mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-02-01 16:20:59 +00:00
docs: Update bot project status - POC combat system complete
- Mark Phase 3 (shooting), loadout, death/respawn as completed - Document two-force accuracy system and target recognition - Add faction-specific spawn commands as current work in progress - Update last session summary with current context - Note known issue: bots spawn as player's faction (being fixed)
This commit is contained in:
parent
2e5b5e0dbd
commit
0452f44545
|
|
@ -180,17 +180,23 @@ zone.AvatarEvents ! AvatarServiceMessage(
|
|||
- [x] Bot takes damage from players (PlayerControl works!)
|
||||
- [x] Bot movement (10 tick/sec, random wandering, PlayerState broadcasts)
|
||||
- [x] Multiple bots work independently
|
||||
- [x] Bot loadout/equipment (POC - proper backpack drops on death)
|
||||
- [x] Bot shooting with two-force accuracy system (adjustment vs recoil)
|
||||
- [x] Target acquisition with distance-based recognition time
|
||||
- [x] Death/respawn cycle with weighted random delays (1-90 sec distribution)
|
||||
- [x] Burst fire control (resets after 15-25 shots)
|
||||
|
||||
### KNOWN ISSUES (Expected for POC)
|
||||
- No backpack on death (likely because bot has no items/loadout)
|
||||
- Walks through walls (no collision detection)
|
||||
- No Z-height adjustment (melts into stairs, terrain)
|
||||
- Walk speed slightly fast for animation (4 units/sec, try 3)
|
||||
- Bots spawn as whatever faction the spawning player is (BUG - being fixed)
|
||||
|
||||
### IN PROGRESS
|
||||
- [ ] Faction-specific spawn commands (!botnc, !bottr, !botvs)
|
||||
- Currently `!bot` spawns bots as the player's faction
|
||||
- Need separate commands to spawn specific empire bots
|
||||
|
||||
### NOT YET IMPLEMENTED
|
||||
- [ ] Bot loadout/equipment
|
||||
- [ ] Bot shooting (weapon fire broadcasts)
|
||||
- [ ] Bot death/respawn cycle
|
||||
- [ ] Terrain following (Z height from map data)
|
||||
- [ ] Collision avoidance
|
||||
- [ ] Pathfinding
|
||||
|
|
@ -198,6 +204,7 @@ zone.AvatarEvents ! AvatarServiceMessage(
|
|||
- [ ] Celebration coordination system
|
||||
- [ ] Vengeance/attitude system
|
||||
- [ ] Population scaling (spawn/despawn based on real players)
|
||||
- [ ] Bot class differentiation (loadouts will be revised for prod)
|
||||
|
||||
---
|
||||
|
||||
|
|
@ -298,16 +305,27 @@ If the user says **"update the docs"**:
|
|||
|
||||
## Last Session Summary
|
||||
|
||||
**Date**: 2024 (context creation date)
|
||||
**Date**: 2025-11-23
|
||||
|
||||
**Accomplished**:
|
||||
- Analyzed PSF-LoginServer codebase architecture
|
||||
- Mapped spawn/broadcast/GUID flows
|
||||
- Created behavioral spec from user's notes
|
||||
- Sketched BotActor and BotSpawner concepts
|
||||
- Documented key files with line numbers
|
||||
**Recent Accomplishments**:
|
||||
- POC fully working: bots spawn, move, fight, die, respawn
|
||||
- Bot loadout/equipment working (proper backpack drops)
|
||||
- Two-force accuracy system implemented (adjustment vs recoil)
|
||||
- Death/respawn cycle with weighted random delays
|
||||
- Target acquisition with distance-based recognition time
|
||||
|
||||
**Current Work**:
|
||||
- Fixing faction bug: bots spawn as player's faction instead of specified faction
|
||||
- Adding faction-specific spawn commands: `!botnc`, `!bottr`, `!botvs`
|
||||
- Files being modified:
|
||||
- `src/main/scala/net/psforever/actors/session/support/ChatOperations.scala` - add command cases
|
||||
- `src/main/scala/net/psforever/actors/bot/BotManager.scala` - use passed faction parameter
|
||||
|
||||
**DB Notes**:
|
||||
- Bot characters use DB IDs 2-301 (xxBOTxxTestBot1 through xxBOTxxTestBot300)
|
||||
- NCBotfighter character in DB is showing as VS (DB quirk, not a blocker)
|
||||
|
||||
**Next Steps**:
|
||||
- Set up dev environment
|
||||
- Start Phase 1: spawn a static bot
|
||||
- OR wait for dev team answers on open questions
|
||||
- Complete faction-specific spawn commands
|
||||
- Terrain following (Z height)
|
||||
- Population scaling
|
||||
|
|
|
|||
|
|
@ -106,7 +106,7 @@ See `CODEBASE_MAP.md` for file locations and line numbers.
|
|||
|
||||
## Status
|
||||
|
||||
**Phase**: POC Complete - Bots Spawn and Move!
|
||||
**Phase**: POC Complete - Bots Spawn, Move, Fight, Die & Respawn!
|
||||
|
||||
### Completed
|
||||
- [x] Clone PSF-LoginServer codebase
|
||||
|
|
@ -120,6 +120,11 @@ See `CODEBASE_MAP.md` for file locations and line numbers.
|
|||
- [x] Verify baseline compile and server run
|
||||
- [x] **Phase 1: Spawn a static bot** - WORKING!
|
||||
- [x] **Phase 2: Bot moves and broadcasts** - WORKING!
|
||||
- [x] **Phase 3: Bot detects enemies and shoots** - WORKING!
|
||||
- [x] Bot loadout/equipment (POC - proper backpack drops)
|
||||
- [x] Death/respawn cycle with weighted random delays
|
||||
- [x] Two-force accuracy system (adjustment vs recoil)
|
||||
- [x] Target recognition time based on distance
|
||||
|
||||
### Resolved Questions (Through Trial & Error)
|
||||
- Avatar IDs must be POSITIVE (900000+), not negative
|
||||
|
|
@ -127,10 +132,10 @@ See `CODEBASE_MAP.md` for file locations and line numbers.
|
|||
- Must use `registerAvatar()` not `registerPlayer()` (locker needs GUID)
|
||||
|
||||
### Next Steps
|
||||
- [ ] Bot loadout/equipment (no backpack on death without items)
|
||||
- [ ] Phase 3: Bot detects enemies and shoots
|
||||
- [ ] Death/respawn cycle
|
||||
- [ ] Faction-specific spawn commands (!botnc, !bottr, !botvs) - **IN PROGRESS**
|
||||
- [ ] Terrain following (Z height)
|
||||
- [ ] Bot class differentiation (loadouts will be revised for prod)
|
||||
- [ ] Population scaling (auto-spawn/despawn based on real players)
|
||||
|
||||
---
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue