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@ -1095,7 +1095,7 @@ class SquadService extends Actor {
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if (size > 2) {
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GetLeadingSquad(charId, pSquadOpt) match {
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case Some(_) =>
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//leader of a squad; the squad will be disbanded. Same logic as when a SL uses /leave and the squad is disband.
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//leader of a squad; the squad will be disbanded. Same logic as when a SL uses /leave and the squad is disbanded.
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PanicDisbandSquad(
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features,
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squad.Membership.collect { case member if member.CharId > 0 && member.CharId != charId => member.CharId }
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