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documentation and tests; added projectile names; changed logging level for ActorTests to OFF to remove the majority of log clutter; issue with number pool hub re-assignment and the existence of fixed objects (LocalProjectile) that requires unrelated tests be modified
This commit is contained in:
parent
c57999d676
commit
000652c969
12 changed files with 556 additions and 191 deletions
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@ -3,11 +3,21 @@ package objects
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import akka.actor.ActorSystem
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import akka.testkit.{ImplicitSender, TestKit}
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import com.typesafe.config.{ConfigFactory, ConfigValueFactory}
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import org.scalatest.{BeforeAndAfterAll, Matchers, WordSpecLike}
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import org.specs2.specification.Scope
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abstract class ActorTest(sys : ActorSystem = ActorSystem("system")) extends TestKit(sys) with Scope with ImplicitSender with WordSpecLike with Matchers with BeforeAndAfterAll {
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abstract class ActorTest(sys : ActorSystem = ActorSystem("system", ConfigFactory.parseMap(ActorTest.LoggingConfig)))
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extends TestKit(sys) with Scope with ImplicitSender with WordSpecLike with Matchers with BeforeAndAfterAll {
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override def afterAll {
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TestKit.shutdownActorSystem(system)
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}
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}
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object ActorTest {
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import scala.collection.JavaConverters._
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private val LoggingConfig = Map(
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"akka.loglevel" -> ConfigValueFactory.fromAnyRef("OFF"),
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"akka.stdout-loglevel" -> ConfigValueFactory.fromAnyRef("OFF")
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).asJava
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}
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198
common/src/test/scala/objects/ProjectileTest.scala
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198
common/src/test/scala/objects/ProjectileTest.scala
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@ -0,0 +1,198 @@
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// Copyright (c) 2017 PSForever
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package objects
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import net.psforever.objects.{GlobalDefinitions, LocalProjectile, Tool}
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import net.psforever.objects.ballistics.{DamageType, Projectile, ProjectileResolution, Projectiles}
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import net.psforever.objects.definition.ProjectileDefinition
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import net.psforever.types.Vector3
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import org.specs2.mutable.Specification
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class ProjectileTest extends Specification {
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"LocalProjectile" should {
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"construct" in {
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val obj = new LocalProjectile() //since they're just placeholders, they only need to construct
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obj.Definition.ObjectId mustEqual 0
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obj.Definition.Name mustEqual "projectile"
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}
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}
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"ProjectileDefinition" should {
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"define (default)" in {
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val obj = new ProjectileDefinition(31) //9mmbullet_projectile
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obj.ProjectileType mustEqual Projectiles.bullet_9mm_projectile
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obj.ObjectId mustEqual 31
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obj.Damage0 mustEqual 0
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obj.Damage1 mustEqual 0
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obj.Damage2 mustEqual 0
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obj.Damage3 mustEqual 0
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obj.Damage4 mustEqual 0
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obj.Acceleration mustEqual 0
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obj.AccelerationUntil mustEqual 0f
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obj.ProjectileDamageType mustEqual DamageType.None
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obj.ProjectileDamageTypeSecondary mustEqual DamageType.None
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obj.DegradeDelay mustEqual 1f
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obj.DegradeMultiplier mustEqual 1f
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obj.InitialVelocity mustEqual 1
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obj.Lifespan mustEqual 1f
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obj.DamageAtEdge mustEqual 1f
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obj.DamageRadius mustEqual 1f
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obj.UseDamage1Subtract mustEqual false
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}
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"define (custom)" in {
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val obj = new ProjectileDefinition(31) //9mmbullet_projectile
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obj.Damage0 = 2
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obj.Damage1 = 4
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obj.Damage2 = 8
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obj.Damage3 = 16
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obj.Damage4 = 32
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obj.Acceleration = 5
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obj.AccelerationUntil = 5.5f
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obj.ProjectileDamageType = DamageType.Splash
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obj.ProjectileDamageTypeSecondary = DamageType.Radiation
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obj.DegradeDelay = 11.1f
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obj.DegradeMultiplier = 22.2f
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obj.InitialVelocity = 50
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obj.Lifespan = 11.2f
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obj.DamageAtEdge = 3f
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obj.DamageRadius = 3f
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obj.UseDamage1Subtract = true
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obj.Damage0 mustEqual 2
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obj.Damage1 mustEqual 4
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obj.Damage2 mustEqual 8
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obj.Damage3 mustEqual 16
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obj.Damage4 mustEqual 32
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obj.Acceleration mustEqual 5
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obj.AccelerationUntil mustEqual 5.5f
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obj.ProjectileDamageType mustEqual DamageType.Splash
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obj.ProjectileDamageTypeSecondary mustEqual DamageType.Radiation
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obj.DegradeDelay mustEqual 11.1f
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obj.DegradeMultiplier mustEqual 22.2f
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obj.InitialVelocity mustEqual 50
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obj.Lifespan mustEqual 11.2f
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obj.DamageAtEdge mustEqual 3f
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obj.DamageRadius mustEqual 3f
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obj.UseDamage1Subtract mustEqual true
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}
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"define (failure)" in {
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Projectiles(31) mustEqual Projectiles.bullet_9mm_projectile
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try {
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ProjectileDefinition(Projectiles.bullet_9mm_projectile) //passes
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}
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catch {
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case _ : NoSuchElementException =>
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ko
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}
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Projectiles(2) must throwA[NoSuchElementException]
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new ProjectileDefinition(2) must throwA[NoSuchElementException]
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}
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"cascade damage values" in {
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val obj = new ProjectileDefinition(31) //9mmbullet_projectile
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obj.Damage4 = 32
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obj.Damage3 = 16
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obj.Damage2 = 8
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obj.Damage1 = 4
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obj.Damage0 = 2
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//initial
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obj.Damage4 mustEqual 32
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obj.Damage3 mustEqual 16
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obj.Damage2 mustEqual 8
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obj.Damage1 mustEqual 4
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obj.Damage0 mustEqual 2
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//negate Damage4
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obj.Damage4 = None
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obj.Damage4 mustEqual 16
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obj.Damage3 mustEqual 16
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obj.Damage2 mustEqual 8
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obj.Damage1 mustEqual 4
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obj.Damage0 mustEqual 2
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//negate Damage3
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obj.Damage3 = None
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obj.Damage4 mustEqual 8
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obj.Damage3 mustEqual 8
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obj.Damage2 mustEqual 8
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obj.Damage1 mustEqual 4
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obj.Damage0 mustEqual 2
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//negate Damage2
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obj.Damage2 = None
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obj.Damage4 mustEqual 4
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obj.Damage3 mustEqual 4
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obj.Damage2 mustEqual 4
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obj.Damage1 mustEqual 4
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obj.Damage0 mustEqual 2
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//negate Damage1
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obj.Damage1 = None
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obj.Damage4 mustEqual 2
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obj.Damage3 mustEqual 2
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obj.Damage2 mustEqual 2
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obj.Damage1 mustEqual 2
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obj.Damage0 mustEqual 2
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//negate Damage0
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obj.Damage0 = None
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obj.Damage4 mustEqual 0
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obj.Damage3 mustEqual 0
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obj.Damage2 mustEqual 0
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obj.Damage1 mustEqual 0
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obj.Damage0 mustEqual 0
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//set Damage3, set Damage0
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obj.Damage3 = 13
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obj.Damage0 = 7
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obj.Damage4 mustEqual 13
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obj.Damage3 mustEqual 13
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obj.Damage2 mustEqual 7
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obj.Damage1 mustEqual 7
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obj.Damage0 mustEqual 7
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}
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}
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"Projectile" should {
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"construct" in {
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val beamer_wep = Tool(GlobalDefinitions.beamer)
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val projectile = beamer_wep.Projectile
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val obj = Projectile(projectile, beamer_wep.Definition, Vector3(1.2f, 3.4f, 5.6f), Vector3(0.2f, 0.4f, 0.6f))
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obj.profile mustEqual beamer_wep.Projectile
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obj.tool_def mustEqual GlobalDefinitions.beamer
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obj.shot_origin mustEqual Vector3(1.2f, 3.4f, 5.6f)
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obj.shot_angle mustEqual Vector3(0.2f, 0.4f, 0.6f)
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obj.resolution mustEqual ProjectileResolution.Unresolved
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obj.fire_time <= System.nanoTime mustEqual true
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obj.hit_time mustEqual 0
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}
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"resolve" in {
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val beamer_wep = Tool(GlobalDefinitions.beamer)
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val projectile = beamer_wep.Projectile
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val obj = Projectile(projectile, beamer_wep.Definition, Vector3(1.2f, 3.4f, 5.6f), Vector3(0.2f, 0.4f, 0.6f))
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val obj2 = obj.Resolve(ProjectileResolution.MissedShot)
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obj.resolution mustEqual ProjectileResolution.Unresolved
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obj.fire_time <= System.nanoTime mustEqual true
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obj.hit_time mustEqual 0
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obj2.resolution mustEqual ProjectileResolution.MissedShot
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obj2.fire_time == obj.fire_time mustEqual true
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obj2.hit_time <= System.nanoTime mustEqual true
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obj2.fire_time <= obj2.hit_time mustEqual true
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}
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"resolve, with coordinates" in {
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val beamer_wep = Tool(GlobalDefinitions.beamer)
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val projectile = beamer_wep.Projectile
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val obj = Projectile(projectile, beamer_wep.Definition, Vector3(1.2f, 3.4f, 5.6f), Vector3(0.2f, 0.4f, 0.6f))
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val obj2 = obj.Resolve(Vector3(7.2f, 8.4f, 9.6f), Vector3(1.2f, 1.4f, 1.6f), ProjectileResolution.Resolved)
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obj.resolution mustEqual ProjectileResolution.Unresolved
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obj.current.Position mustEqual Vector3.Zero
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obj.current.Orientation mustEqual Vector3.Zero
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obj2.resolution mustEqual ProjectileResolution.Resolved
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obj2.current.Position mustEqual Vector3(7.2f, 8.4f, 9.6f)
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obj2.current.Orientation mustEqual Vector3(1.2f, 1.4f, 1.6f)
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}
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}
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}
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@ -3,6 +3,7 @@ package objects
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import akka.actor.{ActorRef, ActorSystem, Props}
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import akka.testkit.TestProbe
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import net.psforever.objects.ballistics.Projectile
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import net.psforever.objects.serverobject.mount.Mountable
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import net.psforever.objects.serverobject.pad.{VehicleSpawnControl, VehicleSpawnPad}
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import net.psforever.objects.serverobject.structures.StructureType
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@ -326,7 +327,7 @@ object VehicleSpawnPadControlTest {
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val zone = new Zone("test-zone", map, 0)
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val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
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val weapon = vehicle.WeaponControlledFromSeat(1).get.asInstanceOf[Tool]
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val guid : NumberPoolHub = new NumberPoolHub(LimitedNumberSource(3))
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val guid : NumberPoolHub = new NumberPoolHub(LimitedNumberSource(40150))
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guid.AddPool("test-pool", (0 to 2).toList)
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guid.register(vehicle, "test-pool")
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guid.register(weapon, "test-pool")
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@ -16,6 +16,7 @@ import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire, V
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import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
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import net.psforever.objects.zones.{Zone, ZoneActor, ZoneMap}
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import net.psforever.objects.Vehicle
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import net.psforever.objects.ballistics.Projectile
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import org.specs2.mutable.Specification
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import scala.concurrent.duration._
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@ -96,18 +97,15 @@ class ZoneTest extends Specification {
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"can have its unique identifier system changed if no objects were added to it" in {
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val zone = new Zone("home3", map13, 13)
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val guid1 : NumberPoolHub = new NumberPoolHub(new LimitedNumberSource(100))
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guid1.AddPool("pool1", (0 to 50).toList)
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guid1.AddPool("pool2", (51 to 75).toList)
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zone.GUID(guid1) mustEqual true
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zone.AddPool("pool1", (0 to 50).toList)
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zone.AddPool("pool2", (51 to 75).toList)
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val obj = new TestObject()
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guid1.register(obj, "pool2").isSuccess mustEqual true
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guid1.WhichPool(obj) mustEqual Some("pool2")
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val guid2 : NumberPoolHub = new NumberPoolHub(new LimitedNumberSource(150))
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guid2.AddPool("pool3", (0 to 50).toList)
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guid2.AddPool("pool4", (51 to 75).toList)
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zone.GUID(guid2) mustEqual false
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zone.GUID(new NumberPoolHub(new LimitedNumberSource(150))) mustEqual false
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}
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}
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}
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@ -121,6 +119,48 @@ class ZoneActorTest extends ActorTest {
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assert(zone.Actor != ActorRef.noSender)
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}
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"create new number pools before the Actor is started" in {
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val zone = new Zone("test", new ZoneMap("map6"), 1)
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zone.GUID(new NumberPoolHub(new LimitedNumberSource(10)))
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assert( zone.AddPool("test1", 1 to 2) )
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zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), "test-add-pool-actor") //note: not Init'd yet
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assert( zone.AddPool("test2", 3 to 4) )
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}
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"remove existing number pools before the Actor is started" in {
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val zone = new Zone("test", new ZoneMap("map6"), 1)
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zone.GUID(new NumberPoolHub(new LimitedNumberSource(10)))
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assert( zone.AddPool("test1", 1 to 2) )
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assert( zone.RemovePool("test1") )
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zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), "test-remove-pool-actor") //note: not Init'd yet
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assert( zone.AddPool("test2", 3 to 4) )
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assert( zone.RemovePool("test2") )
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}
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"refuse new number pools after the Actor is started" in {
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val zone = new Zone("test", new ZoneMap("map6"), 1)
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zone.GUID(new NumberPoolHub(new LimitedNumberSource(40150)))
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zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), "test-add-pool-actor-init")
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zone.Actor ! Zone.Init()
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expectNoMsg(Duration.create(300, "ms"))
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assert( !zone.AddPool("test1", 1 to 2) )
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}
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"refuse to remove number pools after the Actor is started" in {
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val zone = new Zone("test", new ZoneMap("map6"), 1)
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zone.GUID(new NumberPoolHub(new LimitedNumberSource(40150)))
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zone.AddPool("test", 1 to 2)
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zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), "test-remove-pool-actor-init")
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zone.Actor ! Zone.Init()
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expectNoMsg(Duration.create(300, "ms"))
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assert( !zone.RemovePool("test") )
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}
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"set up spawn groups based on buildings" in {
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val map6 = new ZoneMap("map6") {
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LocalBuilding(1, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1,1,1))))
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@ -225,6 +265,20 @@ class ZoneActorTest extends ActorTest {
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assert(reply.asInstanceOf[Zone.Lattice.NoValidSpawnPoint].spawn_group.contains(7))
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}
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}
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"populate a series of reference projectiles" in {
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val zone = new Zone("test", new ZoneMap("map6"), 1)
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zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), "test-projectiles")
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zone.Actor ! Zone.Init()
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expectNoMsg(Duration.create(300, "ms"))
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(Projectile.BaseUID until Projectile.RangeUID)
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.map { zone.GUID }
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.collect {
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case Some(_ : LocalProjectile) => ; //pass
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case _ => assert(false)
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}
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}
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}
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class ZonePopulationTest extends ActorTest {
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@ -466,7 +520,7 @@ class ZonePopulationTest extends ActorTest {
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class ZoneGroundDropItemTest extends ActorTest {
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val item = AmmoBox(GlobalDefinitions.bullet_9mm)
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val hub = new NumberPoolHub(new LimitedNumberSource(20))
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val hub = new NumberPoolHub(new LimitedNumberSource(40150))
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hub.register(item, 10)
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val zone = new Zone("test", new ZoneMap("test-map"), 0)
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zone.GUID(hub)
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@ -490,7 +544,7 @@ class ZoneGroundDropItemTest extends ActorTest {
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class ZoneGroundCanNotDropItem1Test extends ActorTest {
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val item = AmmoBox(GlobalDefinitions.bullet_9mm)
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val hub = new NumberPoolHub(new LimitedNumberSource(20))
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val hub = new NumberPoolHub(new LimitedNumberSource(40150))
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//hub.register(item, 10) //!important
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val zone = new Zone("test", new ZoneMap("test-map"), 0)
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zone.GUID(hub)
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@ -538,7 +592,7 @@ class ZoneGroundCanNotDropItem2Test extends ActorTest {
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class ZoneGroundCanNotDropItem3Test extends ActorTest {
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val item = AmmoBox(GlobalDefinitions.bullet_9mm)
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val hub = new NumberPoolHub(new LimitedNumberSource(20))
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val hub = new NumberPoolHub(new LimitedNumberSource(40150))
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hub.register(item, 10) //!important
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val zone = new Zone("test", new ZoneMap("test-map"), 0)
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zone.GUID(hub) //!important
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@ -570,7 +624,7 @@ class ZoneGroundCanNotDropItem3Test extends ActorTest {
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class ZoneGroundPickupItemTest extends ActorTest {
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val item = AmmoBox(GlobalDefinitions.bullet_9mm)
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val hub = new NumberPoolHub(new LimitedNumberSource(20))
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val hub = new NumberPoolHub(new LimitedNumberSource(40150))
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hub.register(item, 10)
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val zone = new Zone("test", new ZoneMap("test-map"), 0)
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zone.GUID(hub)
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@ -597,7 +651,7 @@ class ZoneGroundPickupItemTest extends ActorTest {
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class ZoneGroundCanNotPickupItemTest extends ActorTest {
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val item = AmmoBox(GlobalDefinitions.bullet_9mm)
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val hub = new NumberPoolHub(new LimitedNumberSource(20))
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val hub = new NumberPoolHub(new LimitedNumberSource(40150))
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hub.register(item, 10)
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val zone = new Zone("test", new ZoneMap("test-map"), 0)
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zone.GUID(hub) //still registered to this zone
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@ -620,7 +674,7 @@ class ZoneGroundCanNotPickupItemTest extends ActorTest {
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class ZoneGroundRemoveItemTest extends ActorTest {
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val item = AmmoBox(GlobalDefinitions.bullet_9mm)
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val hub = new NumberPoolHub(new LimitedNumberSource(20))
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val hub = new NumberPoolHub(new LimitedNumberSource(40150))
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hub.register(item, 10)
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val zone = new Zone("test", new ZoneMap("test-map"), 0)
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zone.GUID(hub) //still registered to this zone
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