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https://github.com/2revoemag/PSF-BotServer.git
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Deployment:
Class and Actor mixins for Deployment state. The logic is surprisingly self-contained, mostly. DriveState: This is not the former DriveState Enumeration of /packet/game/objectcreate/. This is now a /types/ Enumeration shared across /common/ objects and serves the functionality of both, at least to the extent that it is understood. Functions are includes that define the logic order or state changes and divides states into (two) groups. VehicleService: The directory /pslogin/src/test has been created and tests have been migrated there. Originally, the tests were located in the wrong place and were being skipped when not executed manually. They should now appear in coverage reports and be run as a part of continuous integration.
This commit is contained in:
parent
27d86af015
commit
0fe46311ad
22 changed files with 778 additions and 86 deletions
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@ -16,6 +16,7 @@ import net.psforever.objects.guid.{GUIDTask, Task, TaskResolver}
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import net.psforever.objects.inventory.{Container, GridInventory, InventoryItem}
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import net.psforever.objects.serverobject.mount.Mountable
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import net.psforever.objects.serverobject.affinity.FactionAffinity
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import net.psforever.objects.serverobject.deploy.Deployment
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import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject}
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import net.psforever.objects.serverobject.doors.Door
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import net.psforever.objects.serverobject.implantmech.ImplantTerminalMech
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@ -330,6 +331,11 @@ class WorldSessionActor extends Actor with MDCContextAware {
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sendResponse(PacketCoding.CreateGamePacket(0, DismountVehicleMsg(guid, unk1, unk2)))
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}
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case VehicleResponse.DeployRequest(object_guid, state, unk1, unk2, pos) =>
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if(player.GUID != guid) {
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sendResponse(PacketCoding.CreateGamePacket(0, DeployRequestMessage(guid, object_guid, state, unk1, unk2, pos)))
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}
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case VehicleResponse.InventoryState(obj, parent_guid, start, con_data) =>
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if(player.GUID != guid) {
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//TODO prefer ObjectDetachMessage, but how to force ammo pools to update properly?
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@ -399,6 +405,49 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case _ => ;
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}
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case Deployment.CanDeploy(obj, state) =>
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val vehicle_guid = obj.GUID
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if(state == DriveState.Deploying) {
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log.info(s"DeployRequest: $obj transitioning to deploy state")
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sendResponse(PacketCoding.CreateGamePacket(0, DeployRequestMessage(player.GUID, vehicle_guid, state, 0, false, obj.Position)))
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vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DeployRequest(player.GUID, vehicle_guid, state, 0, false, obj.Position))
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import scala.concurrent.duration._
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import scala.concurrent.ExecutionContext.Implicits.global
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context.system.scheduler.scheduleOnce(obj.DeployTime milliseconds, obj.Actor, Deployment.TryDeploy(DriveState.Deployed))
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}
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else if(state == DriveState.Deployed) {
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log.info(s"DeployRequest: $obj has been Deployed")
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sendResponse(PacketCoding.CreateGamePacket(0, DeployRequestMessage(player.GUID, vehicle_guid, state, 0, false, obj.Position)))
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vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DeployRequest(player.GUID, vehicle_guid, state, 0, false, obj.Position))
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//...
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}
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else {
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CanNotChangeDeployment(obj, state, "incorrect deploy state")
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}
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case Deployment.CanUndeploy(obj, state) =>
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val vehicle_guid = obj.GUID
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if(state == DriveState.Undeploying) {
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log.info(s"DeployRequest: $obj transitioning to undeploy state")
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sendResponse(PacketCoding.CreateGamePacket(0, DeployRequestMessage(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero)))
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vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DeployRequest(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
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import scala.concurrent.duration._
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import scala.concurrent.ExecutionContext.Implicits.global
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context.system.scheduler.scheduleOnce(obj.UndeployTime milliseconds, obj.Actor, Deployment.TryUndeploy(DriveState.Mobile))
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}
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else if(state == DriveState.Mobile) {
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log.info(s"DeployRequest: $obj is Mobile")
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sendResponse(PacketCoding.CreateGamePacket(0, DeployRequestMessage(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero)))
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vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DeployRequest(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
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//...
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}
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else {
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CanNotChangeDeployment(obj, state, "incorrect undeploy state")
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}
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case Deployment.CanNotChangeDeployment(obj, state, reason) =>
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CanNotChangeDeployment(obj, state, reason)
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case Door.DoorMessage(tplayer, msg, order) =>
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val door_guid = msg.object_guid
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order match {
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@ -2096,24 +2145,20 @@ class WorldSessionActor extends Actor with MDCContextAware {
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}
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}
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case msg @ DeployRequestMessage(player_guid, entity, unk1, unk2, unk3, pos) =>
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log.info("DeployRequest: " + msg)
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//LOCAL FUNCTIONALITY ONLY FOR THIS BRANCH
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val player_guid = player.GUID
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if(unk1 == 2) { // deploy AMS
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//sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(entity,49,1))) // TODO : ANT ? With increment when loading NTU ?
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sendResponse(PacketCoding.CreateGamePacket(0, DeployRequestMessage(player_guid, entity, unk1, unk2, unk3, Vector3(0f, 0f, 0f))))
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Thread.sleep(1000) // 2 seconds
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sendResponse(PacketCoding.CreateGamePacket(0, DeployRequestMessage(player_guid, entity, 3, unk2, unk3, Vector3(0f, 0f, 0f))))
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sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(entity, 10, 1)))
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sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(entity, 11, 1)))
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sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(entity, 12, 1)))
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sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(entity, 13, 1)))
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case msg @ DeployRequestMessage(player_guid, vehicle_guid, deploy_state, unk2, unk3, pos) =>
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log.info(s"DeployRequest: $msg")
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if(player.VehicleOwned == Some(vehicle_guid) && player.VehicleOwned == player.VehicleSeated) {
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continent.GUID(vehicle_guid) match {
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case Some(obj : Vehicle) =>
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obj.Actor ! Deployment.TryDeploymentChange(deploy_state)
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case _ =>
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log.error(s"DeployRequest: can not find $vehicle_guid in scope; removing ownership to mitigate confusion")
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player.VehicleOwned = None
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}
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}
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else if(unk1 == 1) { // undeploy AMS
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sendResponse(PacketCoding.CreateGamePacket(0, DeployRequestMessage(player_guid, entity, unk1, unk2, unk3, Vector3(0f, 0f, 0f))))
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Thread.sleep(1000) // 2 seconds
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sendResponse(PacketCoding.CreateGamePacket(0, DeployRequestMessage(player_guid, entity, 0, unk2, unk3, Vector3(0f, 0f, 0f))))
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else {
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log.warn(s"DeployRequest: $player does not own the deploying $vehicle_guid object")
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}
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case msg @ AvatarGrenadeStateMessage(player_guid, state) =>
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@ -2964,6 +3009,25 @@ class WorldSessionActor extends Actor with MDCContextAware {
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}
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}
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/**
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* Common reporting behavior when a `Deployment` object fails to properly transition between states.
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* @param obj the game object that could not
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* @param state the `DriveState` that could not be promoted
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* @param reason a string explaining why the state can not or will not change
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*/
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def CanNotChangeDeployment(obj : PlanetSideServerObject with Deployment, state : DriveState.Value, reason : String) : Unit = {
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val mobileShift : String = if(obj.DeploymentState != DriveState.Mobile) {
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obj.DeploymentState = DriveState.Mobile
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sendResponse(PacketCoding.CreateGamePacket(0, DeployRequestMessage(player.GUID, obj.GUID, DriveState.Mobile, 0, false, Vector3.Zero)))
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vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DeployRequest(player.GUID, obj.GUID, DriveState.Mobile, 0, false, Vector3.Zero))
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"; enforcing Mobile deployment state"
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}
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else {
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""
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}
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log.error(s"DeployRequest: $obj can not transition to $state - $reason$mobileShift")
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}
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def failWithError(error : String) = {
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log.error(error)
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sendResponse(PacketCoding.CreateControlPacket(ConnectionClose()))
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@ -6,13 +6,14 @@ import net.psforever.objects.equipment.Equipment
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import net.psforever.objects.zones.Zone
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import net.psforever.packet.game.PlanetSideGUID
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import net.psforever.packet.game.objectcreate.ConstructorData
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import net.psforever.types.Vector3
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import net.psforever.types.{DriveState, Vector3}
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object VehicleAction {
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trait Action
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final case class Awareness(player_guid : PlanetSideGUID, vehicle_guid : PlanetSideGUID) extends Action
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final case class ChildObjectState(player_guid : PlanetSideGUID, object_guid : PlanetSideGUID, pitch : Float, yaw : Float) extends Action
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final case class DeployRequest(player_guid : PlanetSideGUID, object_guid : PlanetSideGUID, state : DriveState.Value, unk1 : Int, unk2 : Boolean, pos : Vector3) extends Action
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final case class DismountVehicle(player_guid : PlanetSideGUID, unk1 : Int, unk2 : Boolean) extends Action
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final case class InventoryState(player_guid : PlanetSideGUID, obj : PlanetSideGameObject, parent_guid : PlanetSideGUID, start : Int, con_data : ConstructorData) extends Action
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final case class KickPassenger(player_guid : PlanetSideGUID, unk1 : Int, unk2 : Boolean, vehicle_guid : PlanetSideGUID) extends Action
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@ -4,13 +4,14 @@ package services.vehicle
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import net.psforever.objects.{PlanetSideGameObject, Vehicle}
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import net.psforever.packet.game.PlanetSideGUID
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import net.psforever.packet.game.objectcreate.ConstructorData
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import net.psforever.types.Vector3
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import net.psforever.types.{DriveState, Vector3}
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object VehicleResponse {
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trait Response
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final case class Awareness(vehicle_guid : PlanetSideGUID) extends Response
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final case class ChildObjectState(object_guid : PlanetSideGUID, pitch : Float, yaw : Float) extends Response
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final case class DeployRequest(object_guid : PlanetSideGUID, state : DriveState.Value, unk1 : Int, unk2 : Boolean, pos : Vector3) extends Response
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final case class DismountVehicle(unk1 : Int, unk2 : Boolean) extends Response
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final case class InventoryState(obj : PlanetSideGameObject, parent_guid : PlanetSideGUID, start : Int, con_data : ConstructorData) extends Response
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final case class KickPassenger(unk1 : Int, unk2 : Boolean, vehicle_guid : PlanetSideGUID) extends Response
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@ -2,8 +2,6 @@
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package services.vehicle
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import akka.actor.{Actor, ActorRef, Props}
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import net.psforever.packet.game.PlanetSideGUID
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import net.psforever.packet.game.objectcreate.ConstructorData
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import services.vehicle.support.{DeconstructionActor, DelayedDeconstructionActor, VehicleContextActor}
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import services.{GenericEventBus, Service}
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@ -49,14 +47,18 @@ class VehicleService extends Actor {
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VehicleEvents.publish(
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VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.ChildObjectState(object_guid, pitch, yaw))
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)
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case VehicleAction.InventoryState(player_guid, obj, parent_guid, start, con_data) =>
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case VehicleAction.DeployRequest(player_guid, object_guid, state, unk1, unk2, pos) =>
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VehicleEvents.publish(
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VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.InventoryState(obj, parent_guid, start, con_data))
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VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.DeployRequest(object_guid, state, unk1, unk2, pos))
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)
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case VehicleAction.DismountVehicle(player_guid, unk1, unk2) =>
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VehicleEvents.publish(
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VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.DismountVehicle(unk1, unk2))
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)
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case VehicleAction.InventoryState(player_guid, obj, parent_guid, start, con_data) =>
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VehicleEvents.publish(
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VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.InventoryState(obj, parent_guid, start, con_data))
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)
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case VehicleAction.KickPassenger(player_guid, unk1, unk2, vehicle_guid) =>
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VehicleEvents.publish(
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VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.KickPassenger(unk1, unk2, vehicle_guid))
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@ -6,7 +6,7 @@ import net.psforever.types.{CharacterGender, ExoSuitType, PlanetSideEmpire, Vect
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import services.Service
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import services.avatar._
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class AvatarService0Test extends ActorTest {
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class AvatarService1Test extends ActorTest {
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"AvatarService" should {
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"construct" in {
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system.actorOf(Props[AvatarService], "service")
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@ -15,7 +15,7 @@ class AvatarService0Test extends ActorTest {
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}
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}
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class AvatarService1_1Test extends ActorTest {
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class AvatarService2Test extends ActorTest {
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"AvatarService" should {
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"subscribe" in {
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val service = system.actorOf(Props[AvatarService], "service")
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@ -25,9 +25,9 @@ class AvatarService1_1Test extends ActorTest {
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}
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}
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class AvatarService1_2Test extends ActorTest {
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class AvatarService3Test extends ActorTest {
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"AvatarService" should {
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"subscribe" in {
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"subscribe to a specific channel" in {
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val service = system.actorOf(Props[AvatarService], "service")
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service ! Service.Join("test")
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service ! Service.Leave()
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@ -36,7 +36,7 @@ class AvatarService1_2Test extends ActorTest {
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}
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}
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class AvatarService1_3Test extends ActorTest {
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class AvatarService4Test extends ActorTest {
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"AvatarService" should {
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"subscribe" in {
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val service = system.actorOf(Props[AvatarService], "service")
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@ -47,7 +47,7 @@ class AvatarService1_3Test extends ActorTest {
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}
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}
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class AvatarService2Test extends ActorTest {
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class AvatarService5Test extends ActorTest {
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"AvatarService" should {
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"pass an unhandled message" in {
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val service = system.actorOf(Props[AvatarService], "service")
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@ -58,7 +58,7 @@ class AvatarService2Test extends ActorTest {
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}
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}
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class AvatarService3Test extends ActorTest {
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class ArmorChangedTest extends ActorTest {
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"AvatarService" should {
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"pass ArmorChanged" in {
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val service = system.actorOf(Props[AvatarService], "service")
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@ -69,7 +69,7 @@ class AvatarService3Test extends ActorTest {
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}
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}
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class AvatarService4Test extends ActorTest {
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class ConcealPlayerTest extends ActorTest {
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"AvatarService" should {
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"pass ConcealPlayer" in {
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val service = system.actorOf(Props[AvatarService], "service")
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@ -80,7 +80,7 @@ class AvatarService4Test extends ActorTest {
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}
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}
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class AvatarService5Test extends ActorTest {
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class EquipmentInHandTest extends ActorTest {
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val tool = Tool(GlobalDefinitions.beamer)
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"AvatarService" should {
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@ -93,21 +93,23 @@ class AvatarService5Test extends ActorTest {
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}
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}
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class AvatarService6Test extends ActorTest {
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class EquipmentOnGroundTest extends ActorTest {
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val toolDef = GlobalDefinitions.beamer
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val tool = Tool(toolDef)
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tool.AmmoSlots.head.Box.GUID = PlanetSideGUID(1)
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val cdata = toolDef.Packet.ConstructorData(tool).get
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"AvatarService" should {
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"pass EquipmentOnGround" in {
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val service = system.actorOf(Props[AvatarService], "service")
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service ! Service.Join("test")
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service ! AvatarServiceMessage("test", AvatarAction.EquipmentOnGround(PlanetSideGUID(10), Vector3(300f, 200f, 100f), Vector3(450f, 300f, 150f), toolDef.ObjectId, PlanetSideGUID(11), toolDef.Packet.ConstructorData(tool).get))
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expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.EquipmentOnGround(Vector3(300f, 200f, 100f), Vector3(450f, 300f, 150f), toolDef.ObjectId, PlanetSideGUID(11), toolDef.Packet.ConstructorData(tool).get)))
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service ! AvatarServiceMessage("test", AvatarAction.EquipmentOnGround(PlanetSideGUID(10), Vector3(300f, 200f, 100f), Vector3(450f, 300f, 150f), toolDef.ObjectId, PlanetSideGUID(11), cdata))
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expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.EquipmentOnGround(Vector3(300f, 200f, 100f), Vector3(450f, 300f, 150f), toolDef.ObjectId, PlanetSideGUID(11), cdata)))
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}
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}
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}
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class AvatarService7Test extends ActorTest {
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class LoadPlayerTest extends ActorTest {
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val obj = Player("TestCharacter1", PlanetSideEmpire.VS, CharacterGender.Female, 1, 1)
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obj.GUID = PlanetSideGUID(10)
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obj.Slot(5).Equipment.get.GUID = PlanetSideGUID(11)
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@ -123,7 +125,7 @@ class AvatarService7Test extends ActorTest {
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}
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}
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class AvatarService8Test extends ActorTest {
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class ObjectDeleteTest extends ActorTest {
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"AvatarService" should {
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"pass ObjectDelete" in {
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val service = system.actorOf(Props[AvatarService], "service")
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@ -137,7 +139,7 @@ class AvatarService8Test extends ActorTest {
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}
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}
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class AvatarService9Test extends ActorTest {
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class ObjectHeldTest extends ActorTest {
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"AvatarService" should {
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"pass ObjectHeld" in {
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val service = system.actorOf(Props[AvatarService], "service")
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@ -148,7 +150,7 @@ class AvatarService9Test extends ActorTest {
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}
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}
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class AvatarServiceATest extends ActorTest {
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class PlanetsideAttributeTest extends ActorTest {
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"AvatarService" should {
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"pass PlanetsideAttribute" in {
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val service = system.actorOf(Props[AvatarService], "service")
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@ -159,7 +161,7 @@ class AvatarServiceATest extends ActorTest {
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}
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}
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class AvatarServiceBTest extends ActorTest {
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class PlayerStateTest extends ActorTest {
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val msg = PlayerStateMessageUpstream(PlanetSideGUID(75), Vector3(3694.1094f, 2735.4531f, 90.84375f), Some(Vector3(4.375f, 2.59375f, 0.0f)), 61.875f, 351.5625f, 0.0f, 136, 0, false, false, false, false, 112, 0)
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"AvatarService" should {
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@ -172,7 +174,7 @@ class AvatarServiceBTest extends ActorTest {
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}
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}
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class AvatarServiceCTest extends ActorTest {
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class ReloadTest extends ActorTest {
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"AvatarService" should {
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"pass Reload" in {
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val service = system.actorOf(Props[AvatarService], "service")
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@ -183,7 +185,7 @@ class AvatarServiceCTest extends ActorTest {
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}
|
||||
}
|
||||
|
||||
class AvatarServiceDTest extends ActorTest {
|
||||
class ChangeAmmoTest extends ActorTest {
|
||||
val ammoDef = GlobalDefinitions.energy_cell
|
||||
val ammoBox = AmmoBox(ammoDef)
|
||||
|
||||
|
|
@ -197,7 +199,7 @@ class AvatarServiceDTest extends ActorTest {
|
|||
}
|
||||
}
|
||||
|
||||
class AvatarServiceETest extends ActorTest {
|
||||
class ChangeFireModeTest extends ActorTest {
|
||||
val ammoDef = GlobalDefinitions.energy_cell
|
||||
val ammoBox = AmmoBox(ammoDef)
|
||||
|
||||
|
|
@ -211,7 +213,7 @@ class AvatarServiceETest extends ActorTest {
|
|||
}
|
||||
}
|
||||
|
||||
class AvatarServiceF_1Test extends ActorTest {
|
||||
class ChangeFireStateStartTest extends ActorTest {
|
||||
"AvatarService" should {
|
||||
"pass ChangeFireState_Start" in {
|
||||
val service = system.actorOf(Props[AvatarService], "service")
|
||||
|
|
@ -222,7 +224,7 @@ class AvatarServiceF_1Test extends ActorTest {
|
|||
}
|
||||
}
|
||||
|
||||
class AvatarServiceF_2Test extends ActorTest {
|
||||
class ChangeFireStateStopTest extends ActorTest {
|
||||
"AvatarService" should {
|
||||
"pass ChangeFireState_Stop" in {
|
||||
val service = system.actorOf(Props[AvatarService], "service")
|
||||
|
|
@ -233,7 +235,7 @@ class AvatarServiceF_2Test extends ActorTest {
|
|||
}
|
||||
}
|
||||
|
||||
class AvatarService01Test extends ActorTest {
|
||||
class WeaponDryFireTest extends ActorTest {
|
||||
"AvatarService" should {
|
||||
"pass WeaponDryFire" in {
|
||||
val service = system.actorOf(Props[AvatarService], "service")
|
||||
208
pslogin/src/test/scala/VehicleServiceTest.scala
Normal file
208
pslogin/src/test/scala/VehicleServiceTest.scala
Normal file
|
|
@ -0,0 +1,208 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
import akka.actor.Props
|
||||
import net.psforever.objects._
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import net.psforever.types._
|
||||
import services.Service
|
||||
import services.vehicle._
|
||||
|
||||
class VehicleService1Test extends ActorTest {
|
||||
"VehicleService" should {
|
||||
"construct" in {
|
||||
system.actorOf(Props[VehicleService], "service")
|
||||
assert(true)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class VehicleService2Test extends ActorTest {
|
||||
"VehicleService" should {
|
||||
"subscribe" in {
|
||||
val service = system.actorOf(Props[VehicleService], "service")
|
||||
service ! Service.Join("test")
|
||||
assert(true)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class VehicleService3Test extends ActorTest {
|
||||
"VehicleService" should {
|
||||
"subscribe to a specific channel" in {
|
||||
val service = system.actorOf(Props[VehicleService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! Service.Leave()
|
||||
assert(true)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class VehicleService4Test extends ActorTest {
|
||||
"VehicleService" should {
|
||||
"subscribe" in {
|
||||
val service = system.actorOf(Props[VehicleService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! Service.LeaveAll()
|
||||
assert(true)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class VehicleService5Test extends ActorTest {
|
||||
"VehicleService" should {
|
||||
"pass an unhandled message" in {
|
||||
val service = system.actorOf(Props[VehicleService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! "hello"
|
||||
expectNoMsg()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class AwarenessTest extends ActorTest {
|
||||
"VehicleService" should {
|
||||
"pass Awareness" in {
|
||||
val service = system.actorOf(Props[VehicleService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! VehicleServiceMessage("test", VehicleAction.Awareness(PlanetSideGUID(10), PlanetSideGUID(11)))
|
||||
expectMsg(VehicleServiceResponse("/test/Vehicle", PlanetSideGUID(10), VehicleResponse.Awareness(PlanetSideGUID(11))))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class ChildObjectStateTest extends ActorTest {
|
||||
"VehicleService" should {
|
||||
"pass ChildObjectState" in {
|
||||
val service = system.actorOf(Props[VehicleService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! VehicleServiceMessage("test", VehicleAction.ChildObjectState(PlanetSideGUID(10), PlanetSideGUID(11), 1.2f, 3.4f))
|
||||
expectMsg(VehicleServiceResponse("/test/Vehicle", PlanetSideGUID(10), VehicleResponse.ChildObjectState(PlanetSideGUID(11), 1.2f, 3.4f)))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class DeployRequestTest extends ActorTest {
|
||||
"VehicleService" should {
|
||||
"pass DeployRequest" in {
|
||||
val service = system.actorOf(Props[VehicleService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! VehicleServiceMessage("test", VehicleAction.DeployRequest(PlanetSideGUID(10), PlanetSideGUID(11), DriveState.Mobile, 0, false, Vector3(1.2f, 3.4f, 5.6f)))
|
||||
expectMsg(VehicleServiceResponse("/test/Vehicle", PlanetSideGUID(10), VehicleResponse.DeployRequest(PlanetSideGUID(11), DriveState.Mobile, 0, false, Vector3(1.2f, 3.4f, 5.6f))))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class DismountVehicleTest extends ActorTest {
|
||||
"VehicleService" should {
|
||||
"pass DismountVehicle" in {
|
||||
val service = system.actorOf(Props[VehicleService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! VehicleServiceMessage("test", VehicleAction.DismountVehicle(PlanetSideGUID(10), 0, false))
|
||||
expectMsg(VehicleServiceResponse("/test/Vehicle", PlanetSideGUID(10), VehicleResponse.DismountVehicle(0, false)))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class InventoryStateTest extends ActorTest {
|
||||
val tool = Tool(GlobalDefinitions.beamer)
|
||||
tool.AmmoSlots.head.Box.GUID = PlanetSideGUID(13)
|
||||
val cdata = tool.Definition.Packet.ConstructorData(tool).get
|
||||
|
||||
"VehicleService" should {
|
||||
"pass InventoryState" in {
|
||||
val service = system.actorOf(Props[VehicleService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! VehicleServiceMessage("test", VehicleAction.InventoryState(PlanetSideGUID(10), tool, PlanetSideGUID(11), 0, cdata))
|
||||
expectMsg(VehicleServiceResponse("/test/Vehicle", PlanetSideGUID(10), VehicleResponse.InventoryState(tool, PlanetSideGUID(11), 0, cdata)))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class KickPassengerTest extends ActorTest {
|
||||
"VehicleService" should {
|
||||
"pass KickPassenger" in {
|
||||
val service = system.actorOf(Props[VehicleService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! VehicleServiceMessage("test", VehicleAction.KickPassenger(PlanetSideGUID(10), 0, false, PlanetSideGUID(11)))
|
||||
expectMsg(VehicleServiceResponse("/test/Vehicle", PlanetSideGUID(10), VehicleResponse.KickPassenger(0, false, PlanetSideGUID(11))))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class LoadVehicleTest extends ActorTest {
|
||||
val vehicle = Vehicle(GlobalDefinitions.quadstealth)
|
||||
val cdata = vehicle.Definition.Packet.ConstructorData(vehicle).get
|
||||
|
||||
"VehicleService" should {
|
||||
"pass LoadVehicle" in {
|
||||
val service = system.actorOf(Props[VehicleService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! VehicleServiceMessage("test", VehicleAction.LoadVehicle(PlanetSideGUID(10), vehicle, 12, PlanetSideGUID(11), cdata))
|
||||
expectMsg(VehicleServiceResponse("/test/Vehicle", PlanetSideGUID(10), VehicleResponse.LoadVehicle(vehicle, 12, PlanetSideGUID(11), cdata)))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class MountVehicleTest extends ActorTest {
|
||||
"VehicleService" should {
|
||||
"pass MountVehicle" in {
|
||||
val service = system.actorOf(Props[VehicleService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! VehicleServiceMessage("test", VehicleAction.MountVehicle(PlanetSideGUID(10), PlanetSideGUID(11), 0))
|
||||
expectMsg(VehicleServiceResponse("/test/Vehicle", PlanetSideGUID(10), VehicleResponse.MountVehicle(PlanetSideGUID(11), 0)))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class SeatPermissionsTest extends ActorTest {
|
||||
"VehicleService" should {
|
||||
"pass SeatPermissions" in {
|
||||
val service = system.actorOf(Props[VehicleService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! VehicleServiceMessage("test", VehicleAction.SeatPermissions(PlanetSideGUID(10), PlanetSideGUID(11), 0, 12L))
|
||||
expectMsg(VehicleServiceResponse("/test/Vehicle", PlanetSideGUID(10), VehicleResponse.SeatPermissions(PlanetSideGUID(11), 0, 12L)))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class StowEquipmentTest extends ActorTest {
|
||||
val tool = Tool(GlobalDefinitions.beamer)
|
||||
tool.GUID = PlanetSideGUID(12)
|
||||
tool.AmmoSlots.head.Box.GUID = PlanetSideGUID(13)
|
||||
val toolDef = tool.Definition
|
||||
val cdata = tool.Definition.Packet.DetailedConstructorData(tool).get
|
||||
|
||||
"StowEquipment" should {
|
||||
"pass StowEquipment" in {
|
||||
val service = system.actorOf(Props[VehicleService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! VehicleServiceMessage("test", VehicleAction.StowEquipment(PlanetSideGUID(10), PlanetSideGUID(11), 0, tool))
|
||||
expectMsg(VehicleServiceResponse("/test/Vehicle", PlanetSideGUID(10), VehicleResponse.StowEquipment(PlanetSideGUID(11), 0, toolDef.ObjectId, tool.GUID, cdata)))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class UnstowEquipmentTest extends ActorTest {
|
||||
"VehicleService" should {
|
||||
"pass UnstowEquipment" in {
|
||||
val service = system.actorOf(Props[VehicleService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! VehicleServiceMessage("test", VehicleAction.UnstowEquipment(PlanetSideGUID(10), PlanetSideGUID(11)))
|
||||
expectMsg(VehicleServiceResponse("/test/Vehicle", PlanetSideGUID(10), VehicleResponse.UnstowEquipment(PlanetSideGUID(11))))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class VehicleStateTest extends ActorTest {
|
||||
"VehicleService" should {
|
||||
"pass VehicleState" in {
|
||||
val service = system.actorOf(Props[VehicleService], "service")
|
||||
service ! Service.Join("test")
|
||||
service ! VehicleServiceMessage("test", VehicleAction.VehicleState(PlanetSideGUID(10), PlanetSideGUID(11), 0, Vector3(1.2f, 3.4f, 5.6f), Vector3(7.8f, 9.1f, 2.3f), Some(Vector3(4.5f, 6.7f, 8.9f)), Option(1), 2, 3, 4, false, true))
|
||||
expectMsg(VehicleServiceResponse("/test/Vehicle", PlanetSideGUID(10), VehicleResponse.VehicleState(PlanetSideGUID(11), 0, Vector3(1.2f, 3.4f, 5.6f), Vector3(7.8f, 9.1f, 2.3f), Some(Vector3(4.5f, 6.7f, 8.9f)), Option(1), 2, 3, 4, false, true)))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
object VehicleServiceTest {
|
||||
//decoy
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue