Merge branch 'training-zone'

This commit is contained in:
FateJH 2017-01-11 22:36:03 -05:00
commit 0e784d217f
3 changed files with 67 additions and 2 deletions

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@ -457,7 +457,7 @@ object GamePacketOpcode extends Enumeration {
case 0x72 => game.FriendsRequest.decode
case 0x73 => game.FriendsResponse.decode
case 0x74 => noDecoder(TriggerEnvironmentalDamageMessage)
case 0x75 => noDecoder(TrainingZoneMessage)
case 0x75 => game.TrainingZoneMessage.decode
case 0x76 => noDecoder(DeployableObjectsInfoMessage)
case 0x77 => noDecoder(SquadState)
// 0x78

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@ -0,0 +1,45 @@
// Copyright (c) 2016 PSForever.net to present
package net.psforever.packet.game
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
import scodec.Codec
import scodec.codecs._
/**
* Dispatched when the player wants to go to the training zones.
* When a player enters the virtual reality hallways behind sanctuary spawn rooms and walks to the base of the ramp, he is presented with a prompt.
* From the prompt, the player accepts either "Shooting Range" or "Vehicle Training Area."<br>
* <br>
* Both sets of training zones utilize the same map for their type - `map14` for shooting and `map15` for vehicles.
* The factions are kept separate so there are actually six separated zones - two each - to accommodate the three factions.
* There is no global map notation, i.e., `map##`, for going to a faction-instance training zone map.
* The zone modifier is used in conjunction with the `LoadMapMessage` packet to determine the faction-instance of the training map.<br>
* <br>
* Players are sent to their respective empire's area by default.
* A TR player utilizing the virtual reality hallway in the NC sanctuary and will still only be offered the TR virtual reality areas.
* Black OPs do not have normal access to virtual reality areas.<br>
* <br>
* Zone:<br>
* 17 - `11` - TR Shooting Range<br>
* 18 - `12` - NC Shooting Range<br>
* 19 - `13` - VS Shooting Range<br>
* 20 - `14` - TR Vehicle Training Area<br>
* 21 - `15` - NC Vehicle Training Area<br>
* 22 - `16` - VS Vehicle Training Area
* @param zone the virtual reality zone to send the player
* @param unk na; always 0?
*/
final case class TrainingZoneMessage(zone : PlanetSideGUID,
unk : Int = 0)
extends PlanetSideGamePacket {
type Packet = TrainingZoneMessage
def opcode = GamePacketOpcode.TrainingZoneMessage
def encode = TrainingZoneMessage.encode(this)
}
object TrainingZoneMessage extends Marshallable[TrainingZoneMessage] {
implicit val codec : Codec[TrainingZoneMessage] = (
("zone" | PlanetSideGUID.codec) ::
("unk" | uint16L)
).as[TrainingZoneMessage]
}