Maelstrom (#520)

* initial packet and tests for ChainLashMessage; changed Rounds to RoundPerShot for extra clarity; weapon fire and discharge refactor

* lash damage field for maelstrom; chain lashes on hit with damsage proxy

* mend

* must modify all tests that rely on ephemeral logic like this in the future

* adding modifiers to take the place of target-selected distance calculations performed on damage valuesd; simplying the damage model

* suppressor goes in the suppressor slot
This commit is contained in:
Fate-JH 2020-07-28 00:02:43 -04:00 committed by GitHub
parent ed4a52025c
commit 144804139f
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GPG key ID: 4AEE18F83AFDEB23
33 changed files with 902 additions and 681 deletions

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@ -20,7 +20,8 @@ import net.psforever.objects.serverobject.resourcesilo.ResourceSiloDefinition
import net.psforever.objects.serverobject.structures.{BuildingDefinition, WarpGateDefinition}
import net.psforever.objects.serverobject.turret.{FacilityTurretDefinition, TurretUpgrade}
import net.psforever.objects.vehicles.{DestroyedVehicle, InternalTelepadDefinition, SeatArmorRestriction, UtilityType}
import net.psforever.objects.vital.{DamageType, StandardMaxDamage, StandardResolutions}
import net.psforever.objects.vital.damage.{DamageCalculations, DamageModifiers}
import net.psforever.objects.vital.{DamageType, StandardResolutions}
import net.psforever.types.{CertificationType, ExoSuitType, PlanetSideEmpire, Vector3}
import scala.collection.mutable
@ -1665,7 +1666,7 @@ object GlobalDefinitions {
max.ResistanceDirectHit = 6
max.ResistanceSplash = 35
max.ResistanceAggravated = 10
max.DamageUsing = StandardMaxDamage
max.DamageUsing = DamageCalculations.AgainstMaxSuit
max.Model = StandardResolutions.Max
}
@ -2064,6 +2065,7 @@ object GlobalDefinitions {
bullet_150mm_projectile.InitialVelocity = 100
bullet_150mm_projectile.Lifespan = 4f
ProjectileDefinition.CalculateDerivedFields(bullet_150mm_projectile)
bullet_150mm_projectile.Modifiers = DamageModifiers.RadialDegrade
bullet_15mm_apc_projectile.Name = "15mmbullet_apc_projectile"
// TODO for later, maybe : set_resource_parent 15mmbullet_apc_projectile game_objects 15mmbullet_projectile
@ -2151,6 +2153,7 @@ object GlobalDefinitions {
bullet_75mm_apc_projectile.InitialVelocity = 100
bullet_75mm_apc_projectile.Lifespan = 4f
ProjectileDefinition.CalculateDerivedFields(bullet_75mm_apc_projectile)
bullet_75mm_apc_projectile.Modifiers = DamageModifiers.RadialDegrade
bullet_75mm_projectile.Name = "75mmbullet_projectile"
bullet_75mm_projectile.Damage0 = 75
@ -2161,6 +2164,7 @@ object GlobalDefinitions {
bullet_75mm_projectile.InitialVelocity = 100
bullet_75mm_projectile.Lifespan = 4f
ProjectileDefinition.CalculateDerivedFields(bullet_75mm_projectile)
bullet_75mm_projectile.Modifiers = DamageModifiers.RadialDegrade
bullet_9mm_AP_projectile.Name = "9mmbullet_AP_projectile"
// TODO for later, maybe : set_resource_parent 9mmbullet_AP_projectile game_objects 9mmbullet_projectile
@ -2224,6 +2228,7 @@ object GlobalDefinitions {
aphelion_immolation_cannon_projectile.InitialVelocity = 250
aphelion_immolation_cannon_projectile.Lifespan = 1.4f
ProjectileDefinition.CalculateDerivedFields(aphelion_immolation_cannon_projectile)
aphelion_immolation_cannon_projectile.Modifiers = DamageModifiers.RadialDegrade
aphelion_laser_projectile.Name = "aphelion_laser_projectile"
aphelion_laser_projectile.Damage0 = 3
@ -2252,6 +2257,7 @@ object GlobalDefinitions {
aphelion_plasma_rocket_projectile.InitialVelocity = 75
aphelion_plasma_rocket_projectile.Lifespan = 5f
ProjectileDefinition.CalculateDerivedFields(aphelion_plasma_rocket_projectile)
aphelion_plasma_rocket_projectile.Modifiers = DamageModifiers.RadialDegrade
aphelion_ppa_projectile.Name = "aphelion_ppa_projectile"
// TODO for later, maybe : set_resource_parent aphelion_ppa_projectile game_objects ppa_projectile
@ -2268,6 +2274,7 @@ object GlobalDefinitions {
aphelion_ppa_projectile.InitialVelocity = 350
aphelion_ppa_projectile.Lifespan = .7f
ProjectileDefinition.CalculateDerivedFields(aphelion_ppa_projectile)
aphelion_ppa_projectile.Modifiers = DamageModifiers.RadialDegrade
aphelion_starfire_projectile.Name = "aphelion_starfire_projectile"
// TODO for later, maybe : set_resource_parent aphelion_starfire_projectile game_objects starfire_projectile
@ -2297,6 +2304,7 @@ object GlobalDefinitions {
bolt_projectile.InitialVelocity = 500
bolt_projectile.Lifespan = 1.0f
ProjectileDefinition.CalculateDerivedFields(bolt_projectile)
//TODO bolt_projectile.Modifiers = DamageModifiers.DistanceDegrade?
burster_projectile.Name = "burster_projectile"
burster_projectile.Damage0 = 18
@ -2309,6 +2317,7 @@ object GlobalDefinitions {
burster_projectile.InitialVelocity = 125
burster_projectile.Lifespan = 4f
ProjectileDefinition.CalculateDerivedFields(burster_projectile)
//TODO burster_projectile.Modifiers = DamageModifiers.RadialDegrade?
chainblade_projectile.Name = "chainblade_projectile"
// TODO for later, maybe : set_resource_parent chainblade_projectile game_objects melee_ammo_projectile
@ -2331,6 +2340,7 @@ object GlobalDefinitions {
colossus_100mm_projectile.InitialVelocity = 100
colossus_100mm_projectile.Lifespan = 4f
ProjectileDefinition.CalculateDerivedFields(colossus_100mm_projectile)
colossus_100mm_projectile.Modifiers = DamageModifiers.RadialDegrade
colossus_burster_projectile.Name = "colossus_burster_projectile"
// TODO for later, maybe : set_resource_parent colossus_burster_projectile game_objects burster_projectile
@ -2346,6 +2356,7 @@ object GlobalDefinitions {
colossus_burster_projectile.InitialVelocity = 175
colossus_burster_projectile.Lifespan = 2.5f
ProjectileDefinition.CalculateDerivedFields(colossus_burster_projectile)
//TODO colossus_burster_projectile.Modifiers = DamageModifiers.RadialDegrade?
colossus_chaingun_projectile.Name = "colossus_chaingun_projectile"
// TODO for later, maybe : set_resource_parent colossus_chaingun_projectile game_objects 35mmbullet_projectile
@ -2373,6 +2384,7 @@ object GlobalDefinitions {
colossus_cluster_bomb_projectile.InitialVelocity = 75
colossus_cluster_bomb_projectile.Lifespan = 5f
ProjectileDefinition.CalculateDerivedFields(colossus_cluster_bomb_projectile)
colossus_cluster_bomb_projectile.Modifiers = DamageModifiers.RadialDegrade
colossus_tank_cannon_projectile.Name = "colossus_tank_cannon_projectile"
// TODO for later, maybe : set_resource_parent colossus_tank_cannon_projectile game_objects 75mmbullet_projectile
@ -2387,6 +2399,7 @@ object GlobalDefinitions {
colossus_tank_cannon_projectile.InitialVelocity = 165
colossus_tank_cannon_projectile.Lifespan = 2f
ProjectileDefinition.CalculateDerivedFields(colossus_tank_cannon_projectile)
colossus_tank_cannon_projectile.Modifiers = DamageModifiers.RadialDegrade
comet_projectile.Name = "comet_projectile"
comet_projectile.Damage0 = 15
@ -2423,6 +2436,7 @@ object GlobalDefinitions {
dynomite_projectile.InitialVelocity = 30
dynomite_projectile.Lifespan = 3f
ProjectileDefinition.CalculateDerivedFields(dynomite_projectile)
dynomite_projectile.Modifiers = DamageModifiers.RadialDegrade
energy_cell_projectile.Name = "energy_cell_projectile"
energy_cell_projectile.Damage0 = 18
@ -2500,6 +2514,7 @@ object GlobalDefinitions {
falcon_projectile.InitialVelocity = 120
falcon_projectile.Lifespan = 2.1f
ProjectileDefinition.CalculateDerivedFields(falcon_projectile)
falcon_projectile.Modifiers = DamageModifiers.RadialDegrade
firebird_missile_projectile.Name = "firebird_missile_projectile"
firebird_missile_projectile.Damage0 = 125
@ -2515,6 +2530,7 @@ object GlobalDefinitions {
firebird_missile_projectile.InitialVelocity = 75
firebird_missile_projectile.Lifespan = 5f
ProjectileDefinition.CalculateDerivedFields(firebird_missile_projectile)
firebird_missile_projectile.Modifiers = DamageModifiers.RadialDegrade
flail_projectile.Name = "flail_projectile"
flail_projectile.Damage0 = 75
@ -2530,6 +2546,7 @@ object GlobalDefinitions {
flail_projectile.InitialVelocity = 75
flail_projectile.Lifespan = 40f
ProjectileDefinition.CalculateDerivedFields(flail_projectile)
//TODO flail_projectile.Modifiers = DamageModifiers.RadialDegrade?
flamethrower_fireball.Name = "flamethrower_fireball"
flamethrower_fireball.Damage0 = 30
@ -2585,6 +2602,7 @@ object GlobalDefinitions {
flux_cannon_thresher_projectile.InitialVelocity = 75
flux_cannon_thresher_projectile.Lifespan = 3f
ProjectileDefinition.CalculateDerivedFields(flux_cannon_thresher_projectile)
flux_cannon_thresher_projectile.Modifiers = DamageModifiers.RadialDegrade
fluxpod_projectile.Name = "fluxpod_projectile"
fluxpod_projectile.Damage0 = 110
@ -2598,6 +2616,7 @@ object GlobalDefinitions {
fluxpod_projectile.InitialVelocity = 80
fluxpod_projectile.Lifespan = 4f
ProjectileDefinition.CalculateDerivedFields(fluxpod_projectile)
fluxpod_projectile.Modifiers = DamageModifiers.RadialDegrade
forceblade_projectile.Name = "forceblade_projectile"
// TODO for later, maybe : set_resource_parent forceblade_projectile game_objects melee_ammo_projectile
@ -2618,6 +2637,7 @@ object GlobalDefinitions {
frag_cartridge_projectile.InitialVelocity = 30
frag_cartridge_projectile.Lifespan = 15f
ProjectileDefinition.CalculateDerivedFields(frag_cartridge_projectile)
frag_cartridge_projectile.Modifiers = DamageModifiers.RadialDegrade
frag_cartridge_projectile_b.Name = "frag_cartridge_projectile_b"
// TODO for later, maybe : set_resource_parent frag_cartridge_projectile_b game_objects frag_grenade_projectile_enh
@ -2629,6 +2649,7 @@ object GlobalDefinitions {
frag_cartridge_projectile_b.InitialVelocity = 30
frag_cartridge_projectile_b.Lifespan = 2f
ProjectileDefinition.CalculateDerivedFields(frag_cartridge_projectile_b)
frag_cartridge_projectile_b.Modifiers = DamageModifiers.RadialDegrade
frag_grenade_projectile.Name = "frag_grenade_projectile"
frag_grenade_projectile.Damage0 = 75
@ -2639,6 +2660,7 @@ object GlobalDefinitions {
frag_grenade_projectile.InitialVelocity = 30
frag_grenade_projectile.Lifespan = 15f
ProjectileDefinition.CalculateDerivedFields(frag_grenade_projectile)
frag_grenade_projectile.Modifiers = DamageModifiers.RadialDegrade
frag_grenade_projectile_enh.Name = "frag_grenade_projectile_enh"
// TODO for later, maybe : set_resource_parent frag_grenade_projectile_enh game_objects frag_grenade_projectile
@ -2650,6 +2672,7 @@ object GlobalDefinitions {
frag_grenade_projectile_enh.InitialVelocity = 30
frag_grenade_projectile_enh.Lifespan = 2f
ProjectileDefinition.CalculateDerivedFields(frag_grenade_projectile_enh)
frag_grenade_projectile_enh.Modifiers = DamageModifiers.RadialDegrade
galaxy_gunship_gun_projectile.Name = "galaxy_gunship_gun_projectile"
// TODO for later, maybe : set_resource_parent galaxy_gunship_gun_projectile game_objects 35mmbullet_projectile
@ -2675,6 +2698,7 @@ object GlobalDefinitions {
gauss_cannon_projectile.InitialVelocity = 150
gauss_cannon_projectile.Lifespan = 2.67f
ProjectileDefinition.CalculateDerivedFields(gauss_cannon_projectile)
gauss_cannon_projectile.Modifiers = DamageModifiers.RadialDegrade
grenade_projectile.Name = "grenade_projectile"
grenade_projectile.Damage0 = 50
@ -2684,6 +2708,7 @@ object GlobalDefinitions {
grenade_projectile.InitialVelocity = 15
grenade_projectile.Lifespan = 15f
ProjectileDefinition.CalculateDerivedFields(grenade_projectile)
grenade_projectile.Modifiers = DamageModifiers.RadialDegrade
heavy_grenade_projectile.Name = "heavy_grenade_projectile"
heavy_grenade_projectile.Damage0 = 50
@ -2697,6 +2722,7 @@ object GlobalDefinitions {
heavy_grenade_projectile.InitialVelocity = 75
heavy_grenade_projectile.Lifespan = 5f
ProjectileDefinition.CalculateDerivedFields(heavy_grenade_projectile)
heavy_grenade_projectile.Modifiers = DamageModifiers.RadialDegrade
heavy_rail_beam_projectile.Name = "heavy_rail_beam_projectile"
heavy_rail_beam_projectile.Damage0 = 75
@ -2710,6 +2736,7 @@ object GlobalDefinitions {
heavy_rail_beam_projectile.InitialVelocity = 600
heavy_rail_beam_projectile.Lifespan = .5f
ProjectileDefinition.CalculateDerivedFields(heavy_rail_beam_projectile)
heavy_rail_beam_projectile.Modifiers = DamageModifiers.RadialDegrade
heavy_sniper_projectile.Name = "heavy_sniper_projectile"
heavy_sniper_projectile.Damage0 = 55
@ -2721,6 +2748,7 @@ object GlobalDefinitions {
heavy_sniper_projectile.InitialVelocity = 500
heavy_sniper_projectile.Lifespan = 1.0f
ProjectileDefinition.CalculateDerivedFields(heavy_sniper_projectile)
heavy_sniper_projectile.Modifiers = DamageModifiers.RadialDegrade
hellfire_projectile.Name = "hellfire_projectile"
hellfire_projectile.Damage0 = 50
@ -2736,6 +2764,7 @@ object GlobalDefinitions {
hellfire_projectile.InitialVelocity = 125
hellfire_projectile.Lifespan = 1.5f
ProjectileDefinition.CalculateDerivedFields(hellfire_projectile)
hellfire_projectile.Modifiers = DamageModifiers.RadialDegrade
hunter_seeker_missile_dumbfire.Name = "hunter_seeker_missile_dumbfire"
hunter_seeker_missile_dumbfire.Damage0 = 50
@ -2749,6 +2778,7 @@ object GlobalDefinitions {
hunter_seeker_missile_dumbfire.InitialVelocity = 40
hunter_seeker_missile_dumbfire.Lifespan = 6.3f
ProjectileDefinition.CalculateDerivedFields(hunter_seeker_missile_dumbfire)
hunter_seeker_missile_dumbfire.Modifiers = DamageModifiers.RadialDegrade
hunter_seeker_missile_projectile.Name = "hunter_seeker_missile_projectile"
hunter_seeker_missile_projectile.Damage0 = 50
@ -2765,6 +2795,7 @@ object GlobalDefinitions {
hunter_seeker_missile_projectile.RemoteClientData = (39577, 201)
hunter_seeker_missile_projectile.Packet = projectileConverter
ProjectileDefinition.CalculateDerivedFields(hunter_seeker_missile_projectile)
hunter_seeker_missile_projectile.Modifiers = DamageModifiers.RadialDegrade
jammer_cartridge_projectile.Name = "jammer_cartridge_projectile"
// TODO for later, maybe : set_resource_parent jammer_cartridge_projectile game_objects jammer_grenade_projectile
@ -2802,6 +2833,7 @@ object GlobalDefinitions {
EffectTarget.Validation.VehicleNotAMS
) -> 10000
ProjectileDefinition.CalculateDerivedFields(jammer_cartridge_projectile)
jammer_cartridge_projectile.Modifiers = Nil
jammer_cartridge_projectile_b.Name = "jammer_cartridge_projectile_b"
// TODO for later, maybe : set_resource_parent jammer_cartridge_projectile_b game_objects jammer_grenade_projectile_enh
@ -2839,6 +2871,7 @@ object GlobalDefinitions {
EffectTarget.Validation.VehicleNotAMS
) -> 10000
ProjectileDefinition.CalculateDerivedFields(jammer_cartridge_projectile_b)
jammer_cartridge_projectile_b.Modifiers = Nil
jammer_grenade_projectile.Name = "jammer_grenade_projectile"
jammer_grenade_projectile.Damage0 = 0
@ -2875,6 +2908,7 @@ object GlobalDefinitions {
EffectTarget.Validation.VehicleNotAMS
) -> 10000
ProjectileDefinition.CalculateDerivedFields(jammer_grenade_projectile)
jammer_grenade_projectile.Modifiers = Nil
jammer_grenade_projectile_enh.Name = "jammer_grenade_projectile_enh"
// TODO for later, maybe : set_resource_parent jammer_grenade_projectile_enh game_objects jammer_grenade_projectile
@ -2912,6 +2946,7 @@ object GlobalDefinitions {
EffectTarget.Validation.VehicleNotAMS
) -> 10000
ProjectileDefinition.CalculateDerivedFields(jammer_grenade_projectile_enh)
jammer_grenade_projectile_enh.Modifiers = Nil
katana_projectile.Name = "katana_projectile"
katana_projectile.Damage0 = 25
@ -2951,8 +2986,10 @@ object GlobalDefinitions {
lasher_projectile.DegradeDelay = 0.012f
lasher_projectile.DegradeMultiplier = 0.3f
lasher_projectile.InitialVelocity = 120
lasher_projectile.LashRadius = 2.5f
lasher_projectile.Lifespan = 0.75f
ProjectileDefinition.CalculateDerivedFields(lasher_projectile)
lasher_projectile.Modifiers = List(DamageModifiers.DistanceDegrade, DamageModifiers.Lash)
lasher_projectile_ap.Name = "lasher_projectile_ap"
lasher_projectile_ap.Damage0 = 12
@ -2964,8 +3001,10 @@ object GlobalDefinitions {
lasher_projectile_ap.DegradeDelay = 0.012f
lasher_projectile_ap.DegradeMultiplier = 0.3f
lasher_projectile_ap.InitialVelocity = 120
lasher_projectile_ap.LashRadius = 2.5f
lasher_projectile_ap.Lifespan = 0.75f
ProjectileDefinition.CalculateDerivedFields(lasher_projectile_ap)
lasher_projectile_ap.Modifiers = List(DamageModifiers.DistanceDegrade, DamageModifiers.Lash)
liberator_bomb_cluster_bomblet_projectile.Name = "liberator_bomb_cluster_bomblet_projectile"
liberator_bomb_cluster_bomblet_projectile.Damage0 = 75
@ -2976,6 +3015,7 @@ object GlobalDefinitions {
liberator_bomb_cluster_bomblet_projectile.InitialVelocity = 0
liberator_bomb_cluster_bomblet_projectile.Lifespan = 30f
ProjectileDefinition.CalculateDerivedFields(liberator_bomb_cluster_bomblet_projectile)
liberator_bomb_cluster_bomblet_projectile.Modifiers = DamageModifiers.RadialDegrade
liberator_bomb_cluster_projectile.Name = "liberator_bomb_cluster_projectile"
liberator_bomb_cluster_projectile.Damage0 = 75
@ -2999,25 +3039,32 @@ object GlobalDefinitions {
liberator_bomb_projectile.InitialVelocity = 0
liberator_bomb_projectile.Lifespan = 30f
ProjectileDefinition.CalculateDerivedFields(liberator_bomb_projectile)
liberator_bomb_projectile.Modifiers = DamageModifiers.RadialDegrade
maelstrom_grenade_projectile.Name = "maelstrom_grenade_projectile"
maelstrom_grenade_projectile.Damage0 = 32
maelstrom_grenade_projectile.Damage1 = 60
maelstrom_grenade_projectile.DamageRadius = 20.0f
maelstrom_grenade_projectile.DamageRadius = 20f
maelstrom_grenade_projectile.LashRadius = 5f
maelstrom_grenade_projectile.ProjectileDamageType = DamageType.Direct
maelstrom_grenade_projectile.InitialVelocity = 30
maelstrom_grenade_projectile.Lifespan = 2f
maelstrom_grenade_projectile.DamageProxy = 464
ProjectileDefinition.CalculateDerivedFields(maelstrom_grenade_projectile)
maelstrom_grenade_projectile.Modifiers = DamageModifiers.RadialDegrade
maelstrom_grenade_projectile_contact.Name = "maelstrom_grenade_projectile_contact"
// TODO for later, maybe : set_resource_parent maelstrom_grenade_projectile_contact game_objects maelstrom_grenade_projectile
maelstrom_grenade_projectile_contact.Damage0 = 32
maelstrom_grenade_projectile_contact.Damage1 = 60
maelstrom_grenade_projectile_contact.DamageRadius = 20.0f
maelstrom_grenade_projectile_contact.DamageRadius = 20f
maelstrom_grenade_projectile_contact.LashRadius = 5f
maelstrom_grenade_projectile_contact.ProjectileDamageType = DamageType.Direct
maelstrom_grenade_projectile_contact.InitialVelocity = 30
maelstrom_grenade_projectile_contact.Lifespan = 15f
maelstrom_grenade_projectile_contact.DamageProxy = 464
ProjectileDefinition.CalculateDerivedFields(maelstrom_grenade_projectile_contact)
maelstrom_grenade_projectile_contact.Modifiers = DamageModifiers.RadialDegrade
maelstrom_stream_projectile.Name = "maelstrom_stream_projectile"
maelstrom_stream_projectile.Damage0 = 15
@ -3052,6 +3099,7 @@ object GlobalDefinitions {
meteor_common.InitialVelocity = 0
meteor_common.Lifespan = 40
ProjectileDefinition.CalculateDerivedFields(meteor_common)
meteor_common.Modifiers = DamageModifiers.RadialDegrade
meteor_projectile_b_large.Name = "meteor_projectile_b_large"
// TODO for later, maybe : set_resource_parent meteor_projectile_b_large game_objects meteor_common
@ -3063,6 +3111,7 @@ object GlobalDefinitions {
meteor_projectile_b_large.InitialVelocity = 0
meteor_projectile_b_large.Lifespan = 40
ProjectileDefinition.CalculateDerivedFields(meteor_projectile_b_large)
meteor_projectile_b_large.Modifiers = DamageModifiers.RadialDegrade
meteor_projectile_b_medium.Name = "meteor_projectile_b_medium"
// TODO for later, maybe : set_resource_parent meteor_projectile_b_medium game_objects meteor_common
@ -3074,6 +3123,7 @@ object GlobalDefinitions {
meteor_projectile_b_medium.InitialVelocity = 0
meteor_projectile_b_medium.Lifespan = 40
ProjectileDefinition.CalculateDerivedFields(meteor_projectile_b_medium)
meteor_projectile_b_medium.Modifiers = DamageModifiers.RadialDegrade
meteor_projectile_b_small.Name = "meteor_projectile_b_small"
// TODO for later, maybe : set_resource_parent meteor_projectile_b_small game_objects meteor_common
@ -3085,6 +3135,7 @@ object GlobalDefinitions {
meteor_projectile_b_small.InitialVelocity = 0
meteor_projectile_b_small.Lifespan = 40
ProjectileDefinition.CalculateDerivedFields(meteor_projectile_b_small)
meteor_projectile_b_small.Modifiers = DamageModifiers.RadialDegrade
meteor_projectile_large.Name = "meteor_projectile_large"
// TODO for later, maybe : set_resource_parent meteor_projectile_large game_objects meteor_common
@ -3096,6 +3147,7 @@ object GlobalDefinitions {
meteor_projectile_large.InitialVelocity = 0
meteor_projectile_large.Lifespan = 40
ProjectileDefinition.CalculateDerivedFields(meteor_projectile_large)
meteor_projectile_large.Modifiers = DamageModifiers.RadialDegrade
meteor_projectile_medium.Name = "meteor_projectile_medium"
// TODO for later, maybe : set_resource_parent meteor_projectile_medium game_objects meteor_common
@ -3107,6 +3159,7 @@ object GlobalDefinitions {
meteor_projectile_medium.InitialVelocity = 0
meteor_projectile_medium.Lifespan = 40
ProjectileDefinition.CalculateDerivedFields(meteor_projectile_medium)
meteor_projectile_medium.Modifiers = DamageModifiers.RadialDegrade
meteor_projectile_small.Name = "meteor_projectile_small"
// TODO for later, maybe : set_resource_parent meteor_projectile_small game_objects meteor_common
@ -3118,6 +3171,7 @@ object GlobalDefinitions {
meteor_projectile_small.InitialVelocity = 0
meteor_projectile_small.Lifespan = 40
ProjectileDefinition.CalculateDerivedFields(meteor_projectile_small)
meteor_projectile_small.Modifiers = DamageModifiers.RadialDegrade
mine_projectile.Name = "mine_projectile"
mine_projectile.Lifespan = 0.01f
@ -3133,15 +3187,18 @@ object GlobalDefinitions {
mine_sweeper_projectile.InitialVelocity = 30
mine_sweeper_projectile.Lifespan = 15f
ProjectileDefinition.CalculateDerivedFields(mine_sweeper_projectile)
mine_sweeper_projectile.Modifiers = DamageModifiers.RadialDegrade
mine_sweeper_projectile_enh.Name = "mine_sweeper_projectile_enh"
mine_sweeper_projectile_enh.Damage0 = 0
mine_sweeper_projectile_enh.Damage1 = 0
mine_sweeper_projectile_enh.DamageAtEdge = 0.33f
mine_sweeper_projectile_enh.DamageRadius = 25f
mine_sweeper_projectile_enh.ProjectileDamageType = DamageType.Splash
mine_sweeper_projectile_enh.InitialVelocity = 30
mine_sweeper_projectile_enh.Lifespan = 3f
ProjectileDefinition.CalculateDerivedFields(mine_sweeper_projectile_enh)
mine_sweeper_projectile_enh.Modifiers = DamageModifiers.RadialDegrade
oicw_projectile.Name = "oicw_projectile"
oicw_projectile.Damage0 = 50
@ -3157,8 +3214,9 @@ object GlobalDefinitions {
oicw_projectile.RemoteClientData = (13107, 195)
oicw_projectile.Packet = projectileConverter
ProjectileDefinition.CalculateDerivedFields(oicw_projectile)
oicw_projectile.Modifiers = DamageModifiers.RadialDegrade
oicw_little_buddy.Name = "oicw_projectile"
oicw_little_buddy.Name = "oicw_little_buddy"
oicw_little_buddy.Damage0 = 75
oicw_little_buddy.Damage1 = 75
oicw_little_buddy.DamageAtEdge = 0.1f
@ -3170,6 +3228,7 @@ object GlobalDefinitions {
oicw_little_buddy.Packet = projectileConverter
//add_property oicw_little_buddy multi_stage_spawn_server_side true ...
ProjectileDefinition.CalculateDerivedFields(oicw_little_buddy)
oicw_little_buddy.Modifiers = DamageModifiers.RadialDegrade
pellet_gun_projectile.Name = "pellet_gun_projectile"
// TODO for later, maybe : set_resource_parent pellet_gun_projectile game_objects shotgun_shell_projectile
@ -3218,6 +3277,7 @@ object GlobalDefinitions {
peregrine_particle_cannon_projectile.InitialVelocity = 500
peregrine_particle_cannon_projectile.Lifespan = .6f
ProjectileDefinition.CalculateDerivedFields(peregrine_particle_cannon_projectile)
peregrine_particle_cannon_projectile.Modifiers = DamageModifiers.RadialDegrade
peregrine_rocket_pod_projectile.Name = "peregrine_rocket_pod_projectile"
peregrine_rocket_pod_projectile.Damage0 = 30
@ -3233,6 +3293,7 @@ object GlobalDefinitions {
peregrine_rocket_pod_projectile.InitialVelocity = 200
peregrine_rocket_pod_projectile.Lifespan = 1.85f
ProjectileDefinition.CalculateDerivedFields(peregrine_rocket_pod_projectile)
peregrine_rocket_pod_projectile.Modifiers = DamageModifiers.RadialDegrade
peregrine_sparrow_projectile.Name = "peregrine_sparrow_projectile"
// TODO for later, maybe : set_resource_parent peregrine_sparrow_projectile game_objects sparrow_projectile
@ -3253,6 +3314,7 @@ object GlobalDefinitions {
peregrine_sparrow_projectile.AutoLock = true
peregrine_sparrow_projectile.Packet = projectileConverter
ProjectileDefinition.CalculateDerivedFields(peregrine_sparrow_projectile)
peregrine_sparrow_projectile.Modifiers = DamageModifiers.RadialDegrade
phalanx_av_projectile.Name = "phalanx_av_projectile"
phalanx_av_projectile.Damage0 = 60
@ -3263,6 +3325,7 @@ object GlobalDefinitions {
phalanx_av_projectile.InitialVelocity = 100
phalanx_av_projectile.Lifespan = 4f
ProjectileDefinition.CalculateDerivedFields(phalanx_av_projectile)
phalanx_av_projectile.Modifiers = DamageModifiers.RadialDegrade
phalanx_flak_projectile.Name = "phalanx_flak_projectile"
phalanx_flak_projectile.Damage0 = 15
@ -3275,6 +3338,7 @@ object GlobalDefinitions {
phalanx_flak_projectile.InitialVelocity = 100
phalanx_flak_projectile.Lifespan = 5f
ProjectileDefinition.CalculateDerivedFields(phalanx_flak_projectile)
//TODO phalanx_flak_projectile.Modifiers = DamageModifiers.RadialDegrade?
phalanx_projectile.Name = "phalanx_projectile"
phalanx_projectile.Damage0 = 20
@ -3309,6 +3373,7 @@ object GlobalDefinitions {
phoenix_missile_guided_projectile.Packet = projectileConverter
//
ProjectileDefinition.CalculateDerivedFields(phoenix_missile_guided_projectile)
phoenix_missile_guided_projectile.Modifiers = DamageModifiers.RadialDegrade
phoenix_missile_projectile.Name = "phoenix_missile_projectile"
phoenix_missile_projectile.Damage0 = 80
@ -3324,6 +3389,7 @@ object GlobalDefinitions {
phoenix_missile_projectile.InitialVelocity = 0
phoenix_missile_projectile.Lifespan = 3f
ProjectileDefinition.CalculateDerivedFields(phoenix_missile_projectile)
phoenix_missile_projectile.Modifiers = DamageModifiers.RadialDegrade
plasma_cartridge_projectile.Name = "plasma_cartridge_projectile"
// TODO for later, maybe : set_resource_parent plasma_cartridge_projectile game_objects plasma_grenade_projectile
@ -3380,6 +3446,7 @@ object GlobalDefinitions {
pounder_projectile.InitialVelocity = 120
pounder_projectile.Lifespan = 2.5f
ProjectileDefinition.CalculateDerivedFields(pounder_projectile)
pounder_projectile.Modifiers = DamageModifiers.RadialDegrade
pounder_projectile_enh.Name = "pounder_projectile_enh"
// TODO for later, maybe : set_resource_parent pounder_projectile_enh game_objects pounder_projectile
@ -3394,6 +3461,7 @@ object GlobalDefinitions {
pounder_projectile_enh.InitialVelocity = 120
pounder_projectile_enh.Lifespan = 3.2f
ProjectileDefinition.CalculateDerivedFields(pounder_projectile_enh)
pounder_projectile_enh.Modifiers = DamageModifiers.RadialDegrade
ppa_projectile.Name = "ppa_projectile"
ppa_projectile.Damage0 = 20
@ -3466,6 +3534,7 @@ object GlobalDefinitions {
reaver_rocket_projectile.InitialVelocity = 100
reaver_rocket_projectile.Lifespan = 2.1f
ProjectileDefinition.CalculateDerivedFields(reaver_rocket_projectile)
reaver_rocket_projectile.Modifiers = DamageModifiers.RadialDegrade
rocket_projectile.Name = "rocket_projectile"
rocket_projectile.Damage0 = 50
@ -3481,6 +3550,7 @@ object GlobalDefinitions {
rocket_projectile.InitialVelocity = 50
rocket_projectile.Lifespan = 8f
ProjectileDefinition.CalculateDerivedFields(rocket_projectile)
rocket_projectile.Modifiers = DamageModifiers.RadialDegrade
rocklet_flak_projectile.Name = "rocklet_flak_projectile"
rocklet_flak_projectile.Damage0 = 20
@ -3495,6 +3565,7 @@ object GlobalDefinitions {
rocklet_flak_projectile.InitialVelocity = 60
rocklet_flak_projectile.Lifespan = 3.2f
ProjectileDefinition.CalculateDerivedFields(rocklet_flak_projectile)
//TODO rocklet_flak_projectile.Modifiers = DamageModifiers.RadialDegrade?
rocklet_jammer_projectile.Name = "rocklet_jammer_projectile"
rocklet_jammer_projectile.Damage0 = 0
@ -3506,6 +3577,7 @@ object GlobalDefinitions {
rocklet_jammer_projectile.InitialVelocity = 50
rocklet_jammer_projectile.Lifespan = 8f
ProjectileDefinition.CalculateDerivedFields(rocklet_jammer_projectile)
rocklet_jammer_projectile.Modifiers = Nil
scattercannon_projectile.Name = "scattercannon_projectile"
scattercannon_projectile.Damage0 = 11
@ -3572,6 +3644,7 @@ object GlobalDefinitions {
skyguard_flak_cannon_projectile.InitialVelocity = 100
skyguard_flak_cannon_projectile.Lifespan = 5f
ProjectileDefinition.CalculateDerivedFields(skyguard_flak_cannon_projectile)
//TODO skyguard_flak_cannon_projectile.Modifiers = DamageModifiers.RadialDegrade?
sparrow_projectile.Name = "sparrow_projectile"
sparrow_projectile.Damage0 = 35
@ -3589,6 +3662,7 @@ object GlobalDefinitions {
sparrow_projectile.AutoLock = true
sparrow_projectile.Packet = projectileConverter
ProjectileDefinition.CalculateDerivedFields(sparrow_projectile)
sparrow_projectile.Modifiers = DamageModifiers.RadialDegrade
sparrow_secondary_projectile.Name = "sparrow_secondary_projectile"
// TODO for later, maybe : set_resource_parent sparrow_secondary_projectile game_objects sparrow_projectile
@ -3607,6 +3681,7 @@ object GlobalDefinitions {
sparrow_secondary_projectile.AutoLock = true
sparrow_secondary_projectile.Packet = projectileConverter
ProjectileDefinition.CalculateDerivedFields(sparrow_secondary_projectile)
sparrow_secondary_projectile.Modifiers = DamageModifiers.RadialDegrade
spiker_projectile.Name = "spiker_projectile"
// spiker_projectile.Damage0 = 75
@ -3622,6 +3697,7 @@ object GlobalDefinitions {
spiker_projectile.InitialVelocity = 40
spiker_projectile.Lifespan = 5f
ProjectileDefinition.CalculateDerivedFields(spiker_projectile)
spiker_projectile.Modifiers = DamageModifiers.RadialDegrade
spitfire_aa_ammo_projectile.Name = "spitfire_aa_ammo_projectile"
spitfire_aa_ammo_projectile.Damage0 = 5
@ -3636,6 +3712,7 @@ object GlobalDefinitions {
spitfire_aa_ammo_projectile.InitialVelocity = 100
spitfire_aa_ammo_projectile.Lifespan = 5f
ProjectileDefinition.CalculateDerivedFields(spitfire_aa_ammo_projectile)
//TODO spitfire_aa_ammo_projectile.Modifiers = DamageModifiers.RadialDegrade?
spitfire_ammo_projectile.Name = "spitfire_ammo_projectile"
spitfire_ammo_projectile.Damage0 = 15
@ -3676,6 +3753,7 @@ object GlobalDefinitions {
striker_missile_projectile.InitialVelocity = 30
striker_missile_projectile.Lifespan = 4.2f
ProjectileDefinition.CalculateDerivedFields(striker_missile_projectile)
striker_missile_projectile.Modifiers = DamageModifiers.RadialDegrade
striker_missile_targeting_projectile.Name = "striker_missile_targeting_projectile"
// TODO for later, maybe : set_resource_parent striker_missile_targeting_projectile game_objects striker_missile_projectile
@ -3696,6 +3774,7 @@ object GlobalDefinitions {
striker_missile_targeting_projectile.AutoLock = true
striker_missile_targeting_projectile.Packet = projectileConverter
ProjectileDefinition.CalculateDerivedFields(striker_missile_targeting_projectile)
striker_missile_targeting_projectile.Modifiers = DamageModifiers.RadialDegrade
trek_projectile.Name = "trek_projectile"
trek_projectile.Damage0 = 0
@ -3720,6 +3799,7 @@ object GlobalDefinitions {
vanu_sentry_turret_projectile.InitialVelocity = 240
vanu_sentry_turret_projectile.Lifespan = 1.3f
ProjectileDefinition.CalculateDerivedFields(vanu_sentry_turret_projectile)
vanu_sentry_turret_projectile.Modifiers = DamageModifiers.RadialDegrade
vulture_bomb_projectile.Name = "vulture_bomb_projectile"
vulture_bomb_projectile.Damage0 = 175
@ -3733,6 +3813,7 @@ object GlobalDefinitions {
vulture_bomb_projectile.InitialVelocity = 0
vulture_bomb_projectile.Lifespan = 30f
ProjectileDefinition.CalculateDerivedFields(vulture_bomb_projectile)
vulture_bomb_projectile.Modifiers = DamageModifiers.RadialDegrade
vulture_nose_bullet_projectile.Name = "vulture_nose_bullet_projectile"
vulture_nose_bullet_projectile.Damage0 = 12
@ -3787,6 +3868,7 @@ object GlobalDefinitions {
wasp_rocket_projectile.AutoLock = true
wasp_rocket_projectile.Packet = projectileConverter
ProjectileDefinition.CalculateDerivedFields(wasp_rocket_projectile)
wasp_rocket_projectile.Modifiers = DamageModifiers.RadialDegrade
winchester_projectile.Name = "winchester_projectile"
// TODO for later, maybe : set_resource_parent winchester_projectile game_objects bolt_projectile
@ -3918,11 +4000,11 @@ object GlobalDefinitions {
repeater.FireModes.head.AmmoTypeIndices += 1
repeater.FireModes.head.AmmoSlotIndex = 0
repeater.FireModes.head.Magazine = 20
repeater.FireModes.head.Modifiers.Damage0 = 2
repeater.FireModes.head.Modifiers.Damage1 = -3
repeater.FireModes.head.Modifiers.Damage2 = -3
repeater.FireModes.head.Modifiers.Damage3 = -3
repeater.FireModes.head.Modifiers.Damage4 = -3
repeater.FireModes.head.Add.Damage0 = 2
repeater.FireModes.head.Add.Damage1 = -3
repeater.FireModes.head.Add.Damage2 = -3
repeater.FireModes.head.Add.Damage3 = -3
repeater.FireModes.head.Add.Damage4 = -3
repeater.Tile = InventoryTile.Tile33
isp.Name = "isp"
@ -3937,9 +4019,9 @@ object GlobalDefinitions {
isp.FireModes.head.AmmoSlotIndex = 0
isp.FireModes.head.Magazine = 8
isp.FireModes.head.Chamber = 6 //8 shells x 6 pellets = 48
isp.FireModes.head.Modifiers.Damage0 = 1
isp.FireModes.head.Modifiers.Damage2 = 1
isp.FireModes.head.Modifiers.Damage3 = 1
isp.FireModes.head.Add.Damage0 = 1
isp.FireModes.head.Add.Damage2 = 1
isp.FireModes.head.Add.Damage3 = 1
isp.Tile = InventoryTile.Tile33
beamer.Name = "beamer"
@ -3951,21 +4033,21 @@ object GlobalDefinitions {
beamer.FireModes.head.AmmoTypeIndices += 0
beamer.FireModes.head.AmmoSlotIndex = 0
beamer.FireModes.head.Magazine = 16
beamer.FireModes.head.Modifiers.Damage0 = 4
beamer.FireModes.head.Modifiers.Damage1 = -1
beamer.FireModes.head.Modifiers.Damage2 = -1
beamer.FireModes.head.Modifiers.Damage3 = -1
beamer.FireModes.head.Modifiers.Damage4 = -1
beamer.FireModes.head.Add.Damage0 = 4
beamer.FireModes.head.Add.Damage1 = -1
beamer.FireModes.head.Add.Damage2 = -1
beamer.FireModes.head.Add.Damage3 = -1
beamer.FireModes.head.Add.Damage4 = -1
beamer.FireModes += new FireModeDefinition
beamer.FireModes(1).AmmoTypeIndices += 0
beamer.FireModes(1).ProjectileTypeIndices += 1
beamer.FireModes(1).AmmoSlotIndex = 0
beamer.FireModes(1).Magazine = 16
beamer.FireModes(1).Modifiers.Damage0 = -3
beamer.FireModes(1).Modifiers.Damage1 = -3
beamer.FireModes(1).Modifiers.Damage2 = -3
beamer.FireModes(1).Modifiers.Damage3 = -3
beamer.FireModes(1).Modifiers.Damage4 = -3
beamer.FireModes(1).Add.Damage0 = -3
beamer.FireModes(1).Add.Damage1 = -3
beamer.FireModes(1).Add.Damage2 = -3
beamer.FireModes(1).Add.Damage3 = -3
beamer.FireModes(1).Add.Damage4 = -3
beamer.Tile = InventoryTile.Tile33
ilc9.Name = "ilc9"
@ -3979,8 +4061,8 @@ object GlobalDefinitions {
ilc9.FireModes.head.AmmoTypeIndices += 1
ilc9.FireModes.head.AmmoSlotIndex = 0
ilc9.FireModes.head.Magazine = 30
ilc9.FireModes.head.Modifiers.Damage1 = -3
ilc9.FireModes.head.Modifiers.Damage4 = -3
ilc9.FireModes.head.Add.Damage1 = -3
ilc9.FireModes.head.Add.Damage4 = -3
ilc9.Tile = InventoryTile.Tile33
suppressor.Name = "suppressor"
@ -3994,8 +4076,8 @@ object GlobalDefinitions {
suppressor.FireModes.head.AmmoTypeIndices += 1
suppressor.FireModes.head.AmmoSlotIndex = 0
suppressor.FireModes.head.Magazine = 25
suppressor.FireModes.head.Modifiers.Damage0 = -1
suppressor.FireModes.head.Modifiers.Damage1 = -1
suppressor.FireModes.head.Add.Damage0 = -1
suppressor.FireModes.head.Add.Damage1 = -1
suppressor.Tile = InventoryTile.Tile63
punisher.Name = "punisher"
@ -4017,8 +4099,8 @@ object GlobalDefinitions {
punisher.FireModes.head.AmmoTypeIndices += 1
punisher.FireModes.head.AmmoSlotIndex = 0
punisher.FireModes.head.Magazine = 30
punisher.FireModes.head.Modifiers.Damage0 = 1
punisher.FireModes.head.Modifiers.Damage3 = 1
punisher.FireModes.head.Add.Damage0 = 1
punisher.FireModes.head.Add.Damage3 = 1
punisher.FireModes += new FireModeDefinition
punisher.FireModes(1).AmmoTypeIndices += 2
punisher.FireModes(1).AmmoTypeIndices += 3
@ -4066,8 +4148,8 @@ object GlobalDefinitions {
gauss.FireModes.head.AmmoTypeIndices += 1
gauss.FireModes.head.AmmoSlotIndex = 0
gauss.FireModes.head.Magazine = 30
gauss.FireModes.head.Modifiers.Damage0 = 2
gauss.FireModes.head.Modifiers.Damage3 = 2
gauss.FireModes.head.Add.Damage0 = 2
gauss.FireModes.head.Add.Damage3 = 2
gauss.Tile = InventoryTile.Tile63
pulsar.Name = "pulsar"
@ -4170,14 +4252,14 @@ object GlobalDefinitions {
r_shotgun.FireModes.head.AmmoSlotIndex = 0
r_shotgun.FireModes.head.Magazine = 16
r_shotgun.FireModes.head.Chamber = 8 //16 shells * 8 pellets = 128
r_shotgun.FireModes.head.Modifiers.Damage0 = 1
r_shotgun.FireModes.head.Add.Damage0 = 1
r_shotgun.FireModes += new PelletFireModeDefinition
r_shotgun.FireModes(1).AmmoTypeIndices += 0
r_shotgun.FireModes(1).AmmoTypeIndices += 1
r_shotgun.FireModes(1).AmmoSlotIndex = 0
r_shotgun.FireModes(1).Magazine = 16
r_shotgun.FireModes(1).Chamber = 8 //16 shells * 8 pellets = 128
r_shotgun.FireModes(1).Modifiers.Damage0 = -3
r_shotgun.FireModes(1).Add.Damage0 = -3
r_shotgun.Tile = InventoryTile.Tile93
lasher.Name = "lasher"
@ -4211,11 +4293,13 @@ object GlobalDefinitions {
maelstrom.FireModes(1).ProjectileTypeIndices += 1
maelstrom.FireModes(1).AmmoSlotIndex = 0
maelstrom.FireModes(1).Magazine = 150
maelstrom.FireModes(1).RoundsPerShot = 10
maelstrom.FireModes += new FireModeDefinition
maelstrom.FireModes(2).AmmoTypeIndices += 0
maelstrom.FireModes(2).ProjectileTypeIndices += 2
maelstrom.FireModes(2).AmmoSlotIndex = 0
maelstrom.FireModes(2).Magazine = 150
maelstrom.FireModes(2).RoundsPerShot = 10
maelstrom.Tile = InventoryTile.Tile93
//TODO the maelstrom is weird
@ -4381,7 +4465,7 @@ object GlobalDefinitions {
flamethrower.FireModes(1).ProjectileTypeIndices += 1
flamethrower.FireModes(1).AmmoSlotIndex = 0
flamethrower.FireModes(1).Magazine = 100
flamethrower.FireModes(1).Rounds = 50
flamethrower.FireModes(1).RoundsPerShot = 50
flamethrower.Tile = InventoryTile.Tile63
winchester.Name = "winchester"
@ -4582,11 +4666,11 @@ object GlobalDefinitions {
nano_dispenser.FireModes.head.AmmoSlotIndex = 0
nano_dispenser.FireModes.head.Magazine = 100
nano_dispenser.FireModes.head.CustomMagazine = Ammo.upgrade_canister -> 1
nano_dispenser.FireModes.head.Modifiers.Damage0 = 0
nano_dispenser.FireModes.head.Modifiers.Damage1 = 20
nano_dispenser.FireModes.head.Modifiers.Damage2 = 0
nano_dispenser.FireModes.head.Modifiers.Damage3 = 0
nano_dispenser.FireModes.head.Modifiers.Damage4 = 20
nano_dispenser.FireModes.head.Add.Damage0 = 0
nano_dispenser.FireModes.head.Add.Damage1 = 20
nano_dispenser.FireModes.head.Add.Damage2 = 0
nano_dispenser.FireModes.head.Add.Damage3 = 0
nano_dispenser.FireModes.head.Add.Damage4 = 20
nano_dispenser.Tile = InventoryTile.Tile63
bank.Name = "bank"
@ -4978,7 +5062,7 @@ object GlobalDefinitions {
vanguard_weapon_system.Size = EquipmentSize.VehicleWeapon
vanguard_weapon_system.AmmoTypes += bullet_150mm
vanguard_weapon_system.AmmoTypes += bullet_20mm
vanguard_weapon_system.ProjectileTypes += bullet_105mm_projectile
vanguard_weapon_system.ProjectileTypes += bullet_150mm_projectile
vanguard_weapon_system.ProjectileTypes += bullet_20mm_projectile
vanguard_weapon_system.FireModes += new FireModeDefinition
vanguard_weapon_system.FireModes.head.AmmoTypeIndices += 0
@ -5141,10 +5225,10 @@ object GlobalDefinitions {
galaxy_gunship_cannon.FireModes.head.AmmoTypeIndices += 0
galaxy_gunship_cannon.FireModes.head.AmmoSlotIndex = 0
galaxy_gunship_cannon.FireModes.head.Magazine = 50
galaxy_gunship_cannon.FireModes.head.Modifiers.Damage1 = 50
galaxy_gunship_cannon.FireModes.head.Modifiers.Damage2 = 50
galaxy_gunship_cannon.FireModes.head.Modifiers.Damage3 = 10
galaxy_gunship_cannon.FireModes.head.Modifiers.Damage4 = 50
galaxy_gunship_cannon.FireModes.head.Add.Damage1 = 50
galaxy_gunship_cannon.FireModes.head.Add.Damage2 = 50
galaxy_gunship_cannon.FireModes.head.Add.Damage3 = 10
galaxy_gunship_cannon.FireModes.head.Add.Damage4 = 50
galaxy_gunship_tailgun.Name = "galaxy_gunship_tailgun"
galaxy_gunship_tailgun.Size = EquipmentSize.VehicleWeapon
@ -5939,6 +6023,7 @@ object GlobalDefinitions {
mosquito.Packet = variantConverter
mosquito.DestroyedModel = Some(DestroyedVehicle.Mosquito)
mosquito.JackingDuration = Array(0, 20, 7, 5)
mosquito.DamageUsing = DamageCalculations.AgainstAircraft
lightgunship.Name = "lightgunship" // Reaver
lightgunship.MaxHealth = 1000
@ -5961,6 +6046,7 @@ object GlobalDefinitions {
lightgunship.DestroyedModel = Some(DestroyedVehicle.LightGunship)
lightgunship.Subtract.Damage1 = 3
lightgunship.JackingDuration = Array(0, 30, 10, 5)
lightgunship.DamageUsing = DamageCalculations.AgainstAircraft
wasp.Name = "wasp"
wasp.MaxHealth = 515
@ -5982,6 +6068,7 @@ object GlobalDefinitions {
wasp.Packet = variantConverter
wasp.DestroyedModel = Some(DestroyedVehicle.Mosquito) //set_resource_parent wasp game_objects mosquito
wasp.JackingDuration = Array(0, 20, 7, 5)
wasp.DamageUsing = DamageCalculations.AgainstAircraft
liberator.Name = "liberator"
liberator.MaxHealth = 2500
@ -6011,6 +6098,7 @@ object GlobalDefinitions {
liberator.DestroyedModel = Some(DestroyedVehicle.Liberator)
liberator.Subtract.Damage1 = 5
liberator.JackingDuration = Array(0, 30, 10, 5)
liberator.DamageUsing = DamageCalculations.AgainstAircraft
vulture.Name = "vulture"
vulture.MaxHealth = 2500
@ -6037,10 +6125,10 @@ object GlobalDefinitions {
vulture.TrunkLocation = Vector3(-0.76f, -1.88f, 0f)
vulture.AutoPilotSpeeds = (0, 4)
vulture.Packet = variantConverter
vulture.DestroyedModel =
Some(DestroyedVehicle.Liberator) //add_property vulture destroyedphysics liberator_destroyed
vulture.DestroyedModel = Some(DestroyedVehicle.Liberator) //add_property vulture destroyedphysics liberator_destroyed
vulture.Subtract.Damage1 = 5
vulture.JackingDuration = Array(0, 30, 10, 5)
vulture.DamageUsing = DamageCalculations.AgainstAircraft
dropship.Name = "dropship" // Galaxy
dropship.MaxHealth = 5000
@ -6103,6 +6191,7 @@ object GlobalDefinitions {
dropship.DestroyedModel = Some(DestroyedVehicle.Dropship)
dropship.Subtract.Damage1 = 7
dropship.JackingDuration = Array(0, 60, 20, 10)
dropship.DamageUsing = DamageCalculations.AgainstAircraft
galaxy_gunship.Name = "galaxy_gunship"
galaxy_gunship.MaxHealth = 9500 //Temporary - original value is 6000
@ -6143,6 +6232,7 @@ object GlobalDefinitions {
Some(DestroyedVehicle.Dropship) //the adb calls out a galaxy_gunship_destroyed but no such asset exists
galaxy_gunship.Subtract.Damage1 = 7
galaxy_gunship.JackingDuration = Array(0, 60, 20, 10)
galaxy_gunship.DamageUsing = DamageCalculations.AgainstAircraft
lodestar.Name = "lodestar"
lodestar.MaxHealth = 5000
@ -6172,6 +6262,7 @@ object GlobalDefinitions {
lodestar.DestroyedModel = Some(DestroyedVehicle.Lodestar)
lodestar.Subtract.Damage1 = 7
lodestar.JackingDuration = Array(0, 60, 20, 10)
lodestar.DamageUsing = DamageCalculations.AgainstAircraft
phantasm.Name = "phantasm"
phantasm.MaxHealth = 2500
@ -6202,6 +6293,7 @@ object GlobalDefinitions {
phantasm.Packet = variantConverter
phantasm.DestroyedModel = None //the adb calls out a phantasm_destroyed but no such asset exists
phantasm.JackingDuration = Array(0, 60, 20, 10)
phantasm.DamageUsing = DamageCalculations.AgainstAircraft
droppod.Name = "droppod"
droppod.MaxHealth = 20000
@ -6212,7 +6304,8 @@ object GlobalDefinitions {
droppod.TrunkSize = InventoryTile.None
droppod.Packet = new DroppodConverter()
droppod.DeconstructionTime = Some(5 seconds)
droppod.DestroyedModel = None //the adb calls out a droppod; the cyclic nature of this confound me
droppod.DestroyedModel = None //the adb calls out a droppod; the cyclic nature of this confounds me
droppod.DamageUsing = DamageCalculations.AgainstAircraft
}
/**

View file

@ -15,7 +15,8 @@ import net.psforever.objects.serverobject.hackable.Hackable
import net.psforever.objects.serverobject.mount.MountableBehavior
import net.psforever.objects.serverobject.repair.RepairableWeaponTurret
import net.psforever.objects.serverobject.turret.{TurretDefinition, WeaponTurret}
import net.psforever.objects.vital.{StandardResolutions, StandardVehicleDamage, StandardVehicleResistance}
import net.psforever.objects.vital.damage.DamageCalculations
import net.psforever.objects.vital.{StandardResolutions, StandardVehicleResistance}
class TurretDeployable(tdef: TurretDeployableDefinition)
extends ComplexDeployable(tdef)
@ -34,7 +35,7 @@ class TurretDeployableDefinition(private val objectId: Int)
with TurretDefinition {
Name = "turret_deployable"
Packet = new SmallTurretConverter
DamageUsing = StandardVehicleDamage
DamageUsing = DamageCalculations.AgainstVehicle
ResistUsing = StandardVehicleResistance
Model = StandardResolutions.FacilityTurrets

View file

@ -930,9 +930,9 @@ class PlayerControl(player: Player) extends Actor with JammableBehavior with Dam
def RepairValue(item: Tool): Int =
if (player.ExoSuit != ExoSuitType.MAX) {
item.FireMode.Modifiers.Damage0
item.FireMode.Add.Damage0
} else {
item.FireMode.Modifiers.Damage3
item.FireMode.Add.Damage3
}
def MessageDeferredCallback(msg: Any): Unit = {

View file

@ -3,12 +3,12 @@ package net.psforever.objects.ballistics
import net.psforever.objects.TurretDeployable
import net.psforever.objects.ce.ComplexDeployable
import net.psforever.objects.definition.{BaseDeployableDefinition, ObjectDefinition}
import net.psforever.objects.definition.{DeployableDefinition, ObjectDefinition}
import net.psforever.objects.vital.resistance.ResistanceProfile
import net.psforever.types.{PlanetSideEmpire, Vector3}
final case class ComplexDeployableSource(
obj_def: ObjectDefinition with BaseDeployableDefinition,
obj_def: ObjectDefinition with DeployableDefinition,
faction: PlanetSideEmpire.Value,
health: Int,
shields: Int,
@ -18,7 +18,7 @@ final case class ComplexDeployableSource(
) extends SourceEntry {
override def Name = SourceEntry.NameFormat(obj_def.Name)
override def Faction = faction
def Definition: ObjectDefinition with BaseDeployableDefinition = obj_def
def Definition: ObjectDefinition with DeployableDefinition = obj_def
def Health = health
def Shields = shields
def OwnerName = ownerName

View file

@ -3,12 +3,12 @@ package net.psforever.objects.ballistics
import net.psforever.objects.PlanetSideGameObject
import net.psforever.objects.ce.Deployable
import net.psforever.objects.definition.{BaseDeployableDefinition, ObjectDefinition}
import net.psforever.objects.definition.{DeployableDefinition, ObjectDefinition}
import net.psforever.objects.vital.resistance.ResistanceProfile
import net.psforever.types.{PlanetSideEmpire, Vector3}
final case class DeployableSource(
obj_def: ObjectDefinition with BaseDeployableDefinition,
obj_def: ObjectDefinition with DeployableDefinition,
faction: PlanetSideEmpire.Value,
health: Int,
ownerName: String,
@ -17,7 +17,7 @@ final case class DeployableSource(
) extends SourceEntry {
override def Name = SourceEntry.NameFormat(obj_def.Name)
override def Faction = faction
def Definition: ObjectDefinition with BaseDeployableDefinition = obj_def
def Definition: ObjectDefinition with DeployableDefinition = obj_def
def Health = health
def OwnerName = ownerName
def Position = position

View file

@ -2,34 +2,84 @@
package net.psforever.objects.ballistics
import net.psforever.objects.PlanetSideGameObject
import net.psforever.objects.definition.ObjectDefinition
import net.psforever.objects.serverobject.affinity.FactionAffinity
import net.psforever.objects.vital.VitalityDefinition
import net.psforever.objects.vital.resistance.ResistanceProfileMutators
import net.psforever.types.{PlanetSideEmpire, Vector3}
final case class ObjectSource(
obj: PlanetSideGameObject with FactionAffinity,
obj: PlanetSideGameObject,
faction: PlanetSideEmpire.Value,
position: Vector3,
orientation: Vector3,
velocity: Option[Vector3]
) extends SourceEntry {
private val definition = obj.Definition match {
case vital : VitalityDefinition => vital
case genericDefinition => NonvitalDefinition(genericDefinition)
}
private val modifiers = definition match {
case nonvital : NonvitalDefinition => nonvital
case _ => ObjectSource.FixedResistances
}
override def Name = SourceEntry.NameFormat(obj.Definition.Name)
override def Faction = faction
def Definition = obj.Definition
def Definition = definition
def Position = position
def Orientation = orientation
def Velocity = velocity
def Modifiers = new ResistanceProfileMutators {}
def Modifiers = modifiers
}
object ObjectSource {
def apply(obj: PlanetSideGameObject with FactionAffinity): ObjectSource = {
final val FixedResistances = new ResistanceProfileMutators() { }
def apply(obj: PlanetSideGameObject): ObjectSource = {
ObjectSource(
obj,
obj.Faction,
obj match {
case aligned: FactionAffinity => aligned.Faction
case _ => PlanetSideEmpire.NEUTRAL
},
obj.Position,
obj.Orientation,
obj.Velocity
)
}
}
/**
* A wrapper for a definition that does not represent a `Vitality` object.
* @param definition the original definition
*/
class NonvitalDefinition(private val definition : ObjectDefinition)
extends ObjectDefinition(definition.ObjectId)
with ResistanceProfileMutators
with VitalityDefinition {
Name = { definition.Name }
Packet = { definition.Packet }
def canEqual(a: Any) : Boolean = a.isInstanceOf[definition.type]
override def equals(that: Any): Boolean = definition.equals(that)
override def hashCode: Int = definition.hashCode
}
object NonvitalDefinition {
//single point of contact for all wrapped definitions
private val storage: scala.collection.mutable.LongMap[NonvitalDefinition] =
new scala.collection.mutable.LongMap[NonvitalDefinition]()
def apply(definition : ObjectDefinition) : NonvitalDefinition = {
storage.get(definition.ObjectId) match {
case Some(existing) =>
existing
case None =>
val out = new NonvitalDefinition(definition)
storage += definition.ObjectId.toLong -> out
out
}
}
}

View file

@ -2,14 +2,14 @@
package net.psforever.objects.ballistics
import net.psforever.objects.Player
import net.psforever.objects.definition.{ExoSuitDefinition, ObjectDefinition}
import net.psforever.objects.definition.{AvatarDefinition, ExoSuitDefinition}
import net.psforever.objects.vital.resistance.ResistanceProfile
import net.psforever.types.{ExoSuitType, PlanetSideEmpire, Vector3}
final case class PlayerSource(
name: String,
char_id: Long,
obj_def: ObjectDefinition,
obj_def: AvatarDefinition,
faction: PlanetSideEmpire.Value,
exosuit: ExoSuitType.Value,
seated: Boolean,

View file

@ -6,12 +6,13 @@ import net.psforever.objects.definition.ObjectDefinition
import net.psforever.objects.{PlanetSideGameObject, Player, Vehicle}
import net.psforever.objects.entity.WorldEntity
import net.psforever.objects.serverobject.affinity.FactionAffinity
import net.psforever.objects.vital.VitalityDefinition
import net.psforever.objects.vital.resistance.ResistanceProfile
import net.psforever.types.{PlanetSideEmpire, Vector3}
trait SourceEntry extends WorldEntity {
def Name: String = ""
def Definition: ObjectDefinition
def Definition: ObjectDefinition with VitalityDefinition
def CharId: Long = 0L
def Faction: PlanetSideEmpire.Value = PlanetSideEmpire.NEUTRAL
def Position_=(pos: Vector3) = Position

View file

@ -5,6 +5,7 @@ import net.psforever.objects.GlobalDefinitions
import net.psforever.objects.equipment.EquipmentSize
import net.psforever.objects.inventory.InventoryTile
import net.psforever.objects.vital._
import net.psforever.objects.vital.damage.DamageCalculations
import net.psforever.objects.vital.resistance.ResistanceProfileMutators
import net.psforever.types.{CertificationType, ExoSuitType, PlanetSideEmpire}
@ -27,7 +28,7 @@ class ExoSuitDefinition(private val suitType: ExoSuitType.Value)
protected var capacitorRechargePerSecond: Int = 0
protected var capacitorDrainPerSecond: Int = 0
Name = "exo-suit"
DamageUsing = StandardInfantryDamage
DamageUsing = DamageCalculations.AgainstExoSuit
ResistUsing = StandardInfantryResistance
Model = StandardResolutions.Infantry

View file

@ -3,6 +3,7 @@ package net.psforever.objects.definition
import net.psforever.objects.ballistics.Projectiles
import net.psforever.objects.equipment.JammingUnit
import net.psforever.objects.vital.damage.DamageModifiers
import net.psforever.objects.vital.{DamageType, StandardDamageProfile}
/**
@ -13,7 +14,8 @@ import net.psforever.objects.vital.{DamageType, StandardDamageProfile}
class ProjectileDefinition(objectId: Int)
extends ObjectDefinition(objectId)
with JammingUnit
with StandardDamageProfile {
with StandardDamageProfile
with DamageModifiers {
private val projectileType: Projectiles.Value = Projectiles(objectId) //let throw NoSuchElementException
private var acceleration: Int = 0
private var accelerationUntil: Float = 0f
@ -25,10 +27,12 @@ class ProjectileDefinition(objectId: Int)
private var lifespan: Float = 1f
private var damageAtEdge: Float = 1f
private var damageRadius: Float = 1f
private var lashRadius : Float = 0f
private var useDamage1Subtract: Boolean = false
private var existsOnRemoteClients: Boolean = false //`true` spawns a server-managed object
private var remoteClientData: (Int, Int) =
(0, 0) //artificial values; for ObjectCreateMessage packet (oicw_little_buddy is undefined)
private var damageProxy: Option[Int] = None
private var autoLock: Boolean = false
private var additionalEffect: Boolean = false
private var jammerProjectile: Boolean = false
@ -38,6 +42,7 @@ class ProjectileDefinition(objectId: Int)
private var distanceNoDegrade: Float = 0f
private var finalVelocity: Float = 0f
Name = "projectile"
Modifiers = DamageModifiers.DistanceDegrade
def ProjectileType: Projectiles.Value = projectileType
@ -118,6 +123,13 @@ class ProjectileDefinition(objectId: Int)
DamageRadius
}
def LashRadius: Float = lashRadius
def LashRadius_=(radius: Float): Float = {
lashRadius = radius
LashRadius
}
def ExistsOnRemoteClients: Boolean = existsOnRemoteClients
def ExistsOnRemoteClients_=(existsOnRemoteClients: Boolean): Boolean = {
@ -132,6 +144,15 @@ class ProjectileDefinition(objectId: Int)
RemoteClientData
}
def DamageProxy : Option[Int] = damageProxy
def DamageProxy_=(proxyObjectId : Int) : Option[Int] = DamageProxy_=(Some(proxyObjectId))
def DamageProxy_=(proxyObjectId : Option[Int]) : Option[Int] = {
damageProxy = proxyObjectId
DamageProxy
}
def AutoLock: Boolean = autoLock
def AutoLock_=(lockState: Boolean): Boolean = {

View file

@ -6,13 +6,9 @@ import net.psforever.objects.{Default, PlanetSideGameObject}
import net.psforever.objects.ce.{Deployable, DeployableCategory, DeployedItem}
import net.psforever.objects.definition.converter.SmallDeployableConverter
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.vital.damage.DamageCalculations
import net.psforever.objects.vital.resistance.ResistanceProfileMutators
import net.psforever.objects.vital.{
DamageResistanceModel,
NoResistanceSelection,
StandardDeployableDamage,
VitalityDefinition
}
import net.psforever.objects.vital.{DamageResistanceModel, NoResistanceSelection, VitalityDefinition}
import scala.concurrent.duration._
@ -54,7 +50,7 @@ abstract class DeployableDefinition(objectId: Int)
with VitalityDefinition
with BaseDeployableDefinition {
private val item = DeployedItem(objectId) //let throw NoSuchElementException
DamageUsing = StandardDeployableDamage
DamageUsing = DamageCalculations.AgainstVehicle
ResistUsing = NoResistanceSelection
def Item: DeployedItem.Value = item

View file

@ -6,6 +6,7 @@ import net.psforever.objects.definition.converter.VehicleConverter
import net.psforever.objects.inventory.InventoryTile
import net.psforever.objects.vehicles.{DestroyedVehicle, UtilityType}
import net.psforever.objects.vital._
import net.psforever.objects.vital.damage.DamageCalculations
import net.psforever.objects.vital.resistance.ResistanceProfileMutators
import net.psforever.types.Vector3
@ -50,7 +51,7 @@ class VehicleDefinition(objectId: Int)
private var destroyedModel: Option[DestroyedVehicle.Value] = None
Name = "vehicle"
Packet = VehicleDefinition.converter
DamageUsing = StandardVehicleDamage
DamageUsing = DamageCalculations.AgainstVehicle
ResistUsing = StandardVehicleResistance
Model = StandardResolutions.Vehicle
RepairDistance = 10

View file

@ -2,11 +2,11 @@
package net.psforever.objects.equipment
import net.psforever.objects.Tool
import net.psforever.objects.vital.damage.DamageProfile
import net.psforever.objects.vital.damage.{DamageModifiers, DamageProfile}
import scala.collection.mutable
class FireModeDefinition {
class FireModeDefinition extends DamageModifiers {
/** indices pointing to all ammo types used, in (an) order
* the ammo types list will be available from the `ToolDefinition`
@ -33,7 +33,7 @@ class FireModeDefinition {
/** how much is subtracted from the magazine each fire cycle;
* most weapons will only fire 1 round per fire cycle; the flamethrower in fire mode 1 fires 50
*/
private var rounds: Int = 1
private var roundsPerShot: Int = 1
/** how many sub-rounds are queued per round fired;
* the flechette fires 8 pellets per shell and generates 8 fire reports before the ammo count goes down
@ -41,7 +41,7 @@ class FireModeDefinition {
private var chamber: Int = 1
/** modifiers for each damage type */
private val modifiers: DamageModifiers = new DamageModifiers
private val modifiers: FireModeDamageModifiers = new FireModeDamageModifiers
def AmmoSlotIndex: Int = ammoSlotIndex
@ -77,11 +77,11 @@ class FireModeDefinition {
CustomMagazine
}
def Rounds: Int = rounds
def RoundsPerShot: Int = roundsPerShot
def Rounds_=(round: Int): Int = {
rounds = round
Rounds
def RoundsPerShot_=(round: Int): Int = {
roundsPerShot = round
RoundsPerShot
}
def Chamber: Int = chamber
@ -91,7 +91,7 @@ class FireModeDefinition {
Chamber
}
def Modifiers: DamageModifiers = modifiers
def Add: FireModeDamageModifiers = modifiers
/**
* Shoot a weapon, remove an anticipated amount of ammunition.
@ -102,7 +102,7 @@ class FireModeDefinition {
def Discharge(weapon: Tool, rounds: Option[Int] = None): Int = {
val dischargedAmount = rounds match {
case Some(rounds: Int) => rounds
case _ => Rounds
case _ => RoundsPerShot
}
weapon.Magazine - dischargedAmount
}
@ -125,7 +125,7 @@ class PelletFireModeDefinition extends FireModeDefinition {
val chamber: Int = ammoSlot.Chamber = ammoSlot.Chamber - 1
if (chamber <= 0) {
ammoSlot.Chamber = Chamber
magazine - Rounds
magazine - RoundsPerShot
} else {
magazine
}
@ -150,7 +150,7 @@ class InfiniteFireModeDefinition extends FireModeDefinition {
override def Discharge(weapon: Tool, rounds: Option[Int] = None): Int = 1
}
class DamageModifiers extends DamageProfile {
class FireModeDamageModifiers extends DamageProfile {
private var damage0: Int = 0
private var damage1: Int = 0
private var damage2: Int = 0

View file

@ -116,5 +116,5 @@ trait RepairableEntity extends Repairable {
}
/* random object repair modifier */
override def RepairValue(item: Tool): Int = item.FireMode.Modifiers.Damage1
override def RepairValue(item: Tool): Int = item.FireMode.Add.Damage1
}

View file

@ -2,13 +2,8 @@
package net.psforever.objects.serverobject.structures
import net.psforever.objects.definition.ObjectDefinition
import net.psforever.objects.vital.{
DamageResistanceModel,
StandardAmenityDamage,
StandardAmenityResistance,
StandardResolutions,
VitalityDefinition
}
import net.psforever.objects.vital.damage.DamageCalculations
import net.psforever.objects.vital.{DamageResistanceModel, StandardAmenityResistance, StandardResolutions, VitalityDefinition}
import net.psforever.objects.vital.resistance.ResistanceProfileMutators
abstract class AmenityDefinition(objectId: Int)
@ -17,7 +12,7 @@ abstract class AmenityDefinition(objectId: Int)
with DamageResistanceModel
with VitalityDefinition {
Name = "amenity"
DamageUsing = StandardAmenityDamage
DamageUsing = DamageCalculations.AgainstVehicle
ResistUsing = StandardAmenityResistance
Model = StandardResolutions.Amenities
}

View file

@ -2,14 +2,15 @@
package net.psforever.objects.serverobject.turret
import net.psforever.objects.serverobject.structures.AmenityDefinition
import net.psforever.objects.vital.{StandardResolutions, StandardVehicleDamage, StandardVehicleResistance}
import net.psforever.objects.vital.damage.DamageCalculations
import net.psforever.objects.vital.{StandardResolutions, StandardVehicleResistance}
/**
* The definition for any `FacilityTurret`.
* @param objectId the object's identifier number
*/
class FacilityTurretDefinition(private val objectId: Int) extends AmenityDefinition(objectId) with TurretDefinition {
DamageUsing = StandardVehicleDamage
DamageUsing = DamageCalculations.AgainstVehicle
ResistUsing = StandardVehicleResistance
Model = StandardResolutions.FacilityTurrets
}

View file

@ -2,7 +2,7 @@
package net.psforever.objects.vital
import net.psforever.objects.ballistics.{ProjectileResolution, ResolvedProjectile}
import net.psforever.objects.vital.damage.DamageSelection
import net.psforever.objects.vital.damage.DamageCalculations
import net.psforever.objects.vital.projectile.ProjectileCalculations
import net.psforever.objects.vital.resistance.ResistanceSelection
import net.psforever.objects.vital.resolution.ResolutionCalculations
@ -27,7 +27,7 @@ import net.psforever.objects.vital.resolution.ResolutionCalculations
trait DamageResistanceModel {
/** the functionality that processes damage; required */
private var damageUsing: DamageSelection = NoDamageSelection
private var damageUsing: DamageCalculations.Selector = DamageCalculations.AgainstNothing
/** the functionality that processes resistance; optional */
private var resistUsing: ResistanceSelection = NoResistanceSelection
@ -35,9 +35,9 @@ trait DamageResistanceModel {
/** the functionality that prepares for damage application actions; required */
private var model: ResolutionCalculations.Form = NoResolutions.Calculate
def DamageUsing: DamageSelection = damageUsing
def DamageUsing: DamageCalculations.Selector = damageUsing
def DamageUsing_=(selector: DamageSelection): DamageSelection = {
def DamageUsing_=(selector: DamageCalculations.Selector): DamageCalculations.Selector = {
damageUsing = selector
DamageUsing
}
@ -62,9 +62,8 @@ trait DamageResistanceModel {
* @return a function literal that encapsulates delayed modification instructions for certain objects
*/
def Calculate(data: ResolvedProjectile): ResolutionCalculations.Output = {
val dam: ProjectileCalculations.Form = DamageUsing(data)
val res: ProjectileCalculations.Form = ResistUsing(data)
Model(dam, res, data)
Model(DamageUsing, res, data)
}
/**
@ -74,8 +73,7 @@ trait DamageResistanceModel {
* @return a function literal that encapsulates delayed modification instructions for certain objects
*/
def Calculate(data: ResolvedProjectile, resolution: ProjectileResolution.Value): ResolutionCalculations.Output = {
val dam: ProjectileCalculations.Form = DamageUsing(resolution)
val res: ProjectileCalculations.Form = ResistUsing(resolution)
Model(dam, res, data)
Model(DamageUsing, res, data)
}
}

View file

@ -1,166 +0,0 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.vital
import net.psforever.objects.vital.damage._
import net.psforever.objects.vital.damage.DamageCalculations._
/**
* A protected super class for calculating "no damage."
* Used for `NoDamage` but also for the base of `*LashDamage` calculation objects
* to maintain the polymorphic identity of `DamageCalculations`.
*/
protected class NoDamageBase
extends DamageCalculations(
DamageCalculations.NoDamage,
DamageWithModifiers(NoDamageAgainst),
TooFar
)
object NoDamage extends NoDamageBase
object InfantryHitDamage
extends DamageCalculations(
DirectHitDamageWithDegrade,
DamageWithModifiers(DamageAgainstExoSuit),
DistanceBetweenTargetandSource
)
object MaxHitDamage
extends DamageCalculations(
DirectHitDamageWithDegrade,
DamageWithModifiers(DamageAgainstMaxSuit),
DistanceBetweenTargetandSource
)
object VehicleHitDamage
extends DamageCalculations(
DirectHitDamageWithDegrade,
DamageWithModifiers(DamageAgainstVehicle),
DistanceBetweenTargetandSource
)
object AircraftHitDamage
extends DamageCalculations(
DirectHitDamageWithDegrade,
DamageWithModifiers(DamageAgainstAircraft),
DistanceBetweenTargetandSource
)
object InfantrySplashDamage
extends DamageCalculations(
SplashDamageWithRadialDegrade,
DamageWithModifiers(DamageAgainstExoSuit),
DistanceFromExplosionToTarget
)
object MaxSplashDamage
extends DamageCalculations(
SplashDamageWithRadialDegrade,
DamageWithModifiers(DamageAgainstMaxSuit),
DistanceFromExplosionToTarget
)
object VehicleSplashDamage
extends DamageCalculations(
SplashDamageWithRadialDegrade,
DamageWithModifiers(DamageAgainstVehicle),
DistanceFromExplosionToTarget
)
object AircraftSplashDamage
extends DamageCalculations(
SplashDamageWithRadialDegrade,
DamageWithModifiers(DamageAgainstAircraft),
DistanceFromExplosionToTarget
)
object InfantrySplashDamageDirect
extends DamageCalculations(
SplashDamageWithRadialDegrade,
DamageWithModifiers(DamageAgainstAircraft),
NoDistance
)
object InfantryLashDamage
extends DamageCalculations(
LashDamage,
DamageWithModifiers(DamageAgainstExoSuit),
DistanceBetweenTargetandSource
)
object MaxLashDamage
extends DamageCalculations(
LashDamage,
DamageWithModifiers(DamageAgainstMaxSuit),
DistanceBetweenTargetandSource
)
object VehicleLashDamage
extends DamageCalculations(
LashDamage,
DamageWithModifiers(DamageAgainstVehicle),
DistanceBetweenTargetandSource
)
object AircraftLashDamage
extends DamageCalculations(
LashDamage,
DamageWithModifiers(DamageAgainstAircraft),
DistanceBetweenTargetandSource
)
object AmenityHitDamage
extends DamageCalculations(
DirectHitDamageWithDegrade,
DamageWithModifiers(DamageAgainstVehicle),
DistanceBetweenTargetandSource
)
object AmenitySplashDamage
extends DamageCalculations(
SplashDamageWithRadialDegrade,
DamageWithModifiers(DamageAgainstVehicle),
DistanceFromExplosionToTarget
)
object NoDamageSelection extends DamageSelection {
def Direct = None
def Splash = None
def Lash = None
}
object StandardInfantryDamage extends DamageSelection {
def Direct = InfantryHitDamage.Calculate
def Splash = InfantrySplashDamage.Calculate
def Lash = InfantryLashDamage.Calculate
}
object StandardMaxDamage extends DamageSelection {
def Direct = MaxHitDamage.Calculate
def Splash = MaxSplashDamage.Calculate
def Lash = MaxLashDamage.Calculate
}
object StandardVehicleDamage extends DamageSelection {
def Direct = VehicleHitDamage.Calculate
def Splash = VehicleSplashDamage.Calculate
def Lash = VehicleLashDamage.Calculate
}
object StandardAircraftDamage extends DamageSelection {
def Direct = AircraftHitDamage.Calculate
def Splash = AircraftSplashDamage.Calculate
def Lash = AircraftLashDamage.Calculate
}
object StandardDeployableDamage extends DamageSelection {
def Direct = VehicleHitDamage.Calculate
def Splash = VehicleSplashDamage.Calculate
def Lash = NoDamage.Calculate
}
object StandardAmenityDamage extends DamageSelection {
def Direct = AmenityHitDamage.Calculate
def Splash = AmenitySplashDamage.Calculate
def Lash = NoDamage.Calculate
}

View file

@ -1,5 +1,6 @@
//Copyright (c) 2020 PSForever
package net.psforever.objects.vital
import net.psforever.objects.vital.damage.DamageModifiers
/**
* na<br>
@ -7,7 +8,7 @@ package net.psforever.objects.vital
* The expected (but not enforced) relationship between values follows:
* `0 <= DamageDestroysAt <= DamageDisablesAt < RepairRestoresAt <= MaxHealth`.
*/
trait VitalityDefinition {
trait VitalityDefinition extends DamageModifiers {
/** the maximum amount of health that any of the objects can be allocated;
* corresponds to ADB property "maxhealth"

View file

@ -1,167 +1,51 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.vital.damage
import net.psforever.types.Vector3
import net.psforever.objects.ballistics.{Projectile, ResolvedProjectile}
import net.psforever.objects.vital.projectile.ProjectileCalculations
import DamageCalculations._
import net.psforever.objects.ballistics.ResolvedProjectile
/**
* The base class for function literal description related to calculating damage information.<br>
* <br>
* Implementing functionality of the children is the product of three user-defined processes
* and information for the calculation is extracted from the to-be-provided weapon discharge information.
* The specific functions passed into this object typically operate simultaneously normally
* and are related to the target and the kind of interaction the weapon discharge had with the target.
* @param damages function by which damage is modified by distance
* @param extractor function that recovers damage information
* @param distanceFunc a function to calculate the distance for scaling the damage, if valid
* A series of methods for extraction of the base damage against a given target type
* as well as incorporating damage modifiers from the other aspects of the interaction.
*/
abstract class DamageCalculations(damages: DamagesType, extractor: DamageWithModifiersType, distanceFunc: DistanceType)
extends ProjectileCalculations {
/**
* Combine the damage and distance data extracted from the `ResolvedProjectile` entry.
* @param data the historical `ResolvedProjectile` information
* @return the damage value
*/
def Calculate(data: ResolvedProjectile): Int = {
val projectile = data.projectile
val profile = projectile.profile
val modifiers = if (profile.UseDamage1Subtract) {
List(projectile.fire_mode.Modifiers, data.target.Modifiers.Subtract)
} else {
List(projectile.fire_mode.Modifiers)
}
damages(
projectile,
extractor(profile, modifiers),
distanceFunc(data)
)
}
}
object DamageCalculations {
//types
type DamagesType = (Projectile, Int, Float) => Int
type DamageWithModifiersType = (DamageProfile, List[DamageProfile]) => Int
type DistanceType = ResolvedProjectile => Float
type Selector = DamageProfile => Int
//raw damage selectors
def NoDamageAgainst(profile: DamageProfile): Int = 0
def AgainstNothing(profile: DamageProfile): Int = 0
def DamageAgainstExoSuit(profile: DamageProfile): Int = profile.Damage0
def AgainstExoSuit(profile: DamageProfile): Int = profile.Damage0
def DamageAgainstVehicle(profile: DamageProfile): Int = profile.Damage1
def AgainstVehicle(profile: DamageProfile): Int = profile.Damage1
def DamageAgainstAircraft(profile: DamageProfile): Int = profile.Damage2
def AgainstAircraft(profile: DamageProfile): Int = profile.Damage2
def DamageAgainstMaxSuit(profile: DamageProfile): Int = profile.Damage3
def AgainstMaxSuit(profile: DamageProfile): Int = profile.Damage3
def DamageAgainstBFR(profile: DamageProfile): Int = profile.Damage4
def AgainstBFR(profile: DamageProfile): Int = profile.Damage4
//raw damage selection functions
/**
* Get damage information from a series of profiles related to the weapon discharge.
* @param extractor the function that recovers the damage value
* @param base the profile from which primary damage is to be selected
* @param modifiers alternate profiles that will modify the base damage value
* @param selector the function that recovers the damage value
* @param data na
* @return the accumulated damage value
*/
//TODO modifiers come from various sources; expand this part of the calculation model in the future
def DamageWithModifiers(extractor: DamageProfile => Int)(base: DamageProfile, modifiers: List[DamageProfile]): Int = {
extractor(base) + modifiers.foldLeft(0)(_ + extractor(_))
}
//damage calculation functions
def NoDamage(projectile: Projectile, rawDamage: Int, distance: Float): Int = 0
/**
* Use an unmodified damage value.
* @param projectile information about the weapon discharge (itself);
* unused
* @param rawDamage the accumulated amount of damage
* @param distance how far the source was from the target;
* unused
* @return the rawDamage value
*/
def SameHit(projectile: Projectile, rawDamage: Int, distance: Float): Int = rawDamage
/**
* Modify the base damage based on the degrade distance of the projectile type
* and its maximum effective distance.
* Calls out "direct hit" damage but is recycled for other damage types as well.
* @param projectile information about the weapon discharge (itself)
* @param rawDamage the accumulated amount of damage
* @param distance how far the source was from the target
* @return the modified damage value
*/
def DirectHitDamageWithDegrade(projectile: Projectile, rawDamage: Int, distance: Float): Int = {
val profile = projectile.profile
if (distance <= profile.DistanceMax) {
if (profile.DistanceNoDegrade == profile.DistanceMax || distance <= profile.DistanceNoDegrade) {
rawDamage
} else {
rawDamage - ((rawDamage - profile.DegradeMultiplier * rawDamage) * ((distance - profile.DistanceNoDegrade) / (profile.DistanceMax - profile.DistanceNoDegrade))).toInt
}
def DamageWithModifiers(selector: DamageProfile => Int, data: ResolvedProjectile): Int = {
val projectile = data.projectile
val profile = projectile.profile
val fireMode = projectile.fire_mode
//static (additive and subtractive) modifiers
val staticModifiers = if (profile.UseDamage1Subtract) {
List(fireMode.Add, data.target.Modifiers.Subtract)
} else {
0
List(fireMode.Add)
}
}
/**
* Modify the base damage based on the radial distance of the target from the center of an explosion.
* Calls out "splash" damage exclusively.
* @param projectile information about the weapon discharge (itself)
* @param rawDamage the accumulated amount of damage
* @param distance how far the origin of the explosion was from the target
* @return the modified damage value
*/
def SplashDamageWithRadialDegrade(projectile: Projectile, rawDamage: Int, distance: Float): Int = {
val radius = projectile.profile.DamageRadius
if (distance <= radius) {
val base: Float = projectile.profile.DamageAtEdge
val degrade: Float = (1 - base) * ((radius - distance) / radius) + base
(rawDamage * degrade).toInt
} else {
0
}
}
/**
* Calculate a lash damage value.
* The target needs to be more than five meters away.
* Since lash damage occurs after the direct hit projectile's damage begins to degrade,
* the minimum of five less than distance or zero is calculated.
* @param projectile information about the weapon discharge (itself)
* @param rawDamage the accumulated amount of damage
* @param distance how far the source was from the target
* @return the modified damage value
*/
def LashDamage(projectile: Projectile, rawDamage: Int, distance: Float): Int = {
if (distance > 5) {
(DirectHitDamageWithDegrade(projectile, rawDamage, math.max(distance - 5, 0f)) * 0.2f) toInt
} else {
0
}
}
//distance functions
def NoDistance(data: ResolvedProjectile): Float = 0
def TooFar(data: ResolvedProjectile): Float = Float.MaxValue
def DistanceBetweenTargetandSource(data: ResolvedProjectile): Float = {
//Vector3.Distance(data.target.Position, data.projectile.owner.Position)
DistanceBetweenOriginAndImpact(data)
}
def DistanceFromExplosionToTarget(data: ResolvedProjectile): Float = {
math.max(Vector3.Distance(data.target.Position, data.hit_pos) - 1, 0)
//DistanceBetweenOriginAndImpact(data)
}
def DistanceBetweenOriginAndImpact(data: ResolvedProjectile): Float = {
math.max(Vector3.Distance(data.projectile.shot_origin, data.hit_pos) - 0.5f, 0)
//base damage + static modifiers
var damage = selector(profile) + staticModifiers.foldLeft(0)(_ + selector(_))
//unstructured modifiers (the order is intentional, however)
(fireMode.Modifiers ++
profile.Modifiers ++
data.target.Definition.Modifiers)
.foreach { mod => damage = mod.Calculate(damage, data) }
damage
}
}

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@ -0,0 +1,120 @@
// Copyright (c) 2020 PSForever
package net.psforever.objects.vital.damage
import net.psforever.objects.ballistics.{ProjectileResolution, ResolvedProjectile}
import net.psforever.types.Vector3
/**
* Adjustments performed on the subsequent manipulations of the "base damage" value of an attack vector
* (like a projectile).<br>
* <br>
* Unlike static damage modifications which are structured like other `DamageProfiles`
* and offer purely additive or subtractive effects on the base damage,
* these modifiers should focus on unstructured, scaled manipulation of the value.
* The most common modifiers change the damage value based on distance between two points, called "degrading".
* The list of modifiers must be allocated in a single attempt, overriding previously-set modifiers.
* @see `DamageCalculations.DamageWithModifiers`
* @see `DamageProfile`
* @see `ResolvedProjectile`
*/
trait DamageModifiers {
private var mods: List[DamageModifiers.Mod] = Nil
def Modifiers: List[DamageModifiers.Mod] = mods
def Modifiers_=(modifier: DamageModifiers.Mod): List[DamageModifiers.Mod] = Modifiers_=(List(modifier))
def Modifiers_=(modifiers: List[DamageModifiers.Mod]): List[DamageModifiers.Mod] = {
mods = modifiers
Modifiers
}
}
object DamageModifiers {
type Format = (Int, ResolvedProjectile) => Int
trait Mod {
/** Perform the underlying calculations, returning a modified value from the input value. */
def Calculate: DamageModifiers.Format
}
/** The input value is the same as the output value. */
case object SameHit extends Mod {
def Calculate: DamageModifiers.Format = function
private def function(damage: Int, data: ResolvedProjectile): Int = damage
}
/**
* The input value degrades (lessens)
* the further the distance between the point of origin (`shot_origin`)
* and the point of encounter (`hit_pos`) of its vector (projectile).
* If the value is not set to degrade over any distance within its maximum distance, the value goes unmodified.
* If the value is encountered beyond its maximum distance, the value is zero'd.
*/
case object DistanceDegrade extends Mod {
def Calculate: DamageModifiers.Format = function
private def function(damage: Int, data: ResolvedProjectile): Int = {
val projectile = data.projectile
val profile = projectile.profile
val distance = Vector3.Distance(data.hit_pos, projectile.shot_origin)
if (distance <= profile.DistanceMax) {
if (profile.DistanceNoDegrade == profile.DistanceMax || distance <= profile.DistanceNoDegrade) {
damage
} else {
damage - ((damage - profile.DegradeMultiplier * damage) * ((distance - profile.DistanceNoDegrade) / (profile.DistanceMax - profile.DistanceNoDegrade))).toInt
}
} else {
0
}
}
}
/**
* The input value degrades (lessens)
* the further the distance between the point of origin (target position)
* and the point of encounter (`hit_pos`) of its vector (projectile).
* If the value is encountered beyond its maximum radial distance, the value is zero'd.
*/
case object RadialDegrade extends Mod {
def Calculate: DamageModifiers.Format = function
private def function(damage: Int, data: ResolvedProjectile): Int = {
val projectile = data.projectile
val profile = projectile.profile
val distance = Vector3.Distance(data.hit_pos, data.target.Position)
val radius = profile.DamageRadius
if (distance <= radius) {
val base: Float = profile.DamageAtEdge
val degrade: Float = (1 - base) * ((radius - distance) / radius) + base
(damage * degrade).toInt
} else {
0
}
}
}
/**
* Lashing is the property of a projectile affecting nearby targets without coming into direct contact with them.
* The effect only activates after 5m from the point of origin (`shot_origin`) before the maximum distance.
* If lashing does not apply, the value goes unmodified.
* If lashing is valid but the value is encountered beyond its maximum radial distance, the value is zero'd.
*/
case object Lash extends Mod {
def Calculate: DamageModifiers.Format = function
private def function(damage: Int, data: ResolvedProjectile): Int = {
if (data.resolution == ProjectileResolution.Lash) {
val distance = Vector3.Distance(data.hit_pos, data.projectile.shot_origin)
if (distance > 5 && distance <= data.projectile.profile.DistanceMax) {
(damage * 0.2f) toInt
} else {
0
}
} else {
damage
}
}
}
}

View file

@ -1,34 +0,0 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.vital.damage
import net.psforever.objects.ballistics.{ProjectileResolution, ResolvedProjectile}
import net.psforever.objects.vital.NoDamage
import net.psforever.objects.vital.projectile.ProjectileCalculations
/**
* Maintain information about three primary forms of damage calculation
* and a means to test which calculation is valid in a given situation.
*/
trait DamageSelection {
final def None: ProjectileCalculations.Form = NoDamage.Calculate
def Direct: ProjectileCalculations.Form
def Splash: ProjectileCalculations.Form
def Lash: ProjectileCalculations.Form
def apply(data: ResolvedProjectile): ProjectileCalculations.Form =
data.resolution match {
case ProjectileResolution.Hit => Direct
case ProjectileResolution.Splash => Splash
case ProjectileResolution.Lash => Lash
case _ => None
}
def apply(res: ProjectileResolution.Value): ProjectileCalculations.Form =
res match {
case ProjectileResolution.Hit => Direct
case ProjectileResolution.Splash => Splash
case ProjectileResolution.Lash => Lash
case _ => None
}
}

View file

@ -37,7 +37,7 @@ trait ResistanceProfile {
* This is for defining both accessor and mutator functions.
*/
trait ResistanceProfileMutators extends ResistanceProfile {
private var subtract: DamageProfile = new StandardDamageProfile {
private val subtract: DamageProfile = new StandardDamageProfile {
//subtract numbers are always negative modifiers
override def Damage0_=(damage: Int): Int = super.Damage0_=(if (damage < 1) damage else -damage)

View file

@ -2,6 +2,7 @@
package net.psforever.objects.vital.resolution
import net.psforever.objects.ballistics.ResolvedProjectile
import net.psforever.objects.vital.damage.DamageCalculations
import net.psforever.objects.vital.projectile.ProjectileCalculations
/**
@ -19,7 +20,7 @@ abstract class DamageResistCalculations[A](
applyFunc: (A, ResolvedProjectile) => ResolutionCalculations.Output
) extends ResolutionCalculations {
def Calculate(
damages: ProjectileCalculations.Form,
damages: DamageCalculations.Selector,
resistances: ProjectileCalculations.Form,
data: ResolvedProjectile
): ResolutionCalculations.Output = {
@ -37,11 +38,11 @@ abstract class DamageResistCalculations[A](
* usually, a single `Int` value or a tuple of `Int` values
*/
def Sample(
damages: ProjectileCalculations.Form,
damages: DamageCalculations.Selector,
resistances: ProjectileCalculations.Form,
data: ResolvedProjectile
): A = {
val dam: Int = damages(data)
val dam = DamageCalculations.DamageWithModifiers(damages, data)
val res: Int = resistances(data)
val mod = calcFunc(data)
mod(dam, res)

View file

@ -9,6 +9,7 @@ import net.psforever.objects.serverobject.damage.Damageable
import net.psforever.objects.serverobject.structures.Amenity
import net.psforever.objects.serverobject.turret.FacilityTurret
import net.psforever.objects.vital.Vitality
import net.psforever.objects.vital.damage.DamageCalculations
import net.psforever.objects.vital.projectile.ProjectileCalculations
import net.psforever.types.ImplantType
@ -25,7 +26,7 @@ trait ResolutionCalculations {
* @return a function literal that encapsulates delayed modification instructions for certain objects
*/
def Calculate(
damages: ProjectileCalculations.Form,
damages: DamageCalculations.Selector,
resistances: ProjectileCalculations.Form,
data: ResolvedProjectile
): ResolutionCalculations.Output
@ -33,7 +34,7 @@ trait ResolutionCalculations {
object ResolutionCalculations {
type Output = Any => ResolvedProjectile
type Form = (ProjectileCalculations.Form, ProjectileCalculations.Form, ResolvedProjectile) => Output
type Form = (DamageCalculations.Selector, ProjectileCalculations.Form, ResolvedProjectile) => Output
def NoDamage(data: ResolvedProjectile)(a: Int, b: Int): Int = 0

View file

@ -9,4 +9,8 @@ trait ResolutionSelection {
def Max: ResolutionCalculations.Form
def Vehicle: ResolutionCalculations.Form
def Aircraft: ResolutionCalculations.Form
def SimpleDeployables: ResolutionCalculations.Form
def ComplexDeployables: ResolutionCalculations.Form
def FacilityTurrets: ResolutionCalculations.Form
def Amenities: ResolutionCalculations.Form
}

View file

@ -363,7 +363,7 @@ object GamePacketOpcode extends Enumeration {
case 0xc2 => game.FacilityBenefitShieldChargeRequestMessage.decode
case 0xc3 => game.ProximityTerminalUseMessage.decode
case 0xc4 => game.QuantityDeltaUpdateMessage.decode
case 0xc5 => noDecoder(ChainLashMessage)
case 0xc5 => game.ChainLashMessage.decode
case 0xc6 => game.ZoneInfoMessage.decode
case 0xc7 => noDecoder(LongRangeProjectileInfoMessage)
// 0xc8

View file

@ -0,0 +1,58 @@
// Copyright (c) 2020 PSForever
package net.psforever.packet.game
import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
import net.psforever.types.{PlanetSideGUID, Vector3}
import scodec.Codec
import scodec.codecs._
import shapeless.{::, HNil}
/**
* na
* @param lash_origin_target na
* @param lash_origin_pos na
* @param projectile_type na
* @param targets na
*/
final case class ChainLashMessage(
lash_origin_target: Option[PlanetSideGUID],
lash_origin_pos: Option[Vector3],
projectile_type : Int,
targets: List[PlanetSideGUID]
) extends PlanetSideGamePacket {
if(lash_origin_target.isEmpty != lash_origin_pos.nonEmpty) {
assert(lash_origin_target.isEmpty, "one of these fields must be defined - unk1a, unk1b")
assert(lash_origin_target.nonEmpty, "these fields can not be defined simultaneously - unk1a, unk1b")
}
type Packet = ChainLashMessage
def opcode = GamePacketOpcode.ChainLashMessage
def encode = ChainLashMessage.encode(this)
}
object ChainLashMessage extends Marshallable[ChainLashMessage] {
def apply(lashOrigin : PlanetSideGUID, projectileType : Int, targets : List[PlanetSideGUID]) : ChainLashMessage =
ChainLashMessage(Some(lashOrigin), None, projectileType, targets)
def apply(lashOrigin : Vector3, projectileType : Int, targets : List[PlanetSideGUID]) : ChainLashMessage =
ChainLashMessage(None, Some(lashOrigin), projectileType, targets)
implicit val codec: Codec[ChainLashMessage] = (
bool >>:~ { unk1 =>
conditional(!unk1, codec = "lash_origin_target" | PlanetSideGUID.codec) ::
conditional(unk1,codec = "lash_origin_pos" | Vector3.codec_pos) ::
("projectile_type" | uintL(bits = 11)) ::
(uint32L >>:~ { len =>
PacketHelpers.listOfNSized(len, codec = "targets" | PlanetSideGUID.codec).hlist
})
}
).xmap[ChainLashMessage] (
{
case _ :: target :: origin :: proj :: _ :: targets :: HNil =>
ChainLashMessage(target, origin, proj, targets)
},
{
case ChainLashMessage(target, origin, proj, targets) =>
target.isEmpty :: target :: origin :: proj :: targets.length.toLong :: targets :: HNil
}
)
}

View file

@ -0,0 +1,64 @@
// Copyright (c) 2020 PSForever
package game
import org.specs2.mutable._
import net.psforever.packet._
import net.psforever.packet.game._
import net.psforever.types.{PlanetSideGUID, Vector3}
import scodec.bits._
class ChainLashMessageTest extends Specification {
val string1 = hex"c5 cafe708880df81e910100000043060"
val string2 = hex"c5 5282e910100000093050"
"decode (1)" in {
PacketCoding.DecodePacket(string1).require match {
case ChainLashMessage(u1a, u1b, u2, u3) =>
u1a.isEmpty mustEqual true
u1b.contains(Vector3(7673.164f, 544.1328f, 14.984375f)) mustEqual true
u2 mustEqual 466
u3 mustEqual List(PlanetSideGUID(1603))
case _ =>
ko
}
}
"decode (2)" in {
PacketCoding.DecodePacket(string2).require match {
case ChainLashMessage(u1a, u1b, u2, u3) =>
u1a.contains(PlanetSideGUID(1445)) mustEqual true
u1b.isEmpty mustEqual true
u2 mustEqual 466
u3 mustEqual List(PlanetSideGUID(1427))
case _ =>
ko
}
}
"encode (1)" in {
val msg = ChainLashMessage(Vector3(7673.164f, 544.1328f, 14.984375f), 466, List(PlanetSideGUID(1603)))
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string1
}
"encode (2)" in {
val msg = ChainLashMessage(PlanetSideGUID(1445), 466, List(PlanetSideGUID(1427)))
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string2
}
"encode (fail; 1)" in {
ChainLashMessage(
Some(PlanetSideGUID(1445)),
Some(Vector3(7673.164f, 544.1328f, 14.984375f)),
466,
List(PlanetSideGUID(1427))
) must throwA[AssertionError]
}
"encode (fail; 2)" in {
ChainLashMessage(None, None, 466, List(PlanetSideGUID(1427))) must throwA[AssertionError]
}
}

View file

@ -926,7 +926,7 @@ class ConverterTest extends Specification {
"not convert a working vehicle" in {
val ams = Vehicle(GlobalDefinitions.ams)
ams.GUID = PlanetSideGUID(413)
ams.Health mustEqual 3000 //not destroyed vehicle
(ams.Health > 0) mustEqual true //not destroyed vehicle
DestroyedVehicleConverter.converter.ConstructorData(ams).isFailure mustEqual true
}

View file

@ -2,14 +2,16 @@
package objects
import net.psforever.objects._
import net.psforever.objects.vital.damage.{DamageCalculations, DamageProfile}
import net.psforever.objects.vital.damage.{DamageCalculations, DamageModifiers, DamageProfile}
import DamageCalculations._
import net.psforever.objects.vital.resistance.ResistanceCalculations
import ResistanceCalculations._
import net.psforever.objects.vital.resolution.ResolutionCalculations
import ResolutionCalculations._
import net.psforever.objects.ballistics._
import net.psforever.objects.vital.Vitality
import net.psforever.objects.definition.{ProjectileDefinition, VehicleDefinition}
import net.psforever.objects.vital.{DamageType, Vitality}
import net.psforever.packet.game.objectcreate.ObjectClass
import net.psforever.types._
import org.specs2.mutable.Specification
@ -17,8 +19,8 @@ class DamageCalculationsTests extends Specification {
"DamageCalculations" should {
val wep = GlobalDefinitions.galaxy_gunship_cannon
val wep_fmode = Tool(wep).FireMode
val wep_prof = wep_fmode.Modifiers.asInstanceOf[DamageProfile]
val proj = wep.ProjectileTypes.head
val wep_prof = wep_fmode.Add
val proj = DamageModelTests.projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val player = Player(Avatar("TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
@ -29,118 +31,139 @@ class DamageCalculationsTests extends Specification {
projectile,
SourceEntry(target),
target.DamageModel,
Vector3(50, 50, 0)
Vector3(15, 0, 0)
)
"extract no damage numbers" in {
NoDamageAgainst(proj_prof) mustEqual 0
AgainstNothing(proj_prof) mustEqual 0
}
"extract damage against exosuit target" in {
DamageAgainstExoSuit(proj_prof) mustEqual 50
AgainstExoSuit(proj_prof) == proj_prof.Damage0 mustEqual true
}
"extract damage against MAX target" in {
DamageAgainstMaxSuit(proj_prof) mustEqual 75
AgainstMaxSuit(proj_prof) == proj_prof.Damage3 mustEqual true
}
"extract damage against vehicle target" in {
DamageAgainstVehicle(proj_prof) mustEqual 82
AgainstVehicle(proj_prof) == proj_prof.Damage1 mustEqual true
}
"extract damage against aircraft target" in {
DamageAgainstAircraft(proj_prof) mustEqual 82
AgainstAircraft(proj_prof) == proj_prof.Damage2 mustEqual true
}
"extract damage against something" in {
DamageAgainstBFR(proj_prof) mustEqual 66
"extract damage against battleframe robotics" in {
AgainstBFR(proj_prof) == proj_prof.Damage4 mustEqual true
}
"extract a complete damage profile (1)" in {
val result = DamageAgainstVehicle(proj_prof) + DamageAgainstVehicle(wep_prof)
val func: (DamageProfile, List[DamageProfile]) => Int = DamageWithModifiers(DamageAgainstVehicle)
func(proj_prof, List(wep_prof)) mustEqual result
"no degrade damage modifier" in {
DamageModifiers.SameHit.Calculate(100, resprojectile) mustEqual 100
}
"extract a complete damage profile (2)" in {
val result = 2 * DamageAgainstVehicle(proj_prof) + DamageAgainstVehicle(wep_prof)
val func: (DamageProfile, List[DamageProfile]) => Int = DamageWithModifiers(DamageAgainstVehicle)
func(proj_prof, List(proj_prof, wep_prof)) mustEqual result
}
"calculate no distance" in {
NoDistance(resprojectile) mustEqual 0
}
"calculate too far distance" in {
TooFar(resprojectile) mustEqual Float.MaxValue
}
"calculate distance between target and source" in {
DistanceBetweenTargetandSource(resprojectile) mustEqual 67.38225f
}
"calculate distance between target and explosion (splash)" in {
DistanceFromExplosionToTarget(resprojectile) mustEqual 63.031242f
}
"calculate no damage from components" in {
val result = DamageWithModifiers(DamageAgainstVehicle)(proj_prof, List(wep_prof))
val distance = DistanceFromExplosionToTarget(resprojectile)
DamageCalculations.NoDamage(projectile, result, distance) mustEqual 0
}
"calculate degraded damage from components (near)" in {
val projectile_alt = Projectile(
GlobalDefinitions.galaxy_gunship_gun_projectile, //need projectile with degrade
wep,
wep_fmode,
player,
Vector3(2, 2, 0),
Vector3.Zero
"degrade over distance damage modifier (no degrade)" in {
val resprojectile2 = ResolvedProjectile(
ProjectileResolution.Splash,
projectile,
SourceEntry(target),
target.DamageModel,
Vector3(10, 0, 0)
)
val result = DamageWithModifiers(DamageAgainstVehicle)(proj_prof, List(wep_prof))
DirectHitDamageWithDegrade(projectile_alt, result, 0) mustEqual 132
DamageModifiers.DistanceDegrade.Calculate(100, resprojectile2) == 100 mustEqual true
}
"calculate degraded damage from components (medium)" in {
val projectile_alt = Projectile(
GlobalDefinitions.galaxy_gunship_gun_projectile, //need projectile with degrade
wep,
wep_fmode,
player,
Vector3(2, 2, 0),
Vector3.Zero
"degrade over distance damage modifier (some degrade)" in {
val resprojectile2 = ResolvedProjectile(
ProjectileResolution.Splash,
projectile,
SourceEntry(target),
target.DamageModel,
Vector3(100, 0, 0)
)
val result = DamageWithModifiers(DamageAgainstVehicle)(proj_prof, List(wep_prof))
DirectHitDamageWithDegrade(projectile_alt, result, 250) mustEqual 103
val damage = DamageModifiers.DistanceDegrade.Calculate(100, resprojectile2)
damage < 100 && damage > 0 mustEqual true
}
"calculate degraded damage from components (far)" in {
val projectile_alt = Projectile(
GlobalDefinitions.galaxy_gunship_gun_projectile, //need projectile with degrade
wep,
wep_fmode,
player,
Vector3(2, 2, 0),
Vector3.Zero
"degrade over distance damage modifier (zero'd)" in {
val resprojectile2 = ResolvedProjectile(
ProjectileResolution.Splash,
projectile,
SourceEntry(target),
target.DamageModel,
Vector3(1000, 0, 0)
)
val result = DamageWithModifiers(DamageAgainstVehicle)(proj_prof, List(wep_prof))
DirectHitDamageWithDegrade(projectile_alt, result, 1000) mustEqual 0
DamageModifiers.DistanceDegrade.Calculate(100, resprojectile2) == 0 mustEqual true
}
"calculate splash damage from components (near)" in {
val result = DamageWithModifiers(DamageAgainstVehicle)(proj_prof, List(wep_prof))
SplashDamageWithRadialDegrade(projectile, result, 0) mustEqual 132
"degrade at radial distance damage modifier (no degrade)" in {
val resprojectile2 = ResolvedProjectile(
ProjectileResolution.Splash,
projectile,
SourceEntry(target),
target.DamageModel,
Vector3(10, 0, 0)
)
DamageModifiers.RadialDegrade.Calculate(100, resprojectile2) == 100 mustEqual true
}
"calculate splash damage from components (medium)" in {
val result = DamageWithModifiers(DamageAgainstVehicle)(proj_prof, List(wep_prof))
SplashDamageWithRadialDegrade(projectile, result, 5) mustEqual 13
"degrade at radial distance damage modifier (some degrade)" in {
val damage = DamageModifiers.RadialDegrade.Calculate(100, resprojectile)
damage < 100 && damage > 0 mustEqual true
}
"calculate splash damage from components (far)" in {
val result = DamageWithModifiers(DamageAgainstVehicle)(proj_prof, List(wep_prof))
SplashDamageWithRadialDegrade(projectile, result, 6) mustEqual 0
"degrade at radial distance damage modifier (zero'd)" in {
val resprojectile2 = ResolvedProjectile(
ProjectileResolution.Splash,
projectile,
SourceEntry(target),
target.DamageModel,
Vector3(1000, 0, 0)
)
DamageModifiers.RadialDegrade.Calculate(100, resprojectile2) == 0 mustEqual true
}
"lash degrade (no lash; too close)" in {
val resprojectile2 = ResolvedProjectile(
ProjectileResolution.Lash,
projectile,
SourceEntry(target),
target.DamageModel,
Vector3(5, 0, 0) //compared to Vector3(2, 2, 0)
)
DamageModifiers.Lash.Calculate(100, resprojectile2) == 0 mustEqual true
}
"lash degrade (lash)" in {
val resprojectile2 = ResolvedProjectile(
ProjectileResolution.Lash,
projectile,
SourceEntry(target),
target.DamageModel,
Vector3(20, 0, 0)
)
val damage = DamageModifiers.Lash.Calculate(100, resprojectile2)
damage < 100 && damage > 0 mustEqual true
}
"lash degrade (no lash; too far)" in {
val resprojectile2 = ResolvedProjectile(
ProjectileResolution.Lash,
projectile,
SourceEntry(target),
target.DamageModel,
Vector3(1000, 0, 0)
)
DamageModifiers.Lash.Calculate(100, resprojectile2) == 0 mustEqual true
}
"extract a complete damage profile" in {
val result1 = DamageModifiers.RadialDegrade.Calculate(
AgainstVehicle(proj_prof) + AgainstVehicle(wep_prof),
resprojectile
)
val result2 = DamageCalculations.DamageWithModifiers(AgainstVehicle, resprojectile)
result1 mustEqual result2
}
}
}
@ -148,7 +171,7 @@ class DamageCalculationsTests extends Specification {
class ResistanceCalculationsTests extends Specification {
val wep = GlobalDefinitions.galaxy_gunship_cannon
val wep_fmode = Tool(wep).FireMode
val proj = wep.ProjectileTypes.head //GlobalDefinitions.heavy_grenade_projectile
val proj = DamageModelTests.projectile
val player = Player(Avatar("TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
@ -249,9 +272,9 @@ class ResistanceCalculationsTests extends Specification {
}
class ResolutionCalculationsTests extends Specification {
val wep = GlobalDefinitions.suppressor
val wep = GlobalDefinitions.galaxy_gunship_cannon
val wep_fmode = Tool(wep).FireMode
val proj = wep.ProjectileTypes.head
val proj = DamageModelTests.projectile
val player = Player(Avatar("TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn
val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
@ -370,22 +393,22 @@ class ResolutionCalculationsTests extends Specification {
)
VehicleDamageAfterResist(resprojectile2)(50, 10) mustEqual 40
}
}
"calculate resisted damage for vehicle target" in {
VehicleDamageAfterResist(50, 10) mustEqual 40
}
"calculate resisted damage for vehicle target" in {
VehicleDamageAfterResist(50, 10) mustEqual 40
}
"calculate un-resisted damage for vehicle target" in {
VehicleDamageAfterResist(50, 0) mustEqual 50
"calculate un-resisted damage for vehicle target" in {
VehicleDamageAfterResist(50, 0) mustEqual 50
}
}
}
class DamageModelTests extends Specification {
val wep = GlobalDefinitions.suppressor
val wep = GlobalDefinitions.galaxy_gunship_cannon
val wep_tool = Tool(wep)
val wep_fmode = wep_tool.FireMode
val proj = wep.ProjectileTypes.head
val proj = DamageModelTests.projectile
val player = Player(Avatar("TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn
val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
@ -427,7 +450,7 @@ class DamageModelTests extends Specification {
val func: Any => ResolvedProjectile = resprojectile.damage_model.Calculate(resprojectile)
func(tplayer)
tplayer.Health mustEqual 87
tplayer.Health mustEqual 54
tplayer.Armor mustEqual 46
}
@ -448,7 +471,7 @@ class DamageModelTests extends Specification {
resprojectile.damage_model.Calculate(resprojectile, ProjectileResolution.Splash)
func(tplayer)
tplayer.Health mustEqual 98
tplayer.Health mustEqual 65
tplayer.Armor mustEqual 35
}
@ -469,12 +492,12 @@ class DamageModelTests extends Specification {
tplayer.Armor = 0
func(tplayer)
tplayer.Health mustEqual 83
tplayer.Health mustEqual 50
tplayer.Armor mustEqual 0
}
"resolve vehicle targets" in {
val vehicle = Vehicle(GlobalDefinitions.fury)
val vehicle = Vehicle(DamageModelTests.vehicle)
vehicle.Health mustEqual 650
val resprojectile = ResolvedProjectile(
@ -487,11 +510,11 @@ class DamageModelTests extends Specification {
val func: Any => ResolvedProjectile = resprojectile.damage_model.Calculate(resprojectile)
func(vehicle)
vehicle.Health mustEqual 641
vehicle.Health mustEqual 518
}
"resolve vehicle targets (with shields)" in {
val vehicle = Vehicle(GlobalDefinitions.fury)
val vehicle = Vehicle(DamageModelTests.vehicle)
vehicle.Shields = 10
vehicle.Health mustEqual 650
vehicle.Shields mustEqual 10
@ -506,12 +529,12 @@ class DamageModelTests extends Specification {
val func: Any => ResolvedProjectile = resprojectile.damage_model.Calculate(resprojectile)
func(vehicle)
vehicle.Health mustEqual 650
vehicle.Shields mustEqual 1
vehicle.Health mustEqual 528
vehicle.Shields mustEqual 0
}
"resolve vehicle targets (losing shields)" in {
val vehicle = Vehicle(GlobalDefinitions.fury)
val vehicle = Vehicle(DamageModelTests.vehicle)
vehicle.Shields = 10
vehicle.Health mustEqual 650
vehicle.Shields mustEqual 10
@ -526,15 +549,15 @@ class DamageModelTests extends Specification {
val func: Any => ResolvedProjectile = resprojectile.damage_model.Calculate(resprojectile)
func(vehicle)
vehicle.Health mustEqual 650
vehicle.Shields mustEqual 1
vehicle.Health mustEqual 528
vehicle.Shields mustEqual 0
func(vehicle)
vehicle.Health mustEqual 642
vehicle.Health mustEqual 396
vehicle.Shields mustEqual 0
}
"resolve vehicle targets in a specific way" in {
val vehicle = Vehicle(GlobalDefinitions.fury)
val vehicle = Vehicle(DamageModelTests.vehicle)
vehicle.Health mustEqual 650
val resprojectile = ResolvedProjectile(
@ -548,7 +571,34 @@ class DamageModelTests extends Specification {
resprojectile.damage_model.Calculate(resprojectile, ProjectileResolution.Splash)
func(vehicle)
vehicle.Health mustEqual 641
vehicle.Health mustEqual 518
}
}
}
object DamageModelTests {
final val projectile = new ProjectileDefinition(Projectiles.heavy_grenade_projectile.id) {
Damage0 = 50
Damage1 = 82
Damage2 = 82
Damage3 = 75
Damage4 = 66
DamageAtEdge = 0.1f
DamageRadius = 5f
DegradeMultiplier = 0.5f
LashRadius = 5f
ProjectileDamageType = DamageType.Splash
InitialVelocity = 75
Lifespan = 5f
ProjectileDefinition.CalculateDerivedFields(pdef = this)
Modifiers = DamageModifiers.RadialDegrade
}
final val vehicle = new VehicleDefinition(ObjectClass.fury) {
MaxHealth = 650
Damageable = true
Repairable = true
RepairIfDestroyed = false
MaxShields = 130 + 1
}
}

View file

@ -18,7 +18,7 @@ class FireModeTest extends Specification {
obj.AmmoTypeIndices mustEqual Nil
obj.AmmoSlotIndex mustEqual 0
obj.Magazine mustEqual 1
obj.Rounds mustEqual 1
obj.RoundsPerShot mustEqual 1
obj.Chamber mustEqual 1
}
@ -31,14 +31,14 @@ class FireModeTest extends Specification {
tdef.FireModes.head.AmmoTypeIndices += 0
tdef.FireModes.head.AmmoSlotIndex = 0
tdef.FireModes.head.Magazine = 18
tdef.FireModes.head.Rounds = 18
tdef.FireModes.head.RoundsPerShot = 18
tdef.FireModes.head.Chamber = 2
tdef.FireModes += new FireModeDefinition
tdef.FireModes(1).AmmoTypeIndices += 1
tdef.FireModes(1).AmmoTypeIndices += 2
tdef.FireModes(1).AmmoSlotIndex = 1
tdef.FireModes(1).Magazine = 9
tdef.FireModes(1).Rounds = 2
tdef.FireModes(1).RoundsPerShot = 2
tdef.FireModes(1).Chamber = 8
tdef.AmmoTypes.toList mustEqual List(GlobalDefinitions.bullet_9mm, GlobalDefinitions.shotgun_shell)
@ -46,12 +46,12 @@ class FireModeTest extends Specification {
tdef.FireModes.head.AmmoTypeIndices.toList mustEqual List(0)
tdef.FireModes.head.AmmoSlotIndex mustEqual 0
tdef.FireModes.head.Magazine mustEqual 18
tdef.FireModes.head.Rounds mustEqual 18
tdef.FireModes.head.RoundsPerShot mustEqual 18
tdef.FireModes.head.Chamber mustEqual 2
tdef.FireModes(1).AmmoTypeIndices.toList mustEqual List(1, 2)
tdef.FireModes(1).AmmoSlotIndex mustEqual 1
tdef.FireModes(1).Magazine mustEqual 9
tdef.FireModes(1).Rounds mustEqual 2
tdef.FireModes(1).RoundsPerShot mustEqual 2
tdef.FireModes(1).Chamber mustEqual 8
}
@ -59,7 +59,7 @@ class FireModeTest extends Specification {
val obj = Tool(GlobalDefinitions.beamer) //see EquipmentTest
obj.FireMode.isInstanceOf[FireModeDefinition] mustEqual true
obj.Magazine mustEqual 16
obj.FireMode.Rounds mustEqual 1
obj.FireMode.RoundsPerShot mustEqual 1
obj.FireMode.Chamber mustEqual 1
obj.Magazine mustEqual 16
@ -77,7 +77,7 @@ class FireModeTest extends Specification {
obj.AmmoTypeIndices mustEqual Nil
obj.AmmoSlotIndex mustEqual 0
obj.Magazine mustEqual 1
obj.Rounds mustEqual 1
obj.RoundsPerShot mustEqual 1
obj.Chamber mustEqual 1
}
@ -85,7 +85,7 @@ class FireModeTest extends Specification {
val obj = Tool(GlobalDefinitions.flechette) //see EquipmentTest
obj.FireMode.isInstanceOf[PelletFireModeDefinition] mustEqual true
obj.Magazine mustEqual 12
obj.FireMode.Rounds mustEqual 1
obj.FireMode.RoundsPerShot mustEqual 1
obj.FireMode.Chamber mustEqual 8
obj.Magazine mustEqual 12
@ -110,7 +110,7 @@ class FireModeTest extends Specification {
obj.AmmoTypeIndices mustEqual Nil
obj.AmmoSlotIndex mustEqual 0
obj.Magazine mustEqual 1
obj.Rounds mustEqual 1
obj.RoundsPerShot mustEqual 1
obj.Chamber mustEqual 1
}
@ -118,7 +118,7 @@ class FireModeTest extends Specification {
val obj = Tool(GlobalDefinitions.magcutter) //see EquipmentTest
obj.FireMode.isInstanceOf[InfiniteFireModeDefinition] mustEqual true
obj.Magazine mustEqual 1
obj.FireMode.Rounds mustEqual 1
obj.FireMode.RoundsPerShot mustEqual 1
obj.FireMode.Chamber mustEqual 1
obj.Magazine mustEqual 1