
||||
|
||||
def apply(lashOrigin : Vector3, projectileType : Int, targets : List[PlanetSideGUID]) : ChainLashMessage =
|
||||
ChainLashMessage(None, Some(lashOrigin), projectileType, targets)
|
||||
|
||||
implicit val codec: Codec[ChainLashMessage] = (
|
||||
bool >>:~ { unk1 =>
|
||||
conditional(!unk1, codec = "lash_origin_target" | PlanetSideGUID.codec) ::
|
||||
conditional(unk1,codec = "lash_origin_pos" | Vector3.codec_pos) ::
|
||||
("projectile_type" | uintL(bits = 11)) ::
|
||||
(uint32L >>:~ { len =>
|
||||
PacketHelpers.listOfNSized(len, codec = "targets" | PlanetSideGUID.codec).hlist
|
||||
})
|
||||
}
|
||||
).xmap[ChainLashMessage] (
|
||||
{
|
||||
case _ :: target :: origin :: proj :: _ :: targets :: HNil =>
|
||||
ChainLashMessage(target, origin, proj, targets)
|
||||
},
|
||||
{
|
||||
case ChainLashMessage(target, origin, proj, targets) =>
|
||||
target.isEmpty :: target :: origin :: proj :: targets.length.toLong :: targets :: HNil
|
||||
}
|
||||
)
|
||||
}
|
||||
64
common/src/test/scala/game/ChainLashMessageTest.scala
Normal file
64
common/src/test/scala/game/ChainLashMessageTest.scala
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
// Copyright (c) 2020 PSForever
|
||||
package game
|
||||
|
||||
import org.specs2.mutable._
|
||||
import net.psforever.packet._
|
||||
import net.psforever.packet.game._
|
||||
import net.psforever.types.{PlanetSideGUID, Vector3}
|
||||
import scodec.bits._
|
||||
|
||||
class ChainLashMessageTest extends Specification {
|
||||
val string1 = hex"c5 cafe708880df81e910100000043060"
|
||||
val string2 = hex"c5 5282e910100000093050"
|
||||
|
||||
"decode (1)" in {
|
||||
PacketCoding.DecodePacket(string1).require match {
|
||||
case ChainLashMessage(u1a, u1b, u2, u3) =>
|
||||
u1a.isEmpty mustEqual true
|
||||
u1b.contains(Vector3(7673.164f, 544.1328f, 14.984375f)) mustEqual true
|
||||
u2 mustEqual 466
|
||||
u3 mustEqual List(PlanetSideGUID(1603))
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
}
|
||||
|
||||
"decode (2)" in {
|
||||
PacketCoding.DecodePacket(string2).require match {
|
||||
case ChainLashMessage(u1a, u1b, u2, u3) =>
|
||||
u1a.contains(PlanetSideGUID(1445)) mustEqual true
|
||||
u1b.isEmpty mustEqual true
|
||||
u2 mustEqual 466
|
||||
u3 mustEqual List(PlanetSideGUID(1427))
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
}
|
||||
|
||||
"encode (1)" in {
|
||||
val msg = ChainLashMessage(Vector3(7673.164f, 544.1328f, 14.984375f), 466, List(PlanetSideGUID(1603)))
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
pkt mustEqual string1
|
||||
}
|
||||
|
||||
"encode (2)" in {
|
||||
val msg = ChainLashMessage(PlanetSideGUID(1445), 466, List(PlanetSideGUID(1427)))
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
pkt mustEqual string2
|
||||
}
|
||||
|
||||
"encode (fail; 1)" in {
|
||||
ChainLashMessage(
|
||||
Some(PlanetSideGUID(1445)),
|
||||
Some(Vector3(7673.164f, 544.1328f, 14.984375f)),
|
||||
466,
|
||||
List(PlanetSideGUID(1427))
|
||||
) must throwA[AssertionError]
|
||||
}
|
||||
|
||||
"encode (fail; 2)" in {
|
||||
ChainLashMessage(None, None, 466, List(PlanetSideGUID(1427))) must throwA[AssertionError]
|
||||
}
|
||||
}
|
||||
|
|
@ -926,7 +926,7 @@ class ConverterTest extends Specification {
|
|||
"not convert a working vehicle" in {
|
||||
val ams = Vehicle(GlobalDefinitions.ams)
|
||||
ams.GUID = PlanetSideGUID(413)
|
||||
ams.Health mustEqual 3000 //not destroyed vehicle
|
||||
(ams.Health > 0) mustEqual true //not destroyed vehicle
|
||||
DestroyedVehicleConverter.converter.ConstructorData(ams).isFailure mustEqual true
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2,14 +2,16 @@
|
|||
package objects
|
||||
|
||||
import net.psforever.objects._
|
||||
import net.psforever.objects.vital.damage.{DamageCalculations, DamageProfile}
|
||||
import net.psforever.objects.vital.damage.{DamageCalculations, DamageModifiers, DamageProfile}
|
||||
import DamageCalculations._
|
||||
import net.psforever.objects.vital.resistance.ResistanceCalculations
|
||||
import ResistanceCalculations._
|
||||
import net.psforever.objects.vital.resolution.ResolutionCalculations
|
||||
import ResolutionCalculations._
|
||||
import net.psforever.objects.ballistics._
|
||||
import net.psforever.objects.vital.Vitality
|
||||
import net.psforever.objects.definition.{ProjectileDefinition, VehicleDefinition}
|
||||
import net.psforever.objects.vital.{DamageType, Vitality}
|
||||
import net.psforever.packet.game.objectcreate.ObjectClass
|
||||
import net.psforever.types._
|
||||
import org.specs2.mutable.Specification
|
||||
|
||||
|
|
@ -17,8 +19,8 @@ class DamageCalculationsTests extends Specification {
|
|||
"DamageCalculations" should {
|
||||
val wep = GlobalDefinitions.galaxy_gunship_cannon
|
||||
val wep_fmode = Tool(wep).FireMode
|
||||
val wep_prof = wep_fmode.Modifiers.asInstanceOf[DamageProfile]
|
||||
val proj = wep.ProjectileTypes.head
|
||||
val wep_prof = wep_fmode.Add
|
||||
val proj = DamageModelTests.projectile
|
||||
val proj_prof = proj.asInstanceOf[DamageProfile]
|
||||
val player = Player(Avatar("TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
|
||||
val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
|
||||
|
|
@ -29,118 +31,139 @@ class DamageCalculationsTests extends Specification {
|
|||
projectile,
|
||||
SourceEntry(target),
|
||||
target.DamageModel,
|
||||
Vector3(50, 50, 0)
|
||||
Vector3(15, 0, 0)
|
||||
)
|
||||
|
||||
"extract no damage numbers" in {
|
||||
NoDamageAgainst(proj_prof) mustEqual 0
|
||||
AgainstNothing(proj_prof) mustEqual 0
|
||||
}
|
||||
|
||||
"extract damage against exosuit target" in {
|
||||
DamageAgainstExoSuit(proj_prof) mustEqual 50
|
||||
AgainstExoSuit(proj_prof) == proj_prof.Damage0 mustEqual true
|
||||
}
|
||||
|
||||
"extract damage against MAX target" in {
|
||||
DamageAgainstMaxSuit(proj_prof) mustEqual 75
|
||||
AgainstMaxSuit(proj_prof) == proj_prof.Damage3 mustEqual true
|
||||
}
|
||||
|
||||
"extract damage against vehicle target" in {
|
||||
DamageAgainstVehicle(proj_prof) mustEqual 82
|
||||
AgainstVehicle(proj_prof) == proj_prof.Damage1 mustEqual true
|
||||
}
|
||||
|
||||
"extract damage against aircraft target" in {
|
||||
DamageAgainstAircraft(proj_prof) mustEqual 82
|
||||
AgainstAircraft(proj_prof) == proj_prof.Damage2 mustEqual true
|
||||
}
|
||||
|
||||
"extract damage against something" in {
|
||||
DamageAgainstBFR(proj_prof) mustEqual 66
|
||||
"extract damage against battleframe robotics" in {
|
||||
AgainstBFR(proj_prof) == proj_prof.Damage4 mustEqual true
|
||||
}
|
||||
|
||||
"extract a complete damage profile (1)" in {
|
||||
val result = DamageAgainstVehicle(proj_prof) + DamageAgainstVehicle(wep_prof)
|
||||
val func: (DamageProfile, List[DamageProfile]) => Int = DamageWithModifiers(DamageAgainstVehicle)
|
||||
func(proj_prof, List(wep_prof)) mustEqual result
|
||||
"no degrade damage modifier" in {
|
||||
DamageModifiers.SameHit.Calculate(100, resprojectile) mustEqual 100
|
||||
}
|
||||
|
||||
"extract a complete damage profile (2)" in {
|
||||
val result = 2 * DamageAgainstVehicle(proj_prof) + DamageAgainstVehicle(wep_prof)
|
||||
val func: (DamageProfile, List[DamageProfile]) => Int = DamageWithModifiers(DamageAgainstVehicle)
|
||||
func(proj_prof, List(proj_prof, wep_prof)) mustEqual result
|
||||
}
|
||||
|
||||
"calculate no distance" in {
|
||||
NoDistance(resprojectile) mustEqual 0
|
||||
}
|
||||
|
||||
"calculate too far distance" in {
|
||||
TooFar(resprojectile) mustEqual Float.MaxValue
|
||||
}
|
||||
|
||||
"calculate distance between target and source" in {
|
||||
DistanceBetweenTargetandSource(resprojectile) mustEqual 67.38225f
|
||||
}
|
||||
|
||||
"calculate distance between target and explosion (splash)" in {
|
||||
DistanceFromExplosionToTarget(resprojectile) mustEqual 63.031242f
|
||||
}
|
||||
|
||||
"calculate no damage from components" in {
|
||||
val result = DamageWithModifiers(DamageAgainstVehicle)(proj_prof, List(wep_prof))
|
||||
val distance = DistanceFromExplosionToTarget(resprojectile)
|
||||
DamageCalculations.NoDamage(projectile, result, distance) mustEqual 0
|
||||
}
|
||||
|
||||
"calculate degraded damage from components (near)" in {
|
||||
val projectile_alt = Projectile(
|
||||
GlobalDefinitions.galaxy_gunship_gun_projectile, //need projectile with degrade
|
||||
wep,
|
||||
wep_fmode,
|
||||
player,
|
||||
Vector3(2, 2, 0),
|
||||
Vector3.Zero
|
||||
"degrade over distance damage modifier (no degrade)" in {
|
||||
val resprojectile2 = ResolvedProjectile(
|
||||
ProjectileResolution.Splash,
|
||||
projectile,
|
||||
SourceEntry(target),
|
||||
target.DamageModel,
|
||||
Vector3(10, 0, 0)
|
||||
)
|
||||
val result = DamageWithModifiers(DamageAgainstVehicle)(proj_prof, List(wep_prof))
|
||||
DirectHitDamageWithDegrade(projectile_alt, result, 0) mustEqual 132
|
||||
DamageModifiers.DistanceDegrade.Calculate(100, resprojectile2) == 100 mustEqual true
|
||||
}
|
||||
|
||||
"calculate degraded damage from components (medium)" in {
|
||||
val projectile_alt = Projectile(
|
||||
GlobalDefinitions.galaxy_gunship_gun_projectile, //need projectile with degrade
|
||||
wep,
|
||||
wep_fmode,
|
||||
player,
|
||||
Vector3(2, 2, 0),
|
||||
Vector3.Zero
|
||||
"degrade over distance damage modifier (some degrade)" in {
|
||||
val resprojectile2 = ResolvedProjectile(
|
||||
ProjectileResolution.Splash,
|
||||
projectile,
|
||||
SourceEntry(target),
|
||||
target.DamageModel,
|
||||
Vector3(100, 0, 0)
|
||||
)
|
||||
val result = DamageWithModifiers(DamageAgainstVehicle)(proj_prof, List(wep_prof))
|
||||
DirectHitDamageWithDegrade(projectile_alt, result, 250) mustEqual 103
|
||||
val damage = DamageModifiers.DistanceDegrade.Calculate(100, resprojectile2)
|
||||
damage < 100 && damage > 0 mustEqual true
|
||||
}
|
||||
|
||||
"calculate degraded damage from components (far)" in {
|
||||
val projectile_alt = Projectile(
|
||||
GlobalDefinitions.galaxy_gunship_gun_projectile, //need projectile with degrade
|
||||
wep,
|
||||
wep_fmode,
|
||||
player,
|
||||
Vector3(2, 2, 0),
|
||||
Vector3.Zero
|
||||
"degrade over distance damage modifier (zero'd)" in {
|
||||
val resprojectile2 = ResolvedProjectile(
|
||||
ProjectileResolution.Splash,
|
||||
projectile,
|
||||
SourceEntry(target),
|
||||
target.DamageModel,
|
||||
Vector3(1000, 0, 0)
|
||||
)
|
||||
val result = DamageWithModifiers(DamageAgainstVehicle)(proj_prof, List(wep_prof))
|
||||
DirectHitDamageWithDegrade(projectile_alt, result, 1000) mustEqual 0
|
||||
DamageModifiers.DistanceDegrade.Calculate(100, resprojectile2) == 0 mustEqual true
|
||||
}
|
||||
|
||||
"calculate splash damage from components (near)" in {
|
||||
val result = DamageWithModifiers(DamageAgainstVehicle)(proj_prof, List(wep_prof))
|
||||
SplashDamageWithRadialDegrade(projectile, result, 0) mustEqual 132
|
||||
"degrade at radial distance damage modifier (no degrade)" in {
|
||||
val resprojectile2 = ResolvedProjectile(
|
||||
ProjectileResolution.Splash,
|
||||
projectile,
|
||||
SourceEntry(target),
|
||||
target.DamageModel,
|
||||
Vector3(10, 0, 0)
|
||||
)
|
||||
DamageModifiers.RadialDegrade.Calculate(100, resprojectile2) == 100 mustEqual true
|
||||
}
|
||||
|
||||
"calculate splash damage from components (medium)" in {
|
||||
val result = DamageWithModifiers(DamageAgainstVehicle)(proj_prof, List(wep_prof))
|
||||
SplashDamageWithRadialDegrade(projectile, result, 5) mustEqual 13
|
||||
"degrade at radial distance damage modifier (some degrade)" in {
|
||||
val damage = DamageModifiers.RadialDegrade.Calculate(100, resprojectile)
|
||||
damage < 100 && damage > 0 mustEqual true
|
||||
}
|
||||
|
||||
"calculate splash damage from components (far)" in {
|
||||
val result = DamageWithModifiers(DamageAgainstVehicle)(proj_prof, List(wep_prof))
|
||||
SplashDamageWithRadialDegrade(projectile, result, 6) mustEqual 0
|
||||
"degrade at radial distance damage modifier (zero'd)" in {
|
||||
val resprojectile2 = ResolvedProjectile(
|
||||
ProjectileResolution.Splash,
|
||||
projectile,
|
||||
SourceEntry(target),
|
||||
target.DamageModel,
|
||||
Vector3(1000, 0, 0)
|
||||
)
|
||||
DamageModifiers.RadialDegrade.Calculate(100, resprojectile2) == 0 mustEqual true
|
||||
}
|
||||
|
||||
"lash degrade (no lash; too close)" in {
|
||||
val resprojectile2 = ResolvedProjectile(
|
||||
ProjectileResolution.Lash,
|
||||
projectile,
|
||||
SourceEntry(target),
|
||||
target.DamageModel,
|
||||
Vector3(5, 0, 0) //compared to Vector3(2, 2, 0)
|
||||
)
|
||||
DamageModifiers.Lash.Calculate(100, resprojectile2) == 0 mustEqual true
|
||||
}
|
||||
|
||||
"lash degrade (lash)" in {
|
||||
val resprojectile2 = ResolvedProjectile(
|
||||
ProjectileResolution.Lash,
|
||||
projectile,
|
||||
SourceEntry(target),
|
||||
target.DamageModel,
|
||||
Vector3(20, 0, 0)
|
||||
)
|
||||
val damage = DamageModifiers.Lash.Calculate(100, resprojectile2)
|
||||
damage < 100 && damage > 0 mustEqual true
|
||||
}
|
||||
|
||||
"lash degrade (no lash; too far)" in {
|
||||
val resprojectile2 = ResolvedProjectile(
|
||||
ProjectileResolution.Lash,
|
||||
projectile,
|
||||
SourceEntry(target),
|
||||
target.DamageModel,
|
||||
Vector3(1000, 0, 0)
|
||||
)
|
||||
DamageModifiers.Lash.Calculate(100, resprojectile2) == 0 mustEqual true
|
||||
}
|
||||
|
||||
"extract a complete damage profile" in {
|
||||
val result1 = DamageModifiers.RadialDegrade.Calculate(
|
||||
AgainstVehicle(proj_prof) + AgainstVehicle(wep_prof),
|
||||
resprojectile
|
||||
)
|
||||
val result2 = DamageCalculations.DamageWithModifiers(AgainstVehicle, resprojectile)
|
||||
result1 mustEqual result2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -148,7 +171,7 @@ class DamageCalculationsTests extends Specification {
|
|||
class ResistanceCalculationsTests extends Specification {
|
||||
val wep = GlobalDefinitions.galaxy_gunship_cannon
|
||||
val wep_fmode = Tool(wep).FireMode
|
||||
val proj = wep.ProjectileTypes.head //GlobalDefinitions.heavy_grenade_projectile
|
||||
val proj = DamageModelTests.projectile
|
||||
val player = Player(Avatar("TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
|
||||
val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
|
||||
|
||||
|
|
@ -249,9 +272,9 @@ class ResistanceCalculationsTests extends Specification {
|
|||
}
|
||||
|
||||
class ResolutionCalculationsTests extends Specification {
|
||||
val wep = GlobalDefinitions.suppressor
|
||||
val wep = GlobalDefinitions.galaxy_gunship_cannon
|
||||
val wep_fmode = Tool(wep).FireMode
|
||||
val proj = wep.ProjectileTypes.head
|
||||
val proj = DamageModelTests.projectile
|
||||
val player = Player(Avatar("TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
|
||||
player.Spawn
|
||||
val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
|
||||
|
|
@ -370,22 +393,22 @@ class ResolutionCalculationsTests extends Specification {
|
|||
)
|
||||
VehicleDamageAfterResist(resprojectile2)(50, 10) mustEqual 40
|
||||
}
|
||||
}
|
||||
|
||||
"calculate resisted damage for vehicle target" in {
|
||||
VehicleDamageAfterResist(50, 10) mustEqual 40
|
||||
}
|
||||
"calculate resisted damage for vehicle target" in {
|
||||
VehicleDamageAfterResist(50, 10) mustEqual 40
|
||||
}
|
||||
|
||||
"calculate un-resisted damage for vehicle target" in {
|
||||
VehicleDamageAfterResist(50, 0) mustEqual 50
|
||||
"calculate un-resisted damage for vehicle target" in {
|
||||
VehicleDamageAfterResist(50, 0) mustEqual 50
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class DamageModelTests extends Specification {
|
||||
val wep = GlobalDefinitions.suppressor
|
||||
val wep = GlobalDefinitions.galaxy_gunship_cannon
|
||||
val wep_tool = Tool(wep)
|
||||
val wep_fmode = wep_tool.FireMode
|
||||
val proj = wep.ProjectileTypes.head
|
||||
val proj = DamageModelTests.projectile
|
||||
val player = Player(Avatar("TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
|
||||
player.Spawn
|
||||
val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
|
||||
|
|
@ -427,7 +450,7 @@ class DamageModelTests extends Specification {
|
|||
val func: Any => ResolvedProjectile = resprojectile.damage_model.Calculate(resprojectile)
|
||||
|
||||
func(tplayer)
|
||||
tplayer.Health mustEqual 87
|
||||
tplayer.Health mustEqual 54
|
||||
tplayer.Armor mustEqual 46
|
||||
}
|
||||
|
||||
|
|
@ -448,7 +471,7 @@ class DamageModelTests extends Specification {
|
|||
resprojectile.damage_model.Calculate(resprojectile, ProjectileResolution.Splash)
|
||||
|
||||
func(tplayer)
|
||||
tplayer.Health mustEqual 98
|
||||
tplayer.Health mustEqual 65
|
||||
tplayer.Armor mustEqual 35
|
||||
}
|
||||
|
||||
|
|
@ -469,12 +492,12 @@ class DamageModelTests extends Specification {
|
|||
tplayer.Armor = 0
|
||||
|
||||
func(tplayer)
|
||||
tplayer.Health mustEqual 83
|
||||
tplayer.Health mustEqual 50
|
||||
tplayer.Armor mustEqual 0
|
||||
}
|
||||
|
||||
"resolve vehicle targets" in {
|
||||
val vehicle = Vehicle(GlobalDefinitions.fury)
|
||||
val vehicle = Vehicle(DamageModelTests.vehicle)
|
||||
vehicle.Health mustEqual 650
|
||||
|
||||
val resprojectile = ResolvedProjectile(
|
||||
|
|
@ -487,11 +510,11 @@ class DamageModelTests extends Specification {
|
|||
val func: Any => ResolvedProjectile = resprojectile.damage_model.Calculate(resprojectile)
|
||||
|
||||
func(vehicle)
|
||||
vehicle.Health mustEqual 641
|
||||
vehicle.Health mustEqual 518
|
||||
}
|
||||
|
||||
"resolve vehicle targets (with shields)" in {
|
||||
val vehicle = Vehicle(GlobalDefinitions.fury)
|
||||
val vehicle = Vehicle(DamageModelTests.vehicle)
|
||||
vehicle.Shields = 10
|
||||
vehicle.Health mustEqual 650
|
||||
vehicle.Shields mustEqual 10
|
||||
|
|
@ -506,12 +529,12 @@ class DamageModelTests extends Specification {
|
|||
val func: Any => ResolvedProjectile = resprojectile.damage_model.Calculate(resprojectile)
|
||||
|
||||
func(vehicle)
|
||||
vehicle.Health mustEqual 650
|
||||
vehicle.Shields mustEqual 1
|
||||
vehicle.Health mustEqual 528
|
||||
vehicle.Shields mustEqual 0
|
||||
}
|
||||
|
||||
"resolve vehicle targets (losing shields)" in {
|
||||
val vehicle = Vehicle(GlobalDefinitions.fury)
|
||||
val vehicle = Vehicle(DamageModelTests.vehicle)
|
||||
vehicle.Shields = 10
|
||||
vehicle.Health mustEqual 650
|
||||
vehicle.Shields mustEqual 10
|
||||
|
|
@ -526,15 +549,15 @@ class DamageModelTests extends Specification {
|
|||
val func: Any => ResolvedProjectile = resprojectile.damage_model.Calculate(resprojectile)
|
||||
|
||||
func(vehicle)
|
||||
vehicle.Health mustEqual 650
|
||||
vehicle.Shields mustEqual 1
|
||||
vehicle.Health mustEqual 528
|
||||
vehicle.Shields mustEqual 0
|
||||
func(vehicle)
|
||||
vehicle.Health mustEqual 642
|
||||
vehicle.Health mustEqual 396
|
||||
vehicle.Shields mustEqual 0
|
||||
}
|
||||
|
||||
"resolve vehicle targets in a specific way" in {
|
||||
val vehicle = Vehicle(GlobalDefinitions.fury)
|
||||
val vehicle = Vehicle(DamageModelTests.vehicle)
|
||||
vehicle.Health mustEqual 650
|
||||
|
||||
val resprojectile = ResolvedProjectile(
|
||||
|
|
@ -548,7 +571,34 @@ class DamageModelTests extends Specification {
|
|||
resprojectile.damage_model.Calculate(resprojectile, ProjectileResolution.Splash)
|
||||
|
||||
func(vehicle)
|
||||
vehicle.Health mustEqual 641
|
||||
vehicle.Health mustEqual 518
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
object DamageModelTests {
|
||||
final val projectile = new ProjectileDefinition(Projectiles.heavy_grenade_projectile.id) {
|
||||
Damage0 = 50
|
||||
Damage1 = 82
|
||||
Damage2 = 82
|
||||
Damage3 = 75
|
||||
Damage4 = 66
|
||||
DamageAtEdge = 0.1f
|
||||
DamageRadius = 5f
|
||||
DegradeMultiplier = 0.5f
|
||||
LashRadius = 5f
|
||||
ProjectileDamageType = DamageType.Splash
|
||||
InitialVelocity = 75
|
||||
Lifespan = 5f
|
||||
ProjectileDefinition.CalculateDerivedFields(pdef = this)
|
||||
Modifiers = DamageModifiers.RadialDegrade
|
||||
}
|
||||
|
||||
final val vehicle = new VehicleDefinition(ObjectClass.fury) {
|
||||
MaxHealth = 650
|
||||
Damageable = true
|
||||
Repairable = true
|
||||
RepairIfDestroyed = false
|
||||
MaxShields = 130 + 1
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ class FireModeTest extends Specification {
|
|||
obj.AmmoTypeIndices mustEqual Nil
|
||||
obj.AmmoSlotIndex mustEqual 0
|
||||
obj.Magazine mustEqual 1
|
||||
obj.Rounds mustEqual 1
|
||||
obj.RoundsPerShot mustEqual 1
|
||||
obj.Chamber mustEqual 1
|
||||
}
|
||||
|
||||
|
|
@ -31,14 +31,14 @@ class FireModeTest extends Specification {
|
|||
tdef.FireModes.head.AmmoTypeIndices += 0
|
||||
tdef.FireModes.head.AmmoSlotIndex = 0
|
||||
tdef.FireModes.head.Magazine = 18
|
||||
tdef.FireModes.head.Rounds = 18
|
||||
tdef.FireModes.head.RoundsPerShot = 18
|
||||
tdef.FireModes.head.Chamber = 2
|
||||
tdef.FireModes += new FireModeDefinition
|
||||
tdef.FireModes(1).AmmoTypeIndices += 1
|
||||
tdef.FireModes(1).AmmoTypeIndices += 2
|
||||
tdef.FireModes(1).AmmoSlotIndex = 1
|
||||
tdef.FireModes(1).Magazine = 9
|
||||
tdef.FireModes(1).Rounds = 2
|
||||
tdef.FireModes(1).RoundsPerShot = 2
|
||||
tdef.FireModes(1).Chamber = 8
|
||||
|
||||
tdef.AmmoTypes.toList mustEqual List(GlobalDefinitions.bullet_9mm, GlobalDefinitions.shotgun_shell)
|
||||
|
|
@ -46,12 +46,12 @@ class FireModeTest extends Specification {
|
|||
tdef.FireModes.head.AmmoTypeIndices.toList mustEqual List(0)
|
||||
tdef.FireModes.head.AmmoSlotIndex mustEqual 0
|
||||
tdef.FireModes.head.Magazine mustEqual 18
|
||||
tdef.FireModes.head.Rounds mustEqual 18
|
||||
tdef.FireModes.head.RoundsPerShot mustEqual 18
|
||||
tdef.FireModes.head.Chamber mustEqual 2
|
||||
tdef.FireModes(1).AmmoTypeIndices.toList mustEqual List(1, 2)
|
||||
tdef.FireModes(1).AmmoSlotIndex mustEqual 1
|
||||
tdef.FireModes(1).Magazine mustEqual 9
|
||||
tdef.FireModes(1).Rounds mustEqual 2
|
||||
tdef.FireModes(1).RoundsPerShot mustEqual 2
|
||||
tdef.FireModes(1).Chamber mustEqual 8
|
||||
}
|
||||
|
||||
|
|
@ -59,7 +59,7 @@ class FireModeTest extends Specification {
|
|||
val obj = Tool(GlobalDefinitions.beamer) //see EquipmentTest
|
||||
obj.FireMode.isInstanceOf[FireModeDefinition] mustEqual true
|
||||
obj.Magazine mustEqual 16
|
||||
obj.FireMode.Rounds mustEqual 1
|
||||
obj.FireMode.RoundsPerShot mustEqual 1
|
||||
obj.FireMode.Chamber mustEqual 1
|
||||
|
||||
obj.Magazine mustEqual 16
|
||||
|
|
@ -77,7 +77,7 @@ class FireModeTest extends Specification {
|
|||
obj.AmmoTypeIndices mustEqual Nil
|
||||
obj.AmmoSlotIndex mustEqual 0
|
||||
obj.Magazine mustEqual 1
|
||||
obj.Rounds mustEqual 1
|
||||
obj.RoundsPerShot mustEqual 1
|
||||
obj.Chamber mustEqual 1
|
||||
}
|
||||
|
||||
|
|
@ -85,7 +85,7 @@ class FireModeTest extends Specification {
|
|||
val obj = Tool(GlobalDefinitions.flechette) //see EquipmentTest
|
||||
obj.FireMode.isInstanceOf[PelletFireModeDefinition] mustEqual true
|
||||
obj.Magazine mustEqual 12
|
||||
obj.FireMode.Rounds mustEqual 1
|
||||
obj.FireMode.RoundsPerShot mustEqual 1
|
||||
obj.FireMode.Chamber mustEqual 8
|
||||
|
||||
obj.Magazine mustEqual 12
|
||||
|
|
@ -110,7 +110,7 @@ class FireModeTest extends Specification {
|
|||
obj.AmmoTypeIndices mustEqual Nil
|
||||
obj.AmmoSlotIndex mustEqual 0
|
||||
obj.Magazine mustEqual 1
|
||||
obj.Rounds mustEqual 1
|
||||
obj.RoundsPerShot mustEqual 1
|
||||
obj.Chamber mustEqual 1
|
||||
}
|
||||
|
||||
|
|
@ -118,7 +118,7 @@ class FireModeTest extends Specification {
|
|||
val obj = Tool(GlobalDefinitions.magcutter) //see EquipmentTest
|
||||
obj.FireMode.isInstanceOf[InfiniteFireModeDefinition] mustEqual true
|
||||
obj.Magazine mustEqual 1
|
||||
obj.FireMode.Rounds mustEqual 1
|
||||
obj.FireMode.RoundsPerShot mustEqual 1
|
||||
obj.FireMode.Chamber mustEqual 1
|
||||
|
||||
obj.Magazine mustEqual 1
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue