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docs: Update bot project status - POC combat system complete
- Mark Phase 3 (shooting), loadout, death/respawn as completed - Document two-force accuracy system and target recognition - Add faction-specific spawn commands as current work in progress - Update last session summary with current context - Note known issue: bots spawn as player's faction (being fixed)
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@ -106,7 +106,7 @@ See `CODEBASE_MAP.md` for file locations and line numbers.
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## Status
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**Phase**: POC Complete - Bots Spawn and Move!
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**Phase**: POC Complete - Bots Spawn, Move, Fight, Die & Respawn!
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### Completed
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- [x] Clone PSF-LoginServer codebase
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@ -120,6 +120,11 @@ See `CODEBASE_MAP.md` for file locations and line numbers.
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- [x] Verify baseline compile and server run
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- [x] **Phase 1: Spawn a static bot** - WORKING!
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- [x] **Phase 2: Bot moves and broadcasts** - WORKING!
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- [x] **Phase 3: Bot detects enemies and shoots** - WORKING!
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- [x] Bot loadout/equipment (POC - proper backpack drops)
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- [x] Death/respawn cycle with weighted random delays
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- [x] Two-force accuracy system (adjustment vs recoil)
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- [x] Target recognition time based on distance
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### Resolved Questions (Through Trial & Error)
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- Avatar IDs must be POSITIVE (900000+), not negative
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@ -127,10 +132,10 @@ See `CODEBASE_MAP.md` for file locations and line numbers.
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- Must use `registerAvatar()` not `registerPlayer()` (locker needs GUID)
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### Next Steps
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- [ ] Bot loadout/equipment (no backpack on death without items)
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- [ ] Phase 3: Bot detects enemies and shoots
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- [ ] Death/respawn cycle
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- [ ] Faction-specific spawn commands (!botnc, !bottr, !botvs) - **IN PROGRESS**
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- [ ] Terrain following (Z height)
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- [ ] Bot class differentiation (loadouts will be revised for prod)
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- [ ] Population scaling (auto-spawn/despawn based on real players)
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---
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