prototyping utility addition to Zones; resolved issue with Avatar registration causing onFailure case to fire on success

This commit is contained in:
FateJH 2017-09-20 23:19:19 -04:00
parent 402d4c5b3e
commit 0c7c4dc58f
5 changed files with 37 additions and 32 deletions

View file

@ -12,8 +12,10 @@ import ch.qos.logback.core.status._
import ch.qos.logback.core.util.StatusPrinter
import com.typesafe.config.ConfigFactory
import net.psforever.crypto.CryptoInterface
import net.psforever.objects.continent.{Zone, IntergalacticCluster}
import net.psforever.objects.continent.{IntergalacticCluster, Zone}
import net.psforever.objects.guid.TaskResolver
import net.psforever.objects.terminals.{OrderTerminalDefinition, Terminal}
import net.psforever.packet.game.PlanetSideGUID
import org.slf4j
import org.fusesource.jansi.Ansi._
import org.fusesource.jansi.Ansi.Color._
@ -220,7 +222,11 @@ object PsLogin {
}
def createContinents() : List[Zone] = {
Zone("home3",13,"map13") :: Nil
val home3 = Zone("home3",13,"map13")
home3.AddUtility(Terminal(new OrderTerminalDefinition), 336)
home3 ::
Nil
}
def main(args : Array[String]) : Unit = {

View file

@ -412,6 +412,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(PacketCoding.CreateGamePacket(0, CharacterInfoMessage(0, PlanetSideZoneID(1), 0, PlanetSideGUID(0), true, 0)))
case IntergalacticCluster.GiveWorld(zoneId, zone) =>
log.info(s"Zone $zoneId has been loaded")
player.Continent = zoneId
continent = zone
taskResolver ! RegisterAvatar(player)
@ -424,8 +425,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
case PlayerFailedToLoad(tplayer) =>
player.Continent match {
case "tzshvs" =>
log.error(s"$tplayer failed to load anywhere")
self ! IntergalacticCluster.GiveWorld("", Zone.Nowhere)
failWithError(s"$tplayer failed to load anywhere")
//self ! IntergalacticCluster.GiveWorld("", Zone.Nowhere)
case "tzdrvs" =>
galaxy ! IntergalacticCluster.GetWorld("tzshvs")
case "home3" =>
@ -434,7 +435,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
galaxy ! IntergalacticCluster.GetWorld("home3")
}
case Zone.ZoneInitialization(initList) =>
case Zone.ZoneInitialization(/*initList*/_) =>
//TODO iterate over initList; for now, just do this
sendResponse(
PacketCoding.CreateGamePacket(0,
@ -470,6 +471,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case IntergalacticCluster.ZoneInitializationComplete(tplayer)=>
//this will cause the client to send back a BeginZoningMessage packet (see below)
sendResponse(PacketCoding.CreateGamePacket(0, LoadMapMessage(continent.Map, continent.ZoneId, 40100,25,true,3770441820L))) //VS Sanctuary
log.info("Load the now-registered player")
//load the now-registered player
tplayer.Spawn
sendResponse(PacketCoding.CreateGamePacket(0,
@ -1322,7 +1324,12 @@ class WorldSessionActor extends Actor with MDCContextAware {
private val localAnnounce = self
override def isComplete : Task.Resolution.Value = {
Task.Resolution.Incomplete
if(localPlayer.HasGUID) {
Task.Resolution.Success
}
else {
Task.Resolution.Incomplete
}
}
def Execute(resolver : ActorRef) : Unit = {
@ -1462,17 +1469,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
tplayer.Holsters().foreach(holster => {
SetCharacterSelectScreenGUID_SelectEquipment(holster.Equipment, gen)
})
// tplayer.Inventory.Items.foreach({ case((_, entry : InventoryItem)) =>
// SetCharacterSelectScreenGUID_SelectEquipment(Some(entry.obj), gen)
// })
// tplayer.Slot(5).Equipment match {
// case Some(locker) =>
// locker.GUID = PlanetSideGUID(gen.getAndIncrement)
// locker.asInstanceOf[LockerContainer].Inventory.Items.foreach({ case((_, entry : InventoryItem)) =>
// SetCharacterSelectScreenGUID_SelectEquipment(Some(entry.obj), gen)
// })
// case None => ;
// }
tplayer.GUID = PlanetSideGUID(gen.getAndIncrement)
}
@ -1504,17 +1500,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
tplayer.Holsters().foreach(holster => {
RemoveCharacterSelectScreenGUID_SelectEquipment(holster.Equipment)
})
// tplayer.Inventory.Items.foreach({ case((_, entry : InventoryItem)) =>
// RemoveCharacterSelectScreenGUID_SelectEquipment(Some(entry.obj))
// })
// tplayer.Slot(5).Equipment match {
// case Some(locker) =>
// locker.Invalidate()
// locker.asInstanceOf[LockerContainer].Inventory.Items.foreach({ case((_, entry : InventoryItem)) =>
// RemoveCharacterSelectScreenGUID_SelectEquipment(Some(entry.obj))
// })
// case None => ;
// }
tplayer.Invalidate()
}