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revamped IdentifiableEntity to work with a revamped PlanetSideGUID; GUID's now have a characteristic that they can be valid or stale (this is a container-level distinction, now a value-level distinction); all appropriate behaviors should be roughly the same as before the changes
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4 changed files with 255 additions and 115 deletions
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@ -1,104 +1,110 @@
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// Copyright (c) 2017 PSForever
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// Copyright (c) 2017-2019 PSForever
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package net.psforever.objects.entity
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import net.psforever.types.PlanetSideGUID
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import net.psforever.types.{PlanetSideGUID, StalePlanetSideGUID}
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/**
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* Represent any entity that must have its own globally unique identifier (GUID) to be functional.<br>
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* Represent any entity that must have its own valid global unique identifier (GUID) to be functional.<br>
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* <br>
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* "Testing" the object refers to the act of acquiring a reference to the GUID the object is using.
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* This object starts with a container class that represents a unprepared GUID state and raises an `Exception` when tested.
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* Setting a proper `PlanetSideGUID` replaces that container class with a container class that returns the GUID when tested.
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* The object can be invalidated, retaining the previous identifier number, but marking that object as being "stale."
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* "Staleness" is a property indicating whether or not the number can be used as a valid representation of the object.
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* The basic design philosophy of the workflow of a GUID at this stage is a deterministic state machine.
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* At the start, an `Exception` will be thrown while the default conditions of the accessor and mutator are maintained.
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* ("The ability to set a new valid GUID".)
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* Only a valid GUID may be set and, once it does, that changes the conditions of the accessor and mutator
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* to one where it will return the valid GUID and one where it will no longer accept a new GUID (valid or invalid).
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* That GUID will continue being the GUID reported by the object, even if another valid GUID tries to be set.
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* (No error or exception will be thrown.)
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* To set a new GUID, the current one must be invalidated with the appropriate function,
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* and this turns both the object and any object reference that can be acquired from the object "stale."
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* Doing this prior to setting the initial valid GUID is fruitless
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* as it restores the object to its default mutation option ("the ability to set a new valid GUID").
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* Access to the GUID is retained.
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* This can be done as many times as is necessary by following the same order of actions.<br>
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* <br>
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* The "staleness" of the object and the "staleness" of the GUID are related.
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* The condition in general indicates that the object has somehow become externally disconnected from its GUID reference
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* though the two still share something similar to their prior relationship internally.
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* Do not expect a "stale" GUID to refer to the same object through some mapping mechanism.
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* Do not expect a "stale" object to give you a GUID that will map back to itself.
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* @throws `NoGUIDException` if a GUID has not yet been assigned
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*/
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abstract class IdentifiableEntity extends Identifiable {
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/** storage for the GUID information; starts as a `StalePlanetSideGUID` */
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private var current : PlanetSideGUID = StalePlanetSideGUID(0)
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/** indicate the validity of the current GUID */
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private var stale : Boolean = true
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/** storage for the active GUID */
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private val container : GUIDContainable = GUIDContainer()
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/** the handle for the active GUID; starts as exception-throwing */
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private var current : GUIDContainable = IdentifiableEntity.noGUIDContainer
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private var guidValid : Boolean = false
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/** the current accessor; can be re-assigned */
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private var guidAccessor : IdentifiableEntity=>PlanetSideGUID = IdentifiableEntity.noGuidGet
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/** the current mutator; can be re-assigned */
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private var guidMutator : (IdentifiableEntity, PlanetSideGUID)=>PlanetSideGUID = IdentifiableEntity.noGuidSet
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def GUID : PlanetSideGUID = guidAccessor(this)
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/** Always intercept `StalePlanetSideGUID` references when attempting to mutate the GUID value. */
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def GUID_=(guid : StalePlanetSideGUID) : PlanetSideGUID = guidAccessor(this)
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def GUID_=(guid : PlanetSideGUID) : PlanetSideGUID = guidMutator(this, guid)
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/**
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* The object will not originally having a valid GUID,
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* so "stale" will be used to expressed "not initialized."
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* After being set and then properly invalidated, then it will indicate proper staleness.
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* Flag when the object has no GUID (initial condition) or is considered stale.
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* @return whether the value of the GUID is a valid representation for this object
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*/
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def HasGUID : Boolean = !stale
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def GUID : PlanetSideGUID = current.GUID
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def GUID_=(guid : PlanetSideGUID) : PlanetSideGUID = {
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stale = false
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current = container
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current.GUID = guid
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GUID
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}
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def HasGUID : Boolean = guidValid
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/**
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* Set the staleness to indicate whether the GUID has ever been set
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* or that the set GUID is not a proper representation of the object.
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* It is always set to `true`.
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* Indicate that the current GUID is no longer a valid representation of the object.
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* Transforms whatever the current GUID is into a `StalePlanetSideGUID` entity with the same value.
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* Doing this restores the object to its default mutation option ("the ability to set a new valid GUID").
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* The current GUID will still be accessed as if it were valid, but it will be wrapped in the new stale object.
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*/
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def Invalidate() : Unit = {
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stale = true
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guidValid = false
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current = StalePlanetSideGUID(current.guid)
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guidMutator = IdentifiableEntity.noGuidSet
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}
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}
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object IdentifiableEntity {
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private val noGUIDContainer : GUIDContainable = new NoGUIDContainer
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}
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/**
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* Mask the `Identifiable` `trait`.
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*/
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sealed trait GUIDContainable extends Identifiable
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/**
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* Hidden container that represents an object that is not ready to be used by the game.
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*/
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private case class NoGUIDContainer() extends GUIDContainable {
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/**
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* Raise an `Exception` because we have no GUID to give.
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* Raise an `Exception` because the entity is never considered having a GUID to give.
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* @param o the any entity with a GUID
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* @throws `NoGUIDException` always
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* @return never returns
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*/
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def GUID : PlanetSideGUID = {
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throw NoGUIDException(s"object $this has not initialized a global identifier")
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def noGuidGet(o : IdentifiableEntity) : PlanetSideGUID = {
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throw NoGUIDException(s"did not initialize this object $o with a valid global identifier")
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}
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/**
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* Normally, this should never be called.
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* @param toGuid the globally unique identifier
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* @return never returns
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*/
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def GUID_=(toGuid : PlanetSideGUID) : PlanetSideGUID = {
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throw NoGUIDException("can not initialize a global identifier with this object")
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}
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}
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/**
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* Hidden container that represents an object that has a working GUID and is ready to be used by the game.
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* @param guid the object's globally unique identifier;
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* defaults to a GUID equal to 0
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*/
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private case class GUIDContainer(private var guid : PlanetSideGUID = PlanetSideGUID(0)) extends GUIDContainable {
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/**
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* Provide the GUID used to initialize this object.
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* Provide the entity with a valid GUID replacing an invalid GUID.
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* Modify the accessor and mutator function literals to ensure the entity will remain stable.
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* It will not be mutated by a new valid value without the existing valid value having to first be invalidated.
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* Its access is made standard.
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* @param o the any entity with a GUID
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* @param guid the valid GUID to assign
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* @return the GUID
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*/
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def GUID : PlanetSideGUID = guid
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def noGuidSet(o : IdentifiableEntity, guid : PlanetSideGUID) : PlanetSideGUID = {
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o.current = guid
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o.guidValid = true
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o.guidAccessor = guidGet
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o.guidMutator = guidSet
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guid
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}
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/**
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* Exchange the previous GUID for a new one, re-using this container.
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* @param toGuid the globally unique identifier
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* @return the GUID
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* The entity should have a valid GUID that can be provided.
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* @param o the entity
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* @return the entity's GUID
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*/
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def GUID_=(toGuid : PlanetSideGUID) : PlanetSideGUID = {
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guid = toGuid
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GUID
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}
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def guidGet(o : IdentifiableEntity) : PlanetSideGUID = o.current
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/**
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* The entity is in a condition where it can not be assigned the new valid GUID.
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* This state establishes itself after setting the very first valid GUID and
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* will persist to the end of the entity's life.
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* @param o the any entity with a GUID
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* @param guid the valid GUID to assign
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* @return the entity's GUID
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*/
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def guidSet(o : IdentifiableEntity, guid : PlanetSideGUID) : PlanetSideGUID = o.current
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}
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@ -1,9 +1,40 @@
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// Copyright (c) 2017-2019 PSForever
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package net.psforever.types
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import scodec.codecs.uint16L
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case class PlanetSideGUID(guid : Int)
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abstract class PlanetSideGUID {
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def guid : Int
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/* overriding equals and hashCode to benefit the case class subclasses through inheritance;
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* essentially, if not for these overrides, each case class would implement its own equivalence methods
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* */
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/**
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* All subclasses of `PlanetSideGUID` are equivalent through being subclasses of `PlanetSideGUID`.
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* @param o an entity
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* @return whether that entity is a `PlanetSideGUID` object
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*/
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def canEqual(o : Any) : Boolean = o.isInstanceOf[PlanetSideGUID]
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override def equals(o : Any) : Boolean = o match {
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case that : PlanetSideGUID => that.canEqual(this) && that.guid == this.guid
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case _ => false
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}
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override def hashCode: Int = java.util.Objects.hashCode(guid)
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}
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final case class ValidPlanetSideGUID(guid : Int) extends PlanetSideGUID
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final case class StalePlanetSideGUID(guid : Int) extends PlanetSideGUID
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object PlanetSideGUID {
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implicit val codec = uint16L.as[PlanetSideGUID]
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def apply(guid : Int) : PlanetSideGUID = ValidPlanetSideGUID(guid)
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def unapply(n : PlanetSideGUID) : Option[Int] = Some(n.guid)
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implicit val codec = uint16L.xmap[PlanetSideGUID] (
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n => PlanetSideGUID(n),
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n => n.guid
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)
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}
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@ -15,16 +15,16 @@ class DeployableTest extends Specification {
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"Deployable" should {
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"know its owner by GUID" in {
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val obj = new ExplosiveDeployable(GlobalDefinitions.he_mine)
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obj.Owner mustEqual None
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obj.Owner.isEmpty mustEqual true
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obj.Owner = PlanetSideGUID(10)
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obj.Owner mustEqual Some(PlanetSideGUID(10))
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obj.Owner.contains(PlanetSideGUID(10)) mustEqual true
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}
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"know its owner by GUID" in {
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val obj = new ExplosiveDeployable(GlobalDefinitions.he_mine)
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obj.OwnerName mustEqual None
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obj.OwnerName.isEmpty mustEqual true
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obj.OwnerName = "TestCharacter"
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obj.OwnerName mustEqual Some("TestCharacter")
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obj.OwnerName.contains("TestCharacter") mustEqual true
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}
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"know its faction allegiance" in {
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@ -66,7 +66,7 @@ class BoomerDeployableTest extends Specification {
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"construct" in {
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val obj = new BoomerDeployable(GlobalDefinitions.boomer)
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obj.Exploded mustEqual false
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obj.Trigger mustEqual None
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obj.Trigger.isEmpty mustEqual true
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}
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"explode" in {
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@ -78,14 +78,14 @@ class BoomerDeployableTest extends Specification {
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"manage its trigger" in {
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val obj = new BoomerDeployable(GlobalDefinitions.boomer)
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obj.Trigger mustEqual None
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obj.Trigger.isEmpty mustEqual true
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val trigger = new BoomerTrigger
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obj.Trigger = trigger
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obj.Trigger mustEqual Some(trigger)
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obj.Trigger.contains(trigger) mustEqual true
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obj.Trigger = None
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obj.Trigger mustEqual None
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obj.Trigger.isEmpty mustEqual true
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}
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}
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}
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@ -322,7 +322,7 @@ class TelepadDeployableTest extends Specification {
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"construct" in {
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val obj = new Telepad(GlobalDefinitions.router_telepad)
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obj.Active mustEqual false
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obj.Router mustEqual None
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obj.Router.isEmpty mustEqual true
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}
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"activate and deactivate" in {
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@ -336,15 +336,15 @@ class TelepadDeployableTest extends Specification {
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"keep track of a Router" in {
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val obj = new Telepad(GlobalDefinitions.router_telepad)
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obj.Router mustEqual None
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obj.Router.isEmpty mustEqual true
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obj.Router = PlanetSideGUID(1)
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obj.Router mustEqual Some(PlanetSideGUID(1))
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obj.Router.contains(PlanetSideGUID(1)) mustEqual true
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obj.Router = None
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obj.Router mustEqual None
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obj.Router.isEmpty mustEqual true
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obj.Router = PlanetSideGUID(1)
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obj.Router mustEqual Some(PlanetSideGUID(1))
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obj.Router.contains(PlanetSideGUID(1)) mustEqual true
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obj.Router = PlanetSideGUID(0)
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obj.Router mustEqual None
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obj.Router.isEmpty mustEqual true
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}
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}
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}
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@ -4,7 +4,7 @@ package objects
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import net.psforever.objects.PlanetSideGameObject
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import net.psforever.objects.definition.ObjectDefinition
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import net.psforever.objects.entity.NoGUIDException
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import net.psforever.types.{PlanetSideGUID, Vector3}
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import net.psforever.types.{PlanetSideGUID, StalePlanetSideGUID, ValidPlanetSideGUID, Vector3}
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import org.specs2.mutable._
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class EntityTest extends Specification {
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@ -13,6 +13,44 @@ class EntityTest extends Specification {
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def Definition : ObjectDefinition = new ObjectDefinition(0) { }
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}
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"PlanetSideGUID" should {
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"construct as valid" in {
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ValidPlanetSideGUID(1).isInstanceOf[PlanetSideGUID] mustEqual true
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}
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"construct as stale" in {
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StalePlanetSideGUID(1).isInstanceOf[PlanetSideGUID] mustEqual true
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}
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"apply construct (as valid)" in {
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val guid = PlanetSideGUID(1)
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guid.isInstanceOf[PlanetSideGUID] mustEqual true
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guid.isInstanceOf[ValidPlanetSideGUID] mustEqual true
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guid.isInstanceOf[StalePlanetSideGUID] mustEqual false
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}
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"valid and stale are equal by guid" in {
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//your linter will complain; let it
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ValidPlanetSideGUID(1) == StalePlanetSideGUID(1) mustEqual true
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ValidPlanetSideGUID(1) == StalePlanetSideGUID(2) mustEqual false
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}
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"valid and stale are pattern-matchable" in {
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val guid1 : PlanetSideGUID = ValidPlanetSideGUID(1)
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val guid2 : PlanetSideGUID = StalePlanetSideGUID(1)
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def getGuid(o : PlanetSideGUID) : PlanetSideGUID = o //distancing the proper type
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getGuid(guid1) match {
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case ValidPlanetSideGUID(1) => ok
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case _ => ko
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}
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getGuid(guid2) match {
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case StalePlanetSideGUID(1) => ok
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case _ => ko
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}
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}
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}
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"SimpleWorldEntity" should {
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"construct" in {
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new EntityTestClass()
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@ -107,64 +145,129 @@ class EntityTest extends Specification {
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"error while not set" in {
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val obj : EntityTestClass = new EntityTestClass
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obj.HasGUID mustEqual false
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obj.GUID must throwA[NoGUIDException]
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}
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"work after mutation" in {
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"error if set to an invalid GUID before being set to a valid GUID" in {
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val obj : EntityTestClass = new EntityTestClass
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obj.GUID must throwA[NoGUIDException]
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(obj.GUID = StalePlanetSideGUID(1)) must throwA[NoGUIDException]
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}
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"work after valid mutation" in {
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val obj : EntityTestClass = new EntityTestClass
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obj.GUID = PlanetSideGUID(1051)
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obj.HasGUID mustEqual true
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obj.GUID mustEqual PlanetSideGUID(1051)
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}
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"work after multiple mutations" in {
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"ignore subsequent mutations using a valid GUID" in {
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val obj : EntityTestClass = new EntityTestClass
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obj.GUID = PlanetSideGUID(1051)
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obj.GUID mustEqual PlanetSideGUID(1051)
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obj.GUID = PlanetSideGUID(30052)
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obj.GUID mustEqual PlanetSideGUID(30052)
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obj.GUID = PlanetSideGUID(62)
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obj.GUID mustEqual PlanetSideGUID(62)
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obj.GUID = ValidPlanetSideGUID(1)
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obj.GUID mustEqual PlanetSideGUID(1051)
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}
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"invalidate and report as not having a GUID, but continue to work" in {
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"ignore subsequent mutations using an invalid GUID" in {
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val obj : EntityTestClass = new EntityTestClass
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obj.GUID = PlanetSideGUID(1051)
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obj.HasGUID mustEqual true
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obj.GUID mustEqual PlanetSideGUID(1051)
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obj.GUID = StalePlanetSideGUID(1)
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obj.GUID mustEqual PlanetSideGUID(1051)
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}
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"invalidate does nothing by default" in {
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val obj : EntityTestClass = new EntityTestClass
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obj.Invalidate()
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obj.HasGUID mustEqual false
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obj.GUID mustEqual PlanetSideGUID(1051)
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obj.GUID must throwA[NoGUIDException]
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}
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"assign a new GUID after invalidation and continue to work" in {
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"invalidate changes the nature of the previous valid mutation" in {
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val obj : EntityTestClass = new EntityTestClass
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obj.GUID = PlanetSideGUID(1051)
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obj.HasGUID mustEqual true
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obj.GUID mustEqual PlanetSideGUID(1051)
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obj.GUID.isInstanceOf[ValidPlanetSideGUID] mustEqual true
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obj.Invalidate()
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obj.GUID mustEqual PlanetSideGUID(1051)
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obj.HasGUID mustEqual false
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obj.GUID = PlanetSideGUID(1052)
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obj.HasGUID mustEqual true
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obj.GUID mustEqual PlanetSideGUID(1052)
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obj.GUID.isInstanceOf[StalePlanetSideGUID] mustEqual true
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}
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||||
"assignthe same GUID after invalidation and continue to work" in {
|
||||
"setting an invalid GUID after invalidating the previous valid mutation returns the same" in {
|
||||
val obj : EntityTestClass = new EntityTestClass
|
||||
val guid = new PlanetSideGUID(1051)
|
||||
obj.GUID = guid
|
||||
obj.HasGUID mustEqual true
|
||||
obj.GUID mustEqual guid
|
||||
obj.GUID = PlanetSideGUID(1051)
|
||||
obj.GUID mustEqual PlanetSideGUID(1051)
|
||||
obj.GUID.isInstanceOf[ValidPlanetSideGUID] mustEqual true
|
||||
obj.Invalidate()
|
||||
obj.GUID mustEqual guid
|
||||
obj.HasGUID mustEqual false
|
||||
obj.GUID mustEqual PlanetSideGUID(1051)
|
||||
obj.GUID.isInstanceOf[StalePlanetSideGUID] mustEqual true
|
||||
obj.GUID = StalePlanetSideGUID(2)
|
||||
obj.GUID mustEqual PlanetSideGUID(1051)
|
||||
obj.GUID.isInstanceOf[StalePlanetSideGUID] mustEqual true
|
||||
}
|
||||
|
||||
obj.GUID = guid
|
||||
"setting a valid GUID after invalidating correctly sets the new valid GUID" in {
|
||||
val obj : EntityTestClass = new EntityTestClass
|
||||
obj.GUID = PlanetSideGUID(1051)
|
||||
obj.GUID mustEqual PlanetSideGUID(1051)
|
||||
obj.GUID.isInstanceOf[ValidPlanetSideGUID] mustEqual true
|
||||
obj.Invalidate()
|
||||
obj.GUID mustEqual PlanetSideGUID(1051)
|
||||
obj.GUID.isInstanceOf[StalePlanetSideGUID] mustEqual true
|
||||
obj.GUID = PlanetSideGUID(2)
|
||||
obj.GUID mustEqual PlanetSideGUID(2)
|
||||
obj.GUID.isInstanceOf[ValidPlanetSideGUID] mustEqual true
|
||||
}
|
||||
|
||||
"setting the same valid GUID after invalidating correctly resets the valid GUID" in {
|
||||
val obj : EntityTestClass = new EntityTestClass
|
||||
obj.GUID = PlanetSideGUID(1051)
|
||||
obj.GUID mustEqual PlanetSideGUID(1051)
|
||||
obj.GUID.isInstanceOf[ValidPlanetSideGUID] mustEqual true
|
||||
obj.Invalidate()
|
||||
obj.GUID mustEqual PlanetSideGUID(1051)
|
||||
obj.GUID.isInstanceOf[StalePlanetSideGUID] mustEqual true
|
||||
obj.GUID = PlanetSideGUID(1051)
|
||||
obj.GUID mustEqual PlanetSideGUID(1051)
|
||||
obj.GUID.isInstanceOf[ValidPlanetSideGUID] mustEqual true
|
||||
}
|
||||
|
||||
"report not having a GUID when not set" in {
|
||||
val obj : EntityTestClass = new EntityTestClass
|
||||
obj.HasGUID mustEqual false
|
||||
}
|
||||
|
||||
"report having a GUID when a valid GUID is set" in {
|
||||
val obj : EntityTestClass = new EntityTestClass
|
||||
obj.HasGUID mustEqual false
|
||||
obj.GUID = PlanetSideGUID(1051)
|
||||
obj.HasGUID mustEqual true
|
||||
}
|
||||
|
||||
"report not having a GUID after invalidating (staleness)" in {
|
||||
val obj : EntityTestClass = new EntityTestClass
|
||||
obj.HasGUID mustEqual false
|
||||
obj.GUID = PlanetSideGUID(1051)
|
||||
obj.HasGUID mustEqual true
|
||||
obj.Invalidate()
|
||||
obj.HasGUID mustEqual false
|
||||
//remember that we will still return a GUID in this case
|
||||
obj.GUID mustEqual PlanetSideGUID(1051)
|
||||
}
|
||||
|
||||
"report having a GUID after setting a valid GUID, after invalidating" in {
|
||||
val obj : EntityTestClass = new EntityTestClass
|
||||
obj.HasGUID mustEqual false
|
||||
obj.GUID = PlanetSideGUID(1051)
|
||||
obj.HasGUID mustEqual true
|
||||
obj.Invalidate()
|
||||
obj.HasGUID mustEqual false
|
||||
obj.GUID = PlanetSideGUID(2)
|
||||
obj.HasGUID mustEqual true
|
||||
obj.GUID mustEqual guid
|
||||
}
|
||||
}
|
||||
|
||||
"hachCode test" in {
|
||||
ValidPlanetSideGUID(1051).hashCode mustEqual ValidPlanetSideGUID(1051).hashCode
|
||||
ValidPlanetSideGUID(1051).hashCode mustEqual StalePlanetSideGUID(1051).hashCode
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue