Merge branch 'master' into fix-some-commands

This commit is contained in:
Fate-JH 2024-12-02 13:39:58 -05:00 committed by GitHub
commit 097ce9c7fd
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63 changed files with 6844 additions and 3960 deletions

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@ -27,7 +27,7 @@ world {
# How the server is displayed in the server browser.
# One of: released beta development
server-type = released
server-type = development
}
# Admin API configuration
@ -408,8 +408,14 @@ game {
base = 25
}
{
name = "router"
name = "router-driver"
base = 15
shots-multiplier = 1.0
}
{
name = "telepad-use"
base = 20
shots-multiplier = 1.0
}
{
name = "hotdrop"

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@ -1131,6 +1131,11 @@ class AvatarActor(
var supportExperienceTimer: Cancellable = Default.Cancellable
var experienceDebt: Long = 0L
private def setSession(newSession: Session): Unit = {
session = Some(newSession)
_avatar = Option(newSession.avatar)
}
def avatar: Avatar = _avatar.get
def avatar_=(avatar: Avatar): Unit = {
@ -1156,7 +1161,7 @@ class AvatarActor(
postLoginBehaviour()
case SetSession(newSession) =>
session = Some(newSession)
setSession(newSession)
postLoginBehaviour()
case other =>
@ -1176,7 +1181,7 @@ class AvatarActor(
Behaviors
.receiveMessage[Command] {
case SetSession(newSession) =>
session = Some(newSession)
setSession(newSession)
Behaviors.same
case SetLookingForSquad(lfs) =>
@ -1329,7 +1334,7 @@ class AvatarActor(
Behaviors
.receiveMessagePartial[Command] {
case SetSession(newSession) =>
session = Some(newSession)
setSession(newSession)
Behaviors.same
case ReplaceAvatar(newAvatar) =>

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@ -160,7 +160,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
if (mode != newMode) {
logic.switchFrom(data.session)
mode = newMode
logic = mode.setup(data)
logic = newMode.setup(data)
}
logic.switchTo(data.session)
}

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@ -0,0 +1,577 @@
// Copyright (c) 2024 PSForever
package net.psforever.actors.session.csr
import akka.actor.{ActorContext, typed}
import net.psforever.actors.session.SessionActor
import net.psforever.actors.session.normal.NormalMode
import net.psforever.actors.session.support.AvatarHandlerFunctions
import net.psforever.login.WorldSession.PutLoadoutEquipmentInInventory
import net.psforever.objects.PlanetSideGameObject
import net.psforever.objects.inventory.Container
import net.psforever.objects.serverobject.containable.ContainableBehavior
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.packet.game.{AvatarImplantMessage, CreateShortcutMessage, ImplantAction}
import net.psforever.services.avatar.AvatarServiceResponse
import net.psforever.types.ImplantType
//
import net.psforever.actors.session.AvatarActor
import net.psforever.actors.session.support.{SessionAvatarHandlers, SessionData}
import net.psforever.login.WorldSession.{DropEquipmentFromInventory, DropLeftovers, HoldNewEquipmentUp}
import net.psforever.objects.{GlobalDefinitions, Player, Tool, Vehicle}
import net.psforever.objects.guid.{GUIDTask, TaskWorkflow}
import net.psforever.objects.inventory.InventoryItem
import net.psforever.objects.serverobject.terminals.{ProximityUnit, Terminal}
import net.psforever.objects.zones.Zoning
import net.psforever.packet.game.objectcreate.ObjectCreateMessageParent
import net.psforever.packet.game.{ArmorChangedMessage, ChangeAmmoMessage, ChangeFireModeMessage, ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, ChatMsg, DestroyMessage, DrowningTarget, GenericActionMessage, GenericObjectActionMessage, HitHint, ItemTransactionResultMessage, ObjectCreateDetailedMessage, ObjectCreateMessage, ObjectDeleteMessage, ObjectHeldMessage, OxygenStateMessage, PlanetsideAttributeMessage, PlayerStateMessage, ProjectileStateMessage, ReloadMessage, SetEmpireMessage, UseItemMessage, WeaponDryFireMessage}
import net.psforever.services.avatar.AvatarResponse
import net.psforever.services.Service
import net.psforever.types.{ChatMessageType, PlanetSideGUID, TransactionType, Vector3}
import net.psforever.util.Config
object AvatarHandlerLogic {
def apply(ops: SessionAvatarHandlers): AvatarHandlerLogic = {
new AvatarHandlerLogic(ops, ops.context)
}
}
class AvatarHandlerLogic(val ops: SessionAvatarHandlers, implicit val context: ActorContext) extends AvatarHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
/**
* na
* @param toChannel na
* @param guid na
* @param reply na
*/
def handle(toChannel: String, guid: PlanetSideGUID, reply: AvatarResponse.Response): Unit = {
val resolvedPlayerGuid = if (player != null && player.HasGUID) {
player.GUID
} else {
Service.defaultPlayerGUID
}
val isNotSameTarget = resolvedPlayerGuid != guid
val isSameTarget = !isNotSameTarget
reply match {
/* special messages */
case AvatarResponse.TeardownConnection() if player.spectator =>
context.self ! SessionActor.SetMode(CustomerServiceRepresentativeMode)
context.self.forward(AvatarServiceResponse(toChannel, guid, reply))
case AvatarResponse.TeardownConnection() =>
context.self ! SessionActor.SetMode(NormalMode)
context.self.forward(AvatarServiceResponse(toChannel, guid, reply))
/* really common messages (very frequently, every life) */
case pstate @ AvatarResponse.PlayerState(
pos,
vel,
yaw,
pitch,
yawUpper,
_,
isCrouching,
isJumping,
jumpThrust,
isCloaking,
isNotRendered,
canSeeReallyFar
) if isNotSameTarget =>
val pstateToSave = pstate.copy(timestamp = 0)
val (lastMsg, lastTime, lastPosition, wasVisible, wasShooting) = ops.lastSeenStreamMessage.get(guid.guid) match {
case Some(SessionAvatarHandlers.LastUpstream(Some(msg), visible, shooting, time)) => (Some(msg), time, msg.pos, visible, shooting)
case _ => (None, 0L, Vector3.Zero, false, None)
}
val drawConfig = Config.app.game.playerDraw //m
val maxRange = drawConfig.rangeMax * drawConfig.rangeMax //sq.m
val ourPosition = player.Position //xyz
val currentDistance = Vector3.DistanceSquared(ourPosition, pos) //sq.m
val inDrawableRange = currentDistance <= maxRange
val now = System.currentTimeMillis() //ms
if (
sessionLogic.zoning.zoningStatus != Zoning.Status.Deconstructing &&
!isNotRendered && inDrawableRange
) {
//conditions where visibility is assured
val durationSince = now - lastTime //ms
lazy val previouslyInDrawableRange = Vector3.DistanceSquared(ourPosition, lastPosition) <= maxRange
lazy val targetDelay = {
val populationOver = math.max(
0,
sessionLogic.localSector.livePlayerList.size - drawConfig.populationThreshold
)
val distanceAdjustment = math.pow(populationOver / drawConfig.populationStep * drawConfig.rangeStep, 2) //sq.m
val adjustedDistance = currentDistance + distanceAdjustment //sq.m
drawConfig.ranges.lastIndexWhere { dist => adjustedDistance > dist * dist } match {
case -1 => 1
case index => drawConfig.delays(index)
}
} //ms
if (!wasVisible ||
!previouslyInDrawableRange ||
durationSince > drawConfig.delayMax ||
(!lastMsg.contains(pstateToSave) &&
(canSeeReallyFar ||
currentDistance < drawConfig.rangeMin * drawConfig.rangeMin ||
sessionLogic.general.canSeeReallyFar ||
durationSince > targetDelay
)
)
) {
//must draw
sendResponse(
PlayerStateMessage(
guid,
pos,
vel,
yaw,
pitch,
yawUpper,
timestamp = 0, //is this okay?
isCrouching,
isJumping,
jumpThrust,
isCloaking
)
)
ops.lastSeenStreamMessage.put(guid.guid, SessionAvatarHandlers.LastUpstream(Some(pstateToSave), visible=true, wasShooting, now))
} else {
//is visible, but skip reinforcement
ops.lastSeenStreamMessage.put(guid.guid, SessionAvatarHandlers.LastUpstream(Some(pstateToSave), visible=true, wasShooting, lastTime))
}
} else {
//conditions where the target is not currently visible
if (wasVisible) {
//the target was JUST PREVIOUSLY visible; one last draw to move target beyond a renderable distance
val lat = (1 + ops.hidingPlayerRandomizer.nextInt(continent.map.scale.height.toInt)).toFloat
sendResponse(
PlayerStateMessage(
guid,
Vector3(1f, lat, 1f),
vel=None,
facingYaw=0f,
facingPitch=0f,
facingYawUpper=0f,
timestamp=0, //is this okay?
is_cloaked = isCloaking
)
)
ops.lastSeenStreamMessage.put(guid.guid, SessionAvatarHandlers.LastUpstream(Some(pstateToSave), visible=false, wasShooting, now))
} else {
//skip drawing altogether
ops.lastSeenStreamMessage.put(guid.guid, SessionAvatarHandlers.LastUpstream(Some(pstateToSave), visible=false, wasShooting, lastTime))
}
}
case AvatarResponse.AvatarImplant(ImplantAction.Add, implant_slot, value)
if value == ImplantType.SecondWind.value =>
sendResponse(AvatarImplantMessage(resolvedPlayerGuid, ImplantAction.Add, implant_slot, 7))
//second wind does not normally load its icon into the shortcut hotbar
avatar
.shortcuts
.zipWithIndex
.find { case (s, _) => s.isEmpty}
.foreach { case (_, index) =>
sendResponse(CreateShortcutMessage(resolvedPlayerGuid, index + 1, Some(ImplantType.SecondWind.shortcut)))
}
case AvatarResponse.AvatarImplant(ImplantAction.Remove, implant_slot, value)
if value == ImplantType.SecondWind.value =>
sendResponse(AvatarImplantMessage(resolvedPlayerGuid, ImplantAction.Remove, implant_slot, value))
//second wind does not normally unload its icon from the shortcut hotbar
val shortcut = {
val imp = ImplantType.SecondWind.shortcut
net.psforever.objects.avatar.Shortcut(imp.code, imp.tile) //case class
}
avatar
.shortcuts
.zipWithIndex
.find { case (s, _) => s.contains(shortcut) }
.foreach { case (_, index) =>
sendResponse(CreateShortcutMessage(resolvedPlayerGuid, index + 1, None))
}
case AvatarResponse.AvatarImplant(action, implant_slot, value) =>
sendResponse(AvatarImplantMessage(resolvedPlayerGuid, action, implant_slot, value))
case AvatarResponse.ObjectHeld(slot, _)
if isSameTarget && player.VisibleSlots.contains(slot) =>
sendResponse(ObjectHeldMessage(guid, slot, unk1=true))
//Stop using proximity terminals if player unholsters a weapon
continent.GUID(sessionLogic.terminals.usingMedicalTerminal).collect {
case term: Terminal with ProximityUnit => sessionLogic.terminals.StopUsingProximityUnit(term)
}
if (sessionLogic.zoning.zoningStatus == Zoning.Status.Deconstructing) {
sessionLogic.zoning.spawn.stopDeconstructing()
}
case AvatarResponse.ObjectHeld(slot, _)
if isSameTarget && slot > -1 =>
sendResponse(ObjectHeldMessage(guid, slot, unk1=true))
case AvatarResponse.ObjectHeld(_, _)
if isSameTarget => ()
case AvatarResponse.ObjectHeld(_, previousSlot) =>
sendResponse(ObjectHeldMessage(guid, previousSlot, unk1=false))
case AvatarResponse.ChangeFireState_Start(weaponGuid)
if isNotSameTarget && ops.lastSeenStreamMessage.get(guid.guid).exists { _.visible } =>
sendResponse(ChangeFireStateMessage_Start(weaponGuid))
val entry = ops.lastSeenStreamMessage(guid.guid)
ops.lastSeenStreamMessage.put(guid.guid, entry.copy(shooting = Some(weaponGuid)))
case AvatarResponse.ChangeFireState_Start(weaponGuid)
if isNotSameTarget =>
sendResponse(ChangeFireStateMessage_Start(weaponGuid))
case AvatarResponse.ChangeFireState_Stop(weaponGuid)
if isNotSameTarget && ops.lastSeenStreamMessage.get(guid.guid).exists { msg => msg.visible || msg.shooting.nonEmpty } =>
sendResponse(ChangeFireStateMessage_Stop(weaponGuid))
val entry = ops.lastSeenStreamMessage(guid.guid)
ops.lastSeenStreamMessage.put(guid.guid, entry.copy(shooting = None))
case AvatarResponse.ChangeFireState_Stop(weaponGuid)
if isNotSameTarget =>
sendResponse(ChangeFireStateMessage_Stop(weaponGuid))
case AvatarResponse.LoadPlayer(pkt) if isNotSameTarget =>
sendResponse(pkt)
case AvatarResponse.EquipmentInHand(pkt) if isNotSameTarget =>
sendResponse(pkt)
case AvatarResponse.PlanetsideAttribute(attributeType, attributeValue) if isNotSameTarget =>
sendResponse(PlanetsideAttributeMessage(guid, attributeType, attributeValue))
case AvatarResponse.PlanetsideAttributeToAll(attributeType, attributeValue) =>
sendResponse(PlanetsideAttributeMessage(guid, attributeType, attributeValue))
case AvatarResponse.PlanetsideAttributeSelf(attributeType, attributeValue) if isSameTarget =>
sendResponse(PlanetsideAttributeMessage(guid, attributeType, attributeValue))
case AvatarResponse.GenericObjectAction(objectGuid, actionCode) if isNotSameTarget =>
sendResponse(GenericObjectActionMessage(objectGuid, actionCode))
case AvatarResponse.HitHint(sourceGuid) if player.isAlive =>
sendResponse(HitHint(sourceGuid, guid))
sessionLogic.zoning.CancelZoningProcess()
case AvatarResponse.Destroy(victim, killer, weapon, pos) =>
// guid = victim // killer = killer
sendResponse(DestroyMessage(victim, killer, weapon, pos))
case AvatarResponse.DestroyDisplay(killer, victim, method, unk) =>
sendResponse(ops.destroyDisplayMessage(killer, victim, method, unk))
case AvatarResponse.TerminalOrderResult(terminalGuid, action, result)
if result && (action == TransactionType.Buy || action == TransactionType.Loadout) =>
sendResponse(ItemTransactionResultMessage(terminalGuid, action, result))
sessionLogic.terminals.lastTerminalOrderFulfillment = true
AvatarActor.savePlayerData(player)
case AvatarResponse.TerminalOrderResult(terminalGuid, action, result) =>
sendResponse(ItemTransactionResultMessage(terminalGuid, action, result))
sessionLogic.terminals.lastTerminalOrderFulfillment = true
case AvatarResponse.ChangeExosuit(
target,
armor,
exosuit,
subtype,
_,
maxhand,
oldHolsters,
holsters,
oldInventory,
inventory,
drop,
delete
) if resolvedPlayerGuid == target =>
sendResponse(ArmorChangedMessage(target, exosuit, subtype))
sendResponse(PlanetsideAttributeMessage(target, attribute_type=4, armor))
//happening to this player
//cleanup
sendResponse(ObjectHeldMessage(target, Player.HandsDownSlot, unk1=false))
(oldHolsters ++ oldInventory ++ delete).foreach {
case (_, dguid) => sendResponse(ObjectDeleteMessage(dguid, unk1=0))
}
//functionally delete
delete.foreach { case (obj, _) => TaskWorkflow.execute(GUIDTask.unregisterEquipment(continent.GUID, obj)) }
//redraw
if (maxhand) {
TaskWorkflow.execute(HoldNewEquipmentUp(player)(
Tool(GlobalDefinitions.MAXArms(subtype, player.Faction)),
0
))
}
//draw free hand
player.FreeHand.Equipment.foreach { obj =>
val definition = obj.Definition
sendResponse(
ObjectCreateDetailedMessage(
definition.ObjectId,
obj.GUID,
ObjectCreateMessageParent(target, Player.FreeHandSlot),
definition.Packet.DetailedConstructorData(obj).get
)
)
}
//draw holsters and inventory
(holsters ++ inventory).foreach {
case InventoryItem(obj, index) =>
val definition = obj.Definition
sendResponse(
ObjectCreateDetailedMessage(
definition.ObjectId,
obj.GUID,
ObjectCreateMessageParent(target, index),
definition.Packet.DetailedConstructorData(obj).get
)
)
}
DropLeftovers(player)(drop)
case AvatarResponse.ChangeExosuit(target, armor, exosuit, subtype, slot, _, oldHolsters, holsters, _, _, drop, delete) =>
sendResponse(ArmorChangedMessage(target, exosuit, subtype))
sendResponse(PlanetsideAttributeMessage(target, attribute_type=4, armor))
//happening to some other player
sendResponse(ObjectHeldMessage(target, slot, unk1 = false))
//cleanup
val dropPred = ContainableBehavior.DropPredicate(player)
val deleteFromDrop = drop.filterNot(dropPred)
(oldHolsters ++ delete ++ deleteFromDrop.map(f =>(f.obj, f.GUID)))
.distinctBy(_._2)
.foreach { case (_, guid) => sendResponse(ObjectDeleteMessage(guid, unk1=0)) }
//draw holsters
holsters.foreach {
case InventoryItem(obj, index) =>
val definition = obj.Definition
sendResponse(
ObjectCreateMessage(
definition.ObjectId,
obj.GUID,
ObjectCreateMessageParent(target, index),
definition.Packet.ConstructorData(obj).get
)
)
}
case AvatarResponse.ChangeLoadout(
target,
armor,
exosuit,
subtype,
_,
maxhand,
oldHolsters,
holsters,
oldInventory,
inventory,
drops
) if resolvedPlayerGuid == target =>
sendResponse(ArmorChangedMessage(target, exosuit, subtype))
sendResponse(PlanetsideAttributeMessage(target, attribute_type=4, armor))
//happening to this player
sendResponse(ObjectHeldMessage(target, Player.HandsDownSlot, unk1=true))
//cleanup
(oldHolsters ++ oldInventory).foreach {
case (obj, objGuid) =>
sendResponse(ObjectDeleteMessage(objGuid, unk1=0))
TaskWorkflow.execute(GUIDTask.unregisterEquipment(continent.GUID, obj))
}
drops.foreach(item => sendResponse(ObjectDeleteMessage(item.obj.GUID, unk1=0)))
//redraw
if (maxhand) {
sendResponse(PlanetsideAttributeMessage(target, attribute_type=7, player.Capacitor.toLong))
TaskWorkflow.execute(HoldNewEquipmentUp(player)(
Tool(GlobalDefinitions.MAXArms(subtype, player.Faction)),
slot = 0
))
}
(holsters ++ inventory).foreach { case InventoryItem(item, slot) =>
TaskWorkflow.execute(PutLoadoutEquipmentInInventory(player)(item, slot))
}
DropLeftovers(player)(drops)
case AvatarResponse.ChangeLoadout(target, armor, exosuit, subtype, slot, _, oldHolsters, _, _, _, _) =>
//redraw handled by callbacks
sendResponse(ArmorChangedMessage(target, exosuit, subtype))
sendResponse(PlanetsideAttributeMessage(target, attribute_type=4, armor))
//happening to some other player
sendResponse(ObjectHeldMessage(target, slot, unk1=false))
//cleanup
oldHolsters.foreach { case (_, guid) => sendResponse(ObjectDeleteMessage(guid, unk1=0)) }
case AvatarResponse.UseKit(kguid, kObjId) =>
sendResponse(
UseItemMessage(
resolvedPlayerGuid,
kguid,
resolvedPlayerGuid,
unk2 = 4294967295L,
unk3 = false,
unk4 = Vector3.Zero,
unk5 = Vector3.Zero,
unk6 = 126,
unk7 = 0, //sequence time?
unk8 = 137,
kObjId
)
)
sendResponse(ObjectDeleteMessage(kguid, unk1=0))
case AvatarResponse.KitNotUsed(_, "") =>
sessionLogic.general.kitToBeUsed = None
case AvatarResponse.KitNotUsed(_, msg) =>
sessionLogic.general.kitToBeUsed = None
sendResponse(ChatMsg(ChatMessageType.UNK_225, msg))
case AvatarResponse.SendResponse(msg) =>
sendResponse(msg)
case AvatarResponse.SendResponseTargeted(targetGuid, msg) if resolvedPlayerGuid == targetGuid =>
sendResponse(msg)
/* common messages (maybe once every respawn) */
case AvatarResponse.Reload(itemGuid)
if isNotSameTarget && ops.lastSeenStreamMessage.get(guid.guid).exists { _.visible } =>
sendResponse(ReloadMessage(itemGuid, ammo_clip=1, unk1=0))
case AvatarResponse.Killed(_, mount) =>
//pure logic
sessionLogic.shooting.shotsWhileDead = 0
sessionLogic.zoning.CancelZoningProcess()
sessionLogic.keepAliveFunc = sessionLogic.zoning.NormalKeepAlive
sessionLogic.zoning.zoningStatus = Zoning.Status.None
continent.GUID(mount).collect {
case obj: Vehicle if obj.Destroyed =>
ops.killedWhileMounted(obj, resolvedPlayerGuid)
sessionLogic.vehicles.ConditionalDriverVehicleControl(obj)
sessionLogic.general.unaccessContainer(obj)
case obj: Vehicle =>
ops.killedWhileMounted(obj, resolvedPlayerGuid)
sessionLogic.vehicles.ConditionalDriverVehicleControl(obj)
case obj: PlanetSideGameObject with Mountable with Container if obj.Destroyed =>
ops.killedWhileMounted(obj, resolvedPlayerGuid)
sessionLogic.general.unaccessContainer(obj)
case obj: PlanetSideGameObject with Mountable with Container =>
ops.killedWhileMounted(obj, resolvedPlayerGuid)
case obj: PlanetSideGameObject with Mountable =>
ops.killedWhileMounted(obj, resolvedPlayerGuid)
}
//player state changes
sessionLogic.general.dropSpecialSlotItem()
sessionLogic.general.toggleMaxSpecialState(enable = false)
player.FreeHand.Equipment.foreach(DropEquipmentFromInventory(player)(_))
AvatarActor.updateToolDischargeFor(avatar)
AvatarActor.savePlayerLocation(player)
ops.revive(player.GUID)
avatarActor ! AvatarActor.InitializeImplants
//render
CustomerServiceRepresentativeMode.renderPlayer(sessionLogic, continent, player)
case AvatarResponse.Release(tplayer) if isNotSameTarget =>
sessionLogic.zoning.spawn.DepictPlayerAsCorpse(tplayer)
case AvatarResponse.Revive(revivalTargetGuid)
if resolvedPlayerGuid == revivalTargetGuid =>
ops.revive(revivalTargetGuid)
/* uncommon messages (utility, or once in a while) */
case AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, previous_guid, ammo_id, ammo_guid, ammo_data)
if isNotSameTarget && ops.lastSeenStreamMessage.get(guid.guid).exists { _.visible } =>
ops.changeAmmoProcedures(weapon_guid, previous_guid, ammo_id, ammo_guid, weapon_slot, ammo_data)
sendResponse(ChangeAmmoMessage(weapon_guid, 1))
case AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, previous_guid, ammo_id, ammo_guid, ammo_data)
if isNotSameTarget =>
ops.changeAmmoProcedures(weapon_guid, previous_guid, ammo_id, ammo_guid, weapon_slot, ammo_data)
case AvatarResponse.ChangeFireMode(itemGuid, mode) if isNotSameTarget =>
sendResponse(ChangeFireModeMessage(itemGuid, mode))
case AvatarResponse.ConcealPlayer() =>
sendResponse(GenericObjectActionMessage(guid, code=9))
case AvatarResponse.EnvironmentalDamage(_, _, _) =>
//TODO damage marker?
sessionLogic.zoning.CancelZoningProcess()
case AvatarResponse.DropItem(pkt) if isNotSameTarget =>
sendResponse(pkt)
case AvatarResponse.ObjectDelete(itemGuid, unk) if isNotSameTarget =>
sendResponse(ObjectDeleteMessage(itemGuid, unk))
/* rare messages */
case AvatarResponse.SetEmpire(objectGuid, faction) if isNotSameTarget =>
sendResponse(SetEmpireMessage(objectGuid, faction))
case AvatarResponse.DropSpecialItem() =>
sessionLogic.general.dropSpecialSlotItem()
case AvatarResponse.OxygenState(player, vehicle) =>
sendResponse(OxygenStateMessage(
DrowningTarget(player.guid, player.progress, player.state),
vehicle.flatMap { vinfo => Some(DrowningTarget(vinfo.guid, vinfo.progress, vinfo.state)) }
))
case AvatarResponse.LoadProjectile(pkt) if isNotSameTarget =>
sendResponse(pkt)
case AvatarResponse.ProjectileState(projectileGuid, shotPos, shotVel, shotOrient, seq, end, targetGuid) if isNotSameTarget =>
sendResponse(ProjectileStateMessage(projectileGuid, shotPos, shotVel, shotOrient, seq, end, targetGuid))
case AvatarResponse.ProjectileExplodes(projectileGuid, projectile) =>
sendResponse(
ProjectileStateMessage(
projectileGuid,
projectile.Position,
shot_vel = Vector3.Zero,
projectile.Orientation,
sequence_num=0,
end=true,
hit_target_guid=PlanetSideGUID(0)
)
)
sendResponse(ObjectDeleteMessage(projectileGuid, unk1=2))
case AvatarResponse.ProjectileAutoLockAwareness(mode) =>
sendResponse(GenericActionMessage(mode))
case AvatarResponse.PutDownFDU(target) if isNotSameTarget =>
sendResponse(GenericObjectActionMessage(target, code=53))
case AvatarResponse.StowEquipment(target, slot, item) if isNotSameTarget =>
val definition = item.Definition
sendResponse(
ObjectCreateDetailedMessage(
definition.ObjectId,
item.GUID,
ObjectCreateMessageParent(target, slot),
definition.Packet.DetailedConstructorData(item).get
)
)
case AvatarResponse.WeaponDryFire(weaponGuid)
if isNotSameTarget && ops.lastSeenStreamMessage.get(guid.guid).exists { _.visible } =>
continent.GUID(weaponGuid).collect {
case tool: Tool if tool.Magazine == 0 =>
// check that the magazine is still empty before sending WeaponDryFireMessage
// if it has been reloaded since then, other clients will not see it firing
sendResponse(WeaponDryFireMessage(weaponGuid))
}
case _ => ()
}
}
}

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@ -0,0 +1,419 @@
// Copyright (c) 2024 PSForever
package net.psforever.actors.session.csr
import akka.actor.ActorContext
import net.psforever.actors.session.SessionActor
import net.psforever.actors.session.normal.NormalMode
import net.psforever.actors.session.support.{ChatFunctions, ChatOperations, SessionData}
import net.psforever.objects.{GlobalDefinitions, PlanetSideGameObject, Session, TurretDeployable}
import net.psforever.objects.ce.{Deployable, DeployableCategory}
import net.psforever.objects.serverobject.affinity.FactionAffinity
import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject}
import net.psforever.objects.serverobject.hackable.Hackable
import net.psforever.objects.serverobject.structures.Building
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.{ChatMsg, SetChatFilterMessage}
import net.psforever.services.Service
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.services.chat.{ChatChannel, DefaultChannel, SpectatorChannel}
import net.psforever.types.ChatMessageType.{CMT_TOGGLESPECTATORMODE, CMT_TOGGLE_GM}
import net.psforever.types.{ChatMessageType, PlanetSideEmpire}
import scala.util.Success
object ChatLogic {
def apply(ops: ChatOperations): ChatLogic = {
new ChatLogic(ops, ops.context)
}
}
class ChatLogic(val ops: ChatOperations, implicit val context: ActorContext) extends ChatFunctions {
ops.transitoryCommandEntered match {
case Some(CMT_TOGGLESPECTATORMODE) =>
//we are transitioning down from csr spectator mode to normal mode, continue to block transitory messages
()
case _ =>
//correct player mode
ops.transitoryCommandEntered = None
}
def sessionLogic: SessionData = ops.sessionLogic
ops.CurrentSpectatorMode = SpectateAsCustomerServiceRepresentativeMode
private var comms: ChatChannel = DefaultChannel
private var seeSpectatorsIn: Option[Zone] = None
def handleChatMsg(message: ChatMsg): Unit = {
import net.psforever.types.ChatMessageType._
val isAlive = if (player != null) player.isAlive else false
(message.messageType, message.recipient.trim, message.contents.trim) match {
/** Messages starting with ! are custom chat commands */
case (_, _, contents) if contents.startsWith("!") &&
customCommandMessages(message, session) => ()
case (CMT_FLY, recipient, contents) =>
ops.commandFly(contents, recipient)
case (CMT_ANONYMOUS, _, _) => ()
case (CMT_TOGGLE_GM, _, contents) =>
customCommandModerator(contents)
case (CMT_CULLWATERMARK, _, contents) =>
ops.commandWatermark(contents)
case (CMT_SPEED, _, contents) =>
ops.commandSpeed(message, contents)
case (CMT_TOGGLESPECTATORMODE, _, contents) if isAlive =>
commandToggleSpectatorMode(contents)
case (CMT_RECALL, _, _) =>
ops.commandRecall(session)
case (CMT_INSTANTACTION, _, _) =>
ops.commandInstantAction(session)
case (CMT_QUIT, _, _) =>
ops.commandQuit(session)
case (CMT_SUICIDE, _, _) =>
ops.commandSuicide(session)
case (CMT_DESTROY, _, contents) if contents.matches("\\d+") =>
ops.commandDestroy(session, message, contents)
case (CMT_SETBASERESOURCES, _, contents) =>
ops.commandSetBaseResources(session, contents)
case (CMT_ZONELOCK, _, contents) =>
ops.commandZoneLock(contents)
case (U_CMT_ZONEROTATE, _, _) =>
ops.commandZoneRotate()
case (CMT_CAPTUREBASE, _, contents) =>
ops.commandCaptureBase(session, message, contents)
case (CMT_GMBROADCAST | CMT_GMBROADCAST_NC | CMT_GMBROADCAST_VS | CMT_GMBROADCAST_TR, _, _) =>
ops.commandSendToRecipient(session, message, comms)
case (CMT_GMTELL, _, _) =>
ops.commandSend(session, message, comms)
case (CMT_GMBROADCASTPOPUP, _, _) =>
ops.commandSendToRecipient(session, message, comms)
case (CMT_OPEN, _, _) if !player.silenced =>
ops.commandSendToRecipient(session, message, comms)
case (CMT_VOICE, _, contents) =>
ops.commandVoice(session, message, contents, comms)
case (CMT_TELL, _, _) if !player.silenced =>
ops.commandTellOrIgnore(session, message, comms)
case (CMT_BROADCAST, _, _) if !player.silenced =>
ops.commandSendToRecipient(session, message, comms)
case (CMT_PLATOON, _, _) if !player.silenced =>
ops.commandSendToRecipient(session, message, comms)
case (CMT_COMMAND, _, _) =>
ops.commandSendToRecipient(session, message, comms)
case (CMT_NOTE, _, _) =>
ops.commandSend(session, message, comms)
case (CMT_SILENCE, _, _) =>
ops.commandSend(session, message, comms)
case (CMT_SQUAD, _, _) =>
ops.commandSquad(session, message, comms) //todo SquadChannel, but what is the guid
case (CMT_WHO | CMT_WHO_CSR | CMT_WHO_CR | CMT_WHO_PLATOONLEADERS | CMT_WHO_SQUADLEADERS | CMT_WHO_TEAMS, _, _) =>
ops.commandWho(session)
case (CMT_ZONE, _, contents) =>
ops.commandZone(message, contents)
case (CMT_WARP, _, contents) =>
ops.commandWarp(session, message, contents)
case (CMT_SETBATTLERANK, _, contents) =>
ops.commandSetBattleRank(session, message, contents)
case (CMT_SETCOMMANDRANK, _, contents) =>
ops.commandSetCommandRank(session, message, contents)
case (CMT_ADDBATTLEEXPERIENCE, _, contents) =>
ops.commandAddBattleExperience(message, contents)
case (CMT_ADDCOMMANDEXPERIENCE, _, contents) =>
ops.commandAddCommandExperience(message, contents)
case (CMT_TOGGLE_HAT, _, contents) =>
ops.commandToggleHat(session, message, contents)
case (CMT_HIDE_HELMET | CMT_TOGGLE_SHADES | CMT_TOGGLE_EARPIECE, _, contents) =>
ops.commandToggleCosmetics(session, message, contents)
case (CMT_ADDCERTIFICATION, _, contents) =>
ops.commandAddCertification(session, message, contents)
case (CMT_KICK, _, contents) =>
ops.commandKick(session, message, contents)
case _ =>
log.warn(s"Unhandled chat message $message")
}
}
def handleChatFilter(pkt: SetChatFilterMessage): Unit = {
val SetChatFilterMessage(_, _, _) = pkt
}
def handleIncomingMessage(message: ChatMsg, fromSession: Session): Unit = {
import ChatMessageType._
message.messageType match {
case CMT_BROADCAST | CMT_SQUAD | CMT_PLATOON | CMT_COMMAND | CMT_NOTE =>
ops.commandIncomingSendAllIfOnline(session, message)
case CMT_OPEN =>
ops.commandIncomingSendToLocalIfOnline(session, fromSession, message)
case CMT_TELL | U_CMT_TELLFROM |
CMT_GMOPEN | CMT_GMBROADCAST | CMT_GMBROADCAST_NC | CMT_GMBROADCAST_TR | CMT_GMBROADCAST_VS |
CMT_GMBROADCASTPOPUP | CMT_GMTELL | U_CMT_GMTELLFROM | UNK_45 | UNK_71 | UNK_227 | UNK_229 =>
ops.commandIncomingSend(message)
case CMT_VOICE =>
ops.commandIncomingVoice(session, fromSession, message)
case CMT_SILENCE =>
ops.commandIncomingSilence(session, message)
case _ =>
log.warn(s"Unexpected messageType $message")
}
}
private def customCommandMessages(
message: ChatMsg,
session: Session
): Boolean = {
val contents = message.contents
if (contents.startsWith("!")) {
val (command, params) = ops.cliTokenization(contents.drop(1)) match {
case a :: b => (a, b)
case _ => ("", Seq(""))
}
command match {
case "loc" => ops.customCommandLoc(session, message)
case "suicide" => ops.customCommandSuicide(session)
case "grenade" => ops.customCommandGrenade(session, log)
case "macro" => ops.customCommandMacro(session, params)
case "progress" => ops.customCommandProgress(session, params)
case "whitetext" => ops.customCommandWhitetext(session, params)
case "list" => ops.customCommandList(session, params, message)
case "ntu" => ops.customCommandNtu(session, params)
case "zonerotate" => ops.customCommandZonerotate(params)
case "nearby" => ops.customCommandNearby(session)
case "togglespectators" => customCommandToggleSpectators(params)
case "showspectators" => customCommandShowSpectators()
case "hidespectators" => customCommandHideSpectators()
case "sayspectator" => customCommandSpeakAsSpectator(params, message)
case "setempire" => customCommandSetEmpire(params)
case _ =>
// command was not handled
sendResponse(
ChatMsg(
ChatMessageType.CMT_GMOPEN, // CMT_GMTELL
message.wideContents,
"Server",
s"Unknown command !$command",
message.note
)
)
false
}
} else {
false
}
}
private def commandToggleSpectatorMode(contents: String): Unit = {
contents.toLowerCase() match {
case "on" | "o" | "" if !player.spectator =>
context.self ! SessionActor.SetMode(SpectateAsCustomerServiceRepresentativeMode)
case "off" | "of" if player.spectator =>
context.self ! SessionActor.SetMode(CustomerServiceRepresentativeMode)
case _ => ()
}
}
private def customCommandModerator(contents: String): Boolean = {
if (sessionLogic.zoning.maintainInitialGmState) {
sessionLogic.zoning.maintainInitialGmState = false
true
} else {
ops.transitoryCommandEntered
.collect {
case CMT_TOGGLE_GM => true
case CMT_TOGGLESPECTATORMODE => false
}
.getOrElse {
contents.toLowerCase() match {
case "off" | "of" if player.spectator =>
ops.transitoryCommandEntered = Some(CMT_TOGGLESPECTATORMODE)
context.self ! SessionActor.SetMode(CustomerServiceRepresentativeMode)
context.self ! SessionActor.SetMode(NormalMode)
true
case "off" | "of" =>
ops.transitoryCommandEntered = Some(CMT_TOGGLE_GM)
context.self ! SessionActor.SetMode(NormalMode)
true
case _ =>
false
}
}
}
}
private def customCommandToggleSpectators(contents: Seq[String]): Boolean = {
contents
.headOption
.map(_.toLowerCase())
.collect {
case "on" | "o" | "" if !seeSpectatorsIn.contains(continent) =>
customCommandShowSpectators()
case "off" | "of" if seeSpectatorsIn.contains(continent) =>
customCommandHideSpectators()
case _ => ()
}
true
}
private def customCommandShowSpectators(): Boolean = {
val channel = player.Name
val events = continent.AvatarEvents
seeSpectatorsIn = Some(continent)
events ! Service.Join(s"spectator")
continent
.AllPlayers
.filter(_.spectator)
.foreach { spectator =>
val guid = spectator.GUID
val definition = spectator.Definition
events ! AvatarServiceMessage(
channel,
AvatarAction.LoadPlayer(guid, definition.ObjectId, guid, definition.Packet.ConstructorData(spectator).get, None)
)
}
true
}
private def customCommandHideSpectators(): Boolean = {
val channel = player.Name
val events = continent.AvatarEvents
seeSpectatorsIn = None
events ! Service.Leave(Some("spectator"))
continent
.AllPlayers
.filter(_.spectator)
.foreach { spectator =>
val guid = spectator.GUID
events ! AvatarServiceMessage(
channel,
AvatarAction.ObjectDelete(guid, guid)
)
}
true
}
private def customCommandSpeakAsSpectator(params: Seq[String], message: ChatMsg): Boolean = {
comms = SpectatorChannel
handleChatMsg(message.copy(contents = params.mkString(" ")))
comms = DefaultChannel
true
}
private def customCommandSetEmpire(params: Seq[String]): Boolean = {
var postUsage: Boolean = false
val (entityOpt, foundFaction) = (params.headOption, params.lift(1)) match {
case (Some(guid), Some(faction)) if guid.toIntOption.nonEmpty =>
try {
(continent.GUID(guid.toInt), PlanetSideEmpire.apply(faction))
} catch {
case _: Exception =>
(None, PlanetSideEmpire.NEUTRAL)
}
case (Some(guid), None) if guid.toIntOption.nonEmpty =>
(continent.GUID(guid.toInt), player.Faction)
case _ =>
postUsage = true
(None, PlanetSideEmpire.NEUTRAL)
}
entityOpt
.collect {
case f: FactionAffinity if f.Faction != foundFaction && foundFaction != PlanetSideEmpire.NEUTRAL => f
}
.collect {
case o: TurretDeployable
if o.Definition.DeployCategory == DeployableCategory.FieldTurrets =>
//remove prior turret and construct new one
import scala.concurrent.ExecutionContext.Implicits.global
import scala.concurrent.duration._
o.Actor ! Deployable.Deconstruct(Some(2.seconds))
sessionLogic.general.handleDeployObject(
continent,
GlobalDefinitions.PortableMannedTurret(foundFaction).Item,
o.Position,
o.Orientation,
o.WhichSide,
foundFaction
).onComplete {
case Success(obj2) => sendResponse(ChatMsg(ChatMessageType.UNK_227, s"${obj2.GUID.guid}"))
case _ => ()
}
true
case o: Deployable =>
o.Faction = foundFaction
continent.AvatarEvents ! AvatarServiceMessage(
continent.id,
AvatarAction.SetEmpire(Service.defaultPlayerGUID, o.GUID, foundFaction)
)
true
case o: Building =>
ops.commandCaptureBaseProcessResults(Some(Seq(o)), Some(foundFaction), Some(1))
true
case o: PlanetSideServerObject with Hackable =>
o.Actor ! CommonMessages.Hack(player, o)
true
case o: PlanetSideGameObject with FactionAffinity =>
o.Faction = foundFaction
continent.AvatarEvents ! AvatarServiceMessage(
continent.id,
AvatarAction.SetEmpire(Service.defaultPlayerGUID, o.GUID, foundFaction)
)
true
}
.getOrElse {
if (postUsage) {
sendResponse(ChatMsg(ChatMessageType.UNK_227, "!setempire guid [faction]"))
} else if (entityOpt.nonEmpty) {
sendResponse(ChatMsg(ChatMessageType.UNK_227, "set empire entity not supported"))
} else {
sendResponse(ChatMsg(ChatMessageType.UNK_227, "set empire entity not found"))
}
true
}
}
override def stop(): Unit = {
super.stop()
seeSpectatorsIn.foreach(_ => customCommandHideSpectators())
seeSpectatorsIn = None
}
}

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// Copyright (c) 2024 PSForever
package net.psforever.actors.session.csr
import net.psforever.actors.session.support.{ChatFunctions, GalaxyHandlerFunctions, GeneralFunctions, LocalHandlerFunctions, ModeLogic, MountHandlerFunctions, PlayerMode, SessionData, SquadHandlerFunctions, TerminalHandlerFunctions, VehicleFunctions, VehicleHandlerFunctions, WeaponAndProjectileFunctions}
import net.psforever.objects.{Deployables, PlanetSideGameObject, Player, Session, Vehicle}
import net.psforever.objects.avatar.Certification
import net.psforever.objects.serverobject.ServerObject
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.vital.Vitality
import net.psforever.objects.zones.Zone
import net.psforever.objects.zones.blockmap.BlockMapEntity
import net.psforever.packet.game.{ChatMsg, ObjectCreateDetailedMessage, PlanetsideAttributeMessage}
import net.psforever.packet.game.objectcreate.RibbonBars
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.services.chat.{CustomerServiceChannel, SpectatorChannel}
import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
import net.psforever.types.{ChatMessageType, MeritCommendation, PlanetSideGUID}
class CustomerServiceRepresentativeMode(data: SessionData) extends ModeLogic {
val avatarResponse: AvatarHandlerLogic = AvatarHandlerLogic(data.avatarResponse)
val chat: ChatFunctions = ChatLogic(data.chat)
val galaxy: GalaxyHandlerFunctions = net.psforever.actors.session.normal.GalaxyHandlerLogic(data.galaxyResponseHandlers)
val general: GeneralFunctions = GeneralLogic(data.general)
val local: LocalHandlerFunctions = net.psforever.actors.session.normal.LocalHandlerLogic(data.localResponse)
val mountResponse: MountHandlerFunctions = MountHandlerLogic(data.mountResponse)
val shooting: WeaponAndProjectileFunctions = WeaponAndProjectileLogic(data.shooting)
val squad: SquadHandlerFunctions = SquadHandlerLogic(data.squad)
val terminals: TerminalHandlerFunctions = TerminalHandlerLogic(data.terminals)
val vehicles: VehicleFunctions = VehicleLogic(data.vehicles)
val vehicleResponse: VehicleHandlerFunctions = net.psforever.actors.session.normal.VehicleHandlerLogic(data.vehicleResponseOperations)
private var oldRibbons: RibbonBars = RibbonBars()
private var oldCertifications : Set[Certification] = Set()
override def switchTo(session: Session): Unit = {
val player = session.player
val avatar = session.avatar
val continent = session.zone
//
data.zoning.displayZoningMessageWhenCancelled = false
if (oldCertifications.isEmpty) {
oldCertifications = avatar.certifications
oldRibbons = avatar.decoration.ribbonBars
val newAvatar = avatar.copy(
certifications = Certification.values.toSet,
decoration = avatar.decoration.copy(ribbonBars = RibbonBars(
MeritCommendation.CSAppreciation,
MeritCommendation.Loser,
MeritCommendation.Loser,
MeritCommendation.CSAppreciation
))
)
player.avatar = newAvatar
data.session = session.copy(avatar = newAvatar, player = player)
Deployables.InitializeDeployableQuantities(newAvatar)
}
requireDismount(continent, player)
data.keepAlivePersistenceFunc = keepAlivePersistanceCSR
//
CustomerServiceRepresentativeMode.renderPlayer(data, continent, player)
player.allowInteraction = false
if (player.silenced) {
data.chat.commandIncomingSilence(session, ChatMsg(ChatMessageType.CMT_SILENCE, "player 0"))
}
data.chat.JoinChannel(SpectatorChannel)
data.chat.JoinChannel(CustomerServiceChannel)
data.sendResponse(ChatMsg(ChatMessageType.UNK_225, "CSR MODE ON"))
}
override def switchFrom(session: Session): Unit = {
val player = session.player
val avatar = session.avatar
val continent = session.zone
//
data.zoning.displayZoningMessageWhenCancelled = true
val newAvatar = avatar.copy(
certifications = oldCertifications,
decoration = avatar.decoration.copy(ribbonBars = oldRibbons)
)
oldCertifications = Set()
oldRibbons = RibbonBars()
player.avatar = newAvatar
data.session = session.copy(avatar = newAvatar, player = player)
Deployables.InitializeDeployableQuantities(newAvatar)
//
requireDismount(continent, player)
data.keepAlivePersistenceFunc = data.keepAlivePersistence
//
CustomerServiceRepresentativeMode.renderPlayer(data, continent, player)
player.allowInteraction = true
data.chat.LeaveChannel(SpectatorChannel)
data.chat.LeaveChannel(CustomerServiceChannel)
data.sendResponse(ChatMsg(ChatMessageType.UNK_225, "CSR MODE OFF"))
}
private def requireDismount(zone: Zone, player: Player): Unit = {
data.vehicles.GetMountableAndSeat(None, player, zone) match {
case (Some(obj: Vehicle), Some(seatNum)) if seatNum == 0 =>
data.vehicles.ServerVehicleOverrideStop(obj)
obj.Actor ! ServerObject.AttributeMsg(10, 3) //faction-accessible driver seat
obj.Actor ! Mountable.TryDismount(player, seatNum)
player.VehicleSeated = None
case (Some(obj), Some(seatNum)) =>
obj.Actor ! Mountable.TryDismount(player, seatNum)
player.VehicleSeated = None
case _ =>
player.VehicleSeated = None
}
}
private def keepAlivePersistanceCSR(): Unit = {
val player = data.player
data.keepAlivePersistence()
topOffHealthOfPlayer(player)
player.allowInteraction = false
topOffHealthOfPlayer(player)
data.continent.GUID(data.player.VehicleSeated)
.collect {
case obj: PlanetSideGameObject with Vitality with BlockMapEntity =>
topOffHealth(obj)
data.updateBlockMap(obj, obj.Position)
obj
}
.getOrElse {
data.updateBlockMap(player, player.Position)
}
}
private def topOffHealth(obj: PlanetSideGameObject with Vitality): Unit = {
obj match {
case p: Player => topOffHealthOfPlayer(p)
case v: Vehicle => topOffHealthOfVehicle(v)
case o: PlanetSideGameObject with Vitality => topOffHealthOfGeneric(o)
case _ => ()
}
}
private def topOffHealthOfPlayer(player: Player): Unit = {
//driver below half health, full heal
val maxHealthOfPlayer = player.MaxHealth.toLong
if (player.Health < maxHealthOfPlayer * 0.5f) {
player.Health = maxHealthOfPlayer.toInt
player.LogActivity(player.ClearHistory().head)
data.sendResponse(PlanetsideAttributeMessage(player.GUID, 0, maxHealthOfPlayer))
data.continent.AvatarEvents ! AvatarServiceMessage(data.zoning.zoneChannel, AvatarAction.PlanetsideAttribute(player.GUID, 0, maxHealthOfPlayer))
}
}
private def topOffHealthOfVehicle(vehicle: Vehicle): Unit = {
topOffHealthOfGeneric(vehicle)
//vehicle shields below half, full shields
val maxShieldsOfVehicle = vehicle.MaxShields.toLong
val shieldsUi = vehicle.Definition.shieldUiAttribute
if (vehicle.Shields < maxShieldsOfVehicle) {
val guid = vehicle.GUID
vehicle.Shields = maxShieldsOfVehicle.toInt
data.sendResponse(PlanetsideAttributeMessage(guid, shieldsUi, maxShieldsOfVehicle))
data.continent.VehicleEvents ! VehicleServiceMessage(
data.continent.id,
VehicleAction.PlanetsideAttribute(PlanetSideGUID(0), guid, shieldsUi, maxShieldsOfVehicle)
)
}
}
private def topOffHealthOfGeneric(obj: PlanetSideGameObject with Vitality): Unit = {
//below half health, full heal
val guid = obj.GUID
val maxHealthOf = obj.MaxHealth.toLong
if (obj.Health < maxHealthOf) {
obj.Health = maxHealthOf.toInt
data.sendResponse(PlanetsideAttributeMessage(guid, 0, maxHealthOf))
data.continent.VehicleEvents ! VehicleServiceMessage(
data.continent.id,
VehicleAction.PlanetsideAttribute(PlanetSideGUID(0), guid, 0, maxHealthOf)
)
}
}
}
case object CustomerServiceRepresentativeMode extends PlayerMode {
def setup(data: SessionData): ModeLogic = {
new CustomerServiceRepresentativeMode(data)
}
private[csr] def renderPlayer(data: SessionData, zone: Zone, player: Player): Unit = {
val pguid = player.GUID
val definition = player.Definition
val objectClass = definition.ObjectId
val packet = definition.Packet
data.sendResponse(ObjectCreateDetailedMessage(
objectClass,
pguid,
packet.DetailedConstructorData(player).get
))
data.zoning.spawn.HandleSetCurrentAvatar(player)
zone.AvatarEvents ! AvatarServiceMessage(zone.id, AvatarAction.LoadPlayer(
pguid,
objectClass,
pguid,
packet.ConstructorData(player).get,
None
))
}
}

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// Copyright (c) 2024 PSForever
package net.psforever.actors.session.csr
import akka.actor.{ActorContext, ActorRef, typed}
import net.psforever.actors.session.AvatarActor
import net.psforever.actors.session.support.{GeneralFunctions, GeneralOperations, SessionData}
import net.psforever.objects.{Account, BoomerDeployable, BoomerTrigger, ConstructionItem, GlobalDefinitions, LivePlayerList, Player, SensorDeployable, ShieldGeneratorDeployable, SpecialEmp, TelepadDeployable, Tool, TrapDeployable, TurretDeployable, Vehicle}
import net.psforever.objects.avatar.{Avatar, PlayerControl}
import net.psforever.objects.ballistics.Projectile
import net.psforever.objects.ce.Deployable
import net.psforever.objects.definition.{BasicDefinition, KitDefinition, SpecialExoSuitDefinition}
import net.psforever.objects.entity.WorldEntity
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.inventory.Container
import net.psforever.objects.serverobject.{CommonMessages, ServerObject}
import net.psforever.objects.serverobject.containable.Containable
import net.psforever.objects.serverobject.doors.Door
import net.psforever.objects.serverobject.generator.Generator
import net.psforever.objects.serverobject.llu.CaptureFlag
import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.WarpGate
import net.psforever.objects.serverobject.terminals.capture.CaptureTerminal
import net.psforever.objects.serverobject.terminals.{ProximityUnit, Terminal}
import net.psforever.objects.serverobject.terminals.implant.ImplantTerminalMech
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
import net.psforever.objects.vehicles.Utility
import net.psforever.objects.vital.Vitality
import net.psforever.objects.zones.{ZoneProjectile, Zoning}
import net.psforever.packet.PlanetSideGamePacket
import net.psforever.packet.game.{ActionCancelMessage, AvatarFirstTimeEventMessage, AvatarImplantMessage, AvatarJumpMessage, BattleplanMessage, BindPlayerMessage, BugReportMessage, ChangeFireModeMessage, ChangeShortcutBankMessage, CharacterCreateRequestMessage, CharacterRequestMessage, ChatMsg, CollisionIs, ConnectToWorldRequestMessage, CreateShortcutMessage, DeadState, DeployObjectMessage, DisplayedAwardMessage, DropItemMessage, EmoteMsg, FacilityBenefitShieldChargeRequestMessage, FriendsRequest, GenericAction, GenericActionMessage, GenericCollisionMsg, GenericObjectActionAtPositionMessage, GenericObjectActionMessage, GenericObjectStateMsg, HitHint, InvalidTerrainMessage, LootItemMessage, MoveItemMessage, ObjectDetectedMessage, ObjectHeldMessage, PickupItemMessage, PlanetsideAttributeMessage, PlayerStateMessageUpstream, RequestDestroyMessage, TargetingImplantRequest, TerrainCondition, TradeMessage, UnuseItemMessage, UseItemMessage, VoiceHostInfo, VoiceHostRequest, ZipLineMessage}
import net.psforever.services.RemoverActor
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.types.{CapacitorStateType, ChatMessageType, Cosmetic, ExoSuitType, PlanetSideEmpire, PlanetSideGUID, Vector3}
import scala.util.Success
object GeneralLogic {
def apply(ops: GeneralOperations): GeneralLogic = {
new GeneralLogic(ops, ops.context)
}
}
class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContext) extends GeneralFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
def handleConnectToWorldRequest(pkt: ConnectToWorldRequestMessage): Unit = { /* intentionally blank */ }
def handleCharacterCreateRequest(pkt: CharacterCreateRequestMessage): Unit = { /* intentionally blank */ }
def handleCharacterRequest(pkt: CharacterRequestMessage): Unit = { /* intentionally blank */ }
def handlePlayerStateUpstream(pkt: PlayerStateMessageUpstream): Unit = {
val PlayerStateMessageUpstream(
avatarGuid,
pos,
vel,
yaw,
pitch,
yawUpper,
seqTime,
_,
isCrouching,
isJumping,
jumpThrust,
isCloaking,
_,
_
) = pkt
sessionLogic.persist()
sessionLogic.turnCounterFunc(avatarGuid)
sessionLogic.updateBlockMap(player, pos)
//below half health, full heal
val maxHealth = player.MaxHealth.toLong
if (player.Health < maxHealth) {
player.Health = maxHealth.toInt
player.LogActivity(player.ClearHistory().head)
sendResponse(PlanetsideAttributeMessage(avatarGuid, 0, maxHealth))
continent.AvatarEvents ! AvatarServiceMessage(continent.id, AvatarAction.PlanetsideAttribute(avatarGuid, 0, maxHealth))
}
//below half stamina, full stamina
val avatar = player.avatar
val maxStamina = avatar.maxStamina
if (avatar.stamina < maxStamina) {
avatarActor ! AvatarActor.RestoreStamina(maxStamina)
sendResponse(PlanetsideAttributeMessage(player.GUID, 2, maxStamina.toLong))
}
//below half armor, full armor
val maxArmor = player.MaxArmor.toLong
if (player.Armor < maxArmor) {
player.Armor = maxArmor.toInt
sendResponse(PlanetsideAttributeMessage(avatarGuid, 4, maxArmor))
continent.AvatarEvents ! AvatarServiceMessage(continent.id, AvatarAction.PlanetsideAttribute(avatarGuid, 4, maxArmor))
}
//expected
val isMoving = WorldEntity.isMoving(vel)
val isMovingPlus = isMoving || isJumping || jumpThrust
if (isMovingPlus) {
if (sessionLogic.zoning.zoningStatus == Zoning.Status.Deconstructing) {
sessionLogic.zoning.spawn.stopDeconstructing()
} else if (sessionLogic.zoning.zoningStatus != Zoning.Status.None) {
sessionLogic.zoning.CancelZoningProcess()
}
}
ops.fallHeightTracker(pos.z)
// if (isCrouching && !player.Crouching) {
// //dev stuff goes here
// }
player.Position = pos
player.Velocity = vel
player.Orientation = Vector3(player.Orientation.x, pitch, yaw)
player.FacingYawUpper = yawUpper
player.Crouching = isCrouching
player.Jumping = isJumping
if (isCloaking && !player.Cloaked) {
sessionLogic.zoning.CancelZoningProcess()
}
player.Cloaked = player.ExoSuit == ExoSuitType.Infiltration && isCloaking
maxCapacitorTick(jumpThrust)
if (isMovingPlus && sessionLogic.terminals.usingMedicalTerminal.isDefined) {
continent.GUID(sessionLogic.terminals.usingMedicalTerminal) match {
case Some(term: Terminal with ProximityUnit) =>
sessionLogic.terminals.StopUsingProximityUnit(term)
case _ => ()
}
}
ops.accessedContainer match {
// Ensure we don't unload the contents of the vehicle trunk for players seated in the vehicle.
// This can happen if PSUM arrives during the mounting process
case Some(container)
if !container.HasGUID && (player.VehicleSeated.isEmpty || player.VehicleSeated.get != container.GUID) => //just in case
// Ensure we don't close the container if the player is seated in it
val guid = player.GUID
// If the container is a corpse and gets removed just as this runs it can cause a client disconnect, so we'll check the container has a GUID first.
sendResponse(UnuseItemMessage(guid, guid))
ops.unaccessContainer(container)
case _ => ()
}
val channel = if (!player.spectator) {
sessionLogic.updateBlockMap(player, pos)
continent.id
} else {
"spectator"
}
val eagleEye: Boolean = ops.canSeeReallyFar
val isNotVisible: Boolean = sessionLogic.zoning.zoningStatus == Zoning.Status.Deconstructing ||
(player.isAlive && sessionLogic.zoning.spawn.deadState == DeadState.RespawnTime)
continent.AvatarEvents ! AvatarServiceMessage(
channel,
AvatarAction.PlayerState(
avatarGuid,
player.Position,
player.Velocity,
yaw,
pitch,
yawUpper,
seqTime,
isCrouching,
isJumping,
jumpThrust,
isCloaking,
isNotVisible,
eagleEye
)
)
sessionLogic.squad.updateSquad()
player.allowInteraction = false
}
def handleVoiceHostRequest(pkt: VoiceHostRequest): Unit = {
ops.noVoicedChat(pkt)
}
def handleVoiceHostInfo(pkt: VoiceHostInfo): Unit = {
ops.noVoicedChat(pkt)
}
def handleEmote(pkt: EmoteMsg): Unit = {
val EmoteMsg(avatarGuid, emote) = pkt
sendResponse(EmoteMsg(avatarGuid, emote))
}
def handleDropItem(pkt: DropItemMessage): Unit = {
ops.handleDropItem(pkt) match {
case GeneralOperations.ItemDropState.Dropped =>
sessionLogic.zoning.CancelZoningProcess()
case _ => ()
}
}
def handlePickupItem(pkt: PickupItemMessage): Unit = {
ops.handlePickupItem(pkt) match {
case GeneralOperations.ItemPickupState.PickedUp =>
sessionLogic.zoning.CancelZoningProcess()
case _ => ()
}
}
def handleObjectHeld(pkt: ObjectHeldMessage): Unit = {
val ObjectHeldMessage(_, heldHolsters, _) = pkt
player.Actor ! PlayerControl.ObjectHeld(heldHolsters)
}
def handleAvatarJump(pkt: AvatarJumpMessage): Unit = { /* no stamina loss */ }
def handleZipLine(pkt: ZipLineMessage): Unit = {
ops.handleZipLine(pkt) match {
case GeneralOperations.ZiplineBehavior.Teleporter | GeneralOperations.ZiplineBehavior.Zipline =>
sessionLogic.zoning.CancelZoningProcess()
case _ =>
()
}
}
def handleRequestDestroy(pkt: RequestDestroyMessage): Unit = {
val RequestDestroyMessage(objectGuid) = pkt
//make sure this is the correct response for all cases
sessionLogic.validObject(objectGuid, decorator = "RequestDestroy") match {
case Some(vehicle: Vehicle) =>
vehicle.Actor ! Vehicle.Deconstruct()
case Some(obj: Projectile) =>
if (!obj.isResolved) {
obj.Miss()
}
continent.Projectile ! ZoneProjectile.Remove(objectGuid)
case Some(obj: BoomerTrigger) =>
if (ops.findEquipmentToDelete(objectGuid, obj)) {
continent.GUID(obj.Companion) match {
case Some(boomer: BoomerDeployable) =>
boomer.Trigger = None
boomer.Actor ! Deployable.Deconstruct()
case Some(thing) =>
log.warn(s"RequestDestroy: BoomerTrigger object connected to wrong object - $thing")
case None => ()
}
}
case Some(obj: Deployable) =>
obj.Actor ! Deployable.Deconstruct()
case Some(obj: Equipment) =>
ops.findEquipmentToDelete(objectGuid, obj)
case Some(obj: Player) if obj.isBackpack =>
obj.Position = Vector3.Zero
continent.AvatarEvents ! AvatarServiceMessage.Corpse(RemoverActor.ClearSpecific(List(obj), continent))
case Some(obj: Player) =>
sessionLogic.general.suicide(obj)
case Some(_) => ()
case None => ()
}
}
def handleMoveItem(pkt: MoveItemMessage): Unit = {
ops.handleMoveItem(pkt)
}
def handleLootItem(pkt: LootItemMessage): Unit = {
ops.handleLootItem(pkt)
}
def handleAvatarImplant(pkt: AvatarImplantMessage): Unit = {
ops.handleAvatarImplant(pkt) match {
case GeneralOperations.ImplantActivationBehavior.Activate | GeneralOperations.ImplantActivationBehavior.Deactivate =>
sessionLogic.zoning.CancelZoningProcess()
case GeneralOperations.ImplantActivationBehavior.NotFound =>
log.error(s"AvatarImplantMessage: ${player.Name} has an unknown implant in ${pkt.implantSlot}")
case _ => ()
}
}
def handleUseItem(pkt: UseItemMessage): Unit = {
val equipment = ops.findContainedEquipment(pkt.item_used_guid) match {
case (o @ Some(_), a) if a.exists(_.isInstanceOf[Tool]) =>
sessionLogic.shooting.FindEnabledWeaponsToHandleWeaponFireAccountability(o, a.collect { case w: Tool => w })._2.headOption
case (Some(_), a) =>
a.headOption
case _ =>
None
}
sessionLogic.validObject(pkt.object_guid, decorator = "UseItem") match {
case Some(door: Door) =>
handleUseDoor(door, equipment)
case Some(resourceSilo: ResourceSilo) =>
ops.handleUseResourceSilo(resourceSilo, equipment)
case Some(panel: IFFLock) =>
ops.handleUseGeneralEntity(panel, equipment)
case Some(obj: Player) =>
ops.handleUsePlayer(obj, equipment, pkt)
case Some(locker: Locker) =>
ops.handleUseLocker(locker, equipment, pkt)
case Some(gen: Generator) =>
ops.handleUseGeneralEntity(gen, equipment)
case Some(mech: ImplantTerminalMech) =>
ops.handleUseGeneralEntity(mech, equipment)
case Some(captureTerminal: CaptureTerminal) =>
ops.handleUseCaptureTerminal(captureTerminal, equipment)
case Some(obj: FacilityTurret) =>
ops.handleUseFacilityTurret(obj, equipment, pkt)
case Some(obj: Vehicle) =>
ops.handleUseVehicle(obj, equipment, pkt)
case Some(terminal: Terminal) =>
ops.handleUseTerminal(terminal, equipment, pkt)
case Some(obj: SpawnTube) =>
ops.handleUseSpawnTube(obj, equipment)
case Some(obj: SensorDeployable) =>
ops.handleUseGeneralEntity(obj, equipment)
case Some(obj: TurretDeployable) =>
ops.handleUseGeneralEntity(obj, equipment)
case Some(obj: TrapDeployable) =>
ops.handleUseGeneralEntity(obj, equipment)
case Some(obj: ShieldGeneratorDeployable) =>
ops.handleUseGeneralEntity(obj, equipment)
case Some(obj: TelepadDeployable) if player.spectator =>
ops.handleUseTelepadDeployable(obj, equipment, pkt, ops.useRouterTelepadSystemSecretly)
case Some(obj: Utility.InternalTelepad) if player.spectator =>
ops.handleUseInternalTelepad(obj, pkt, ops.useRouterTelepadSystemSecretly)
case Some(obj: TelepadDeployable) =>
ops.handleUseTelepadDeployable(obj, equipment, pkt, ops.useRouterTelepadSystem)
case Some(obj: Utility.InternalTelepad) =>
ops.handleUseInternalTelepad(obj, pkt, ops.useRouterTelepadSystem)
case Some(obj: CaptureFlag) =>
ops.handleUseCaptureFlag(obj)
case Some(_: WarpGate) =>
ops.handleUseWarpGate(equipment)
case Some(obj) =>
ops.handleUseDefaultEntity(obj, equipment)
case None => ()
}
}
def handleUnuseItem(pkt: UnuseItemMessage): Unit = {
val UnuseItemMessage(_, objectGuid) = pkt
sessionLogic.validObject(objectGuid, decorator = "UnuseItem") match {
case Some(obj: Player) =>
ops.unaccessContainer(obj)
sessionLogic.zoning.spawn.TryDisposeOfLootedCorpse(obj)
case Some(obj: Container) =>
// Make sure we don't unload the contents of the vehicle the player is seated in
// An example scenario of this would be closing the trunk contents when rearming at a landing pad
if (player.VehicleSeated.isEmpty || player.VehicleSeated.get != obj.GUID) {
ops.unaccessContainer(obj)
}
case _ => ()
}
}
def handleDeployObject(pkt: DeployObjectMessage): Unit = {
if (!player.spectator) {
import scala.concurrent.ExecutionContext.Implicits.global
val DeployObjectMessage(guid, _, pos, orient, _) = pkt
player.Holsters().find(slot => slot.Equipment.nonEmpty && slot.Equipment.get.GUID == guid).flatMap { slot => slot.Equipment } match {
case Some(obj: ConstructionItem) =>
sessionLogic.zoning.CancelZoningProcess()
val result = ops.handleDeployObject(continent, obj.AmmoType, pos, orient, player.WhichSide, PlanetSideEmpire.NEUTRAL)
result.onComplete {
case Success(obj) => sendResponse(ChatMsg(ChatMessageType.UNK_227, s"${obj.GUID.guid}"))
case _ => ()
}
case Some(obj) =>
log.warn(s"DeployObject: what is $obj, ${player.Name}? It's not a construction tool!")
case None =>
log.error(s"DeployObject: nothing, ${player.Name}? It's not a construction tool!")
}
}
}
def handlePlanetsideAttribute(pkt: PlanetsideAttributeMessage): Unit = {
val PlanetsideAttributeMessage(objectGuid, attributeType, attributeValue) = pkt
sessionLogic.validObject(objectGuid, decorator = "PlanetsideAttribute") match {
case Some(vehicle: Vehicle) =>
vehicle.Actor ! ServerObject.AttributeMsg(attributeType, attributeValue)
// Cosmetics options
case Some(_: Player) if attributeType == 106 =>
avatarActor ! AvatarActor.SetCosmetics(Cosmetic.valuesFromAttributeValue(attributeValue))
case Some(obj) =>
log.trace(s"PlanetsideAttribute: ${player.Name} does not know how to apply unknown attributes behavior $attributeType to ${obj.Definition.Name}")
case _ => ()
}
}
def handleGenericObjectAction(pkt: GenericObjectActionMessage): Unit = {
val GenericObjectActionMessage(objectGuid, code) = pkt
sessionLogic.validObject(objectGuid, decorator = "GenericObjectAction") match {
case Some(vehicle: Vehicle)
if vehicle.OwnerName.contains(player.Name) =>
vehicle.Actor ! ServerObject.GenericObjectAction(objectGuid, code, Some(player.GUID))
case Some(tool: Tool) =>
if (code == 35 &&
(tool.Definition == GlobalDefinitions.maelstrom || tool.Definition.Name.startsWith("aphelion_laser"))
) {
//maelstrom primary fire mode discharge (no target)
//aphelion_laser discharge (no target)
sessionLogic.shooting.handleWeaponFireAccountability(objectGuid, PlanetSideGUID(Projectile.baseUID))
} else {
sessionLogic.validObject(player.VehicleSeated, decorator = "GenericObjectAction/Vehicle") collect {
case vehicle: Vehicle
if vehicle.OwnerName.contains(player.Name) =>
vehicle.Actor ! ServerObject.GenericObjectAction(objectGuid, code, Some(tool))
}
}
case _ =>
log.info(s"${player.Name} - $pkt")
}
}
def handleGenericObjectActionAtPosition(pkt: GenericObjectActionAtPositionMessage): Unit = {
val GenericObjectActionAtPositionMessage(objectGuid, _, _) = pkt
sessionLogic.validObject(objectGuid, decorator = "GenericObjectActionAtPosition") match {
case Some(tool: Tool) if GlobalDefinitions.isBattleFrameNTUSiphon(tool.Definition) =>
sessionLogic.shooting.FindContainedWeapon match {
case (Some(vehicle: Vehicle), weps) if weps.exists(_.GUID == objectGuid) =>
vehicle.Actor ! SpecialEmp.Burst()
case _ => ()
}
case _ =>
log.info(s"${player.Name} - $pkt")
}
}
def handleGenericObjectState(pkt: GenericObjectStateMsg): Unit = {
val GenericObjectStateMsg(_, _) = pkt
log.info(s"${player.Name} - $pkt")
}
def handleGenericAction(pkt: GenericActionMessage): Unit = {
val GenericActionMessage(action) = pkt
if (player != null) {
val (toolOpt, definition) = player.Slot(0).Equipment match {
case Some(tool: Tool) =>
(Some(tool), tool.Definition)
case _ =>
(None, GlobalDefinitions.bullet_9mm)
}
action match {
case GenericAction.DropSpecialItem =>
ops.dropSpecialSlotItem()
case GenericAction.MaxAnchorsExtend_RCV =>
player.UsingSpecial = SpecialExoSuitDefinition.Mode.Anchored
continent.AvatarEvents ! AvatarServiceMessage(
continent.id,
AvatarAction.PlanetsideAttribute(player.GUID, 19, 1)
)
definition match {
case GlobalDefinitions.trhev_dualcycler | GlobalDefinitions.trhev_burster =>
val tool = toolOpt.get
tool.ToFireMode = 1
sendResponse(ChangeFireModeMessage(tool.GUID, 1))
case GlobalDefinitions.trhev_pounder =>
val tool = toolOpt.get
val convertFireModeIndex = if (tool.FireModeIndex == 0) { 1 }
else { 4 }
tool.ToFireMode = convertFireModeIndex
sendResponse(ChangeFireModeMessage(tool.GUID, convertFireModeIndex))
case _ =>
log.warn(s"GenericObject: ${player.Name} is a MAX with an unexpected attachment - ${definition.Name}")
}
case GenericAction.MaxAnchorsRelease_RCV =>
player.UsingSpecial = SpecialExoSuitDefinition.Mode.Normal
continent.AvatarEvents ! AvatarServiceMessage(
continent.id,
AvatarAction.PlanetsideAttribute(player.GUID, 19, 0)
)
definition match {
case GlobalDefinitions.trhev_dualcycler | GlobalDefinitions.trhev_burster =>
val tool = toolOpt.get
tool.ToFireMode = 0
sendResponse(ChangeFireModeMessage(tool.GUID, 0))
case GlobalDefinitions.trhev_pounder =>
val tool = toolOpt.get
val convertFireModeIndex = if (tool.FireModeIndex == 1) { 0 } else { 3 }
tool.ToFireMode = convertFireModeIndex
sendResponse(ChangeFireModeMessage(tool.GUID, convertFireModeIndex))
case _ =>
log.warn(s"GenericObject: $player is MAX with an unexpected attachment - ${definition.Name}")
}
case GenericAction.MaxSpecialEffect_RCV =>
if (player.ExoSuit == ExoSuitType.MAX) {
ops.toggleMaxSpecialState(enable = true)
} else {
log.warn(s"GenericActionMessage: ${player.Name} can't handle MAX special effect")
}
case GenericAction.StopMaxSpecialEffect_RCV =>
if (player.ExoSuit == ExoSuitType.MAX) {
player.Faction match {
case PlanetSideEmpire.NC =>
ops.toggleMaxSpecialState(enable = false)
case _ =>
log.warn(s"GenericActionMessage: ${player.Name} tried to cancel an uncancellable MAX special ability")
}
} else {
log.warn(s"GenericActionMessage: ${player.Name} can't stop MAX special effect")
}
case GenericAction.AwayFromKeyboard_RCV =>
AvatarActor.savePlayerLocation(player)
player.AwayFromKeyboard = true
case GenericAction.BackInGame_RCV =>
player.AwayFromKeyboard = false
case GenericAction.LookingForSquad_RCV => //Looking For Squad ON
if (!avatar.lookingForSquad) {
avatarActor ! AvatarActor.SetLookingForSquad(false)
}
case GenericAction.NotLookingForSquad_RCV => //Looking For Squad OFF
if (avatar.lookingForSquad) {
avatarActor ! AvatarActor.SetLookingForSquad(false)
}
case _ =>
log.warn(s"GenericActionMessage: ${player.Name} can't handle $action")
}
}
}
def handleGenericCollision(pkt: GenericCollisionMsg): Unit = {
player.BailProtection = false
val GenericCollisionMsg(ctype, p, _, _, pv, _, _, _, _, _, _, _) = pkt
if (pv.z * pv.z >= (pv.x * pv.x + pv.y * pv.y) * 0.5f) {
if (ops.heightTrend) {
ops.heightHistory = ops.heightLast
}
else {
ops.heightLast = ops.heightHistory
}
}
(ctype, sessionLogic.validObject(p, decorator = "GenericCollision/Primary")) match {
case (CollisionIs.OfInfantry, Some(user: Player))
if user == player => ()
case (CollisionIs.OfGroundVehicle, Some(v: Vehicle))
if v.Seats(0).occupant.contains(player) =>
v.BailProtection = false
case (CollisionIs.OfAircraft, Some(v: Vehicle))
if v.Definition.CanFly && v.Seats(0).occupant.contains(player) => ()
case (CollisionIs.BetweenThings, _) =>
log.warn("GenericCollision: CollisionIs.BetweenThings detected - no handling case")
case _ => ()
}
}
def handleAvatarFirstTimeEvent(pkt: AvatarFirstTimeEventMessage): Unit = {
val AvatarFirstTimeEventMessage(_, _, _, eventName) = pkt
avatarActor ! AvatarActor.AddFirstTimeEvent(eventName)
}
def handleBugReport(pkt: PlanetSideGamePacket): Unit = {
val BugReportMessage(
_/*versionMajor*/,
_/*versionMinor*/,
_/*versionDate*/,
_/*bugType*/,
_/*repeatable*/,
_/*location*/,
_/*zone*/,
_/*pos*/,
_/*summary*/,
_/*desc*/
) = pkt
log.warn(s"${player.Name} filed a bug report - it might be something important")
log.debug(s"$pkt")
}
def handleFacilityBenefitShieldChargeRequest(pkt: FacilityBenefitShieldChargeRequestMessage): Unit = {
val FacilityBenefitShieldChargeRequestMessage(_) = pkt
val vehicleGuid = player.VehicleSeated
continent
.GUID(vehicleGuid)
.foreach {
case obj: Vitality if obj.Destroyed => () //some entities will try to charge even if destroyed
case obj: Vehicle if obj.MountedIn.nonEmpty => () //cargo vehicles need to be excluded
case obj: Vehicle => ops.commonFacilityShieldCharging(obj)
case obj: TurretDeployable => ops.commonFacilityShieldCharging(obj)
case _ if vehicleGuid.nonEmpty => ()
case _ => ()
}
}
def handleBattleplan(pkt: BattleplanMessage): Unit = {
/* can not draw battleplan */
//todo csr exclusive battleplan channel
}
def handleBindPlayer(pkt: BindPlayerMessage): Unit = {
val BindPlayerMessage(_, _, _, _, _, _, _, _) = pkt
}
def handleCreateShortcut(pkt: CreateShortcutMessage): Unit = {
val CreateShortcutMessage(_, slot, shortcutOpt) = pkt
shortcutOpt match {
case Some(shortcut) =>
avatarActor ! AvatarActor.AddShortcut(slot - 1, shortcut)
case None =>
avatarActor ! AvatarActor.RemoveShortcut(slot - 1)
}
}
def handleChangeShortcutBank(pkt: ChangeShortcutBankMessage): Unit = {
val ChangeShortcutBankMessage(_, _) = pkt
}
def handleFriendRequest(pkt: FriendsRequest): Unit = {
val FriendsRequest(action, name) = pkt
avatarActor ! AvatarActor.MemberListRequest(action, name)
}
def handleInvalidTerrain(pkt: InvalidTerrainMessage): Unit = {
val InvalidTerrainMessage(_, vehicleGuid, alert, _) = pkt
(continent.GUID(vehicleGuid), continent.GUID(player.VehicleSeated)) match {
case (Some(packetVehicle: Vehicle), Some(playerVehicle: Vehicle)) if packetVehicle eq playerVehicle =>
if (alert == TerrainCondition.Unsafe) {
log.info(s"${player.Name}'s ${packetVehicle.Definition.Name} is approaching terrain unsuitable for idling")
}
case (Some(packetVehicle: Vehicle), Some(_: Vehicle)) =>
if (alert == TerrainCondition.Unsafe) {
log.info(s"${packetVehicle.Definition.Name}@${packetVehicle.GUID} is approaching terrain unsuitable for idling, but is not ${player.Name}'s vehicle")
}
case (Some(_: Vehicle), _) =>
log.warn(s"InvalidTerrain: ${player.Name} is not seated in a(ny) vehicle near unsuitable terrain")
case (Some(packetThing), _) =>
log.warn(s"InvalidTerrain: ${player.Name} thinks that ${packetThing.Definition.Name}@${packetThing.GUID} is near unsuitable terrain")
case _ =>
log.error(s"InvalidTerrain: ${player.Name} is complaining about a thing@$vehicleGuid that can not be found")
}
}
def handleActionCancel(pkt: ActionCancelMessage): Unit = {
val ActionCancelMessage(_, _, _) = pkt
ops.progressBarUpdate.cancel()
ops.progressBarValue = None
}
def handleTrade(pkt: TradeMessage): Unit = {
val TradeMessage(trade) = pkt
log.trace(s"${player.Name} wants to trade for some reason - $trade")
}
def handleDisplayedAward(pkt: DisplayedAwardMessage): Unit = { /* intentionally blank */ }
def handleObjectDetected(pkt: ObjectDetectedMessage): Unit = {
ops.handleObjectDetected(pkt)
}
def handleTargetingImplantRequest(pkt: TargetingImplantRequest): Unit = {
ops.handleTargetingImplantRequest(pkt)
}
def handleHitHint(pkt: HitHint): Unit = {
val HitHint(_, _) = pkt
}
/* messages */
def handleRenewCharSavedTimer(): Unit = { /* */ }
def handleRenewCharSavedTimerMsg(): Unit = { /* */ }
def handleSetAvatar(avatar: Avatar): Unit = {
session = session.copy(avatar = avatar)
if (session.player != null) {
session.player.avatar = avatar
}
LivePlayerList.Update(avatar.id, avatar)
}
def handleReceiveAccountData(account: Account): Unit = { /* no need */ }
def handleUseCooldownRenew: BasicDefinition => Unit = {
case _: KitDefinition => ops.kitToBeUsed = None
case _ => ()
}
def handleAvatarResponse(avatar: Avatar): Unit = { /* no need */ }
def handleSetSpeed(speed: Float): Unit = {
session = session.copy(speed = speed)
}
def handleSetFlying(flying: Boolean): Unit = {
session = session.copy(flying = flying)
}
def handleSetSpectator(spectator: Boolean): Unit = {
session.player.spectator = spectator
}
def handleKick(player: Player, time: Option[Long]): Unit = {
ops.administrativeKick(player, time)
}
def handleSilenced(isSilenced: Boolean): Unit = { /* can not be silenced */ }
def handleItemPutInSlot(msg: Containable.ItemPutInSlot): Unit = {
log.debug(s"ItemPutInSlot: $msg")
}
def handleCanNotPutItemInSlot(msg: Containable.CanNotPutItemInSlot): Unit = {
log.debug(s"CanNotPutItemInSlot: $msg")
}
def handleReceiveDefaultMessage(default: Any, sender: ActorRef): Unit = {
log.warn(s"Invalid packet class received: $default from $sender")
}
/* supporting functions */
def handleUseDoor(door: Door, equipment: Option[Equipment]): Unit = {
if (!player.spectator) {
//opens for everyone
equipment match {
case Some(tool: Tool) if tool.Definition == GlobalDefinitions.medicalapplicator =>
door.Actor ! CommonMessages.Use(player, Some(Float.MaxValue))
case _ =>
door.Actor ! CommonMessages.Use(player)
}
}
}
private def maxCapacitorTick(jumpThrust: Boolean): Unit = {
if (player.ExoSuit == ExoSuitType.MAX) {
val activate = (jumpThrust || player.isOverdrived || player.isShielded) && player.Capacitor > 0
player.CapacitorState match {
case CapacitorStateType.Discharging => maxCapacitorTickDischarging(activate)
case CapacitorStateType.Charging => maxCapacitorTickCharging(activate)
case _ => maxCapacitorTickIdle(activate)
}
} else if (player.CapacitorState != CapacitorStateType.Idle) {
player.CapacitorState = CapacitorStateType.Idle
}
}
private def maxCapacitorTickIdle(activate: Boolean): Unit = {
if (activate) {
player.CapacitorState = CapacitorStateType.Discharging
//maxCapacitorTickDischarging(activate)
} else if (player.Capacitor < player.ExoSuitDef.MaxCapacitor) {
player.CapacitorState = CapacitorStateType.Charging
}
}
private def maxCapacitorTickDischarging(activate: Boolean): Unit = {
if (activate) {
val timeDiff = (System.currentTimeMillis() - player.CapacitorLastUsedMillis).toFloat / 1000
val drainAmount = player.ExoSuitDef.CapacitorDrainPerSecond.toFloat * timeDiff
player.Capacitor -= drainAmount
sendResponse(PlanetsideAttributeMessage(player.GUID, 7, player.Capacitor.toInt))
} else if (player.Capacitor == 0) {
if (player.Faction == PlanetSideEmpire.TR) {
ops.toggleMaxSpecialState(enable = false)
}
player.Capacitor = player.ExoSuitDef.MaxCapacitor.toFloat
sendResponse(PlanetsideAttributeMessage(player.GUID, 7, player.Capacitor.toInt))
player.CapacitorState = CapacitorStateType.Idle
} else if (player.Capacitor < player.ExoSuitDef.MaxCapacitor) {
player.CapacitorState = CapacitorStateType.Charging
} else {
player.CapacitorState = CapacitorStateType.Idle
}
}
private def maxCapacitorTickCharging(activate: Boolean): Unit = {
val maxCapacitor = player.ExoSuitDef.MaxCapacitor
if (activate) {
player.CapacitorState = CapacitorStateType.Discharging
//maxCapacitorTickDischarging(activate)
} else if (player.Capacitor < player.ExoSuitDef.MaxCapacitor) {
player.Capacitor = maxCapacitor.toFloat
sendResponse(PlanetsideAttributeMessage(player.GUID, 7, maxCapacitor))
} else {
player.CapacitorState = CapacitorStateType.Idle
}
}
}

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// Copyright (c) 2024 PSForever
package net.psforever.actors.session.csr
import akka.actor.ActorContext
import net.psforever.actors.session.support.{MountHandlerFunctions, SessionData, SessionMountHandlers}
import net.psforever.actors.zone.ZoneActor
import net.psforever.objects.{GlobalDefinitions, PlanetSideGameObject, Player, Vehicle, Vehicles}
import net.psforever.objects.serverobject.affinity.FactionAffinity
import net.psforever.objects.serverobject.environment.interaction.ResetAllEnvironmentInteractions
import net.psforever.objects.serverobject.hackable.GenericHackables
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.serverobject.structures.WarpGate
import net.psforever.objects.serverobject.terminals.implant.ImplantTerminalMech
import net.psforever.objects.serverobject.turret.{FacilityTurret, WeaponTurret}
import net.psforever.objects.vehicles.AccessPermissionGroup
import net.psforever.objects.vital.InGameHistory
import net.psforever.packet.game.{ChatMsg, DelayedPathMountMsg, DismountVehicleCargoMsg, DismountVehicleMsg, GenericObjectActionMessage, MountVehicleCargoMsg, MountVehicleMsg, ObjectDetachMessage, PlanetsideAttributeMessage, PlayerStasisMessage, PlayerStateShiftMessage, ShiftState}
import net.psforever.services.Service
import net.psforever.services.local.{LocalAction, LocalServiceMessage}
import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
import net.psforever.types.{BailType, ChatMessageType, DriveState, PlanetSideGUID, Vector3}
object MountHandlerLogic {
def apply(ops: SessionMountHandlers): MountHandlerLogic = {
new MountHandlerLogic(ops, ops.context)
}
}
class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: ActorContext) extends MountHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
/* packets */
def handleMountVehicle(pkt: MountVehicleMsg): Unit = {
//can only mount vehicle when not in csr spectator mode
if (!player.spectator) {
ops.handleMountVehicle(pkt)
}
}
def handleDismountVehicle(pkt: DismountVehicleMsg): Unit = {
//can't do this if we're not in vehicle, so also not csr spectator
ops.handleDismountVehicle(pkt.copy(bailType = BailType.Bailed))
}
def handleMountVehicleCargo(pkt: MountVehicleCargoMsg): Unit = {
//can't do this if we're not in vehicle, so also not csr spectator
ops.handleMountVehicleCargo(pkt)
}
def handleDismountVehicleCargo(pkt: DismountVehicleCargoMsg): Unit = {
//can't do this if we're not in vehicle, so also not csr spectator
ops.handleDismountVehicleCargo(pkt.copy(bailed = true))
}
/* response handlers */
/**
* na
*
* @param tplayer na
* @param reply na
*/
def handle(tplayer: Player, reply: Mountable.Exchange): Unit = {
reply match {
case Mountable.CanMount(obj: ImplantTerminalMech, seatNumber, _) =>
sessionLogic.zoning.CancelZoningProcess()
sessionLogic.terminals.CancelAllProximityUnits()
ops.MountingAction(tplayer, obj, seatNumber)
sessionLogic.keepAliveFunc = sessionLogic.keepAlivePersistenceFunc
case Mountable.CanMount(obj: Vehicle, seatNumber, _)
if obj.Definition == GlobalDefinitions.orbital_shuttle =>
sessionLogic.zoning.CancelZoningProcess()
sessionLogic.terminals.CancelAllProximityUnits()
ops.MountingAction(tplayer, obj, seatNumber)
sessionLogic.keepAliveFunc = sessionLogic.keepAlivePersistenceFunc
case Mountable.CanMount(obj: Vehicle, seatNumber, _)
if obj.Definition == GlobalDefinitions.ant =>
sessionLogic.zoning.CancelZoningProcess()
val obj_guid: PlanetSideGUID = obj.GUID
sessionLogic.terminals.CancelAllProximityUnits()
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=0, obj.Health))
sendResponse(PlanetsideAttributeMessage(obj_guid, obj.Definition.shieldUiAttribute, obj.Shields))
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=45, obj.NtuCapacitorScaled))
sendResponse(GenericObjectActionMessage(obj_guid, code=11))
sessionLogic.general.accessContainer(obj)
tplayer.Actor ! ResetAllEnvironmentInteractions
ops.MountingAction(tplayer, obj, seatNumber)
case Mountable.CanMount(obj: Vehicle, seatNumber, _)
if obj.Definition == GlobalDefinitions.quadstealth =>
sessionLogic.zoning.CancelZoningProcess()
val obj_guid: PlanetSideGUID = obj.GUID
sessionLogic.terminals.CancelAllProximityUnits()
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=0, obj.Health))
sendResponse(PlanetsideAttributeMessage(obj_guid, obj.Definition.shieldUiAttribute, obj.Shields))
//exclusive to the wraith, cloak state matches the cloak state of the driver
//phantasm doesn't uncloak if the driver is uncloaked and no other vehicle cloaks
obj.Cloaked = tplayer.Cloaked
sendResponse(GenericObjectActionMessage(obj_guid, code=11))
sessionLogic.general.accessContainer(obj)
tplayer.Actor ! ResetAllEnvironmentInteractions
ops.MountingAction(tplayer, obj, seatNumber)
case Mountable.CanMount(obj: Vehicle, seatNumber, _)
if seatNumber == 0 && obj.Definition.MaxCapacitor > 0 =>
sessionLogic.zoning.CancelZoningProcess()
val obj_guid: PlanetSideGUID = obj.GUID
sessionLogic.terminals.CancelAllProximityUnits()
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=0, obj.Health))
sendResponse(PlanetsideAttributeMessage(obj_guid, obj.Definition.shieldUiAttribute, obj.Shields))
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=113, obj.Capacitor))
sendResponse(GenericObjectActionMessage(obj_guid, code=11))
sessionLogic.general.accessContainer(obj)
ops.updateWeaponAtSeatPosition(obj, seatNumber)
tplayer.Actor ! ResetAllEnvironmentInteractions
ops.MountingAction(tplayer, obj, seatNumber)
case Mountable.CanMount(obj: Vehicle, seatNumber, _)
if seatNumber == 0 =>
sessionLogic.zoning.CancelZoningProcess()
val obj_guid: PlanetSideGUID = obj.GUID
sessionLogic.terminals.CancelAllProximityUnits()
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=0, obj.Health))
sendResponse(PlanetsideAttributeMessage(obj_guid, obj.Definition.shieldUiAttribute, obj.Shields))
sendResponse(GenericObjectActionMessage(obj_guid, code=11))
sessionLogic.general.accessContainer(obj)
ops.updateWeaponAtSeatPosition(obj, seatNumber)
tplayer.Actor ! ResetAllEnvironmentInteractions
ops.MountingAction(tplayer, obj, seatNumber)
case Mountable.CanMount(obj: Vehicle, seatNumber, _)
if obj.Definition.MaxCapacitor > 0 =>
sessionLogic.zoning.CancelZoningProcess()
val obj_guid: PlanetSideGUID = obj.GUID
sessionLogic.terminals.CancelAllProximityUnits()
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=0, obj.Health))
sendResponse(PlanetsideAttributeMessage(obj_guid, obj.Definition.shieldUiAttribute, obj.Shields))
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=113, obj.Capacitor))
sessionLogic.general.accessContainer(obj)
ops.updateWeaponAtSeatPosition(obj, seatNumber)
sessionLogic.keepAliveFunc = sessionLogic.keepAlivePersistenceFunc
tplayer.Actor ! ResetAllEnvironmentInteractions
ops.MountingAction(tplayer, obj, seatNumber)
case Mountable.CanMount(obj: Vehicle, seatNumber, _) =>
sessionLogic.zoning.CancelZoningProcess()
val obj_guid: PlanetSideGUID = obj.GUID
sessionLogic.terminals.CancelAllProximityUnits()
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=0, obj.Health))
sendResponse(PlanetsideAttributeMessage(obj_guid, obj.Definition.shieldUiAttribute, obj.Shields))
sessionLogic.general.accessContainer(obj)
ops.updateWeaponAtSeatPosition(obj, seatNumber)
sessionLogic.keepAliveFunc = sessionLogic.keepAlivePersistenceFunc
tplayer.Actor ! ResetAllEnvironmentInteractions
ops.MountingAction(tplayer, obj, seatNumber)
case Mountable.CanMount(obj: FacilityTurret, seatNumber, _)
if obj.Definition == GlobalDefinitions.vanu_sentry_turret =>
sessionLogic.zoning.CancelZoningProcess()
obj.Zone.LocalEvents ! LocalServiceMessage(obj.Zone.id, LocalAction.SetEmpire(obj.GUID, player.Faction))
sendResponse(PlanetsideAttributeMessage(obj.GUID, attribute_type=0, obj.Health))
ops.updateWeaponAtSeatPosition(obj, seatNumber)
ops.MountingAction(tplayer, obj, seatNumber)
case Mountable.CanMount(obj: FacilityTurret, seatNumber, _)
if !obj.isUpgrading || System.currentTimeMillis() - GenericHackables.getTurretUpgradeTime >= 1500L =>
obj.setMiddleOfUpgrade(false)
sessionLogic.zoning.CancelZoningProcess()
sendResponse(PlanetsideAttributeMessage(obj.GUID, attribute_type=0, obj.Health))
ops.updateWeaponAtSeatPosition(obj, seatNumber)
ops.MountingAction(tplayer, obj, seatNumber)
case Mountable.CanMount(obj: FacilityTurret, _, _) =>
sessionLogic.zoning.CancelZoningProcess()
log.warn(
s"MountVehicleMsg: ${tplayer.Name} wants to mount turret ${obj.GUID.guid}, but needs to wait until it finishes updating"
)
case Mountable.CanMount(obj: PlanetSideGameObject with FactionAffinity with WeaponTurret with InGameHistory, seatNumber, _) =>
sessionLogic.zoning.CancelZoningProcess()
sendResponse(PlanetsideAttributeMessage(obj.GUID, attribute_type=0, obj.Health))
ops.updateWeaponAtSeatPosition(obj, seatNumber)
ops.MountingAction(tplayer, obj, seatNumber)
case Mountable.CanMount(obj: Mountable, _, _) =>
log.warn(s"MountVehicleMsg: $obj is some kind of mountable object but nothing will happen for ${player.Name}")
case Mountable.CanDismount(obj: ImplantTerminalMech, seatNum, _) =>
ops.DismountAction(tplayer, obj, seatNum)
case Mountable.CanDismount(obj: Vehicle, _, mountPoint)
if obj.Definition == GlobalDefinitions.orbital_shuttle && obj.MountedIn.nonEmpty =>
//dismount to hart lobby
val pguid = player.GUID
val sguid = obj.GUID
val (pos, zang) = Vehicles.dismountShuttle(obj, mountPoint)
tplayer.Position = pos
sendResponse(DelayedPathMountMsg(pguid, sguid, u1=60, u2=true))
continent.LocalEvents ! LocalServiceMessage(
continent.id,
LocalAction.SendResponse(ObjectDetachMessage(sguid, pguid, pos, roll=0, pitch=0, zang))
)
sessionLogic.keepAliveFunc = sessionLogic.zoning.NormalKeepAlive
case Mountable.CanDismount(obj: Vehicle, seatNum, _)
if obj.Definition == GlobalDefinitions.orbital_shuttle =>
//get ready for orbital drop
val pguid = player.GUID
val events = continent.VehicleEvents
ops.DismountAction(tplayer, obj, seatNum)
continent.actor ! ZoneActor.RemoveFromBlockMap(player) //character doesn't need it
//DismountAction(...) uses vehicle service, so use that service to coordinate the remainder of the messages
events ! VehicleServiceMessage(
player.Name,
VehicleAction.SendResponse(Service.defaultPlayerGUID, PlayerStasisMessage(pguid)) //the stasis message
)
//when the player dismounts, they will be positioned where the shuttle was when it disappeared in the sky
//the player will fall to the ground and is perfectly vulnerable in this state
//additionally, our player must exist in the current zone
//having no in-game avatar target will throw us out of the map screen when deploying and cause softlock
events ! VehicleServiceMessage(
player.Name,
VehicleAction.SendResponse(
Service.defaultPlayerGUID,
PlayerStateShiftMessage(ShiftState(unk=0, obj.Position, obj.Orientation.z, vel=None)) //cower in the shuttle bay
)
)
events ! VehicleServiceMessage(
continent.id,
VehicleAction.SendResponse(pguid, GenericObjectActionMessage(pguid, code=9)) //conceal the player
)
sessionLogic.keepAliveFunc = sessionLogic.zoning.NormalKeepAlive
case Mountable.CanDismount(obj: Vehicle, seatNum, _)
if obj.Definition == GlobalDefinitions.droppod =>
sessionLogic.general.unaccessContainer(obj)
ops.DismountAction(tplayer, obj, seatNum)
obj.Actor ! Vehicle.Deconstruct()
case Mountable.CanDismount(obj: Vehicle, seatNum, _)
if tplayer.GUID == player.GUID &&
obj.isFlying &&
obj.SeatPermissionGroup(seatNum).contains(AccessPermissionGroup.Driver) =>
// Deconstruct the vehicle if the driver has bailed out and the vehicle is capable of flight
//todo: implement auto landing procedure if the pilot bails but passengers are still present instead of deconstructing the vehicle
//todo: continue flight path until aircraft crashes if no passengers present (or no passenger seats), then deconstruct.
//todo: kick cargo passengers out. To be added after PR #216 is merged
ops.DismountVehicleAction(tplayer, obj, seatNum)
obj.Actor ! Vehicle.Deconstruct(None) //immediate deconstruction
case Mountable.CanDismount(obj: Vehicle, seatNum, _)
if tplayer.GUID == player.GUID =>
ops.DismountVehicleAction(tplayer, obj, seatNum)
case Mountable.CanDismount(obj: Vehicle, seat_num, _) =>
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.KickPassenger(tplayer.GUID, seat_num, unk2=true, obj.GUID)
)
case Mountable.CanDismount(obj: PlanetSideGameObject with PlanetSideGameObject with Mountable with FactionAffinity with InGameHistory, seatNum, _) =>
ops.DismountAction(tplayer, obj, seatNum)
case Mountable.CanDismount(obj: Mountable, _, _) =>
log.warn(s"DismountVehicleMsg: $obj is some dismountable object but nothing will happen for ${player.Name}")
case Mountable.CanNotMount(obj: Vehicle, seatNumber) =>
log.warn(s"MountVehicleMsg: ${tplayer.Name} attempted to mount $obj's seat $seatNumber, but was not allowed")
obj.GetSeatFromMountPoint(seatNumber).collect {
case seatNum if obj.SeatPermissionGroup(seatNum).contains(AccessPermissionGroup.Driver) =>
sendResponse(
ChatMsg(ChatMessageType.CMT_OPEN, wideContents=false, recipient="", "You are not the driver of this vehicle.", note=None)
)
}
case Mountable.CanNotMount(obj: Mountable, seatNumber) =>
log.warn(s"MountVehicleMsg: ${tplayer.Name} attempted to mount $obj's seat $seatNumber, but was not allowed")
case Mountable.CanNotDismount(obj: Vehicle, _, BailType.Normal)
if obj.DeploymentState == DriveState.AutoPilot =>
if (!player.spectator) {
sendResponse(ChatMsg(ChatMessageType.UNK_224, "@SA_CannotDismountAtThisTime"))
}
case Mountable.CanNotDismount(obj: Vehicle, _, BailType.Bailed)
if obj.Definition == GlobalDefinitions.droppod =>
if (!player.spectator) {
sendResponse(ChatMsg(ChatMessageType.UNK_224, "@CannotBailFromDroppod"))
}
case Mountable.CanNotDismount(obj: Vehicle, _, BailType.Bailed)
if obj.DeploymentState == DriveState.AutoPilot =>
if (!player.spectator) {
sendResponse(ChatMsg(ChatMessageType.UNK_224, "@SA_CannotBailAtThisTime"))
}
case Mountable.CanNotDismount(obj: Vehicle, _, BailType.Bailed)
if {
continent
.blockMap
.sector(obj)
.buildingList
.exists {
case wg: WarpGate =>
Vector3.DistanceSquared(obj.Position, wg.Position) < math.pow(wg.Definition.SOIRadius, 2)
case _ =>
false
}
} =>
if (!player.spectator) {
sendResponse(ChatMsg(ChatMessageType.UNK_227, "@Vehicle_CannotBailInWarpgateEnvelope"))
}
case Mountable.CanNotDismount(obj: Vehicle, _, _)
if obj.isMoving(test = 1f) =>
ops.handleDismountVehicle(DismountVehicleMsg(player.GUID, BailType.Bailed, wasKickedByDriver=true))
if (!player.spectator) {
sendResponse(ChatMsg(ChatMessageType.UNK_224, "@TooFastToDismount"))
}
case Mountable.CanNotDismount(obj, seatNum, _) =>
log.warn(s"DismountVehicleMsg: ${tplayer.Name} attempted to dismount $obj's mount $seatNum, but was not allowed")
}
}
/* support functions */
}

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// Copyright (c) 2024 PSForever
package net.psforever.actors.session.csr
import net.psforever.actors.session.support.{AvatarHandlerFunctions, ChatFunctions, GalaxyHandlerFunctions, GeneralFunctions, LocalHandlerFunctions, MountHandlerFunctions, SquadHandlerFunctions, TerminalHandlerFunctions, VehicleFunctions, VehicleHandlerFunctions, WeaponAndProjectileFunctions}
import net.psforever.objects.serverobject.ServerObject
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.{Player, Session, Vehicle}
import net.psforever.objects.zones.Zone
import net.psforever.packet.PlanetSidePacket
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.services.chat.SpectatorChannel
import net.psforever.services.teamwork.{SquadAction, SquadServiceMessage}
import net.psforever.types.{ChatMessageType, SquadRequestType}
//
import net.psforever.actors.session.support.{ModeLogic, PlayerMode, SessionData}
import net.psforever.packet.game.ChatMsg
class SpectatorCSRModeLogic(data: SessionData) extends ModeLogic {
val avatarResponse: AvatarHandlerFunctions = AvatarHandlerLogic(data.avatarResponse)
val chat: ChatFunctions = ChatLogic(data.chat)
val galaxy: GalaxyHandlerFunctions = net.psforever.actors.session.normal.GalaxyHandlerLogic(data.galaxyResponseHandlers)
val general: GeneralFunctions = GeneralLogic(data.general)
val local: LocalHandlerFunctions = net.psforever.actors.session.normal.LocalHandlerLogic(data.localResponse)
val mountResponse: MountHandlerFunctions = MountHandlerLogic(data.mountResponse)
val shooting: WeaponAndProjectileFunctions = WeaponAndProjectileLogic(data.shooting)
val squad: SquadHandlerFunctions = SquadHandlerLogic(data.squad)
val terminals: TerminalHandlerFunctions = TerminalHandlerLogic(data.terminals)
val vehicles: VehicleFunctions = VehicleLogic(data.vehicles)
val vehicleResponse: VehicleHandlerFunctions = net.psforever.actors.session.normal.VehicleHandlerLogic(data.vehicleResponseOperations)
override def switchTo(session: Session): Unit = {
val player = session.player
val continent = session.zone
val pguid = player.GUID
val sendResponse: PlanetSidePacket => Unit = data.sendResponse
//
data.squadService ! SquadServiceMessage(
player,
continent,
SquadAction.Membership(SquadRequestType.Leave, player.CharId, Some(player.CharId), player.Name, None)
)
if (requireDismount(data, continent, player)) {
CustomerServiceRepresentativeMode.renderPlayer(data, continent, player)
}
//
player.spectator = true
data.chat.JoinChannel(SpectatorChannel)
continent.AvatarEvents ! AvatarServiceMessage(continent.id, AvatarAction.ObjectDelete(pguid, pguid))
sendResponse(ChatMsg(ChatMessageType.CMT_TOGGLESPECTATORMODE, "on"))
sendResponse(ChatMsg(ChatMessageType.UNK_225, "CSR SPECTATOR MODE ON"))
}
override def switchFrom(session: Session): Unit = {
val player = data.player
val pguid = player.GUID
val continent = data.continent
val avatarId = player.Definition.ObjectId
val sendResponse: PlanetSidePacket => Unit = data.sendResponse
//
player.spectator = false
data.chat.LeaveChannel(SpectatorChannel)
continent.AvatarEvents ! AvatarServiceMessage(
continent.id,
AvatarAction.LoadPlayer(pguid, avatarId, pguid, player.Definition.Packet.ConstructorData(player).get, None)
)
sendResponse(ChatMsg(ChatMessageType.CMT_TOGGLESPECTATORMODE, "off"))
}
private def requireDismount(data: SessionData, zone: Zone, player: Player): Boolean = {
data.vehicles.GetMountableAndSeat(None, player, zone) match {
case (Some(obj: Vehicle), Some(seatNum)) if seatNum == 0 =>
data.vehicles.ServerVehicleOverrideStop(obj)
obj.Actor ! ServerObject.AttributeMsg(10, 3) //faction-accessible driver seat
obj.Actor ! Mountable.TryDismount(player, seatNum)
player.VehicleSeated = None
true
case (Some(obj), Some(seatNum)) =>
obj.Actor ! Mountable.TryDismount(player, seatNum)
player.VehicleSeated = None
true
case _ =>
player.VehicleSeated = None
false
}
}
}
case object SpectateAsCustomerServiceRepresentativeMode extends PlayerMode {
def setup(data: SessionData): ModeLogic = {
new SpectatorCSRModeLogic(data)
}
}

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// Copyright (c) 2024 PSForever
package net.psforever.actors.session.csr
import akka.actor.{ActorContext, ActorRef, typed}
import net.psforever.actors.session.support.SessionSquadHandlers.SquadUIElement
import net.psforever.actors.session.AvatarActor
import net.psforever.actors.session.support.{SessionData, SessionSquadHandlers, SquadHandlerFunctions}
import net.psforever.objects.{Default, LivePlayerList}
import net.psforever.objects.avatar.Avatar
import net.psforever.packet.game.{CharacterKnowledgeInfo, CharacterKnowledgeMessage, ChatMsg, MemberEvent, PlanetsideAttributeMessage, ReplicationStreamMessage, SquadAction, SquadDefinitionActionMessage, SquadDetailDefinitionUpdateMessage, SquadListing, SquadMemberEvent, SquadMembershipRequest, SquadMembershipResponse, SquadState, SquadStateInfo, SquadWaypointEvent, SquadWaypointRequest, WaypointEvent, WaypointEventAction}
import net.psforever.services.chat.SquadChannel
import net.psforever.services.teamwork.{SquadResponse, SquadServiceMessage, SquadAction => SquadServiceAction}
import net.psforever.types.{ChatMessageType, PlanetSideGUID, SquadListDecoration, SquadResponseType, WaypointSubtype}
object SquadHandlerLogic {
def apply(ops: SessionSquadHandlers): SquadHandlerLogic = {
new SquadHandlerLogic(ops, ops.context)
}
}
class SquadHandlerLogic(val ops: SessionSquadHandlers, implicit val context: ActorContext) extends SquadHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
private val squadService: ActorRef = ops.squadService
/* packet */
def handleSquadDefinitionAction(pkt: SquadDefinitionActionMessage): Unit = {
if (!player.spectator) {
val SquadDefinitionActionMessage(u1, u2, action) = pkt
squadService ! SquadServiceMessage(player, continent, SquadServiceAction.Definition(u1, u2, action))
}
}
def handleSquadMemberRequest(pkt: SquadMembershipRequest): Unit = {
if (!player.spectator) {
val SquadMembershipRequest(request_type, char_id, unk3, player_name, unk5) = pkt
squadService ! SquadServiceMessage(
player,
continent,
SquadServiceAction.Membership(request_type, char_id, unk3, player_name, unk5)
)
}
}
def handleSquadWaypointRequest(pkt: SquadWaypointRequest): Unit = {
if (!player.spectator) {
val SquadWaypointRequest(request, _, wtype, unk, info) = pkt
val time = System.currentTimeMillis()
val subtype = wtype.subtype
if (subtype == WaypointSubtype.Squad) {
squadService ! SquadServiceMessage(player, continent, SquadServiceAction.Waypoint(request, wtype, unk, info))
} else if (subtype == WaypointSubtype.Laze && time - waypointCooldown > 1000) {
//guarding against duplicating laze waypoints
waypointCooldown = time
squadService ! SquadServiceMessage(player, continent, SquadServiceAction.Waypoint(request, wtype, unk, info))
}
}
}
/* response handlers */
def handle(response: SquadResponse.Response, excluded: Iterable[Long]): Unit = {
if (!excluded.exists(_ == avatar.id)) {
response match {
case SquadResponse.ListSquadFavorite(line, task) =>
sendResponse(SquadDefinitionActionMessage(PlanetSideGUID(0), line, SquadAction.ListSquadFavorite(task)))
case SquadResponse.InitList(infos) =>
sendResponse(ReplicationStreamMessage(infos))
case SquadResponse.UpdateList(infos) if infos.nonEmpty =>
sendResponse(
ReplicationStreamMessage(
6,
None,
infos.map {
case (index, squadInfo) =>
SquadListing(index, squadInfo)
}.toVector
)
)
case SquadResponse.RemoveFromList(infos) if infos.nonEmpty =>
sendResponse(
ReplicationStreamMessage(
1,
None,
infos.map { index =>
SquadListing(index, None)
}.toVector
)
)
case SquadResponse.SquadDecoration(guid, squad) =>
val decoration = if (
ops.squadUI.nonEmpty ||
squad.Size == squad.Capacity ||
{
val offer = avatar.certifications
!squad.Membership.exists { _.isAvailable(offer) }
}
) {
SquadListDecoration.NotAvailable
} else {
SquadListDecoration.Available
}
sendResponse(SquadDefinitionActionMessage(guid, 0, SquadAction.SquadListDecorator(decoration)))
case SquadResponse.Detail(guid, detail) =>
sendResponse(SquadDetailDefinitionUpdateMessage(guid, detail))
case SquadResponse.IdentifyAsSquadLeader(squad_guid) =>
sendResponse(SquadDefinitionActionMessage(squad_guid, 0, SquadAction.IdentifyAsSquadLeader()))
case SquadResponse.SetListSquad(squad_guid) =>
sendResponse(SquadDefinitionActionMessage(squad_guid, 0, SquadAction.SetListSquad()))
case SquadResponse.Membership(request_type, unk1, unk2, charId, opt_char_id, player_name, unk5, unk6) =>
val name = request_type match {
case SquadResponseType.Invite if unk5 =>
//the name of the player indicated by unk3 is needed
LivePlayerList.WorldPopulation({ case (_, a: Avatar) => charId == a.id }).headOption match {
case Some(player) =>
player.name
case None =>
player_name
}
case _ =>
player_name
}
sendResponse(SquadMembershipResponse(request_type, unk1, unk2, charId, opt_char_id, name, unk5, unk6))
case SquadResponse.WantsSquadPosition(_, name) =>
sendResponse(
ChatMsg(
ChatMessageType.CMT_SQUAD,
wideContents=true,
name,
s"\\#6 would like to join your squad. (respond with \\#3/accept\\#6 or \\#3/reject\\#6)",
None
)
)
case SquadResponse.Join(squad, positionsToUpdate, _, ref) =>
val avatarId = avatar.id
val membershipPositions = (positionsToUpdate map squad.Membership.zipWithIndex)
.filter { case (mem, index) =>
mem.CharId > 0 && positionsToUpdate.contains(index)
}
membershipPositions.find { case (mem, _) => mem.CharId == avatarId } match {
case Some((ourMember, ourIndex)) =>
//we are joining the squad
//load each member's entry (our own too)
ops.squad_supplement_id = squad.GUID.guid + 1
membershipPositions.foreach {
case (member, index) =>
sendResponse(
SquadMemberEvent.Add(
ops.squad_supplement_id,
member.CharId,
index,
member.Name,
member.ZoneId,
outfit_id = 0
)
)
ops.squadUI(member.CharId) =
SquadUIElement(member.Name, outfit=0L, index, member.ZoneId, member.Health, member.Armor, member.Position)
}
//repeat our entry
sendResponse(
SquadMemberEvent.Add(
ops.squad_supplement_id,
ourMember.CharId,
ourIndex,
ourMember.Name,
ourMember.ZoneId,
outfit_id = 0
)
)
//turn lfs off
if (avatar.lookingForSquad) {
avatarActor ! AvatarActor.SetLookingForSquad(false)
}
val playerGuid = player.GUID
val factionChannel = s"${player.Faction}"
//squad colors
ops.GiveSquadColorsToMembers()
ops.GiveSquadColorsForOthers(playerGuid, factionChannel, ops.squad_supplement_id)
//associate with member position in squad
sendResponse(PlanetsideAttributeMessage(playerGuid, 32, ourIndex))
//a finalization? what does this do?
sendResponse(SquadDefinitionActionMessage(squad.GUID, 0, SquadAction.Unknown(18)))
squadService ! SquadServiceMessage(player, continent, SquadServiceAction.ReloadDecoration())
ops.updateSquadRef = ref
ops.updateSquad = ops.PeriodicUpdatesWhenEnrolledInSquad
sessionLogic.chat.JoinChannel(SquadChannel(squad.GUID))
case _ =>
//other player is joining our squad
//load each member's entry
ops.GiveSquadColorsToMembers(
membershipPositions.map {
case (member, index) =>
val charId = member.CharId
sendResponse(
SquadMemberEvent.Add(ops.squad_supplement_id, charId, index, member.Name, member.ZoneId, outfit_id = 0)
)
ops.squadUI(charId) =
SquadUIElement(member.Name, outfit=0L, index, member.ZoneId, member.Health, member.Armor, member.Position)
charId
}
)
}
//send an initial dummy update for map icon(s)
sendResponse(
SquadState(
PlanetSideGUID(ops.squad_supplement_id),
membershipPositions.map { case (member, _) =>
SquadStateInfo(member.CharId, member.Health, member.Armor, member.Position)
}
)
)
case SquadResponse.Leave(squad, positionsToUpdate) =>
positionsToUpdate.find({ case (member, _) => member == avatar.id }) match {
case Some((ourMember, ourIndex)) =>
//we are leaving the squad
//remove each member's entry (our own too)
ops.updateSquadRef = Default.Actor
positionsToUpdate.foreach {
case (member, index) =>
sendResponse(SquadMemberEvent.Remove(ops.squad_supplement_id, member, index))
ops.squadUI.remove(member)
}
//uninitialize
val playerGuid = player.GUID
sendResponse(SquadMemberEvent.Remove(ops.squad_supplement_id, ourMember, ourIndex)) //repeat of our entry
ops.GiveSquadColorsToSelf(value = 0)
sendResponse(PlanetsideAttributeMessage(playerGuid, 32, 0)) //disassociate with member position in squad?
sendResponse(PlanetsideAttributeMessage(playerGuid, 34, 4294967295L)) //unknown, perhaps unrelated?
avatarActor ! AvatarActor.SetLookingForSquad(false)
//a finalization? what does this do?
sendResponse(SquadDefinitionActionMessage(PlanetSideGUID(0), 0, SquadAction.Unknown(18)))
ops.squad_supplement_id = 0
ops.squadUpdateCounter = 0
ops.updateSquad = ops.NoSquadUpdates
sessionLogic.chat.LeaveChannel(SquadChannel(squad.GUID))
case _ =>
//remove each member's entry
ops.GiveSquadColorsToMembers(
positionsToUpdate.map {
case (member, index) =>
sendResponse(SquadMemberEvent.Remove(ops.squad_supplement_id, member, index))
ops.squadUI.remove(member)
member
},
value = 0
)
}
case SquadResponse.AssignMember(squad, from_index, to_index) =>
//we've already swapped position internally; now we swap the cards
ops.SwapSquadUIElements(squad, from_index, to_index)
case SquadResponse.PromoteMember(squad, promotedPlayer, from_index) =>
if (promotedPlayer != player.CharId) {
//demoted from leader; no longer lfsm
if (player.avatar.lookingForSquad) {
avatarActor ! AvatarActor.SetLookingForSquad(false)
}
}
sendResponse(SquadMemberEvent(MemberEvent.Promote, squad.GUID.guid, promotedPlayer, position = 0))
//the players have already been swapped in the backend object
ops.PromoteSquadUIElements(squad, from_index)
case SquadResponse.UpdateMembers(_, positions) =>
val pairedEntries = positions.collect {
case entry if ops.squadUI.contains(entry.char_id) =>
(entry, ops.squadUI(entry.char_id))
}
//prune entries
val updatedEntries = pairedEntries
.collect({
case (entry, element) if entry.zone_number != element.zone =>
//zone gets updated for these entries
sendResponse(
SquadMemberEvent.UpdateZone(ops.squad_supplement_id, entry.char_id, element.index, entry.zone_number)
)
ops.squadUI(entry.char_id) =
SquadUIElement(element.name, element.outfit, element.index, entry.zone_number, entry.health, entry.armor, entry.pos)
entry
case (entry, element)
if entry.health != element.health || entry.armor != element.armor || entry.pos != element.position =>
//other elements that need to be updated
ops.squadUI(entry.char_id) =
SquadUIElement(element.name, element.outfit, element.index, entry.zone_number, entry.health, entry.armor, entry.pos)
entry
})
.filterNot(_.char_id == avatar.id) //we want to update our backend, but not our frontend
if (updatedEntries.nonEmpty) {
sendResponse(
SquadState(
PlanetSideGUID(ops.squad_supplement_id),
updatedEntries.map { entry =>
SquadStateInfo(entry.char_id, entry.health, entry.armor, entry.pos)
}
)
)
}
case SquadResponse.CharacterKnowledge(charId, name, certs, u1, u2, zone) =>
sendResponse(CharacterKnowledgeMessage(charId, Some(CharacterKnowledgeInfo(name, certs, u1, u2, zone))))
case SquadResponse.SquadSearchResults(_/*results*/) =>
//TODO positive squad search results message?
// if(results.nonEmpty) {
// results.foreach { guid =>
// sendResponse(SquadDefinitionActionMessage(
// guid,
// 0,
// SquadAction.SquadListDecorator(SquadListDecoration.SearchResult))
// )
// }
// } else {
// sendResponse(SquadDefinitionActionMessage(player.GUID, 0, SquadAction.NoSquadSearchResults()))
// }
// sendResponse(SquadDefinitionActionMessage(player.GUID, 0, SquadAction.CancelSquadSearch()))
case SquadResponse.InitWaypoints(char_id, waypoints) =>
waypoints.foreach {
case (waypoint_type, info, unk) =>
sendResponse(
SquadWaypointEvent.Add(
ops.squad_supplement_id,
char_id,
waypoint_type,
WaypointEvent(info.zone_number, info.pos, unk)
)
)
}
case SquadResponse.WaypointEvent(WaypointEventAction.Add, char_id, waypoint_type, _, Some(info), unk) =>
sendResponse(
SquadWaypointEvent.Add(
ops.squad_supplement_id,
char_id,
waypoint_type,
WaypointEvent(info.zone_number, info.pos, unk)
)
)
case SquadResponse.WaypointEvent(WaypointEventAction.Remove, char_id, waypoint_type, _, _, _) =>
sendResponse(SquadWaypointEvent.Remove(ops.squad_supplement_id, char_id, waypoint_type))
case _ => ()
}
}
}
}

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// Copyright (c) 2024 PSForever
package net.psforever.actors.session.csr
import akka.actor.{ActorContext, typed}
import net.psforever.actors.session.AvatarActor
import net.psforever.actors.session.support.{SessionData, SessionTerminalHandlers, TerminalHandlerFunctions}
import net.psforever.login.WorldSession.{BuyNewEquipmentPutInInventory, SellEquipmentFromInventory}
import net.psforever.objects.{Player, Vehicle}
import net.psforever.objects.guid.TaskWorkflow
import net.psforever.objects.serverobject.terminals.{OrderTerminalDefinition, Terminal}
import net.psforever.packet.game.{FavoritesRequest, ItemTransactionMessage, ItemTransactionResultMessage, ProximityTerminalUseMessage}
object TerminalHandlerLogic {
def apply(ops: SessionTerminalHandlers): TerminalHandlerLogic = {
new TerminalHandlerLogic(ops, ops.context)
}
}
class TerminalHandlerLogic(val ops: SessionTerminalHandlers, implicit val context: ActorContext) extends TerminalHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
def handleItemTransaction(pkt: ItemTransactionMessage): Unit = {
if (player.spectator) {
val ItemTransactionMessage(terminal_guid, _, _, _, _, _) = pkt
sessionLogic.zoning.CancelZoningProcess()
continent
.GUID(terminal_guid)
.collect { case t: Terminal => t.Definition }
.collect { case t: OrderTerminalDefinition => t }
.map(t => t.Request(player, pkt))
.collect {
case order: Terminal.BuyVehicle =>
//do not handle transaction
order
}
.orElse {
ops.handleItemTransaction(pkt)
None
}
} else {
ops.handleItemTransaction(pkt)
}
}
def handleProximityTerminalUse(pkt: ProximityTerminalUseMessage): Unit = {
ops.handleProximityTerminalUse(pkt)
}
def handleFavoritesRequest(pkt: FavoritesRequest): Unit = {
sessionLogic.zoning.CancelZoningProcess()
ops.handleFavoritesRequest(pkt)
}
/**
* na
* @param tplayer na
* @param msg na
* @param order na
*/
def handle(tplayer: Player, msg: ItemTransactionMessage, order: Terminal.Exchange): Unit = {
order match {
case Terminal.BuyEquipment(item) =>
TaskWorkflow.execute(BuyNewEquipmentPutInInventory(
continent.GUID(tplayer.VehicleSeated) match {
case Some(v: Vehicle) => v
case _ => player
},
tplayer,
msg.terminal_guid
)(item))
case Terminal.SellEquipment() =>
SellEquipmentFromInventory(tplayer, tplayer, msg.terminal_guid)(Player.FreeHandSlot)
case Terminal.LearnCertification(cert) =>
avatarActor ! AvatarActor.LearnCertification(msg.terminal_guid, cert)
ops.lastTerminalOrderFulfillment = true
case Terminal.SellCertification(cert) =>
avatarActor ! AvatarActor.SellCertification(msg.terminal_guid, cert)
ops.lastTerminalOrderFulfillment = true
case Terminal.LearnImplant(implant) =>
avatarActor ! AvatarActor.LearnImplant(msg.terminal_guid, implant)
ops.lastTerminalOrderFulfillment = true
case Terminal.SellImplant(implant) =>
avatarActor ! AvatarActor.SellImplant(msg.terminal_guid, implant)
ops.lastTerminalOrderFulfillment = true
case Terminal.BuyVehicle(vehicle, weapons, trunk) =>
ops.buyVehicle(msg.terminal_guid, msg.transaction_type, vehicle, weapons, trunk)
ops.lastTerminalOrderFulfillment = true
case Terminal.NoDeal() if msg != null =>
val transaction = msg.transaction_type
log.warn(s"NoDeal: ${tplayer.Name} made a request but the terminal rejected the ${transaction.toString} order")
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, transaction, success = false))
ops.lastTerminalOrderFulfillment = true
case _ =>
val terminal = msg.terminal_guid.guid
continent.GUID(terminal) match {
case Some(term: Terminal) =>
log.warn(s"NoDeal?: ${tplayer.Name} made a request but the ${term.Definition.Name}#$terminal rejected the missing order")
case Some(_) =>
log.warn(s"NoDeal?: ${tplayer.Name} made a request to a non-terminal entity#$terminal")
case None =>
log.warn(s"NoDeal?: ${tplayer.Name} made a request to a missing entity#$terminal")
}
ops.lastTerminalOrderFulfillment = true
}
}
}

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// Copyright (c) 2024 PSForever
package net.psforever.actors.session.csr
import akka.actor.{ActorContext, typed}
import net.psforever.actors.session.AvatarActor
import net.psforever.actors.session.support.{SessionData, VehicleFunctions, VehicleOperations}
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.{PlanetSideGameObject, Player, Vehicle, Vehicles}
import net.psforever.objects.serverobject.deploy.Deployment
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.vehicles.control.BfrFlight
import net.psforever.objects.vital.Vitality
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.{ChildObjectStateMessage, DeployRequestMessage, FrameVehicleStateMessage, PlanetsideAttributeMessage, VehicleStateMessage, VehicleSubStateMessage}
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
import net.psforever.types.{DriveState, PlanetSideGUID, Vector3}
object VehicleLogic {
def apply(ops: VehicleOperations): VehicleLogic = {
new VehicleLogic(ops, ops.context)
}
}
class VehicleLogic(val ops: VehicleOperations, implicit val context: ActorContext) extends VehicleFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
/* packets */
def handleVehicleState(pkt: VehicleStateMessage): Unit = {
val VehicleStateMessage(
vehicle_guid,
unk1,
pos,
ang,
vel,
is_flying,
unk6,
unk7,
wheels,
is_decelerating,
is_cloaked
) = pkt
ops.GetVehicleAndSeat() match {
case (Some(obj), Some(0)) =>
//we're driving the vehicle
sessionLogic.persist()
sessionLogic.turnCounterFunc(player.GUID)
sessionLogic.general.fallHeightTracker(pos.z)
if (obj.MountedIn.isEmpty) {
sessionLogic.updateBlockMap(obj, pos)
}
topOffHealthOfPlayer()
topOffHealth(obj)
player.Position = pos //convenient
if (obj.WeaponControlledFromSeat(0).isEmpty) {
player.Orientation = Vector3.z(ang.z) //convenient
}
obj.Position = pos
obj.Orientation = ang
if (obj.MountedIn.isEmpty) {
if (obj.DeploymentState != DriveState.Deployed) {
obj.Velocity = vel
} else {
obj.Velocity = Some(Vector3.Zero)
}
if (obj.Definition.CanFly) {
obj.Flying = is_flying //usually Some(7)
}
obj.Cloaked = obj.Definition.CanCloak && is_cloaked
} else {
obj.Velocity = None
obj.Flying = None
}
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.VehicleState(
player.GUID,
vehicle_guid,
unk1,
obj.Position,
ang,
obj.Velocity,
if (obj.isFlying) {
is_flying
} else {
None
},
unk6,
unk7,
wheels,
is_decelerating,
obj.Cloaked
)
)
sessionLogic.squad.updateSquad()
player.allowInteraction = false
obj.zoneInteractions()
case (None, _) =>
//log.error(s"VehicleState: no vehicle $vehicle_guid found in zone")
//TODO placing a "not driving" warning here may trigger as we are disembarking the vehicle
case (_, Some(index)) =>
log.error(
s"VehicleState: ${player.Name} should not be dispatching this kind of packet from vehicle ${vehicle_guid.guid} when not the driver (actually, seat $index)"
)
case _ => ()
}
if (player.death_by == -1) {
sessionLogic.kickedByAdministration()
}
}
def handleFrameVehicleState(pkt: FrameVehicleStateMessage): Unit = {
val FrameVehicleStateMessage(
vehicle_guid,
unk1,
pos,
ang,
vel,
unk2,
unk3,
unk4,
is_crouched,
is_airborne,
ascending_flight,
flight_time,
unk9,
unkA
) = pkt
ops.GetVehicleAndSeat() match {
case (Some(obj), Some(0)) =>
//we're driving the vehicle
sessionLogic.persist()
sessionLogic.turnCounterFunc(player.GUID)
topOffHealthOfPlayer()
topOffHealth(obj)
val (position, angle, velocity, notMountedState) = continent.GUID(obj.MountedIn) match {
case Some(v: Vehicle) =>
sessionLogic.updateBlockMap(obj, pos)
(pos, v.Orientation - Vector3.z(value = 90f) * Vehicles.CargoOrientation(obj).toFloat, v.Velocity, false)
case _ =>
(pos, ang, vel, true)
}
player.Position = position //convenient
if (obj.WeaponControlledFromSeat(seatNumber = 0).isEmpty) {
player.Orientation = Vector3.z(ang.z) //convenient
}
obj.Position = position
obj.Orientation = angle
obj.Velocity = velocity
// if (is_crouched && obj.DeploymentState != DriveState.Kneeling) {
// //dev stuff goes here
// }
// else
// if (!is_crouched && obj.DeploymentState == DriveState.Kneeling) {
// //dev stuff goes here
// }
obj.DeploymentState = if (is_crouched || !notMountedState) DriveState.Kneeling else DriveState.Mobile
if (notMountedState) {
if (obj.DeploymentState != DriveState.Kneeling) {
if (is_airborne) {
val flight = if (ascending_flight) flight_time else -flight_time
obj.Flying = Some(flight)
obj.Actor ! BfrFlight.Soaring(flight)
} else if (obj.Flying.nonEmpty) {
obj.Flying = None
obj.Actor ! BfrFlight.Landed
}
} else {
obj.Velocity = None
obj.Flying = None
}
player.allowInteraction = false
obj.zoneInteractions()
} else {
obj.Velocity = None
obj.Flying = None
}
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.FrameVehicleState(
player.GUID,
vehicle_guid,
unk1,
position,
angle,
velocity,
unk2,
unk3,
unk4,
is_crouched,
is_airborne,
ascending_flight,
flight_time,
unk9,
unkA
)
)
sessionLogic.squad.updateSquad()
case (None, _) =>
//log.error(s"VehicleState: no vehicle $vehicle_guid found in zone")
//TODO placing a "not driving" warning here may trigger as we are disembarking the vehicle
case (_, Some(index)) =>
log.error(
s"VehicleState: ${player.Name} should not be dispatching this kind of packet from vehicle ${vehicle_guid.guid} when not the driver (actually, seat $index)"
)
case _ => ()
}
if (player.death_by == -1) {
sessionLogic.kickedByAdministration()
}
}
def handleChildObjectState(pkt: ChildObjectStateMessage): Unit = {
val ChildObjectStateMessage(object_guid, pitch, yaw) = pkt
val (o, tools) = sessionLogic.shooting.FindContainedWeapon
//is COSM our primary upstream packet?
(o match {
case Some(mount: Mountable) => (o, mount.PassengerInSeat(player))
case _ => (None, None)
}) match {
case (None, None) | (_, None) | (Some(_: Vehicle), Some(0)) =>
()
case (Some(obj: PlanetSideGameObject with Vitality), _) =>
sessionLogic.persist()
sessionLogic.turnCounterFunc(player.GUID)
topOffHealthOfPlayer()
topOffHealth(obj)
case _ =>
sessionLogic.persist()
sessionLogic.turnCounterFunc(player.GUID)
}
//the majority of the following check retrieves information to determine if we are in control of the child
tools.find { _.GUID == object_guid } match {
case None =>
//todo: old warning; this state is problematic, but can trigger in otherwise valid instances
//log.warn(
// s"ChildObjectState: ${player.Name} is using a different controllable agent than entity ${object_guid.guid}"
//)
case Some(_) =>
//TODO set tool orientation?
player.Orientation = Vector3(0f, pitch, yaw)
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.ChildObjectState(player.GUID, object_guid, pitch, yaw)
)
}
//TODO status condition of "playing getting out of vehicle to allow for late packets without warning
if (player.death_by == -1) {
sessionLogic.kickedByAdministration()
}
}
def handleVehicleSubState(pkt: VehicleSubStateMessage): Unit = {
val VehicleSubStateMessage(vehicle_guid, _, pos, ang, vel, unk1, _) = pkt
sessionLogic.validObject(vehicle_guid, decorator = "VehicleSubState")
.collect {
case obj: Vehicle =>
import net.psforever.login.WorldSession.boolToInt
obj.Position = pos
obj.Orientation = ang
obj.Velocity = vel
sessionLogic.updateBlockMap(obj, pos)
obj.zoneInteractions()
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.VehicleState(
player.GUID,
vehicle_guid,
unk1,
pos,
ang,
obj.Velocity,
obj.Flying,
0,
0,
15,
unk5 = false,
obj.Cloaked
)
)
}
}
def handleDeployRequest(pkt: DeployRequestMessage): Unit = {
val DeployRequestMessage(_, vehicle_guid, deploy_state, _, _, _) = pkt
continent.GUID(vehicle_guid)
.collect {
case obj: Vehicle =>
continent.Transport ! Zone.Vehicle.TryDeploymentChange(obj, deploy_state)
obj
case obj =>
log.error(s"DeployRequest: ${player.Name} expected a vehicle, but found a ${obj.Definition.Name} instead")
obj
}
.orElse {
log.error(s"DeployRequest: ${player.Name} can not find entity $vehicle_guid")
avatarActor ! AvatarActor.SetVehicle(None) //todo is this safe
None
}
}
/* messages */
def handleCanDeploy(obj: Deployment.DeploymentObject, state: DriveState.Value): Unit = {
if (!Deployment.CheckForDeployState(state)) {
CanNotChangeDeployment(obj, state, "incorrect deploy state")
}
}
def handleCanUndeploy(obj: Deployment.DeploymentObject, state: DriveState.Value): Unit = {
if (!Deployment.CheckForUndeployState(state)) {
CanNotChangeDeployment(obj, state, "incorrect undeploy state")
}
}
def handleCanNotChangeDeployment(obj: Deployment.DeploymentObject, state: DriveState.Value, reason: String): Unit = {
CanNotChangeDeployment(obj, state, reason)
}
/* support functions */
/**
* Common reporting behavior when a `Deployment` object fails to properly transition between states.
* @param obj the game object that could not
* @param state the `DriveState` that could not be promoted
* @param reason a string explaining why the state can not or will not change
*/
private def CanNotChangeDeployment(
obj: PlanetSideServerObject with Deployment,
state: DriveState.Value,
reason: String
): Unit = {
if (obj.DeploymentState != DriveState.Mobile) {
obj.DeploymentState = DriveState.Mobile
sendResponse(DeployRequestMessage(player.GUID, obj.GUID, DriveState.Mobile, 0, unk3=false, Vector3.Zero))
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.DeployRequest(player.GUID, obj.GUID, DriveState.Mobile, 0, unk2=false, Vector3.Zero)
)
}
}
private def topOffHealth(obj: PlanetSideGameObject with Vitality): Unit = {
obj match {
case _: Player => topOffHealthOfPlayer()
case v: Vehicle => topOffHealthOfVehicle(v)
case o: PlanetSideGameObject with Vitality => topOffHealthOfGeneric(o)
case _ => ()
}
}
private def topOffHealthOfPlayer(): Unit = {
//driver below half health, full heal
val maxHealthOfPlayer = player.MaxHealth.toLong
if (player.Health < maxHealthOfPlayer * 0.5f) {
player.Health = maxHealthOfPlayer.toInt
player.LogActivity(player.ClearHistory().head)
sendResponse(PlanetsideAttributeMessage(player.GUID, 0, maxHealthOfPlayer))
continent.AvatarEvents ! AvatarServiceMessage(sessionLogic.zoning.zoneChannel, AvatarAction.PlanetsideAttribute(player.GUID, 0, maxHealthOfPlayer))
}
}
private def topOffHealthOfVehicle(vehicle: Vehicle): Unit = {
topOffHealthOfPlayer()
topOffHealthOfGeneric(vehicle)
//vehicle shields below half, full shields
val maxShieldsOfVehicle = vehicle.MaxShields.toLong
val shieldsUi = vehicle.Definition.shieldUiAttribute
if (vehicle.Shields < maxShieldsOfVehicle) {
val guid = vehicle.GUID
vehicle.Shields = maxShieldsOfVehicle.toInt
sendResponse(PlanetsideAttributeMessage(guid, shieldsUi, maxShieldsOfVehicle))
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.PlanetsideAttribute(PlanetSideGUID(0), guid, shieldsUi, maxShieldsOfVehicle)
)
}
}
private def topOffHealthOfGeneric(obj: PlanetSideGameObject with Vitality): Unit = {
topOffHealthOfPlayer()
//vehicle below half health, full heal
val guid = obj.GUID
val maxHealthOf = obj.MaxHealth.toLong
if (obj.Health < maxHealthOf) {
obj.Health = maxHealthOf.toInt
sendResponse(PlanetsideAttributeMessage(guid, 0, maxHealthOf))
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.PlanetsideAttribute(PlanetSideGUID(0), guid, 0, maxHealthOf)
)
}
}
}

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// Copyright (c) 2024 PSForever
package net.psforever.actors.session.csr
import akka.actor.ActorContext
import net.psforever.actors.session.support.{SessionData, WeaponAndProjectileFunctions, WeaponAndProjectileOperations}
import net.psforever.objects.inventory.Container
import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject}
import net.psforever.objects.{BoomerDeployable, BoomerTrigger, Player, SpecialEmp, Tool, Vehicle}
import net.psforever.objects.vital.base.{DamageResolution, DamageType}
import net.psforever.objects.zones.{Zone, ZoneProjectile}
import net.psforever.packet.game.{AIDamage, AvatarGrenadeStateMessage, ChangeAmmoMessage, ChangeFireModeMessage, ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, HitMessage, LashMessage, LongRangeProjectileInfoMessage, ProjectileStateMessage, ReloadMessage, SplashHitMessage, UplinkRequest, WeaponDelayFireMessage, WeaponDryFireMessage, WeaponFireMessage, WeaponLazeTargetPositionMessage}
import net.psforever.types.Vector3
object WeaponAndProjectileLogic {
def apply(ops: WeaponAndProjectileOperations): WeaponAndProjectileLogic = {
new WeaponAndProjectileLogic(ops, ops.context)
}
}
class WeaponAndProjectileLogic(val ops: WeaponAndProjectileOperations, implicit val context: ActorContext) extends WeaponAndProjectileFunctions {
def sessionLogic: SessionData = ops.sessionLogic
//private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
/* packets */
def handleWeaponFire(pkt: WeaponFireMessage): Unit = {
ops.handleWeaponFireOperations(pkt)
}
def handleWeaponDelayFire(pkt: WeaponDelayFireMessage): Unit = {
val WeaponDelayFireMessage(_, _) = pkt
}
def handleWeaponDryFire(pkt: WeaponDryFireMessage): Unit = {
ops.handleWeaponDryFire(pkt)
}
def handleWeaponLazeTargetPosition(pkt: WeaponLazeTargetPositionMessage): Unit = { /* laze is handled elsewhere */ }
def handleUplinkRequest(packet: UplinkRequest): Unit = { /* CUD not implemented yet */ }
def handleAvatarGrenadeState(pkt: AvatarGrenadeStateMessage): Unit = { /* grenades are handled elsewhere */ }
def handleChangeFireStateStart(pkt: ChangeFireStateMessage_Start): Unit = {
val ChangeFireStateMessage_Start(item_guid) = pkt
if (ops.shooting.isEmpty) {
sessionLogic.findEquipment(item_guid) match {
case Some(tool: Tool) if player.VehicleSeated.isEmpty =>
ops.fireStateStartWhenPlayer(tool, item_guid)
case Some(tool: Tool) =>
ops.fireStateStartWhenMounted(tool, item_guid)
case Some(_) if player.VehicleSeated.isEmpty =>
ops.fireStateStartSetup(item_guid)
ops.fireStateStartPlayerMessages(item_guid)
case Some(_) =>
ops.fireStateStartSetup(item_guid)
ops.fireStateStartMountedMessages(item_guid)
case None =>
log.warn(s"ChangeFireState_Start: can not find $item_guid")
}
}
}
def handleChangeFireStateStop(pkt: ChangeFireStateMessage_Stop): Unit = {
val ChangeFireStateMessage_Stop(item_guid) = pkt
val now = System.currentTimeMillis()
ops.prefire -= item_guid
ops.shootingStop += item_guid -> now
ops.shooting -= item_guid
sessionLogic.findEquipment(item_guid) match {
case Some(tool: Tool) if player.VehicleSeated.isEmpty =>
ops.fireStateStopWhenPlayer(tool, item_guid)
case Some(tool: Tool) =>
ops.fireStateStopWhenMounted(tool, item_guid)
case Some(trigger: BoomerTrigger) =>
ops.fireStateStopPlayerMessages(item_guid)
continent.GUID(trigger.Companion).collect {
case boomer: BoomerDeployable =>
boomer.Actor ! CommonMessages.Use(player, Some(trigger))
}
case Some(_) if player.VehicleSeated.isEmpty =>
ops.fireStateStopPlayerMessages(item_guid)
case Some(_) =>
ops.fireStateStopMountedMessages(item_guid)
case _ =>
log.warn(s"ChangeFireState_Stop: can not find $item_guid")
}
sessionLogic.general.progressBarUpdate.cancel()
sessionLogic.general.progressBarValue = None
}
def handleReload(pkt: ReloadMessage): Unit = {
val ReloadMessage(item_guid, _, unk1) = pkt
ops.FindContainedWeapon match {
case (Some(obj: Player), tools) =>
ops.handleReloadWhenPlayer(item_guid, obj, tools, unk1)
case (Some(obj: PlanetSideServerObject with Container), tools) =>
ops.handleReloadWhenMountable(item_guid, obj, tools, unk1)
case (_, _) =>
log.warn(s"ReloadMessage: either can not find $item_guid or the object found was not a Tool")
}
}
def handleChangeAmmo(pkt: ChangeAmmoMessage): Unit = {
ops.handleChangeAmmo(pkt)
}
def handleChangeFireMode(pkt: ChangeFireModeMessage): Unit = {
ops.handleChangeFireMode(pkt)
}
def handleProjectileState(pkt: ProjectileStateMessage): Unit = {
ops.handleProjectileState(pkt)
}
def handleLongRangeProjectileState(pkt: LongRangeProjectileInfoMessage): Unit = {
val LongRangeProjectileInfoMessage(guid, _, _) = pkt
ops.FindContainedWeapon match {
case (Some(_: Vehicle), weapons)
if weapons.exists(_.GUID == guid) => () //now what?
case _ => ()
}
}
def handleDirectHit(pkt: HitMessage): Unit = {
val list = ops.composeDirectDamageInformation(pkt)
if (!player.spectator) {
list.foreach {
case (target, projectile, _, _) =>
ops.resolveProjectileInteraction(target, projectile, DamageResolution.Hit, target.Position)
}
//...
if (list.isEmpty) {
ops.handleProxyDamage(pkt.projectile_guid, pkt.hit_info.map(_.hit_pos).getOrElse(Vector3.Zero))
}
}
}
def handleSplashHit(pkt: SplashHitMessage): Unit = {
val list = ops.composeSplashDamageInformation(pkt)
if (!player.spectator) {
if (list.nonEmpty) {
val projectile = list.head._2
val explosionPosition = projectile.Position
val projectileGuid = projectile.GUID
val profile = projectile.profile
val (resolution1, resolution2) = profile.Aggravated match {
case Some(_) if profile.ProjectileDamageTypes.contains(DamageType.Aggravated) =>
(DamageResolution.AggravatedDirect, DamageResolution.AggravatedSplash)
case _ =>
(DamageResolution.Splash, DamageResolution.Splash)
}
//...
val (direct, others) = list.partition { case (_, _, hitPos, targetPos) => hitPos == targetPos }
direct.foreach {
case (target, _, _, _) =>
ops.resolveProjectileInteraction(target, projectile, resolution1, target.Position)
}
others.foreach {
case (target, _, _, _) =>
ops.resolveProjectileInteraction(target, projectile, resolution2, target.Position)
}
//...
if (
profile.HasJammedEffectDuration ||
profile.JammerProjectile ||
profile.SympatheticExplosion
) {
//can also substitute 'profile' for 'SpecialEmp.emp'
Zone.serverSideDamage(
continent,
player,
SpecialEmp.emp,
SpecialEmp.createEmpInteraction(SpecialEmp.emp, explosionPosition),
SpecialEmp.prepareDistanceCheck(player, explosionPosition, player.Faction),
SpecialEmp.findAllBoomers(profile.DamageRadius)
)
}
if (profile.ExistsOnRemoteClients && projectile.HasGUID) {
continent.Projectile ! ZoneProjectile.Remove(projectileGuid)
}
}
//...
ops.handleProxyDamage(pkt.projectile_uid, pkt.projectile_pos)
}
}
def handleLashHit(pkt: LashMessage): Unit = {
val list = ops.composeLashDamageInformation(pkt)
if (!player.spectator) {
list.foreach {
case (target, projectile, _, targetPosition) =>
ops.resolveProjectileInteraction(target, projectile, DamageResolution.Lash, targetPosition)
}
}
}
def handleAIDamage(pkt: AIDamage): Unit = {
val list = ops.composeAIDamageInformation(pkt)
if (!player.spectator && ops.confirmAIDamageTarget(pkt, list.map(_._1))) {
list.foreach {
case (target, projectile, _, targetPosition) =>
ops.resolveProjectileInteraction(target, projectile, DamageResolution.Hit, targetPosition)
}
}
}
}

View file

@ -3,8 +3,15 @@ package net.psforever.actors.session.normal
import akka.actor.{ActorContext, typed}
import net.psforever.actors.session.support.AvatarHandlerFunctions
import net.psforever.actors.zone.ZoneActor
import net.psforever.objects.inventory.Container
import net.psforever.objects.{Default, PlanetSideGameObject}
import net.psforever.objects.serverobject.containable.ContainableBehavior
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.sourcing.PlayerSource
import net.psforever.objects.vital.interaction.Adversarial
import net.psforever.packet.game.{AvatarImplantMessage, CreateShortcutMessage, ImplantAction}
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.types.ImplantType
import scala.concurrent.duration._
@ -21,7 +28,7 @@ import net.psforever.objects.vital.etc.ExplodingEntityReason
import net.psforever.objects.zones.Zoning
import net.psforever.packet.game.objectcreate.ObjectCreateMessageParent
import net.psforever.packet.game.{ArmorChangedMessage, AvatarDeadStateMessage, ChangeAmmoMessage, ChangeFireModeMessage, ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, ChatMsg, DeadState, DestroyMessage, DrowningTarget, GenericActionMessage, GenericObjectActionMessage, HitHint, ItemTransactionResultMessage, ObjectCreateDetailedMessage, ObjectCreateMessage, ObjectDeleteMessage, ObjectHeldMessage, OxygenStateMessage, PlanetsideAttributeMessage, PlayerStateMessage, ProjectileStateMessage, ReloadMessage, SetEmpireMessage, UseItemMessage, WeaponDryFireMessage}
import net.psforever.services.avatar.{AvatarAction, AvatarResponse, AvatarServiceMessage}
import net.psforever.services.avatar.AvatarResponse
import net.psforever.services.Service
import net.psforever.types.{ChatMessageType, PlanetSideGUID, TransactionType, Vector3}
import net.psforever.util.Config
@ -311,10 +318,14 @@ class AvatarHandlerLogic(val ops: SessionAvatarHandlers, implicit val context: A
//redraw
if (maxhand) {
sendResponse(PlanetsideAttributeMessage(target, attribute_type=7, player.Capacitor.toLong))
TaskWorkflow.execute(HoldNewEquipmentUp(player)(
Tool(GlobalDefinitions.MAXArms(subtype, player.Faction)),
0
))
val maxArmDefinition = GlobalDefinitions.MAXArms(subtype, player.Faction)
TaskWorkflow.execute(HoldNewEquipmentUp(player)(Tool(maxArmDefinition), slot = 0))
player.avatar.purchaseCooldown(maxArmDefinition)
.collect(a => a)
.getOrElse {
avatarActor ! AvatarActor.UpdatePurchaseTime(maxArmDefinition)
None
}
}
//draw free hand
player.FreeHand.Equipment.foreach { obj =>
@ -342,6 +353,8 @@ class AvatarHandlerLogic(val ops: SessionAvatarHandlers, implicit val context: A
)
}
DropLeftovers(player)(drop)
//deactivate non-passive implants
avatarActor ! AvatarActor.DeactivateActiveImplants
case AvatarResponse.ChangeExosuit(target, armor, exosuit, subtype, slot, _, oldHolsters, holsters, _, _, drop, delete) =>
sendResponse(ArmorChangedMessage(target, exosuit, subtype))
@ -394,14 +407,19 @@ class AvatarHandlerLogic(val ops: SessionAvatarHandlers, implicit val context: A
drops.foreach(item => sendResponse(ObjectDeleteMessage(item.obj.GUID, unk1=0)))
//redraw
if (maxhand) {
val maxArmWeapon = GlobalDefinitions.MAXArms(subtype, player.Faction)
sendResponse(PlanetsideAttributeMessage(target, attribute_type=7, player.Capacitor.toLong))
TaskWorkflow.execute(HoldNewEquipmentUp(player)(
Tool(GlobalDefinitions.MAXArms(subtype, player.Faction)),
slot = 0
))
TaskWorkflow.execute(HoldNewEquipmentUp(player)(Tool(maxArmWeapon), slot = 0))
player.avatar.purchaseCooldown(maxArmWeapon)
if (!oldHolsters.exists { case (e, _) => e.Definition == maxArmWeapon } &&
player.avatar.purchaseCooldown(maxArmWeapon).isEmpty) {
avatarActor ! AvatarActor.UpdatePurchaseTime(maxArmWeapon) //switching for first time causes cooldown
}
}
sessionLogic.general.applyPurchaseTimersBeforePackingLoadout(player, player, holsters ++ inventory)
DropLeftovers(player)(drops)
//deactivate non-passive implants
avatarActor ! AvatarActor.DeactivateActiveImplants
case AvatarResponse.ChangeLoadout(target, armor, exosuit, subtype, slot, _, oldHolsters, _, _, _, _) =>
//redraw handled by callbacks
@ -466,9 +484,33 @@ class AvatarHandlerLogic(val ops: SessionAvatarHandlers, implicit val context: A
if isNotSameTarget && ops.lastSeenStreamMessage.get(guid.guid).exists { _.visible } =>
sendResponse(ReloadMessage(itemGuid, ammo_clip=1, unk1=0))
case AvatarResponse.Killed(mount) =>
case AvatarResponse.Killed(cause, mount) =>
//log and chat messages
val cause = player.LastDamage.flatMap { damage =>
//destroy display
val zoneChannel = continent.id
val events = continent.AvatarEvents
val pentry = PlayerSource(player)
cause
.adversarial
.collect { case out @ Adversarial(attacker, _, _) if attacker != PlayerSource.Nobody => out }
.orElse {
player.LastDamage.collect {
case attack if System.currentTimeMillis() - attack.interaction.hitTime < (10 seconds).toMillis =>
attack
.adversarial
.collect { case out @ Adversarial(attacker, _, _) if attacker != PlayerSource.Nobody => out }
}.flatten
} match {
case Some(adversarial) =>
events ! AvatarServiceMessage(
zoneChannel,
AvatarAction.DestroyDisplay(adversarial.attacker, pentry, adversarial.implement)
)
case _ =>
events ! AvatarServiceMessage(zoneChannel, AvatarAction.DestroyDisplay(pentry, pentry, 0))
}
//events chat and log
val excuse = player.LastDamage.flatMap { damage =>
val interaction = damage.interaction
val reason = interaction.cause
val adversarial = interaction.adversarial.map { _.attacker }
@ -480,15 +522,17 @@ class AvatarHandlerLogic(val ops: SessionAvatarHandlers, implicit val context: A
}
adversarial.map {_.Name }.orElse { Some(s"a ${reason.getClass.getSimpleName}") }
}.getOrElse { s"an unfortunate circumstance (probably ${player.Sex.pronounObject} own fault)" }
log.info(s"${player.Name} has died, killed by $cause")
log.info(s"${player.Name} has died, killed by $excuse")
if (sessionLogic.shooting.shotsWhileDead > 0) {
log.warn(
s"SHOTS_WHILE_DEAD: client of ${avatar.name} fired ${sessionLogic.shooting.shotsWhileDead} rounds while character was dead on server"
)
sessionLogic.shooting.shotsWhileDead = 0
}
//TODO other methods of death?
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason(msg = "cancel")
sessionLogic.general.renewCharSavedTimer(fixedLen = 1800L, varLen = 0L)
continent.actor ! ZoneActor.RewardThisDeath(player)
//player state changes
AvatarActor.updateToolDischargeFor(avatar)
@ -500,9 +544,18 @@ class AvatarHandlerLogic(val ops: SessionAvatarHandlers, implicit val context: A
sessionLogic.keepAliveFunc = sessionLogic.zoning.NormalKeepAlive
sessionLogic.zoning.zoningStatus = Zoning.Status.None
sessionLogic.zoning.spawn.deadState = DeadState.Dead
continent.GUID(mount).collect { case obj: Vehicle =>
sessionLogic.vehicles.ConditionalDriverVehicleControl(obj)
sessionLogic.general.unaccessContainer(obj)
continent.GUID(mount).collect {
case obj: Vehicle =>
killedWhileMounted(obj, resolvedPlayerGuid)
sessionLogic.vehicles.ConditionalDriverVehicleControl(obj)
sessionLogic.general.unaccessContainer(obj)
case obj: PlanetSideGameObject with Mountable with Container =>
killedWhileMounted(obj, resolvedPlayerGuid)
sessionLogic.general.unaccessContainer(obj)
case obj: PlanetSideGameObject with Mountable =>
killedWhileMounted(obj, resolvedPlayerGuid)
}
sessionLogic.actionsToCancel()
sessionLogic.terminals.CancelAllProximityUnits()
@ -510,7 +563,10 @@ class AvatarHandlerLogic(val ops: SessionAvatarHandlers, implicit val context: A
sessionLogic.zoning.spawn.shiftPosition = Some(player.Position)
//respawn
val respawnTimer = 300000 //milliseconds
sendResponse(AvatarDeadStateMessage(DeadState.Dead, respawnTimer, respawnTimer, player.Position, player.Faction, unk5=true))
sessionLogic.zoning.spawn.reviveTimer.cancel()
sessionLogic.zoning.spawn.reviveTimer = Default.Cancellable
if (player.death_by == 0) {
sessionLogic.zoning.spawn.randomRespawn(300.seconds)
} else {
@ -523,16 +579,7 @@ class AvatarHandlerLogic(val ops: SessionAvatarHandlers, implicit val context: A
case AvatarResponse.Revive(revivalTargetGuid)
if resolvedPlayerGuid == revivalTargetGuid =>
log.info(s"No time for rest, ${player.Name}. Back on your feet!")
sessionLogic.zoning.spawn.reviveTimer.cancel()
sessionLogic.zoning.spawn.deadState = DeadState.Alive
player.Revive
val health = player.Health
sendResponse(PlanetsideAttributeMessage(revivalTargetGuid, attribute_type=0, health))
sendResponse(AvatarDeadStateMessage(DeadState.Alive, timer_max=0, timer=0, player.Position, player.Faction, unk5=true))
continent.AvatarEvents ! AvatarServiceMessage(
continent.id,
AvatarAction.PlanetsideAttributeToAll(revivalTargetGuid, attribute_type=0, health)
)
ops.revive(revivalTargetGuid)
/* uncommon messages (utility, or once in a while) */
case AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, previous_guid, ammo_id, ammo_guid, ammo_data)
@ -622,4 +669,13 @@ class AvatarHandlerLogic(val ops: SessionAvatarHandlers, implicit val context: A
case _ => ()
}
}
def killedWhileMounted(obj: PlanetSideGameObject with Mountable, playerGuid: PlanetSideGUID): Unit = {
val events = continent.AvatarEvents
ops.killedWhileMounted(obj, playerGuid)
//make player invisible on client
events ! AvatarServiceMessage(player.Name, AvatarAction.PlanetsideAttributeToAll(playerGuid, 29, 1))
//only the dead player should "see" their own body, so that the death camera has something to focus on
events ! AvatarServiceMessage(continent.id, AvatarAction.ObjectDelete(playerGuid, playerGuid))
}
}

View file

@ -2,12 +2,14 @@
package net.psforever.actors.session.normal
import akka.actor.ActorContext
import net.psforever.actors.session.SessionActor
import net.psforever.actors.session.spectator.SpectatorMode
import net.psforever.actors.session.support.{ChatFunctions, ChatOperations, SessionData}
import net.psforever.objects.Session
import net.psforever.objects.avatar.ModePermissions
import net.psforever.packet.game.{ChatMsg, SetChatFilterMessage}
import net.psforever.packet.game.{ChatMsg, ServerType, SetChatFilterMessage}
import net.psforever.services.chat.DefaultChannel
import net.psforever.types.ChatMessageType
import net.psforever.types.ChatMessageType.{CMT_TOGGLESPECTATORMODE, CMT_TOGGLE_GM}
import net.psforever.util.Config
object ChatLogic {
@ -19,34 +21,27 @@ object ChatLogic {
class ChatLogic(val ops: ChatOperations, implicit val context: ActorContext) extends ChatFunctions {
def sessionLogic: SessionData = ops.sessionLogic
ops.CurrentSpectatorMode = SpectatorMode
ops.transitoryCommandEntered = None
def handleChatMsg(message: ChatMsg): Unit = {
import net.psforever.types.ChatMessageType._
val isAlive = if (player != null) player.isAlive else false
val perms = if (avatar != null) avatar.permissions else ModePermissions()
val gmCommandAllowed = (session.account.gm && perms.canGM) ||
Config.app.development.unprivilegedGmCommands.contains(message.messageType)
lazy val isAlive = avatar != null && player != null && player.isAlive
(message.messageType, message.recipient.trim, message.contents.trim) match {
/** Messages starting with ! are custom chat commands */
case (_, _, contents) if contents.startsWith("!") &&
customCommandMessages(message, session) => ()
case (CMT_FLY, recipient, contents) if gmCommandAllowed =>
ops.commandFly(contents, recipient)
case (CMT_ANONYMOUS, _, _) => ()
case (CMT_ANONYMOUS, _, _) =>
// ?
case (CMT_TOGGLE_GM, _, _) =>
// ?
case (CMT_TOGGLE_GM, _, contents) if isAlive =>
customCommandModerator(contents)
case (CMT_CULLWATERMARK, _, contents) =>
ops.commandWatermark(contents)
case (CMT_SPEED, _, contents) if gmCommandAllowed =>
ops.commandSpeed(message, contents)
case (CMT_TOGGLESPECTATORMODE, _, contents) if isAlive && (gmCommandAllowed || perms.canSpectate) =>
ops.commandToggleSpectatorMode(session, contents)
case (CMT_TOGGLESPECTATORMODE, _, contents) if isAlive =>
commandToggleSpectatorMode(contents)
case (CMT_RECALL, _, _) =>
ops.commandRecall(session)
@ -63,28 +58,6 @@ class ChatLogic(val ops: ChatOperations, implicit val context: ActorContext) ext
case (CMT_DESTROY, _, contents) if contents.matches("\\d+") =>
ops.commandDestroy(session, message, contents)
case (CMT_SETBASERESOURCES, _, contents) if gmCommandAllowed =>
ops.commandSetBaseResources(session, contents)
case (CMT_ZONELOCK, _, contents) if gmCommandAllowed =>
ops.commandZoneLock(contents)
case (U_CMT_ZONEROTATE, _, _) if gmCommandAllowed =>
ops.commandZoneRotate()
case (CMT_CAPTUREBASE, _, contents) if gmCommandAllowed =>
ops.commandCaptureBase(session, message, contents)
case (CMT_GMBROADCAST | CMT_GMBROADCAST_NC | CMT_GMBROADCAST_VS | CMT_GMBROADCAST_TR, _, _)
if gmCommandAllowed =>
ops.commandSendToRecipient(session, message, DefaultChannel)
case (CMT_GMTELL, _, _) if gmCommandAllowed =>
ops.commandSend(session, message, DefaultChannel)
case (CMT_GMBROADCASTPOPUP, _, _) if gmCommandAllowed =>
ops.commandSendToRecipient(session, message, DefaultChannel)
case (CMT_OPEN, _, _) if !player.silenced =>
ops.commandSendToRecipient(session, message, DefaultChannel)
@ -100,54 +73,21 @@ class ChatLogic(val ops: ChatOperations, implicit val context: ActorContext) ext
case (CMT_PLATOON, _, _) if !player.silenced =>
ops.commandSendToRecipient(session, message, DefaultChannel)
case (CMT_COMMAND, _, _) if gmCommandAllowed =>
ops.commandSendToRecipient(session, message, DefaultChannel)
case (CMT_NOTE, _, _) =>
ops.commandSend(session, message, DefaultChannel)
case (CMT_SILENCE, _, _) if gmCommandAllowed =>
ops.commandSend(session, message, DefaultChannel)
case (CMT_SQUAD, _, _) =>
ops.commandSquad(session, message, DefaultChannel) //todo SquadChannel, but what is the guid
case (CMT_WHO | CMT_WHO_CSR | CMT_WHO_CR | CMT_WHO_PLATOONLEADERS | CMT_WHO_SQUADLEADERS | CMT_WHO_TEAMS, _, _) =>
ops.commandWho(session)
case (CMT_ZONE, _, contents) if gmCommandAllowed =>
ops.commandZone(message, contents)
case (CMT_WARP, _, contents) if gmCommandAllowed =>
ops.commandWarp(session, message, contents)
case (CMT_SETBATTLERANK, _, contents) if gmCommandAllowed =>
ops.commandSetBattleRank(session, message, contents)
case (CMT_SETCOMMANDRANK, _, contents) if gmCommandAllowed =>
ops.commandSetCommandRank(session, message, contents)
case (CMT_ADDBATTLEEXPERIENCE, _, contents) if gmCommandAllowed =>
ops.commandAddBattleExperience(message, contents)
case (CMT_ADDCOMMANDEXPERIENCE, _, contents) if gmCommandAllowed =>
ops.commandAddCommandExperience(message, contents)
case (CMT_TOGGLE_HAT, _, contents) =>
ops.commandToggleHat(session, message, contents)
case (CMT_HIDE_HELMET | CMT_TOGGLE_SHADES | CMT_TOGGLE_EARPIECE, _, contents) =>
ops.commandToggleCosmetics(session, message, contents)
case (CMT_ADDCERTIFICATION, _, contents) if gmCommandAllowed =>
ops.commandAddCertification(session, message, contents)
case (CMT_KICK, _, contents) if gmCommandAllowed =>
ops.commandKick(session, message, contents)
case (CMT_REPORTUSER, _, contents) =>
ops.commandReportUser(session, message, contents)
case _ =>
sendResponse(ChatMsg(ChatMessageType.UNK_227, "@no_permission"))
}
@ -192,51 +132,76 @@ class ChatLogic(val ops: ChatOperations, implicit val context: ActorContext) ext
case a :: b => (a, b)
case _ => ("", Seq(""))
}
val perms = if (avatar != null) avatar.permissions else ModePermissions()
val gmBangCommandAllowed = (session.account.gm && perms.canGM) ||
Config.app.development.unprivilegedGmBangCommands.contains(command)
//try gm commands
val tryGmCommandResult = if (gmBangCommandAllowed) {
command match {
case "whitetext" => Some(ops.customCommandWhitetext(session, params))
case "list" => Some(ops.customCommandList(session, params, message))
case "ntu" => Some(ops.customCommandNtu(session, params))
case "zonerotate" => Some(ops.customCommandZonerotate(params))
case "nearby" => Some(ops.customCommandNearby(session))
case _ => None
}
} else {
None
}
//try commands for all players if not caught as a gm command
val result = tryGmCommandResult match {
case None =>
command match {
case "loc" => ops.customCommandLoc(session, message)
case "suicide" => ops.customCommandSuicide(session)
case "grenade" => ops.customCommandGrenade(session, log)
case "macro" => ops.customCommandMacro(session, params)
case "progress" => ops.customCommandProgress(session, params)
case _ => false
}
case Some(out) =>
out
}
if (!result) {
// command was not handled
sendResponse(
ChatMsg(
ChatMessageType.CMT_GMOPEN, // CMT_GMTELL
message.wideContents,
"Server",
s"Unknown command !$command",
message.note
command match {
case "loc" => ops.customCommandLoc(session, message)
case "suicide" => ops.customCommandSuicide(session)
case "grenade" => ops.customCommandGrenade(session, log)
case "macro" => ops.customCommandMacro(session, params)
case "progress" => ops.customCommandProgress(session, params)
case _ =>
// command was not handled
sendResponse(
ChatMsg(
ChatMessageType.CMT_GMOPEN, // CMT_GMTELL
message.wideContents,
"Server",
s"Unknown command !$command",
message.note
)
)
)
true
}
true // do not accidentally send mistyped commands to chat
} else {
false // not a handled command
false
}
}
def commandToggleSpectatorMode(contents: String): Boolean = {
ops.transitoryCommandEntered
.collect {
case CMT_TOGGLESPECTATORMODE => true
case CMT_TOGGLE_GM => false
}
.getOrElse {
val currentSpectatorActivation =
avatar.permissions.canSpectate ||
avatar.permissions.canGM ||
Config.app.world.serverType == ServerType.Development
contents.toLowerCase() match {
case "on" | "o" | "" if currentSpectatorActivation && !player.spectator =>
ops.transitoryCommandEntered = Some(CMT_TOGGLESPECTATORMODE)
context.self ! SessionActor.SetMode(ops.CurrentSpectatorMode)
true
case _ =>
false
}
}
}
def customCommandModerator(contents: String): Boolean = {
if (sessionLogic.zoning.maintainInitialGmState) {
sessionLogic.zoning.maintainInitialGmState = false
true
} else {
ops.transitoryCommandEntered
.collect {
case CMT_TOGGLE_GM => true
case CMT_TOGGLESPECTATORMODE => false
}
.getOrElse {
val currentCsrActivation =
avatar.permissions.canGM ||
Config.app.world.serverType == ServerType.Development
contents.toLowerCase() match {
case "on" | "o" | "" if currentCsrActivation =>
import net.psforever.actors.session.csr.CustomerServiceRepresentativeMode
ops.transitoryCommandEntered = Some(CMT_TOGGLE_GM)
context.self ! SessionActor.SetMode(CustomerServiceRepresentativeMode)
true
case _ =>
false
}
}
}
}
}

View file

@ -5,17 +5,15 @@ import akka.actor.typed.scaladsl.adapter._
import akka.actor.{ActorContext, ActorRef, typed}
import net.psforever.actors.session.{AvatarActor, SessionActor}
import net.psforever.actors.session.support.{GeneralFunctions, GeneralOperations, SessionData}
import net.psforever.login.WorldSession.{CallBackForTask, ContainableMoveItem, DropEquipmentFromInventory, PickUpEquipmentFromGround, RemoveOldEquipmentFromInventory}
import net.psforever.objects.{Account, BoomerDeployable, BoomerTrigger, ConstructionItem, Deployables, GlobalDefinitions, Kit, LivePlayerList, PlanetSideGameObject, Player, SensorDeployable, ShieldGeneratorDeployable, SpecialEmp, TelepadDeployable, Tool, TrapDeployable, TurretDeployable, Vehicle}
import net.psforever.objects.{Account, BoomerDeployable, BoomerTrigger, ConstructionItem, GlobalDefinitions, LivePlayerList, Player, SensorDeployable, ShieldGeneratorDeployable, SpecialEmp, TelepadDeployable, Tool, TrapDeployable, TurretDeployable, Vehicle}
import net.psforever.objects.avatar.{Avatar, PlayerControl, SpecialCarry}
import net.psforever.objects.ballistics.Projectile
import net.psforever.objects.ce.{Deployable, DeployedItem, TelepadLike}
import net.psforever.objects.ce.{Deployable, DeployedItem}
import net.psforever.objects.definition.{BasicDefinition, KitDefinition, SpecialExoSuitDefinition}
import net.psforever.objects.entity.WorldEntity
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.guid.{GUIDTask, TaskBundle, TaskWorkflow}
import net.psforever.objects.inventory.Container
import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject, ServerObject}
import net.psforever.objects.serverobject.{PlanetSideServerObject, ServerObject}
import net.psforever.objects.serverobject.affinity.FactionAffinity
import net.psforever.objects.serverobject.containable.Containable
import net.psforever.objects.serverobject.doors.Door
@ -24,30 +22,25 @@ import net.psforever.objects.serverobject.llu.CaptureFlag
import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, WarpGate}
import net.psforever.objects.serverobject.structures.WarpGate
import net.psforever.objects.serverobject.terminals.capture.CaptureTerminal
import net.psforever.objects.serverobject.terminals.{MatrixTerminalDefinition, ProximityUnit, Terminal}
import net.psforever.objects.serverobject.terminals.{ProximityUnit, Terminal}
import net.psforever.objects.serverobject.terminals.implant.ImplantTerminalMech
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
import net.psforever.objects.sourcing.{PlayerSource, SourceEntry, VehicleSource}
import net.psforever.objects.vehicles.{AccessPermissionGroup, Utility, UtilityType, VehicleLockState}
import net.psforever.objects.vehicles.Utility.InternalTelepad
import net.psforever.objects.vital.{VehicleDismountActivity, VehicleMountActivity, Vitality}
import net.psforever.objects.sourcing.SourceEntry
import net.psforever.objects.vehicles.Utility
import net.psforever.objects.vital.Vitality
import net.psforever.objects.vital.collision.{CollisionReason, CollisionWithReason}
import net.psforever.objects.vital.etc.SuicideReason
import net.psforever.objects.vital.interaction.DamageInteraction
import net.psforever.objects.zones.blockmap.BlockMapEntity
import net.psforever.objects.zones.{Zone, ZoneProjectile, Zoning}
import net.psforever.objects.zones.{ZoneProjectile, Zoning}
import net.psforever.packet.PlanetSideGamePacket
import net.psforever.packet.game.objectcreate.ObjectClass
import net.psforever.packet.game.{ActionCancelMessage, ActionResultMessage, AvatarFirstTimeEventMessage, AvatarImplantMessage, AvatarJumpMessage, BattleplanMessage, BindPlayerMessage, BindStatus, BugReportMessage, ChangeFireModeMessage, ChangeShortcutBankMessage, CharacterCreateRequestMessage, CharacterRequestAction, CharacterRequestMessage, ChatMsg, CollisionIs, ConnectToWorldRequestMessage, CreateShortcutMessage, DeadState, DeployObjectMessage, DisplayedAwardMessage, DropItemMessage, EmoteMsg, FacilityBenefitShieldChargeRequestMessage, FriendsRequest, GenericAction, GenericActionMessage, GenericCollisionMsg, GenericObjectActionAtPositionMessage, GenericObjectActionMessage, GenericObjectStateMsg, HitHint, ImplantAction, InvalidTerrainMessage, ItemTransactionMessage, LootItemMessage, MoveItemMessage, ObjectDeleteMessage, ObjectDetectedMessage, ObjectHeldMessage, PickupItemMessage, PlanetsideAttributeMessage, PlayerStateMessageUpstream, PlayerStateShiftMessage, RequestDestroyMessage, ShiftState, TargetInfo, TargetingImplantRequest, TargetingInfoMessage, TerrainCondition, TradeMessage, UnuseItemMessage, UseItemMessage, VoiceHostInfo, VoiceHostRequest, ZipLineMessage}
import net.psforever.services.RemoverActor
import net.psforever.packet.game.{ActionCancelMessage, ActionResultMessage, AvatarFirstTimeEventMessage, AvatarImplantMessage, AvatarJumpMessage, BattleplanMessage, BindPlayerMessage, BugReportMessage, ChangeFireModeMessage, ChangeShortcutBankMessage, CharacterCreateRequestMessage, CharacterRequestAction, CharacterRequestMessage, ChatMsg, CollisionIs, ConnectToWorldRequestMessage, CreateShortcutMessage, DeadState, DeployObjectMessage, DisplayedAwardMessage, DropItemMessage, EmoteMsg, FacilityBenefitShieldChargeRequestMessage, FriendsRequest, GenericAction, GenericActionMessage, GenericCollisionMsg, GenericObjectActionAtPositionMessage, GenericObjectActionMessage, GenericObjectStateMsg, HitHint, InvalidTerrainMessage, LootItemMessage, MoveItemMessage, ObjectDetectedMessage, ObjectHeldMessage, PickupItemMessage, PlanetsideAttributeMessage, PlayerStateMessageUpstream, RequestDestroyMessage, TargetingImplantRequest, TerrainCondition, TradeMessage, UnuseItemMessage, UseItemMessage, VoiceHostInfo, VoiceHostRequest, ZipLineMessage}
import net.psforever.services.account.{AccountPersistenceService, RetrieveAccountData}
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.services.local.{LocalAction, LocalServiceMessage}
import net.psforever.services.local.support.CaptureFlagManager
import net.psforever.types.{CapacitorStateType, ChatMessageType, Cosmetic, DriveState, ExoSuitType, ImplantType, PlanetSideEmpire, PlanetSideGUID, SpawnGroup, TransactionType, Vector3}
import net.psforever.types.{CapacitorStateType, ChatMessageType, Cosmetic, ExoSuitType, ImplantType, PlanetSideEmpire, PlanetSideGUID, Vector3}
import net.psforever.util.Config
import scala.concurrent.duration._
@ -209,34 +202,25 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
}
def handleDropItem(pkt: DropItemMessage): Unit = {
val DropItemMessage(itemGuid) = pkt
(sessionLogic.validObject(itemGuid, decorator = "DropItem"), player.FreeHand.Equipment) match {
case (Some(anItem: Equipment), Some(heldItem))
if (anItem eq heldItem) && continent.GUID(player.VehicleSeated).nonEmpty =>
ops.handleDropItem(pkt) match {
case GeneralOperations.ItemDropState.Dropped =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
RemoveOldEquipmentFromInventory(player)(heldItem)
case (Some(anItem: Equipment), Some(heldItem))
if anItem eq heldItem =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
DropEquipmentFromInventory(player)(heldItem)
case (Some(anItem: Equipment), _)
case GeneralOperations.ItemDropState.NotDropped
if continent.GUID(player.VehicleSeated).isEmpty =>
//suppress the warning message if in a vehicle
log.warn(s"DropItem: ${player.Name} wanted to drop a ${anItem.Definition.Name}, but it wasn't at hand")
case (Some(obj), _) =>
log.warn(s"DropItem: ${player.Name} wanted to drop a ${obj.Definition.Name}, but it was not equipment")
log.warn(s"DropItem: ${player.Name} wanted to drop an item, but it wasn't at hand")
case GeneralOperations.ItemDropState.NotDropped =>
log.warn(s"DropItem: ${player.Name} wanted to drop an item, but it was not equipment")
case _ => ()
}
}
def handlePickupItem(pkt: PickupItemMessage): Unit = {
val PickupItemMessage(itemGuid, _, _, _) = pkt
sessionLogic.validObject(itemGuid, decorator = "PickupItem").collect {
case item: Equipment if player.Fit(item).nonEmpty =>
ops.handlePickupItem(pkt) match {
case GeneralOperations.ItemPickupState.PickedUp =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
PickUpEquipmentFromGround(player)(item)
case _: Equipment =>
case GeneralOperations.ItemPickupState.Dropped =>
sendResponse(ActionResultMessage.Fail(16)) //error code?
case _ => ()
}
}
@ -252,33 +236,17 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
}
def handleZipLine(pkt: ZipLineMessage): Unit = {
val ZipLineMessage(playerGuid, forwards, action, pathId, pos) = pkt
continent.zipLinePaths.find(x => x.PathId == pathId) match {
case Some(path) if path.IsTeleporter =>
ops.handleZipLine(pkt) match {
case GeneralOperations.ZiplineBehavior.Teleporter =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel")
val endPoint = path.ZipLinePoints.last
sendResponse(ZipLineMessage(PlanetSideGUID(0), forwards, 0, pathId, pos))
//todo: send to zone to show teleport animation to all clients
sendResponse(PlayerStateShiftMessage(ShiftState(0, endPoint, (player.Orientation.z + player.FacingYawUpper) % 360f, None)))
case Some(_) =>
case GeneralOperations.ZiplineBehavior.Zipline =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_motion")
action match {
case 0 =>
//travel along the zipline in the direction specified
sendResponse(ZipLineMessage(playerGuid, forwards, action, pathId, pos))
case 1 =>
//disembark from zipline at destination
sendResponse(ZipLineMessage(playerGuid, forwards, action, 0, pos))
case 2 =>
//get off by force
sendResponse(ZipLineMessage(playerGuid, forwards, action, 0, pos))
case _ =>
log.warn(
s"${player.Name} tried to do something with a zipline but can't handle it. forwards: $forwards action: $action pathId: $pathId zone: ${continent.Number} / ${continent.id}"
)
}
case _ =>
log.warn(s"${player.Name} couldn't find a zipline path $pathId in zone ${continent.id}")
case GeneralOperations.ZiplineBehavior.Unsupported =>
log.warn(
s"${player.Name} tried to do something with a zipline but can't handle it. action: ${pkt.action}, pathId: ${pkt.path_id}, zone: ${continent.id}"
)
case GeneralOperations.ZiplineBehavior.NotFound =>
log.warn(s"${player.Name} couldn't find a zipline path ${pkt.path_id} in zone ${continent.id}")
}
}
@ -287,13 +255,11 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
//make sure this is the correct response for all cases
sessionLogic.validObject(objectGuid, decorator = "RequestDestroy") match {
case Some(vehicle: Vehicle) =>
/* line 1a: player is admin (and overrules other access requirements) */
/* line 1b: vehicle and player (as the owner) acknowledge each other */
/* line 1c: vehicle is the same faction as player, is ownable, and either the owner is absent or the vehicle is destroyed */
/* line 1a: vehicle and player (as the owner) acknowledge each other */
/* line 1b: vehicle is the same faction as player, is ownable, and either the owner is absent or the vehicle is destroyed */
/* line 2: vehicle is not mounted in anything or, if it is, its seats are empty */
if (
(session.account.gm ||
(player.avatar.vehicle.contains(objectGuid) && vehicle.OwnerGuid.contains(player.GUID)) ||
((avatar.vehicle.contains(objectGuid) && vehicle.OwnerGuid.contains(player.GUID)) ||
(player.Faction == vehicle.Faction &&
(vehicle.Definition.CanBeOwned.nonEmpty &&
(vehicle.OwnerGuid.isEmpty || continent.GUID(vehicle.OwnerGuid.get).isEmpty) || vehicle.Destroyed))) &&
@ -312,7 +278,7 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
continent.Projectile ! ZoneProjectile.Remove(objectGuid)
case Some(obj: BoomerTrigger) =>
if (findEquipmentToDelete(objectGuid, obj)) {
if (ops.findEquipmentToDelete(objectGuid, obj)) {
continent.GUID(obj.Companion) match {
case Some(boomer: BoomerDeployable) =>
boomer.Trigger = None
@ -324,14 +290,14 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
}
case Some(obj: Deployable) =>
if (session.account.gm || obj.OwnerGuid.isEmpty || obj.OwnerGuid.contains(player.GUID) || obj.Destroyed) {
if (obj.OwnerGuid.isEmpty || obj.OwnerGuid.contains(player.GUID) || obj.Destroyed) {
obj.Actor ! Deployable.Deconstruct()
} else {
log.warn(s"RequestDestroy: ${player.Name} must own the deployable in order to deconstruct it")
}
case Some(obj: Equipment) =>
findEquipmentToDelete(objectGuid, obj)
ops.findEquipmentToDelete(objectGuid, obj)
case Some(thing) =>
log.warn(s"RequestDestroy: not allowed to delete this ${thing.Definition.Name}")
@ -341,99 +307,20 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
}
def handleMoveItem(pkt: MoveItemMessage): Unit = {
val MoveItemMessage(itemGuid, sourceGuid, destinationGuid, dest, _) = pkt
(
continent.GUID(sourceGuid),
continent.GUID(destinationGuid),
sessionLogic.validObject(itemGuid, decorator = "MoveItem")
) match {
case (
Some(source: PlanetSideServerObject with Container),
Some(destination: PlanetSideServerObject with Container),
Some(item: Equipment)
) =>
ContainableMoveItem(player.Name, source, destination, item, destination.SlotMapResolution(dest))
case (None, _, _) =>
log.error(
s"MoveItem: ${player.Name} wanted to move $itemGuid from $sourceGuid, but could not find source object"
)
case (_, None, _) =>
log.error(
s"MoveItem: ${player.Name} wanted to move $itemGuid to $destinationGuid, but could not find destination object"
)
case (_, _, None) => ()
case _ =>
log.error(
s"MoveItem: ${player.Name} wanted to move $itemGuid from $sourceGuid to $destinationGuid, but multiple problems were encountered"
)
}
ops.handleMoveItem(pkt)
}
def handleLootItem(pkt: LootItemMessage): Unit = {
val LootItemMessage(itemGuid, targetGuid) = pkt
(sessionLogic.validObject(itemGuid, decorator = "LootItem"), continent.GUID(targetGuid)) match {
case (Some(item: Equipment), Some(destination: PlanetSideServerObject with Container)) =>
//figure out the source
(
{
val findFunc: PlanetSideServerObject with Container => Option[
(PlanetSideServerObject with Container, Option[Int])
] = ops.findInLocalContainer(itemGuid)
findFunc(player.avatar.locker)
.orElse(findFunc(player))
.orElse(ops.accessedContainer match {
case Some(parent: PlanetSideServerObject) =>
findFunc(parent)
case _ =>
None
})
},
destination.Fit(item)
) match {
case (Some((source, Some(_))), Some(dest)) =>
ContainableMoveItem(player.Name, source, destination, item, dest)
case (None, _) =>
log.error(s"LootItem: ${player.Name} can not find where $item is put currently")
case (_, None) =>
log.error(s"LootItem: ${player.Name} can not find anywhere to put $item in $destination")
case _ =>
log.error(
s"LootItem: ${player.Name}wanted to move $itemGuid to $targetGuid, but multiple problems were encountered"
)
}
case (Some(obj), _) =>
log.error(s"LootItem: item $obj is (probably) not lootable to ${player.Name}")
case (None, _) => ()
case (_, None) =>
log.error(s"LootItem: ${player.Name} can not find where to put $itemGuid")
}
ops.handleLootItem(pkt)
}
def handleAvatarImplant(pkt: AvatarImplantMessage): Unit = {
val AvatarImplantMessage(_, action, slot, status) = pkt
if (action == ImplantAction.Activation) {
if (sessionLogic.zoning.zoningStatus == Zoning.Status.Deconstructing) {
//do not activate; play deactivation sound instead
sessionLogic.zoning.spawn.stopDeconstructing()
avatar.implants(slot).collect {
case implant if implant.active =>
avatarActor ! AvatarActor.DeactivateImplant(implant.definition.implantType)
case implant =>
sendResponse(PlanetsideAttributeMessage(player.GUID, 28, implant.definition.implantType.value * 2))
}
} else {
ops.handleAvatarImplant(pkt) match {
case GeneralOperations.ImplantActivationBehavior.Activate | GeneralOperations.ImplantActivationBehavior.Deactivate =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_implant")
avatar.implants(slot) match {
case Some(implant) =>
if (status == 1) {
avatarActor ! AvatarActor.ActivateImplant(implant.definition.implantType)
} else {
avatarActor ! AvatarActor.DeactivateImplant(implant.definition.implantType)
}
case _ =>
log.error(s"AvatarImplantMessage: ${player.Name} has an unknown implant in $slot")
}
}
case GeneralOperations.ImplantActivationBehavior.NotFound =>
log.error(s"AvatarImplantMessage: ${player.Name} has an unknown implant in ${pkt.implantSlot}")
case _ => ()
}
}
@ -448,47 +335,47 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
}
sessionLogic.validObject(pkt.object_guid, decorator = "UseItem") match {
case Some(door: Door) =>
handleUseDoor(door, equipment)
ops.handleUseDoor(door, equipment)
case Some(resourceSilo: ResourceSilo) =>
handleUseResourceSilo(resourceSilo, equipment)
ops.handleUseResourceSilo(resourceSilo, equipment)
case Some(panel: IFFLock) =>
handleUseGeneralEntity(panel, equipment)
ops.handleUseGeneralEntity(panel, equipment)
case Some(obj: Player) =>
handleUsePlayer(obj, equipment, pkt)
ops.handleUsePlayer(obj, equipment, pkt)
case Some(locker: Locker) =>
handleUseLocker(locker, equipment, pkt)
ops.handleUseLocker(locker, equipment, pkt)
case Some(gen: Generator) =>
handleUseGeneralEntity(gen, equipment)
ops.handleUseGeneralEntity(gen, equipment)
case Some(mech: ImplantTerminalMech) =>
handleUseGeneralEntity(mech, equipment)
ops.handleUseGeneralEntity(mech, equipment)
case Some(captureTerminal: CaptureTerminal) =>
handleUseCaptureTerminal(captureTerminal, equipment)
ops.handleUseCaptureTerminal(captureTerminal, equipment)
case Some(obj: FacilityTurret) =>
handleUseFacilityTurret(obj, equipment, pkt)
ops.handleUseFacilityTurret(obj, equipment, pkt)
case Some(obj: Vehicle) =>
handleUseVehicle(obj, equipment, pkt)
ops.handleUseVehicle(obj, equipment, pkt)
case Some(terminal: Terminal) =>
handleUseTerminal(terminal, equipment, pkt)
ops.handleUseTerminal(terminal, equipment, pkt)
case Some(obj: SpawnTube) =>
handleUseSpawnTube(obj, equipment)
ops.handleUseSpawnTube(obj, equipment)
case Some(obj: SensorDeployable) =>
handleUseGeneralEntity(obj, equipment)
ops.handleUseGeneralEntity(obj, equipment)
case Some(obj: TurretDeployable) =>
handleUseGeneralEntity(obj, equipment)
ops.handleUseGeneralEntity(obj, equipment)
case Some(obj: TrapDeployable) =>
handleUseGeneralEntity(obj, equipment)
ops.handleUseGeneralEntity(obj, equipment)
case Some(obj: ShieldGeneratorDeployable) =>
handleUseGeneralEntity(obj, equipment)
ops.handleUseGeneralEntity(obj, equipment)
case Some(obj: TelepadDeployable) =>
handleUseTelepadDeployable(obj, equipment, pkt)
ops.handleUseTelepadDeployable(obj, equipment, pkt, ops.useRouterTelepadSystem)
case Some(obj: Utility.InternalTelepad) =>
handleUseInternalTelepad(obj, pkt)
ops.handleUseInternalTelepad(obj, pkt, ops.useRouterTelepadSystem)
case Some(obj: CaptureFlag) =>
handleUseCaptureFlag(obj)
ops.handleUseCaptureFlag(obj)
case Some(_: WarpGate) =>
handleUseWarpGate(equipment)
ops.handleUseWarpGate(equipment)
case Some(obj) =>
handleUseDefaultEntity(obj, equipment)
ops.handleUseDefaultEntity(obj, equipment)
case None => ()
}
}
@ -519,19 +406,7 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
}
log.info(s"${player.Name} is constructing a $ammoType deployable")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
val dObj: Deployable = Deployables.Make(ammoType)()
dObj.Position = pos
dObj.Orientation = orient
dObj.WhichSide = player.WhichSide
dObj.Faction = player.Faction
dObj.AssignOwnership(player)
val tasking: TaskBundle = dObj match {
case turret: TurretDeployable =>
GUIDTask.registerDeployableTurret(continent.GUID, turret)
case _ =>
GUIDTask.registerObject(continent.GUID, dObj)
}
TaskWorkflow.execute(CallBackForTask(tasking, continent.Deployables, Zone.Deployable.BuildByOwner(dObj, player, obj), context.self))
ops.handleDeployObject(continent, ammoType, pos, orient, player.WhichSide, player.Faction, player, obj)
case Some(obj) =>
log.warn(s"DeployObject: what is $obj, ${player.Name}? It's not a construction tool!")
case None =>
@ -568,7 +443,7 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
) {
//maelstrom primary fire mode discharge (no target)
//aphelion_laser discharge (no target)
sessionLogic.shooting.HandleWeaponFireAccountability(objectGuid, PlanetSideGUID(Projectile.baseUID))
sessionLogic.shooting.handleWeaponFireAccountability(objectGuid, PlanetSideGUID(Projectile.baseUID))
} else {
sessionLogic.validObject(player.VehicleSeated, decorator = "GenericObjectAction/Vehicle") collect {
case vehicle: Vehicle
@ -748,7 +623,8 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
}
val curr = System.currentTimeMillis()
(target1, t, target2) match {
case (None, _, _) => ()
case (None, _, _) =>
()
case (Some(us: PlanetSideServerObject with Vitality with FactionAffinity), PlanetSideGUID(0), _) =>
if (updateCollisionHistoryForTarget(us, curr)) {
@ -820,10 +696,8 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
.foreach {
case obj: Vitality if obj.Destroyed => () //some entities will try to charge even if destroyed
case obj: Vehicle if obj.MountedIn.nonEmpty => () //cargo vehicles need to be excluded
case obj: Vehicle =>
commonFacilityShieldCharging(obj)
case obj: TurretDeployable =>
commonFacilityShieldCharging(obj)
case obj: Vehicle => ops.commonFacilityShieldCharging(obj)
case obj: TurretDeployable => ops.commonFacilityShieldCharging(obj)
case _ if vehicleGuid.nonEmpty =>
log.warn(
s"FacilityBenefitShieldChargeRequest: ${player.Name} can not find chargeable entity ${vehicleGuid.get.guid} in ${continent.id}"
@ -845,13 +719,7 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
}
def handleCreateShortcut(pkt: CreateShortcutMessage): Unit = {
val CreateShortcutMessage(_, slot, shortcutOpt) = pkt
shortcutOpt match {
case Some(shortcut) =>
avatarActor ! AvatarActor.AddShortcut(slot - 1, shortcut)
case None =>
avatarActor ! AvatarActor.RemoveShortcut(slot - 1)
}
ops.handleCreateShortcut(pkt)
}
def handleChangeShortcutBank(pkt: ChangeShortcutBankMessage): Unit = {
@ -901,39 +769,11 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
}
def handleObjectDetected(pkt: ObjectDetectedMessage): Unit = {
val ObjectDetectedMessage(_, _, _, targets) = pkt
sessionLogic.shooting.FindWeapon.foreach {
case weapon if weapon.Projectile.AutoLock =>
//projectile with auto-lock instigates a warning on the target
val detectedTargets = sessionLogic.shooting.FindDetectedProjectileTargets(targets)
val mode = 7 + (if (weapon.Projectile == GlobalDefinitions.wasp_rocket_projectile) 1 else 0)
detectedTargets.foreach { target =>
continent.AvatarEvents ! AvatarServiceMessage(target, AvatarAction.ProjectileAutoLockAwareness(mode))
}
case _ => ()
}
ops.handleObjectDetected(pkt)
}
def handleTargetingImplantRequest(pkt: TargetingImplantRequest): Unit = {
val TargetingImplantRequest(list) = pkt
val targetInfo: List[TargetInfo] = list.flatMap { x =>
continent.GUID(x.target_guid) match {
case Some(player: Player) =>
val health = player.Health.toFloat / player.MaxHealth
val armor = if (player.MaxArmor > 0) {
player.Armor.toFloat / player.MaxArmor
} else {
0
}
Some(TargetInfo(player.GUID, health, armor))
case _ =>
log.warn(
s"TargetingImplantRequest: the info that ${player.Name} requested for target ${x.target_guid} is not for a player"
)
None
}
}
sendResponse(TargetingInfoMessage(targetInfo))
ops.handleTargetingImplantRequest(pkt)
}
def handleHitHint(pkt: HitHint): Unit = {
@ -988,13 +828,10 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
session = session.copy(flying = flying)
}
def handleSetSpectator(spectator: Boolean): Unit = {
session.player.spectator = spectator
}
def handleSetSpectator(spectator: Boolean): Unit = { /* normal players can not flag spectate */ }
def handleKick(player: Player, time: Option[Long]): Unit = {
ops.administrativeKick(player)
sessionLogic.accountPersistence ! AccountPersistenceService.Kick(player.Name, time)
ops.administrativeKick(player, time)
}
def handleSilenced(isSilenced: Boolean): Unit = {
@ -1015,413 +852,6 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
/* supporting functions */
private def handleUseDoor(door: Door, equipment: Option[Equipment]): Unit = {
equipment match {
case Some(tool: Tool) if tool.Definition == GlobalDefinitions.medicalapplicator =>
val distance: Float = math.max(
Config.app.game.doorsCanBeOpenedByMedAppFromThisDistance,
door.Definition.initialOpeningDistance
)
door.Actor ! CommonMessages.Use(player, Some(distance))
case _ =>
door.Actor ! CommonMessages.Use(player)
}
}
private def handleUseResourceSilo(resourceSilo: ResourceSilo, equipment: Option[Equipment]): Unit = {
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
val vehicleOpt = continent.GUID(player.avatar.vehicle)
(vehicleOpt, equipment) match {
case (Some(vehicle: Vehicle), Some(item))
if GlobalDefinitions.isBattleFrameVehicle(vehicle.Definition) &&
GlobalDefinitions.isBattleFrameNTUSiphon(item.Definition) =>
resourceSilo.Actor ! CommonMessages.Use(player, Some(vehicle))
case (Some(vehicle: Vehicle), _)
if vehicle.Definition == GlobalDefinitions.ant &&
vehicle.DeploymentState == DriveState.Deployed &&
Vector3.DistanceSquared(resourceSilo.Position.xy, vehicle.Position.xy) < math.pow(resourceSilo.Definition.UseRadius, 2) =>
resourceSilo.Actor ! CommonMessages.Use(player, Some(vehicle))
case _ => ()
}
}
private def handleUsePlayer(obj: Player, equipment: Option[Equipment], msg: UseItemMessage): Unit = {
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
if (obj.isBackpack) {
if (equipment.isEmpty) {
log.info(s"${player.Name} is looting the corpse of ${obj.Name}")
sendResponse(msg)
ops.accessContainer(obj)
}
} else if (!msg.unk3 && player.isAlive) { //potential kit use
(continent.GUID(msg.item_used_guid), ops.kitToBeUsed) match {
case (Some(kit: Kit), None) =>
ops.kitToBeUsed = Some(msg.item_used_guid)
player.Actor ! CommonMessages.Use(player, Some(kit))
case (Some(_: Kit), Some(_)) | (None, Some(_)) =>
//a kit is already queued to be used; ignore this request
sendResponse(ChatMsg(ChatMessageType.UNK_225, wideContents=false, "", "Please wait ...", None))
case (Some(item), _) =>
log.error(s"UseItem: ${player.Name} looking for Kit to use, but found $item instead")
case (None, None) =>
log.warn(s"UseItem: anticipated a Kit ${msg.item_used_guid} for ${player.Name}, but can't find it") }
} else if (msg.object_id == ObjectClass.avatar && msg.unk3) {
equipment match {
case Some(tool: Tool) if tool.Definition == GlobalDefinitions.bank =>
obj.Actor ! CommonMessages.Use(player, equipment)
case Some(tool: Tool) if tool.Definition == GlobalDefinitions.medicalapplicator =>
obj.Actor ! CommonMessages.Use(player, equipment)
case _ => ()
}
}
}
private def handleUseLocker(locker: Locker, equipment: Option[Equipment], msg: UseItemMessage): Unit = {
equipment match {
case Some(item) =>
sendUseGeneralEntityMessage(locker, item)
case None if locker.Faction == player.Faction || locker.HackedBy.nonEmpty =>
log.info(s"${player.Name} is accessing a locker")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
val playerLocker = player.avatar.locker
sendResponse(msg.copy(object_guid = playerLocker.GUID, object_id = 456))
ops.accessContainer(playerLocker)
case _ => ()
}
}
private def handleUseCaptureTerminal(captureTerminal: CaptureTerminal, equipment: Option[Equipment]): Unit = {
equipment match {
case Some(item) =>
sendUseGeneralEntityMessage(captureTerminal, item)
case _ if ops.specialItemSlotGuid.nonEmpty =>
continent.GUID(ops.specialItemSlotGuid) match {
case Some(llu: CaptureFlag) =>
if (llu.Target.GUID == captureTerminal.Owner.GUID) {
continent.LocalEvents ! LocalServiceMessage(continent.id, LocalAction.LluCaptured(llu))
} else {
log.info(
s"LLU target is not this base. Target GUID: ${llu.Target.GUID} This base: ${captureTerminal.Owner.GUID}"
)
}
case _ => log.warn("Item in specialItemSlotGuid is not registered with continent or is not a LLU")
}
case _ => ()
}
}
private def handleUseFacilityTurret(obj: FacilityTurret, equipment: Option[Equipment], msg: UseItemMessage): Unit = {
equipment.foreach { item =>
sendUseGeneralEntityMessage(obj, item)
obj.Actor ! CommonMessages.Use(player, Some((item, msg.unk2.toInt))) //try upgrade path
}
}
private def handleUseVehicle(obj: Vehicle, equipment: Option[Equipment], msg: UseItemMessage): Unit = {
equipment match {
case Some(item) =>
sendUseGeneralEntityMessage(obj, item)
case None if player.Faction == obj.Faction =>
//access to trunk
if (
obj.AccessingTrunk.isEmpty &&
(!obj.PermissionGroup(AccessPermissionGroup.Trunk.id).contains(VehicleLockState.Locked) || obj.OwnerGuid
.contains(player.GUID))
) {
log.info(s"${player.Name} is looking in the ${obj.Definition.Name}'s trunk")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
obj.AccessingTrunk = player.GUID
ops.accessContainer(obj)
sendResponse(msg)
}
case _ => ()
}
}
private def handleUseTerminal(terminal: Terminal, equipment: Option[Equipment], msg: UseItemMessage): Unit = {
equipment match {
case Some(item) =>
sendUseGeneralEntityMessage(terminal, item)
case None
if terminal.Owner == Building.NoBuilding || terminal.Faction == player.Faction ||
terminal.HackedBy.nonEmpty || terminal.Faction == PlanetSideEmpire.NEUTRAL =>
val tdef = terminal.Definition
if (tdef.isInstanceOf[MatrixTerminalDefinition]) {
//TODO matrix spawn point; for now, just blindly bind to show work (and hope nothing breaks)
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
sendResponse(
BindPlayerMessage(BindStatus.Bind, "", display_icon=true, logging=true, SpawnGroup.Sanctuary, 0, 0, terminal.Position)
)
} else if (
tdef == GlobalDefinitions.multivehicle_rearm_terminal || tdef == GlobalDefinitions.bfr_rearm_terminal ||
tdef == GlobalDefinitions.air_rearm_terminal || tdef == GlobalDefinitions.ground_rearm_terminal
) {
findLocalVehicle match {
case Some(vehicle) =>
log.info(
s"${player.Name} is accessing a ${terminal.Definition.Name} for ${player.Sex.possessive} ${vehicle.Definition.Name}"
)
sendResponse(msg)
sendResponse(msg.copy(object_guid = vehicle.GUID, object_id = vehicle.Definition.ObjectId))
case None =>
log.error(s"UseItem: Expecting a seated vehicle, ${player.Name} found none")
}
} else if (tdef == GlobalDefinitions.teleportpad_terminal) {
//explicit request
log.info(s"${player.Name} is purchasing a router telepad")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
terminal.Actor ! Terminal.Request(
player,
ItemTransactionMessage(msg.object_guid, TransactionType.Buy, 0, "router_telepad", 0, PlanetSideGUID(0))
)
} else if (tdef == GlobalDefinitions.targeting_laser_dispenser) {
//explicit request
log.info(s"${player.Name} is purchasing a targeting laser")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
terminal.Actor ! Terminal.Request(
player,
ItemTransactionMessage(msg.object_guid, TransactionType.Buy, 0, "flail_targeting_laser", 0, PlanetSideGUID(0))
)
} else {
log.info(s"${player.Name} is accessing a ${terminal.Definition.Name}")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
sendResponse(msg)
}
case _ => ()
}
}
private def handleUseSpawnTube(obj: SpawnTube, equipment: Option[Equipment]): Unit = {
equipment match {
case Some(item) =>
sendUseGeneralEntityMessage(obj, item)
case None if player.Faction == obj.Faction =>
//deconstruction
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
sessionLogic.actionsToCancel()
sessionLogic.terminals.CancelAllProximityUnits()
sessionLogic.zoning.spawn.startDeconstructing(obj)
case _ => ()
}
}
private def handleUseTelepadDeployable(obj: TelepadDeployable, equipment: Option[Equipment], msg: UseItemMessage): Unit = {
if (equipment.isEmpty) {
(continent.GUID(obj.Router) match {
case Some(vehicle: Vehicle) => Some((vehicle, vehicle.Utility(UtilityType.internal_router_telepad_deployable)))
case Some(vehicle) => Some(vehicle, None)
case None => None
}) match {
case Some((vehicle: Vehicle, Some(util: Utility.InternalTelepad))) =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel")
player.WhichSide = vehicle.WhichSide
useRouterTelepadSystem(
router = vehicle,
internalTelepad = util,
remoteTelepad = obj,
src = obj,
dest = util
)
case Some((vehicle: Vehicle, None)) =>
log.error(
s"telepad@${msg.object_guid.guid} is not linked to a router - ${vehicle.Definition.Name}"
)
case Some((o, _)) =>
log.error(
s"telepad@${msg.object_guid.guid} is linked to wrong kind of object - ${o.Definition.Name}, ${obj.Router}"
)
obj.Actor ! Deployable.Deconstruct()
case _ => ()
}
}
}
private def handleUseInternalTelepad(obj: InternalTelepad, msg: UseItemMessage): Unit = {
continent.GUID(obj.Telepad) match {
case Some(pad: TelepadDeployable) =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel")
player.WhichSide = pad.WhichSide
useRouterTelepadSystem(
router = obj.Owner.asInstanceOf[Vehicle],
internalTelepad = obj,
remoteTelepad = pad,
src = obj,
dest = pad
)
case Some(o) =>
log.error(
s"internal telepad@${msg.object_guid.guid} is not linked to a remote telepad - ${o.Definition.Name}@${o.GUID.guid}"
)
case None => ()
}
}
private def handleUseCaptureFlag(obj: CaptureFlag): Unit = {
// LLU can normally only be picked up the faction that owns it
ops.specialItemSlotGuid match {
case None if obj.Faction == player.Faction =>
ops.specialItemSlotGuid = Some(obj.GUID)
player.Carrying = SpecialCarry.CaptureFlag
continent.LocalEvents ! CaptureFlagManager.PickupFlag(obj, player)
case None =>
log.warn(s"${player.Faction} player ${player.toString} tried to pick up a ${obj.Faction} LLU - ${obj.GUID}")
case Some(guid) if guid != obj.GUID =>
// Ignore duplicate pickup requests
log.warn(
s"${player.Faction} player ${player.toString} tried to pick up a ${obj.Faction} LLU, but their special slot already contains $guid"
)
case _ => ()
}
}
private def handleUseWarpGate(equipment: Option[Equipment]): Unit = {
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
(continent.GUID(player.VehicleSeated), equipment) match {
case (Some(vehicle: Vehicle), Some(item))
if GlobalDefinitions.isBattleFrameVehicle(vehicle.Definition) &&
GlobalDefinitions.isBattleFrameNTUSiphon(item.Definition) =>
vehicle.Actor ! CommonMessages.Use(player, equipment)
case _ => ()
}
}
private def handleUseGeneralEntity(obj: PlanetSideServerObject, equipment: Option[Equipment]): Unit = {
equipment.foreach { item =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
obj.Actor ! CommonMessages.Use(player, Some(item))
}
}
private def sendUseGeneralEntityMessage(obj: PlanetSideServerObject, equipment: Equipment): Unit = {
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
obj.Actor ! CommonMessages.Use(player, Some(equipment))
}
private def handleUseDefaultEntity(obj: PlanetSideGameObject, equipment: Option[Equipment]): Unit = {
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
equipment match {
case Some(item)
if GlobalDefinitions.isBattleFrameArmorSiphon(item.Definition) ||
GlobalDefinitions.isBattleFrameNTUSiphon(item.Definition) => ()
case _ =>
log.warn(s"UseItem: ${player.Name} does not know how to handle $obj")
}
}
/**
* Get the current `Vehicle` object that the player is riding/driving.
* The vehicle must be found solely through use of `player.VehicleSeated`.
* @return the vehicle
*/
private def findLocalVehicle: Option[Vehicle] = {
continent.GUID(player.VehicleSeated) match {
case Some(obj: Vehicle) => Some(obj)
case _ => None
}
}
/**
* A simple object searching algorithm that is limited to containers currently known and accessible by the player.
* If all relatively local containers are checked and the object is not found,
* the player's locker inventory will be checked, and then
* the game environment (items on the ground) will be checked too.
* If the target object is discovered, it is removed from its current location and is completely destroyed.
* @see `RequestDestroyMessage`
* @see `Zone.ItemIs.Where`
* @param objectGuid the target object's globally unique identifier;
* it is not expected that the object will be unregistered, but it is also not gauranteed
* @param obj the target object
* @return `true`, if the target object was discovered and removed;
* `false`, otherwise
*/
private def findEquipmentToDelete(objectGuid: PlanetSideGUID, obj: Equipment): Boolean = {
val findFunc
: PlanetSideServerObject with Container => Option[(PlanetSideServerObject with Container, Option[Int])] =
ops.findInLocalContainer(objectGuid)
findFunc(player)
.orElse(ops.accessedContainer match {
case Some(parent: PlanetSideServerObject) =>
findFunc(parent)
case _ =>
None
})
.orElse(findLocalVehicle match {
case Some(parent: PlanetSideServerObject) =>
findFunc(parent)
case _ =>
None
}) match {
case Some((parent, Some(_))) =>
obj.Position = Vector3.Zero
RemoveOldEquipmentFromInventory(parent)(obj)
true
case _ if player.avatar.locker.Inventory.Remove(objectGuid) =>
sendResponse(ObjectDeleteMessage(objectGuid, 0))
true
case _ if continent.EquipmentOnGround.contains(obj) =>
obj.Position = Vector3.Zero
continent.Ground ! Zone.Ground.RemoveItem(objectGuid)
continent.AvatarEvents ! AvatarServiceMessage.Ground(RemoverActor.ClearSpecific(List(obj), continent))
true
case _ =>
Zone.EquipmentIs.Where(obj, objectGuid, continent) match {
case None =>
true
case Some(Zone.EquipmentIs.Orphaned()) if obj.HasGUID =>
TaskWorkflow.execute(GUIDTask.unregisterEquipment(continent.GUID, obj))
true
case Some(Zone.EquipmentIs.Orphaned()) =>
true
case _ =>
log.warn(s"RequestDestroy: equipment $obj exists, but ${player.Name} can not reach it to dispose of it")
false
}
}
}
/**
* A player uses a fully-linked Router teleportation system.
* @param router the Router vehicle
* @param internalTelepad the internal telepad within the Router vehicle
* @param remoteTelepad the remote telepad that is currently associated with this Router
* @param src the origin of the teleportation (where the player starts)
* @param dest the destination of the teleportation (where the player is going)
*/
private def useRouterTelepadSystem(
router: Vehicle,
internalTelepad: InternalTelepad,
remoteTelepad: TelepadDeployable,
src: PlanetSideGameObject with TelepadLike,
dest: PlanetSideGameObject with TelepadLike
): Unit = {
val time = System.currentTimeMillis()
if (
time - ops.recentTeleportAttempt > 2000L && router.DeploymentState == DriveState.Deployed &&
internalTelepad.Active &&
remoteTelepad.Active
) {
val pguid = player.GUID
val sguid = src.GUID
val dguid = dest.GUID
sendResponse(PlayerStateShiftMessage(ShiftState(0, dest.Position, player.Orientation.z)))
ops.useRouterTelepadEffect(pguid, sguid, dguid)
continent.LocalEvents ! LocalServiceMessage(
continent.id,
LocalAction.RouterTelepadTransport(pguid, pguid, sguid, dguid)
)
val vSource = VehicleSource(router)
val zoneNumber = continent.Number
player.LogActivity(VehicleMountActivity(vSource, PlayerSource(player), zoneNumber))
player.Position = dest.Position
player.LogActivity(VehicleDismountActivity(vSource, PlayerSource(player), zoneNumber))
} else {
log.warn(s"UseRouterTelepadSystem: ${player.Name} can not teleport")
}
ops.recentTeleportAttempt = time
}
private def maxCapacitorTick(jumpThrust: Boolean): Unit = {
if (player.ExoSuit == ExoSuitType.MAX) {
val activate = (jumpThrust || player.isOverdrived || player.isShielded) && player.Capacitor > 0
@ -1541,11 +971,4 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
)
)
}
private def commonFacilityShieldCharging(obj: PlanetSideServerObject with BlockMapEntity): Unit = {
obj.Actor ! CommonMessages.ChargeShields(
15,
Some(continent.blockMap.sector(obj).buildingList.maxBy(_.Definition.SOIRadius))
)
}
}

View file

@ -10,7 +10,7 @@ import net.psforever.objects.{BoomerDeployable, ExplosiveDeployable, TelepadDepl
import net.psforever.packet.game.{ChatMsg, DeployableObjectsInfoMessage, GenericActionMessage, GenericObjectActionMessage, GenericObjectStateMsg, HackMessage, HackState, HackState1, InventoryStateMessage, ObjectAttachMessage, ObjectCreateMessage, ObjectDeleteMessage, ObjectDetachMessage, OrbitalShuttleTimeMsg, PadAndShuttlePair, PlanetsideAttributeMessage, ProximityTerminalUseMessage, SetEmpireMessage, TriggerEffectMessage, TriggerSoundMessage, TriggeredSound, VehicleStateMessage}
import net.psforever.services.Service
import net.psforever.services.local.LocalResponse
import net.psforever.types.{ChatMessageType, PlanetSideGUID, Vector3}
import net.psforever.types.{ChatMessageType, PlanetSideGUID}
object LocalHandlerLogic {
def apply(ops: SessionLocalHandlers): LocalHandlerLogic = {
@ -88,7 +88,7 @@ class LocalHandlerLogic(val ops: SessionLocalHandlers, implicit val context: Act
case LocalResponse.EliminateDeployable(obj: TurretDeployable, dguid, pos, _) =>
obj.Destroyed = true
DeconstructDeployable(
ops.DeconstructDeployable(
obj,
dguid,
pos,
@ -102,7 +102,7 @@ class LocalHandlerLogic(val ops: SessionLocalHandlers, implicit val context: Act
case LocalResponse.EliminateDeployable(obj: ExplosiveDeployable, dguid, pos, effect) =>
obj.Destroyed = true
DeconstructDeployable(obj, dguid, pos, obj.Orientation, effect)
ops.DeconstructDeployable(obj, dguid, pos, obj.Orientation, effect)
case LocalResponse.EliminateDeployable(obj: TelepadDeployable, dguid, _, _) if obj.Active && obj.Destroyed =>
//if active, deactivate
@ -117,7 +117,7 @@ class LocalHandlerLogic(val ops: SessionLocalHandlers, implicit val context: Act
ops.deactivateTelpadDeployableMessages(dguid)
//standard deployable elimination behavior
obj.Destroyed = true
DeconstructDeployable(obj, dguid, pos, obj.Orientation, deletionType=2)
ops.DeconstructDeployable(obj, dguid, pos, obj.Orientation, deletionType=2)
case LocalResponse.EliminateDeployable(obj: TelepadDeployable, dguid, _, _) if obj.Destroyed =>
//standard deployable elimination behavior
@ -126,14 +126,14 @@ class LocalHandlerLogic(val ops: SessionLocalHandlers, implicit val context: Act
case LocalResponse.EliminateDeployable(obj: TelepadDeployable, dguid, pos, _) =>
//standard deployable elimination behavior
obj.Destroyed = true
DeconstructDeployable(obj, dguid, pos, obj.Orientation, deletionType=2)
ops.DeconstructDeployable(obj, dguid, pos, obj.Orientation, deletionType=2)
case LocalResponse.EliminateDeployable(obj, dguid, _, _) if obj.Destroyed =>
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
case LocalResponse.EliminateDeployable(obj, dguid, pos, effect) =>
obj.Destroyed = true
DeconstructDeployable(obj, dguid, pos, obj.Orientation, effect)
ops.DeconstructDeployable(obj, dguid, pos, obj.Orientation, effect)
case LocalResponse.SendHackMessageHackCleared(targetGuid, unk1, unk2) =>
sendResponse(HackMessage(HackState1.Unk0, targetGuid, guid, progress=0, unk1.toFloat, HackState.HackCleared, unk2))
@ -245,24 +245,4 @@ class LocalHandlerLogic(val ops: SessionLocalHandlers, implicit val context: Act
}
/* support functions */
/**
* Common behavior for deconstructing deployables in the game environment.
* @param obj the deployable
* @param guid the globally unique identifier for the deployable
* @param pos the previous position of the deployable
* @param orient the previous orientation of the deployable
* @param deletionType the value passed to `ObjectDeleteMessage` concerning the deconstruction animation
*/
def DeconstructDeployable(
obj: Deployable,
guid: PlanetSideGUID,
pos: Vector3,
orient: Vector3,
deletionType: Int
): Unit = {
sendResponse(TriggerEffectMessage("spawn_object_failed_effect", pos, orient))
sendResponse(PlanetsideAttributeMessage(guid, 29, 1)) //make deployable vanish
sendResponse(ObjectDeleteMessage(guid, deletionType))
}
}

View file

@ -1,8 +1,7 @@
// Copyright (c) 2024 PSForever
package net.psforever.actors.session.normal
import akka.actor.{ActorContext, typed}
import net.psforever.actors.session.AvatarActor
import akka.actor.ActorContext
import net.psforever.actors.session.support.{MountHandlerFunctions, SessionData, SessionMountHandlers}
import net.psforever.actors.zone.ZoneActor
import net.psforever.objects.{GlobalDefinitions, PlanetSideGameObject, Player, Vehicle, Vehicles}
@ -14,16 +13,14 @@ import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.serverobject.structures.WarpGate
import net.psforever.objects.serverobject.terminals.implant.ImplantTerminalMech
import net.psforever.objects.serverobject.turret.{FacilityTurret, WeaponTurret}
import net.psforever.objects.vehicles.{AccessPermissionGroup, CargoBehavior}
import net.psforever.objects.vehicles.AccessPermissionGroup
import net.psforever.objects.vital.InGameHistory
import net.psforever.packet.game.{ChatMsg, DelayedPathMountMsg, DismountVehicleCargoMsg, DismountVehicleMsg, GenericObjectActionMessage, MountVehicleCargoMsg, MountVehicleMsg, ObjectAttachMessage, ObjectDetachMessage, PlanetsideAttributeMessage, PlayerStasisMessage, PlayerStateShiftMessage, ShiftState}
import net.psforever.packet.game.{ChatMsg, DelayedPathMountMsg, DismountVehicleCargoMsg, DismountVehicleMsg, GenericObjectActionMessage, MountVehicleCargoMsg, MountVehicleMsg, ObjectDetachMessage, PlanetsideAttributeMessage, PlayerStasisMessage, PlayerStateShiftMessage, ShiftState}
import net.psforever.services.Service
import net.psforever.services.local.{LocalAction, LocalServiceMessage}
import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
import net.psforever.types.{BailType, ChatMessageType, DriveState, PlanetSideGUID, Vector3}
import scala.concurrent.duration._
object MountHandlerLogic {
def apply(ops: SessionMountHandlers): MountHandlerLogic = {
new MountHandlerLogic(ops, ops.context)
@ -33,116 +30,22 @@ object MountHandlerLogic {
class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: ActorContext) extends MountHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
/* packets */
def handleMountVehicle(pkt: MountVehicleMsg): Unit = {
val MountVehicleMsg(_, mountable_guid, entry_point) = pkt
sessionLogic.validObject(mountable_guid, decorator = "MountVehicle").collect {
case obj: Mountable =>
obj.Actor ! Mountable.TryMount(player, entry_point)
case _ =>
log.error(s"MountVehicleMsg: object ${mountable_guid.guid} not a mountable thing, ${player.Name}")
}
ops.handleMountVehicle(pkt)
}
def handleDismountVehicle(pkt: DismountVehicleMsg): Unit = {
val DismountVehicleMsg(player_guid, bailType, wasKickedByDriver) = pkt
val dError: (String, Player)=> Unit = dismountError(bailType, wasKickedByDriver)
//TODO optimize this later
//common warning for this section
if (player.GUID == player_guid) {
//normally disembarking from a mount
(sessionLogic.zoning.interstellarFerry.orElse(continent.GUID(player.VehicleSeated)) match {
case out @ Some(obj: Vehicle) =>
continent.GUID(obj.MountedIn) match {
case Some(_: Vehicle) => None //cargo vehicle
case _ => out //arrangement "may" be permissible
}
case out @ Some(_: Mountable) =>
out
case _ =>
dError(s"DismountVehicleMsg: player ${player.Name} not considered seated in a mountable entity", player)
None
}) match {
case Some(obj: Mountable) =>
obj.PassengerInSeat(player) match {
case Some(seat_num) =>
obj.Actor ! Mountable.TryDismount(player, seat_num, bailType)
//short-circuit the temporary channel for transferring between zones, the player is no longer doing that
sessionLogic.zoning.interstellarFerry = None
case None =>
dError(s"DismountVehicleMsg: can not find where player ${player.Name}_guid is seated in mountable ${player.VehicleSeated}", player)
}
case _ =>
dError(s"DismountVehicleMsg: can not find mountable entity ${player.VehicleSeated}", player)
}
} else {
//kicking someone else out of a mount; need to own that mount/mountable
val dWarn: (String, Player)=> Unit = dismountWarning(bailType, wasKickedByDriver)
player.avatar.vehicle match {
case Some(obj_guid) =>
(
(
sessionLogic.validObject(obj_guid, decorator = "DismountVehicle/Vehicle"),
sessionLogic.validObject(player_guid, decorator = "DismountVehicle/Player")
) match {
case (vehicle @ Some(obj: Vehicle), tplayer) =>
if (obj.MountedIn.isEmpty) (vehicle, tplayer) else (None, None)
case (mount @ Some(_: Mountable), tplayer) =>
(mount, tplayer)
case _ =>
(None, None)
}) match {
case (Some(obj: Mountable), Some(tplayer: Player)) =>
obj.PassengerInSeat(tplayer) match {
case Some(seat_num) =>
obj.Actor ! Mountable.TryDismount(tplayer, seat_num, bailType)
case None =>
dError(s"DismountVehicleMsg: can not find where other player ${tplayer.Name} is seated in mountable $obj_guid", tplayer)
}
case (None, _) =>
dWarn(s"DismountVehicleMsg: ${player.Name} can not find his vehicle", player)
case (_, None) =>
dWarn(s"DismountVehicleMsg: player $player_guid could not be found to kick, ${player.Name}", player)
case _ =>
dWarn(s"DismountVehicleMsg: object is either not a Mountable or not a Player", player)
}
case None =>
dWarn(s"DismountVehicleMsg: ${player.Name} does not own a vehicle", player)
}
}
ops.handleDismountVehicle(pkt)
}
def handleMountVehicleCargo(pkt: MountVehicleCargoMsg): Unit = {
val MountVehicleCargoMsg(_, cargo_guid, carrier_guid, _) = pkt
(continent.GUID(cargo_guid), continent.GUID(carrier_guid)) match {
case (Some(cargo: Vehicle), Some(carrier: Vehicle)) =>
carrier.CargoHolds.find({ case (_, hold) => !hold.isOccupied }) match {
case Some((mountPoint, _)) =>
cargo.Actor ! CargoBehavior.StartCargoMounting(carrier_guid, mountPoint)
case _ =>
log.warn(
s"MountVehicleCargoMsg: ${player.Name} trying to load cargo into a ${carrier.Definition.Name} which oes not have a cargo hold"
)
}
case (None, _) | (Some(_), None) =>
log.warn(
s"MountVehicleCargoMsg: ${player.Name} lost a vehicle while working with cargo - either $carrier_guid or $cargo_guid"
)
case _ => ()
}
ops.handleMountVehicleCargo(pkt)
}
def handleDismountVehicleCargo(pkt: DismountVehicleCargoMsg): Unit = {
val DismountVehicleCargoMsg(_, cargo_guid, bailed, _, kicked) = pkt
continent.GUID(cargo_guid) match {
case Some(cargo: Vehicle) =>
cargo.Actor ! CargoBehavior.StartCargoDismounting(bailed || kicked)
case _ => ()
}
ops.handleDismountVehicleCargo(pkt)
}
/* response handlers */
@ -156,24 +59,24 @@ class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: Act
def handle(tplayer: Player, reply: Mountable.Exchange): Unit = {
reply match {
case Mountable.CanMount(obj: ImplantTerminalMech, seatNumber, _) =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
log.info(s"${player.Name} mounts an implant terminal")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
sessionLogic.terminals.CancelAllProximityUnits()
MountingAction(tplayer, obj, seatNumber)
sessionLogic.keepAliveFunc = sessionLogic.keepAlivePersistence
ops.MountingAction(tplayer, obj, seatNumber)
sessionLogic.keepAliveFunc = sessionLogic.keepAlivePersistenceFunc
case Mountable.CanMount(obj: Vehicle, seatNumber, _)
if obj.Definition == GlobalDefinitions.orbital_shuttle =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
log.info(s"${player.Name} mounts the orbital shuttle")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
sessionLogic.terminals.CancelAllProximityUnits()
MountingAction(tplayer, obj, seatNumber)
sessionLogic.keepAliveFunc = sessionLogic.keepAlivePersistence
ops.MountingAction(tplayer, obj, seatNumber)
sessionLogic.keepAliveFunc = sessionLogic.keepAlivePersistenceFunc
case Mountable.CanMount(obj: Vehicle, seatNumber, _)
if obj.Definition == GlobalDefinitions.ant =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
log.info(s"${player.Name} mounts the driver seat of the ${obj.Definition.Name}")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
val obj_guid: PlanetSideGUID = obj.GUID
sessionLogic.terminals.CancelAllProximityUnits()
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=0, obj.Health))
@ -182,12 +85,12 @@ class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: Act
sendResponse(GenericObjectActionMessage(obj_guid, code=11))
sessionLogic.general.accessContainer(obj)
tplayer.Actor ! ResetAllEnvironmentInteractions
MountingAction(tplayer, obj, seatNumber)
ops.MountingAction(tplayer, obj, seatNumber)
case Mountable.CanMount(obj: Vehicle, seatNumber, _)
if obj.Definition == GlobalDefinitions.quadstealth =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
log.info(s"${player.Name} mounts the driver seat of the ${obj.Definition.Name}")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
val obj_guid: PlanetSideGUID = obj.GUID
sessionLogic.terminals.CancelAllProximityUnits()
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=0, obj.Health))
@ -198,12 +101,12 @@ class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: Act
sendResponse(GenericObjectActionMessage(obj_guid, code=11))
sessionLogic.general.accessContainer(obj)
tplayer.Actor ! ResetAllEnvironmentInteractions
MountingAction(tplayer, obj, seatNumber)
ops.MountingAction(tplayer, obj, seatNumber)
case Mountable.CanMount(obj: Vehicle, seatNumber, _)
if seatNumber == 0 && obj.Definition.MaxCapacitor > 0 =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
log.info(s"${player.Name} mounts the driver seat of the ${obj.Definition.Name}")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
val obj_guid: PlanetSideGUID = obj.GUID
sessionLogic.terminals.CancelAllProximityUnits()
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=0, obj.Health))
@ -213,12 +116,12 @@ class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: Act
sessionLogic.general.accessContainer(obj)
ops.updateWeaponAtSeatPosition(obj, seatNumber)
tplayer.Actor ! ResetAllEnvironmentInteractions
MountingAction(tplayer, obj, seatNumber)
ops.MountingAction(tplayer, obj, seatNumber)
case Mountable.CanMount(obj: Vehicle, seatNumber, _)
if seatNumber == 0 =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
log.info(s"${player.Name} mounts the driver seat of the ${obj.Definition.Name}")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
val obj_guid: PlanetSideGUID = obj.GUID
sessionLogic.terminals.CancelAllProximityUnits()
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=0, obj.Health))
@ -227,17 +130,17 @@ class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: Act
sessionLogic.general.accessContainer(obj)
ops.updateWeaponAtSeatPosition(obj, seatNumber)
tplayer.Actor ! ResetAllEnvironmentInteractions
MountingAction(tplayer, obj, seatNumber)
ops.MountingAction(tplayer, obj, seatNumber)
case Mountable.CanMount(obj: Vehicle, seatNumber, _)
if obj.Definition.MaxCapacitor > 0 =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
log.info(s"${player.Name} mounts ${
obj.SeatPermissionGroup(seatNumber) match {
case Some(seatType) => s"a $seatType seat (#$seatNumber)"
case None => "a seat"
}
} of the ${obj.Definition.Name}")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
val obj_guid: PlanetSideGUID = obj.GUID
sessionLogic.terminals.CancelAllProximityUnits()
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=0, obj.Health))
@ -245,71 +148,71 @@ class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: Act
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=113, obj.Capacitor))
sessionLogic.general.accessContainer(obj)
ops.updateWeaponAtSeatPosition(obj, seatNumber)
sessionLogic.keepAliveFunc = sessionLogic.keepAlivePersistence
sessionLogic.keepAliveFunc = sessionLogic.keepAlivePersistenceFunc
tplayer.Actor ! ResetAllEnvironmentInteractions
MountingAction(tplayer, obj, seatNumber)
ops.MountingAction(tplayer, obj, seatNumber)
case Mountable.CanMount(obj: Vehicle, seatNumber, _) =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
log.info(s"${player.Name} mounts the ${
obj.SeatPermissionGroup(seatNumber) match {
case Some(seatType) => s"a $seatType seat (#$seatNumber)"
case None => "a seat"
}
} of the ${obj.Definition.Name}")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
val obj_guid: PlanetSideGUID = obj.GUID
sessionLogic.terminals.CancelAllProximityUnits()
sendResponse(PlanetsideAttributeMessage(obj_guid, attribute_type=0, obj.Health))
sendResponse(PlanetsideAttributeMessage(obj_guid, obj.Definition.shieldUiAttribute, obj.Shields))
sessionLogic.general.accessContainer(obj)
ops.updateWeaponAtSeatPosition(obj, seatNumber)
sessionLogic.keepAliveFunc = sessionLogic.keepAlivePersistence
sessionLogic.keepAliveFunc = sessionLogic.keepAlivePersistenceFunc
tplayer.Actor ! ResetAllEnvironmentInteractions
MountingAction(tplayer, obj, seatNumber)
ops.MountingAction(tplayer, obj, seatNumber)
case Mountable.CanMount(obj: FacilityTurret, seatNumber, _)
if obj.Definition == GlobalDefinitions.vanu_sentry_turret =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
log.info(s"${player.Name} mounts the ${obj.Definition.Name}")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
obj.Zone.LocalEvents ! LocalServiceMessage(obj.Zone.id, LocalAction.SetEmpire(obj.GUID, player.Faction))
sendResponse(PlanetsideAttributeMessage(obj.GUID, attribute_type=0, obj.Health))
ops.updateWeaponAtSeatPosition(obj, seatNumber)
MountingAction(tplayer, obj, seatNumber)
ops.MountingAction(tplayer, obj, seatNumber)
case Mountable.CanMount(obj: FacilityTurret, seatNumber, _)
if !obj.isUpgrading || System.currentTimeMillis() - GenericHackables.getTurretUpgradeTime >= 1500L =>
log.info(s"${player.Name} mounts the ${obj.Definition.Name}")
obj.setMiddleOfUpgrade(false)
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
log.info(s"${player.Name} mounts the ${obj.Definition.Name}")
sendResponse(PlanetsideAttributeMessage(obj.GUID, attribute_type=0, obj.Health))
ops.updateWeaponAtSeatPosition(obj, seatNumber)
MountingAction(tplayer, obj, seatNumber)
ops.MountingAction(tplayer, obj, seatNumber)
case Mountable.CanMount(obj: FacilityTurret, _, _) =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
log.warn(
s"MountVehicleMsg: ${tplayer.Name} wants to mount turret ${obj.GUID.guid}, but needs to wait until it finishes updating"
)
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
case Mountable.CanMount(obj: PlanetSideGameObject with FactionAffinity with WeaponTurret with InGameHistory, seatNumber, _) =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
log.info(s"${player.Name} mounts the ${obj.Definition.asInstanceOf[BasicDefinition].Name}")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_mount")
sendResponse(PlanetsideAttributeMessage(obj.GUID, attribute_type=0, obj.Health))
ops.updateWeaponAtSeatPosition(obj, seatNumber)
MountingAction(tplayer, obj, seatNumber)
ops.MountingAction(tplayer, obj, seatNumber)
case Mountable.CanMount(obj: Mountable, _, _) =>
log.warn(s"MountVehicleMsg: $obj is some kind of mountable object but nothing will happen for ${player.Name}")
case Mountable.CanDismount(obj: ImplantTerminalMech, seatNum, _) =>
log.info(s"${tplayer.Name} dismounts the implant terminal")
DismountAction(tplayer, obj, seatNum)
ops.DismountAction(tplayer, obj, seatNum)
case Mountable.CanDismount(obj: Vehicle, _, mountPoint)
if obj.Definition == GlobalDefinitions.orbital_shuttle && obj.MountedIn.nonEmpty =>
log.info(s"${tplayer.Name} dismounts the orbital shuttle into the lobby")
//dismount to hart lobby
val pguid = player.GUID
log.info(s"${tplayer.Name} dismounts the orbital shuttle into the lobby")
val sguid = obj.GUID
val (pos, zang) = Vehicles.dismountShuttle(obj, mountPoint)
tplayer.Position = pos
@ -322,11 +225,11 @@ class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: Act
case Mountable.CanDismount(obj: Vehicle, seatNum, _)
if obj.Definition == GlobalDefinitions.orbital_shuttle =>
log.info(s"${player.Name} is prepped for dropping")
//get ready for orbital drop
val pguid = player.GUID
val events = continent.VehicleEvents
log.info(s"${player.Name} is prepped for dropping")
DismountAction(tplayer, obj, seatNum)
ops.DismountAction(tplayer, obj, seatNum)
continent.actor ! ZoneActor.RemoveFromBlockMap(player) //character doesn't need it
//DismountAction(...) uses vehicle service, so use that service to coordinate the remainder of the messages
events ! VehicleServiceMessage(
@ -354,7 +257,7 @@ class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: Act
if obj.Definition == GlobalDefinitions.droppod =>
log.info(s"${tplayer.Name} has landed on ${continent.id}")
sessionLogic.general.unaccessContainer(obj)
DismountAction(tplayer, obj, seatNum)
ops.DismountAction(tplayer, obj, seatNum)
obj.Actor ! Vehicle.Deconstruct()
case Mountable.CanDismount(obj: Vehicle, seatNum, _)
@ -365,12 +268,12 @@ class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: Act
//todo: implement auto landing procedure if the pilot bails but passengers are still present instead of deconstructing the vehicle
//todo: continue flight path until aircraft crashes if no passengers present (or no passenger seats), then deconstruct.
//todo: kick cargo passengers out. To be added after PR #216 is merged
DismountVehicleAction(tplayer, obj, seatNum)
ops.DismountVehicleAction(tplayer, obj, seatNum)
obj.Actor ! Vehicle.Deconstruct(None) //immediate deconstruction
case Mountable.CanDismount(obj: Vehicle, seatNum, _)
if tplayer.GUID == player.GUID =>
DismountVehicleAction(tplayer, obj, seatNum)
ops.DismountVehicleAction(tplayer, obj, seatNum)
case Mountable.CanDismount(obj: Vehicle, seat_num, _) =>
continent.VehicleEvents ! VehicleServiceMessage(
@ -380,7 +283,7 @@ class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: Act
case Mountable.CanDismount(obj: PlanetSideGameObject with Mountable with FactionAffinity with InGameHistory, seatNum, _) =>
log.info(s"${tplayer.Name} dismounts a ${obj.Definition.asInstanceOf[ObjectDefinition].Name}")
DismountAction(tplayer, obj, seatNum)
ops.DismountAction(tplayer, obj, seatNum)
case Mountable.CanDismount(obj: Mountable, _, _) =>
log.warn(s"DismountVehicleMsg: $obj is some dismountable object but nothing will happen for ${player.Name}")
@ -434,118 +337,4 @@ class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: Act
}
/* support functions */
private def dismountWarning(
bailAs: BailType.Value,
kickedByDriver: Boolean
)
(
note: String,
player: Player
): Unit = {
log.warn(note)
player.VehicleSeated = None
sendResponse(DismountVehicleMsg(player.GUID, bailAs, kickedByDriver))
}
private def dismountError(
bailAs: BailType.Value,
kickedByDriver: Boolean
)
(
note: String,
player: Player
): Unit = {
log.error(s"$note; some vehicle might not know that ${player.Name} is no longer sitting in it")
player.VehicleSeated = None
sendResponse(DismountVehicleMsg(player.GUID, bailAs, kickedByDriver))
}
/**
* Common activities/procedure when a player mounts a valid object.
* @param tplayer the player
* @param obj the mountable object
* @param seatNum the mount into which the player is mounting
*/
private def MountingAction(tplayer: Player, obj: PlanetSideGameObject with FactionAffinity with InGameHistory, seatNum: Int): Unit = {
val playerGuid: PlanetSideGUID = tplayer.GUID
val objGuid: PlanetSideGUID = obj.GUID
sessionLogic.actionsToCancel()
avatarActor ! AvatarActor.DeactivateActiveImplants
avatarActor ! AvatarActor.SuspendStaminaRegeneration(3.seconds)
sendResponse(ObjectAttachMessage(objGuid, playerGuid, seatNum))
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.MountVehicle(playerGuid, objGuid, seatNum)
)
}
/**
* Common activities/procedure when a player dismounts a valid mountable object.
* @param tplayer the player
* @param obj the mountable object
* @param seatNum the mount out of which which the player is disembarking
*/
private def DismountVehicleAction(tplayer: Player, obj: Vehicle, seatNum: Int): Unit = {
//disembarking self
log.info(s"${player.Name} dismounts the ${obj.Definition.Name}'s ${
obj.SeatPermissionGroup(seatNum) match {
case Some(AccessPermissionGroup.Driver) => "driver seat"
case Some(seatType) => s"$seatType seat (#$seatNum)"
case None => "seat"
}
}")
sessionLogic.vehicles.ConditionalDriverVehicleControl(obj)
sessionLogic.general.unaccessContainer(obj)
DismountAction(tplayer, obj, seatNum)
//until vehicles maintain synchronized momentum without a driver
obj match {
case v: Vehicle
if seatNum == 0 && Vector3.MagnitudeSquared(v.Velocity.getOrElse(Vector3.Zero)) > 0f =>
sessionLogic.vehicles.serverVehicleControlVelocity.collect { _ =>
sessionLogic.vehicles.ServerVehicleOverrideStop(v)
}
v.Velocity = Vector3.Zero
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.VehicleState(
tplayer.GUID,
v.GUID,
unk1 = 0,
v.Position,
v.Orientation,
vel = None,
v.Flying,
unk3 = 0,
unk4 = 0,
wheel_direction = 15,
unk5 = false,
unk6 = v.Cloaked
)
)
case _ => ()
}
}
/**
* Common activities/procedure when a player dismounts a valid mountable object.
* @param tplayer the player
* @param obj the mountable object
* @param seatNum the mount out of which which the player is disembarking
*/
private def DismountAction(tplayer: Player, obj: PlanetSideGameObject with FactionAffinity with InGameHistory, seatNum: Int): Unit = {
val playerGuid: PlanetSideGUID = tplayer.GUID
tplayer.ContributionFrom(obj)
sessionLogic.keepAliveFunc = sessionLogic.zoning.NormalKeepAlive
val bailType = if (tplayer.BailProtection) {
BailType.Bailed
} else {
BailType.Normal
}
sendResponse(DismountVehicleMsg(playerGuid, bailType, wasKickedByDriver = false))
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.DismountVehicle(playerGuid, bailType, unk2 = false)
)
}
}

View file

@ -1,13 +1,12 @@
// Copyright (c) 2024 PSForever
package net.psforever.actors.session.normal
import net.psforever.actors.session.support.{ChatFunctions, GeneralFunctions, LocalHandlerFunctions, MountHandlerFunctions, SquadHandlerFunctions, TerminalHandlerFunctions, VehicleFunctions, VehicleHandlerFunctions, WeaponAndProjectileFunctions}
import net.psforever.actors.session.support.{ModeLogic, PlayerMode, SessionData}
import net.psforever.actors.session.support.{ChatFunctions, GalaxyHandlerFunctions, GeneralFunctions, LocalHandlerFunctions, ModeLogic, MountHandlerFunctions, PlayerMode, SessionData, SquadHandlerFunctions, TerminalHandlerFunctions, VehicleFunctions, VehicleHandlerFunctions, WeaponAndProjectileFunctions}
class NormalModeLogic(data: SessionData) extends ModeLogic {
val avatarResponse: AvatarHandlerLogic = AvatarHandlerLogic(data.avatarResponse)
val chat: ChatFunctions = ChatLogic(data.chat)
val galaxy: GalaxyHandlerLogic = GalaxyHandlerLogic(data.galaxyResponseHandlers)
val galaxy: GalaxyHandlerFunctions = GalaxyHandlerLogic(data.galaxyResponseHandlers)
val general: GeneralFunctions = GeneralLogic(data.general)
val local: LocalHandlerFunctions = LocalHandlerLogic(data.localResponse)
val mountResponse: MountHandlerFunctions = MountHandlerLogic(data.mountResponse)

View file

@ -25,8 +25,6 @@ class SquadHandlerLogic(val ops: SessionSquadHandlers, implicit val context: Act
private val squadService: ActorRef = ops.squadService
private var waypointCooldown: Long = 0L
/* packet */
def handleSquadDefinitionAction(pkt: SquadDefinitionActionMessage): Unit = {

View file

@ -5,14 +5,11 @@ import akka.actor.{ActorContext, typed}
import net.psforever.actors.session.AvatarActor
import net.psforever.actors.session.support.{SessionData, SessionTerminalHandlers, TerminalHandlerFunctions}
import net.psforever.login.WorldSession.{BuyNewEquipmentPutInInventory, SellEquipmentFromInventory}
import net.psforever.objects.{GlobalDefinitions, Player, Vehicle}
import net.psforever.objects.{Player, Vehicle}
import net.psforever.objects.guid.TaskWorkflow
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.terminals.{ProximityUnit, Terminal}
import net.psforever.objects.sourcing.AmenitySource
import net.psforever.objects.vital.TerminalUsedActivity
import net.psforever.packet.game.{FavoritesAction, FavoritesRequest, ItemTransactionMessage, ItemTransactionResultMessage, ProximityTerminalUseMessage, UnuseItemMessage}
import net.psforever.types.{TransactionType, Vector3}
import net.psforever.objects.serverobject.terminals.Terminal
import net.psforever.packet.game.{FavoritesRequest, ItemTransactionMessage, ItemTransactionResultMessage, ProximityTerminalUseMessage}
import net.psforever.types.TransactionType
object TerminalHandlerLogic {
def apply(ops: SessionTerminalHandlers): TerminalHandlerLogic = {
@ -26,46 +23,17 @@ class TerminalHandlerLogic(val ops: SessionTerminalHandlers, implicit val contex
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
def handleItemTransaction(pkt: ItemTransactionMessage): Unit = {
val ItemTransactionMessage(terminalGuid, transactionType, _, itemName, _, _) = pkt
continent.GUID(terminalGuid) match {
case Some(term: Terminal) if ops.lastTerminalOrderFulfillment =>
val msg: String = if (itemName.nonEmpty) s" of $itemName" else ""
log.info(s"${player.Name} is submitting an order - a $transactionType from a ${term.Definition.Name}$msg")
ops.lastTerminalOrderFulfillment = false
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
term.Actor ! Terminal.Request(player, pkt)
case Some(_: Terminal) =>
log.warn(s"Please Wait until your previous order has been fulfilled, ${player.Name}")
case Some(obj) =>
log.error(s"ItemTransaction: ${obj.Definition.Name} is not a terminal, ${player.Name}")
case _ =>
log.error(s"ItemTransaction: entity with guid=${terminalGuid.guid} does not exist, ${player.Name}")
}
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
ops.handleItemTransaction(pkt)
}
def handleProximityTerminalUse(pkt: ProximityTerminalUseMessage): Unit = {
val ProximityTerminalUseMessage(_, objectGuid, _) = pkt
continent.GUID(objectGuid) match {
case Some(obj: Terminal with ProximityUnit) =>
ops.HandleProximityTerminalUse(obj)
case Some(obj) =>
log.warn(s"ProximityTerminalUse: ${obj.Definition.Name} guid=${objectGuid.guid} is not ready to implement proximity effects")
case None =>
log.error(s"ProximityTerminalUse: ${player.Name} can not find an object with guid ${objectGuid.guid}")
}
ops.handleProximityTerminalUse(pkt)
}
def handleFavoritesRequest(pkt: FavoritesRequest): Unit = {
val FavoritesRequest(_, loadoutType, action, line, label) = pkt
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
action match {
case FavoritesAction.Save =>
avatarActor ! AvatarActor.SaveLoadout(player, loadoutType, label, line)
case FavoritesAction.Delete =>
avatarActor ! AvatarActor.DeleteLoadout(player, loadoutType, line)
case FavoritesAction.Unknown =>
log.warn(s"FavoritesRequest: ${player.Name} requested an unknown favorites action")
}
ops.handleFavoritesRequest(pkt)
}
/**
@ -117,48 +85,10 @@ class TerminalHandlerLogic(val ops: SessionTerminalHandlers, implicit val contex
ops.lastTerminalOrderFulfillment = true
case Terminal.BuyVehicle(vehicle, weapons, trunk) =>
continent.map.terminalToSpawnPad
.find { case (termid, _) => termid == msg.terminal_guid.guid }
.map { case (a: Int, b: Int) => (continent.GUID(a), continent.GUID(b)) }
.collect { case (Some(term: Terminal), Some(pad: VehicleSpawnPad)) =>
avatarActor ! AvatarActor.UpdatePurchaseTime(vehicle.Definition)
vehicle.Faction = tplayer.Faction
vehicle.Position = pad.Position
vehicle.Orientation = pad.Orientation + Vector3.z(pad.Definition.VehicleCreationZOrientOffset)
//default loadout, weapons
val vWeapons = vehicle.Weapons
weapons.foreach { entry =>
vWeapons.get(entry.start) match {
case Some(slot) =>
entry.obj.Faction = tplayer.Faction
slot.Equipment = None
slot.Equipment = entry.obj
case None =>
log.warn(
s"BuyVehicle: ${player.Name} tries to apply default loadout to $vehicle on spawn, but can not find a mounted weapon for ${entry.start}"
)
}
}
//default loadout, trunk
val vTrunk = vehicle.Trunk
vTrunk.Clear()
trunk.foreach { entry =>
entry.obj.Faction = tplayer.Faction
vTrunk.InsertQuickly(entry.start, entry.obj)
}
TaskWorkflow.execute(ops.registerVehicleFromSpawnPad(vehicle, pad, term))
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, TransactionType.Buy, success = true))
if (GlobalDefinitions.isBattleFrameVehicle(vehicle.Definition)) {
sendResponse(UnuseItemMessage(player.GUID, msg.terminal_guid))
}
player.LogActivity(TerminalUsedActivity(AmenitySource(term), msg.transaction_type))
}
.orElse {
log.error(
s"${tplayer.Name} wanted to spawn a vehicle, but there was no spawn pad associated with terminal ${msg.terminal_guid} to accept it"
)
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, TransactionType.Buy, success = false))
None
ops.buyVehicle(msg.terminal_guid, msg.transaction_type, vehicle, weapons, trunk)
.collect {
case _: Vehicle =>
avatarActor ! AvatarActor.UpdatePurchaseTime(vehicle.Definition)
}
ops.lastTerminalOrderFulfillment = true

View file

@ -214,7 +214,8 @@ class VehicleLogic(val ops: VehicleOperations, implicit val context: ActorContex
case Some(mount: Mountable) => (o, mount.PassengerInSeat(player))
case _ => (None, None)
}) match {
case (None, None) | (_, None) | (Some(_: Vehicle), Some(0)) => ()
case (None, None) | (_, None) | (Some(_: Vehicle), Some(0)) =>
()
case _ =>
sessionLogic.persist()
sessionLogic.turnCounterFunc(player.GUID)

View file

@ -221,7 +221,7 @@ class AvatarHandlerLogic(val ops: SessionAvatarHandlers, implicit val context: A
case AvatarResponse.HitHint(sourceGuid) if player.isAlive =>
sendResponse(HitHint(sourceGuid, guid))
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_dmg")
sessionLogic.zoning.CancelZoningProcess()
case AvatarResponse.Destroy(victim, killer, weapon, pos) =>
// guid = victim // killer = killer
@ -235,10 +235,6 @@ class AvatarHandlerLogic(val ops: SessionAvatarHandlers, implicit val context: A
sendResponse(ItemTransactionResultMessage(terminalGuid, action, result))
sessionLogic.terminals.lastTerminalOrderFulfillment = true
AvatarActor.savePlayerData(player)
sessionLogic.general.renewCharSavedTimer(
Config.app.game.savedMsg.interruptedByAction.fixed,
Config.app.game.savedMsg.interruptedByAction.variable
)
case AvatarResponse.TerminalOrderResult(terminalGuid, action, result) =>
sendResponse(ItemTransactionResultMessage(terminalGuid, action, result))
@ -430,7 +426,7 @@ class AvatarHandlerLogic(val ops: SessionAvatarHandlers, implicit val context: A
if isNotSameTarget && ops.lastSeenStreamMessage.get(guid.guid).exists { _.visible } =>
sendResponse(ReloadMessage(itemGuid, ammo_clip=1, unk1=0))
case AvatarResponse.Killed(mount) =>
case AvatarResponse.Killed(_, mount) =>
//log and chat messages
val cause = player.LastDamage.flatMap { damage =>
val interaction = damage.interaction
@ -451,8 +447,7 @@ class AvatarHandlerLogic(val ops: SessionAvatarHandlers, implicit val context: A
)
sessionLogic.shooting.shotsWhileDead = 0
}
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason(msg = "cancel")
sessionLogic.general.renewCharSavedTimer(fixedLen = 1800L, varLen = 0L)
sessionLogic.zoning.CancelZoningProcess()
//player state changes
AvatarActor.updateToolDischargeFor(avatar)
@ -515,7 +510,7 @@ class AvatarHandlerLogic(val ops: SessionAvatarHandlers, implicit val context: A
case AvatarResponse.EnvironmentalDamage(_, _, _) =>
//TODO damage marker?
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_dmg")
sessionLogic.zoning.CancelZoningProcess()
case AvatarResponse.DropItem(pkt) if isNotSameTarget =>
sendResponse(pkt)

View file

@ -9,6 +9,8 @@ import net.psforever.objects.Session
import net.psforever.packet.game.{ChatMsg, SetChatFilterMessage}
import net.psforever.services.chat.SpectatorChannel
import net.psforever.types.ChatMessageType
import net.psforever.types.ChatMessageType.{CMT_TOGGLESPECTATORMODE, CMT_TOGGLE_GM}
import net.psforever.zones.Zones
import scala.collection.Seq
@ -19,6 +21,8 @@ object ChatLogic {
}
class ChatLogic(val ops: ChatOperations, implicit val context: ActorContext) extends ChatFunctions {
ops.transitoryCommandEntered = None
def sessionLogic: SessionData = ops.sessionLogic
def handleChatMsg(message: ChatMsg): Unit = {
@ -31,11 +35,10 @@ class ChatLogic(val ops: ChatOperations, implicit val context: ActorContext) ext
case (CMT_FLY, recipient, contents) =>
ops.commandFly(contents, recipient)
case (CMT_ANONYMOUS, _, _) =>
// ?
case (CMT_ANONYMOUS, _, _) => ()
case (CMT_TOGGLE_GM, _, _) =>
// ?
case (CMT_TOGGLE_GM, _, _) => ()
sessionLogic.zoning.maintainInitialGmState = false
case (CMT_CULLWATERMARK, _, contents) =>
ops.commandWatermark(contents)
@ -56,19 +59,19 @@ class ChatLogic(val ops: ChatOperations, implicit val context: ActorContext) ext
commandToggleSpectatorMode(contents = "off")
case (CMT_OPEN, _, _) =>
ops.commandSendToRecipient(session, message, SpectatorChannel)
ops.commandSendToRecipient(session, spectatorColoredMessage(message), SpectatorChannel)
case (CMT_VOICE, _, contents) =>
ops.commandVoice(session, message, contents, SpectatorChannel)
case (CMT_TELL, _, _) =>
ops.commandTellOrIgnore(session, message, SpectatorChannel)
ops.commandTellOrIgnore(session, spectatorColoredMessage(message), SpectatorChannel)
case (CMT_BROADCAST, _, _) =>
ops.commandSendToRecipient(session, message, SpectatorChannel)
ops.commandSendToRecipient(session, spectatorColoredMessage(message), SpectatorChannel)
case (CMT_PLATOON, _, _) =>
ops.commandSendToRecipient(session, message, SpectatorChannel)
ops.commandSendToRecipient(session, spectatorColoredMessage(message), SpectatorChannel)
case (CMT_GMTELL, _, _) =>
ops.commandSend(session, message, SpectatorChannel)
@ -79,8 +82,9 @@ class ChatLogic(val ops: ChatOperations, implicit val context: ActorContext) ext
case (CMT_WHO | CMT_WHO_CSR | CMT_WHO_CR | CMT_WHO_PLATOONLEADERS | CMT_WHO_SQUADLEADERS | CMT_WHO_TEAMS, _, _) =>
ops.commandWho(session)
case (CMT_ZONE, _, contents) =>
ops.commandZone(message, contents)
case (CMT_ZONE, _, _) =>
commandToggleSpectatorMode(contents = "off")
ops.commandZone(message, Zones.sanctuaryZoneId(player.Faction))
case (CMT_WARP, _, contents) =>
ops.commandWarp(session, message, contents)
@ -115,6 +119,16 @@ class ChatLogic(val ops: ChatOperations, implicit val context: ActorContext) ext
}
}
private def spectatorColoredMessage(message: ChatMsg): ChatMsg = {
if (message.contents.nonEmpty) {
val colorlessText = message.contents.replaceAll("//#\\d", "").trim
val colorCodedText = s"/#5$colorlessText/#0"
message.copy(recipient = s"<spectator:${message.recipient}>", contents = colorCodedText)
} else {
message
}
}
private def customCommandMessages(
message: ChatMsg,
session: Session
@ -136,11 +150,21 @@ class ChatLogic(val ops: ChatOperations, implicit val context: ActorContext) ext
}
}
private def commandToggleSpectatorMode(contents: String): Unit = {
contents.toLowerCase() match {
case "off" | "of" =>
context.self ! SessionActor.SetMode(NormalMode)
case _ => ()
}
private def commandToggleSpectatorMode(contents: String): Boolean = {
ops.transitoryCommandEntered
.collect {
case CMT_TOGGLESPECTATORMODE => true
case CMT_TOGGLE_GM => false
}
.getOrElse {
contents.toLowerCase() match {
case "off" | "of" =>
ops.transitoryCommandEntered = Some(CMT_TOGGLESPECTATORMODE)
context.self ! SessionActor.SetMode(NormalMode)
true
case _ =>
false
}
}
}
}

View file

@ -1,85 +0,0 @@
// Copyright (c) 2024 PSForever
package net.psforever.actors.session.spectator
import akka.actor.{ActorContext, ActorRef, typed}
import net.psforever.actors.session.AvatarActor
import net.psforever.actors.session.support.{GalaxyHandlerFunctions, SessionGalaxyHandlers, SessionData}
import net.psforever.packet.game.{BroadcastWarpgateUpdateMessage, FriendsResponse, HotSpotUpdateMessage, ZoneInfoMessage, ZonePopulationUpdateMessage, HotSpotInfo => PacketHotSpotInfo}
import net.psforever.services.galaxy.{GalaxyAction, GalaxyResponse, GalaxyServiceMessage}
import net.psforever.types.{MemberAction, PlanetSideEmpire}
object GalaxyHandlerLogic {
def apply(ops: SessionGalaxyHandlers): GalaxyHandlerLogic = {
new GalaxyHandlerLogic(ops, ops.context)
}
}
class GalaxyHandlerLogic(val ops: SessionGalaxyHandlers, implicit val context: ActorContext) extends GalaxyHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
private val galaxyService: ActorRef = ops.galaxyService
/* packets */
def handleUpdateIgnoredPlayers(pkt: FriendsResponse): Unit = {
sendResponse(pkt)
pkt.friends.foreach { f =>
galaxyService ! GalaxyServiceMessage(GalaxyAction.LogStatusChange(f.name))
}
}
/* response handlers */
def handle(reply: GalaxyResponse.Response): Unit = {
reply match {
case GalaxyResponse.HotSpotUpdate(zone_index, priority, hot_spot_info) =>
sendResponse(
HotSpotUpdateMessage(
zone_index,
priority,
hot_spot_info.map { spot => PacketHotSpotInfo(spot.DisplayLocation.x, spot.DisplayLocation.y, 40) }
)
)
case GalaxyResponse.MapUpdate(msg) =>
sendResponse(msg)
case GalaxyResponse.UpdateBroadcastPrivileges(zoneId, gateMapId, fromFactions, toFactions) =>
val faction = player.Faction
val from = fromFactions.contains(faction)
val to = toFactions.contains(faction)
if (from && !to) {
sendResponse(BroadcastWarpgateUpdateMessage(zoneId, gateMapId, PlanetSideEmpire.NEUTRAL))
} else if (!from && to) {
sendResponse(BroadcastWarpgateUpdateMessage(zoneId, gateMapId, faction))
}
case GalaxyResponse.FlagMapUpdate(msg) =>
sendResponse(msg)
case GalaxyResponse.TransferPassenger(temp_channel, vehicle, _, manifest) =>
sessionLogic.zoning.handleTransferPassenger(temp_channel, vehicle, manifest)
case GalaxyResponse.LockedZoneUpdate(zone, time) =>
sendResponse(ZoneInfoMessage(zone.Number, empire_status=false, lock_time=time))
case GalaxyResponse.UnlockedZoneUpdate(zone) =>
sendResponse(ZoneInfoMessage(zone.Number, empire_status=true, lock_time=0L))
val popBO = 0
val popTR = zone.Players.count(_.faction == PlanetSideEmpire.TR)
val popNC = zone.Players.count(_.faction == PlanetSideEmpire.NC)
val popVS = zone.Players.count(_.faction == PlanetSideEmpire.VS)
sendResponse(ZonePopulationUpdateMessage(zone.Number, 414, 138, popTR, 138, popNC, 138, popVS, 138, popBO))
case GalaxyResponse.LogStatusChange(name) if avatar.people.friend.exists(_.name.equals(name)) =>
avatarActor ! AvatarActor.MemberListRequest(MemberAction.UpdateFriend, name)
case GalaxyResponse.SendResponse(msg) =>
sendResponse(msg)
case _ => ()
}
}
}

View file

@ -4,24 +4,19 @@ package net.psforever.actors.session.spectator
import akka.actor.{ActorContext, ActorRef, typed}
import net.psforever.actors.session.AvatarActor
import net.psforever.actors.session.support.{GeneralFunctions, GeneralOperations, SessionData}
import net.psforever.objects.{Account, GlobalDefinitions, LivePlayerList, PlanetSideGameObject, Player, TelepadDeployable, Tool, Vehicle}
import net.psforever.objects.{Account, GlobalDefinitions, LivePlayerList, Player, TelepadDeployable, Tool, Vehicle}
import net.psforever.objects.avatar.{Avatar, Implant}
import net.psforever.objects.ballistics.Projectile
import net.psforever.objects.ce.{Deployable, TelepadLike}
import net.psforever.objects.definition.{BasicDefinition, KitDefinition, SpecialExoSuitDefinition}
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.serverobject.CommonMessages
import net.psforever.objects.serverobject.containable.Containable
import net.psforever.objects.serverobject.doors.Door
import net.psforever.objects.vehicles.{Utility, UtilityType}
import net.psforever.objects.vehicles.Utility.InternalTelepad
import net.psforever.objects.vehicles.Utility
import net.psforever.objects.zones.ZoneProjectile
import net.psforever.packet.PlanetSideGamePacket
import net.psforever.packet.game.{ActionCancelMessage, AvatarFirstTimeEventMessage, AvatarImplantMessage, AvatarJumpMessage, BattleplanMessage, BindPlayerMessage, BugReportMessage, ChangeFireModeMessage, ChangeShortcutBankMessage, CharacterCreateRequestMessage, CharacterRequestMessage, ConnectToWorldRequestMessage, CreateShortcutMessage, DeployObjectMessage, DisplayedAwardMessage, DropItemMessage, EmoteMsg, FacilityBenefitShieldChargeRequestMessage, FriendsRequest, GenericAction, GenericActionMessage, GenericCollisionMsg, GenericObjectActionAtPositionMessage, GenericObjectActionMessage, GenericObjectStateMsg, HitHint, ImplantAction, InvalidTerrainMessage, LootItemMessage, MoveItemMessage, ObjectDetectedMessage, ObjectHeldMessage, PickupItemMessage, PlanetsideAttributeMessage, PlayerStateMessageUpstream, PlayerStateShiftMessage, RequestDestroyMessage, ShiftState, TargetInfo, TargetingImplantRequest, TargetingInfoMessage, TradeMessage, UnuseItemMessage, UseItemMessage, VoiceHostInfo, VoiceHostRequest, ZipLineMessage}
import net.psforever.packet.game.{ActionCancelMessage, AvatarFirstTimeEventMessage, AvatarImplantMessage, AvatarJumpMessage, BattleplanMessage, BindPlayerMessage, BugReportMessage, ChangeFireModeMessage, ChangeShortcutBankMessage, CharacterCreateRequestMessage, CharacterRequestMessage, ConnectToWorldRequestMessage, CreateShortcutMessage, DeployObjectMessage, DisplayedAwardMessage, DropItemMessage, EmoteMsg, FacilityBenefitShieldChargeRequestMessage, FriendsRequest, GenericAction, GenericActionMessage, GenericCollisionMsg, GenericObjectActionAtPositionMessage, GenericObjectActionMessage, GenericObjectStateMsg, HitHint, ImplantAction, InvalidTerrainMessage, LootItemMessage, MoveItemMessage, ObjectDetectedMessage, ObjectHeldMessage, PickupItemMessage, PlanetsideAttributeMessage, PlayerStateMessageUpstream, RequestDestroyMessage, TargetingImplantRequest, TradeMessage, UnuseItemMessage, UseItemMessage, VoiceHostInfo, VoiceHostRequest, ZipLineMessage}
import net.psforever.services.account.AccountPersistenceService
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.types.{DriveState, ExoSuitType, PlanetSideGUID, Vector3}
import net.psforever.util.Config
import net.psforever.types.{ExoSuitType, Vector3}
object GeneralLogic {
def apply(ops: GeneralOperations): GeneralLogic = {
@ -52,7 +47,7 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
yaw,
pitch,
yawUpper,
_/*seqTime*/,
seqTime,
_,
isCrouching,
isJumping,
@ -63,6 +58,7 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
)= pkt
sessionLogic.persist()
sessionLogic.turnCounterFunc(avatarGuid)
sessionLogic.updateBlockMap(player, pos)
ops.fallHeightTracker(pos.z)
// if (isCrouching && !player.Crouching) {
// //dev stuff goes here
@ -74,6 +70,24 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
player.Crouching = isCrouching
player.Jumping = isJumping
player.Cloaked = player.ExoSuit == ExoSuitType.Infiltration && isCloaking
continent.AvatarEvents ! AvatarServiceMessage(
"spectator",
AvatarAction.PlayerState(
avatarGuid,
player.Position,
player.Velocity,
yaw,
pitch,
yawUpper,
seqTime,
isCrouching,
isJumping,
jump_thrust = false,
is_cloaked = isCloaking,
spectator = false,
weaponInHand = false
)
)
if (player.death_by == -1) {
sessionLogic.kickedByAdministration()
}
@ -106,31 +120,15 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
def handleAvatarJump(pkt: AvatarJumpMessage): Unit = { /* intentionally blank */ }
def handleZipLine(pkt: ZipLineMessage): Unit = {
val ZipLineMessage(playerGuid, forwards, action, pathId, pos) = pkt
continent.zipLinePaths.find(x => x.PathId == pathId) match {
case Some(path) if path.IsTeleporter =>
val endPoint = path.ZipLinePoints.last
sendResponse(ZipLineMessage(PlanetSideGUID(0), forwards, 0, pathId, pos))
//todo: send to zone to show teleport animation to all clients
sendResponse(PlayerStateShiftMessage(ShiftState(0, endPoint, (player.Orientation.z + player.FacingYawUpper) % 360f, None)))
case Some(_) =>
action match {
case 0 =>
//travel along the zipline in the direction specified
sendResponse(ZipLineMessage(playerGuid, forwards, action, pathId, pos))
case 1 =>
//disembark from zipline at destination!
sendResponse(ZipLineMessage(playerGuid, forwards, action, 0, pos))
case 2 =>
//get off by force
sendResponse(ZipLineMessage(playerGuid, forwards, action, 0, pos))
case _ =>
log.warn(
s"${player.Name} tried to do something with a zipline but can't handle it. forwards: $forwards action: $action pathId: $pathId zone: ${continent.Number} / ${continent.id}"
)
}
case _ =>
log.warn(s"${player.Name} couldn't find a zipline path $pathId in zone ${continent.id}")
ops.handleZipLine(pkt) match {
case GeneralOperations.ZiplineBehavior.Teleporter | GeneralOperations.ZiplineBehavior.Zipline =>
sessionLogic.zoning.CancelZoningProcess()
case GeneralOperations.ZiplineBehavior.Unsupported =>
log.warn(
s"${player.Name} tried to do something with a zipline but can't handle it. action: ${pkt.action}, pathId: ${pkt.path_id}, zone: ${continent.id}"
)
case GeneralOperations.ZiplineBehavior.NotFound =>
log.warn(s"${player.Name} couldn't find a zipline path ${pkt.path_id} in zone ${continent.id}")
}
}
@ -168,11 +166,11 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
def handleUseItem(pkt: UseItemMessage): Unit = {
sessionLogic.validObject(pkt.object_guid, decorator = "UseItem") match {
case Some(door: Door) =>
handleUseDoor(door, None)
ops.handleUseDoor(door, None)
case Some(obj: TelepadDeployable) =>
handleUseTelepadDeployable(obj, None, pkt)
ops.handleUseTelepadDeployable(obj, None, pkt, ops.useRouterTelepadSystemSecretly)
case Some(obj: Utility.InternalTelepad) =>
handleUseInternalTelepad(obj, pkt)
ops.handleUseInternalTelepad(obj, pkt, ops.useRouterTelepadSystemSecretly)
case _ => ()
}
}
@ -267,15 +265,10 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
case GenericAction.AwayFromKeyboard_RCV =>
log.info(s"${player.Name} is AFK")
AvatarActor.savePlayerLocation(player)
ops.displayCharSavedMsgThenRenewTimer(fixedLen=1800L, varLen=0L) //~30min
player.AwayFromKeyboard = true
case GenericAction.BackInGame_RCV =>
log.info(s"${player.Name} is back")
player.AwayFromKeyboard = false
ops.renewCharSavedTimer(
Config.app.game.savedMsg.renewal.fixed,
Config.app.game.savedMsg.renewal.variable
)
case GenericAction.LookingForSquad_RCV => //Looking For Squad ON
if (!avatar.lookingForSquad && (sessionLogic.squad.squadUI.isEmpty || sessionLogic.squad.squadUI(player.CharId).index == 0)) {
avatarActor ! AvatarActor.SetLookingForSquad(true)
@ -369,34 +362,14 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
def handleTrade(pkt: TradeMessage): Unit = { /* intentionally blank */ }
def handleDisplayedAward(pkt: DisplayedAwardMessage): Unit = {
val DisplayedAwardMessage(_, ribbon, bar) = pkt
log.trace(s"${player.Name} changed the $bar displayed award ribbon to $ribbon")
avatarActor ! AvatarActor.SetRibbon(ribbon, bar)
def handleDisplayedAward(pkt: DisplayedAwardMessage): Unit = { /* intentionally blank */ }
def handleObjectDetected(pkt: ObjectDetectedMessage): Unit = {
ops.handleObjectDetected(pkt)
}
def handleObjectDetected(pkt: ObjectDetectedMessage): Unit = { /* intentionally blank */ }
def handleTargetingImplantRequest(pkt: TargetingImplantRequest): Unit = {
val TargetingImplantRequest(list) = pkt
val targetInfo: List[TargetInfo] = list.flatMap { x =>
continent.GUID(x.target_guid) match {
case Some(player: Player) =>
val health = player.Health.toFloat / player.MaxHealth
val armor = if (player.MaxArmor > 0) {
player.Armor.toFloat / player.MaxArmor
} else {
0
}
Some(TargetInfo(player.GUID, health, armor))
case _ =>
log.warn(
s"TargetingImplantRequest: the info that ${player.Name} requested for target ${x.target_guid} is not for a player"
)
None
}
}
sendResponse(TargetingInfoMessage(targetInfo))
ops.handleTargetingImplantRequest(pkt)
}
def handleHitHint(pkt: HitHint): Unit = { /* intentionally blank */ }
@ -444,8 +417,7 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
}
def handleKick(player: Player, time: Option[Long]): Unit = {
administrativeKick(player)
sessionLogic.accountPersistence ! AccountPersistenceService.Kick(player.Name, time)
ops.administrativeKick(player, None)
}
def handleSilenced(isSilenced: Boolean): Unit = {
@ -460,107 +432,6 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
/* supporting functions */
private def handleUseDoor(door: Door, equipment: Option[Equipment]): Unit = {
equipment match {
case Some(tool: Tool) if tool.Definition == GlobalDefinitions.medicalapplicator =>
val distance: Float = math.max(
Config.app.game.doorsCanBeOpenedByMedAppFromThisDistance,
door.Definition.initialOpeningDistance
)
door.Actor ! CommonMessages.Use(player, Some(distance))
case _ =>
door.Actor ! CommonMessages.Use(player)
}
}
private def handleUseTelepadDeployable(obj: TelepadDeployable, equipment: Option[Equipment], msg: UseItemMessage): Unit = {
if (equipment.isEmpty) {
(continent.GUID(obj.Router) match {
case Some(vehicle: Vehicle) => Some((vehicle, vehicle.Utility(UtilityType.internal_router_telepad_deployable)))
case Some(vehicle) => Some(vehicle, None)
case None => None
}) match {
case Some((vehicle: Vehicle, Some(util: Utility.InternalTelepad))) =>
player.WhichSide = vehicle.WhichSide
useRouterTelepadSystem(
router = vehicle,
internalTelepad = util,
remoteTelepad = obj,
src = obj,
dest = util
)
case Some((vehicle: Vehicle, None)) =>
log.error(
s"telepad@${msg.object_guid.guid} is not linked to a router - ${vehicle.Definition.Name}"
)
case Some((o, _)) =>
log.error(
s"telepad@${msg.object_guid.guid} is linked to wrong kind of object - ${o.Definition.Name}, ${obj.Router}"
)
obj.Actor ! Deployable.Deconstruct()
case _ => ()
}
}
}
private def handleUseInternalTelepad(obj: InternalTelepad, msg: UseItemMessage): Unit = {
continent.GUID(obj.Telepad) match {
case Some(pad: TelepadDeployable) =>
player.WhichSide = pad.WhichSide
useRouterTelepadSystem(
router = obj.Owner.asInstanceOf[Vehicle],
internalTelepad = obj,
remoteTelepad = pad,
src = obj,
dest = pad
)
case Some(o) =>
log.error(
s"internal telepad@${msg.object_guid.guid} is not linked to a remote telepad - ${o.Definition.Name}@${o.GUID.guid}"
)
case None => ()
}
}
/**
* A player uses a fully-linked Router teleportation system.
* @param router the Router vehicle
* @param internalTelepad the internal telepad within the Router vehicle
* @param remoteTelepad the remote telepad that is currently associated with this Router
* @param src the origin of the teleportation (where the player starts)
* @param dest the destination of the teleportation (where the player is going)
*/
private def useRouterTelepadSystem(
router: Vehicle,
internalTelepad: InternalTelepad,
remoteTelepad: TelepadDeployable,
src: PlanetSideGameObject with TelepadLike,
dest: PlanetSideGameObject with TelepadLike
): Unit = {
val time = System.currentTimeMillis()
if (
time - ops.recentTeleportAttempt > 2000L && router.DeploymentState == DriveState.Deployed &&
internalTelepad.Active &&
remoteTelepad.Active
) {
val pguid = player.GUID
val sguid = src.GUID
val dguid = dest.GUID
sendResponse(PlayerStateShiftMessage(ShiftState(0, dest.Position, player.Orientation.z)))
ops.useRouterTelepadEffect(pguid, sguid, dguid)
player.Position = dest.Position
} else {
log.warn(s"UseRouterTelepadSystem: ${player.Name} can not teleport")
}
ops.recentTeleportAttempt = time
}
private def administrativeKick(tplayer: Player): Unit = {
log.warn(s"${tplayer.Name} has been kicked by ${player.Name}")
tplayer.death_by = -1
sessionLogic.accountPersistence ! AccountPersistenceService.Kick(tplayer.Name)
}
private def customImplantOff(slot: Int, implant: Implant): Unit = {
customImplants = customImplants.updated(slot, implant.copy(active = false))
sendResponse(AvatarImplantMessage(player.GUID, ImplantAction.Activation, slot, 0))

View file

@ -1,257 +0,0 @@
// Copyright (c) 2024 PSForever
package net.psforever.actors.session.spectator
import akka.actor.ActorContext
import net.psforever.actors.session.support.{LocalHandlerFunctions, SessionData, SessionLocalHandlers}
import net.psforever.objects.ce.Deployable
import net.psforever.objects.guid.{GUIDTask, TaskWorkflow}
import net.psforever.objects.vehicles.MountableWeapons
import net.psforever.objects.{BoomerDeployable, ExplosiveDeployable, TelepadDeployable, Tool, TurretDeployable}
import net.psforever.packet.game.{ChatMsg, DeployableObjectsInfoMessage, GenericActionMessage, GenericObjectActionMessage, GenericObjectStateMsg, HackMessage, HackState, HackState1, InventoryStateMessage, ObjectAttachMessage, ObjectCreateMessage, ObjectDeleteMessage, ObjectDetachMessage, OrbitalShuttleTimeMsg, PadAndShuttlePair, PlanetsideAttributeMessage, ProximityTerminalUseMessage, SetEmpireMessage, TriggerEffectMessage, TriggerSoundMessage, TriggeredSound, VehicleStateMessage}
import net.psforever.services.Service
import net.psforever.services.local.LocalResponse
import net.psforever.types.{ChatMessageType, PlanetSideGUID, Vector3}
object LocalHandlerLogic {
def apply(ops: SessionLocalHandlers): LocalHandlerLogic = {
new LocalHandlerLogic(ops, ops.context)
}
}
class LocalHandlerLogic(val ops: SessionLocalHandlers, implicit val context: ActorContext) extends LocalHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
/* messages */
def handleTurretDeployableIsDismissed(obj: TurretDeployable): Unit = {
TaskWorkflow.execute(GUIDTask.unregisterDeployableTurret(continent.GUID, obj))
}
def handleDeployableIsDismissed(obj: Deployable): Unit = {
TaskWorkflow.execute(GUIDTask.unregisterObject(continent.GUID, obj))
}
/* response handlers */
/**
* na
* @param toChannel na
* @param guid na
* @param reply na
*/
def handle(toChannel: String, guid: PlanetSideGUID, reply: LocalResponse.Response): Unit = {
val resolvedPlayerGuid = if (player.HasGUID) {
player.GUID
} else {
Service.defaultPlayerGUID
}
val isNotSameTarget = resolvedPlayerGuid != guid
reply match {
case LocalResponse.DeployableMapIcon(behavior, deployInfo) if isNotSameTarget =>
sendResponse(DeployableObjectsInfoMessage(behavior, deployInfo))
case LocalResponse.DeployableUIFor(item) =>
sessionLogic.general.updateDeployableUIElements(avatar.deployables.UpdateUIElement(item))
case LocalResponse.Detonate(dguid, _: BoomerDeployable) =>
sendResponse(TriggerEffectMessage(dguid, "detonate_boomer"))
sendResponse(PlanetsideAttributeMessage(dguid, attribute_type=29, attribute_value=1))
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
case LocalResponse.Detonate(dguid, _: ExplosiveDeployable) =>
sendResponse(GenericObjectActionMessage(dguid, code=19))
sendResponse(PlanetsideAttributeMessage(dguid, attribute_type=29, attribute_value=1))
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
case LocalResponse.Detonate(_, obj) =>
log.warn(s"LocalResponse.Detonate: ${obj.Definition.Name} not configured to explode correctly")
case LocalResponse.DoorOpens(doorGuid) if isNotSameTarget =>
sendResponse(GenericObjectStateMsg(doorGuid, state=16))
case LocalResponse.DoorCloses(doorGuid) => //door closes for everyone
sendResponse(GenericObjectStateMsg(doorGuid, state=17))
case LocalResponse.EliminateDeployable(obj: TurretDeployable, dguid, _, _) if obj.Destroyed =>
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
case LocalResponse.EliminateDeployable(obj: TurretDeployable, dguid, pos, _) =>
obj.Destroyed = true
DeconstructDeployable(
obj,
dguid,
pos,
obj.Orientation,
deletionType= if (obj.MountPoints.isEmpty) { 2 } else { 1 }
)
case LocalResponse.EliminateDeployable(obj: ExplosiveDeployable, dguid, _, _)
if obj.Destroyed || obj.Jammed || obj.Health == 0 =>
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
case LocalResponse.EliminateDeployable(obj: ExplosiveDeployable, dguid, pos, effect) =>
obj.Destroyed = true
DeconstructDeployable(obj, dguid, pos, obj.Orientation, effect)
case LocalResponse.EliminateDeployable(obj: TelepadDeployable, dguid, _, _) if obj.Active && obj.Destroyed =>
//if active, deactivate
obj.Active = false
ops.deactivateTelpadDeployableMessages(dguid)
//standard deployable elimination behavior
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
case LocalResponse.EliminateDeployable(obj: TelepadDeployable, dguid, pos, _) if obj.Active =>
//if active, deactivate
obj.Active = false
ops.deactivateTelpadDeployableMessages(dguid)
//standard deployable elimination behavior
obj.Destroyed = true
DeconstructDeployable(obj, dguid, pos, obj.Orientation, deletionType=2)
case LocalResponse.EliminateDeployable(obj: TelepadDeployable, dguid, _, _) if obj.Destroyed =>
//standard deployable elimination behavior
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
case LocalResponse.EliminateDeployable(obj: TelepadDeployable, dguid, pos, _) =>
//standard deployable elimination behavior
obj.Destroyed = true
DeconstructDeployable(obj, dguid, pos, obj.Orientation, deletionType=2)
case LocalResponse.EliminateDeployable(obj, dguid, _, _) if obj.Destroyed =>
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
case LocalResponse.EliminateDeployable(obj, dguid, pos, effect) =>
obj.Destroyed = true
DeconstructDeployable(obj, dguid, pos, obj.Orientation, effect)
case LocalResponse.SendHackMessageHackCleared(targetGuid, unk1, unk2) =>
sendResponse(HackMessage(HackState1.Unk0, targetGuid, guid, progress=0, unk1.toFloat, HackState.HackCleared, unk2))
case LocalResponse.HackObject(targetGuid, unk1, unk2) =>
sessionLogic.general.hackObject(targetGuid, unk1, unk2)
case LocalResponse.PlanetsideAttribute(targetGuid, attributeType, attributeValue) =>
sessionLogic.general.sendPlanetsideAttributeMessage(targetGuid, attributeType, attributeValue)
case LocalResponse.GenericObjectAction(targetGuid, actionNumber) =>
sendResponse(GenericObjectActionMessage(targetGuid, actionNumber))
case LocalResponse.GenericActionMessage(actionNumber) =>
sendResponse(GenericActionMessage(actionNumber))
case LocalResponse.ChatMessage(msg) =>
sendResponse(msg)
case LocalResponse.SendPacket(packet) =>
sendResponse(packet)
case LocalResponse.LluSpawned(llu) =>
// Create LLU on client
sendResponse(ObjectCreateMessage(
llu.Definition.ObjectId,
llu.GUID,
llu.Definition.Packet.ConstructorData(llu).get
))
sendResponse(TriggerSoundMessage(TriggeredSound.LLUMaterialize, llu.Position, unk=20, volume=0.8000001f))
case LocalResponse.LluDespawned(lluGuid, position) =>
sendResponse(TriggerSoundMessage(TriggeredSound.LLUDeconstruct, position, unk=20, volume=0.8000001f))
sendResponse(ObjectDeleteMessage(lluGuid, unk1=0))
// If the player was holding the LLU, remove it from their tracked special item slot
sessionLogic.general.specialItemSlotGuid.collect { case guid if guid == lluGuid =>
sessionLogic.general.specialItemSlotGuid = None
player.Carrying = None
}
case LocalResponse.ObjectDelete(objectGuid, unk) if isNotSameTarget =>
sendResponse(ObjectDeleteMessage(objectGuid, unk))
case LocalResponse.ProximityTerminalEffect(object_guid, true) =>
sendResponse(ProximityTerminalUseMessage(Service.defaultPlayerGUID, object_guid, unk=true))
case LocalResponse.ProximityTerminalEffect(objectGuid, false) =>
sendResponse(ProximityTerminalUseMessage(Service.defaultPlayerGUID, objectGuid, unk=false))
sessionLogic.terminals.ForgetAllProximityTerminals(objectGuid)
case LocalResponse.RouterTelepadMessage(msg) =>
sendResponse(ChatMsg(ChatMessageType.UNK_229, wideContents=false, recipient="", msg, note=None))
case LocalResponse.RouterTelepadTransport(passengerGuid, srcGuid, destGuid) =>
sessionLogic.general.useRouterTelepadEffect(passengerGuid, srcGuid, destGuid)
case LocalResponse.SendResponse(msg) =>
sendResponse(msg)
case LocalResponse.SetEmpire(objectGuid, empire) =>
sendResponse(SetEmpireMessage(objectGuid, empire))
case LocalResponse.ShuttleEvent(ev) =>
val msg = OrbitalShuttleTimeMsg(
ev.u1,
ev.u2,
ev.t1,
ev.t2,
ev.t3,
pairs=ev.pairs.map { case ((a, b), c) => PadAndShuttlePair(a, b, c) }
)
sendResponse(msg)
case LocalResponse.ShuttleDock(pguid, sguid, slot) =>
sendResponse(ObjectAttachMessage(pguid, sguid, slot))
case LocalResponse.ShuttleUndock(pguid, sguid, pos, orient) =>
sendResponse(ObjectDetachMessage(pguid, sguid, pos, orient))
case LocalResponse.ShuttleState(sguid, pos, orient, state) =>
sendResponse(VehicleStateMessage(sguid, unk1=0, pos, orient, vel=None, Some(state), unk3=0, unk4=0, wheel_direction=15, is_decelerating=false, is_cloaked=false))
case LocalResponse.ToggleTeleportSystem(router, systemPlan) =>
sessionLogic.general.toggleTeleportSystem(router, systemPlan)
case LocalResponse.TriggerEffect(targetGuid, effect, effectInfo, triggerLocation) =>
sendResponse(TriggerEffectMessage(targetGuid, effect, effectInfo, triggerLocation))
case LocalResponse.TriggerSound(sound, pos, unk, volume) =>
sendResponse(TriggerSoundMessage(sound, pos, unk, volume))
case LocalResponse.UpdateForceDomeStatus(buildingGuid, true) =>
sendResponse(GenericObjectActionMessage(buildingGuid, 11))
case LocalResponse.UpdateForceDomeStatus(buildingGuid, false) =>
sendResponse(GenericObjectActionMessage(buildingGuid, 12))
case LocalResponse.RechargeVehicleWeapon(vehicleGuid, weaponGuid) if resolvedPlayerGuid == guid =>
continent.GUID(vehicleGuid)
.collect { case vehicle: MountableWeapons => (vehicle, vehicle.PassengerInSeat(player)) }
.collect { case (vehicle, Some(seat_num)) => vehicle.WeaponControlledFromSeat(seat_num) }
.getOrElse(Set.empty)
.collect { case weapon: Tool if weapon.GUID == weaponGuid =>
sendResponse(InventoryStateMessage(weapon.AmmoSlot.Box.GUID, weapon.GUID, weapon.Magazine))
}
case _ => ()
}
}
/* support functions */
/**
* Common behavior for deconstructing deployables in the game environment.
* @param obj the deployable
* @param guid the globally unique identifier for the deployable
* @param pos the previous position of the deployable
* @param orient the previous orientation of the deployable
* @param deletionType the value passed to `ObjectDeleteMessage` concerning the deconstruction animation
*/
def DeconstructDeployable(
obj: Deployable,
guid: PlanetSideGUID,
pos: Vector3,
orient: Vector3,
deletionType: Int
): Unit = {
sendResponse(TriggerEffectMessage("spawn_object_failed_effect", pos, orient))
sendResponse(PlanetsideAttributeMessage(guid, 29, 1)) //make deployable vanish
sendResponse(ObjectDeleteMessage(guid, deletionType))
}
}

View file

@ -10,13 +10,11 @@ import net.psforever.objects.{GlobalDefinitions, PlanetSideGameObject, Player, V
import net.psforever.objects.serverobject.affinity.FactionAffinity
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.serverobject.terminals.implant.ImplantTerminalMech
import net.psforever.objects.vehicles.{AccessPermissionGroup, CargoBehavior}
import net.psforever.objects.vital.InGameHistory
import net.psforever.packet.game.{DelayedPathMountMsg, DismountVehicleCargoMsg, DismountVehicleMsg, GenericObjectActionMessage, MountVehicleCargoMsg, MountVehicleMsg, ObjectDetachMessage, PlayerStasisMessage, PlayerStateShiftMessage, ShiftState}
import net.psforever.services.Service
import net.psforever.services.local.{LocalAction, LocalServiceMessage}
import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
import net.psforever.types.{BailType, PlanetSideGUID, Vector3}
object MountHandlerLogic {
def apply(ops: SessionMountHandlers): MountHandlerLogic = {
@ -29,98 +27,16 @@ class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: Act
/* packets */
def handleMountVehicle(pkt: MountVehicleMsg): Unit = { /* intentionally blank */ }
def handleMountVehicle(pkt: MountVehicleMsg): Unit = { /* can not mount as spectator */ }
def handleDismountVehicle(pkt: DismountVehicleMsg): Unit = {
val DismountVehicleMsg(player_guid, bailType, wasKickedByDriver) = pkt
val dError: (String, Player)=> Unit = dismountError(bailType, wasKickedByDriver)
//TODO optimize this later
//common warning for this section
if (player.GUID == player_guid) {
//normally disembarking from a mount
(sessionLogic.zoning.interstellarFerry.orElse(continent.GUID(player.VehicleSeated)) match {
case out @ Some(obj: Vehicle) =>
continent.GUID(obj.MountedIn) match {
case Some(_: Vehicle) => None //cargo vehicle
case _ => out //arrangement "may" be permissible
}
case out @ Some(_: Mountable) =>
out
case _ =>
dError(s"DismountVehicleMsg: player ${player.Name} not considered seated in a mountable entity", player)
None
}) match {
case Some(obj: Mountable) =>
obj.PassengerInSeat(player) match {
case Some(seat_num) =>
obj.Actor ! Mountable.TryDismount(player, seat_num, bailType)
//short-circuit the temporary channel for transferring between zones, the player is no longer doing that
sessionLogic.zoning.interstellarFerry = None
// Deconstruct the vehicle if the driver has bailed out and the vehicle is capable of flight
//todo: implement auto landing procedure if the pilot bails but passengers are still present instead of deconstructing the vehicle
//todo: continue flight path until aircraft crashes if no passengers present (or no passenger seats), then deconstruct.
//todo: kick cargo passengers out. To be added after PR #216 is merged
obj match {
case v: Vehicle
if bailType == BailType.Bailed &&
v.SeatPermissionGroup(seat_num).contains(AccessPermissionGroup.Driver) &&
v.isFlying =>
v.Actor ! Vehicle.Deconstruct(None) //immediate deconstruction
case _ => ()
}
case None =>
dError(s"DismountVehicleMsg: can not find where player ${player.Name}_guid is seated in mountable ${player.VehicleSeated}", player)
}
case _ =>
dError(s"DismountVehicleMsg: can not find mountable entity ${player.VehicleSeated}", player)
}
} else {
//kicking someone else out of a mount; need to own that mount/mountable
val dWarn: (String, Player)=> Unit = dismountWarning(bailType, wasKickedByDriver)
player.avatar.vehicle match {
case Some(obj_guid) =>
(
(
sessionLogic.validObject(obj_guid, decorator = "DismountVehicle/Vehicle"),
sessionLogic.validObject(player_guid, decorator = "DismountVehicle/Player")
) match {
case (vehicle @ Some(obj: Vehicle), tplayer) =>
if (obj.MountedIn.isEmpty) (vehicle, tplayer) else (None, None)
case (mount @ Some(_: Mountable), tplayer) =>
(mount, tplayer)
case _ =>
(None, None)
}) match {
case (Some(obj: Mountable), Some(tplayer: Player)) =>
obj.PassengerInSeat(tplayer) match {
case Some(seat_num) =>
obj.Actor ! Mountable.TryDismount(tplayer, seat_num, bailType)
case None =>
dError(s"DismountVehicleMsg: can not find where other player ${tplayer.Name} is seated in mountable $obj_guid", tplayer)
}
case (None, _) =>
dWarn(s"DismountVehicleMsg: ${player.Name} can not find his vehicle", player)
case (_, None) =>
dWarn(s"DismountVehicleMsg: player $player_guid could not be found to kick, ${player.Name}", player)
case _ =>
dWarn(s"DismountVehicleMsg: object is either not a Mountable or not a Player", player)
}
case None =>
dWarn(s"DismountVehicleMsg: ${player.Name} does not own a vehicle", player)
}
}
ops.handleDismountVehicle(pkt)
}
def handleMountVehicleCargo(pkt: MountVehicleCargoMsg): Unit = { /* intentionally blank */ }
def handleMountVehicleCargo(pkt: MountVehicleCargoMsg): Unit = { /* can not mount as spectator */ }
def handleDismountVehicleCargo(pkt: DismountVehicleCargoMsg): Unit = {
val DismountVehicleCargoMsg(_, cargo_guid, bailed, _, kicked) = pkt
continent.GUID(cargo_guid) match {
case Some(cargo: Vehicle) =>
cargo.Actor ! CargoBehavior.StartCargoDismounting(bailed || kicked)
case _ => ()
}
ops.handleDismountVehicleCargo(pkt)
}
/* response handlers */
@ -134,7 +50,7 @@ class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: Act
def handle(tplayer: Player, reply: Mountable.Exchange): Unit = {
reply match {
case Mountable.CanDismount(obj: ImplantTerminalMech, seatNum, _) =>
DismountAction(tplayer, obj, seatNum)
ops.DismountAction(tplayer, obj, seatNum)
obj.Zone.actor ! ZoneActor.RemoveFromBlockMap(player)
case Mountable.CanDismount(obj: Vehicle, _, mountPoint)
@ -157,7 +73,7 @@ class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: Act
//get ready for orbital drop
val pguid = player.GUID
val events = continent.VehicleEvents
DismountAction(tplayer, obj, seatNum)
ops.DismountAction(tplayer, obj, seatNum)
continent.actor ! ZoneActor.RemoveFromBlockMap(player) //character doesn't need it
//DismountAction(...) uses vehicle service, so use that service to coordinate the remainder of the messages
events ! VehicleServiceMessage(
@ -185,14 +101,14 @@ class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: Act
case Mountable.CanDismount(obj: Vehicle, seatNum, _)
if obj.Definition == GlobalDefinitions.droppod =>
sessionLogic.general.unaccessContainer(obj)
DismountAction(tplayer, obj, seatNum)
ops.DismountAction(tplayer, obj, seatNum)
obj.Actor ! Vehicle.Deconstruct()
case Mountable.CanDismount(obj: Vehicle, seatNum, _)
if tplayer.GUID == player.GUID =>
sessionLogic.vehicles.ConditionalDriverVehicleControl(obj)
sessionLogic.general.unaccessContainer(obj)
DismountVehicleAction(tplayer, obj, seatNum)
ops.DismountVehicleAction(tplayer, obj, seatNum)
case Mountable.CanDismount(obj: Vehicle, seat_num, _) =>
continent.VehicleEvents ! VehicleServiceMessage(
@ -201,7 +117,7 @@ class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: Act
)
case Mountable.CanDismount(obj: PlanetSideGameObject with PlanetSideGameObject with Mountable with FactionAffinity with InGameHistory, seatNum, _) =>
DismountAction(tplayer, obj, seatNum)
ops.DismountAction(tplayer, obj, seatNum)
case Mountable.CanDismount(_: Mountable, _, _) => ()
@ -213,90 +129,4 @@ class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: Act
}
/* support functions */
private def dismountWarning(
bailAs: BailType.Value,
kickedByDriver: Boolean
)
(
note: String,
player: Player
): Unit = {
log.warn(note)
player.VehicleSeated = None
sendResponse(DismountVehicleMsg(player.GUID, bailAs, kickedByDriver))
}
private def dismountError(
bailAs: BailType.Value,
kickedByDriver: Boolean
)
(
note: String,
player: Player
): Unit = {
log.error(s"$note; some vehicle might not know that ${player.Name} is no longer sitting in it")
player.VehicleSeated = None
sendResponse(DismountVehicleMsg(player.GUID, bailAs, kickedByDriver))
}
/**
* Common activities/procedure when a player dismounts a valid mountable object.
* @param tplayer the player
* @param obj the mountable object
* @param seatNum the mount out of which which the player is disembarking
*/
private def DismountVehicleAction(tplayer: Player, obj: PlanetSideGameObject with FactionAffinity with InGameHistory, seatNum: Int): Unit = {
DismountAction(tplayer, obj, seatNum)
//until vehicles maintain synchronized momentum without a driver
obj match {
case v: Vehicle
if seatNum == 0 && Vector3.MagnitudeSquared(v.Velocity.getOrElse(Vector3.Zero)) > 0f =>
sessionLogic.vehicles.serverVehicleControlVelocity.collect { _ =>
sessionLogic.vehicles.ServerVehicleOverrideStop(v)
}
v.Velocity = Vector3.Zero
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.VehicleState(
tplayer.GUID,
v.GUID,
unk1 = 0,
v.Position,
v.Orientation,
vel = None,
v.Flying,
unk3 = 0,
unk4 = 0,
wheel_direction = 15,
unk5 = false,
unk6 = v.Cloaked
)
)
v.Zone.actor ! ZoneActor.RemoveFromBlockMap(player)
case _ => ()
}
}
/**
* Common activities/procedure when a player dismounts a valid mountable object.
* @param tplayer the player
* @param obj the mountable object
* @param seatNum the mount out of which which the player is disembarking
*/
private def DismountAction(tplayer: Player, obj: PlanetSideGameObject with FactionAffinity with InGameHistory, seatNum: Int): Unit = {
val playerGuid: PlanetSideGUID = tplayer.GUID
tplayer.ContributionFrom(obj)
sessionLogic.keepAliveFunc = sessionLogic.zoning.NormalKeepAlive
val bailType = if (tplayer.BailProtection) {
BailType.Bailed
} else {
BailType.Normal
}
sendResponse(DismountVehicleMsg(playerGuid, bailType, wasKickedByDriver = false))
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.DismountVehicle(playerGuid, bailType, unk2 = false)
)
}
}

View file

@ -24,9 +24,9 @@ import net.psforever.packet.game.{ChatMsg, CreateShortcutMessage, UnuseItemMessa
class SpectatorModeLogic(data: SessionData) extends ModeLogic {
val avatarResponse: AvatarHandlerFunctions = AvatarHandlerLogic(data.avatarResponse)
val chat: ChatFunctions = ChatLogic(data.chat)
val galaxy: GalaxyHandlerFunctions = GalaxyHandlerLogic(data.galaxyResponseHandlers)
val galaxy: GalaxyHandlerFunctions = net.psforever.actors.session.normal.GalaxyHandlerLogic(data.galaxyResponseHandlers)
val general: GeneralFunctions = GeneralLogic(data.general)
val local: LocalHandlerFunctions = LocalHandlerLogic(data.localResponse)
val local: LocalHandlerFunctions = net.psforever.actors.session.normal.LocalHandlerLogic(data.localResponse)
val mountResponse: MountHandlerFunctions = MountHandlerLogic(data.mountResponse)
val shooting: WeaponAndProjectileFunctions = WeaponAndProjectileLogic(data.shooting)
val squad: SquadHandlerFunctions = SquadHandlerLogic(data.squad)
@ -119,6 +119,7 @@ class SpectatorModeLogic(data: SessionData) extends ModeLogic {
}
//
player.spectator = true
player.allowInteraction = false
data.chat.JoinChannel(SpectatorChannel)
val newPlayer = SpectatorModeLogic.spectatorCharacter(player)
newPlayer.LogActivity(player.History.headOption)
@ -152,6 +153,8 @@ class SpectatorModeLogic(data: SessionData) extends ModeLogic {
val pguid = player.GUID
val sendResponse: PlanetSidePacket => Unit = data.sendResponse
//
player.spectator = false
player.allowInteraction = true
data.general.stop()
player.avatar.shortcuts.slice(1, 4)
.zipWithIndex
@ -159,12 +162,11 @@ class SpectatorModeLogic(data: SessionData) extends ModeLogic {
.map(CreateShortcutMessage(pguid, _, None))
.foreach(sendResponse)
data.chat.LeaveChannel(SpectatorChannel)
player.spectator = false
sendResponse(ObjectDeleteMessage(player.avatar.locker.GUID, 0)) //free up the slot
sendResponse(ChatMsg(ChatMessageType.CMT_TOGGLESPECTATORMODE, "off"))
sendResponse(ChatMsg(ChatMessageType.UNK_227, "@SpectatorDisabled"))
zoning.zoneReload = true
zoning.spawn.randomRespawn(0.seconds) //to sanctuary
zoning.spawn.randomRespawn(10.milliseconds) //to sanctuary
}
}
@ -178,7 +180,7 @@ object SpectatorModeLogic {
private def spectatorCharacter(player: Player): Player = {
val avatar = player.avatar
val newAvatar = avatar.copy(
basic = avatar.basic.copy(name = "spectator"),
basic = avatar.basic,
bep = BattleRank.BR18.experience,
cep = CommandRank.CR5.experience,
certifications = Set(),
@ -212,6 +214,7 @@ object SpectatorModeLogic {
newPlayer.Position = player.Position
newPlayer.Orientation = player.Orientation
newPlayer.spectator = true
newPlayer.bops = true
newPlayer.Spawn()
newPlayer
}

View file

@ -1,19 +1,15 @@
// Copyright (c) 2024 PSForever
package net.psforever.actors.session.spectator
import akka.actor.{ActorContext, ActorRef, typed}
import net.psforever.actors.session.AvatarActor
import akka.actor.ActorContext
import net.psforever.actors.session.support.{SessionData, SessionVehicleHandlers, VehicleHandlerFunctions}
import net.psforever.objects.{GlobalDefinitions, Player, Tool, Vehicle, Vehicles}
import net.psforever.objects.equipment.{Equipment, JammableMountedWeapons, JammableUnit}
import net.psforever.objects.guid.{GUIDTask, TaskWorkflow}
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.{Tool, Vehicle, Vehicles}
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.packet.game.objectcreate.ObjectCreateMessageParent
import net.psforever.packet.game.{ChangeAmmoMessage, ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, ChatMsg, ChildObjectStateMessage, DeadState, DeployRequestMessage, DismountVehicleMsg, FrameVehicleStateMessage, GenericObjectActionMessage, HitHint, InventoryStateMessage, ObjectAttachMessage, ObjectCreateDetailedMessage, ObjectCreateMessage, ObjectDeleteMessage, ObjectDetachMessage, PlanetsideAttributeMessage, ReloadMessage, ServerVehicleOverrideMsg, VehicleStateMessage, WeaponDryFireMessage}
import net.psforever.services.Service
import net.psforever.packet.game.{ChangeAmmoMessage, ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, ChildObjectStateMessage, DeadState, DeployRequestMessage, DismountVehicleMsg, FrameVehicleStateMessage, GenericObjectActionMessage, HitHint, InventoryStateMessage, ObjectAttachMessage, ObjectCreateDetailedMessage, ObjectCreateMessage, ObjectDeleteMessage, ObjectDetachMessage, PlanetsideAttributeMessage, ReloadMessage, ServerVehicleOverrideMsg, VehicleStateMessage, WeaponDryFireMessage}
import net.psforever.services.vehicle.{VehicleResponse, VehicleServiceResponse}
import net.psforever.types.{BailType, ChatMessageType, PlanetSideGUID, Vector3}
import net.psforever.types.{BailType, PlanetSideGUID, Vector3}
object VehicleHandlerLogic {
def apply(ops: SessionVehicleHandlers): VehicleHandlerLogic = {
@ -24,9 +20,9 @@ object VehicleHandlerLogic {
class VehicleHandlerLogic(val ops: SessionVehicleHandlers, implicit val context: ActorContext) extends VehicleHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
//private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
private val galaxyService: ActorRef = ops.galaxyService
//private val galaxyService: ActorRef = ops.galaxyService
/**
* na
@ -151,9 +147,6 @@ class VehicleHandlerLogic(val ops: SessionVehicleHandlers, implicit val context:
case VehicleResponse.GenericObjectAction(objectGuid, action) if isNotSameTarget =>
sendResponse(GenericObjectActionMessage(objectGuid, action))
case VehicleResponse.HitHint(sourceGuid) if player.isAlive =>
sendResponse(HitHint(sourceGuid, player.GUID))
case VehicleResponse.InventoryState(obj, parentGuid, start, conData) if isNotSameTarget =>
//TODO prefer ObjectDetachMessage, but how to force ammo pools to update properly?
val objGuid = obj.GUID
@ -169,14 +162,11 @@ class VehicleHandlerLogic(val ops: SessionVehicleHandlers, implicit val context:
//seat number (first field) seems to be correct if passenger is kicked manually by driver
//but always seems to return 4 if user is kicked by mount permissions changing
sendResponse(DismountVehicleMsg(guid, BailType.Kicked, wasKickedByDriver))
val typeOfRide = continent.GUID(vehicleGuid) match {
continent.GUID(vehicleGuid) match {
case Some(obj: Vehicle) =>
sessionLogic.general.unaccessContainer(obj)
s"the ${obj.Definition.Name}'s seat by ${obj.OwnerName.getOrElse("the pilot")}"
case _ =>
s"${player.Sex.possessive} ride"
case _ => ()
}
log.info(s"${player.Name} has been kicked from $typeOfRide!")
case VehicleResponse.KickPassenger(_, wasKickedByDriver, _) =>
//seat number (first field) seems to be correct if passenger is kicked manually by driver
@ -194,11 +184,6 @@ class VehicleHandlerLogic(val ops: SessionVehicleHandlers, implicit val context:
case VehicleResponse.ObjectDelete(itemGuid) if isNotSameTarget =>
sendResponse(ObjectDeleteMessage(itemGuid, unk1=0))
case VehicleResponse.Ownership(vehicleGuid) if resolvedPlayerGuid == guid =>
//Only the player that owns this vehicle needs the ownership packet
avatarActor ! AvatarActor.SetVehicle(Some(vehicleGuid))
sendResponse(PlanetsideAttributeMessage(resolvedPlayerGuid, attribute_type=21, vehicleGuid))
case VehicleResponse.PlanetsideAttribute(vehicleGuid, attributeType, attributeValue) if isNotSameTarget =>
sendResponse(PlanetsideAttributeMessage(vehicleGuid, attributeType, attributeValue))
@ -211,10 +196,6 @@ class VehicleHandlerLogic(val ops: SessionVehicleHandlers, implicit val context:
case VehicleResponse.SeatPermissions(vehicleGuid, seatGroup, permission) if isNotSameTarget =>
sendResponse(PlanetsideAttributeMessage(vehicleGuid, seatGroup, permission))
case VehicleResponse.StowEquipment(vehicleGuid, slot, itemType, itemGuid, itemData) if isNotSameTarget =>
//TODO prefer ObjectAttachMessage, but how to force ammo pools to update properly?
sendResponse(ObjectCreateDetailedMessage(itemType, itemGuid, ObjectCreateMessageParent(vehicleGuid, slot), itemData))
case VehicleResponse.UnloadVehicle(_, vehicleGuid) =>
sendResponse(ObjectDeleteMessage(vehicleGuid, unk1=0))
@ -226,13 +207,6 @@ class VehicleHandlerLogic(val ops: SessionVehicleHandlers, implicit val context:
sessionLogic.zoning.spawn.amsSpawnPoints = list.filter(tube => tube.Faction == player.Faction)
sessionLogic.zoning.spawn.DrawCurrentAmsSpawnPoint()
case VehicleResponse.TransferPassengerChannel(oldChannel, tempChannel, vehicle, vehicleToDelete) if isNotSameTarget =>
sessionLogic.zoning.interstellarFerry = Some(vehicle)
sessionLogic.zoning.interstellarFerryTopLevelGUID = Some(vehicleToDelete)
continent.VehicleEvents ! Service.Leave(Some(oldChannel)) //old vehicle-specific channel (was s"${vehicle.Actor}")
galaxyService ! Service.Join(tempChannel) //temporary vehicle-specific channel
log.debug(s"TransferPassengerChannel: ${player.Name} now subscribed to $tempChannel for vehicle gating")
case VehicleResponse.KickCargo(vehicle, speed, delay)
if player.VehicleSeated.nonEmpty && sessionLogic.zoning.spawn.deadState == DeadState.Alive && speed > 0 =>
val strafe = 1 + Vehicles.CargoOrientation(vehicle)
@ -263,100 +237,9 @@ class VehicleHandlerLogic(val ops: SessionVehicleHandlers, implicit val context:
if player.VehicleSeated.nonEmpty && sessionLogic.zoning.spawn.deadState == DeadState.Alive =>
sessionLogic.vehicles.TotalDriverVehicleControl(cargo)
case VehicleResponse.StartPlayerSeatedInVehicle(vehicle, _)
if player.VisibleSlots.contains(player.DrawnSlot) =>
player.DrawnSlot = Player.HandsDownSlot
startPlayerSeatedInVehicle(vehicle)
case VehicleResponse.StartPlayerSeatedInVehicle(vehicle, _) =>
startPlayerSeatedInVehicle(vehicle)
case VehicleResponse.PlayerSeatedInVehicle(vehicle, _) =>
Vehicles.ReloadAccessPermissions(vehicle, player.Name)
sessionLogic.vehicles.ServerVehicleOverrideWithPacket(
vehicle,
ServerVehicleOverrideMsg(
lock_accelerator=true,
lock_wheel=true,
reverse=true,
unk4=false,
lock_vthrust=1,
lock_strafe=0,
movement_speed=0,
unk8=Some(0)
)
)
sessionLogic.vehicles.serverVehicleControlVelocity = Some(0)
case VehicleResponse.ServerVehicleOverrideStart(vehicle, _) =>
val vdef = vehicle.Definition
sessionLogic.vehicles.ServerVehicleOverrideWithPacket(
vehicle,
ServerVehicleOverrideMsg(
lock_accelerator=true,
lock_wheel=true,
reverse=false,
unk4=false,
lock_vthrust=if (GlobalDefinitions.isFlightVehicle(vdef)) { 1 } else { 0 },
lock_strafe=0,
movement_speed=vdef.AutoPilotSpeed1,
unk8=Some(0)
)
)
case VehicleResponse.ServerVehicleOverrideEnd(vehicle, _) =>
sessionLogic.vehicles.ServerVehicleOverrideStop(vehicle)
case VehicleResponse.PeriodicReminder(VehicleSpawnPad.Reminders.Blocked, data) =>
sendResponse(ChatMsg(
ChatMessageType.CMT_OPEN,
wideContents=true,
recipient="",
s"The vehicle spawn where you placed your order is blocked. ${data.getOrElse("")}",
note=None
))
case VehicleResponse.PeriodicReminder(_, data) =>
val (isType, flag, msg): (ChatMessageType, Boolean, String) = data match {
case Some(msg: String) if msg.startsWith("@") => (ChatMessageType.UNK_227, false, msg)
case Some(msg: String) => (ChatMessageType.CMT_OPEN, true, msg)
case _ => (ChatMessageType.CMT_OPEN, true, "Your vehicle order has been cancelled.")
}
sendResponse(ChatMsg(isType, flag, recipient="", msg, None))
case VehicleResponse.ChangeLoadout(target, oldWeapons, addedWeapons, oldInventory, newInventory)
if player.avatar.vehicle.contains(target) =>
//TODO when vehicle weapons can be changed without visual glitches, rewrite this
continent.GUID(target).collect { case vehicle: Vehicle =>
import net.psforever.login.WorldSession.boolToInt
//owner: must unregister old equipment, and register and install new equipment
(oldWeapons ++ oldInventory).foreach {
case (obj, eguid) =>
sendResponse(ObjectDeleteMessage(eguid, unk1=0))
TaskWorkflow.execute(GUIDTask.unregisterEquipment(continent.GUID, obj))
}
sessionLogic.general.applyPurchaseTimersBeforePackingLoadout(player, vehicle, addedWeapons ++ newInventory)
//jammer or unjamm new weapons based on vehicle status
val vehicleJammered = vehicle.Jammed
addedWeapons
.map { _.obj }
.collect {
case jamItem: JammableUnit if jamItem.Jammed != vehicleJammered =>
jamItem.Jammed = vehicleJammered
JammableMountedWeapons.JammedWeaponStatus(vehicle.Zone, jamItem, vehicleJammered)
}
changeLoadoutDeleteOldEquipment(vehicle, oldWeapons, oldInventory)
}
case VehicleResponse.ChangeLoadout(target, oldWeapons, _, oldInventory, _)
if sessionLogic.general.accessedContainer.map(_.GUID).contains(target) =>
//TODO when vehicle weapons can be changed without visual glitches, rewrite this
continent.GUID(target).collect { case vehicle: Vehicle =>
//external participant: observe changes to equipment
(oldWeapons ++ oldInventory).foreach { case (_, eguid) => sendResponse(ObjectDeleteMessage(eguid, unk1=0)) }
changeLoadoutDeleteOldEquipment(vehicle, oldWeapons, oldInventory)
}
case VehicleResponse.ChangeLoadout(target, oldWeapons, _, oldInventory, _) =>
//TODO when vehicle weapons can be changed without visual glitches, rewrite this
continent.GUID(target).collect { case vehicle: Vehicle =>
@ -384,16 +267,4 @@ class VehicleHandlerLogic(val ops: SessionVehicleHandlers, implicit val context:
oldWeapons.foreach { case (_, eguid) => sendResponse(ObjectDeleteMessage(eguid, unk1=0)) }
}
}
private def startPlayerSeatedInVehicle(vehicle: Vehicle): Unit = {
val vehicle_guid = vehicle.GUID
sessionLogic.actionsToCancel()
sessionLogic.terminals.CancelAllProximityUnits()
sessionLogic.vehicles.serverVehicleControlVelocity = Some(0)
sendResponse(PlanetsideAttributeMessage(vehicle_guid, attribute_type=22, attribute_value=1L)) //mount points off
sendResponse(PlanetsideAttributeMessage(player.GUID, attribute_type=21, vehicle_guid)) //ownership
vehicle.MountPoints.find { case (_, mp) => mp.seatIndex == 0 }.collect {
case (mountPoint, _) => vehicle.Actor ! Mountable.TryMount(player, mountPoint)
}
}
}

View file

@ -1,14 +1,11 @@
// Copyright (c) 2024 PSForever
package net.psforever.actors.session.spectator
import akka.actor.{ActorContext, typed}
import net.psforever.actors.session.AvatarActor
import akka.actor.ActorContext
import net.psforever.actors.session.support.{SessionData, VehicleFunctions, VehicleOperations}
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.{Vehicle, Vehicles}
import net.psforever.objects.Vehicle
import net.psforever.objects.serverobject.deploy.Deployment
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.vehicles.control.BfrFlight
import net.psforever.packet.game.{ChildObjectStateMessage, DeployRequestMessage, FrameVehicleStateMessage, VehicleStateMessage, VehicleSubStateMessage}
import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
import net.psforever.types.{DriveState, Vector3}
@ -22,210 +19,15 @@ object VehicleLogic {
class VehicleLogic(val ops: VehicleOperations, implicit val context: ActorContext) extends VehicleFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
//private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
/* packets */
def handleVehicleState(pkt: VehicleStateMessage): Unit = {
val VehicleStateMessage(
vehicle_guid,
unk1,
pos,
ang,
vel,
is_flying,
unk6,
unk7,
wheels,
is_decelerating,
is_cloaked
) = pkt
ops.GetVehicleAndSeat() match {
case (Some(obj), Some(0)) =>
//we're driving the vehicle
sessionLogic.persist()
sessionLogic.turnCounterFunc(player.GUID)
sessionLogic.general.fallHeightTracker(pos.z)
if (obj.MountedIn.isEmpty) {
sessionLogic.updateBlockMap(obj, pos)
}
player.Position = pos //convenient
if (obj.WeaponControlledFromSeat(0).isEmpty) {
player.Orientation = Vector3.z(ang.z) //convenient
}
obj.Position = pos
obj.Orientation = ang
if (obj.MountedIn.isEmpty) {
if (obj.DeploymentState != DriveState.Deployed) {
obj.Velocity = vel
} else {
obj.Velocity = Some(Vector3.Zero)
}
if (obj.Definition.CanFly) {
obj.Flying = is_flying //usually Some(7)
}
obj.Cloaked = obj.Definition.CanCloak && is_cloaked
} else {
obj.Velocity = None
obj.Flying = None
}
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.VehicleState(
player.GUID,
vehicle_guid,
unk1,
obj.Position,
ang,
obj.Velocity,
if (obj.isFlying) {
is_flying
} else {
None
},
unk6,
unk7,
wheels,
is_decelerating,
obj.Cloaked
)
)
sessionLogic.squad.updateSquad()
obj.zoneInteractions()
case (None, _) =>
//log.error(s"VehicleState: no vehicle $vehicle_guid found in zone")
//TODO placing a "not driving" warning here may trigger as we are disembarking the vehicle
case (_, Some(index)) =>
log.error(
s"VehicleState: ${player.Name} should not be dispatching this kind of packet from vehicle ${vehicle_guid.guid} when not the driver (actually, seat $index)"
)
case _ => ()
}
if (player.death_by == -1) {
sessionLogic.kickedByAdministration()
}
}
def handleVehicleState(pkt: VehicleStateMessage): Unit = { /* can not drive vehicle as spectator */ }
def handleFrameVehicleState(pkt: FrameVehicleStateMessage): Unit = {
val FrameVehicleStateMessage(
vehicle_guid,
unk1,
pos,
ang,
vel,
unk2,
unk3,
unk4,
is_crouched,
is_airborne,
ascending_flight,
flight_time,
unk9,
unkA
) = pkt
ops.GetVehicleAndSeat() match {
case (Some(obj), Some(0)) =>
//we're driving the vehicle
sessionLogic.persist()
sessionLogic.turnCounterFunc(player.GUID)
val (position, angle, velocity, notMountedState) = continent.GUID(obj.MountedIn) match {
case Some(v: Vehicle) =>
sessionLogic.updateBlockMap(obj, pos)
(pos, v.Orientation - Vector3.z(value = 90f) * Vehicles.CargoOrientation(obj).toFloat, v.Velocity, false)
case _ =>
(pos, ang, vel, true)
}
player.Position = position //convenient
if (obj.WeaponControlledFromSeat(seatNumber = 0).isEmpty) {
player.Orientation = Vector3.z(ang.z) //convenient
}
obj.Position = position
obj.Orientation = angle
obj.Velocity = velocity
// if (is_crouched && obj.DeploymentState != DriveState.Kneeling) {
// //dev stuff goes here
// }
// else
// if (!is_crouched && obj.DeploymentState == DriveState.Kneeling) {
// //dev stuff goes here
// }
obj.DeploymentState = if (is_crouched || !notMountedState) DriveState.Kneeling else DriveState.Mobile
if (notMountedState) {
if (obj.DeploymentState != DriveState.Kneeling) {
if (is_airborne) {
val flight = if (ascending_flight) flight_time else -flight_time
obj.Flying = Some(flight)
obj.Actor ! BfrFlight.Soaring(flight)
} else if (obj.Flying.nonEmpty) {
obj.Flying = None
obj.Actor ! BfrFlight.Landed
}
} else {
obj.Velocity = None
obj.Flying = None
}
obj.zoneInteractions()
} else {
obj.Velocity = None
obj.Flying = None
}
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.FrameVehicleState(
player.GUID,
vehicle_guid,
unk1,
position,
angle,
velocity,
unk2,
unk3,
unk4,
is_crouched,
is_airborne,
ascending_flight,
flight_time,
unk9,
unkA
)
)
sessionLogic.squad.updateSquad()
case (None, _) =>
//log.error(s"VehicleState: no vehicle $vehicle_guid found in zone")
//TODO placing a "not driving" warning here may trigger as we are disembarking the vehicle
case (_, Some(index)) =>
log.error(
s"VehicleState: ${player.Name} should not be dispatching this kind of packet from vehicle ${vehicle_guid.guid} when not the driver (actually, seat $index)"
)
case _ => ()
}
if (player.death_by == -1) {
sessionLogic.kickedByAdministration()
}
}
def handleFrameVehicleState(pkt: FrameVehicleStateMessage): Unit = { /* can not drive vehicle as spectator */ }
def handleChildObjectState(pkt: ChildObjectStateMessage): Unit = {
val ChildObjectStateMessage(object_guid, pitch, yaw) = pkt
val (o, tools) = sessionLogic.shooting.FindContainedWeapon
//is COSM our primary upstream packet?
(o match {
case Some(mount: Mountable) => (o, mount.PassengerInSeat(player))
case _ => (None, None)
}) match {
case (None, None) | (_, None) | (Some(_: Vehicle), Some(0)) => ()
case _ =>
sessionLogic.persist()
sessionLogic.turnCounterFunc(player.GUID)
}
//the majority of the following check retrieves information to determine if we are in control of the child
tools.find { _.GUID == object_guid } match {
case None => ()
case Some(_) => player.Orientation = Vector3(0f, pitch, yaw)
}
if (player.death_by == -1) {
sessionLogic.kickedByAdministration()
}
}
def handleChildObjectState(pkt: ChildObjectStateMessage): Unit = { /* can not drive vehicle as spectator */ }
def handleVehicleSubState(pkt: VehicleSubStateMessage): Unit = {
val VehicleSubStateMessage(vehicle_guid, _, pos, ang, vel, unk1, _) = pkt
@ -258,22 +60,7 @@ class VehicleLogic(val ops: VehicleOperations, implicit val context: ActorContex
}
}
def handleDeployRequest(pkt: DeployRequestMessage): Unit = {
val DeployRequestMessage(_, vehicle_guid, deploy_state, _, _, _) = pkt
val vehicle = player.avatar.vehicle
if (vehicle.contains(vehicle_guid)) {
if (vehicle == player.VehicleSeated) {
continent.GUID(vehicle_guid) match {
case Some(obj: Vehicle) =>
if (obj.DeploymentState == DriveState.Deployed) {
obj.Actor ! Deployment.TryDeploymentChange(deploy_state)
}
case _ => ()
avatarActor ! AvatarActor.SetVehicle(None)
}
}
}
}
def handleDeployRequest(pkt: DeployRequestMessage): Unit = { /* can not drive vehicle as spectator */ }
/* messages */

View file

@ -3,15 +3,9 @@ package net.psforever.actors.session.spectator
import akka.actor.ActorContext
import net.psforever.actors.session.support.{SessionData, WeaponAndProjectileFunctions, WeaponAndProjectileOperations}
import net.psforever.login.WorldSession.{CountGrenades, FindEquipmentStock, FindToolThatUses, RemoveOldEquipmentFromInventory}
import net.psforever.objects.ballistics.Projectile
import net.psforever.objects.equipment.ChargeFireModeDefinition
import net.psforever.objects.inventory.Container
import net.psforever.objects.serverobject.CommonMessages
import net.psforever.objects.{AmmoBox, BoomerDeployable, BoomerTrigger, GlobalDefinitions, PlanetSideGameObject, Tool}
import net.psforever.packet.game.{AIDamage, AvatarGrenadeStateMessage, ChangeAmmoMessage, ChangeFireModeMessage, ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, HitMessage, InventoryStateMessage, LashMessage, LongRangeProjectileInfoMessage, ProjectileStateMessage, QuantityUpdateMessage, ReloadMessage, SplashHitMessage, UplinkRequest, UplinkRequestType, UplinkResponse, WeaponDelayFireMessage, WeaponDryFireMessage, WeaponFireMessage, WeaponLazeTargetPositionMessage}
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.types.PlanetSideGUID
import net.psforever.objects.{BoomerDeployable, BoomerTrigger, Tool}
import net.psforever.packet.game.{AIDamage, AvatarGrenadeStateMessage, ChangeAmmoMessage, ChangeFireModeMessage, ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, HitMessage, LashMessage, LongRangeProjectileInfoMessage, ProjectileStateMessage, ReloadMessage, SplashHitMessage, UplinkRequest, UplinkRequestType, UplinkResponse, WeaponDelayFireMessage, WeaponDryFireMessage, WeaponFireMessage, WeaponLazeTargetPositionMessage}
object WeaponAndProjectileLogic {
def apply(ops: WeaponAndProjectileOperations): WeaponAndProjectileLogic = {
@ -59,9 +53,9 @@ class WeaponAndProjectileLogic(val ops: WeaponAndProjectileOperations, implicit
ops.shooting -= item_guid
sessionLogic.findEquipment(item_guid) match {
case Some(tool: Tool) if player.VehicleSeated.isEmpty =>
fireStateStopWhenPlayer(tool, item_guid)
ops.fireStateStopWhenPlayer(tool, item_guid)
case Some(tool: Tool) =>
fireStateStopWhenMounted(tool, item_guid)
ops.fireStateStopWhenMounted(tool, item_guid)
case Some(trigger: BoomerTrigger) =>
ops.fireStateStopPlayerMessages(item_guid)
continent.GUID(trigger.Companion).collect {
@ -85,32 +79,7 @@ class WeaponAndProjectileLogic(val ops: WeaponAndProjectileOperations, implicit
def handleChangeFireMode(pkt: ChangeFireModeMessage): Unit = { /* intentionally blank */ }
def handleProjectileState(pkt: ProjectileStateMessage): Unit = {
val ProjectileStateMessage(projectile_guid, shot_pos, shot_vel, shot_orient, seq, end, target_guid) = pkt
val index = projectile_guid.guid - Projectile.baseUID
ops.projectiles(index) match {
case Some(projectile) if projectile.HasGUID =>
val projectileGlobalUID = projectile.GUID
projectile.Position = shot_pos
projectile.Orientation = shot_orient
projectile.Velocity = shot_vel
continent.AvatarEvents ! AvatarServiceMessage(
continent.id,
AvatarAction.ProjectileState(
player.GUID,
projectileGlobalUID,
shot_pos,
shot_vel,
shot_orient,
seq,
end,
target_guid
)
)
case _ if seq == 0 =>
/* missing the first packet in the sequence is permissible */
case _ =>
log.warn(s"ProjectileState: constructed projectile ${projectile_guid.guid} can not be found")
}
ops.handleProjectileState(pkt)
}
def handleLongRangeProjectileState(pkt: LongRangeProjectileInfoMessage): Unit = { /* intentionally blank */ }
@ -122,97 +91,4 @@ class WeaponAndProjectileLogic(val ops: WeaponAndProjectileOperations, implicit
def handleLashHit(pkt: LashMessage): Unit = { /* intentionally blank */ }
def handleAIDamage(pkt: AIDamage): Unit = { /* intentionally blank */ }
/* support code */
/**
* After a weapon has finished shooting, determine if it needs to be sorted in a special way.
* @param tool a weapon
*/
private def FireCycleCleanup(tool: Tool): Unit = {
//TODO replaced by more appropriate functionality in the future
val tdef = tool.Definition
if (GlobalDefinitions.isGrenade(tdef)) {
val ammoType = tool.AmmoType
FindEquipmentStock(player, FindToolThatUses(ammoType), 3, CountGrenades).reverse match { //do not search sidearm holsters
case Nil =>
log.info(s"${player.Name} has no more $ammoType grenades to throw")
RemoveOldEquipmentFromInventory(player)(tool)
case x :: xs => //this is similar to ReloadMessage
val box = x.obj.asInstanceOf[Tool]
val tailReloadValue: Int = if (xs.isEmpty) { 0 }
else { xs.map(_.obj.asInstanceOf[Tool].Magazine).sum }
val sumReloadValue: Int = box.Magazine + tailReloadValue
val actualReloadValue = if (sumReloadValue <= 3) {
RemoveOldEquipmentFromInventory(player)(x.obj)
sumReloadValue
} else {
ModifyAmmunition(player)(box.AmmoSlot.Box, 3 - tailReloadValue)
3
}
log.info(s"${player.Name} found $actualReloadValue more $ammoType grenades to throw")
ModifyAmmunition(player)(
tool.AmmoSlot.Box,
-actualReloadValue
) //grenade item already in holster (negative because empty)
xs.foreach(item => { RemoveOldEquipmentFromInventory(player)(item.obj) })
}
} else if (tdef == GlobalDefinitions.phoenix) {
RemoveOldEquipmentFromInventory(player)(tool)
}
}
/**
* Given an object that contains a box of amunition in its `Inventory` at a certain location,
* change the amount of ammunition within that box.
* @param obj the `Container`
* @param box an `AmmoBox` to modify
* @param reloadValue the value to modify the `AmmoBox`;
* subtracted from the current `Capacity` of `Box`
*/
private def ModifyAmmunition(obj: PlanetSideGameObject with Container)(box: AmmoBox, reloadValue: Int): Unit = {
val capacity = box.Capacity - reloadValue
box.Capacity = capacity
sendResponse(InventoryStateMessage(box.GUID, obj.GUID, capacity))
}
private def fireStateStartPlayerMessages(itemGuid: PlanetSideGUID): Unit = {
continent.AvatarEvents ! AvatarServiceMessage(
continent.id,
AvatarAction.ChangeFireState_Start(player.GUID, itemGuid)
)
}
/*
used by ChangeFireStateMessage_Stop handling
*/
private def fireStateStopUpdateChargeAndCleanup(tool: Tool): Unit = {
tool.FireMode match {
case _: ChargeFireModeDefinition =>
sendResponse(QuantityUpdateMessage(tool.AmmoSlot.Box.GUID, tool.Magazine))
case _ => ()
}
if (tool.Magazine == 0) {
FireCycleCleanup(tool)
}
}
private def fireStateStopWhenPlayer(tool: Tool, itemGuid: PlanetSideGUID): Unit = {
//the decimator does not send a ChangeFireState_Start on the last shot; heaven knows why
//suppress the decimator's alternate fire mode, however
if (
tool.Definition == GlobalDefinitions.phoenix &&
tool.Projectile != GlobalDefinitions.phoenix_missile_guided_projectile
) {
fireStateStartPlayerMessages(itemGuid)
}
fireStateStopUpdateChargeAndCleanup(tool)
ops.fireStateStopPlayerMessages(itemGuid)
}
private def fireStateStopWhenMounted(tool: Tool, itemGuid: PlanetSideGUID): Unit = {
fireStateStopUpdateChargeAndCleanup(tool)
ops.fireStateStopMountedMessages(itemGuid)
}
}

View file

@ -4,9 +4,8 @@ package net.psforever.actors.session.support
import akka.actor.Cancellable
import akka.actor.typed.ActorRef
import akka.actor.{ActorContext, typed}
import net.psforever.actors.session.spectator.SpectatorMode
import net.psforever.actors.session.{AvatarActor, SessionActor}
import net.psforever.actors.session.normal.{NormalMode => SessionNormalMode}
import net.psforever.actors.session.spectator.{SpectatorMode => SessionSpectatorMode}
import net.psforever.actors.zone.ZoneActor
import net.psforever.objects.sourcing.PlayerSource
import net.psforever.objects.zones.ZoneInfo
@ -59,6 +58,7 @@ class ChatOperations(
) extends CommonSessionInterfacingFunctionality {
private var channels: List[ChatChannel] = List()
private var silenceTimer: Cancellable = Default.Cancellable
private[session] var transitoryCommandEntered: Option[ChatMessageType] = None
/**
* when another player is listed as one of our ignored players,
* and that other player sends an emote,
@ -67,6 +67,8 @@ class ChatOperations(
*/
private val ignoredEmoteCooldown: mutable.LongMap[Long] = mutable.LongMap[Long]()
private[session] var CurrentSpectatorMode: PlayerMode = SpectatorMode
import akka.actor.typed.scaladsl.adapter._
private val chatServiceAdapter: ActorRef[ChatService.MessageResponse] = context.self.toTyped[ChatService.MessageResponse]
@ -112,17 +114,6 @@ class ChatOperations(
sendResponse(message.copy(contents = f"$speed%.3f"))
}
def commandToggleSpectatorMode(session: Session, contents: String): Unit = {
val currentSpectatorActivation = session.player.spectator
contents.toLowerCase() match {
case "on" | "o" | "" if !currentSpectatorActivation =>
context.self ! SessionActor.SetMode(SessionSpectatorMode)
case "off" | "of" if currentSpectatorActivation =>
context.self ! SessionActor.SetMode(SessionNormalMode)
case _ => ()
}
}
def commandRecall(session: Session): Unit = {
val player = session.player
val errorMessage = session.zoningType match {
@ -337,6 +328,28 @@ class ChatOperations(
}
}
//evaluate results
if (!commandCaptureBaseProcessResults(resolvedFacilities, resolvedFaction, resolvedTimer)) {
if (usageMessage) {
sendResponse(
message.copy(messageType = UNK_229, contents = "@CMT_CAPTUREBASE_usage")
)
} else {
val msg = if (facilityError == 1) { "can not contextually determine building target" }
else if (facilityError == 2) { s"\'${foundFacilitiesTag.get}\' is not a valid building name" }
else if (factionError) { s"\'${foundFactionTag.get}\' is not a valid faction designation" }
else if (timerError) { s"\'${foundTimerTag.get}\' is not a valid timer value" }
else { "malformed params; check usage" }
sendResponse(ChatMsg(UNK_229, wideContents=true, "", s"\\#FF4040ERROR - $msg", None))
}
}
}
def commandCaptureBaseProcessResults(
resolvedFacilities: Option[Seq[Building]],
resolvedFaction: Option[PlanetSideEmpire.Value],
resolvedTimer: Option[Int]
): Boolean = {
//evaluate results
(resolvedFacilities, resolvedFaction, resolvedTimer) match {
case (Some(buildings), Some(faction), Some(_)) =>
buildings.foreach { building =>
@ -360,19 +373,9 @@ class ChatOperations(
//push for map updates again
zoneActor ! ZoneActor.ZoneMapUpdate()
}
true
case _ =>
if (usageMessage) {
sendResponse(
message.copy(messageType = UNK_229, contents = "@CMT_CAPTUREBASE_usage")
)
} else {
val msg = if (facilityError == 1) { "can not contextually determine building target" }
else if (facilityError == 2) { s"\'${foundFacilitiesTag.get}\' is not a valid building name" }
else if (factionError) { s"\'${foundFactionTag.get}\' is not a valid faction designation" }
else if (timerError) { s"\'${foundTimerTag.get}\' is not a valid timer value" }
else { "malformed params; check usage" }
sendResponse(ChatMsg(UNK_229, wideContents=true, "", s"\\#FF4040ERROR - $msg", None))
}
false
}
}
@ -998,10 +1001,17 @@ class ChatOperations(
private def captureBaseCurrSoi(
session: Session
): Iterable[Building] = {
val charId = session.player.CharId
session.zone.Buildings.values.filter { building =>
building.PlayersInSOI.exists(_.CharId == charId)
}
val player = session.player
val positionxy = player.Position.xy
session
.zone
.blockMap
.sector(player)
.buildingList
.filter { building =>
val radius = building.Definition.SOIRadius
Vector3.DistanceSquared(building.Position.xy, positionxy) < radius * radius
}
}
private def captureBaseParamFaction(
@ -1227,7 +1237,7 @@ class ChatOperations(
params: Seq[String]
): Boolean = {
val ourRank = BattleRank.withExperience(session.avatar.bep).value
if (!session.account.gm &&
if (!avatar.permissions.canGM &&
(ourRank <= Config.app.game.promotion.broadcastBattleRank ||
ourRank > Config.app.game.promotion.resetBattleRank && ourRank < Config.app.game.promotion.maxBattleRank + 1)) {
setBattleRank(session, params, AvatarActor.Progress)

View file

@ -3,11 +3,26 @@ package net.psforever.actors.session.support
import akka.actor.{ActorContext, ActorRef, Cancellable, typed}
import net.psforever.objects.serverobject.containable.Containable
import net.psforever.objects.sourcing.PlayerSource
import net.psforever.objects.serverobject.doors.Door
import net.psforever.objects.serverobject.interior.Sidedness
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.Building
import net.psforever.objects.serverobject.terminals.capture.CaptureTerminal
import net.psforever.objects.serverobject.terminals.{MatrixTerminalDefinition, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
import net.psforever.objects.sourcing.{DeployableSource, PlayerSource, VehicleSource}
import net.psforever.objects.vehicles.Utility.InternalTelepad
import net.psforever.objects.zones.blockmap.BlockMapEntity
import net.psforever.services.RemoverActor
import net.psforever.services.local.{LocalAction, LocalServiceMessage}
import scala.collection.mutable
import scala.concurrent.ExecutionContext.Implicits.global
import scala.concurrent.{Future, Promise}
import scala.concurrent.duration._
import scala.util.Success
//
import net.psforever.actors.session.{AvatarActor, SessionActor}
import net.psforever.login.WorldSession._
@ -170,6 +185,217 @@ class GeneralOperations(
private[session] var progressBarUpdate: Cancellable = Default.Cancellable
private var charSavedTimer: Cancellable = Default.Cancellable
def handleDropItem(pkt: DropItemMessage): GeneralOperations.ItemDropState.Behavior = {
val DropItemMessage(itemGuid) = pkt
(sessionLogic.validObject(itemGuid, decorator = "DropItem"), player.FreeHand.Equipment) match {
case (Some(anItem: Equipment), Some(heldItem))
if (anItem eq heldItem) && continent.GUID(player.VehicleSeated).nonEmpty =>
RemoveOldEquipmentFromInventory(player)(heldItem)
GeneralOperations.ItemDropState.Dropped
case (Some(anItem: Equipment), Some(heldItem))
if anItem eq heldItem =>
DropEquipmentFromInventory(player)(heldItem)
GeneralOperations.ItemDropState.Dropped
case (Some(_), _) =>
GeneralOperations.ItemDropState.NotDropped
case _ =>
GeneralOperations.ItemDropState.NotFound
}
}
def handlePickupItem(pkt: PickupItemMessage): GeneralOperations.ItemPickupState.Behavior = {
val PickupItemMessage(itemGuid, _, _, _) = pkt
sessionLogic.validObject(itemGuid, decorator = "PickupItem") match {
case Some(item: Equipment)
if player.Fit(item).nonEmpty =>
PickUpEquipmentFromGround(player)(item)
GeneralOperations.ItemPickupState.PickedUp
case Some(_: Equipment) =>
GeneralOperations.ItemPickupState.Dropped
case _ =>
GeneralOperations.ItemPickupState.NotFound
}
}
def handleZipLine(pkt: ZipLineMessage): GeneralOperations.ZiplineBehavior.Behavior = {
val ZipLineMessage(playerGuid, forwards, action, pathId, pos) = pkt
continent.zipLinePaths.find(x => x.PathId == pathId) match {
case Some(path) if path.IsTeleporter =>
val endPoint = path.ZipLinePoints.last
sendResponse(ZipLineMessage(PlanetSideGUID(0), forwards, 0, pathId, pos))
//todo: send to zone to show teleport animation to all clients
sendResponse(PlayerStateShiftMessage(ShiftState(0, endPoint, (player.Orientation.z + player.FacingYawUpper) % 360f, None)))
GeneralOperations.ZiplineBehavior.Teleporter
case Some(_) =>
//todo: send to zone to show zipline animation to all clients
action match {
case 0 =>
//travel along the zipline in the direction specified
sendResponse(ZipLineMessage(playerGuid, forwards, action, pathId, pos))
GeneralOperations.ZiplineBehavior.Zipline
case 1 =>
//disembark from zipline at destination
sendResponse(ZipLineMessage(playerGuid, forwards, action, 0, pos))
GeneralOperations.ZiplineBehavior.Zipline
case 2 =>
//get off by force
sendResponse(ZipLineMessage(playerGuid, forwards, action, 0, pos))
GeneralOperations.ZiplineBehavior.Zipline
case _ =>
GeneralOperations.ZiplineBehavior.Unsupported
}
case _ =>
GeneralOperations.ZiplineBehavior.NotFound
}
}
def handleMoveItem(pkt: MoveItemMessage): Unit = {
val MoveItemMessage(itemGuid, sourceGuid, destinationGuid, dest, _) = pkt
(
continent.GUID(sourceGuid),
continent.GUID(destinationGuid),
sessionLogic.validObject(itemGuid, decorator = "MoveItem")
) match {
case (
Some(source: PlanetSideServerObject with Container),
Some(destination: PlanetSideServerObject with Container),
Some(item: Equipment)
) =>
ContainableMoveItem(player.Name, source, destination, item, destination.SlotMapResolution(dest))
case (None, _, _) =>
log.error(
s"MoveItem: ${player.Name} wanted to move $itemGuid from $sourceGuid, but could not find source object"
)
case (_, None, _) =>
log.error(
s"MoveItem: ${player.Name} wanted to move $itemGuid to $destinationGuid, but could not find destination object"
)
case (_, _, None) => ()
case _ =>
log.error(
s"MoveItem: ${player.Name} wanted to move $itemGuid from $sourceGuid to $destinationGuid, but multiple problems were encountered"
)
}
}
def handleLootItem(pkt: LootItemMessage): Unit = {
val LootItemMessage(itemGuid, targetGuid) = pkt
(sessionLogic.validObject(itemGuid, decorator = "LootItem"), continent.GUID(targetGuid)) match {
case (Some(item: Equipment), Some(destination: PlanetSideServerObject with Container)) =>
//figure out the source
(
{
val findFunc: PlanetSideServerObject with Container => Option[
(PlanetSideServerObject with Container, Option[Int])
] = findInLocalContainer(itemGuid)
findFunc(player.avatar.locker)
.orElse(findFunc(player))
.orElse(accessedContainer match {
case Some(parent: PlanetSideServerObject) =>
findFunc(parent)
case _ =>
None
})
},
destination.Fit(item)
) match {
case (Some((source, Some(_))), Some(dest)) =>
ContainableMoveItem(player.Name, source, destination, item, dest)
case (None, _) =>
log.error(s"LootItem: ${player.Name} can not find where $item is put currently")
case (_, None) =>
log.error(s"LootItem: ${player.Name} can not find anywhere to put $item in $destination")
case _ =>
log.error(
s"LootItem: ${player.Name}wanted to move $itemGuid to $targetGuid, but multiple problems were encountered"
)
}
case (Some(obj), _) =>
log.error(s"LootItem: item $obj is (probably) not lootable to ${player.Name}")
case (None, _) => ()
case (_, None) =>
log.error(s"LootItem: ${player.Name} can not find where to put $itemGuid")
}
}
def handleAvatarImplant(pkt: AvatarImplantMessage): GeneralOperations.ImplantActivationBehavior.Behavior = {
val AvatarImplantMessage(_, action, slot, status) = pkt
if (action == ImplantAction.Activation) {
if (sessionLogic.zoning.zoningStatus == Zoning.Status.Deconstructing) {
//do not activate; play deactivation sound instead
sessionLogic.zoning.spawn.stopDeconstructing()
avatar.implants(slot).collect {
case implant if implant.active =>
avatarActor ! AvatarActor.DeactivateImplant(implant.definition.implantType)
case implant =>
sendResponse(PlanetsideAttributeMessage(player.GUID, 28, implant.definition.implantType.value * 2))
}
GeneralOperations.ImplantActivationBehavior.Failed
} else {
avatar.implants(slot) match {
case Some(implant) =>
if (status == 1) {
avatarActor ! AvatarActor.ActivateImplant(implant.definition.implantType)
GeneralOperations.ImplantActivationBehavior.Activate
} else {
avatarActor ! AvatarActor.DeactivateImplant(implant.definition.implantType)
GeneralOperations.ImplantActivationBehavior.Deactivate
}
case _ =>
GeneralOperations.ImplantActivationBehavior.NotFound
}
}
} else {
GeneralOperations.ImplantActivationBehavior.Failed
}
}
def handleCreateShortcut(pkt: CreateShortcutMessage): Unit = {
val CreateShortcutMessage(_, slot, shortcutOpt) = pkt
shortcutOpt match {
case Some(shortcut) =>
avatarActor ! AvatarActor.AddShortcut(slot - 1, shortcut)
case None =>
avatarActor ! AvatarActor.RemoveShortcut(slot - 1)
}
}
def handleObjectDetected(pkt: ObjectDetectedMessage): Unit = {
val ObjectDetectedMessage(_, _, _, targets) = pkt
sessionLogic.shooting.FindWeapon.foreach {
case weapon if weapon.Projectile.AutoLock =>
//projectile with auto-lock instigates a warning on the target
val detectedTargets = sessionLogic.shooting.FindDetectedProjectileTargets(targets)
val mode = 7 + (if (weapon.Projectile == GlobalDefinitions.wasp_rocket_projectile) 1 else 0)
detectedTargets.foreach { target =>
continent.AvatarEvents ! AvatarServiceMessage(target, AvatarAction.ProjectileAutoLockAwareness(mode))
}
case _ => ()
}
}
def handleTargetingImplantRequest(pkt: TargetingImplantRequest): Unit = {
val TargetingImplantRequest(list) = pkt
val targetInfo: List[TargetInfo] = list.flatMap { x =>
continent.GUID(x.target_guid) match {
case Some(player: Player) =>
val health = player.Health.toFloat / player.MaxHealth
val armor = if (player.MaxArmor > 0) {
player.Armor.toFloat / player.MaxArmor
} else {
0
}
Some(TargetInfo(player.GUID, health, armor))
case _ =>
log.warn(
s"TargetingImplantRequest: the info that ${player.Name} requested for target ${x.target_guid} is not for a player"
)
None
}
}
sendResponse(TargetingInfoMessage(targetInfo))
}
/**
* Enforce constraints on bulk purchases as determined by a given player's previous purchase times and hard acquisition delays.
* Intended to assist in sanitizing loadout information from the perspective of the player, or target owner.
@ -560,6 +786,66 @@ class GeneralOperations(
parent.Find(objectGuid).flatMap { slot => Some((parent, Some(slot))) }
}
/**
* A simple object searching algorithm that is limited to containers currently known and accessible by the player.
* If all relatively local containers are checked and the object is not found,
* the player's locker inventory will be checked, and then
* the game environment (items on the ground) will be checked too.
* If the target object is discovered, it is removed from its current location and is completely destroyed.
* @see `RequestDestroyMessage`
* @see `Zone.ItemIs.Where`
* @param objectGuid the target object's globally unique identifier;
* it is not expected that the object will be unregistered, but it is also not gauranteed
* @param obj the target object
* @return `true`, if the target object was discovered and removed;
* `false`, otherwise
*/
def findEquipmentToDelete(objectGuid: PlanetSideGUID, obj: Equipment): Boolean = {
val findFunc
: PlanetSideServerObject with Container => Option[(PlanetSideServerObject with Container, Option[Int])] =
findInLocalContainer(objectGuid)
findFunc(player)
.orElse(accessedContainer match {
case Some(parent: PlanetSideServerObject) =>
findFunc(parent)
case _ =>
None
})
.orElse(sessionLogic.vehicles.findLocalVehicle match {
case Some(parent: PlanetSideServerObject) =>
findFunc(parent)
case _ =>
None
}) match {
case Some((parent, Some(_))) =>
obj.Position = Vector3.Zero
RemoveOldEquipmentFromInventory(parent)(obj)
true
case _ if player.avatar.locker.Inventory.Remove(objectGuid) =>
sendResponse(ObjectDeleteMessage(objectGuid, 0))
true
case _ if continent.EquipmentOnGround.contains(obj) =>
obj.Position = Vector3.Zero
continent.Ground ! Zone.Ground.RemoveItem(objectGuid)
continent.AvatarEvents ! AvatarServiceMessage.Ground(RemoverActor.ClearSpecific(List(obj), continent))
true
case _ =>
Zone.EquipmentIs.Where(obj, objectGuid, continent) match {
case None =>
true
case Some(Zone.EquipmentIs.Orphaned()) if obj.HasGUID =>
TaskWorkflow.execute(GUIDTask.unregisterEquipment(continent.GUID, obj))
true
case Some(Zone.EquipmentIs.Orphaned()) =>
true
case _ =>
log.warn(s"RequestDestroy: equipment $obj exists, but ${player.Name} can not reach it to dispose of it")
false
}
}
}
/**
* na
* @param targetGuid na
@ -692,10 +978,10 @@ class GeneralOperations(
)
}
def administrativeKick(tplayer: Player): Unit = {
def administrativeKick(tplayer: Player, time: Option[Long]): Unit = {
log.warn(s"${tplayer.Name} has been kicked by ${player.Name}")
tplayer.death_by = -1
sessionLogic.accountPersistence ! AccountPersistenceService.Kick(tplayer.Name)
sessionLogic.accountPersistence ! AccountPersistenceService.Kick(tplayer.Name, time)
//get out of that vehicle
sessionLogic.vehicles.GetMountableAndSeat(None, tplayer, continent) match {
case (Some(obj), Some(seatNum)) =>
@ -767,6 +1053,460 @@ class GeneralOperations(
)
}
def handleDeployObject(
zone: Zone,
deployableType: DeployedItem.Value,
position: Vector3,
orientation: Vector3,
side: Sidedness,
faction: PlanetSideEmpire.Value,
owner: Player,
builtWith: ConstructionItem
): Future[Deployable] = {
val (deployableEntity, tasking) = commonHandleDeployObjectSetup(zone, deployableType, position, orientation, side, faction)
deployableEntity.AssignOwnership(owner)
val promisedDeployable: Promise[Deployable] = Promise()
//execute
val result = TaskWorkflow.execute(CallBackForTask(
tasking,
zone.Deployables,
Zone.Deployable.BuildByOwner(deployableEntity, owner, builtWith),
context.self
))
result.onComplete {
case Success(_) => promisedDeployable.success(deployableEntity)
case _ => ()
}
promisedDeployable.future
}
def handleDeployObject(
zone: Zone,
deployableType: DeployedItem.Value,
position: Vector3,
orientation: Vector3,
side: Sidedness,
faction: PlanetSideEmpire.Value
): Future[Deployable] = {
val (deployableEntity, tasking) = commonHandleDeployObjectSetup(zone, deployableType, position, orientation, side, faction)
val promisedDeployable: Promise[Deployable] = Promise()
//execute
val result = TaskWorkflow.execute(CallBackForTask(
tasking,
zone.Deployables,
Zone.Deployable.Build(deployableEntity),
context.self
))
result.onComplete {
case Success(_) =>
Players.buildCooldownReset(zone, player.Name, deployableEntity.GUID)
deployableEntity.Actor ! Deployable.Deconstruct(Some(20.minutes))
if (deployableType == DeployedItem.boomer) {
val trigger = new BoomerTrigger
trigger.Companion = deployableEntity.GUID
deployableEntity.asInstanceOf[BoomerDeployable].Trigger = trigger
TaskWorkflow.execute(CallBackForTask(
GUIDTask.registerEquipment(zone.GUID, trigger),
zone.Ground,
Zone.Ground.DropItem(trigger, position + Vector3.z(value = 0.5f), Vector3.z(orientation.z))
))
}
promisedDeployable.success(deployableEntity)
case _ => ()
}
promisedDeployable.future
}
def handleUseDoor(door: Door, equipment: Option[Equipment]): Unit = {
equipment match {
case Some(tool: Tool) if tool.Definition == GlobalDefinitions.medicalapplicator =>
val distance: Float = math.max(
Config.app.game.doorsCanBeOpenedByMedAppFromThisDistance,
door.Definition.initialOpeningDistance
)
door.Actor ! CommonMessages.Use(player, Some(distance))
case _ =>
door.Actor ! CommonMessages.Use(player)
}
}
def handleUseResourceSilo(resourceSilo: ResourceSilo, equipment: Option[Equipment]): Unit = {
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
val vehicleOpt = continent.GUID(player.avatar.vehicle)
(vehicleOpt, equipment) match {
case (Some(vehicle: Vehicle), Some(item))
if GlobalDefinitions.isBattleFrameVehicle(vehicle.Definition) &&
GlobalDefinitions.isBattleFrameNTUSiphon(item.Definition) =>
resourceSilo.Actor ! CommonMessages.Use(player, Some(vehicle))
case (Some(vehicle: Vehicle), _)
if vehicle.Definition == GlobalDefinitions.ant &&
vehicle.DeploymentState == DriveState.Deployed &&
Vector3.DistanceSquared(resourceSilo.Position.xy, vehicle.Position.xy) < math.pow(resourceSilo.Definition.UseRadius, 2) =>
resourceSilo.Actor ! CommonMessages.Use(player, Some(vehicle))
case _ => ()
}
}
def handleUsePlayer(obj: Player, equipment: Option[Equipment], msg: UseItemMessage): Unit = {
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
if (obj.isBackpack) {
if (equipment.isEmpty) {
log.info(s"${player.Name} is looting the corpse of ${obj.Name}")
sendResponse(msg)
accessContainer(obj)
}
} else if (!msg.unk3 && player.isAlive) { //potential kit use
(continent.GUID(msg.item_used_guid), kitToBeUsed) match {
case (Some(kit: Kit), None) =>
kitToBeUsed = Some(msg.item_used_guid)
player.Actor ! CommonMessages.Use(player, Some(kit))
case (Some(_: Kit), Some(_)) | (None, Some(_)) =>
//a kit is already queued to be used; ignore this request
sendResponse(ChatMsg(ChatMessageType.UNK_225, wideContents=false, "", "Please wait ...", None))
case (Some(item), _) =>
log.error(s"UseItem: ${player.Name} looking for Kit to use, but found $item instead")
case (None, None) =>
log.warn(s"UseItem: anticipated a Kit ${msg.item_used_guid} for ${player.Name}, but can't find it") }
} else if (msg.object_id == ObjectClass.avatar && msg.unk3) {
equipment match {
case Some(tool: Tool) if tool.Definition == GlobalDefinitions.bank =>
obj.Actor ! CommonMessages.Use(player, equipment)
case Some(tool: Tool) if tool.Definition == GlobalDefinitions.medicalapplicator =>
obj.Actor ! CommonMessages.Use(player, equipment)
case _ => ()
}
}
}
def handleUseLocker(locker: Locker, equipment: Option[Equipment], msg: UseItemMessage): Unit = {
equipment match {
case Some(item) =>
sendUseGeneralEntityMessage(locker, item)
case None if locker.Faction == player.Faction || locker.HackedBy.nonEmpty =>
log.info(s"${player.Name} is accessing a locker")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
val playerLocker = player.avatar.locker
sendResponse(msg.copy(object_guid = playerLocker.GUID, object_id = 456))
accessContainer(playerLocker)
case _ => ()
}
}
def handleUseCaptureTerminal(captureTerminal: CaptureTerminal, equipment: Option[Equipment]): Unit = {
equipment match {
case Some(item) =>
sendUseGeneralEntityMessage(captureTerminal, item)
case _ if specialItemSlotGuid.nonEmpty =>
continent.GUID(specialItemSlotGuid) match {
case Some(llu: CaptureFlag) =>
if (llu.Target.GUID == captureTerminal.Owner.GUID) {
continent.LocalEvents ! LocalServiceMessage(continent.id, LocalAction.LluCaptured(llu))
} else {
log.info(
s"LLU target is not this base. Target GUID: ${llu.Target.GUID} This base: ${captureTerminal.Owner.GUID}"
)
}
case _ => log.warn("Item in specialItemSlotGuid is not registered with continent or is not a LLU")
}
case _ => ()
}
}
def handleUseFacilityTurret(obj: FacilityTurret, equipment: Option[Equipment], msg: UseItemMessage): Unit = {
equipment.foreach { item =>
sendUseGeneralEntityMessage(obj, item)
obj.Actor ! CommonMessages.Use(player, Some((item, msg.unk2.toInt))) //try upgrade path
}
}
def handleUseVehicle(obj: Vehicle, equipment: Option[Equipment], msg: UseItemMessage): Unit = {
equipment match {
case Some(item) =>
sendUseGeneralEntityMessage(obj, item)
case None if player.Faction == obj.Faction =>
//access to trunk
if (
obj.AccessingTrunk.isEmpty &&
(!obj.PermissionGroup(AccessPermissionGroup.Trunk.id).contains(VehicleLockState.Locked) || obj.OwnerGuid
.contains(player.GUID))
) {
log.info(s"${player.Name} is looking in the ${obj.Definition.Name}'s trunk")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
obj.AccessingTrunk = player.GUID
accessContainer(obj)
sendResponse(msg)
}
case _ => ()
}
}
def handleUseTerminal(terminal: Terminal, equipment: Option[Equipment], msg: UseItemMessage): Unit = {
equipment match {
case Some(item) =>
sendUseGeneralEntityMessage(terminal, item)
case None
if terminal.Owner == Building.NoBuilding || terminal.Faction == player.Faction ||
terminal.HackedBy.nonEmpty || terminal.Faction == PlanetSideEmpire.NEUTRAL =>
val tdef = terminal.Definition
if (tdef.isInstanceOf[MatrixTerminalDefinition]) {
//TODO matrix spawn point; for now, just blindly bind to show work (and hope nothing breaks)
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
sendResponse(
BindPlayerMessage(BindStatus.Bind, "", display_icon=true, logging=true, SpawnGroup.Sanctuary, 0, 0, terminal.Position)
)
} else if (
tdef == GlobalDefinitions.multivehicle_rearm_terminal || tdef == GlobalDefinitions.bfr_rearm_terminal ||
tdef == GlobalDefinitions.air_rearm_terminal || tdef == GlobalDefinitions.ground_rearm_terminal
) {
sessionLogic.vehicles.findLocalVehicle match {
case Some(vehicle) =>
log.info(
s"${player.Name} is accessing a ${terminal.Definition.Name} for ${player.Sex.possessive} ${vehicle.Definition.Name}"
)
sendResponse(msg)
sendResponse(msg.copy(object_guid = vehicle.GUID, object_id = vehicle.Definition.ObjectId))
case None =>
log.error(s"UseItem: Expecting a seated vehicle, ${player.Name} found none")
}
} else if (tdef == GlobalDefinitions.teleportpad_terminal) {
//explicit request
log.info(s"${player.Name} is purchasing a router telepad")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
terminal.Actor ! Terminal.Request(
player,
ItemTransactionMessage(msg.object_guid, TransactionType.Buy, 0, "router_telepad", 0, PlanetSideGUID(0))
)
} else if (tdef == GlobalDefinitions.targeting_laser_dispenser) {
//explicit request
log.info(s"${player.Name} is purchasing a targeting laser")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
terminal.Actor ! Terminal.Request(
player,
ItemTransactionMessage(msg.object_guid, TransactionType.Buy, 0, "flail_targeting_laser", 0, PlanetSideGUID(0))
)
} else {
log.info(s"${player.Name} is accessing a ${terminal.Definition.Name}")
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
sendResponse(msg)
}
case _ => ()
}
}
def handleUseSpawnTube(obj: SpawnTube, equipment: Option[Equipment]): Unit = {
equipment match {
case Some(item) =>
sendUseGeneralEntityMessage(obj, item)
case None if player.Faction == obj.Faction =>
//deconstruction
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
sessionLogic.actionsToCancel()
sessionLogic.terminals.CancelAllProximityUnits()
sessionLogic.zoning.spawn.startDeconstructing(obj)
case _ => ()
}
}
def handleUseTelepadDeployable(
obj: TelepadDeployable,
equipment: Option[Equipment],
msg: UseItemMessage,
useTelepadFunc: (Vehicle, InternalTelepad, TelepadDeployable, PlanetSideGameObject with TelepadLike, PlanetSideGameObject with TelepadLike) => Unit
): Unit = {
if (equipment.isEmpty) {
(continent.GUID(obj.Router) match {
case Some(vehicle: Vehicle) => Some((vehicle, vehicle.Utility(UtilityType.internal_router_telepad_deployable)))
case Some(vehicle) => Some(vehicle, None)
case None => None
}) match {
case Some((vehicle: Vehicle, Some(util: Utility.InternalTelepad))) =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel")
player.WhichSide = vehicle.WhichSide
useTelepadFunc(vehicle, util, obj, obj, util)
case Some((vehicle: Vehicle, None)) =>
log.error(
s"telepad@${msg.object_guid.guid} is not linked to a router - ${vehicle.Definition.Name}"
)
case Some((o, _)) =>
log.error(
s"telepad@${msg.object_guid.guid} is linked to wrong kind of object - ${o.Definition.Name}, ${obj.Router}"
)
obj.Actor ! Deployable.Deconstruct()
case _ => ()
}
}
}
def handleUseInternalTelepad(
obj: InternalTelepad,
msg: UseItemMessage,
useTelepadFunc: (Vehicle, InternalTelepad, TelepadDeployable, PlanetSideGameObject with TelepadLike, PlanetSideGameObject with TelepadLike) => Unit
): Unit = {
continent.GUID(obj.Telepad) match {
case Some(pad: TelepadDeployable) =>
player.WhichSide = pad.WhichSide
useTelepadFunc(obj.Owner.asInstanceOf[Vehicle], obj, pad, obj, pad)
case Some(o) =>
log.error(
s"internal telepad@${msg.object_guid.guid} is not linked to a remote telepad - ${o.Definition.Name}@${o.GUID.guid}"
)
case None => ()
}
}
/**
* A player uses a fully-linked Router teleportation system.
* @param router the Router vehicle
* @param internalTelepad the internal telepad within the Router vehicle
* @param remoteTelepad the remote telepad that is currently associated with this Router
* @param src the origin of the teleportation (where the player starts)
* @param dest the destination of the teleportation (where the player is going)
*/
def useRouterTelepadSystem(
router: Vehicle,
internalTelepad: InternalTelepad,
remoteTelepad: TelepadDeployable,
src: PlanetSideGameObject with TelepadLike,
dest: PlanetSideGameObject with TelepadLike
): Unit = {
val time = System.currentTimeMillis()
if (
time - recentTeleportAttempt > 2000L && router.DeploymentState == DriveState.Deployed &&
internalTelepad.Active &&
remoteTelepad.Active
) {
val pguid = player.GUID
val sguid = src.GUID
val dguid = dest.GUID
sendResponse(PlayerStateShiftMessage(ShiftState(0, dest.Position, player.Orientation.z)))
useRouterTelepadEffect(pguid, sguid, dguid)
continent.LocalEvents ! LocalServiceMessage(
continent.id,
LocalAction.RouterTelepadTransport(pguid, pguid, sguid, dguid)
)
player.Position = dest.Position
player.LogActivity(TelepadUseActivity(VehicleSource(router), DeployableSource(remoteTelepad), PlayerSource(player)))
} else {
log.warn(s"UseRouterTelepadSystem: ${player.Name} can not teleport")
}
recentTeleportAttempt = time
}
/**
* A player uses a fully-linked Router teleportation system.
* @param router the Router vehicle
* @param internalTelepad the internal telepad within the Router vehicle
* @param remoteTelepad the remote telepad that is currently associated with this Router
* @param src the origin of the teleportation (where the player starts)
* @param dest the destination of the teleportation (where the player is going)
*/
def useRouterTelepadSystemSecretly(
router: Vehicle,
internalTelepad: InternalTelepad,
remoteTelepad: TelepadDeployable,
src: PlanetSideGameObject with TelepadLike,
dest: PlanetSideGameObject with TelepadLike
): Unit = {
val time = System.currentTimeMillis()
if (
time - recentTeleportAttempt > 2000L && router.DeploymentState == DriveState.Deployed &&
internalTelepad.Active &&
remoteTelepad.Active
) {
val pguid = player.GUID
val sguid = src.GUID
val dguid = dest.GUID
sendResponse(PlayerStateShiftMessage(ShiftState(0, dest.Position, player.Orientation.z)))
useRouterTelepadEffect(pguid, sguid, dguid)
player.Position = dest.Position
} else {
log.warn(s"UseRouterTelepadSystem: ${player.Name} can not teleport")
}
recentTeleportAttempt = time
}
def handleUseCaptureFlag(obj: CaptureFlag): Unit = {
// LLU can normally only be picked up the faction that owns it
specialItemSlotGuid match {
case None if obj.Faction == player.Faction =>
specialItemSlotGuid = Some(obj.GUID)
player.Carrying = SpecialCarry.CaptureFlag
continent.LocalEvents ! CaptureFlagManager.PickupFlag(obj, player)
case None =>
log.warn(s"${player.Faction} player ${player.toString} tried to pick up a ${obj.Faction} LLU - ${obj.GUID}")
case Some(guid) if guid != obj.GUID =>
// Ignore duplicate pickup requests
log.warn(
s"${player.Faction} player ${player.toString} tried to pick up a ${obj.Faction} LLU, but their special slot already contains $guid"
)
case _ => ()
}
}
def handleUseWarpGate(equipment: Option[Equipment]): Unit = {
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
(continent.GUID(player.VehicleSeated), equipment) match {
case (Some(vehicle: Vehicle), Some(item))
if GlobalDefinitions.isBattleFrameVehicle(vehicle.Definition) &&
GlobalDefinitions.isBattleFrameNTUSiphon(item.Definition) =>
vehicle.Actor ! CommonMessages.Use(player, equipment)
case _ => ()
}
}
def handleUseGeneralEntity(obj: PlanetSideServerObject, equipment: Option[Equipment]): Unit = {
equipment.foreach { item =>
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
obj.Actor ! CommonMessages.Use(player, Some(item))
}
}
def sendUseGeneralEntityMessage(obj: PlanetSideServerObject, equipment: Equipment): Unit = {
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
obj.Actor ! CommonMessages.Use(player, Some(equipment))
}
def handleUseDefaultEntity(obj: PlanetSideGameObject, equipment: Option[Equipment]): Unit = {
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_use")
equipment match {
case Some(item)
if GlobalDefinitions.isBattleFrameArmorSiphon(item.Definition) ||
GlobalDefinitions.isBattleFrameNTUSiphon(item.Definition) => ()
case _ =>
log.warn(s"UseItem: ${player.Name} does not know how to handle $obj")
}
}
def commonFacilityShieldCharging(obj: PlanetSideServerObject with BlockMapEntity): Unit = {
obj.Actor ! CommonMessages.ChargeShields(
15,
Some(continent.blockMap.sector(obj).buildingList.maxBy(_.Definition.SOIRadius))
)
}
private def commonHandleDeployObjectSetup(
zone: Zone,
deployableType: DeployedItem.Value,
position: Vector3,
orientation: Vector3,
side: Sidedness,
faction: PlanetSideEmpire.Value
): (Deployable, TaskBundle) = {
val deployableEntity: Deployable = Deployables.Make(deployableType)()
deployableEntity.Position = position
deployableEntity.Orientation = orientation
deployableEntity.WhichSide = side
deployableEntity.Faction = faction
val tasking: TaskBundle = deployableEntity match {
case turret: TurretDeployable =>
GUIDTask.registerDeployableTurret(zone.GUID, turret)
case _ =>
GUIDTask.registerObject(zone.GUID, deployableEntity)
}
(deployableEntity, tasking)
}
override protected[session] def actionsToCancel(): Unit = {
progressBarValue = None
kitToBeUsed = None
@ -786,11 +1526,12 @@ class GeneralOperations(
}
}
case Some(o) if player.isAlive =>
unaccessContainer(o)
sendResponse(UnuseItemMessage(player.GUID, o.GUID))
case Some(o) =>
unaccessContainer(o)
if (player.isAlive) {
sendResponse(UnuseItemMessage(player.GUID, o.GUID))
}
case None => ()
}
@ -801,3 +1542,42 @@ class GeneralOperations(
charSavedTimer.cancel()
}
}
object GeneralOperations {
object UseItem {
sealed trait Behavior
case object Handled extends Behavior
case object HandledPassive extends Behavior
case object Unhandled extends Behavior
}
object ItemDropState {
sealed trait Behavior
case object Dropped extends Behavior
case object NotDropped extends Behavior
case object NotFound extends Behavior
}
object ItemPickupState {
sealed trait Behavior
case object PickedUp extends Behavior
case object Dropped extends Behavior
case object NotFound extends Behavior
}
object ZiplineBehavior {
sealed trait Behavior
case object Teleporter extends Behavior
case object Zipline extends Behavior
case object Unsupported extends Behavior
case object NotFound extends Behavior
}
object ImplantActivationBehavior {
sealed trait Behavior
case object Activate extends Behavior
case object Deactivate extends Behavior
case object Failed extends Behavior
case object NotFound extends Behavior
}
}

View file

@ -2,9 +2,13 @@
package net.psforever.actors.session.support
import akka.actor.{ActorContext, typed}
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.{Default, PlanetSideGameObject}
import net.psforever.objects.sourcing.{PlayerSource, SourceEntry}
import net.psforever.packet.game.objectcreate.ConstructorData
import net.psforever.objects.zones.exp
import net.psforever.services.Service
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage, AvatarServiceResponse}
import scala.collection.mutable
//
@ -154,6 +158,45 @@ class SessionAvatarHandlers(
victimSeated
)
}
def revive(revivalTargetGuid: PlanetSideGUID): Unit = {
val spawn = sessionLogic.zoning.spawn
spawn.reviveTimer.cancel()
spawn.reviveTimer = Default.Cancellable
spawn.respawnTimer.cancel()
spawn.respawnTimer = Default.Cancellable
player.Revive
val health = player.Health
sendResponse(PlanetsideAttributeMessage(revivalTargetGuid, attribute_type=0, health))
sendResponse(AvatarDeadStateMessage(DeadState.Alive, timer_max=0, timer=0, player.Position, player.Faction, unk5=true))
continent.AvatarEvents ! AvatarServiceMessage(
continent.id,
AvatarAction.PlanetsideAttributeToAll(revivalTargetGuid, attribute_type=0, health)
)
}
def killedWhileMounted(obj: PlanetSideGameObject with Mountable, playerGuid: PlanetSideGUID): Unit = {
val playerName = player.Name
//boot cadaver from mount on client
context.self ! AvatarServiceResponse(
playerName,
Service.defaultPlayerGUID,
AvatarResponse.SendResponse(
ObjectDetachMessage(obj.GUID, playerGuid, player.Position, Vector3.Zero)
)
)
//player no longer seated
obj.PassengerInSeat(player).foreach { seatNumber =>
//boot cadaver from mount internally (vehicle perspective)
obj.Seats(seatNumber).unmount(player)
//inform client-specific logic
context.self ! Mountable.MountMessages(
player,
Mountable.CanDismount(obj, seatNumber, 0)
)
}
player.VehicleSeated = None
}
}
object SessionAvatarHandlers {

View file

@ -89,6 +89,7 @@ class SessionData(
private[session] var persistFunc: () => Unit = noPersistence
private[session] var persist: () => Unit = updatePersistenceOnly
private[session] var keepAliveFunc: () => Unit = keepAlivePersistenceInitial
private[session] var keepAlivePersistenceFunc: () => Unit = keepAlivePersistence
private[session] var turnCounterFunc: PlanetSideGUID => Unit = SessionData.NoTurnCounterYet
private[session] val oldRefsMap: mutable.HashMap[PlanetSideGUID, String] = new mutable.HashMap[PlanetSideGUID, String]()
private var contextSafeEntity: PlanetSideGUID = PlanetSideGUID(0)
@ -471,7 +472,7 @@ class SessionData(
def keepAlivePersistenceInitial(): Unit = {
persist()
if (player != null && player.HasGUID) {
keepAliveFunc = keepAlivePersistence
keepAliveFunc = keepAlivePersistenceFunc
}
}

View file

@ -6,9 +6,9 @@ import net.psforever.objects.{Players, TurretDeployable}
import net.psforever.objects.ce.Deployable
import net.psforever.objects.guid.{GUIDTask, TaskWorkflow}
import net.psforever.objects.serverobject.interior.Sidedness
import net.psforever.packet.game.GenericObjectActionMessage
import net.psforever.packet.game.{GenericObjectActionMessage, ObjectDeleteMessage, PlanetsideAttributeMessage, TriggerEffectMessage}
import net.psforever.services.local.LocalResponse
import net.psforever.types.PlanetSideGUID
import net.psforever.types.{PlanetSideGUID, Vector3}
trait LocalHandlerFunctions extends CommonSessionInterfacingFunctionality {
def ops: SessionLocalHandlers
@ -30,12 +30,12 @@ class SessionLocalHandlers(
}
def handleTurretDeployableIsDismissed(obj: TurretDeployable): Unit = {
Players.buildCooldownReset(continent, player.Name, obj)
Players.buildCooldownReset(continent, player.Name, obj.GUID)
TaskWorkflow.execute(GUIDTask.unregisterDeployableTurret(continent.GUID, obj))
}
def handleDeployableIsDismissed(obj: Deployable): Unit = {
Players.buildCooldownReset(continent, player.Name, obj)
Players.buildCooldownReset(continent, player.Name, obj.GUID)
TaskWorkflow.execute(GUIDTask.unregisterObject(continent.GUID, obj))
}
@ -47,4 +47,26 @@ class SessionLocalHandlers(
else
400f
}
/**
* Common behavior for deconstructing deployables in the game environment.
* @param obj the deployable
* @param guid the globally unique identifier for the deployable
* @param pos the previous position of the deployable
* @param orient the previous orientation of the deployable
* @param deletionType the value passed to `ObjectDeleteMessage` concerning the deconstruction animation
*/
def DeconstructDeployable(
obj: Deployable,
guid: PlanetSideGUID,
pos: Vector3,
orient: Vector3,
deletionType: Int
): Unit = {
sendResponse(TriggerEffectMessage("spawn_object_failed_effect", pos, orient))
sendResponse(PlanetsideAttributeMessage(guid, 29, 1)) //make deployable vanish
sendResponse(ObjectDeleteMessage(guid, deletionType))
}
}

View file

@ -2,15 +2,21 @@
package net.psforever.actors.session.support
import akka.actor.{ActorContext, typed}
import net.psforever.objects.Tool
import net.psforever.objects.vehicles.MountableWeapons
import net.psforever.packet.game.{DismountVehicleCargoMsg, InventoryStateMessage, MountVehicleCargoMsg, MountVehicleMsg}
import net.psforever.objects.serverobject.affinity.FactionAffinity
import net.psforever.objects.{PlanetSideGameObject, Tool, Vehicle}
import net.psforever.objects.vehicles.{CargoBehavior, MountableWeapons}
import net.psforever.objects.vital.InGameHistory
import net.psforever.packet.game.{DismountVehicleCargoMsg, InventoryStateMessage, MountVehicleCargoMsg, MountVehicleMsg, ObjectAttachMessage}
import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
import net.psforever.types.{BailType, PlanetSideGUID, Vector3}
//
import net.psforever.actors.session.AvatarActor
import net.psforever.objects.Player
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.packet.game.DismountVehicleMsg
import scala.concurrent.duration._
trait MountHandlerFunctions extends CommonSessionInterfacingFunctionality {
val ops: SessionMountHandlers
@ -30,6 +36,218 @@ class SessionMountHandlers(
val avatarActor: typed.ActorRef[AvatarActor.Command],
implicit val context: ActorContext
) extends CommonSessionInterfacingFunctionality {
def handleMountVehicle(pkt: MountVehicleMsg): Unit = {
val MountVehicleMsg(_, mountable_guid, entry_point) = pkt
sessionLogic.validObject(mountable_guid, decorator = "MountVehicle").collect {
case obj: Mountable =>
obj.Actor ! Mountable.TryMount(player, entry_point)
case _ =>
log.error(s"MountVehicleMsg: object ${mountable_guid.guid} not a mountable thing, ${player.Name}")
}
}
def handleDismountVehicle(pkt: DismountVehicleMsg): Unit = {
val DismountVehicleMsg(player_guid, bailType, wasKickedByDriver) = pkt
val dError: (String, Player)=> Unit = dismountError(bailType, wasKickedByDriver)
//TODO optimize this later
//common warning for this section
if (player.GUID == player_guid) {
//normally disembarking from a mount
(sessionLogic.zoning.interstellarFerry.orElse(continent.GUID(player.VehicleSeated)) match {
case out @ Some(obj: Vehicle) =>
continent.GUID(obj.MountedIn) match {
case Some(_: Vehicle) => None //cargo vehicle
case _ => out //arrangement "may" be permissible
}
case out @ Some(_: Mountable) =>
out
case _ =>
dError(s"DismountVehicleMsg: player ${player.Name} not considered seated in a mountable entity", player)
None
}) match {
case Some(obj: Mountable) =>
obj.PassengerInSeat(player) match {
case Some(seat_num) =>
obj.Actor ! Mountable.TryDismount(player, seat_num, bailType)
//short-circuit the temporary channel for transferring between zones, the player is no longer doing that
sessionLogic.zoning.interstellarFerry = None
case None =>
dError(s"DismountVehicleMsg: can not find where player ${player.Name}_guid is seated in mountable ${player.VehicleSeated}", player)
}
case _ =>
dError(s"DismountVehicleMsg: can not find mountable entity ${player.VehicleSeated}", player)
}
} else {
//kicking someone else out of a mount; need to own that mount/mountable
val dWarn: (String, Player)=> Unit = dismountWarning(bailType, wasKickedByDriver)
player.avatar.vehicle match {
case Some(obj_guid) =>
(
(
sessionLogic.validObject(obj_guid, decorator = "DismountVehicle/Vehicle"),
sessionLogic.validObject(player_guid, decorator = "DismountVehicle/Player")
) match {
case (vehicle @ Some(obj: Vehicle), tplayer) =>
if (obj.MountedIn.isEmpty) (vehicle, tplayer) else (None, None)
case (mount @ Some(_: Mountable), tplayer) =>
(mount, tplayer)
case _ =>
(None, None)
}) match {
case (Some(obj: Mountable), Some(tplayer: Player)) =>
obj.PassengerInSeat(tplayer) match {
case Some(seat_num) =>
obj.Actor ! Mountable.TryDismount(tplayer, seat_num, bailType)
case None =>
dError(s"DismountVehicleMsg: can not find where other player ${tplayer.Name} is seated in mountable $obj_guid", tplayer)
}
case (None, _) =>
dWarn(s"DismountVehicleMsg: ${player.Name} can not find his vehicle", player)
case (_, None) =>
dWarn(s"DismountVehicleMsg: player $player_guid could not be found to kick, ${player.Name}", player)
case _ =>
dWarn(s"DismountVehicleMsg: object is either not a Mountable or not a Player", player)
}
case None =>
dWarn(s"DismountVehicleMsg: ${player.Name} does not own a vehicle", player)
}
}
}
def handleMountVehicleCargo(pkt: MountVehicleCargoMsg): Unit = {
val MountVehicleCargoMsg(_, cargo_guid, carrier_guid, _) = pkt
(continent.GUID(cargo_guid), continent.GUID(carrier_guid)) match {
case (Some(cargo: Vehicle), Some(carrier: Vehicle)) =>
carrier.CargoHolds.find({ case (_, hold) => !hold.isOccupied }) match {
case Some((mountPoint, _)) =>
cargo.Actor ! CargoBehavior.StartCargoMounting(carrier_guid, mountPoint)
case _ =>
log.warn(
s"MountVehicleCargoMsg: ${player.Name} trying to load cargo into a ${carrier.Definition.Name} which oes not have a cargo hold"
)
}
case (None, _) | (Some(_), None) =>
log.warn(
s"MountVehicleCargoMsg: ${player.Name} lost a vehicle while working with cargo - either $carrier_guid or $cargo_guid"
)
case _ => ()
}
}
def handleDismountVehicleCargo(pkt: DismountVehicleCargoMsg): Unit = {
val DismountVehicleCargoMsg(_, cargo_guid, bailed, _, kicked) = pkt
continent.GUID(cargo_guid) match {
case Some(cargo: Vehicle) =>
cargo.Actor ! CargoBehavior.StartCargoDismounting(bailed || kicked)
case _ => ()
}
}
private def dismountWarning(
bailAs: BailType.Value,
kickedByDriver: Boolean
)
(
note: String,
player: Player
): Unit = {
log.warn(note)
player.VehicleSeated = None
sendResponse(DismountVehicleMsg(player.GUID, bailAs, kickedByDriver))
}
private def dismountError(
bailAs: BailType.Value,
kickedByDriver: Boolean
)
(
note: String,
player: Player
): Unit = {
log.error(s"$note; some vehicle might not know that ${player.Name} is no longer sitting in it")
player.VehicleSeated = None
sendResponse(DismountVehicleMsg(player.GUID, bailAs, kickedByDriver))
}
/**
* Common activities/procedure when a player mounts a valid object.
* @param tplayer the player
* @param obj the mountable object
* @param seatNum the mount into which the player is mounting
*/
def MountingAction(tplayer: Player, obj: PlanetSideGameObject with FactionAffinity with InGameHistory, seatNum: Int): Unit = {
val playerGuid: PlanetSideGUID = tplayer.GUID
val objGuid: PlanetSideGUID = obj.GUID
sessionLogic.actionsToCancel()
avatarActor ! AvatarActor.DeactivateActiveImplants
avatarActor ! AvatarActor.SuspendStaminaRegeneration(3.seconds)
sendResponse(ObjectAttachMessage(objGuid, playerGuid, seatNum))
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.MountVehicle(playerGuid, objGuid, seatNum)
)
}
/**
* Common activities/procedure when a player dismounts a valid mountable object.
* @param tplayer the player
* @param obj the mountable object
* @param seatNum the mount out of which which the player is disembarking
*/
def DismountVehicleAction(tplayer: Player, obj: PlanetSideGameObject with FactionAffinity with InGameHistory, seatNum: Int): Unit = {
DismountAction(tplayer, obj, seatNum)
//until vehicles maintain synchronized momentum without a driver
obj match {
case v: Vehicle
if seatNum == 0 && Vector3.MagnitudeSquared(v.Velocity.getOrElse(Vector3.Zero)) > 0f =>
sessionLogic.vehicles.serverVehicleControlVelocity.collect { _ =>
sessionLogic.vehicles.ServerVehicleOverrideStop(v)
}
v.Velocity = Vector3.Zero
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.VehicleState(
tplayer.GUID,
v.GUID,
unk1 = 0,
v.Position,
v.Orientation,
vel = None,
v.Flying,
unk3 = 0,
unk4 = 0,
wheel_direction = 15,
unk5 = false,
unk6 = v.Cloaked
)
)
case _ => ()
}
}
/**
* Common activities/procedure when a player dismounts a valid mountable object.
* @param tplayer the player
* @param obj the mountable object
* @param seatNum the mount out of which which the player is disembarking
*/
def DismountAction(tplayer: Player, obj: PlanetSideGameObject with FactionAffinity with InGameHistory, seatNum: Int): Unit = {
val playerGuid: PlanetSideGUID = tplayer.GUID
tplayer.ContributionFrom(obj)
sessionLogic.keepAliveFunc = sessionLogic.zoning.NormalKeepAlive
val bailType = if (tplayer.BailProtection) {
BailType.Bailed
} else {
BailType.Normal
}
sendResponse(DismountVehicleMsg(playerGuid, bailType, wasKickedByDriver = false))
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.DismountVehicle(playerGuid, bailType, unk2 = false)
)
}
/**
* From a mount, find the weapon controlled from it, and update the ammunition counts for that weapon's magazines.
* @param objWithSeat the object that owns seats (and weaponry)

View file

@ -15,6 +15,8 @@ import net.psforever.types.{PlanetSideEmpire, PlanetSideGUID, Vector3}
trait SquadHandlerFunctions extends CommonSessionInterfacingFunctionality {
val ops: SessionSquadHandlers
protected var waypointCooldown: Long = 0L
def handleSquadDefinitionAction(pkt: SquadDefinitionActionMessage): Unit
def handleSquadMemberRequest(pkt: SquadMembershipRequest): Unit

View file

@ -2,8 +2,12 @@
package net.psforever.actors.session.support
import akka.actor.{ActorContext, typed}
import net.psforever.objects.guid.GUIDTask
import net.psforever.packet.game.FavoritesRequest
import net.psforever.objects.guid.{GUIDTask, TaskWorkflow}
import net.psforever.objects.inventory.InventoryItem
import net.psforever.objects.sourcing.AmenitySource
import net.psforever.objects.vital.TerminalUsedActivity
import net.psforever.packet.game.{FavoritesAction, FavoritesRequest, ItemTransactionResultMessage, UnuseItemMessage}
import net.psforever.types.{TransactionType, Vector3}
import scala.concurrent.ExecutionContext.Implicits.global
import scala.concurrent.Future
@ -39,6 +43,99 @@ class SessionTerminalHandlers(
private[session] var lastTerminalOrderFulfillment: Boolean = true
private[session] var usingMedicalTerminal: Option[PlanetSideGUID] = None
def handleItemTransaction(pkt: ItemTransactionMessage): Unit = {
val ItemTransactionMessage(terminalGuid, transactionType, _, itemName, _, _) = pkt
continent.GUID(terminalGuid) match {
case Some(term: Terminal) if lastTerminalOrderFulfillment =>
val msg: String = if (itemName.nonEmpty) s" of $itemName" else ""
log.info(s"${player.Name} is submitting an order - a $transactionType from a ${term.Definition.Name}$msg")
lastTerminalOrderFulfillment = false
term.Actor ! Terminal.Request(player, pkt)
case Some(_: Terminal) =>
log.warn(s"Please Wait until your previous order has been fulfilled, ${player.Name}")
case Some(obj) =>
log.error(s"ItemTransaction: ${obj.Definition.Name} is not a terminal, ${player.Name}")
case _ =>
log.error(s"ItemTransaction: entity with guid=${terminalGuid.guid} does not exist, ${player.Name}")
}
}
def handleProximityTerminalUse(pkt: ProximityTerminalUseMessage): Unit = {
val ProximityTerminalUseMessage(_, objectGuid, _) = pkt
continent.GUID(objectGuid) match {
case Some(obj: Terminal with ProximityUnit) =>
performProximityTerminalUse(obj)
case Some(obj) =>
log.warn(s"ProximityTerminalUse: ${obj.Definition.Name} guid=${objectGuid.guid} is not ready to implement proximity effects")
case None =>
log.error(s"ProximityTerminalUse: ${player.Name} can not find an object with guid ${objectGuid.guid}")
}
}
def handleFavoritesRequest(pkt: FavoritesRequest): Unit = {
val FavoritesRequest(_, loadoutType, action, line, label) = pkt
action match {
case FavoritesAction.Save =>
avatarActor ! AvatarActor.SaveLoadout(player, loadoutType, label, line)
case FavoritesAction.Delete =>
avatarActor ! AvatarActor.DeleteLoadout(player, loadoutType, line)
case FavoritesAction.Unknown =>
log.warn(s"FavoritesRequest: ${player.Name} requested an unknown favorites action")
}
}
def buyVehicle(
terminalGuid: PlanetSideGUID,
transactionType: TransactionType.Value,
vehicle: Vehicle,
weapons: List[InventoryItem],
trunk: List[InventoryItem]
): Option[Vehicle] = {
continent.map.terminalToSpawnPad
.find { case (termid, _) => termid == terminalGuid.guid }
.map { case (a: Int, b: Int) => (continent.GUID(a), continent.GUID(b)) }
.collect { case (Some(term: Terminal), Some(pad: VehicleSpawnPad)) =>
vehicle.Faction = player.Faction
vehicle.Position = pad.Position
vehicle.Orientation = pad.Orientation + Vector3.z(pad.Definition.VehicleCreationZOrientOffset)
//default loadout, weapons
val vWeapons = vehicle.Weapons
weapons.foreach { entry =>
vWeapons.get(entry.start) match {
case Some(slot) =>
entry.obj.Faction = player.Faction
slot.Equipment = None
slot.Equipment = entry.obj
case None =>
log.warn(
s"BuyVehicle: ${player.Name} tries to apply default loadout to $vehicle on spawn, but can not find a mounted weapon for ${entry.start}"
)
}
}
//default loadout, trunk
val vTrunk = vehicle.Trunk
vTrunk.Clear()
trunk.foreach { entry =>
entry.obj.Faction = player.Faction
vTrunk.InsertQuickly(entry.start, entry.obj)
}
TaskWorkflow.execute(registerVehicleFromSpawnPad(vehicle, pad, term))
sendResponse(ItemTransactionResultMessage(terminalGuid, TransactionType.Buy, success = true))
if (GlobalDefinitions.isBattleFrameVehicle(vehicle.Definition)) {
sendResponse(UnuseItemMessage(player.GUID, terminalGuid))
}
player.LogActivity(TerminalUsedActivity(AmenitySource(term), transactionType))
vehicle
}
.orElse {
log.error(
s"${player.Name} wanted to spawn a vehicle, but there was no spawn pad associated with terminal ${terminalGuid.guid} to accept it"
)
sendResponse(ItemTransactionResultMessage(terminalGuid, TransactionType.Buy, success = false))
None
}
}
/**
* Construct tasking that adds a completed and registered vehicle into the scene.
* The major difference between `RegisterVehicle` and `RegisterVehicleFromSpawnPad` is the assumption that this vehicle lacks an internal `Actor`.
@ -92,7 +189,7 @@ class SessionTerminalHandlers(
* na
* @param terminal na
*/
def HandleProximityTerminalUse(terminal: Terminal with ProximityUnit): Unit = {
def performProximityTerminalUse(terminal: Terminal with ProximityUnit): Unit = {
val term_guid = terminal.GUID
val targets = FindProximityUnitTargetsInScope(terminal)
val currentTargets = terminal.Targets

View file

@ -39,6 +39,18 @@ class VehicleOperations(
) extends CommonSessionInterfacingFunctionality {
private[session] var serverVehicleControlVelocity: Option[Int] = None
/**
* Get the current `Vehicle` object that the player is riding/driving.
* The vehicle must be found solely through use of `player.VehicleSeated`.
* @return the vehicle
*/
def findLocalVehicle: Option[Vehicle] = {
continent.GUID(player.VehicleSeated) match {
case Some(obj: Vehicle) => Some(obj)
case _ => None
}
}
/**
* If the player is mounted in some entity, find that entity and get the mount index number at which the player is sat.
* The priority of object confirmation is `direct` then `occupant.VehicleSeated`.

View file

@ -6,7 +6,6 @@ import akka.actor.typed.scaladsl.adapter._
import akka.actor.{ActorContext, ActorRef, Cancellable, typed}
import akka.pattern.ask
import akka.util.Timeout
import net.psforever.actors.session.spectator.SpectatorMode
import net.psforever.login.WorldSession
import net.psforever.objects.avatar.{BattleRank, DeployableToolbox}
import net.psforever.objects.avatar.scoring.{CampaignStatistics, ScoreCard, SessionStatistics}
@ -18,6 +17,7 @@ import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.auto.AutomatedTurret
import net.psforever.objects.sourcing.{PlayerSource, SourceEntry, VehicleSource}
import net.psforever.objects.vital.{InGameHistory, IncarnationActivity, ReconstructionActivity, SpawningActivity}
import net.psforever.objects.zones.blockmap.BlockMapEntity
import net.psforever.packet.game.{CampaignStatistic, ChangeFireStateMessage_Start, HackState7, MailMessage, ObjectDetectedMessage, SessionStatistic, TriggeredSound}
import net.psforever.services.chat.DefaultChannel
@ -159,6 +159,30 @@ object ZoningOperations {
events ! LocalServiceMessage(target, soundMessage)
}
}
def findBuildingsBySoiOccupancy(zone: Zone, obj: PlanetSideGameObject with BlockMapEntity): List[Building] = {
val positionxy = obj.Position.xy
zone
.blockMap
.sector(obj)
.buildingList
.filter { building =>
val radius = building.Definition.SOIRadius
Vector3.DistanceSquared(building.Position.xy, positionxy) < radius * radius
}
}
def findBuildingsBySoiOccupancy(zone: Zone, position: Vector3): List[Building] = {
val positionxy = position.xy
zone
.blockMap
.sector(positionxy, range=5)
.buildingList
.filter { building =>
val radius = building.Definition.SOIRadius
Vector3.DistanceSquared(building.Position.xy, positionxy) < radius * radius
}
}
}
class ZoningOperations(
@ -193,6 +217,9 @@ class ZoningOperations(
/** a flag that forces the current zone to reload itself during a zoning operation */
private[session] var zoneReload: Boolean = false
private[session] val spawn: SpawnOperations = new SpawnOperations()
private[session] var maintainInitialGmState: Boolean = false
private[session] var zoneChannel: String = Zone.Nowhere.id
private var loadConfZone: Boolean = false
private var instantActionFallbackDestination: Option[Zoning.InstantAction.Located] = None
@ -200,6 +227,7 @@ class ZoningOperations(
private var zoningChatMessageType: ChatMessageType = ChatMessageType.CMT_QUIT
private var zoningCounter: Int = 0
private var zoningTimer: Cancellable = Default.Cancellable
var displayZoningMessageWhenCancelled: Boolean = true
/* packets */
@ -609,6 +637,7 @@ class ZoningOperations(
def handleZoneResponse(foundZone: Zone): Unit = {
log.trace(s"ZoneResponse: zone ${foundZone.id} will now load for ${player.Name}")
loadConfZone = true
maintainInitialGmState = true
val oldZone = session.zone
session = session.copy(zone = foundZone)
sessionLogic.persist()
@ -864,12 +893,7 @@ class ZoningOperations(
val location = if (Zones.sanctuaryZoneNumber(player.Faction) == continent.Number) {
Zoning.Time.Sanctuary
} else {
val playerPosition = player.Position.xy
continent.Buildings.values
.filter { building =>
val radius = building.Definition.SOIRadius
Vector3.DistanceSquared(building.Position.xy, playerPosition) < radius * radius
} match {
ZoningOperations.findBuildingsBySoiOccupancy(continent, player.Position) match {
case Nil =>
Zoning.Time.None
case List(building: FactionAffinity) =>
@ -903,7 +927,7 @@ class ZoningOperations(
* defaults to `None`
*/
def CancelZoningProcessWithReason(msg: String, msgType: Option[ChatMessageType] = None): Unit = {
if (zoningStatus != Zoning.Status.None) {
if (displayZoningMessageWhenCancelled && zoningStatus != Zoning.Status.None) {
sendResponse(ChatMsg(msgType.getOrElse(zoningChatMessageType), wideContents=false, "", msg, None))
}
CancelZoningProcess()
@ -2128,6 +2152,7 @@ class ZoningOperations(
val map = zone.map
val mapName = map.name
log.info(s"${tplayer.Name} has spawned into $id")
sessionLogic.zoning.zoneChannel = Players.ZoneChannelIfSpectating(tplayer, zone.id)
sessionLogic.oldRefsMap.clear()
sessionLogic.persist = UpdatePersistenceAndRefs
tplayer.avatar = avatar
@ -2137,6 +2162,7 @@ class ZoningOperations(
sendResponse(LoadMapMessage(mapName, id, 40100, 25, weaponsEnabled, map.checksum))
if (isAcceptableNextSpawnPoint) {
//important! the LoadMapMessage must be processed by the client before the avatar is created
player.allowInteraction = true
setupAvatarFunc()
//interimUngunnedVehicle should have been setup by setupAvatarFunc, if it is applicable
sessionLogic.turnCounterFunc = interimUngunnedVehicle match {
@ -2174,6 +2200,7 @@ class ZoningOperations(
session = session.copy(player = tplayer)
if (isAcceptableNextSpawnPoint) {
//try this spawn point
player.allowInteraction = true
setupAvatarFunc()
//interimUngunnedVehicle should have been setup by setupAvatarFunc, if it is applicable
sessionLogic.turnCounterFunc = interimUngunnedVehicle match {
@ -2294,7 +2321,7 @@ class ZoningOperations(
* @param zone na
*/
def HandleReleaseAvatar(tplayer: Player, zone: Zone): Unit = {
sessionLogic.keepAliveFunc = sessionLogic.keepAlivePersistence
sessionLogic.keepAliveFunc = sessionLogic.keepAlivePersistenceFunc
tplayer.Release
tplayer.VehicleSeated match {
case None =>
@ -2439,6 +2466,16 @@ class ZoningOperations(
log.debug(s"AvatarCreate (vehicle): ${player.Name}'s ${vdef.Name}")
AvatarCreateInVehicle(player, vehicle, seat)
case _ if player.spectator =>
player.VehicleSeated = None
val definition = player.avatar.definition
val guid = player.GUID
sendResponse(OCM.detailed(player))
continent.AvatarEvents ! AvatarServiceMessage(
s"spectator",
AvatarAction.LoadPlayer(guid, definition.ObjectId, guid, definition.Packet.ConstructorData(player).get, None)
)
case _ =>
player.VehicleSeated = None
val definition = player.avatar.definition
@ -2587,8 +2624,6 @@ class ZoningOperations(
zones.exp.ToDatabase.reportRespawns(tplayer.CharId, ScoreCard.reviveCount(player.avatar.scorecard.CurrentLife))
val obj = Player.Respawn(tplayer)
DefinitionUtil.applyDefaultLoadout(obj)
obj.death_by = tplayer.death_by
obj.silenced = tplayer.silenced
obj
}
@ -2866,7 +2901,6 @@ class ZoningOperations(
)
)
nextSpawnPoint = physSpawnPoint
prevSpawnPoint = physSpawnPoint
shiftPosition = Some(pos)
shiftOrientation = Some(ori)
val toZoneNumber = if (continent.id.equals(zoneId)) {
@ -3012,10 +3046,11 @@ class ZoningOperations(
sessionLogic.keepAliveFunc = sessionLogic.vehicles.GetMountableAndSeat(None, player, continent) match {
case (Some(v: Vehicle), Some(seatNumber))
if seatNumber > 0 && v.WeaponControlledFromSeat(seatNumber).isEmpty =>
sessionLogic.keepAlivePersistence
sessionLogic.keepAlivePersistenceFunc
case _ =>
NormalKeepAlive
}
prevSpawnPoint = nextSpawnPoint
nextSpawnPoint = None
}
//if not the condition above, player has started playing normally
@ -3214,10 +3249,10 @@ class ZoningOperations(
upstreamMessageCount = 0
if (tplayer.spectator) {
if (!setAvatar) {
context.self ! SessionActor.SetMode(SpectatorMode) //should reload spectator status
context.self ! SessionActor.SetMode(sessionLogic.chat.CurrentSpectatorMode) //should reload spectator status
}
} else if (
!account.gm && /* gm's are excluded */
!avatar.permissions.canGM && /* gm's are excluded */
Config.app.game.promotion.active && /* play versus progress system must be active */
BattleRank.withExperience(tplayer.avatar.bep).value <= Config.app.game.promotion.broadcastBattleRank && /* must be below a certain battle rank */
tavatar.scorecard.Lives.isEmpty && /* first life after login */
@ -3464,7 +3499,7 @@ class ZoningOperations(
//sit down
sendResponse(ObjectAttachMessage(vguid, pguid, seat))
sessionLogic.general.accessContainer(vehicle)
sessionLogic.keepAliveFunc = sessionLogic.keepAlivePersistence
sessionLogic.keepAliveFunc = sessionLogic.keepAlivePersistenceFunc
case _ => ()
//we can't find a vehicle? and we're still here? that's bad
player.VehicleSeated = None

View file

@ -1067,6 +1067,13 @@ object WorldSession {
}
}
/**
* Perform a task and, upon completion, dispatch a message.
* @param task task to be completed first
* @param sendTo where to send the message
* @param pass message
* @return a `TaskBundle` object
*/
def CallBackForTask(task: TaskBundle, sendTo: ActorRef, pass: Any): TaskBundle = {
TaskBundle(
new StraightforwardTask() {
@ -1085,6 +1092,14 @@ object WorldSession {
)
}
/**
* Perform a task and, upon completion, dispatch a message whose origin is specific and different from normal.
* @param task task to be completed first
* @param sendTo where to send the message
* @param pass message
* @param replyTo whom to attribute the message being passed (e.g., `tell`)
* @return a `TaskBundle` object
*/
def CallBackForTask(task: TaskBundle, sendTo: ActorRef, pass: Any, replyTo: ActorRef): TaskBundle = {
TaskBundle(
new StraightforwardTask() {

View file

@ -81,6 +81,7 @@ class Player(var avatar: Avatar)
Continent = "home2" //the zone id
var spectator: Boolean = false
var bops: Boolean = false
var silenced: Boolean = false
var death_by: Int = 0
var lastShotSeq_time: Int = -1
@ -634,13 +635,16 @@ object Player {
player.Inventory.Resize(eSuit.InventoryScale.Width, eSuit.InventoryScale.Height)
player.Inventory.Offset = eSuit.InventoryOffset
//holsters
(0 until 5).foreach(index => { player.Slot(index).Size = eSuit.Holster(index) })
(0 until 5).foreach { index => player.Slot(index).Size = eSuit.Holster(index) }
}
def Respawn(player: Player): Player = {
if (player.Release) {
val obj = new Player(player.avatar)
obj.Continent = player.Continent
obj.death_by = player.death_by
obj.silenced = player.silenced
obj.allowInteraction = player.allowInteraction
obj.avatar.scorecard.respawn()
obj
} else {

View file

@ -18,7 +18,7 @@ import net.psforever.objects.vital.projectile.ProjectileReason
import net.psforever.objects.vital.{InGameActivity, InGameHistory, RevivingActivity}
import net.psforever.objects.zones.Zone
import net.psforever.packet.game._
import net.psforever.types.{ChatMessageType, ExoSuitType, Vector3}
import net.psforever.types.{ChatMessageType, ExoSuitType, PlanetSideGUID, Vector3}
import net.psforever.services.Service
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.services.local.{LocalAction, LocalServiceMessage}
@ -327,7 +327,7 @@ object Players {
*/
def successfulBuildActivity(zone: Zone, channel: String, obj: Deployable): Unit = {
//sent to avatar event bus to preempt additional tool management
buildCooldownReset(zone, channel, obj)
buildCooldownReset(zone, channel, obj.GUID)
//sent to local event bus to cooperate with deployable management
zone.LocalEvents ! LocalServiceMessage(
channel,
@ -339,13 +339,13 @@ object Players {
* Common actions related to constructing a new `Deployable` object in the game environment.
* @param zone in which zone these messages apply
* @param channel to whom to send the messages
* @param obj the `Deployable` object
* @param guid `Deployable` object
*/
def buildCooldownReset(zone: Zone, channel: String, obj: Deployable): Unit = {
def buildCooldownReset(zone: Zone, channel: String, guid: PlanetSideGUID): Unit = {
//sent to avatar event bus to preempt additional tool management
zone.AvatarEvents ! AvatarServiceMessage(
channel,
AvatarAction.SendResponse(Service.defaultPlayerGUID, GenericObjectActionMessage(obj.GUID, 21))
AvatarAction.SendResponse(Service.defaultPlayerGUID, GenericObjectActionMessage(guid, 21))
)
}
@ -488,4 +488,35 @@ object Players {
}
player.HistoryAndContributions()
}
/**
* Select the player's zone channel.
* If the player is spectating, then that is their channel instead.
* The resulting channel name should never be used for subscribing - only for publishing.
* @param player player in a zone
* @return channel name
*/
def ZoneChannelIfSpectating(player: Player): String = {
if (player.spectator) {
"spectator"
} else {
player.Zone.id
}
}
/**
* Select the player's zone channel.
* If the player is spectating, then that is their channel instead.
* The resulting channel name should never be used for subscribing - only for publishing.
* @param player player in a zone
* @param zoneid custom zone name to be used as the channel name
* @return channel name
*/
def ZoneChannelIfSpectating(player: Player, zoneid: String): String = {
if (player.spectator) {
"spectator"
} else {
zoneid
}
}
}

View file

@ -3,7 +3,6 @@ package net.psforever.objects.avatar
import akka.actor.{Actor, ActorRef, Props, typed}
import net.psforever.actors.session.AvatarActor
import net.psforever.actors.zone.ZoneActor
import net.psforever.login.WorldSession.{DropEquipmentFromInventory, HoldNewEquipmentUp, PutNewEquipmentInInventoryOrDrop, RemoveOldEquipmentFromInventory}
import net.psforever.objects._
import net.psforever.objects.ce.Deployable
@ -18,7 +17,6 @@ import net.psforever.objects.serverobject.containable.{Containable, ContainableB
import net.psforever.objects.serverobject.damage.Damageable.Target
import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject}
import net.psforever.objects.serverobject.damage.{AggravatedBehavior, Damageable, DamageableEntity}
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.serverobject.terminals.Terminal
import net.psforever.objects.vital._
import net.psforever.objects.vital.resolution.ResolutionCalculations.Output
@ -35,7 +33,7 @@ import net.psforever.objects.serverobject.repair.Repairable
import net.psforever.objects.sourcing.{AmenitySource, PlayerSource}
import net.psforever.objects.vital.collision.CollisionReason
import net.psforever.objects.vital.etc.{PainboxReason, SuicideReason}
import net.psforever.objects.vital.interaction.{Adversarial, DamageInteraction, DamageResult}
import net.psforever.objects.vital.interaction.{DamageInteraction, DamageResult}
import net.psforever.packet.PlanetSideGamePacket
import scala.concurrent.duration._
@ -320,7 +318,7 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
} else if ((!resistance && before != slot && (player.DrawnSlot = slot) != before) && ItemSwapSlot != before) {
val mySlot = if (updateMyHolsterArm) slot else -1 //use as a short-circuit
events ! AvatarServiceMessage(
player.Continent,
Players.ZoneChannelIfSpectating(player),
AvatarAction.ObjectHeld(player.GUID, mySlot, player.LastDrawnSlot)
)
val isHolsters = player.VisibleSlots.contains(slot)
@ -332,11 +330,11 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
if (unholsteredItem.Definition == GlobalDefinitions.remote_electronics_kit) {
//rek beam/icon colour must match the player's correct hack level
events ! AvatarServiceMessage(
player.Continent,
Players.ZoneChannelIfSpectating(player),
AvatarAction.PlanetsideAttribute(unholsteredItem.GUID, 116, player.avatar.hackingSkillLevel())
)
}
case None => ;
case None => ()
}
} else {
equipment match {
@ -385,15 +383,13 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
}
if (Players.CertificationToUseExoSuit(player, exosuit, subtype)) {
if (exosuit == ExoSuitType.MAX) {
val weapon = GlobalDefinitions.MAXArms(subtype, player.Faction)
val cooldown = player.avatar.purchaseCooldown(weapon)
val cooldown = player.avatar.purchaseCooldown(GlobalDefinitions.MAXArms(subtype, player.Faction))
if (originalSubtype == subtype) {
(exosuit, subtype) //same MAX subtype is free
(exosuit, subtype) //same MAX subtype
} else if (cooldown.nonEmpty) {
fallbackSuit //different MAX subtype can not have cooldown
fallbackSuit //different MAX subtype
} else {
avatarActor ! AvatarActor.UpdatePurchaseTime(weapon)
(exosuit, subtype) //switching for first time causes cooldown
(exosuit, subtype) //switching
}
} else {
(exosuit, subtype)
@ -475,11 +471,9 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
case InventoryItem(citem: ConstructionItem, _) =>
Deployables.initializeConstructionItem(player.avatar.certifications, citem)
}
//deactivate non-passive implants
avatarActor ! AvatarActor.DeactivateActiveImplants
val zone = player.Zone
zone.AvatarEvents ! AvatarServiceMessage(
zone.id,
Players.ZoneChannelIfSpectating(player),
AvatarAction.ChangeLoadout(
player.GUID,
toArmor,
@ -556,7 +550,7 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
//don't know where boomer trigger "should" go
TaskWorkflow.execute(PutNewEquipmentInInventoryOrDrop(player)(trigger))
}
Players.buildCooldownReset(zone, player.Name, obj)
Players.buildCooldownReset(zone, player.Name, obj.GUID)
case _ => ()
}
deployablePair = None
@ -573,7 +567,7 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
player.Actor ! Player.LoseDeployable(obj)
TelepadControl.TelepadError(zone, player.Name, msg = "@Telepad_NoDeploy_RouterLost")
}
Players.buildCooldownReset(zone, player.Name, obj)
Players.buildCooldownReset(zone, player.Name, obj.GUID)
case _ => ()
}
deployablePair = None
@ -581,7 +575,7 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
case Zone.Deployable.IsBuilt(obj) =>
deployablePair match {
case Some((deployable, tool)) if deployable eq obj =>
Players.buildCooldownReset(player.Zone, player.Name, obj)
Players.buildCooldownReset(player.Zone, player.Name, obj.GUID)
player.Find(tool) match {
case Some(index) =>
Players.commonDestroyConstructionItem(player, tool, index)
@ -613,10 +607,7 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
val weapon = GlobalDefinitions.MAXArms(subtype, player.Faction)
player.avatar.purchaseCooldown(weapon)
.collect(_ => false)
.getOrElse {
avatarActor ! AvatarActor.UpdatePurchaseTime(weapon)
true
}
.getOrElse(true)
} else {
true
})
@ -671,10 +662,8 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
//insert
afterHolsters.foreach(elem => player.Slot(elem.start).Equipment = elem.obj)
afterInventory.foreach(elem => player.Inventory.InsertQuickly(elem.start, elem.obj))
//deactivate non-passive implants
avatarActor ! AvatarActor.DeactivateActiveImplants
player.Zone.AvatarEvents ! AvatarServiceMessage(
player.Zone.id,
Players.ZoneChannelIfSpectating(player),
AvatarAction.ChangeExosuit(
player.GUID,
toArmor,
@ -744,7 +733,7 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
else {
log.warn(s"cannot build a ${obj.Definition.Name}")
DropEquipmentFromInventory(player)(tool, Some(obj.Position))
Players.buildCooldownReset(zone, player.Name, obj)
Players.buildCooldownReset(zone, player.Name, obj.GUID)
obj.Position = Vector3.Zero
obj.AssignOwnership(None)
zone.Deployables ! Zone.Deployable.Dismiss(obj)
@ -755,7 +744,7 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
obj.AssignOwnership(None)
val zone = player.Zone
zone.Deployables ! Zone.Deployable.Dismiss(obj)
Players.buildCooldownReset(zone, player.Name, obj)
Players.buildCooldownReset(zone, player.Name, obj.GUID)
}
}
@ -954,7 +943,6 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
def DestructionAwareness(target: Player, cause: DamageResult): Unit = {
val player_guid = target.GUID
val pos = target.Position
val respawnTimer = 300000 //milliseconds
val zone = target.Zone
val events = zone.AvatarEvents
val nameChannel = target.Name
@ -980,36 +968,7 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
damageLog.info(s"${player.Name} killed ${player.Sex.pronounObject}self")
}
// This would normally happen async as part of AvatarAction.Killed, but if it doesn't happen before deleting calling AvatarAction.ObjectDelete on the player the LLU will end up invisible to others if carried
// Therefore, queue it up to happen first.
events ! AvatarServiceMessage(nameChannel, AvatarAction.DropSpecialItem())
events ! AvatarServiceMessage(
nameChannel,
AvatarAction.Killed(player_guid, target.VehicleSeated)
) //align client interface fields with state
zone.GUID(target.VehicleSeated) match {
case Some(obj: Mountable) =>
//boot cadaver from mount internally (vehicle perspective)
obj.PassengerInSeat(target) match {
case Some(index) =>
obj.Seats(index).unmount(target)
case _ => ;
}
//boot cadaver from mount on client
events ! AvatarServiceMessage(
nameChannel,
AvatarAction.SendResponse(
Service.defaultPlayerGUID,
ObjectDetachMessage(obj.GUID, player_guid, target.Position, Vector3.Zero)
)
)
//make player invisible on client
events ! AvatarServiceMessage(nameChannel, AvatarAction.PlanetsideAttributeToAll(player_guid, 29, 1))
//only the dead player should "see" their own body, so that the death camera has something to focus on
events ! AvatarServiceMessage(zoneChannel, AvatarAction.ObjectDelete(player_guid, player_guid))
case _ => ;
}
events ! AvatarServiceMessage(nameChannel, AvatarAction.Killed(player_guid, cause, target.VehicleSeated)) //align client interface fields with state
events ! AvatarServiceMessage(zoneChannel, AvatarAction.PlanetsideAttributeToAll(player_guid, 0, 0)) //health
if (target.Capacitor > 0) {
target.Capacitor = 0
@ -1023,35 +982,6 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
DestroyMessage(player_guid, attribute, Service.defaultPlayerGUID, pos)
) //how many players get this message?
)
events ! AvatarServiceMessage(
nameChannel,
AvatarAction.SendResponse(
Service.defaultPlayerGUID,
AvatarDeadStateMessage(DeadState.Dead, respawnTimer, respawnTimer, pos, target.Faction, unk5=true)
)
)
//TODO other methods of death?
val pentry = PlayerSource(target)
cause
.adversarial
.collect { case out @ Adversarial(attacker, _, _) if attacker != PlayerSource.Nobody => out }
.orElse {
target.LastDamage.collect {
case attack if System.currentTimeMillis() - attack.interaction.hitTime < (10 seconds).toMillis =>
attack
.adversarial
.collect { case out @ Adversarial(attacker, _, _) if attacker != PlayerSource.Nobody => out }
}.flatten
} match {
case Some(adversarial) =>
events ! AvatarServiceMessage(
zoneChannel,
AvatarAction.DestroyDisplay(adversarial.attacker, pentry, adversarial.implement)
)
case _ =>
events ! AvatarServiceMessage(zoneChannel, AvatarAction.DestroyDisplay(pentry, pentry, 0))
}
zone.actor ! ZoneActor.RewardThisDeath(player)
}
def suicide() : Unit = {

View file

@ -81,24 +81,7 @@ final case class Projectile(
* @return a new `Projectile` entity
*/
def quality(value: ProjectileQuality): Projectile = {
val projectile = new Projectile(
profile,
tool_def,
fire_mode,
mounted_in,
owner,
attribute_to,
shot_origin,
shot_angle,
shot_velocity,
value,
id,
fire_time
)
if(isMiss) projectile.Miss()
else if(isResolved) projectile.Resolve()
projectile.WhichSide = this.WhichSide
projectile
Projectile.copy(original=this, copy(quality = value))
}
/**
@ -186,4 +169,15 @@ object Projectile {
): Projectile = {
Projectile(profile, tool_def, fire_mode, None, owner, attribute_to, shot_origin, shot_angle, None)
}
def copy(original: Projectile, dirtyCopy: Projectile): Projectile = {
val properCopy = dirtyCopy.copy(fire_time = original.fire_time, id = original.id)
properCopy.GUID = original.GUID
properCopy.WhichSide = original.WhichSide
if (original.isMiss)
properCopy.Miss()
else if (original.isResolved)
properCopy.Resolve()
properCopy
}
}

View file

@ -65,11 +65,17 @@ object AvatarConverter {
*/
def MakeAppearanceData(obj: Player): Int => CharacterAppearanceData = {
val alt_model_flag: Boolean = obj.isBackpack
val avatar = obj.avatar
val tempAvatarInfo = if (obj.spectator) {
avatar.basic.copy(name = s"<spectator:${avatar.basic.name}>")
} else {
avatar.basic
}
val aa: Int => CharacterAppearanceA = CharacterAppearanceA(
obj.avatar.basic,
tempAvatarInfo,
CommonFieldData(
obj.Faction,
bops = obj.spectator,
bops = obj.bops,
alt_model_flag,
v1 = false,
None,
@ -106,7 +112,7 @@ object AvatarConverter {
unk7 = false,
on_zipline = None
)
CharacterAppearanceData(aa, ab, obj.avatar.decoration.ribbonBars)
CharacterAppearanceData(aa, ab, avatar.decoration.ribbonBars)
}
def MakeCharacterData(obj: Player): (Boolean, Boolean) => CharacterData = {

View file

@ -289,7 +289,7 @@ object GlobalDefinitionsProjectile {
chainblade_projectile.Damage1 = 0
chainblade_projectile.ProjectileDamageType = DamageType.Direct
chainblade_projectile.InitialVelocity = 100
chainblade_projectile.Lifespan = .02f
chainblade_projectile.Lifespan = .03f //.02f
ProjectileDefinition.CalculateDerivedFields(chainblade_projectile)
chainblade_projectile.Modifiers = List(MeleeBoosted, MaxDistanceCutoff)
@ -601,7 +601,7 @@ object GlobalDefinitionsProjectile {
forceblade_projectile.Damage1 = 0
forceblade_projectile.ProjectileDamageType = DamageType.Direct
forceblade_projectile.InitialVelocity = 100
forceblade_projectile.Lifespan = .02f
forceblade_projectile.Lifespan = .03f //.02f
ProjectileDefinition.CalculateDerivedFields(forceblade_projectile)
forceblade_projectile.Modifiers = List(MeleeBoosted, MaxDistanceCutoff)
@ -942,7 +942,7 @@ object GlobalDefinitionsProjectile {
katana_projectile.Damage1 = 0
katana_projectile.ProjectileDamageType = DamageType.Direct
katana_projectile.InitialVelocity = 100
katana_projectile.Lifespan = .03f
katana_projectile.Lifespan = .04f //.03f
ProjectileDefinition.CalculateDerivedFields(katana_projectile)
katana_projectileb.Name = "katana_projectileb"
@ -1088,7 +1088,7 @@ object GlobalDefinitionsProjectile {
magcutter_projectile.Damage1 = 0
magcutter_projectile.ProjectileDamageType = DamageType.Direct
magcutter_projectile.InitialVelocity = 100
magcutter_projectile.Lifespan = .02f
magcutter_projectile.Lifespan = .03f //.02f
ProjectileDefinition.CalculateDerivedFields(magcutter_projectile)
magcutter_projectile.Modifiers = List(MeleeBoosted, MaxDistanceCutoff)

View file

@ -4,7 +4,7 @@ package net.psforever.objects.vital
import net.psforever.objects.PlanetSideGameObject
import net.psforever.objects.definition.{EquipmentDefinition, KitDefinition, ToolDefinition}
import net.psforever.objects.serverobject.affinity.FactionAffinity
import net.psforever.objects.sourcing.{AmenitySource, PlayerSource, SourceEntry, SourceUniqueness, SourceWithHealthEntry, VehicleSource}
import net.psforever.objects.sourcing.{AmenitySource, DeployableSource, PlayerSource, SourceEntry, SourceUniqueness, SourceWithHealthEntry, VehicleSource}
import net.psforever.objects.vital.environment.EnvironmentReason
import net.psforever.objects.vital.etc.{ExplodingEntityReason, PainboxReason, SuicideReason}
import net.psforever.objects.vital.interaction.{DamageInteraction, DamageResult}
@ -82,6 +82,9 @@ final case class ShieldCharge(amount: Int, cause: Option[SourceEntry])
final case class TerminalUsedActivity(terminal: AmenitySource, transaction: TransactionType.Value)
extends GeneralActivity
final case class TelepadUseActivity(router: VehicleSource, telepad: DeployableSource, player: PlayerSource)
extends GeneralActivity
sealed trait VehicleMountChange extends GeneralActivity {
def vehicle: VehicleSource
def zoneNumber: Int
@ -248,7 +251,7 @@ trait InGameHistory {
*/
def LogActivity(action: Option[InGameActivity]): List[InGameActivity] = {
action match {
case Some(act: VehicleDismountActivity) =>
case Some(act: VehicleDismountActivity) if act.pairedEvent.isEmpty =>
history
.findLast(_.isInstanceOf[VehicleMountActivity])
.collect {
@ -259,6 +262,8 @@ trait InGameHistory {
history = history :+ act
None
}
case Some(act: VehicleDismountActivity) =>
history = history :+ act
case Some(act: VehicleCargoDismountActivity) =>
history
.findLast(_.isInstanceOf[VehicleCargoMountActivity])

View file

@ -3,6 +3,8 @@ package net.psforever.objects.vital.damage
import net.psforever.objects.vital.interaction.DamageInteraction
import scala.annotation.unused
/**
* A series of methods for extraction of the base damage against a given target type
* as well as incorporating damage modifiers from the other aspects of the interaction.
@ -11,7 +13,7 @@ object DamageCalculations {
type Selector = DamageProfile => Int
//raw damage selectors
def AgainstNothing(profile : DamageProfile) : Int = 0
def AgainstNothing(@unused profile : DamageProfile) : Int = 0
def AgainstExoSuit(profile : DamageProfile) : Int = profile.Damage0

View file

@ -313,7 +313,7 @@ object SectorGroup {
new SectorGroup(
rangeX,
rangeY,
sector.livePlayerList,
sector.livePlayerList.filterNot(p => p.spectator || !p.allowInteraction),
sector.corpseList,
sector.vehicleList,
sector.equipmentOnGroundList,
@ -368,7 +368,7 @@ object SectorGroup {
new SectorGroup(
rangeX,
rangeY,
sector.livePlayerList,
sector.livePlayerList.filterNot(p => p.spectator || !p.allowInteraction),
sector.corpseList,
sector.vehicleList,
sector.equipmentOnGroundList,
@ -382,7 +382,7 @@ object SectorGroup {
new SectorGroup(
rangeX,
rangeY,
sectors.flatMap { _.livePlayerList }.toList.distinct,
sectors.flatMap { _.livePlayerList }.toList.distinct.filterNot(p => p.spectator || !p.allowInteraction),
sectors.flatMap { _.corpseList }.toList.distinct,
sectors.flatMap { _.vehicleList }.toList.distinct,
sectors.flatMap { _.equipmentOnGroundList }.toList.distinct,

View file

@ -5,7 +5,7 @@ import akka.actor.ActorRef
import net.psforever.objects.GlobalDefinitions
import net.psforever.objects.avatar.scoring.{Kill, SupportActivity}
import net.psforever.objects.sourcing.{BuildingSource, PlayerSource, SourceEntry, SourceUniqueness, TurretSource, VehicleSource}
import net.psforever.objects.vital.{Contribution, HealFromTerminal, InGameActivity, RepairFromTerminal, RevivingActivity, TerminalUsedActivity, VehicleCargoDismountActivity, VehicleCargoMountActivity, VehicleDismountActivity, VehicleMountActivity}
import net.psforever.objects.vital.{Contribution, HealFromTerminal, InGameActivity, RepairFromTerminal, RevivingActivity, TelepadUseActivity, TerminalUsedActivity, VehicleCargoDismountActivity, VehicleCargoMountActivity, VehicleDismountActivity, VehicleMountActivity}
import net.psforever.objects.vital.projectile.ProjectileReason
import net.psforever.objects.zones.exp.rec.{CombinedHealthAndArmorContributionProcess, MachineRecoveryExperienceContributionProcess}
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
@ -55,6 +55,11 @@ object KillContributions {
/** cached for empty collection returns; please do not add anything to it */
private val emptyMap: mutable.LongMap[ContributionStats] = mutable.LongMap.empty[ContributionStats]
/** cached for use with telepad deployable activities, from the perspective of the router */
private val routerKillAssist = RouterKillAssist(GlobalDefinitions.router.ObjectId)
/** cached for use with telepad deployable activities */
private val routerTelepadKillAssist = RouterKillAssist(GlobalDefinitions.router_telepad_deployable.ObjectId)
/**
* Primary landing point for calculating the rewards given for helping one player kill another player.
* Rewards in the form of "support experience points" are given
@ -263,6 +268,7 @@ object KillContributions {
): mutable.LongMap[ContributionStats] = {
contributeWithRevivalActivity(history, existingParticipants)
contributeWithTerminalActivity(history, faction, contributions, excludedTargets, existingParticipants)
contributeWithRouterTelepadActivity(kill, history, faction, contributions, excludedTargets, existingParticipants)
contributeWithVehicleTransportActivity(kill, history, faction, contributions, excludedTargets, existingParticipants)
contributeWithVehicleCargoTransportActivity(kill, history, faction, contributions, excludedTargets, existingParticipants)
contributeWithKillWhileMountedActivity(kill, faction, contributions, excludedTargets, existingParticipants)
@ -371,10 +377,17 @@ object KillContributions {
/*
collect the dismount activity of all vehicles from which this player is not the owner
make certain all dismount activity can be paired with a mounting activity
certain other qualifications of the prior mounting must be met before the support bonus applies
other qualifications of the prior mounting must be met before the support bonus applies
*/
val killerOpt = kill.info.adversarial
.map(_.attacker)
.collect { case p: PlayerSource => p }
val dismountActivity = history
.collect {
/*
the player should not get credit from being the vehicle owner in matters of transportation
there are considerations of time and distance traveled before the kill as well
*/
case out: VehicleDismountActivity
if !out.vehicle.owner.contains(out.player.unique) && out.pairedEvent.nonEmpty => (out.pairedEvent.get, out)
}
@ -382,29 +395,30 @@ object KillContributions {
case (in: VehicleMountActivity, out: VehicleDismountActivity)
if in.vehicle.unique == out.vehicle.unique &&
out.vehicle.Faction == out.player.Faction &&
(in.vehicle.Definition == GlobalDefinitions.router || {
val inTime = in.time
val outTime = out.time
out.player.progress.kills.exists { death =>
val deathTime = death.info.interaction.hitTime
inTime < deathTime && deathTime <= outTime
}
} || {
val sameZone = in.zoneNumber == out.zoneNumber
val distanceTransported = Vector3.DistanceSquared(in.vehicle.Position.xy, out.vehicle.Position.xy)
val distanceMoved = {
val killLocation = kill.info.adversarial
.collect { adversarial => adversarial.attacker.Position.xy }
.getOrElse(Vector3.Zero)
Vector3.DistanceSquared(killLocation, out.player.Position.xy)
}
val timeSpent = out.time - in.time
distanceMoved < 5625f /* 75m */ &&
(timeSpent >= 210000L /* 3:30 */ ||
(sameZone && (distanceTransported > 160000f /* 400m */ ||
distanceTransported > 10000f /* 100m */ && timeSpent >= 60000L /* 1:00m */)) ||
(!sameZone && (distanceTransported > 10000f /* 100m */ || timeSpent >= 120000L /* 2:00 */ )))
}) =>
/*
considerations of time and distance transported before the kill
*/
({
val inTime = in.time
val outTime = out.time
out.player.progress.kills.exists { death =>
val deathTime = death.info.interaction.hitTime
inTime < deathTime && deathTime <= outTime
}
} || {
val sameZone = in.zoneNumber == out.zoneNumber
val distanceTransported = Vector3.DistanceSquared(in.vehicle.Position.xy, out.vehicle.Position.xy)
val distanceMoved = {
val killLocation = killerOpt.map(_.Position.xy).getOrElse(Vector3.Zero)
Vector3.DistanceSquared(killLocation, out.player.Position.xy)
}
val timeSpent = out.time - in.time
distanceMoved < 5625f /* 75m */ &&
(timeSpent >= 210000L /* 3:30 */ ||
(sameZone && (distanceTransported > 160000f /* 400m */ ||
distanceTransported > 10000f /* 100m */ && timeSpent >= 60000L /* 1:00m */)) ||
(!sameZone && (distanceTransported > 10000f /* 100m */ || timeSpent >= 120000L /* 2:00 */ )))
}) =>
out
}
//apply
@ -412,25 +426,20 @@ object KillContributions {
.groupBy { _.vehicle }
.collect { case (mount, dismountsFromVehicle) if mount.owner.nonEmpty =>
val promotedOwner = PlayerSource(mount.owner.get, mount.Position)
val (equipmentUseContext, equipmentUseEvent) = mount.Definition match {
case v @ GlobalDefinitions.router =>
(RouterKillAssist(v.ObjectId), "router")
case v =>
(HotDropKillAssist(v.ObjectId, 0), "hotdrop")
}
val size = dismountsFromVehicle.size
val time = dismountsFromVehicle.maxBy(_.time).time
val weaponStat = Support.calculateSupportExperience(
equipmentUseEvent,
WeaponStats(equipmentUseContext, size, size, time, 1f)
)
combineStatsInto(
out,
(
promotedOwner.CharId,
ContributionStats(promotedOwner, Seq(weaponStat), size, size, size, time)
)
)
List((HotDropKillAssist(mount.Definition.ObjectId, 0), "hotdrop", promotedOwner))
.foreach {
case (equipmentUseContext, equipmentUseEvent, eventOwner) =>
val weaponStat = Support.calculateSupportExperience(
equipmentUseEvent,
WeaponStats(equipmentUseContext, size, size, time, 1f)
)
combineStatsInto(
out,
(eventOwner.CharId, ContributionStats(eventOwner, Seq(weaponStat), size, size, size, time))
)
}
contributions.get(mount.unique).collect {
case list =>
val mountHistory = dismountsFromVehicle
@ -554,6 +563,86 @@ object KillContributions {
}
}
/**
* Gather and reward use of a telepad deployable in performing a kill.
* There are two ways to account for telepad deployable use,
* i.e., traveling through s telepad deployable or using the internal telepad system of a Router:
* the user that places the telepad deployable unit,
* and the user that owns the Router.<br>
* na
* @param kill the in-game event that maintains information about the other player's death
* @param faction empire to target
* @param contributions mapping between external entities
* the target has interacted with in the form of in-game activity
* and history related to the time period in which the interaction ocurred
* @param excludedTargets if a potential target is listed here already, skip processing it
* @param out quantitative record of activity in relation to the other players and their equipment
* @see `combineStatsInto`
* @see `extractContributionsForMachineByTarget`
*/
private def contributeWithRouterTelepadActivity(
kill: Kill,
history: List[InGameActivity],
faction: PlanetSideEmpire.Value,
contributions: Map[SourceUniqueness, List[InGameActivity]],
excludedTargets: mutable.ListBuffer[SourceUniqueness],
out: mutable.LongMap[ContributionStats]
): Unit = {
/*
collect the use of all router telepads from which this player is not the owner (deployer) of the telepad
*/
val killer = kill.info.adversarial
.map(_.attacker)
.collect { case p: PlayerSource => p }
.getOrElse(PlayerSource.Nobody)
history
.collect {
case event: TelepadUseActivity if !event.player.Name.equals(event.telepad.OwnerName) =>
event
}
.groupBy(_.telepad.unique)
.flatMap {
case (_, telepadEvents) =>
val size = telepadEvents.size
val time = telepadEvents.maxBy(_.time).time
val firstEvent = telepadEvents.head
val telepadOwner = firstEvent.telepad.owner.asInstanceOf[PlayerSource]
val mount = firstEvent.router
contributions.get(mount.unique).collect {
case list =>
val mountHistory = telepadEvents
.flatMap { event =>
val eventTime = event.time
val startTime = eventTime - Config.app.game.experience.longContributionTime
limitHistoryToThisLife(list, eventTime, startTime)
}
.distinctBy(_.time)
combineStatsInto(
out,
extractContributionsForMachineByTarget(mount, faction, mountHistory, contributions, excludedTargets, eventOutputType="support-repair")
)
}
telepadEvents
.flatMap(_.router.owner)
.distinct
.filterNot(owner => owner == killer.unique || owner == telepadOwner.unique)
.map(p => (WeaponStats(routerKillAssist, size, size, time, 1f), "router-driver", PlayerSource(p, Vector3.Zero))) :+
(WeaponStats(routerTelepadKillAssist, size, size, time, 1f), "telepad-use", telepadOwner)
}
.foreach {
case (equipmentUseContext, equipmentUseEventId, eventOwner) =>
val size = equipmentUseContext.amount
val weaponStat = Support.calculateSupportExperience(equipmentUseEventId, equipmentUseContext)
combineStatsInto(
out,
(
eventOwner.CharId,
ContributionStats(eventOwner, Seq(weaponStat), size, size, size, equipmentUseContext.time)
)
)
}
}
/**
* Gather and reward specific in-game equipment use activity.<br>
* na

View file

@ -676,12 +676,14 @@ object Support {
val shots = weaponStat.shots
val shotsMax = event.shotsMax
val shotsMultiplier = event.shotsMultiplier
if (shotsMultiplier > 0f && shots < event.shotsCutoff) {
val modifiedShotsReward: Float =
shotsMultiplier * math.log(math.min(shotsMax, shots).toDouble + 2d).toFloat
val modifiedAmountReward: Float =
event.amountMultiplier * weaponStat.amount.toFloat
event.base.toFloat + modifiedShotsReward + modifiedAmountReward
if (shots < event.shotsCutoff) {
if (shotsMultiplier > 0f) {
val modifiedShotsReward: Float = shotsMultiplier * math.log(math.min(shotsMax, shots).toDouble + 2d).toFloat
val modifiedAmountReward: Float = event.amountMultiplier * weaponStat.amount.toFloat
event.base.toFloat + modifiedShotsReward + modifiedAmountReward
} else {
event.base.toFloat
}
} else {
0f
}

View file

@ -2,11 +2,34 @@
package net.psforever.packet.game
import net.psforever.newcodecs._
import net.psforever.packet.GamePacketOpcode.Type
import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
import net.psforever.types.ChatMessageType
import scodec.Codec
import scodec.bits.BitVector
import scodec.{Attempt, Codec}
import scodec.codecs._
/*
For colors, type '/#n' before text, where `n` is one of the following hexadecimal numbers:
0 white
1 black
2 cyan
3 yellow
4 green
5 light blue
6 brown
7 violet
8 magneta
9 purple
a purple
b yellow green
c blue
d light pink
e light green
f beige
All other options result in white text.
*/
/**
* Instructs client to display and/or process a chat message/command when sent server to client.
* Instructs server to route and/or process a chat message/command when sent client to server.
@ -35,8 +58,8 @@ final case class ChatMsg(
assert(note.isEmpty, "Note contents found, but message type isnt Note")
type Packet = ChatMsg
def opcode = GamePacketOpcode.ChatMsg
def encode = ChatMsg.encode(this)
def opcode: Type = GamePacketOpcode.ChatMsg
def encode: Attempt[BitVector] = ChatMsg.encode(this)
}
object ChatMsg extends Marshallable[ChatMsg] {

View file

@ -204,6 +204,7 @@ final case class DetailedCharacterB(
*/
final case class DetailedCharacterData(a: DetailedCharacterA, b: DetailedCharacterB)(pad_length: Option[Int])
extends ConstructorData {
val padLength: Option[Int] = pad_length
override def bitsize: Long = a.bitsize + b.bitsize
}

View file

@ -138,9 +138,9 @@ class AvatarService(zone: Zone) extends Actor {
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.HitHint(source_guid))
)
case AvatarAction.Killed(player_guid, mount_guid) =>
case AvatarAction.Killed(player_guid, cause, mount_guid) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.Killed(mount_guid))
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.Killed(cause, mount_guid))
)
case AvatarAction.LoadPlayer(player_guid, object_id, target_guid, cdata, pdata) =>
val pkt = pdata match {

View file

@ -8,6 +8,7 @@ import net.psforever.objects.equipment.Equipment
import net.psforever.objects.inventory.InventoryItem
import net.psforever.objects.serverobject.environment.interaction.common.Watery.OxygenStateTarget
import net.psforever.objects.sourcing.SourceEntry
import net.psforever.objects.vital.interaction.DamageResult
import net.psforever.objects.zones.Zone
import net.psforever.packet.PlanetSideGamePacket
import net.psforever.packet.game.ImplantAction
@ -54,7 +55,7 @@ object AvatarAction {
final case class GenericObjectAction(player_guid: PlanetSideGUID, object_guid: PlanetSideGUID, action_code: Int)
extends Action
final case class HitHint(source_guid: PlanetSideGUID, player_guid: PlanetSideGUID) extends Action
final case class Killed(player_guid: PlanetSideGUID, mount_guid: Option[PlanetSideGUID]) extends Action
final case class Killed(player_guid: PlanetSideGUID, cause: DamageResult, mount_guid: Option[PlanetSideGUID]) extends Action
final case class LoadPlayer(
player_guid: PlanetSideGUID,
object_id: Int,

View file

@ -8,6 +8,7 @@ import net.psforever.objects.equipment.Equipment
import net.psforever.objects.inventory.InventoryItem
import net.psforever.objects.serverobject.environment.interaction.common.Watery.OxygenStateTarget
import net.psforever.objects.sourcing.SourceEntry
import net.psforever.objects.vital.interaction.DamageResult
import net.psforever.packet.PlanetSideGamePacket
import net.psforever.packet.game.objectcreate.ConstructorData
import net.psforever.packet.game.{ImplantAction, ObjectCreateMessage}
@ -46,7 +47,7 @@ object AvatarResponse {
final case class EquipmentInHand(pkt: ObjectCreateMessage) extends Response
final case class GenericObjectAction(object_guid: PlanetSideGUID, action_code: Int) extends Response
final case class HitHint(source_guid: PlanetSideGUID) extends Response
final case class Killed(mount_guid: Option[PlanetSideGUID]) extends Response
final case class Killed(cause: DamageResult, mount_guid: Option[PlanetSideGUID]) extends Response
final case class LoadPlayer(pkt: ObjectCreateMessage) extends Response
final case class LoadProjectile(pkt: ObjectCreateMessage) extends Response
final case class ObjectDelete(item_guid: PlanetSideGUID, unk: Int) extends Response

View file

@ -10,3 +10,5 @@ case object DefaultChannel extends ChatChannel
final case class SquadChannel(guid: PlanetSideGUID) extends ChatChannel
case object SpectatorChannel extends ChatChannel
case object CustomerServiceChannel extends ChatChannel

View file

@ -16,7 +16,6 @@ import net.psforever.objects.zones.{Zone, ZoneMap}
import net.psforever.objects._
import net.psforever.objects.definition.ProjectileDefinition
import net.psforever.objects.serverobject.CommonMessages
import net.psforever.objects.serverobject.environment.interaction.common.Watery.OxygenStateTarget
import net.psforever.objects.serverobject.environment.{DeepSquare, EnvironmentAttribute, Pool}
import net.psforever.objects.sourcing.{PlayerSource, SourceEntry}
import net.psforever.objects.vital.base.DamageResolution
@ -533,7 +532,7 @@ class PlayerControlDeathStandingTest extends ActorTest {
assert(player2.isAlive)
player2.Actor ! Vitality.Damage(applyDamageTo)
val msg_avatar = avatarProbe.receiveN(8, 500 milliseconds)
val msg_avatar = avatarProbe.receiveN(5, 500 milliseconds)
val msg_stamina = probe.receiveOne(500 milliseconds)
activityProbe.expectNoMessage(200 milliseconds)
assert(
@ -550,31 +549,25 @@ class PlayerControlDeathStandingTest extends ActorTest {
)
assert(
msg_avatar(1) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.DropSpecialItem()) => true
case _ => false
}
)
assert(
msg_avatar(2) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.Killed(PlanetSideGUID(2), None)) => true
case AvatarServiceMessage("TestCharacter2", AvatarAction.Killed(PlanetSideGUID(2), _, None)) => true
case _ => false
}
)
assert(
msg_avatar(3) match {
msg_avatar(2) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
msg_avatar(4) match {
msg_avatar(3) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 7, _)) =>
true
case _ => false
}
)
assert(
msg_avatar(5) match {
msg_avatar(4) match {
case AvatarServiceMessage(
"TestCharacter2",
AvatarAction.SendResponse(_, DestroyMessage(PlanetSideGUID(2), PlanetSideGUID(1), _, _))
@ -583,27 +576,6 @@ class PlayerControlDeathStandingTest extends ActorTest {
case _ => false
}
)
assert(
msg_avatar(6) match {
case AvatarServiceMessage(
"TestCharacter2",
AvatarAction.SendResponse(
_,
AvatarDeadStateMessage(DeadState.Dead, 300000, 300000, Vector3.Zero, PlanetSideEmpire.NC, true)
)
) =>
true
case _ => false
}
)
assert(
msg_avatar(7) match {
case AvatarServiceMessage("test", AvatarAction.DestroyDisplay(killer, victim, _, _))
if killer.Name.equals(player1.Name) && victim.Name.equals(player2.Name) =>
true
case _ => false
}
)
assert(player2.Health <= player2.Definition.DamageDestroysAt)
assert(player2.Armor == 0)
assert(!player2.isAlive)
@ -680,7 +652,7 @@ class PlayerControlDeathStandingTest extends ActorTest {
// assert(player2.isAlive)
//
// player2.Actor ! Vitality.Damage(applyDamageTo)
// val msg_avatar = avatarProbe.receiveN(9, 1500 milliseconds)
// val msg_avatar = avatarProbe.receiveN(3, 1500 milliseconds)
// val msg_stamina = probe.receiveOne(500 milliseconds)
// activityProbe.expectNoMessage(200 milliseconds)
// assert(
@ -691,83 +663,30 @@ class PlayerControlDeathStandingTest extends ActorTest {
// )
// assert(
// msg_avatar.head match {
// case AvatarServiceMessage("TestCharacter2", AvatarAction.DropSpecialItem()) => true
// case _ => false
// case AvatarServiceMessage(
// "TestCharacter2",
// AvatarAction.Killed(PlanetSideGUID(2), _, Some(PlanetSideGUID(7)))
// ) =>
// true
// case _ => false
// }
// )
// assert(
// msg_avatar(1) match {
// case AvatarServiceMessage(
// "TestCharacter2",
// AvatarAction.Killed(PlanetSideGUID(2), Some(PlanetSideGUID(7)))
// ) =>
// true
// case _ => false
// case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
// case _ => false
// }
// )
// assert(
// msg_avatar(2) match {
// case AvatarServiceMessage(
// "TestCharacter2",
// AvatarAction.SendResponse(_, ObjectDetachMessage(PlanetSideGUID(7), PlanetSideGUID(2), _, _, _, _))
// ) =>
// true
// case _ => false
// }
// )
// assert(
// msg_avatar(3) match {
// case AvatarServiceMessage(
// "TestCharacter2",
// AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 29, 1)
// ) =>
// true
// case _ => false
// }
// )
// assert(
// msg_avatar(4) match {
// case AvatarServiceMessage("test", AvatarAction.ObjectDelete(PlanetSideGUID(2), PlanetSideGUID(2), _)) => true
// case _ => false
// }
// )
// assert(
// msg_avatar(5) match {
// case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
// case _ => false
// }
// )
// assert(
// msg_avatar(6) match {
// case AvatarServiceMessage(
// "TestCharacter2",
// AvatarAction.SendResponse(_, DestroyMessage(PlanetSideGUID(2), PlanetSideGUID(1), _, _))
// ) =>
// true
// case _ => false
// }
// )
// assert(
// msg_avatar(7) match {
// case AvatarServiceMessage(
// "TestCharacter2",
// AvatarAction.SendResponse(
// _,
// AvatarDeadStateMessage(DeadState.Dead, 300000, 300000, Vector3.Zero, PlanetSideEmpire.NC, true)
// )
// ) =>
// true
// case _ => false
// }
// )
// assert(
// msg_avatar(8) match {
// case AvatarServiceMessage("test", AvatarAction.DestroyDisplay(killer, victim, _, _))
// if killer.Name.equals(player1.Name) && victim.Name.equals(player2.Name) =>
// true
// case _ => false
// }
// )
// assert(player2.Health <= player2.Definition.DamageDestroysAt)
// assert(!player2.isAlive)
// }